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Burlock Ironfist
Celtic Anarchy Black Reign Syndicate
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Posted - 2006.09.07 15:08:00 -
[1]
So why does it effect dreads in seige mode?
I have a bit of a issue with nosses and dreads, and i know one of the easiest ways to take out a dread in seige mode is to nos the hell out of it till it has no cap to repair.
But i think this should change A) because it makes dreads to vulnerable and make poses harder to take out (which they are hard enough at the moment if done right) and my main issue B) is that nos / nuets are sure electronic warefare (they dont cause damage as such they mess with you ships electronics / power) so shouldent effect a dread in seige mode as once in seige mode it is imune to all EW effects...
so thats why i think dreads should be invulnerable to Nos and Nuetes when in seige mode...
BOOBIES! |

Testy Mctest
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Posted - 2006.09.07 15:11:00 -
[2]
Uh.
Nos/neut is the only way to kill a dread short of hammering it with a fleet of ships and/or other dreads. Why should there only be one way to kill something?
Originally by: D'Hofren The amazing boost amarr thread with it's amorphic elastic maths
Scrapheap Challenge!
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Midnighter
Minmatar Liberal Trading Co Electus Matari
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Posted - 2006.09.07 15:15:00 -
[3]
It's because Nosferatu/Neuts are not Electronic Warfare, they are Engineering mods and work on a similar but opposite system as shield/cap transfer arrays.
It does not disrupt the electornics, operating system or the signal systems of the ship. It just channels the power out.
It can be said to be very similar, but it's not unfortunately. Another main difference is the fact EW is for mid slots only. Imagine how awesome Nos would be if they were mid slots :-)))
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Burlock Ironfist
Celtic Anarchy Black Reign Syndicate
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Posted - 2006.09.07 15:17:00 -
[4]
Originally by: Testy Mctest Uh.
Nos/neut is the only way to kill a dread short of hammering it with a fleet of ships and/or other dreads. Why should there only be one way to kill something?
Fair enough but surely NOS does still fall under EW? and the whole point is that when in seige mode these ships are supposed to be nearly indestractable, out of seige mode fair enough, but in sege mode you should be tougher than having 2 nos domis drain your cap and then a POS pop you.
BOOBIES! |

Burlock Ironfist
Celtic Anarchy Black Reign Syndicate
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Posted - 2006.09.07 15:19:00 -
[5]
Edited by: Burlock Ironfist on 07/09/2006 15:24:19
Originally by: Midnighter It's because Nosferatu/Neuts are not Electronic Warfare, they are Engineering mods and work on a similar but opposite system as shield/cap transfer arrays.
It does not disrupt the electornics, operating system or the signal systems of the ship. It just channels the power out.
It can be said to be very similar, but it's not unfortunately. Another main difference is the fact EW is for mid slots only. Imagine how awesome Nos would be if they were mid slots :-)))
But thats my point a dread in seige mode can not have its shield or cap boosted, bcause its counted as EW so why can it have its cap drained but not boosted? if they work in the same way?
BOOBIES! |

