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RubyPorto
Profoundly Disturbed RED.Legion
1240
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Posted - 2012.01.21 23:05:00 -
[1] - Quote
+1 On Kms
+1 On Not dropping loots
Neutral on Insurance payouts (I lean towards no payout, but I can see good arguments on each side, and pressing the issue would raise more hell than it's worth)
+1 on looking at the timer. The downside of lengthening it is that people get stuck somewhere they don't want to be for longer. Upside is that small gangs can viably kill big targets, given time.
Upside of shortening it (for small stuff) is the possibility of isk intensive, but character unintensive cyno chains. Light cyno > Jump > SD cyno & pod > light cyno. Costs you a cyno ship+cyno at each stop and a good bunch of offices, but hey. dAWwww, here he goes. -áPoastin' Drunk agin. |

RubyPorto
Profoundly Disturbed RED.Legion
1346
|
Posted - 2012.02.02 00:54:00 -
[2] - Quote
Tiger's Spirit wrote:-1 Not Supported.
If someone killing himself thats why generating to killmail for anyone else ?
I understand PL want more E-peen and officers loot when they using supcap blob. Maybe the supcaps after SD, could throw a couple of Scrap Metal to them.
The idea isn't to change it to drop loot, just to generate a record indicating who damaged the ship before it self destructed. A subcap gang can certainly catch and kill a super (thanks to the new logoff mechanics), but at this time, the intelligent Super pilot will simply initiate self destruct when it becomes clear help is not coming, and a Super's EHP is such that it essentially requires another Supercap fleet to kill it in that 2min window. Single-Shard, Player Driven Sandbox.
5 words. That's what makes it special in my eyes. |

RubyPorto
Profoundly Disturbed RED.Legion
1348
|
Posted - 2012.02.02 03:35:00 -
[3] - Quote
Corina Jarr wrote:I would support this only if a part of the killmail recorded it as a self destruct.
The other parts I'm in full support of.
Pods IMO should take just a few seconds.
I'd say that's fair. Single-Shard, Player Driven Sandbox.
5 words. That's what makes it special in my eyes. |
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