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Thread Statistics | Show CCP posts - 15 post(s) |

Esiel
Caldari
|
Posted - 2007.11.26 20:02:00 -
[1]
I too have always thought that the floating blob's just looked terrible. Then I have done missions and have seen Control Towers connected with walls and stuff... I thought why couldnÆt we have that. I like the ideas the original poster put in but thought it was overkill. The simplest way I thought to do this was to simply let POS's have use of walls and barriers and such.
To keep people from creating lag only allow a certain amount of these connectors to be used. (Limit it by the size of the control tower. i.e. small towers only get a max of 5 connectors, medium 10 regular 15, this is only an estimate a better amount could be thought of in the future) The Control tower then can have a wall extend and connect to a structure, from the structure it can use a connector to connect to another piece so on and so forth. (Fly missions you get the idea of how this would work) All pieces need to be connected to the CT in order for them to work correctly. (Weapon platforms don't apply they work unless destroyed in fact there is no need for them to be attached except for aesthetics purposes)
PS for people that claim that this isnÆt worth the time because it only changes the look of something, you need to realize that the look of the game is very important to why people are attracted to a game. A great game with crappy graphics means a lot of people wonÆt play it so aesthetics are important. In the end there can be only one. |

Esiel
Caldari
|
Posted - 2007.12.16 08:18:00 -
[2]
I see that there is no improvements for the graphics of the POS - does this mean that they are planning on making some kind of change to them? I know you don't like to tell us something unless you are 100% sure of, but please do the modular or add the walls or something to allow us to connect our structures. (and tell us something like what are the problems or what is keeping it from happening. Not knowing is 100X worse than bad news)
(if you are worried about how to deal with exsisting POS's just simply have them randomly put together, then give people 1 week to change them with a drastically reduced unanchoring and anchoring time. after the week set it back to normal and if you missed out during this week you can allways change it just takes alot more time) In the end there can be only one. |

Esiel
Caldari
|
Posted - 2008.05.10 05:47:00 -
[3]
I would think that they are doing something with POS's but I really hate the "we don't talk about stuff we are working on because we aren't sure if it will work out." I would think at some point you can start to say something about it. Heck you can say something like "we have been working on it but we have incountered problems and setbacks so we don't know if it will happen." Limbo just plain sucks.
As for the reason we don't have walls, barriers, elevators, junctions. The only idea I can come up with is they are afraid people will just slap on 100 things to create lag for incoming attackers.
Off with your head |

Esiel
|
Posted - 2008.05.29 21:50:00 -
[4]
Originally by: Spoon Thumb
Recommended this thread / idea to be viewed by CSM
I would encourage everyone that has signed this idea go to this link and sign there. Let the CSM know that we would really like to see this be a topic of discussion.
Off with your head |

Esiel
|
Posted - 2008.06.23 22:44:00 -
[5]
I noticed that the council said this had been mentioned to CCP can someone please tell some sort if info on the idea of getting our POS's connected to its parts.
Off with your head |

Esiel
Caldari
|
Posted - 2008.07.14 20:40:00 -
[6]
Give the guy some slack, he probably didn't realize that this tread was made about 2 years ago and things have changed alot. Also the OP did suggest some new content as well as the modulation.
I would have to say that 99.9% of the people that have posted here would be just happy if the modulation was implemented without adding any of the content that anyone has suggested. (Don't get me wrong I would love to dock in my POS's but if it meant not getting the modular layout I can do without)
So.... CMS/CCP still waiting to here about modulation and anything you will be doing with POS's
Off with your head |

Esiel
Caldari
|
Posted - 2008.10.07 02:50:00 -
[7]
I haven't posted here in a long time and partly it is because I have almost given up on CCP ever doing anything about this. I work with POS's every day and this mess is so bad that there is no way that I believe that something like this could ever work. Suspension of belief, and for this game that is bad because the whole point is to make it feel like this could really happen.
I have come to the conclusion that there are only 3 reasons why this hasn't been done.
- CCP doesn't think it is important and have put it on the back shelf - permanantly
- CCP has decided to do this with another project that is constantly delayed and set back (perhaps the new SOV system)
- CCP is afraid to implement this because they are not sure how to deal with all the POS's that are out there allready
***************************************************
Here is how to resolve every one of those problems
- I really hope this isn't true because if it is, CCP doesn't give a crap about its players it just wants to do what it likes.
- Stop waiting for something else just implment the new grafics with the next update, people like me are getting very frustrated waiting 2 years for this to happen
- Easiest way in the world to do this - simply make the change and leave all POS's just the way they are. Just require any POS put up in the future to do it modular (basically require that when you anchor require the green box to be next to another) No one is forced to do it so no one will scream when it is done
I am starting to think that the problem is #1 and there is no solution to that. The reason - devs won't sticky this, they won't talk about it, they simply ignore it and pretend it isn't there. It is very frustrating.
Off with your head |