Testy Mctest
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Posted - 2006.09.07 15:26:00 -
[6]
Originally by: Burlock Ironfist in sege mode you should be tougher than having 2 nos domis drain your cap and then a POS pop you.
No, you deserve to die because either a) the fleet those domis are with killed all your support, or b) you had no support to begin with. And don't forget, c) those domis probably came specifically to kill you which means they thought about their setup, and are beating you via better tactics, even if those tactics are simplistic.
Everything needs a weakness.
Originally by: D'Hofren The amazing boost amarr thread with it's amorphic elastic maths
Scrapheap Challenge!
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Andreask14
Sensus Numinis Veritas Immortalis
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Posted - 2006.09.07 15:28:00 -
[7]
Two domis?
Only way this could have happnd is that you did not bring a BS gang to protect you.
A lone dread is a dead dread. :P
Honetly, NOS on dreads is fine. It take AGES to kill a sieged dread without NOS.
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Rehmes
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Posted - 2006.09.07 15:41:00 -
[8]
Originally by: Burlock Ironfist Edited by: Burlock Ironfist on 07/09/2006 15:24:19
Originally by: Midnighter It's because Nosferatu/Neuts are not Electronic Warfare, they are Engineering mods and work on a similar but opposite system as shield/cap transfer arrays.
It does not disrupt the electornics, operating system or the signal systems of the ship. It just channels the power out.
It can be said to be very similar, but it's not unfortunately. Another main difference is the fact EW is for mid slots only. Imagine how awesome Nos would be if they were mid slots :-)))
But thats my point a dread in seige mode can not have its shield or cap boosted, bcause its counted as EW so why can it have its cap drained but not boosted? if they work in the same way?
i agree
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Nian Banks
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Posted - 2006.09.07 17:04:00 -
[9]
Plain and simple, the only people who replied are the usual lazy bums who would rather nos and ecm people to death. Honestly, NOS needs to be hit with the biggest NERF BAT in existance. Its right next to ECM when it comes to NERF. It should be considdered as EWar and it shouldn't effect dreads in siege mode.
Lets get back to real combat and get rid of this sissy crap.
Oh and you know what should be a massive supersized monster of a combat ships weakness, and yes it has a weakness. Its called having another massive supersized monster of a combat ship attacking it or one big assed fleet of battleships nibbling at its heels. Anything below massive amounts of dps should not even be a problem for a dread.
Nerf NOS, Nerf ECM, Buff Capital Ships.
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Lumel
Gallente University of Caille
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Posted - 2006.09.07 18:00:00 -
[10]
Just make capital sized nos. Problem solved.  --- Knowledge won't help us understand |

Wilfan Ret'nub
Singularity.
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Posted - 2006.09.07 18:09:00 -
[11]
Originally by: Nian Banks Lets get back to real combat and get rid of this sissy crap.
F1-F8 for sissies, too. Real men /heal 0. ------ No ISK, no fun |

Guurzak
Minmatar
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Posted - 2006.09.07 18:14:00 -
[12]
Originally by: Testy Mctest Uh.
Nos/neut is the only way to kill a dread short of hammering it with a fleet of ships and/or other dreads. Why should there only be one way to kill something?
That's a valid point. On the other hand, it's just as valid to ask why Nos, specifically, should be that other way in so many different situations.
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Hllaxiu
Shiva Morsus Mihi
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Posted - 2006.09.07 18:53:00 -
[13]
Originally by: Testy Mctest
Originally by: Burlock Ironfist in sege mode you should be tougher than having 2 nos domis drain your cap and then a POS pop you.
No, you deserve to die because either a) the fleet those domis are with killed all your support, or b) you had no support to begin with. And don't forget, c) those domis probably came specifically to kill you which means they thought about their setup, and are beating you via better tactics, even if those tactics are simplistic.
Everything needs a weakness.
You left out D: Your support fleet is still loading the grid, outside of the range of the POS guns and therefore unable to directly aid your dreads. POS warfare is a horrible joke atm. --- Our greatest glory is not in never failing, but in rising up every time we fail. - Emerson |

Noriath
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Posted - 2006.09.07 18:59:00 -
[14]
Originally by: Burlock Ironfist Fair enough but surely NOS does still fall under EW? and the whole point is that when in seige mode these ships are supposed to be nearly indestractable, out of seige mode fair enough, but in sege mode you should be tougher than having 2 nos domis drain your cap and then a POS pop you.
When you siege a POS you should also have enough support fleet on hand so that two NOS Domis can't even poke their nose out of the shield.
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Montero
Black Omega Security E.R.A
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Posted - 2006.09.07 19:11:00 -
[15]
The way i see it is that things are divided wierdly in eve. Electronic warfare seems to pretty much mean that it effects something which is controlled by the central ship computer i.e. targeting or tracking. Nos effects the capicitor which is part of the powercore of the ship, something not controled by the main onboard computer.
You aren't screwing with the electronics on the ship, but rather just stealing the resources from it's capacitor.
Also if you look after you dreads with a good support fleet then you won't lose them to nos. The only thing you'll lose them to is overwhelming force. ---------
Scrapheap Challenge |

