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Author |
Thread Statistics | Show CCP posts - 27 post(s) |
bongpacks
Mudbug Acquisition Of Empire
10
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Posted - 2011.11.29 20:08:00 -
[1] - Quote
tactical overlay in solar system map is busted
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bongpacks
Mudbug Acquisition Of Empire
10
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Posted - 2011.11.29 20:09:00 -
[2] - Quote
All of the solar system map bugs from the last year are still present as well, way to add to the pile |
bongpacks
Mudbug Acquisition Of Empire
10
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Posted - 2011.11.30 07:00:00 -
[3] - Quote
new font looks ok I guess, other than the fact that every part of the UI looks huge compared to before, and my space feels very cramped. little popup of people on your watchlist logging on and off has most of the persons face obscured by the text of their name because of the new font. windows can't be collapsed downwards as before when docked on the bottom of the screen. tactical overlay also doesn't work in solar system map as I stated in an earlier post just in case it was overlooked. |
bongpacks
Mudbug Acquisition Of Empire
10
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Posted - 2011.11.30 08:06:00 -
[4] - Quote
on the plus side I've noticed a CPU temp drop of ~12C compared to pre-patch, before the patch it had my rig running at 50-57C and that's right in line with Skyrim. Before incarna I was running in the 40-45C range so this is definitely better. |
bongpacks
Mudbug Acquisition Of Empire
10
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Posted - 2011.12.03 05:14:00 -
[5] - Quote
Kind of disappointed really, I thought CCP was trying to turn things around and listen to the players. One thing the players have been saying over and over again is how about making sure every part of a new expansion works before releasing it, apparently that's too hard to understand. The new salvaging sound is joke right? Sounds like a toddler banging on pots and pans with a spoon and sometimes it doesn't stop when you're done salvaging. Solar system map, now that it's all dark, makes it even harder to see your bookmarks while you're scanning since they are no longer opaque after you launch probes like they used to be pre-dominion but that will probably never get fixed. Same with the bookmarks in solar system map not displaying their distance in AU from your ship, or the bookmarks being obscured by the beacons of signatures you've warped to making them impossible to read or even interact with at all. the bug where modules offline when docking at a station seem to be back with crucible, I docked earlier to buy one of the new battlecruisers and got back into w-space to drop off my bomber only to see that I can't cloak because my cloak is offline, luckily there was no one there to capitalize on that or I'd file a petition that would get the canned response "our logs don't show anything" and be sent on my way like I'm not a paying customer. CCP can you get something right on the first try for once maybe? I don't think it's too much to ask really, you have all the time in the world to test these things before you release them, so why don't you use that time instead of pushing things out before they're ready? I mean no one took the time to try and refit a ship from a ship maintenance array or an orca? If they had done so they would realize theres a MAJOR LAG PROBLEM and it makes refitting a ship in space the bigget hassle ever if you can even get through the process without rage-quitting. What's this I hear about aggression timers now applying to nullsec and w-space? No one saw that coming you say? Bah I say, proper testing can and will find most problems, I understand there are plenty of rare situational bugs that can and will occur after patching but the majority of what's in this thread could have been avoided. Being able to continue aggression on someone who has jumped out of a wormhole into highsec and not seeing any dev responses in the thread about it is commitment to excellence? OH and I want my freaking windows to collapse downward when they're docked on the bottom of the screen like they did pre-patch, most annoying thing ever, I'm not rearranging my windows just because some awesome coder broke the UI. ALSO fix the freakin bug where the forum eats the post and doesn't post it, it's been going on since the new forums opened. |
bongpacks
Mudbug Acquisition Of Empire
11
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Posted - 2011.12.03 07:08:00 -
[6] - Quote
The test servers are for risk-free PVP of course... |
bongpacks
Mudbug Acquisition Of Empire
13
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Posted - 2011.12.03 19:42:00 -
[7] - Quote
Quote:Labels in the system map still occlude bookmarks. Locations, whatever. Labels such as 'Unstable Wormhole', or 'The Oruze Construct' that appear 'pinned' to locations once visited prevent tooltip information to be presented about the bookmark, as well as preventing the right-click context menu from being used. This makes finding a specifically labelled wormhole/site particularly difficult and can several hamper operations that are time-sensitive.
