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Thread Statistics | Show CCP posts - 0 post(s) |
Nashh Kadavr
The Bastards
73
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Posted - 2015.01.05 11:51:12 -
[91] - Quote
+1
#EVE_NT website; www.eve-nt.uk
Blog; http://nashh-blog.pvp101.net
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KIller Wabbit
The Scope Gallente Federation
850
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Posted - 2015.01.06 20:47:04 -
[92] - Quote
+1
Keep Mike on the job improving the game.
CCP .. always first with the wrong stuff
CSM .. CCP Shills with a vacation plan
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Grima The Mad
Direct Exploration Endeavors Corporation
2
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Posted - 2015.01.09 06:46:25 -
[93] - Quote
Mike, you've done many fantastic things for the Eve Online community and you're out there actively in the trenches of the forums actively discussing things with people. I'm definitely giving you spot #1. |
Protovarious
Brave Newbies Inc. Brave Collective
16
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Posted - 2015.01.10 02:49:13 -
[94] - Quote
Let there be no doubt that unless I am comatose or dead, Mike will be #1 on my ballot. Nobody in memory since I've been playing has been so in touch with the community, has the thickest skin, and is as open to reasonable player feedback to take to the table as he is.
Mike, you're clearly what this game needs and what the community deserves. As long as you're running, I'll keep voting.
(Just not like 20 years of something. I don't wanna fit the bill for your CCP retirement)
Mike Azariah for CSMX because YES!
#Endorsed
Co-host of The Neocom Podcast - http://www.TheNeocom.com
Eve Community Blogger -
The Eve Editorial - http://eveeditorial.wordpress.com
Twitter: @Proto_Eve
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Mike Azariah
DemSal Corporation DemSal Unlimited
2260
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Posted - 2015.01.10 03:08:45 -
[95] - Quote
Protovarious wrote:
(Just not like 20 years of something. I don't wanna fit the bill for your CCP retirement)
d
OK but if I do 10 years will I get a sword? A letter opener even?
m
Mike Azariah-á CSM8 and now CSM9
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Protovarious
Brave Newbies Inc. Brave Collective
17
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Posted - 2015.01.10 03:18:36 -
[96] - Quote
Mike Azariah wrote:Protovarious wrote:
(Just not like 20 years of something. I don't wanna fit the bill for your CCP retirement)
OK but if I do 10 years will I get a sword? A letter opener even? m Is Mrs. Azariah trusting you with sharp objects again?
Co-host of The Neocom Podcast - http://www.TheNeocom.com
Eve Community Blogger -
The Eve Editorial - http://eveeditorial.wordpress.com
Twitter: @Proto_Eve
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Tasspool Harp
Royal Amarr Institute Amarr Empire
11
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Posted - 2015.01.13 11:23:33 -
[97] - Quote
Feyd Rautha Harkonnen wrote:
Once you deem HTFU as the food keeping EvE alive
Thank you for your post. It got my blood up sufficiently to ensure I get off my lazy arse and cast a vote for the first time. And that vote will be going to Mike.
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JoJo McKee
Blue Republic RvB - BLUE Republic
0
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Posted - 2015.01.13 13:20:50 -
[98] - Quote
Mike Azariah wrote:
Look, the current NPE trains the players to mine, to shift a bit of freight, to run missions. Is that how YOU describe Eve to people in real life? The disconnect needs to be addressed.
I was drawn to Eve because it was described by a gamer colleague as a rich virtual universe where you had a lot of options as a player. If someone had described it as a PvP spaceship game I would not have bothered to even download the client and just kept trying to get better at Counter-Strike.
Regarding the social aspect of the game , I'm wondering if something more can be done to encourage players while they are still going through the tutorial phase (and maybe as part of the tutorial) to engage with other players in their faction by fleeting up and running a mission together or doing PvP in destroyers against a similar fleet from another faction (Amarr vs Minmitar , Caldari vs Gallente) . Don't torch me for bringing up WoW, but something like those Capture-the-Flag missions where you join a room with other random players to form a team could work quite well.