GrumpyCat
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Posted - 2006.09.07 19:23:00 -
[16]
Fly a couple carriers in, release fighters watch the domis go pop. Everytime i've seen a pos being seiged, there's always a couple carriers with the dreads with fighters released and flying around. God i hate fighters.
If you don't back up your dreads, expect to lose them.
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Vathar
Elegance
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Posted - 2006.09.07 19:35:00 -
[17]
I agree on one fact:
It's a bit too easy to Nos the hell out of a dread, while it can't be cap transfered to counter it.
Total immunity to Nos would be overpowered though.
To balance things out, a sieged dread should be either remote cap boostable (not that useful since it's much more useful to kill the nosser than to artificially sustain the ship's cap) or get a nos effect reduction (50% maybe?)
On the other hand, as it's been said, your support is there to get rid of nossers too! Based on this, reduced effectiveness of Nosses wouldn't mean much against an unsupported dread, which woudl end up sucked dry and dead, but would benefit if said dread had support to kill the nossers, they would have more time to react in case of a laggy siege. _
Originally by: Stamm Minmatar are kind of like going down a flight of stairs on an office chair firing an uzi
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Arshes Nei
Dark-Rising Xelas Alliance
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Posted - 2006.09.07 19:47:00 -
[18]
Edited by: Arshes Nei on 07/09/2006 19:53:10
Originally by: Burlock Ironfist
But thats my point a dread in seige mode can not have its shield or cap boosted, bcause its counted as EW so why can it have its cap drained but not boosted? if they work in the same way?
I completly fail to see how people can post in this thread while completly ignoring what i took the liberty to quote. No amount of supposed tactics you have to use while deploying a dread counters the simple fact that it just doesnt make any sense. Maybe the BS fleet supposed to support the dreads at the pos is busy stopping a hostile fleet at a gate or is just lagged to hell. If one cap transfer module(nos) works, all should work. Its not like capital ships are some overpowered solopwnmobiles that need to be balanced by this inconsistency.
If its ok for dreads to be nossed cause they are supposed to have a supportfleet taking care of the nossing ships, why is it not ok that this same supportfleet boosts to the dread? And dont tell me its cause it would make them to hard to kill, if you have the firepower to kill a dread in siegemode your surely can take care of a few supportships remote boosting it.
Edit: And just think about a titan or mothership getting sucked dry by two nosdomis, thats just ridiculous. Sure there should be ways to counter setups, but i simply refuse to believe that a few nos fitted on BS or amarr recons should be THE counter to capital ships after going and giving them ew immunity.
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xenodia
Gallente Trinity Nova
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Posted - 2006.09.07 20:18:00 -
[19]
Originally by: Burlock Ironfist So why does it effect dreads in seige mode?
I have a bit of a issue with nosses and dreads, and i know one of the easiest ways to take out a dread in seige mode is to nos the hell out of it till it has no cap to repair.
But i think this should change A) because it makes dreads to vulnerable and make poses harder to take out (which they are hard enough at the moment if done right) and my main issue B) is that nos / nuets are sure electronic warefare (they dont cause damage as such they mess with you ships electronics / power) so shouldent effect a dread in seige mode as once in seige mode it is imune to all EW effects...
so thats why i think dreads should be invulnerable to Nos and Nuetes when in seige mode...
Um... isnt that kind of what carriers are for ? I always thought of carriers as escort ships for dreads, at least in siege warfare. They have enough tank to stay in there and take it for a while, and enough DPS with fighters to lay waste to anything that gets within 60k of the dread they are escorting.
TNT website here or killboard here |

Vicious Phoenix
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Posted - 2006.09.07 20:40:00 -
[20]
Originally by: Nian Banks Nerf NOS, Nerf ECM, Buff Capital Ships.
Agree with the second two, but nos is fine. Read it again, nos does not need a nerf.
As far as dreads not being cap boostable, this is the first time I've heard that and it certainly needs to be changed. Not that anyone would waste time in a cap boosting ship when they could be helping kill enemies though...
CFW (Certified Forum Warrior) I kill people ingame too. |