Esiel
Caldari
|
Posted - 2008.11.02 19:08:00 -
[8]
This is crap, if they want to hook POS's together there are many easy ways to do it. (I understand the modular would take time and they should do it because that is how it should have been done in the first place) Go do a mission or visit a complex they have control towers hooked up to all kinds of stuff. They need to have POS's connect one way or another.
I am really disapointed in CSM - first they call it "funky" POS - I assume that is refering to modularization. They could have at least been less vague in the name. Secondly Dead Horse is more than just modular design. It is also the fact that the current POS structure looks so bad with stuff floating around magically transporting stuff to and from each other. We want them connected they didn't even bother to talk about that seeing that is the main idea behind Dead Horse.
Off with your head |

Esiel
Caldari
|
Posted - 2008.11.05 21:38:00 -
[9]
Originally by: Esiel Posted - 07/10/2008 02:50:00 I haven't posted here in a long time and partly it is because I have almost given up on CCP ever doing anything about this. I work with POS's every day and this mess is so bad that there is no way that I believe that something like this could ever work. Suspension of belief, and for this game that is bad because the whole point is to make it feel like this could really happen.
I have come to the conclusion that there are only 3 reasons why this hasn't been done.
- CCP doesn't think it is important and have put it on the back shelf - permanantly
- CCP has decided to do this with another project that is constantly delayed and set back (perhaps the new SOV system)
- CCP is afraid to implement this because they are not sure how to deal with all the POS's that are out there allready
***************************************************
Here is how to resolve every one of those problems
- I really hope this isn't true because if it is, CCP doesn't give a crap about its players it just wants to do what it likes.
- Stop waiting for something else just implment the new grafics with the next update, people like me are getting very frustrated waiting 2 years for this to happen
- Easiest way in the world to do this - simply make the change and leave all POS's just the way they are. Just require any POS put up in the future to do it modular (basically require that when you anchor require the green box to be next to another) No one is forced to do it so no one will scream when it is done
I am starting to think that the problem is #1 and there is no solution to that. The reason - devs won't sticky this, they won't talk about it, they simply ignore it and pretend it isn't there. It is very frustrating.
Well its official the reason CCP hasn't done anything about POS's -- #1
I am greatfull that at least we have a tiny bit of clarification about what is going on about this.
CCP Zulupark stated in a Q & A in the General section
Originally by: CCP Zulupark POS module setup: We want to rework how POS modules work and look but it's not high on our priority list at this point.
(can be found here http://oldforums.eveonline.com/?a=topic&threadID=905941&page=1#7)
Originally by: CCP Atropos I respectfully disagree. It is indeed a good idea, but there are other problems that would need to be resolved first, for example, how would such a transition take place, from the old system to the new, how do we go about educating players on the new methods, etc. Now I don't know if these issues have been mentioned in this thread, since I only just swooped in, this far into the thread.
It would indeed be cool to integrate this into EVE, and I seem to recall that the CSM raised the issue in their first sit down with CCP, so it has been raised to the attention of the Dev team. The way I see it, sure it's cool, and it would be awesome, but as has already been stated, the development undertaking for this would be phenomenal.
As for your worries people have addressed many of these ideas in the tread. I know it would take a while to go through it all but I am sure there are several ways to deal with the issues that will keep it from becoming the monster you imagine it.
I suppose thou this is all we will hear about this for a year or 2 seeing as CCP doesn't want to work with it for now. (No I am not going to quit, but I am disapointed)
Off with your head |

Esiel
Caldari
|
Posted - 2008.11.23 00:36:00 -
[10]
Forget ambulation I just want this to look like it could exsist in outerspace and not a junkyard.
Off with your head |

Esiel
Caldari
|
Posted - 2008.12.03 22:38:00 -
[11]
This horse is the most amazing thing never done, that means that all the beating we give it the more it wants. This makes it more powerfull than you can imagine.
CCP tell us you will do it, make a modular POS system.... Or the horse will get you... .
|

Esiel
Caldari
|
Posted - 2008.12.15 18:59:00 -
[12]
Originally by: mythpilot I like "I" but can we seriosly have a Jumpclone vat bay at a POS
No we can't. That was just one of the many ideas the OP had to improve POS's
While the OP had many ideas, many of which are good. I think the idea we love the most about the dead horse is MODULATION. I would probably support some of the other ideas but untill we can at least have a real space station rather than bunch of floating pieces of a station the extras can wait imho.
(Dead horse love, get some now) .
|

