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Thread Statistics | Show CCP posts - 4 post(s) |

EvilweaselFinance
BUTTECORP INC Goonswarm Federation
378
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Posted - 2014.12.02 16:59:36 -
[1] - Quote
Medalyn Isis wrote:I am not sure if CCP have considered this, but how will this effect the current importance of medical facilities?
As of now, medical facilities are of vital strategic importance, as if your reanimate in a station without medical facilities, then you cannot upgrade your clone and basically cannot pvp unless you risk losing SP.
For this reason most people try and base their corporation at a location with a medical facility, and there is real meaning to death as if you are defending an area with no medical facility then when you are podded you end up out the fight. Many corporations have based themselves around stations with vital medical facilities for these reasons.
Are there any plans now to keep the importance of medical facilities? As of now they have no purpose with this change, and a massive blow has been struck to the strategic planning of many corporations. You can't set your clone to a non-medical station anymore with the abolition of podjumping. |

EvilweaselFinance
BUTTECORP INC Goonswarm Federation
378
|
Posted - 2014.12.02 17:05:13 -
[2] - Quote
Medalyn Isis wrote: Incorrect I believe. You can still set your clone location to your corporation office, which doesn't have to have a medical facility.
You can do this once a year. Then you can't change it for the entire year without being locked out. Any corp that is getting podded enough to care where their clone is won't find that loophole all that useful given the downside. |

EvilweaselFinance
BUTTECORP INC Goonswarm Federation
378
|
Posted - 2014.12.02 17:46:05 -
[3] - Quote
Medalyn Isis wrote:Querns wrote:Medalyn Isis wrote:Judging from some of the posts by players in this thread, I believe there are many other games which would be better suited to themselves other than eve.
What I am basically reading is people basically want to remove all consequences from the game.
Leave eve as one of the few niche game where consequences matter, there are plenty of other games for people who don't like consequences. You are overreacting. Death still has plenty of consequence. In fact, it retains ALL the consequence it used to have GÇö-áthe current system doesn't actually introduce any consequence. The current system just means you have to remember to do a little bit of busywork every time you die. There's not a meaningful choice or any sort of skill involved in remembering to update your clone. Removing the mechanic is unabashedly positive. Quintessen wrote:Good change overall. Now I'd like to see other penalties removed that prevent people from playing the game itself. I'm thinking standings penalties for missions for factions you care about. I'm thinking about standings loss from faction warfare. So Querns, you agree with stuff like this? I'm not talking about the removal of clones, but some of the other suggestions which players are coming up with in this thread. that thing is a good change yes, there are numerous idiots who equate "random vicious penalties" with "consequences" and who don't really get that random vicious penalties are not a great way to implement consequences in a game |

EvilweaselFinance
BUTTECORP INC Goonswarm Federation
378
|
Posted - 2014.12.02 17:52:06 -
[4] - Quote
Medalyn Isis wrote:Interesting, so you think standing penalties should also be removed. Sorry but I disagree with you here, removing medical clones has some merit if it can be replaced with an alternative, but removing standing penalties is a step too far. standings penalties, as implemented, are generally implemented poorly and should be looked at because it is an obtuse stupid mechanism where it's easy to screw yourself over long-term
that's not to say standings penalties are a bad thing generally speaking - they could be implemented well - but the idiotic notion that "it is a consequence therefore it should stay" is dumb
Alexis Nightwish wrote:This change is better than the previous system, but I still think that simply sending a pilot a medical bill when podded (with a modal, unavoidable pop-up window upon respawn) based on the applicable SP of the ships he/she flew from the last time he/she was in a station with medical facilities would have been a better choice. You were in a supercap and then got podded? Expensive. You were in a T1 frig and then got podded? Cheap! this exists, its called implants |

EvilweaselFinance
BUTTECORP INC Goonswarm Federation
378
|
Posted - 2014.12.02 17:54:59 -
[5] - Quote
Vol Arm'OOO wrote: Doesnt remove isk from the game - rather pvp just shuffles it around.
By allowing more isk to remain in the game there should be further isk inflation making everything more expensive.
this is simplistic and not correct in the way you think it is
part of the cost of items in this game is isk - your ship cost isk to make in fees, your faction modules cost isk to buy (in addition to LP) from the LP store, your implants also cost isk and each of those was an isk sink
as they blow up they are replaced and isk goes into those sinks again
i don't believe you considered any of these
what makes this complex and not just you being wrong is the minor matter of default insurance and if that generally makes pvp a net isk faucet or a net isk sink |

EvilweaselFinance
BUTTECORP INC Goonswarm Federation
378
|
Posted - 2014.12.02 18:02:29 -
[6] - Quote
Medalyn Isis wrote: Well before throwing out supposedly "dumb" mechanics which have been a pillar of eve for over ten years, perhaps an alternative should be implemented instead of this knee jerk and equally idiotic stance of lets just throw everything out that makes eve harsh.
What you consider random and vicious, is actually quite easy to avoid, it is only random if you don't know what you are doing as in the case of newbies who soon learn.
this is the sort of stupid eve design heresy that should be called out and hits nearly every aspect
1) because a thing is a certain way it should remain that way 2) using "harsh" or "sandbox" in a talismanic way without actually understanding what it means and how it interacts with design 3) using "well you can learn the stupid unfun obtruse mechanism that makes it tolerable" |

EvilweaselFinance
BUTTECORP INC Goonswarm Federation
380
|
Posted - 2014.12.02 23:10:33 -
[7] - Quote
Proddy Scun wrote:Udonor wrote:OK I missed it. What is the NEW death penalty?
Maybe it time to eliminate the use of pods. If pods exist only so you can BM your wreck and save your implants, I am sort of torn. On one hand its nice to save implant ISK. But on the other it seems CCP could say that increasing Sansha compromise of the cloning system means implants have just become another subsystem in the ship fit. If we keep free pods & clones How about automating a true ejection system? to include dropping a BM and taking off toward the next waypoint or a user selected BM? BM could be set in same system or any other in EVE without messing with route. Route doesn't make sense in wh anyways. the biggest difference between lowsec and nullsec is in lowsec you won't get podded if you're competent and in nullsec you are toast because you're bubbled
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