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| Author |
Thread Statistics | Show CCP posts - 15 post(s) |

Julien Marius
Amarr
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Posted - 2009.04.05 15:39:00 -
[1051]
I think that the problem of replacing the old POSs with the new ones is being made into too much of an issue, the old ones don't all need to disappear immediately. Allow these new components to be made and assembled in a modular fashion, stop selling the old components, and allow owners of the old POSs to exchange their old modules for the new ones at no cost, then after a month or so discontinue support for the old ones. This idea is far too good to be held up by a problem like that. -Julien
-- Support the Dead Horse POS! |

Kenpachi Viktor
Gradient Electus Matari
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Posted - 2009.04.06 01:59:00 -
[1052]
===============
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Jinx Barker
Caldari GFB Scientific
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Posted - 2009.04.06 21:33:00 -
[1053]
This is what CSM apparently called this idea....
Nice.....
::::Click The Signature For the Blog::::
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Alexander Vallen
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Posted - 2009.04.07 17:22:00 -
[1054]
Any additional exposure is better than none.
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Naran Darkmood
Gallente Firman AB 101010 Alliance
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Posted - 2009.04.07 21:06:00 -
[1055]
This should have happened immidiately some time after the first time I read this thread (which is mor than a year ago). I agree than the current POS are a mess and look like one as well.
For the transition, convert the modules to the new time the next time they are unanchored. About educating, write a dev blog which shows some nice pics and explains less than have the theory, and you are inline with most of your other redisigns...
Originally by: The Hitchhiker's Guide to the Galaxy [i]"Space," it says, "is big. Really big. You just won't believe how vastly hugely mindbogglingly big it is. I mean you may think it's a long way down th
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Chris Liath
Gallente Nex Exercitus Skunk-Works
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Posted - 2009.04.07 23:46:00 -
[1056]
Signed.
"Oh dear," says God, "I hadn't thought of that," and promptly vanishes in a puff of logic. |

Eve Spair
Caldari Ronin Interstellar Industries
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Posted - 2009.04.09 11:20:00 -
[1057]
putting the topic that for some reason still isnt a sticky on the first page.
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Syberbolt8
Gallente Gen Tec Arcos Alliance
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Posted - 2009.04.10 01:01:00 -
[1058]
Edited by: Syberbolt8 on 10/04/2009 01:01:22
Originally by: Eve Spair putting the topic that for some reason still isnt a sticky on the first page.
Its funny how this ends up on the wrong page all the time.
Support the DEAD HORSE POS's |

g0ggalor
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Posted - 2009.04.10 02:23:00 -
[1059]
This is actually how I first envisioned POSes when I first heard of them.
You can imagine my disappointment when I first saw how CCP actually implements them.
CCP. Please put this system into place.
Yes, every existing POS would have to be reconfigured, but it would be better in the long run.
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War Bear
Sharks With Frickin' Laser Beams
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Posted - 2009.04.11 03:05:00 -
[1060]
signed
c'mon guys, every geek loves to play with legos. not that i'm a geek ... seriously ... quit lookin' at me like that.
Everything is funny with the Benny Hill theme song |

Captain Zienna
Caldari TachyonTubbies Dark Taboo
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Posted - 2009.04.11 08:32:00 -
[1061]
/signed
POS mechanics could really do with an upgrade before even thinking to launch walking in stations.
Please CCP, correct the errors in game before launching new features.
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Kenpachi Viktor
Gradient Electus Matari
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Posted - 2009.04.13 07:00:00 -
[1062]
This needs more CCP Dev attention. 
===============
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Airborne Legoholic
Caldari Caldari Innovative Sciences and Engineering
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Posted - 2009.04.13 19:54:00 -
[1063]
I wish this topice wasn't really falling on deaf ears. :(
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ACE81
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Posted - 2009.04.13 20:08:00 -
[1064]
Awesome Idea altho you dont have to remove the old stations just make this idea tech 2 or 3 with some new skills to learn like tech 3 stratigic cruisers have.
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Iveran
Amarr Banteki The Council.
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Posted - 2009.04.14 05:52:00 -
[1065]
I've been playing the game a long time... And all the new members that join my corporation, are like "Can we dock at the POS?"... And this is the SAME question from EVERY new member...
I believe CCP should realize that when people believe something should be a certain way, they should make an effort to put things that way.
/SUPER SIGNED _______
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Syberbolt8
Gallente Gen Tec Arcos Alliance
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Posted - 2009.04.14 15:28:00 -
[1066]
Edited by: Syberbolt8 on 14/04/2009 15:28:24
Originally by: ACE81 Awesome Idea altho you dont have to remove the old stations just make this idea tech 2 or 3 with some new skills to learn like tech 3 stratigic cruisers have.
No to Tech 2 or Tech 3 pos's
Yes to Tier 2 pos's, makes it much easier to add to the game, none of the current pos's would have to be removed.
Bumping the best thread in F&I. Support the DEAD HORSE POS's |