Malthros Zenobia
Caldari Independent Navy Reserve Kimotoro Directive
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Posted - 2006.09.07 20:47:00 -
[21]
Edited by: Malthros Zenobia on 07/09/2006 20:50:36
Originally by: Burlock Ironfist
Originally by: Testy Mctest Uh.
Nos/neut is the only way to kill a dread short of hammering it with a fleet of ships and/or other dreads. Why should there only be one way to kill something?
Fair enough but surely NOS does still fall under EW? and the whole point is that when in seige mode these ships are supposed to be nearly indestractable, out of seige mode fair enough, but in sege mode you should be tougher than having 2 nos domis drain your cap and then a POS pop you.
If your support fleet can't pop those domis then you deserve to die for having such ****ty wingmen?
edit: The situation with not being able to boost your dreads is kinda odd, but maybe CCP wanted it that way? Ofcourse it could be a bug too.
Capital NOS would turn capships into the solo pwnmobiles that CCP does not want them to be, or they'd just be pointless. What good is that 500cap NOS ability when it takes 30 seconds per cycle, and a BS with 2 nos on you can keep the tank running?
Sorry you can't afford a dev so you get me instead ^^ - Xorus I hear Xorus is only 50 isk an hour - Immy Oooh that could get Suvetar for the day! - Cathath |

Arshes Nei
Dark-Rising Xelas Alliance
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Posted - 2006.09.07 21:08:00 -
[22]
Edited by: Arshes Nei on 07/09/2006 21:14:36 Edited by: Arshes Nei on 07/09/2006 21:10:03 Edited by: Arshes Nei on 07/09/2006 21:08:52
Originally by: Malthros Zenobia
Capital NOS would turn capships into the solo pwnmobiles that CCP does not want them to be, or they'd just be pointless. What good is that 500cap NOS ability when it takes 30 seconds per cycle, and a BS with 2 nos on you can keep the tank running?
*Cough* Dont want to be petty, but there is no way any transfer ability is going to make you a solo-pwnmobile, they kinda require more than one player no matter how you look at them . And fleetbattles are not the only place capital ships are used, some people do use them in smaller engagements just because they trained months to fly the ship and are sick of only shooting pos in it ;).
Edit: Getting late ... to clarify i meant that just because you nos something with some huge cycletime doesnt make it much easier to hit it stuff like BS and smaller, and if you can hit there is not much point in nossing it in the first place. So you will need support anyway.
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Luric Vizjier
The Legion of Spoon Curatores Veritatis Alliance
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Posted - 2006.09.07 23:31:00 -
[23]
I both totally agree with you and think you are insane.
On one hand, No freaking way; Nos/Neuts are perfect as non-ew.
However, I think if you decided to make Nos into EW, you should make it mid slot item, and I would love to see the end of NOSDOMs. -----------------------------------------------
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Nian Banks
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Posted - 2006.09.08 03:26:00 -
[24]
Hrm NOS as EW and in mid slots would be a great fix to nerf it, then its got to be weighed up against warp scrams, ecm and those other not so good ones... So NOS in mid would be great, I like it. a simple fix to ensure the lack of nos boats out there.
Anyway why shouldn't dreads be dreaded? They are capiral ships, they have awful tracking and are slow as all hell, let them be immune to nos, so what? Maybe we would see more of them around and greater battles to go with them. and a dread wouldn't be bothering with the enemy support fleet if there were other dreads around, they would be in their own heavy combat. Also a couple of BS's should never ever be able to take down a ship of that size, maybe a dozen would should do it tho.
I repeat, Nerf NOS, Nerf ECM, Buff Capital Ships.
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Scoundrelus
The Black Fleet Pirate Coalition
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Posted - 2006.09.08 04:58:00 -
[25]
Originally by: Testy Mctest Why should there only be one way to kill something?
Because you've paid 1 bil for that something?
Dunno, just a thought. ===============================================
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Kaylana Syi
Minmatar The Nest
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Posted - 2006.09.08 05:09:00 -
[26]
Originally by: Nian Banks Plain and simple, the only people who replied are the usual lazy bums who would rather nos and ecm people to death.
I am pretty sure that testy is a lazy bum who would rather stab your eyeballs out with a vagabond with snake implants and barrage ammo.
Team Minmatar Carriers need Clone Vats
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Necro Hate
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Posted - 2006.09.08 05:10:00 -
[27]
Originally by: Scoundrelus
Originally by: Testy Mctest Why should there only be one way to kill something?
Because you've paid 1 bil for that something?
Dunno, just a thought.
So... should a CNR have an invincibility button too, just a thought?
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Scordite
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Posted - 2006.09.08 12:58:00 -
[28]
If nos was made mid-slot, you'd have to delete amarr as playable race.
----------------------------------------------- The only legitimate use of the BLINK tag: Schr÷dinger's cat is [BLINK] not [/BLINK] dead. |

