| Pages: 1 [2] :: one page |
| Author |
Thread Statistics | Show CCP posts - 0 post(s) |

Maria Ravenwind
Gallente Lepers Unbound
|
Posted - 2006.09.08 22:09:00 -
[31]
It's lowsec. That's it. That means low protection. Everyone knows that the Sentry guns don't do squat in lowsec. If they did, then it wouldn't be lowsec.
The only thing that stops an insane amount of pirating in lowsec is the damage it does to your sec rating. There arent that many people that are okay with a -10.0. Most want to stay at -2.0 or less. If that was removed, lowsec would be unliveable for most.
I hate my Exclamation mark! I Am No Alt. |

xlop
Gallente
|
Posted - 2006.09.08 22:15:00 -
[32]
Originally by: Dark Shikari Edited by: Dark Shikari on 08/09/2006 21:53:54
Originally by: Calynus You're right. Sentry guns are a joke and don't act as much of a deterent.
However, expect flames from the gate-camping types.
Have you ever personally tried to tank sentries?
I suggest you do before whining about it.
yep, your normal non capital ship can not tank sentrys indefinitly, its just that if u pop drones and there are 2 or more of youm the sentrys cycle from the drones and the players, making it possible to tank for a good 2mins or so
but unless u faction fit a HAC or command ship, i dont see them tanking for any meaningfull time, it might be possible with a FULL tank t2 kitted CS or HAC but then u do crap dmg
sentry guns imo are there to give u a hand nothing more, if someone attacks you, they have the sentry guns + you to deal with!
|

Emperor D'Hoffryn
No Quarter. Axiom Empire
|
Posted - 2006.09.08 22:19:00 -
[33]
sentry guns are not there to win the battle for you
sentry guns are not there to seperate the new from the old
they are there to level the playing field. with the sentry guns helping you, you can take out a much older player who is even in a bigger ship, if you setup right.
So next time set a trap for the pirates, and ultra tanks a ship and scramble them to keep them there, and see how much damage those sentries can really do.
Originally by: Tuxford Yes we don't play on our main accounts simply because you would lose all respect for us 
|

Kenz Rider
|
Posted - 2006.09.08 22:26:00 -
[34]
Problem here is that the faction's interests are subordinate to other interests, which is unrealistic. A given faction would have all the motivation in the world to place a ISK 2 million sentry gun on a gate in order to make travel safer, but in the game the factions have no interests, so this is what we get. - - - -- - - - -- - - - -- - - - Little known fact: 95% of DS's signatures have nothing to do with EVE. |

Death Kill
Caldari direkte
|
Posted - 2006.09.08 22:34:00 -
[35]
Originally by: Druadan
That's a really good point, actually. Thanks for the insight, this is exactly what I'm looking for - a conversation.
Anytime :)
Quote:
What I would have to wonder though, is, we have pirates who can snipe from 200km away and manage to hit a pod, but not sentry guns that can do the same to those snipers. Why is this? It seems to me that the purpose of sentry guns at gates is to force piracy in these systems to move away from shipping lanes and into the rest of the system, which seems perfectly fine, to me. This is, after all, lowsec, and is still sovereign space, with trade to protect.
Sentry guns havent change much over the years, ships and modules have. Personally I wouldnt mind seing sentryguns get enough range to stop snipers, but I feel that increasing their damage output would be a step in the wrong direction.
Recruitment |

Lala Ru
Gallente Quasar Industries
|
Posted - 2006.09.09 01:11:00 -
[36]
So, how many DPS DOES a Gate gun do?
|

VCBee 756
|
Posted - 2006.09.09 02:10:00 -
[37]
Edited by: VCBee 756 on 09/09/2006 02:11:04 Personally I'd recommend something like three or four sentries on lowsec (0.2 to 0.4) gates, and then, say, after five-ten seconds of the sentries shooting at the hostile guy, a few Concord battleships or battlecruisers show up and scram/web him. So it's SAFER, since unless you're in a newbie ship or frigate, you'll be able to tank the battleship for the time Concord officers take to show up and lock him down.
So it'd still be technically as safe as high-sec, but the hostile could pop you/warp away before the CONCORD officers show up, therefore making it 'low security' space instead of 'kinda-sorta-not-really-low security' space, which essentially is just 0.0 space with stupid sentry guns that do no damage and don't act as any sort of deterant.
|

Calynus
Gallente
|
Posted - 2006.09.09 03:06:00 -
[38]
Edited by: Calynus on 09/09/2006 03:06:53
Originally by: Dark Shikari Edited by: Dark Shikari on 08/09/2006 21:53:54
Originally by: Calynus You're right. Sentry guns are a joke and don't act as much of a deterent.
However, expect flames from the gate-camping types.
Have you ever personally tried to tank sentries?
I suggest you do before whining about it.
I wasn't whining. You are whining about my statement.
Maybe you should stick to trolling the Market forum and flaming people that call scammers scammers. You actually have a talent for that.
|

Erotic Irony
Occassus Republica Process of Elimination
|
Posted - 2006.09.09 03:42:00 -
[39]
Rest assured that the real constraint on repeat low sec gankers may just be the heavy sec hits for each individual act of aggression and especially podding. Those pirates have a fair amount of high end complex grinding to do before they can enter 0.5 again. 
In any event, buy yourself some regional bookmarks and next time you'll be fine. Alternatively align for object and aggress something within sentry range to get a taste for it, like all NPCs tanking is possible, especially with cap charges, tech two gear and even mediocre skills.
Avon: For the love of all the is holy, do as the man says CCP. |
| |
|
| Pages: 1 [2] :: one page |
| First page | Previous page | Next page | Last page |