Odhinn Vinlandii
The Colour Out of Space Un-Natural Selection
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Posted - 2009.04.15 09:57:00 -
[1067]
Edited by: Odhinn Vinlandii on 15/04/2009 10:02:40
I envision a ship fitting interface for towers, with scripts and rigs.
Each race's tower has certain hardpoint ratios for each POS module type.
Rigs could be used to change those hardpoints.
Scripts could be used to change the ratio of bonuses to modules or the tower.
Thus you could just drop all modules into the POS fitting window at once and hit online.
The anchoring and onlining timers could still be in effect, but the user could walk away and not waste 12hrs of his life suffering an absurd and archaic UI.
Additionaly, each POS module could have slots for rigs, scripts and modules.
Why not add a sensor booster to a tower? Why not add a cargo expander to a corp array?
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Jinx Barker
Caldari GFB Scientific
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Posted - 2009.04.16 02:40:00 -
[1068]
kicking the carcass up.
CCP, how about a good dev blog on this?
::::Click The Signature For the Blog::::
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ACE81
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Posted - 2009.04.16 14:03:00 -
[1069]
Edited by: ACE81 on 16/04/2009 14:04:23
Originally by: Syberbolt8 Edited by: Syberbolt8 on 14/04/2009 15:28:24
Originally by: ACE81 Awesome Idea altho you dont have to remove the old stations just make this idea tech 2 or 3 with some new skills to learn like tech 3 stratigic cruisers have.
No to Tech 2 or Tech 3 pos's
Yes to Tier 2 pos's, makes it much easier to add to the game, none of the current pos's would have to be removed.
Bumping the best thread in F&I.
Yes tier 2 thats what I meant 
So it should say this:
Awesome Idea altho you dont have to remove the old stations just make this idea tier 2 with some new skills to learn like tech 3 stratigic cruisers have.
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Eve Spair
Caldari Ronin Interstellar Industries
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Posted - 2009.04.16 15:51:00 -
[1070]
Originally by: Iveran I've been playing the game a long time... And all the new members that join my corporation, are like "Can we dock at the POS?"... And this is the SAME question from EVERY new member...
I believe CCP should realize that when people believe something should be a certain way, they should make an effort to put things that way.
/SUPER SIGNED
totally agree, to be able to actually dock at your POS would be win beyond compare. Instead of just storing your ship at the ship maintenance bay you'd actually dock and get a station view. Then of course there should be a certain limit to to size of all ships docked just like the current ship bay. Various options in your POS station view should depend on what other structures are connected to the POS.
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Drakoulia
Caldari The Night Corporation
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Posted - 2009.04.16 22:28:00 -
[1071]
/signed.
And:
Originally by: Odhinn Vinlandii Edited by: Odhinn Vinlandii on 15/04/2009 10:02:40
I envision a ship fitting interface for towers, with scripts and rigs.
Each race's tower has certain hardpoint ratios for each POS module type.
Rigs could be used to change those hardpoints.
Scripts could be used to change the ratio of bonuses to modules or the tower.
Thus you could just drop all modules into the POS fitting window at once and hit online.
The anchoring and onlining timers could still be in effect, but the user could walk away and not waste 12hrs of his life suffering an absurd and archaic UI.
Additionaly, each POS module could have slots for rigs, scripts and modules.
Why not add a sensor booster to a tower? Why not add a cargo expander to a corp array?
---
Originally by: The Mittani Don't touch that! Don't open the refrigerator! The spy is in the refrigerator!
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Kenpachi Viktor
Gradient Electus Matari
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Posted - 2009.04.17 09:37:00 -
[1072]
Originally by: Jinx Barker kicking the carcass up.
CCP, how about a good dev blog on this?
===============
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Esiel
Caldari
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Posted - 2009.04.20 23:10:00 -
[1073]
I would love to walk in my own personal station -- POS -- that is what they are suposed to be... CCP should make it a station, moduralize it and allow 1 ship to dock at the pos, let more be able to dock if you have the maintenace bay or maybe something else if ccp wants.
You can do it CCP, we know you can, you just have to believe in yourself and darn it people like you too. *
Beat the dead horse |

