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Thread Statistics | Show CCP posts - 1 post(s) |

CraftyCroc
Gunpoint Diplomacy
6
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Posted - 2012.01.12 00:29:00 -
[1] - Quote
Signed
CCP Soundwave wrote:May look into this in the future. Killmails you should certainly get.
I was of the view loot should drop but reading on the matter and further thought has lead me to believe self destruct should destroy loot - but also insurance should be voided. If i called my insurance company and said I'd blown up my car they would tell me too **** off.
As for killmails. These should defiantly be generated.... SD is used to prevent loss mails and this is flawed.
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CraftyCroc
Gunpoint Diplomacy
6
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Posted - 2012.01.13 18:01:00 -
[2] - Quote
i'm sorry but holding someone in place would amount to harassment. This is against the EULA and therefore although irritating whilst occurring, would result in a possible ban.
This should be enough to stop people from holding people for ever.
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CraftyCroc
Gunpoint Diplomacy
6
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Posted - 2012.01.21 00:50:00 -
[3] - Quote
bump |

CraftyCroc
Gunpoint Diplomacy
6
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Posted - 2012.01.23 00:14:00 -
[4] - Quote
Tidurious wrote:The self destruct timer is long for a reason. If you cannot kill a target within 2 minutes, then you lose your chance at a KM. Additionally, KMs are not an important part of EVE, they are important for sites like BC who help people with nothing better to do feel good about destroying internet spaceship pixels.
KMs are working as intended - if you can't get them in 2 minutes, then you don't deserve that kill.
A small concession that might be reasonable, however - if you choose to activate the self destruct timer, then all your modules finish their cycle and power down, with the exception of guns. You can die guns blazing, having no boosters should help you die faster which will appease some of the butt-hurt from 12 year olds that don't have their KM that's been posted in this thread, and we don't need to **** with the timer.
tldr
A carrier should be able to tank a ship thats inappropriate. I.e. a rifter ? ... however if a ship can break another ships tank then the conclusion should be inevitable. i believe a killmail would be just even after a self destruct. The mechanic is mis-used and you are clearly not a pvp'er hence it doesn't bother you. Either that or your main is a pilot who flies in large gangs and likes to orbit an 'anchor' whilst finding primaries to activate modules on.
Please consider the other end of the scale, us who wish to take on larger fleets with smaller gangs. PVP is what this game is about and although you might not like it, PVP involves shooting and destroying space ships. Its dis-heartening after spending say 10minutes taking a cap into low armour only for it to then disappear.
I agree that loot should be destroyed upon self destruct. I don't think insurance should pay out upon self destruct. I do think if aggressed by something and self destructing a loss mail should be created.
RubyPorto wrote:+1 On Kms
+1 On Not dropping loots
Neutral on Insurance payouts (I lean towards no payout, but I can see good arguments on each side, and pressing the issue would raise more hell than it's worth)
+1 on looking at the timer. The downside of lengthening it is that people get stuck somewhere they don't want to be for longer. Upside is that small gangs can viably kill big targets, given time.
Upside of shortening it (for small stuff) is the possibility of isk intensive, but character unintensive cyno chains. Light cyno > Jump > SD cyno & pod > light cyno. Costs you a cyno ship+cyno at each stop and a good bunch of offices, but hey.
+1
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CraftyCroc
Gunpoint Diplomacy
6
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Posted - 2012.02.01 00:15:00 -
[5] - Quote
Kessiaan wrote:+1
Killing a cap with a smallish gang (especially a sub-BS gang) before the SD goes off is practically impossible, even if their tank is clearly broken. I know it's always been like this but if CCP is looking into it I'll add my input. Losing literally half my capital mails because I don't like to fly in giant superblobs is really irritating.
+1
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