The other problem I gather new players in highsec face is how to deal with wardecs. Well meaning corp or alliance heads will often direct their members to avoid the enemy in order to not provide kills. While this is a rational approach , in effect the message going out to new players is "Don't fight. Don't mission. Don't Mine. Don't Haul. Get Killed and I'll kick you out." So basically you've spent some money to play a game and you're being told to not play. Even mid-sized corps and alliances are not averse to giving out these directives.
Now of course , some will say the player should just join a big alliance capable of defending itself, but is that where we want players ending up by default? These large entities also have their own rules and requirements and are not for everyone. Some players will figure out the best way to keep playing and avoid wardecs is to go back into the NPC corp, but that offers up a socially sterile experience at best unless you have other contacts in-game.
Maybe limiting the number of wardecs a small corp can be subjected to in a 30 day period combined with making it more costly to wardec might allow small corps to survive and grow. It is sometimes not the actual wardec itself but the fear it will be extended or that another wardec will come along immediately after that is the problem for the small corp and its members.
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Random McNally
The Vendunari End of Life
92779
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Posted - 2015.01.14 18:18:01 -
[99] - Quote
Mike has been a solid, intelligent and die hard performer for the CSM process and the capsuleers of New Eden.
It has been my pleasure to donate to his Operation Magic School Bus project. It is always a pleasure when he graces us on the High Drag Podcast.
Mike, you have my axe.
Good luck on the election!
Co-Host of the High Drag Podcast. http://highdrag.wordpress.com/
Check out the space music at http://minddivided.com
In Game Channel HighDragChat
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Marlona Sky
Burning Napalm Northern Coalition.
5868
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Posted - 2015.01.19 20:39:29 -
[100] - Quote
Sending a vote your way, Mike. Solid choice.
The Paradox
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Reaver Glitterstim
Dromedaworks inc Test Alliance Please Ignore
2256
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Posted - 2015.01.20 00:48:31 -
[101] - Quote
Mike Azariah wrote:But why are we comparing apples and oranges? Each type of gameplay is an option to choose with pluses and minuses. Some choose the PvP route and complain that everyone makes more isk than them. Other choose the Trade which, if done properly, has little risk and HUGE returns. But you and I don't choose to do either of them, not because they are wrong or bad, they just are not for us. IF incursions are the be all and end all why is everyone not doing them? I'll tell you why I don't run incursions. Sure, they give me more than ten times the income of any other activity I can find to do in EVE (and that is absolutely NOT an exaggeration), but they also remind me too much of games like WoW. Whether you live or die is a careful balance of applied resistance, DPS, and reps. It looks difficult until you do it, then once you know you can and you know how, it's just too easy. It's not fun. In fact it's so un-fun that I'm about as likely to run incursions as I am to mine. Mining may pay a lot less, but it's a lot less taxing, too. Incursion running is like mining 23.5 hours per hour, and pays about the same, too.
Does it have risk? No. Do I need a risk metric to calculate that? No. Its risk level wouldn't register a peep on any metric I can think of. Even the increased risk of being ganked because your ship has expensive mods on it is still mitigated by how fast you earn back the value of the ship. (Was 3 hours for my Navy Mega running vanguards, about 5 hours for the Nightmare with a lower rate of activity running assaults.)
I have to agree with Two Step here, in that highsec incursions pay WAY too much. I think the best solution would be to dramatically reduce the income from those sites (in highsec) and then also significantly reduce the difficulty while also adding a lot more randomness. It doesn't make any sense to me that you should need something over the 500 million ISK mark to compete in highsec. Low and nullsec incursions might as well have the same base difficulty as highsec because they have so many other dangers to consider--but adding randomness will only hit highsec incursions hard. Lowsec and nullsec incursions might actually benefit from it, provided the logi margins were a bit larger to compensate.
I have to offer a disclaimer in that I have not tried running faction warfare sites in lowsec. People say they make more than incursion runners doing that, and they do it in warp-stabbed frigates. If that's true, then that's completely absurd income. WAY too high. You might be able to make that kind of ISK in nullsec or wormhole space with the help of a well-organized conglomerate of people who have to work to guard sovereignty for your access to such things, but you're not going to do it with a ragtag band of ten, and you're certainly not going to do it alone.