Esiel
Caldari
|
Posted - 2009.01.05 14:32:00 -
[13]
Originally by: Dryson Bennington Although not a POS owner, I have seen many POS' and I can say they do look a bit bland and not very station like. I would suppose this would be a good idea for a single person game where station building had been into the game structure and the graphics. But for the purpose of lag I would have to say no. Lag is bad enough already. Until the problem of corps contacting CCP just to free up bandwidth for a 200 ship fleet battle it woulnd't be worth it.
What in heaven and hells name are you talking about. What does an upgrade in graphics and a repositioning of different parts have to do with lag. I want my station to be 1 piece that means moving the parts closer together I can't see how that would cause any lag whatsoever.
* * *
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Esiel
Caldari
|
Posted - 2009.01.07 23:12:00 -
[14]
This was brought up by CSM last time and the answer sucked so I am hoping to have it brought up again untill they agree or give us a good reason why they wont't do it.
Please go to this link and suport the Reexamining of the dead horse |

Esiel
Caldari
|
Posted - 2009.01.10 10:13:00 -
[15]
Edited by: Esiel on 10/01/2009 10:14:37 900+ lets make it millennium. . . . . . If you think CSM should bring this up again then please go to this link and suport the
* * *
|

Esiel
Caldari
|
Posted - 2009.01.14 20:20:00 -
[16]
I wonder how many people suport this idea but have given up hope of CCP doing anything about it. |

Esiel
Caldari
|
Posted - 2009.02.03 22:30:00 -
[17]
Edited by: Esiel on 03/02/2009 22:31:18 I encourage everyone to tell their CSM representatives to bring this up again and again till it is something that CCP understands we the players would like to have.
http://oldforums.eveonline.com/?a=topic&threadID=967107 |

Esiel
Caldari
|
Posted - 2009.02.08 02:51:00 -
[18]
Edited by: Esiel on 08/02/2009 02:53:30
Originally by: Red Flag There are lots of things wrong with Eve in my opinion.
The way POSes "Fit Together" isn't one of them.
The thing your picture looks like is an outpost, which players are already able to build. The fact that modules don't link together in POSes doesn't damage their functionality at all, and in fact helps with organization.
As it is right now, pilots organize POSes in ways that make sense to them. Putting corporate hanger arrays in one place and mining arrays in another. They already take forever to put up and take down, why would we want to play tinker toys or Tetris with them as well?
Wow, someone finally said something negative. (yes there is some at the start but for the last 2 years I haven't seen anyone post something negative about this)
Let me guess, you don't work with or have anything to do with POS's other than to use them as shields. I have yet to meet another Industrial POS owner that likes the way they have to set them up. 0.0 people are usually indifferent or don't like it as well.
Right now, the floating modules get in the way, organizing them is more a matter of trying to make sure you can get to what you want without getting bumped around by the other parts.
Also one would think it would be quicker to put up something next to another object rather than randomly somewhere that is nearby by not quite next to it.
Aside from all that, it looks awful and I work with my POS's every day and it never looks like a Player Owned Starbase (why it is called that is beyond me, first Players can't own them Corps do, and second they aren't Stations or Starbases the are control towers that have modules floating around should be Corp Owned Control-towers) We would like to see something like a space station not an after thought of something that should have been. |

Esiel
Caldari
|
Posted - 2009.02.17 08:23:00 -
[19]
What bolt said - basically just change all the moduals and towers but don't move them (or if you have to, just do one of those scripts that puts the stuff together in any random order)
Either way it is fairly simple but they say its hard so they don't have to do it. *
Beat the dead horse |

Esiel
Caldari
|
Posted - 2009.03.06 07:37:00 -
[20]
just a short jump away from 1000 in this treadnaught. Which unlike other threadnaughts just keeps growing and growing.
CCP you know you are going to upgrade the POS graphics at some point just make them modular at that point. Don't change any of the previous stations just make any new mods added be modular. (if you want to leave a few off like capital construction or moon mining arrays then fine but let most of them get together they way they really want to be) *
Beat the dead horse |

Esiel
Caldari
|
Posted - 2009.03.12 19:41:00 -
[21]
Originally by: GeneralKool
 This idea...It rocks! Although I disagree with the defenses being fixed to the base(attacking the POS still needs to be a possibility when a vast force with numbers beyond reckoning are unavailable) I think CCP needs to hanve a long hard look at this one. I'm Pretty sure if you can bring the sleeper race back this idea should be a walk in the park to implement  Death to the floating debris we call a POS!
Actually 3 years ago when this thread first came about guns were inside the bubble.
I think the biggest part of his idea is modulation. That is what makes the Dead horse gold and has allowed it to survive this long. I would guess that alot of people would be made happy if the only thing they did was modulate the POS.
PS 999 for me who gets magic post number 1000 *
Beat the dead horse |