Changing ships in w-space using a ship maintenance array occasionally forgets weapon grouping, like a previous bug.
Swapping to my Manticore in w-space has all modules on-line in the hotbars, but opening the fitting screen shows them off-line. Although the ship-specific reductions in CPU and grid usage for the cloak and siege launchers, they are shown not to be applied when trying to on-line the modules from the fitting screen. This is not stopping me from piloting a functioning ship, but is a curiosity that ought not to be there.
All of that, been screaming about those bugs for ages now and no word yet as to if any of those have even been recognized as bugs are are being fixed sometime before the next two expansions come out.
One particular new bug I've been experiencing is after logging in, right after the "Entering Space..." pop-up thing, my screen stays black and i can hear my ship flying in space but I'm unable to cloak my ship or in fact do anything. This goes on for sometimes a full 15-20 seconds before I can actually see my ship and modules and can then cloak up. I log off in my wormhole in a cloaky ship in a safe spot in the hopes that upon logging on I can quickly cloak up and if I do have any visitors to my system they won't notice me. So as you might be able to deduce from that it's rather inconvenient for me to have my ship in space for up to 20 seconds without me being able to control it in any way. Say I got disconnected while scouting an enemy POS and when I logged back on I had to stare at black screen while the enemy POS proceeds to wtfpwn my uncloaked bomber. Then I'd probably file a petition against my better judgment and I'd get the same old answer "our logs don't show anything" and I'd be infuriated that I pay for what amounts to an "as is, take it or leave it" product that seemingly has little to no quality assurance team to make sure something that should be the first thing noticed in the testing phase (logging on) isn't screwed up. |
bongpacks
Mudbug Acquisition Of Empire
13
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Posted - 2011.12.08 03:49:00 -
[8] - Quote
Running eve in fixed window mode, noticed when I minimize even to do other things that my system is really laggy and the mouse stutters really bad. Closing even of course fixes the problem, the problem itself is much like the way the new-ish animated maller log-on screen made my computer lag like hell if I minimized eve while it was being displayed. Mkaes doing anything while eve is minimized a real hassle.
EDIT: PC client, ATI 4xxx graphics, latest drivers, XP x64 |
bongpacks
Mudbug Acquisition Of Empire
13
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Posted - 2011.12.08 03:52:00 -
[9] - Quote
Oh and I noticed the patch notes for the client update #2 are blank, embarrassed about something maybe? |
bongpacks
Mudbug Acquisition Of Empire
13
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Posted - 2011.12.08 04:04:00 -
[10] - Quote
windows still won't resize downwards like they always did before crucible, instead they will only resize upwards in window blind fashion.