I'll end this tirade with the accusation that the reason nobody can sort out the risk*work/reward ratio of highsec incursions or faction warfare sites is that one is so small next to the other as to be invisible.
CSM X: Sabriz Adoudel, Mike Azariah, Sugar Kyle
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Red Teufel
Mafia Redux
413
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Posted - 2015.01.20 16:24:53 -
[102] - Quote
What is your position on the Jump Fatigue Mechanic? Do you think they need to be changed? |
Mike Azariah
The Scope Gallente Federation
2345
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Posted - 2015.01.20 16:58:10 -
[103] - Quote
Red Teufel wrote:What is your position on the Jump Fatigue Mechanic? Do you think they need to be changed?
If by changed you mean removed and put back the way it was? No
If you are asking if I think that any arbitrarily selected number or system can stand examination for iteration? Yes and probably should be checked for usage and effects.
I was, and still am, in favour of the changes to power projection (teleportation) but am willing to discusss the nbuances and levels within that framework.
m
Mike Azariah-á CSM8 and now CSM9
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Reaver Glitterstim
Dromedaworks inc Test Alliance Please Ignore
2257
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Posted - 2015.01.20 18:25:35 -
[104] - Quote
I always felt that one of the major problems with the old jump mechanics was that alliances would set up specific jump points and have them carefully planned out at maximum jump distances, which forced players to learn Jump Drive Calibration 5 merely to even be allowed into capital fleets. That skill is useless in combat but can save a fleet perhaps one jump to get to the combat. With the force projection nerfs, I don't think this issue is any different. As I understand it, it is still important for ships to have the maximum jump range in order to get as much distance per jump as possible, because of the way fatigue multiplies with each jump. A larger number of smaller jumps takes longer to reach the same distance.
I've always felt that the jump mechanics should be built in such a way as to allow pilots with lower levels of jump drive calibration (or none at all) to be viable in capital fleets, and removing the skill or changing its bonus to something other than jump range is not a way I would go about making the change. I had the idea that perhaps if it were balanced such that the only disadvantage to a lower JDC level is a bit more logistics effort, with no time, fuel or fatigue penalties for making more jumps across the same distance, then we would see a greater prevalence of capital fleets accepting lower-skilled pilots--perhaps even advocating training into capital gunnery/drones/RR skills first, and eating the organizational aspect in order to wind up with a more potent fleet. Especially large capital fleets could fly 2-3 capital segments at different intervals to provide incentive for eventually training JDC, and to ease the organizational stress a bit. Small capital fleets could select intervals based on the lowest JDC skill in the group.
Any thoughts on the issue I mentioned or my solution/do you think it would work as intended? Do you feel this is even a problem? Do you have any alternate solutions?
I realize I might be barking up the wrong tree here. If you feel you aren't ready to tackle the question, please point me to a nullsec candidate who might have experience better suited to it. I don't know the current nullsec candidates very well. (I'm not even sure who they are except for Xander Phoena I think.)
CSM X: Sabriz Adoudel, Mike Azariah, Sugar Kyle
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XeX Znndstrup
Federal Navy Academy Gallente Federation
41
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Posted - 2015.01.20 18:40:30 -
[105] - Quote
Dear Mike,
If you are a casual gamer living in high sec, with a solo player style and dealing with a wife to be able to play, i am sure you can represent a lot of us.
It's campaign, so some questions to have an opinion, please.
1- What about shares market and opening it so that it can work like a real stock exchange ? 2- What about extending anti piracy means even in the core game ? 3- What about Walking in Station extension lobbying ? 4- What about Project Legion lobbying ? 5- What about Eve Valkyrie linked with Eve Online lobbying ?
When you will have time, i would be happy to read your answers.
Best regards.
"Long is the way, and hard, that out of hell leads up to light". John Milton, Lost Paradise.
Assassins will be punished by The Law. May their souls be cleansed by retaliatory fire and bounties prosecutions.
_The Law_channel
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Malcanis
Vanishing Point. The Initiative.
15964
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Posted - 2015.01.20 19:42:24 -
[106] - Quote
XeX Znndstrup wrote:Dear Mike,
If you are a casual gamer living in high sec, with a solo player style and dealing with a wife to be able to play, i am sure you can represent a lot of us.