Esiel
Caldari
|
Posted - 2009.03.17 22:03:00 -
[22]
not sure what that has to do with the price of tea in china, but...
Well I just can't let this fall to far away from the front page where it should be stickied. Modulation = win *
Beat the dead horse |

Esiel
Caldari
|
Posted - 2009.04.02 21:27:00 -
[23]
For people who want this to happen there are several campaigns going that you can support if you would like
First is the CSM, there are 2 threads asking for CSM to have this brought up the original thread asking for it in the first place, and a second thread that ask the CSM to re-visit the idea and get a better answer than was given the first time.
Secondly is the hope that people attending fanfest will bring this up and let CCP know how much we would like to see this.
Finally there is this thread itself, as long as people like the idea post and let others know. (Kick the dead horse one more time)
Feel free to do any or all of the above ideas if you like this and lets not let the dead horse die {English teachers hate me}
*
Beat the dead horse |

Esiel
Caldari
|
Posted - 2009.04.20 23:10:00 -
[24]
I would love to walk in my own personal station -- POS -- that is what they are suposed to be... CCP should make it a station, moduralize it and allow 1 ship to dock at the pos, let more be able to dock if you have the maintenace bay or maybe something else if ccp wants.
You can do it CCP, we know you can, you just have to believe in yourself and darn it people like you too. *
Beat the dead horse |

Esiel
Caldari
|
Posted - 2009.04.27 00:59:00 -
[25]
Originally by: Esiel For people who want this to happen there are several campaigns going that you can support if you would like
First is the CSM, there are 2 threads asking for CSM to have this brought up the original thread asking for it in the first place, and a second thread that ask the CSM to re-visit the idea and get a better answer than was given the first time.
Secondly is the hope that people attending fanfest will bring this up and let CCP know how much we would like to see this.
Finally there is this thread itself, as long as people like the idea post and let others know. (Kick the dead horse one more time)
Feel free to do any or all of the above ideas if you like this and lets not let the dead horse die {English teachers hate me}
I love quoting myself... Anyways it has been a while so I thought I would remind people there are ongoing campains to bring this up to CCP *
Beat the dead horse |

Esiel
Caldari
|
Posted - 2009.05.23 08:21:00 -
[26]
Actually this probably isn't the place for talk about the shield look, I don't care about the lines on the shield - its 100% better than that wiggly lighting stuff they had there before (though I don't know why they felt the need to change the shield in the first place the oldest way seemed just fine as it was.)
This is more about they way POS's are set up, handled and run. Most of us hate the floating pieces of debris that we have floating around the control tower. I would hazard a guess that most would prefer pos for sov and pos for industrial/research/mining/anything but sov ... be 2 different things rather than lumped together they way they are now. But hey thats just my 2 cents.
...
Beat the dead horse |

Esiel
Caldari
|
Posted - 2009.05.26 21:29:00 -
[27]
Edited by: Esiel on 26/05/2009 21:29:37 Well that certainly piques my intrest, but I am still very skeptical. Too often has CCP shown videos of fleet battles and pictures of ships flying in perfect formation. If it happens I will be overjoyed but until it is actually announced or implemented I will remain doubtful.
...
Beat the dead horse |

Esiel
Caldari
|
Posted - 2009.06.05 21:43:00 -
[28]
something was bothering me about this picture. I think it is a photoshop compilation, the arm that has the sunspot is at the wrong angle. So I don't think this is something they have coming. I know most of us would love to have our stations look more like stations but like allways it seems CCP has no love for us.
CSM will you please bring this up and let CCP know we really want this and get some real answers to why not!
...
Beat the dead horse |

Esiel
Caldari
|
Posted - 2009.06.14 22:45:00 -
[29]
Edited by: Esiel on 14/06/2009 22:45:38 I would rather CCP just change the look now rather than wait for the day they figure out how to fix sov. I am sure this is one of the reasons they never got around to it. Sad thing is, the devs have said in the past that one of the important aspects of eve is that it looks good (see the sections on why they upgraded all the ship graphics)
.
Read my eve fiction go to http://fiction.topcities.com/ |

Esiel
Caldari
|
Posted - 2009.06.24 23:54:00 -
[30]
There really is no need to make a t2 (unless ccp really wants to) replacement of the towers has been covered many times and ccp could easily just do it.
Just replace everything leave it unconnected, let POS's owners put them together whenever they want.
Use a script and randomly put everything together during downtime
... come up with your own idea
_
Eve Fiction and Ship Comparison guide.
...
Beat the dead horse |

Esiel
Caldari
|
Posted - 2009.06.29 01:56:00 -
[31]
Originally by: LordVodka This topic died in 2006!!!! why the hell is it at the top, stop talking! now!
Of course it has died, what do you think a dead horse is? Unfortunataly it came back to life as the undead and the beating it took killed it again. Then it's undead form came back to life - we think that meant it became living again in an undead sort of way, but we didn't care, we beat it. Why do we beat it - because this is something that should be done.
This topic will only Rest In Peace when it or something like it gets implemented. |

