| Pages: [1] 2 :: one page |
| Author |
Thread Statistics | Show CCP posts - 0 post(s) |

Phaethon
|
Posted - 2003.10.17 16:51:00 -
[1]
Some skills seems to accumulate skillpoints from playing eve.
I'm trying to compile a list of how to "train" these skills, so if u have any info, feel free to add to this post.
Corporation Management Anchoring grows from anchoring can's
Drones: Using a particular drone type gives skillpoints to it's skill, eg, scout2scout, mining2mining
Electronics Electronic Warfare Weapon Disruption Propulsion Jamming Sensor Linking All earns small amounts of points from use of "their" modules in combat it seems
Engineering Not sure, I believe Shield Operation Tactical Shield Manipulation Energy Pulse Weapons Shield Emmision Systems Energy Emission Systems All earns small amounts of points from use of "their" modules in combat it seems
Gunnery Using a turret gives skillpoints to it's req. skill
Industry Mining skill, from mining laser use
Mechanic Mechanic Hull upgrades Both the Mechanic and Hull Upgrades seems to grow considerably over time. Seems to be related to fitting modules, perhaps also repairing ships, modules drones etc. Has grown to 120k and 70k respectively without training in my case in about 3 months.
Missile Launcher All type related skills seems to slowly earn skillpoints from use of their kind of missile. An expensive way to earn points though, as it's slow
Navigation. Afterburner skill grows over time, must from using the afterburners.
Spaceship Command Flying a ship gives skillpoints to it's primary req skill. So flying a BS gives to BS skill, but not to cruiser or frigate skill
WTB. Infifitrator I drones |

dalman
|
Posted - 2003.10.18 01:44:00 -
[2]
Edited by: dalman on 18/10/2003 01:46:25 I think so too. Since many of my skills have some numbers more than the numbers for the current lvl... And this one is quite funny: Missile Launcher Operation / Rank 1 / SP: 259647 of 256000
M.I.A. since 2004-07-30 |

Phaethon
|
Posted - 2003.10.18 01:55:00 -
[3]
That could also be because of the "completion imminent" bug. Since the skill kept being tranied while it was displayed.
My launcher skill is @ 256000, and I have used quite a few missiles since i trained it.
WTB. Infifitrator I drones |

dalman
|
Posted - 2003.10.18 02:00:00 -
[4]
Maybe. But 3647 extra skill points is more than an hour(sucky willpower). I can assure you that I've not had compeltion imminent for more than an hour
M.I.A. since 2004-07-30 |

Golgrath
|
Posted - 2003.10.18 08:11:00 -
[5]
Edited by: Golgrath on 18/10/2003 08:11:43 I've notice this too especially on Afterburner skill.. i actually gained a level (1->2) just by using ab's all the time.
|

Zyrla Bladestorm
|
Posted - 2003.10.18 10:33:00 -
[6]
one way is to turn a module off and back on in fitting .. the pre-req skill will ususally jump 10 points .. cant do it any faster than 60 seconds though or you wont get a gain (and only one skill per 60 seconds) . ----- Apologys for any rambling that may have just occurred.
|

Sewell
|
Posted - 2003.10.18 12:05:00 -
[7]
You also get skill points in "Refining" when you refine stuff (but not refine efficency), and "High speed man." when you use MWDs.
Also, once a skill is at lvl 5 you cannot get more skillpoints in that skill.
|

zincol
|
Posted - 2003.10.18 12:08:00 -
[8]
on the completion bug - my 4day skill was complete and actally finished this sint the first time. i love skill bugs :-)
w00t!
|

dalman
|
Posted - 2003.10.19 02:00:00 -
[9]
Scout drone skill points are absolutely gained from launching drones. Though there seems to be a timer, so you can't just launch->scope->launch all the times. Dunno if it's only related to the number of scout drones you launch, or if it's all drones.
M.I.A. since 2004-07-30 |

Alan Bell
|
Posted - 2003.10.19 06:57:00 -
[10]
heavy, scout adn mining drones al go up when they either kill or mine (heavy and scout drone for me both went to lvl 2 on tehir own) http://coldfusion.online-guild.com |