It's campaign, so some questions to have an opinion, please.
1- What about shares market and opening it so that it can work like a real stock exchange ?
This is essentially impossible to directly enforce via game mechanics with EVE structured as it is. You would first need to remove alts, or at least have some game mechanic that enforced accountability across alt accounts. Without that, any debt/assurance transaction that is not based on personal trust is laughable.
"It is difficult to get a man to understand something, when his ISK/hr depends upon his not understanding it!"
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Mike Azariah
The Scope Gallente Federation
2349
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Posted - 2015.01.21 01:51:58 -
[107] - Quote
XeX Znndstrup wrote:Dear Mike,
If you are a casual gamer living in high sec, with a solo player style and dealing with a wife to be able to play, i am sure you can represent a lot of us.
It's campaign, so some questions to have an opinion, please.
1- What about shares market and opening it so that it can work like a real stock exchange ? 2- What about extending anti piracy means even in the core game ? 3- What about Walking in Station extension lobbying ? 4- What about Project Legion lobbying ? 5- What about Eve Valkyrie linked with Eve Online lobbying ?
When you will have time, i would be happy to read your answers.
Best regards.
I would love to see (1) but as Malc says, there would have to be an entire structure of an enforcement arm (Financial Concord) or there would be no accountability. Without accountability a stock market is waaaaay too hazardous for all but the most wildcat investors.
As for antipiracy are you talking about taking/making concord contracts? Maybe a mission hub that notices the bad standing folks in the region and offers you a chance to hunt and shoot first without Concord slapping your hand or even higher level ones that send you into low to hunt them down on their own turf? And what do you mean, core game?
Comics have a phrase. 'too soon' I am not sure if we have crossed that line with Incarna, yet. I would settle for a licencing of Unreal Engine if Carbon makes Graphics cards cry and die. Would I like to see stations a living environment? Yes. Am I going to promise it? No. Does CCP have other things on its plate right now?? Yup
As for 4 and 5. Lordy I am looking forward to those games but they are games not under the purview of the CSM. We are the council for the space side (Eve) and not an overwatch of all of CCP's licences. If the games have a direct linkage then it will come into our wheelhouse but as of now there is nothing TO lobby about. Dust will become Legion and I assume that it will continue with the CPM. I have not heard anybody mention a council in connection with Valkyrie although they have let the council try it in the years gone by.
m
Mike Azariah-á CSM8 and now CSM9
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Tyrant Scorn
182
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Posted - 2015.01.21 03:32:03 -
[108] - Quote
Mike has my vote and probably the number 1 spot.
Host at Legacy Of A Capsuleer Podcast
www.legacyofacapsuleer.com
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XeX Znndstrup
Federal Navy Academy Gallente Federation
42
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Posted - 2015.01.21 12:26:45 -
[109] - Quote
Mike,
Thanks for these answers.
For point 4 and 5, they have an important impact on Eve Online regarding new coming games like SC. For this reason, to protect from members escape, i think even CSM members should speak about this impact on our game.
CCP makes a good job. But sometimes, i am not so sure that market decisions are the best. Dust or World of Darkness could be some relevant examples. It's probably exciting to play with Oculus. But for a space shooter, we don't really wait for Eve Valkyrie. There are a lot of other games for this. Linking Eve Valkyrie to Eve is a strategic decision against SC and much more for Eve Online.
As CSM member, try to do your best to show it up to CCP. It could also be a good future program for a candidate.
Best regards.
"Long is the way, and hard, that out of hell leads up to light". John Milton, Lost Paradise.
Assassins will be punished by The Law. May their souls be cleansed by retaliatory fire and bounties prosecutions.
_The Law_channel
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Speedkermit Damo
Demonic Retribution
379
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Posted - 2015.01.21 16:51:25 -
[110] - Quote
Mike Azariah wrote:XeX Znndstrup wrote:Dear Mike,
If you are a casual gamer living in high sec, with a solo player style and dealing with a wife to be able to play, i am sure you can represent a lot of us.
It's campaign, so some questions to have an opinion, please.