Esiel
Caldari
|
Posted - 2009.07.08 04:11:00 -
[32]
Don't over think it with grids and such. Either use the OP's idea where you can only anchor next to another mod or tower that has an open slot, (I prefer the OP but if CCP decided the only way to do it is with a predetermined layout then --) or use the fitting tool and let the POS automatically assign spots. Either way you have something that looks 100% better than what you have now.
_ Ship Comparisons and Eve Fiction
...
Beat the dead horse |

Esiel
Caldari
|
Posted - 2009.07.15 07:08:00 -
[33]
Edited by: Esiel on 15/07/2009 07:09:27
Originally by: Evelgrivion
In the face of the current sovereignty system, implementing modular starbases while everything else remains the same is equivalent to putting lipstick on a pig.
I'd love to see these structures become interconnected, but I'd rather see their purpose as the be-all end-all of system sovereignty removed first.
All this lobbying in the face of more serious problems in game design almost makes me feel bad for proposing the idea. CCP knows about it, and they know that we want it, and they're looking for ways to implement the concepts without inordinate effort for ultimately minimal returns... Isn't it enough that they're trying where they can afford to?
I'm glad everyone supports the idea, but it's just an idea in the grander scheme of gameplay. It would certainly make the game look better, but I have doubts it would make the game play better.
While I hate to disagree with the OP, I am afraid that CCP as well as the CSM haven't been candid with us on a lot of things dealing with the POS. We have no idea what the hell is going on with anything about this idea. I decided to press that CCP at least if nothing else updates the look of the POS. People like me who advocate the ôlookö more firmly than the sov aspect have a reason. First and foremost, its graphic design has nothing to do with the sov system. Lipstick on a pig is hardly what we are asking for we are asking for them to take our old rusty 67 mustang that has been sitting on blocks for 6 years and make it look like it should look, a sweet machine.
I do agree that the sov needs looking at, but as far as I can tell that still leaves us with crap for a POS weather it is or isnÆt connected to sov.
Above and beyond anything I mostly just want someone to talk to us, tell us what is going on with anything to do with POSÆs. Their lack of communication is what frustrates me.
_ Ship Comparisons, design and Eve Fiction
...
Beat the dead horse |

Esiel
Caldari
|
Posted - 2009.08.02 04:37:00 -
[34]
If someone knows someone in CCP please have them tell us why or why not they aren't doing this most briliant idea?
PS Its good to see Evelgrivion still working on his idea
Originally by: Evelgrivion Edited by: Evelgrivion on 15/06/2009 05:40:04 From Dead Horse POSs...
...
Beat the dead horse |

Esiel
Renegade Serenity
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Posted - 2009.10.12 23:45:00 -
[35]
So CCP is going to make stars and planets look pretty but still no love for the POS - We know you can do it, please change the look of the Blob stations.
...
Beat the dead horse |

Esiel
Renegade Serenity
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Posted - 2009.10.20 05:57:00 -
[36]
I am tired of the "its would take alot of effort" excuse. If CCP had wanted to it would have been able to do this 3 years ago, they have made changes to this game that makes this idea seem like childsplay compared to what they did. CCP just hasn't felt it was worth their time that is the only reason they haven't done it. When or if CCP ever decides to make the change it will happen and fairly quickly, it won't even have to be a major update to do it unless they want to make a big deal out of it.
I will wait and see but I am not getting my hopes up.
...
Beat the dead horse |

Esiel
Renegade Serenity
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Posted - 2009.10.30 02:46:00 -
[37]
Still dreaming of the modular POS even after all these years.
...
Beat the dead horse |

Esiel
Renegade Serenity
|
Posted - 2009.11.01 21:14:00 -
[38]
While the Infrastructure Hubs are a good start, there is a reason we still want to flog this horse. POS's are something that everyone can use and work with. Low sec, High sec, no sec it doesn't matter we can all use them and we want them to be more than a tower with things that float around it.
I am fairly certain that CCP doesn't really like it either otherwise they wouldn't connect them all in missions and exploration and other things making it look like a station. So while I am all for the Hubs being a stepping-stone I still want my Station to look and feel like a station. I want immersion
PS thank you for at least letting us know you are looking at it and what little you could tell. We really do appreciate the fact that we feel that you care enough to do that.
...
Beat the dead horse |

Esiel
Renegade Serenity
|
Posted - 2009.11.14 23:09:00 -
[39]
Don't be so pushy, I appricate the fact that Incognito decided to talk to us. Considering that I thought the Dev's were ignoring this thread on purpose it was nice to hear that someone has heard us.
Viva la deadhorse.
...
Beat the dead horse |