Garramon
Gallente Sturmgrenadier Inc R i s e
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Posted - 2006.09.08 15:06:00 -
[29]
The problem here is that the OP asked for the wrong solution to a problem.
The answer is simple: If you allow hostile energy transfers, then you should allow firendly energy transfers.
For some reason the fact that ~50% of the people replying to the thread fail to read and understand the point of the OP is hilarious. |

Tar om
Minmatar Octavian Vanguard RAZOR Alliance
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Posted - 2006.09.08 15:27:00 -
[30]
Originally by: Arshes Nei Edited by: Arshes Nei on 07/09/2006 19:53:10
Originally by: Burlock Ironfist
But thats my point a dread in seige mode can not have its shield or cap boosted, bcause its counted as EW so why can it have its cap drained but not boosted? if they work in the same way?
I completly fail to see how people can post in this thread while completly ignoring what i took the liberty to quote. No amount of supposed tactics you have to use while deploying a dread counters the simple fact that it just doesnt make any sense. Maybe the BS fleet supposed to support the dreads at the pos is busy stopping a hostile fleet at a gate or is just lagged to hell. If one cap transfer module(nos) works, all should work. Its not like capital ships are some overpowered solopwnmobiles that need to be balanced by this inconsistency.
If its ok for dreads to be nossed cause they are supposed to have a supportfleet taking care of the nossing ships, why is it not ok that this same supportfleet boosts to the dread? And dont tell me its cause it would make them to hard to kill, if you have the firepower to kill a dread in siegemode your surely can take care of a few supportships remote boosting it.
Edit: And just think about a titan or mothership getting sucked dry by two nosdomis, thats just ridiculous. Sure there should be ways to counter setups, but i simply refuse to believe that a few nos fitted on BS or amarr recons should be THE counter to capital ships after going and giving them ew immunity.
QFT! /me awards medal -- We are the Octavian Vanguard www.octavianvanguard.net
"The belief in the possibility of a short decisive war appears to be one of the most ancient and dangerous of human illusions." |

Vicious Phoenix
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Posted - 2006.09.08 22:37:00 -
[31]
Edited by: Vicious Phoenix on 08/09/2006 22:37:21 Nos as a midslot item, EW or not, would not be a nerf at all but a boost. As it stands now more nos = less damage in the form of guns/launchers. If you made nos a midslot item you would have ravens with a full rack of launchers and nos running around. Do you really want that?
CFW (Certified Forum Warrior) I kill people ingame too. |

Orvas Dren
Gallente The Nest
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Posted - 2006.09.08 23:17:00 -
[32]
Or even worse, a Domi with 6 Guns/5 NOS/Lows wtih Armor Tank/RCU's
Thinks its bad now, what about when it can run 3 NOS, 6 Guns, 5 T2 Heavies with Bonus and a full Armor tank...
Actually, they should make it midslots, my Domi would be even more uber!
EVE-Mail me for custom signature work. Price Negotiable |

Omeric
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Posted - 2006.09.09 01:33:00 -
[33]
I've always wanted to see capital scale NOS. It's not like cap ships are overpowered in PvP right now, anyways, and you can't NOS a POS.
I agree that you should be able to use a cap transfer on a dread in siege mode as well, after all, if you can nos it it only makes sense.
I am opposed to making NOS a mid slot item, imagine the nerf to Caldari (Unless they all switched to armor tanks).
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Viktor Fyretracker
Caldari Worms Corp
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Posted - 2006.09.09 01:50:00 -
[34]
who cares if the dread is worth a billion, who cares if the titan is worth 100 billion. you dont send a capitol ship out alone, do you think the US navy sends its carriers which are some of the most powerfull naval vessels the world has seen out alone. nope and you shouldnt send your Dreads/Carriers/Motherships/Titans out alone as well, they should be part of a battlegroup with proper ships for all the needed tasks from antifrigate/fighter to anti-BS and anticapitol.
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