EDIT: the scanner and overview will resize downwards, but no other windows will |
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bongpacks
Mudbug Acquisition Of Empire
13
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Posted - 2011.12.08 04:48:00 -
[11] - Quote
tired of windows opening where ever they please, like my ship maintenance array window opening stacked with my cargo hold sometimes even though I've never stacked it with my cargo ever before, and it's a different size every time I open it, along with my corporate hangar window and any wreck/cargo container windows. wtf is this madness?! items and ships windows in stations also stack themselves onto my cargo hold window too sometimes, seems like the UI is just doing whatever it wants and nothing I want. |
bongpacks
Mudbug Acquisition Of Empire
13
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Posted - 2011.12.08 04:58:00 -
[12] - Quote
there's also this problem of boarding a ship from a SMA where sometimes grouped weapons appear to be ungrouped but upon checking in the fitting screen they are in fact grouped. Since the new little button to group or ungroup weapons disappears under these circumstances the only way to fix it is to break the group and then group them weapons back up. What I mean by "they appear to be ungrouped" is that instead of just one button for all the weapons displaying the little red number indicating how many weapons are in that group, you'll see a button for each individual weapon in the group even though the fitting window clearly indicates the weapons are in fact grouped. This is a leftover from the bug that arose when incarna was released and while they more severe part of it (weapons really getting ungrouped each time a ship was boarded) was fixed in a patch this lesser bug was never addressed and it only happens sometimes with seemingly no pattern or circumstances leading up to the bug. This has been going on since incarna and it's really annoying to not be able to just jump in a ship and go because I can no longer have faith that my modules will all be online and grouped as they were when the ship was stored. |
bongpacks
Mudbug Acquisition Of Empire
13
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Posted - 2011.12.08 06:13:00 -
[13] - Quote
Also after logging in after the "Entering Space" blox disappeares and normally you'd be in full control of your ship, I get a black screen for up to 20s econds while i can hear my ship warping to it's destination and sitting there. Corp mates have confirmed that my ship is just sitting there in space even though I can't even see my controls yet to cloak my ship. This is really a problem, I make it a point to log in a cloaky ship so upon logging back on I can immediately cloak so as not to scare off any potential prey, having my ship being uncloaked for up to 20 seconds without being able to do anything about it is not acceptable. As per a post i made a few pages back about this very issue, what if I were to get disconnected while I was scouting an enemy POS, only to log back on and be able to do nothing but listen while the POS locks and destroys my ship and even possibly the occupants of said POS fly out and blow my pod up too? There's ample time for such a scenario to occur since the patch and it really is unacceptable. |
bongpacks
Mudbug Acquisition Of Empire
13
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Posted - 2011.12.08 06:41:00 -
[14] - Quote
I meant addressed by CCP... |
bongpacks
Mudbug Acquisition Of Empire
15
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Posted - 2011.12.11 06:33:00 -
[15] - Quote
Still getting this badass lag and black screen immediately after the "entering space" dialogue, meaning my ship is in space for up to 20 seconds at times without me being able to control it in any way. Being uncloaked in unknown space or in any low/null security system is UNACCEPTABLE, FIX THIS PLEASE. As you can tell from my avatar, I'm not happy about this. Also using the new ships in conjunction with a SMA at a POS gives repeated warning messages that the ship doesn't meet the fitting requirements for the oversized weapons that are currently fitted when boarding the ship, usually one pop-up box per fitted turret. Once again, see that avatar? Give him something to smile about would you? He's had a rough week! |
bongpacks
Mudbug Acquisition Of Empire
15
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Posted - 2011.12.14 06:11:00 -
[16] - Quote
CQ is still terrible, seems to run fine in the inner room but at the end of the walkway as soon as the ship is in view my toon starts gangsta walking cause it's skipping frames so hard, even on low texture settings. Also while in CQ my UI completely disappears and is replaced with glitchy little boxes of randomness and hitting esc doesn't pull up the settings menu. I had to basically go tot he balcony, click to go back to ship hangar then guess and click in the open space where i thought the undock button should be. module buttons for grouped weapons are still displaying as if the weapons are not grouped when boarding from a SMA, refitting ships from an SMA is still slow and really laggy, d-scan angle slider doesn't display what angle you have selected and sometimes even the tool tip doesn't display. Howe many posts do I have to make before someone at CCP can say "yeah we're aware of these problems and we're working on it!"? I've made A BAJILLION POSTS in this thread already and haven't gotten even so much as a "please file a bug report ect. ect." from anyone on the CCP staff. I NEED TO KNOW IF THESE ISSUES I'VE POSTED ABOUT ARE BEING LOOKED INTO AS THEY ARE QUITE SERIOUS AND I'M STARTING TO GET REALLY PISSED OFF. I'm not a beta tester I'm an end user FFS, please assure me you actually care at all about the quality of the service you provide your CUSTOMERS. |
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