Esiel
Renegade Serenity
|
Posted - 2009.12.03 16:07:00 -
[40]
Originally by: ShadowandLight resigned, god CCP the POS mechanics FING SUCK
please fix the mechanics then fix the graphics
Two different teams - so it isn't one before the other.
Graphics department please make the graphics nice. Programing please fix the mechanics.
Make it a race, on your marks, get set, GO!
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Beat the dead horse |

Esiel
Renegade Serenity
|
Posted - 2009.12.14 19:58:00 -
[41]
It seems some people have given up on this (found on page 7), but I refuse to give up. I have a dream of one day actually having my POS look like a station and not a floating debris field.
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Beat the dead horse |

Esiel
Renegade Serenity
|
Posted - 2009.12.19 00:05:00 -
[42]
Originally by: CCP Incognito Edited by: CCP Incognito on 15/12/2009 15:00:12 There has been a few posts that say I am working on this. Just to be clear I am working to get time put on the schedule for this to be redone. The problem with that is that reworking something that is mostly working is harder than getting something new added to the schedule.
Things that are new are things that sell EvE and bring in new players, are also cool and shiny... Reworking old stuff only has a small impact, so is less cost effective...
Sad cold truth there....
But still fighting the good fight.
This should be sold as "new" and "shiny" I can see the eve promo with a POS in a factory set up then in a research setup, then as a moon mining setup. And then having a ship flying in to dock in your own personal station. This could have as much, if not more of an impact than any new ship could have.
PS thanks for keeping up the fight, we the players are behind you in your efforts
...
Beat the dead horse |

Esiel
Renegade Serenity
|
Posted - 2010.01.05 08:55:00 -
[43]
Never surrender never retreat, except for the holidays where my wife will kill me if I don't do family stuff.
(All that means is I still support the dead horse and wish to bump it back to the top)
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Beat the dead horse |

Esiel
Renegade Serenity
|
Posted - 2010.02.04 04:05:00 -
[44]
This is still the best idea ever produced on these forums. So I bump this back to the top with a resounding "Please do this soon"
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Beat the dead horse |

