| Pages: [1] :: one page |
| Author |
Thread Statistics | Show CCP posts - 0 post(s) |

Slaaght Bana
Minmatar
|
Posted - 2006.09.07 12:18:00 -
[1]
If resources at CCP are too thinly spread to come up with new and interesting missions, why not release the new mission editing tool to us, the users.
Then we could produce a ton of interesting missions that could fit in with storylines etc, and then go back to CCP for final review and implementation.
This may not be as insane as it first sounds, as the final descision will still go to CCP, and there may be some real gems produced (and I'm sure plenty of dross too!).
|

Nyphur
Pillowsoft Interstellar Starbase Syndicate
|
Posted - 2006.09.07 13:11:00 -
[2]
We'd need to sign legal waivers stating that we give CCP the sole right to anything we create. And giving the developer tools to people in the community is a surefire way of making them realise exploits. I know of one right now that they just are not fixing and it's a design fault.
Eve-Tanking.com - For tanking spreadsheet and resources. |

Slaaght Bana
Minmatar
|
Posted - 2006.09.07 13:28:00 -
[3]
Ah, fair enough, was just thinking aloud really.
I'm a very casual player, and will never be one of the leet people. I'm not willing or able to put in tons of hours or arrange to meet up at guaranteed times, so like to potter around doing the occasional mission really.
Sadly the missions seem to have really been messed up recently so I'm thinking of some whacky ways to get my bit of the game back on par with the rest really.
|

Xaen
Caldari Science and Trade Institute
|
Posted - 2006.09.07 15:33:00 -
[4]
Yeah, I have a great idea for a mission!
A 5 room deadspace fitted with about 30 dread guristas ships per room, it'll be sweet. ----------------------------------------------------------------- Question absolutely everything. |

Amarr Prophet
|
Posted - 2006.09.07 19:21:00 -
[5]
I actually think that allowing players to design some of the missions could be useful.... it would save CCP time and manpower, would increase the variety for the players, and all missions could be tested beforehand for fairness before being approved/disallowed. If somebody finds an exploit in a mission, it would be easy enough for them to simply remove the mission temporarily. Or perminantly.
I would actually like to see a Maze of deadspaces that you have to navigate through to find an objective....
At the very least, they could have people create a design for a mission, then allow the CCP people to make the actual mission with the design tools. That saves CCP a little bit of time....
|

Valator Uel
Caldari Pax Minor Asylum Confederation of Independent Corporations
|
Posted - 2006.09.07 19:50:00 -
[6]
It's a good idea and would do wonders if planned correctly. This can also be applied to other domains, like art (ships, UI, special effects ... or simple icons) to missions as you already said. However this isn't easy to do, you need a good team behind to filter out all the "not so good" elements. I remember when I was dev for another game we had player submitted material and because we wanted to keep a quality of the game top-notch I'd say 95% of the material was rejected (lol funny thing is we would compare this to bug reports). Then you wonder if it isn't faster to do it yourself than to wade through those 95% submissions.
The next issue is paying the people going through these submissions, and I don't know how many staff CCP are prepared to hire (besides that 1 GM internship ... which I would have loved to do). Another possibility is to have a 100% volenteer program, but this also take time organising.
In short this is all possible, all you need is one determined staff member to take the lead and set this up.
|

OMG Celizatis
|
Posted - 2006.09.07 20:16:00 -
[7]
Originally by: Valator Uel It's a good idea and would do wonders if planned correctly. This can also be applied to other domains, like art (ships, UI, special effects ... or simple icons) to missions as you already said. However this isn't easy to do, you need a good team behind to filter out all the "not so good" elements. I remember when I was dev for another game we had player submitted material and because we wanted to keep a quality of the game top-notch I'd say 95% of the material was rejected (lol funny thing is we would compare this to bug reports). Then you wonder if it isn't faster to do it yourself than to wade through those 95% submissions.
The next issue is paying the people going through these submissions, and I don't know how many staff CCP are prepared to hire (besides that 1 GM internship ... which I would have loved to do). Another possibility is to have a 100% volenteer program, but this also take time organising.
In short this is all possible, all you need is one determined staff member to take the lead and set this up.
May I point out that there is ALREADY a good volunteer program in place, that would simply need to ask for a few current volunteers to volunteer to join the core of this new program, while others are recruited? That makes things MUCH much easier.....
Oh, and I'm the Amarri Prophet from above... I just posted under the wrong name earlier.
|

Valator Uel
Caldari Pax Minor Asylum Confederation of Independent Corporations
|
Posted - 2006.09.08 04:58:00 -
[8]
Originally by: OMG Celizatis
May I point out that there is ALREADY a good volunteer program in place, that would simply need to ask for a few current volunteers to volunteer to join the core of this new program, while others are recruited? That makes things MUCH much easier.....
Oh, and I'm the Amarri Prophet from above... I just posted under the wrong name earlier.
Oh? You mean ISD because I don't see any other. If it is ISD then I don't forsee much happening in terms of "volenteer game developers" - ISD seems to be more of a forum moderation volenteer group than anything else (and that's not an insult). What is needed is a group that actively gets players involved in doing these mission (and other) setups. A "branch" from ISD could work to get this off the ground, and once a good team is assembled it can become an entity of its own... and as I said, all that's needed is a single motivated staff member to get the ball rolling.
|

UniqueOne
|
Posted - 2006.09.08 09:40:00 -
[9]
I think that I was coding for CCP, I would add code to randomly generate old style kill missions. This way they would never be exactly the same.
|

Scarib
|
Posted - 2006.09.08 09:58:00 -
[10]
I played and love'd Neverwinter nights all of them, but the add on's were too short, but the idea seems great if it was like NWN. Download editor build a module, let other download and see which rise's to the top, like a mini game, the best get a once over from CCP and could be added to the mission stack, probably wouldn't work as the code would be different, but nice idea
|

Satal Sonshi
|
Posted - 2006.09.09 04:00:00 -
[11]
I've been recently thinking on this topic myself. I'm sure that CCP is coming with more missions, but it is quite annoying to have no missions to run. I'm sure that mission creation, while challenging to get balanced, is fairly simple. Come up with a storyline idea, design the players, figure out how much time they should spend, figure the risk/reward of the situation, and design some cool happenings to occur. As long as we come up with cool storyline ideas to start them, with a lot of variance, the balancing act can be walked from there. If we come up with enough cool ideas, we might be able to get a mission guy full-time to do balancing/in-game creation.
We will definitely need to come up with a good chunk of missions though. Multiple levels, multiple factions (hmm... moving towards greater "factional warfare"). It could be a fun thing to get started and see what we come up with.
We'll need to come up with a forum for discussion and dissemination, and guidelines/goals, as well as a voting avenue to decide which ideas people like, etc. etc.
Has this been done by anyone since eve's release? Community-based mission creation on a large scale? Is there interest outside a few of us mission-nuts?
- Satal
|

Miss Overlord
Gallente Garoun Investment Bank
|
Posted - 2006.09.09 08:24:00 -
[12]
even ideas and then let CCP work with em (perhaps a thread or other submisison tool)
|
| |
|
| Pages: [1] :: one page |
| First page | Previous page | Next page | Last page |