1- What about shares market and opening it so that it can work like a real stock exchange ? 2- What about extending anti piracy means even in the core game ? 3- What about Walking in Station extension lobbying ? 4- What about Project Legion lobbying ? 5- What about Eve Valkyrie linked with Eve Online lobbying ?
When you will have time, i would be happy to read your answers.
Best regards. I would love to see (1) but as Malc says, there would have to be an entire structure of an enforcement arm (Financial Concord) or there would be no accountability. Without accountability a stock market is waaaaay too hazardous for all but the most wildcat investors. As for antipiracy are you talking about taking/making concord contracts? Maybe a mission hub that notices the bad standing folks in the region and offers you a chance to hunt and shoot first without Concord slapping your hand or even higher level ones that send you into low to hunt them down on their own turf? And what do you mean, core game? Comics have a phrase. 'too soon' I am not sure if we have crossed that line with Incarna, yet. I would settle for a licencing of Unreal Engine if Carbon makes Graphics cards cry and die. Would I like to see stations a living environment? Yes. Am I going to promise it? No. Does CCP have other things on its plate right now?? Yup As for 4 and 5. Lordy I am looking forward to those games but they are games not under the purview of the CSM. We are the council for the space side (Eve) and not an overwatch of all of CCP's licences. If the games have a direct linkage then it will come into our wheelhouse but as of now there is nothing TO lobby about. Dust will become Legion and I assume that it will continue with the CPM. I have not heard anybody mention a council in connection with Valkyrie although they have let the council try it in the years gone by. m
I listened to your interview today on Cap Stable. You came across very well. You have my vote sir.
Protect me from knowing what I don't need to know. Protect me from even knowing that there are things to know that I don't know. Protect me from knowing that I decided not to know about the things that I decided not to know about. Amen.
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Mike Azariah
The Scope Gallente Federation
2349
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Posted - 2015.01.21 18:32:06 -
[111] - Quote
Speedkermit Damo wrote:
I listened to your interview today on Cap Stable. You came across very well. You have my vote sir.
For those of you wishing to listen the interview is here
m
Mike Azariah-á CSM8 and now CSM9
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Feyd Rautha Harkonnen
Lords.Of.Midnight The Devil's Warrior Alliance
1811
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Posted - 2015.01.21 18:58:43 -
[112] - Quote
I would like every CSM candidate to confirm (or reject) support of the idea of applying the following statement to all future proposed changes to EvE mechanics:
"If the proposed change to game mechanics is expected to reduce conflict, it should be rejected. If the proposed change will increase conflict, it should be embraced"
Simple yes or no, without equivocation or weasel words. With that one answer voters can have revealed to them who will truly protect the sandbox, and who will let one slip past the goalie one day and harm it.
Mike?
F
Would you like to know more?
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Mike Azariah
The Scope Gallente Federation
2349
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Posted - 2015.01.21 19:00:59 -
[113] - Quote
Feyd Rautha Harkonnen wrote: I would like every CSM candidate to confirm (or reject) support of the idea of applying the following statement to all future proposed changes to EvE mechanics:
"If the proposed change to game mechanics is expected to reduce conflict, it should be rejected. If the proposed change will increase conflict, it should be embraced"
Simple yes or no, without equivocation or weasel words. With that one answer voters can have revealed to them who will truly protect the sandbox, and who will let one slip past the goalie one day and harm it.
Mike?
F
No. Based on the one work I emphasized above
m
Mike Azariah-á CSM8 and now CSM9
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Phoenix Jones
Isogen 5
1028
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Posted - 2015.01.21 19:03:10 -
[114] - Quote
some comments for you and whether you would support something like this.
1) the new player experience needs to be tweaked, and it can be by just doing a few things. Could you bring up to CCP to map wasd to directional as default for every new eve installation. It's silly to make people map out those keys just to figure out movement (it's being hidden from them requiring them to hit escape and map).
2) The default ccp overview is crap. While we can now transfer overviews, the default needs a total remake. Basically have ccp come out with a viable default for every new game installation. Pick the best, and that becomes the new default for players, until they make their own. There's no need to handcuff a new player and to tell them, get a ui from someone else who you can't trust. If you want to have fun with it, have three ccp debs come out with overviews and let the community vote on which should be the new default (with tabs).