Esiel
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Posted - 2010.03.15 17:18:00 -
[45]
Edited by: Esiel on 15/03/2010 17:18:55 Syber I suggest you change the order our #1 request - modularization (is that a word?) I want a station not a stick with large parts floating nearby.
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Esiel
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Posted - 2010.05.08 22:29:00 -
[46]
Its a little to late to "stop" DUST and quite frankly Scarlet my dear I don't give a damn about dust. (I am guess a majority of the people that play eve are of the mindset from listening to what they say about it)
That being said CCP would make a majority of the POS's owners happy if they did do something to fix the look and feel of POS's. So its been a while but I'm back kicking the dead horse and hoping that this thread is getting to someone in CCP and someday they do something about it.
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Esiel
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Posted - 2010.05.21 22:48:00 -
[47]
Edited by: Esiel on 21/05/2010 22:50:09 CCP keeps saying "we are looking in to it" Come on allready stop looking and start doing. Something, anything.
I believe this is a poem that makes me think of CCP's feeling for this idea.
This is a little story about four people (at CCP) named Everybody, Somebody, Anybody, and Nobody. There was an important job to be done and Everybody was sure that Somebody would do it. Anybody could have done it, but Nobody did it. Somebody got angry about that because it was Everybody's job. Everybody thought that Anybody could do it, but Nobody realized that Everybody wouldn't do it. It ended up that Everybody blamed Somebody when Nobody did what Anybody could have done
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Esiel
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Posted - 2010.06.25 15:06:00 -
[48]
Originally by: Jehanne D'ark I've seen this system implemented in game with NPC deadspace complexes. It looks like a good idea on paper, but the capsuleer version is superior.
With the capsuleer version, you have the freedom to design any module layout you can dream of and still be able to navigate your ship through the area.
With the OP's proposed version, you cannot. You only have six-axis of freedom.
If this were to be implemented for capsuleers, it would be like 100 years backpedal in technology. It would be immersion breaking.
I take it you have never set up a moon mining POS. Those free floating siloÆs, hangers and factories are a pain in the but to navigate. CCP had to keep extending the transfer distance because it was such a pain to get to each part in order to service your station.
The OPÆs version you dock and do all your servicing inside the station, I am willing to bet 99% of moon goo harvesters would find that a much better system than the û fly to each silo, unload, transferà that we have to do ever couple of days. I would much prefer to just dock and do everything from a single interface than what I do now.
As for immersion breaking try having energy and cpu magically drift across space to each part but the parts canÆt transfer with other and require a spaceship to come periodically to set thing in order and transfer even though the station is 100 times more powerful than said ship. The POS as it stands now is immersion breaking for me and I am willing to bet it is for a lot of other people as well.
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Esiel
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Posted - 2010.07.12 09:31:00 -
[49]
It has been brought up to CCP and so far the only response we have ever gotten was "too hard" which leaves us wondering why is it too hard.
So far as I can tell CCP just doesn't care enough to either do the hard work, or care enough to explain why it is too hard. Till they decided to explain or do I don't think this dead horse is going anywhere, while it just rots a little more and stinking up the place the longer it sits around.
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Esiel
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Posted - 2010.07.24 22:24:00 -
[50]
There has been several discussions on ways to do this including t3. However what you seem to be talking about is something that almost mirrors sov in 0.0
I would prefer they just simply swap all towers with the new towers and simply require any new modules added be done with the modular setup and leave all the old modules just floating in space. Its simple and covers all bases and I doubt anyone would complain.
KISS [keeping it simple stupid]
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Esiel
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Posted - 2010.07.30 02:48:00 -
[51]
Originally by: Dristra
Why not simple auto-mount the components during the feature-addition. As long as pg\cpu needs are the same it should work out fine.
If the modular system prevents this, just have the ill-fitting components work but turn invisible, and with a certain time limit (minimum current active process) before they auto-dismount.
Then all stations are fully operational after the patch have been applied (to prevent anyone from abusing possible suddenly defenseless stations), and illegal configurations must be sorted out by the owner before the system auto-dismounts.
Because CCP said this is too hard to do, so I am trying to make it as easy as possible. No change means less coding. All they have to do is redo the graphics, so that they connect automatically when placed next to another module. Then add some simple code that forces people to place a module next to an existing module or control tower. This would create the modular layout.
As for the rest of the changes that are needed to make POS's work properly I am not sure there is an easy answer. I would hope that they might be able to solve that in a year or 6.
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Esiel
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Posted - 2010.08.14 03:51:00 -
[52]
Originally by: Mecha Polcha Whatever is done, if anything, a modular POS should be infinitely scalable... for bragging rights if nothing else  Each module should have its own force field that merges with that of any further structure(s) that are attached to create the shield. Thus each shield combines to create the overall force field that is boosted by the addition of modules and that can then be further boosted by adding dedicated structures or additional control towers to generate a stronger defensive barrier.
Each module must be targetable with the Control Tower(s) the toughest to bring down.
I'd suggest also that moon mining should not be done from a POS but from a dedicated mining platform. That way no POS could be used to hog moon resources.
Obviously a POS should still be primarily an operational and construction base, but should not take over the role of Outposts and Stations.
Well you are full of oxymoron's. First you want them infinitely scalable which would indeed take over the role of Outposts and then you state you don't want that. You want each module to add to the shield making it more powerful the more modules you have then you want each piece to be individual targeted.
-If you want an outpost build an outpost. They named Outposts poorly, they should be called "Frontier Stations" or something that indicates they are stations only smaller than those in Empire. As for making POS's infinitely scalable and then asking they don't take over the role of Outposts is ridicules. And I seriously doubt POS's will ever be infinitely scalable for many reasons including need for speed.
POS's serve a couple of specific roles. {They used to be about SOV thank heavens that is gone} What they are is an outpost in the classical sense. They are a defensible position for you to stage out of. (Think old west where deep in Indian territory they would build a fort to protect themselves and stage attacks from) The shield acts as the fort wall once breached the stuff inside is vulnerable, until then they are pretty safe. You can already add stuff to make your wall stronger so I see no need to change it.