Pinkoir
|
Posted - 2003.10.19 08:12:00 -
[11]
Edited by: Pinkoir on 19/10/2003 18:06:01 Mechanic is the king of this spontaneous growth. Mine has gone from Level 2 at birth to 190k SP all by itself. I love it...
-Pinkoir
|

Drahcir Nasom
|
Posted - 2003.10.19 23:49:00 -
[12]
My Hull Upgrades skill trained itself from 17K to 512K in 95 days without me touching it, that's an average of 5210 SP per day, but some days it did nothing and one day it did 64,000 points. I know this because I have recorded my point values in every skill at DT every day since 5th July in a spreadsheet. I actually thought there was a bug and reported it with a copy of my spreadsheet to the devs, but they said it was fine.
Drahcir
|

MrCjEvans
|
Posted - 2003.10.20 11:00:00 -
[13]
I would like some comformation that this is how it is and how it is supposed to be from the dev's
|

Kyroki Tirpellan
|
Posted - 2003.10.20 16:29:00 -
[14]
This is definitely meant to work this way. I thought I read it in the manual, but when I checked I didn't find it. Must have read it someplace else...
Anyway, my mining skill has gone from 250 SP at creation to 2424 SP last time I checked. I have NEVER trained that skill... (and don't intend to ). I think there might be a cap of how many points like this you can gain per day/hour, as no matter how long a certain mining op is, I always seem to gain ~75 points in the skill. Another thought I had, is that opening the character sheet and checking the skill might halt any further advancement for the day. I also think more skill points are gained when mining higher lvl ore.
Peace through love, understanding and superior firepower. Real men structure tank! |

Cell Satimo
|
Posted - 2003.10.20 20:59:00 -
[15]
That would certainly explain heavy-players hitting 6m skill points now. It also show an advantage to actively playing, compared to those that just log in to train skill points. | Join eve-webring.com to promote your site. |

Snoop
|
Posted - 2003.10.21 11:45:00 -
[16]
turning on and off any module in the fitting screen every 60 seconds gives points to the modules primary required skill, seems to work on every module i tried, easily exploitable by macro user's is that really the way people got to 6m+ sp ?  can imagine some people going to bed leaving a macro switching on and off modules every 60seconds and gaining aprox 30k+ sp in 5 hour's acording to my math's. ive been a hardcore player since eve went retail sometimes upto 12hours a day and i only have 4.5mil sp even though i trained all learning skills to lvl4 before anything else i dont see how people have got 6m sp without exploiting somewhere but thats just my opinion
|

Kunming
|
Posted - 2003.10.21 12:35:00 -
[17]
I'm now playing more than week and I had mechanic skill lvl 1 and used a lots of expanders and armor repairers and also repaired a lots in the first days, I have now mechanic lvl 4 (without any training) and its running to lvl 5 rapidly...
Haven't seen the same any other skill though! Using a lots of missiles and no change.. Ihave memory 11 and intelligence 10 as base attrb. currently learning lerning skill lvl 5; maybe that fastens up the process.
<Kunming out>
Intercepting since BETA |

Qandor
|
Posted - 2003.10.29 04:29:00 -
[18]
Had noticed the accumulation to ship skills (indy,cruiser,BS etc.) and was wondering what precisely raised this skill. Did just flying raise it?
So I did a few tests. First I left the ship flying out into space for several hours. I accumulated no skill points.
So then I figured it must be accumulating points in jumping from system to system. So I conducted a test just based on jumping. I accunulated no skill points.
At this point I was rather stumped. That left only one possibility - docking - but that would seem kind of silly. Tried it anyway and bingo 20 points of indy skill each and every time I docked.
Ship skill increases are based on docking. Go figure.
|

Waenkano
|
Posted - 2003.10.29 23:56:00 -
[19]
Edited by: Waenkano on 30/10/2003 01:05:07 Yesterday i took a screen off all my skills, i just compared it with my current sp, the only skill to change is mechanic, it has increased by 10k! i have been in my indy using afterburners for the whole time since, why has no other skills changed if it works like this, there must be some limit on it?
It seems that u can only earn sp ever minute, and with only 1 skill. (u cant use an ab and an expander and gain sp for both skills within 1 minute)
|

xeno calligan
|
Posted - 2003.10.30 02:54:00 -
[20]
Quote: Ship skill increases are based on docking. Go figure.
The character sheet is not updated until you relog (only for active training). It must be yet another... "feature" 
|

