
LegendaryFrog
GoonWaffe Goonswarm Federation
11
|
Posted - 2011.11.30 23:24:00 -
[1] - Quote
Ishtanchuk Fazmarai wrote:Crucible, to me, means ZERO gameplay, both in space and in stations.
I don't know how many are out there who feel like me; you reelased Incarna way too early, now it's on hold or however it is,and you're putting effort into stuff I don't care about or don't have the time to use.
I don't have time to wait for other people to have fun together.
i don't have time to waste not having fun.
And there is no bloody alternative to this game.
So, well, either I look for some new hobby (unlikely), play some new game (been there, done that, only EVE is EVE, dammit), or keep bitchin aorund this forums until some CCP vows that Summer 2012 expansion is gonna throw gameplay my way.
SOLO content. CASUAL content. PvE content. Space Barbies content.
Any of them would suit me. But. Give. Me. More. Gameplay.
The issue with this is that fundamentally, EvE is not a SOLO, CASUAL, PvE game where you dress up Space Barbies. It has never been that game. It COULD be that game in the future, which comes along with the benefit of widening the audience for EvE to include players like you, that share your interests.
However, the community has helped CCP come to the wise conclusion that expanding the game into new territory to try and attract players such as yourself can not come at the detriment of the players for whom EvE was original made for and those who continue to sustain CCP as a business. These players pay to play EvE, the MASSIVELY MULTIPLAYER, HARDCORE, PvP Centric, SPACESHIP game.
The reason for the uprising of the community was because the attempt to expand the game to more casual users resulted in the infamous "18 months" of next to no development for the core experience. Considering some of the very poor standards that remained in the core experience until now, this plan both infuriated the original user base and put the entire business model in jeopardy.
Almost every one of those "core" users would fully support expanding EvE in the direction you are asking for, but that shouldn't make the core spaceship experience a sacrificial lamb to be neglected in the pursuit of potential revenue sources. EvE is already a game that supports a tremendous amount of "gameplay", with a huge diversity in potential experiences. Would you not agree that it is better for all of us if the gameplay that is introduced is polished to actually be GOOD gameplay, rather than pushed out unfinished in pursuit of MORE gameplay?
Who cares if EvE has 20,000 features if none of them are worth engaging with? A large portion of the best games in the industry succeed in part because they concentrate on a small feature set and try to do a few things exceptionally well.
|