Another purpose of POS's is industry, the manufacture of ships and items. POS's also provide a large amount of the research that is done especially in empire space. Final purpose is that of moon mining.
The idea of how to make high end moon goo more available has been the subject of many other posts. This post is not about that I suggest you find one of the many forum post on moon goo and post your idea's there. (I highly doubt your idea would stand ground seeing as it makes no difference if you make it from a mining platform. Alliances will still control the moons with the good stuff - in addition the only thing it is likely to do is start lowering the supply of the goo as it won't be mined 24/7 any more and less will be mined as a result)
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Esiel
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Posted - 2010.10.24 04:27:00 -
[53]
While my play time has greatly diminished, my desire for this to be implemented has not.
CCP just do it.
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Esiel
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Posted - 2010.12.18 10:02:00 -
[54]
CCP for some reason is afraid of the POS, it is their kryptonite and if they get to near it they all become weak and vulnrable. This is why DUST, incarta, and sansha attacks are so much more important, so they don't have to go near the horse. [/end sarcasm]
We still want it and ignoring doesn't make it go away.
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Esiel
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Posted - 2011.02.06 03:01:00 -
[55]
Do you really think it is because the modular system would be too hard to implement (All it requires is the modules to overlap and restrict where you can place a module.)
The problem is too much work to redo the code is what they have said. I highly doubt your suggestions would be easier to do than creating a simple modular system. It would also change the dynamics of POS's and outpost what you suggest which would create even more problems when it came to implementing it.
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Esiel
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Posted - 2011.02.20 04:16:00 -
[56]
Edited by: Esiel on 20/02/2011 04:16:56 There are tons of ways to make the changes, many have been suggested before.
- The simplest is leave the old ones the way they are. Require all new towers to be set up modularly.
- Just do what you did with guns, automatically move them. Some will change the layout others won't care.
- Have a grace period that will allow people time to make the change, any left over automatically do it. Lower or remove the delays of setup during the grace period
There are tons more. I prefer the last one with the lowered or removed delays.
If they are smart they would also do an interface change as well as a setup change
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Esiel
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Posted - 2011.02.26 21:34:00 -
[57]
We are nearing the end of this thread and it is kind of sad that it will have to be resurected on to the new forums. CCP this is a little ridiculus that this has been here so long. Make the game a little bit better for us all and redo the POS.
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Esiel
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Posted - 2011.03.11 17:39:00 -
[58]
There is a tiny hope that they are working on the POS at the same time as WIS. I mean we want to walk around our stations right. But that hope is teeny tiny and I'm not holding my breath.
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Esiel
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Posted - 2011.03.22 21:42:00 -
[59]
Edited by: Esiel on 22/03/2011 21:46:55
Originally by: Twilight Runner I Votead Team Roc,
as for the pos's, the code is pretty much untouchable cause the programmer left the company i heared
If that is true then GREAT start over, do it right.
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Esiel
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Posted - 2011.04.15 01:46:00 -
[60]
who knows if when or if the new forums will come back so for now we have this old dead horse to keep kicking around.
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Esiel
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Posted - 2011.04.30 21:37:00 -
[61]
There are 2 things that need to be done, I really wish they wouldn't wait to do them both together as that is just cruel.
The POS look needs to be updated (see modular)
The functionality of the POS needs to be updated. (UI and alot of other things)
These can be done separately but CCP just keeps putting it off saying they can't do it unless they do it all. (imho) Someone needs to just decided to do something as this is a joke on how long it has been for them to try anything.
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Esiel
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Posted - 2011.05.15 21:03:00 -
[62]
Dev's have this Q and A and still avoid this topic.
I suggest if others are intrested in CCP answering the question of why not modular for the POS they ask away in this thread
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Esiel
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Posted - 2011.06.24 18:26:00 -
[63]
Originally by: Natalia Kovac I'm pretty sure it's law to keep bumping this thread until we hit the 5 year mark, or CCP fix POSes (or hell freezes over)
Its like Star Trek (original) it might have a 5 year mission but it will live on forever in re-runs.
I do wonder if this thread will actually die when/if CCP implements this or something like it?
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Esiel
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Posted - 2011.08.15 04:59:00 -
[64]
They say it is on the list, if that is true please let us know where it is on your list of things you are doing.
- This is incredibly close to being done and we will put it in before the next major update.
- This is being worked on and will be in the next update or the one after.
- This is being worked on but is still a long way off.
- This is on our priority list and is one of the things we will work on the future.
- This is on our wall of crazy and we hope to get to it someday.
Please choose one and respond
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Esiel
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Posted - 2011.08.29 20:02:00 -
[65]
They are re-re-starting the forums, so Evelgrivion please feel free to restart this thread and perhaps they will create your vision (or some part of it) before it reaches 80 pages long and 5 years of age.
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Esiel
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Posted - 2011.09.01 23:04:00 -
[66]
Originally by: Gemberslaafje
Originally by: Nautsyn Thome
Originally by: Gemberslaafje They work OK-ish.
They work like a dead horse. It just doesnt make fun to use them, and if you live in wh's, you know what i mean. Also the rights-managment makes it impossible to recruit new members without sacrifying the security of your assets. Leaving you no choice but not to recruit who you dont know well enough, or making the live for you and the recruit ridicolous hard. Also bookmarks....the horror..
All these things are terrible obsolete.
Oh, I've decided long ago I never ever shoot or manage or fuel a POS ever again. And I do agree they need an overhaul. But if I need to choose between POSses from 2006 and Lag from 2006, well, I know which one I take.
You almost sound as if the only thing CCP managed to do sence 2006 was fight lag
- they introduced WH
- re-skined every ship and every POS structure
- re-did the client a couple of times
- made T3 ships
- Changed how SOV is handled
- made WIS
- Ect. ect. ect.
They have had ample opportunity to deal with the dead horse if they wanted to.
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