Snoop
|
Posted - 2003.10.30 14:31:00 -
[21]
spaceship command skills go up when u swap ship's ie swap from apoc to bestower ,amarr indie skills gains a few point's
|

Hamatitio
|
Posted - 2003.10.31 04:08:00 -
[22]
Hmm does this work for prod efficiency? id like to cut down on that 21 days some how :/ [lvl5]. --
Director of Ganking: Death Row Inc. |

Freya Jones
|
Posted - 2003.11.01 09:34:00 -
[23]
Ab mechanic and hull upgrade. The best way that I have heard about to raise those two skills is to use a Probe with cargo expanders, constant skill raises. And my afterburner skill still goes up along with those two skills, so I think you can raise more than one skill at the same time. I have a friend who is trying to figure out which shield skill is the keystone shield skill (it should raise when ever you activate it, kind of like afterburners).
|

Mynobe Soletae
|
Posted - 2003.11.02 06:42:00 -
[24]
Most of the "usage" points don't show up until you relog. Some show up when the interface gets reloaded (when you dock/undock, when you alt-enter, when you jump). Didn't really try to spend time trying to figure out their bugs with it.
As far as maximizing the "usage" gain per hour, you have to install multiple modules. Afterburners works great, get an indy, fill middle slots with burners, low slots with cap rechargers, undock, stop the indy, turn them all on, and voila. Actually a Blackbird has a better cap for aburners and shield booster "training". |

Gilad Pellaeon
|
Posted - 2003.11.05 14:57:00 -
[25]
Edited by: Gilad Pellaeon on 05/11/2003 19:01:13 I have been using Basic Cargo expanders for a couple of months now and my Mechanic skill has maxed out, after only ever training it to level 1. However my Hull Upgrade has not advanced at all.
Could someone please tell me what are the best modules to help to train the Hull Upgrade skill please. _
KIA Corp - Mercenaries for Hire Contemptuous arrogance FREE with every contract |

Syme
|
Posted - 2003.11.06 10:42:00 -
[26]
I use nanofibres and overdrives a lot and these seem to have the desired effect.
|

KAICHA
|
Posted - 2003.11.15 10:50:00 -
[27]
i make my own basic cargo ex-
fit them to all my ships mechanical skill is- 10k off level 3 after 10days of play,
it wont go up for hours then it goes up 400 points in a hour, for 3-4 hours @ a time?
dont seem to be doing any thing diffrent from when its not going up ?!
|

Galomier
|
Posted - 2003.11.17 17:27:00 -
[28]
you could just watch your skill points on your character sheet and use different items to see how significant the changes are and then calculate how much time you could save just by useing items.
|

Phaethon
|
Posted - 2003.11.25 16:40:00 -
[29]
seen a few posts about this, so I thought I'd give it a bump
*Bump
WTB. Infifitrator I drones |

Bobby Wilson
|
Posted - 2003.11.25 17:24:00 -
[30]
Edited by: Bobby Wilson on 25/11/2003 17:27:53 Aye. My mechanical skill are all 1 or 2 levels up from the lvl 1 I left most of them at. It was a little weird when I noticed ridiculously high structure on a new BS and checked ot discover my SPs in these skills....
Quote: Edited by: Pinkoir on 19/10/2003 18:06:01 Mechanic is the king of this spontaneous growth. Mine has gone from Level 2 at birth to 190k SP all by itself. I love it...
-Pinkoir
Quote: I have been using Basic Cargo expanders for a couple of months now and my Mechanic skill has maxed out, after only ever training it to level 1. However my Hull Upgrade has not advanced at all.
Use a hull module that requires that skill. Expander 1s is a reasonably economical choice (200-300K each in empire).
Originally by: Selim
Cool, congrats.
Oh, stupid idea by the way.
|
| |
|
| Pages: [1] 2 :: one page |
| First page | Previous page | Next page | Last page |