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Thread Statistics | Show CCP posts - 4 post(s) |

Embsi
Drunken Union of Monkeys Northern Associates.
1
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Posted - 2014.12.10 00:51:14 -
[1] - Quote
Few issues, the icons are not instantly recognizable so it takes a very long time to find what I am looking for. UI is to far on on the simple side.
While the lighting might be new I don't think it looks any better, Anti-Aliasing does not appear to be working and everything is washed out. Kind of misgiving to call it realistic shading when it's the opposite of realistic, especially since light is extremely hard in space. This makes it look like there is an atmosphere thick with fog covering JUST the models.
Kind of reminds me of deferred rendering, great if you don't care what the game looks like on high res screens and you want it to play on your tablet... Otherwise.. Not so good. |

Embsi
Drunken Union of Monkeys Northern Associates.
1
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Posted - 2014.12.10 01:16:55 -
[2] - Quote
Presidente Gallente wrote: Because it's new. That's the simple answer here. CCP made changes and many people are not able to deal with changes. Text like here in this post/thread is also looking the same all the time but when you start to read it it becomes sense. Same with the icons. Get familar with them how you got familar with the old icons. If someone would completely change your GUI layout you would feel lost in the first minutes. Using a GUI is becoming intuitive when you get used to it like knowing where menues are or simply to the order of your icons. Beside that people have a different taste for design. Fair enough. I swear if we had the new icons before and now the old one we end up in a similar thread.
Thats not entirely truthful. I think people don't like them because they went from being art to not being art... At least that is how I feel about it.
Skillfully crafted icons > Simple icons.
Wow, imagine that. |

Embsi
Drunken Union of Monkeys Northern Associates.
3
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Posted - 2014.12.10 03:07:46 -
[3] - Quote
Arthur Aihaken wrote:I've previously commented on the new PBR feature to some extent, so I'm not going to go into much detail other than to echo the majority of sentiments expressed here: Ships are either now too shiny, too matte or too 'plastic' - and they all share a loss of detail due to the new PBR process or outdated textures. Since it's been relayed that this is just the first pass, I'll reserve final judgement until the next update. In the interim, several unanswered questions:
1. When are we going to see ships rendered with high-resolution textures as an option? 2. When are we going to see a prototype of the ship painting/customization feature? 3. When are the new battleship skins going to be released?
You forgot there is no anti-aliasing with it. So you can slap all the lipstick you want on it, it'll still be a pig... a very flickery one. :)
@ Quadima the eyestrain (and in some cases headache) you are experiencing comes from the flickering edges on the 3D models in game. Your eyes are naturally attracted to movement, and they get overloaded.
As much as I dislike the UI, it has nothing (or very little) to do with why your eyes are getting strained. :) |

Embsi
Drunken Union of Monkeys Northern Associates.
10
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Posted - 2014.12.10 11:37:21 -
[4] - Quote
Tanaka Arvo wrote:Well, what can I say? Good job! Rhea is awesome! New UI, new map. Many graphical improvements! And I love new icons!  Rhea is a successful step.
This is false, they have in fact gone back 6-8 years in terms of graphical fidelity. There is a reason Nvidia for the last 15 years have focused most of their new features on anti-aliasing. Most recently MFAA which is a technique to reduce the cost of MSAA while reducing aliasing on lines with alpha channels present.
This new "graphical improvement" can not use anti-aliasing. The "anti-aliasing" you have in game now is FXAA which is a approximation to anti-aliasing, it is in fact a filter slapped on after everything is rendered. Try turning Anti-Aliasing off and look at the ships details, you will notice just how badly it reduces the image quality. It also does nothing to remove flickering edges which is increased five-fold in Deferred rendering methods.
Personally I did not go on SiSi to test because over the years CCP has always done right. I could not have foreseen them doing something so incredibly bad so I never even considered having to "check it out" before hand.
I had to quit playing WoW after they released the new engine because of eye-strain (leading to headaches)... Seems I have to do the same for EVE.  Unless someone can tell me how to get anti-aliasing back.
@You who likes the new UI because it "merges together": That is exactly what you DON'T want in a successful UI.  |

Embsi
Drunken Union of Monkeys Northern Associates.
12
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Posted - 2014.12.10 14:56:07 -
[5] - Quote
Steijn wrote:[quote=Misunderstood Genius] all joking aside, I suffer from migraines quite a lot and over the years have managed to cut down on these by watching what i eat and also by cutting down on doing things which ive found bring them on. Since the changes to the UI in Rhea, ive already noticed that im starting with the initial symptoms of what if unchecked, will develop into a migraine attack..
Now i do agree that some comments about the UI bringing on headaches and eye strain etc could be a bit OTT, but I do also know from personal experience that some of these complaints will be genuine. I also think that this is something that CCP need to look at closely before the proverbial sh*t hits the fan so to speak.
Seriously guys, it is not the UI giving you eye strain and headaches- it is the flickering edges the new rendering system implemented.
When it flickers your eyes are subconsciously attracted to the edges, you may not even notice it but the effects are very apparent on my eyes.
This auto-eye movement is more common in men but some women may have the hunting instinct as well.
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Embsi
Drunken Union of Monkeys
18
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Posted - 2014.12.11 00:33:13 -
[6] - Quote
oklem wrote:Turning the new UI off bumps my FPS up by about 20. Seems fairly resource hungry for an interface.
You can turn it off?! |

Embsi
Drunken Union of Monkeys
18
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Posted - 2014.12.11 12:14:01 -
[7] - Quote
Eraza wrote:[quote=Signal11th] Also something in it is causing headaches for me, but I cant spot what yet, maybe someone else knows.
It's the lack of anti-aliasing, at least for me. Try turning the UI off (screenshot mode) and see if it still presents. If it does then it is the new rendering method (which is notorious for creating aliasing). |

Embsi
Garoun Investment Bank Gallente Federation
18
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Posted - 2014.12.11 21:37:10 -
[8] - Quote
Tiay Saito wrote:There's one part of this update which I really hate with a passion. In fact, it's so awful that I don't know why others haven't noticed it, but apparently I'm alone in this (so far)- the gold on the Amarr ships looks tacky, and the white/grey parts look dirty. I could not be more dismayed at this if they'd bedazzled the Amarr symbol with rhinestones.In short, the Amarr ships looks like a Dubai Billionaire had a gold version made. Here's what I mean: http://i.imgur.com/vUk3GaT.jpgI'm still hoping maybe I have a setting wrong somewhere to be seeing it like this. The gold is just way too shiny- it needs to be subtle. and btw, I don't hate all gold. But there's decent, tasteful, subtle use of gold.. and this is not it.
So what your saying is... http://i.imgur.com/dfEf2xG.jpg ?
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Embsi
Independence Laboratories Northern Associates.
20
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Posted - 2014.12.12 12:59:48 -
[9] - Quote
But the aliasing in your screenshot is painfully obvious... How are the edges not accurate? =P |

Embsi
Independence Laboratories Northern Associates.
22
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Posted - 2014.12.13 15:07:00 -
[10] - Quote
Adrian Dixon wrote: Physical based rendering and the new UI have both been the right move in my opinion.
UI, maybe.. the icons need work... PBR.... not so much... 4K resolution see if you can spot the aliasing. It's not hard.
http://i.imgur.com/1GkyE9o.jpg
It's like it renders in 1:2 then up-scales it to 1:1 in order to save performance and it looks horrific. 
Edit: No it's not zoomed at all. |
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