3) a test should be run regarding voting for csm, so can an incentive be given to the player to get them to vote. Something like (you vote and receive 5 geico's, or a gnosis, or a free ingame frigate skin, exclusive to that vote year. It would kick the whole "it's worthless to vote for csm" if the players receive something to vote. I wouldn't do skill points, but something like a ship or a skin or some geico's might work. It should be tried this year, and if it doesn't work, no need to do it, if it does though..
Just some thoughts.
Yaay!!!!
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Mike Azariah
The Scope Gallente Federation
2365
|
Posted - 2015.01.23 15:06:25 -
[115] - Quote
Phoenix Jones wrote:some comments for you and whether you would support something like this.
1) the new player experience needs to be tweaked, and it can be by just doing a few things. Could you bring up to CCP to map wasd to directional as default for every new eve installation. It's silly to make people map out those keys just to figure out movement (it's being hidden from them requiring them to hit escape and map).
2) The default ccp overview is crap. While we can now transfer overviews, the default needs a total remake. Basically have ccp come out with a viable default for every new game installation. Pick the best, and that becomes the new default for players, until they make their own. There's no need to handcuff a new player and to tell them, get a ui from someone else who you can't trust.
3) a test should be run regarding voting for csm, so can an incentive be given to the player to get them to vote. Something like (you vote and receive 5 geico's, or a gnosis, or a free ingame frigate skin, exclusive to that vote year. It would kick the whole "it's worthless to vote for csm" if the players receive something to vote. I wouldn't do skill points, but something like a ship or a skin or some geico's might work. It should be tried this year, and if it doesn't work, no need to do it, if it does though..
Just some thoughts.
1) I agree with prelocking the wasd.
2) I am trying to see who to talk to about making a semi official library of overviews (with commentary) Funny thing, MOST players protect their overviews like it was the recipe for coke (cola) I personally use a modified SaraShawa.
3) this I cannot comment upon (which should tell you something)
m
Mike Azariah-á CSM8 and now CSM9
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Nolak Ataru
Incursion Osprey Replacement Fund LLC
594
|
Posted - 2015.01.24 07:43:00 -
[116] - Quote
Mike Azariah wrote:Calls for nerfing highsec income are usually based on the idea that 'they are playing it wrong so we need to FORCE them to play our way.' I disagree with that style of thinking. Switch a few words, and oh the irony here..... |
Mike Azariah
The Scope Gallente Federation
2369
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Posted - 2015.01.24 08:14:21 -
[117] - Quote
My habit of not reading who made the post made the last comment a bit of a puzzle. I agree that it does have the seeds of irony. But I have supported a few changes that abdicated gameply. Yes, if you asked me I would even make an argument against fleet warp. So I did support the move against multicasting for the same reason. Players are what makes this game great. Not subbed accounts, players.
m
Mike Azariah-á CSM8 and now CSM9
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Nolak Ataru
Incursion Osprey Replacement Fund LLC
594
|
Posted - 2015.01.24 08:17:19 -
[118] - Quote
Nah, I was just remembering a conversation you had with a group of friends and I regarding censorship and nerfs based sole-ly on the idea that "wah they're doing something differently". At the time, you were 100% in favor of restricting gameplay and player choices because someone min/maxed harder than someone else. |
Reaver Glitterstim
Dromedaworks inc Test Alliance Please Ignore
2285
|
Posted - 2015.01.24 11:06:04 -
[119] - Quote
Tyrant Scorn wrote:Mike has my vote and probably the number 1 spot. Mike isn't in my #2 spot, he's actually in my #1 spot. Sabriz is in my #0 spot for being stunningly excellent.
CSM X: Sabriz Adoudel, Mike Azariah, Sugar Kyle, Corbexx
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Tyrant Scorn
184
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Posted - 2015.01.28 07:25:12 -
[120] - Quote
Recorded a show together with Mike Azariah, I am editing it now so expect another great interview with Mike, regarding his CSM campaign and some other random Eve stuff.
I'll post it when it's downloadable.
Host at Legacy Of A Capsuleer Podcast
www.legacyofacapsuleer.com
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