
Kblackjack54
Mercurialis Inc. RAZOR Alliance
128
|
Posted - 2014.12.08 03:04:34 -
[1] - Quote
erittainvarma wrote:marly cortez wrote:Not at all pleased with the Clone changes over all, I joined this game simply because after study it was the best around, difficult to progress, costly when you got it wrong and it required time and effort, plus not a little money over a long period of time to progress.
What I have seen in the past four years however has brought forwards the belief that CCP is staffed by people who believe not in the original concept of EVE but in the idea that it should be a game of instant gratification, started and finished in an afternoons thumb twitching which to be honest leaves a lot of players feeling they have wasted many years investment in both the game and CCP.
The game has lost balance, skewed as it's focus currently is towards Pvp, we have seen changes over the years to Jump bridges, mining, industry and now simply moving around the game board, this constant tinkering each time has left one aspect or another of the game at a disadvantage to the point now were some players seldom venture outside there home systems and in some cases have not moved for years.
The recent travel nerf's have seen players leave Null Sec in a flood, or at the very least become very resistant to movement at all placing a real strain on Alliance and Corp recruitment as the idea of jumping 30 or 40 gates to a system, 114 for some of us the other night, simply because they cannot even consider using Jump Bridges now, has meant that many will not even bother to join fleets and put in hours travelling on the off chance of a fight, mainly because the travel time outstrips there available play time, result, stagnant game play.
What little game play content generation there was left in EVE has been stripped away simply because players don't have the time to invest in these extended travel requirement so as predicted it,s local only stuff, and even then there is marked resistance to the travel involved, I,m all for change if it improves things, but in this case it has done the opposite and as a result players are finding it harder to justify investing the time and money in EVE required just to get to the fight CCP's advertising hype promised them...Please consider ALL aspects of a change before making it.
Each of these so called 'Improvements', have in fact not improved the game for all, but just for a minority faction and now we see CCP take away one of the most minor hindrances to even that area, what's next, new clones complete with implants you can never loose, wonder were we have seen that sort of thing before. So, the game is wrong, not your choice? Why are you in alliance that sits behind vast blue sea? You can fix your EVE yourself, leave CFC (and other big blocks) and go to smaller alliance that actually does some stuff alone. My PVP starts under 10 jumps, usually much closer. Past jump changes era have been pretty much best time in EVE I have had in "bigger" fleets, as we can select to engage only 1-2 CFC entities per time. Or if they all come, just skip that fight and have 300 dudes waste hours for nothing.
Let's agree that you misunderstood the direction of my post but that said the facts are self evident for some Alliances, travel time exceeding available game time for a number of players is now becoming a real problem for Alliances.
Why I am in an Alliance surrounded by a sea of blue is simply down to history and the fact that my members as a group have and see no reason to move. If that changes I will take them were they wish to go.
As for your own circumstances, that you are positioned just 10 or so jumps out from your engagement systems is fortuoutous for your Alliance, you should hope that remains the case rather than gloat about it. =ƒÿë
|