Nergui
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Posted - 2009.04.20 23:32:00 -
[1074]
Bump.
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Elite Qin
Caldari Wormhole-space Surveying and Exploitation
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Posted - 2009.04.21 03:22:00 -
[1075]
Quote:
So, please, please, please, please, please, take some time, sit down with your design teams, throw this idea out to them via e-mail, and start collecting suggestions and thoughts. I am sure you can make this happen. No one says it has to happen tomorrow, but you guys should start the "ball rolling" on this.
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Drakoulia
Caldari The Night Corporation
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Posted - 2009.04.21 18:36:00 -
[1076]
Edited by: Drakoulia on 21/04/2009 18:37:34
Originally by: Alexander Vallen Edited by: Alexander Vallen on 22/02/2009 20:29:20 While I dont mean to detrack from the rather good CG talents of those earlier in the thread, I have come up with another idea. Similar in concept to those earlier in the thread, what I'm calling for is a mere option to reduce the number of modules that need to be deployed with a POS.
The first of these new modules would be a Station Core. This would anchor directly to the control tower, or atleast look like it. This rather large disc shaped module would form the central building block of the new station types.
(Please keep in kind that these diagrams were done up to be as simple as possible. Not trying to win an art contest here.) /I hyperlinked his images/ http://i67.photobucket.com/albums/h293/Defender_16/EvEPOSstationCore.gif
The Core module would come pre-built with Corp hanger space large enough for an average Industrial to dock. Once the Core is deployed the station manager can simply dock and add some of the smaller station modules currently available. The Core would be restricted in the types of modules it can equip, mainly being used for additional hanger space.
Once a Core Module is set up propery larger Hemisphere Blocks can be added. The current plan is to be able to anchor both a North and South hemisphere. These would have options to equip a full range of the current modules. The equipped modules can not be seperately targeted but perhaps they could appear to be equipped to the Outer hull? Similar to Turret modules on ships.
/I hyperlinked his images/ http://i67.photobucket.com/albums/h293/Defender_16/EvEPOSstationHemispheres.gif
The last of these ideas are the proposed Capital Ship Docking Ring. The discussion of which seemed to make some good progress.
/I hyperlinked his images/ http://i67.photobucket.com/albums/h293/Defender_16/EvEPOSstationDockingRing.gif
With this station type there would no longer be a POS bubble shield, just those the station has. Weapons and support arrays could still be anchored in space around the station as before.
THIS.
If this could be implemented so the result looks somewhat like this everyone would be happy.
The basis is already in place with the intro of T3, can't be that much of a step forward.
Originally by: Jinx Barker
So, please, please, please, please, please, take some time, sit down with your design teams, throw this idea out to them via e-mail, and start collecting suggestions and thoughts. I am sure you can make this happen. No one says it has to happen tomorrow, but you guys should start the "ball rolling" on this.
---
Originally by: The Mittani Don't touch that! Don't open the refrigerator! The spy is in the refrigerator!
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Zaiyo Modi
Minmatar Republic University
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Posted - 2009.04.21 22:10:00 -
[1077]
Edited by: Zaiyo Modi on 21/04/2009 22:10:42
Aestheticly, if ccp decide to keep a shield-like field for a new POS design, I suggest modeling something on the POS that relates to the shield projection, maybe a dish of sorts with a gfx effect. Also some startup animation would look cool perhaps, where you see the shield power up majestically. |

ACE81
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Posted - 2009.04.22 18:53:00 -
[1078]
Originally by: Elite Qin
Quote:
So, please, please, please, please, please, take some time, sit down with your design teams, throw this idea out to them via e-mail, and start collecting suggestions and thoughts. I am sure you can make this happen. No one says it has to happen tomorrow, but you guys should start the "ball rolling" on this.
Please visit your user settings to re-enable images.
:)  |

vsilverleaf1
Caldari Meat Locker
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Posted - 2009.04.22 19:49:00 -
[1079]
Sure would like something to clean up permissioning of POSs at the very least.
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Jinx Barker
Caldari GFB Scientific
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Posted - 2009.04.23 03:14:00 -
[1080]
POS: POS Mechanics, POS Functionality, POS Appearance, POS as a whole needs attention CCP. This thread is alive for almost 3 years because it is an issue that needs addressing.
::::Click The Signature For the Blog::::
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