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baltec1
Bat Country Goonswarm Federation
14319
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Posted - 2014.12.22 05:50:18 -
[31] - Quote
Jenshae Chiroptera wrote:Although I disagree with you, I shall quote you to the OP. I do agree that it needs an increase, especially if this thread's change were to be implemented.
Edit: It seems to be a running concern, shared by quite a few. So if the average need it improved quite drastically then there we have it.
Occupational sov is happening anyway, the last hurdle is to get CCP to change the primary way of earning isk in null so that we can deal with the need for empire sprawl.
Join Bat Country today and defend the Glorious Socialist Dictatorship
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Nariya Kentaya
Ministry of War Amarr Empire
1654
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Posted - 2014.12.22 15:58:14 -
[32] - Quote
Jenshae Chiroptera wrote:I can agree on destruction but not easy destruction. This is EVE, with groups like Pandem Legion in them. If there is something to fight for to regain there will be more good fights otherwise the next big thing from Titan ganks is Station ganks. noe EASY destruction, just easier to destroy than capture, because these are afterall assets better kept alive for reuse, so that should be the difficult thing to do |
Jenshae Chiroptera
The Volition Cult
631
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Posted - 2014.12.22 16:09:35 -
[33] - Quote
Nariya Kentaya wrote:noe EASY destruction, just easier to destroy than capture, because these are afterall assets better kept alive for reuse, so that should be the difficult thing to do
Makes sense in real world logic. EVE players, however ... they won't try to keep the station, just blow it up to spite the last owners. It assumes that most of the players would want to keep SOV. Consider how Pandemic grabbed a station and then put it into a four man corp to only the spite the previous owners.
Huge alliances that do not want any more SOV will just go along to smaller ones, destroy their station, enjoy the tears and leave again.
CSM Ten movement for change.
EVE - the only MMO that not so subtly serves up victims.
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Captain StringfellowHawk
Forsaken Reavers Rim Worlds Protectorate
180
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Posted - 2014.12.22 16:27:42 -
[34] - Quote
Destructible stations I am all so against.. Now don't get me wrong.. I live in null.. this has nothing to do with losing a station.. Or losing what I have inside of it... I am all for losing my station to an enemy.. ( I will fight to keep that bastard tho) But I do believe the current station META is broke and game breaking in my eyes.
If Pl/goons/provi/solar/MOA/RIM whoever suddenly Take a system over.. then Capture the station.. it should be like taking over someones Storage Facility.. They lost it.. the Contents get shifted over to the new owner... Not have this super secret Tight Locker combination that no one can break and they can diplo all their assets back.
If I blow up a POS... I get its contents on a random Scale.. I'm not blowing up a POS.. I am seizing control of a outpost from its owners. It's contents in my eyes should immediately become a new form of loot to the new Corp/alliance that took over it. It's prize for winning that fight. In my eyes... that will bring your Hell fights to SOV real quick especially over station systems. Instead of going.. we will just wait for the right time.. take it back and you will have your stuff back. If I kidnap a ship from someone because they ejected and ran away.. I get the contents.. if a alliance abandons its station because the forces it faced is to strong.. well then those contents should be the victors.. nevermind watching a new explosion scene added to the game. Give the loot to the victor.
As for anoming etc, it needs a major rework if VOLT wants its plan to go into place. I live in provi with you dudes. I rip through sites how Baltec1 mentions, often times I am waiting on sites because the other sites are either taken up or are in respawn timers. This can also happen in the surrounded areas where I live usually sending me to go do indy things or tool around in a hangar ship spinning and BSing on coms. That's not even with a Pimp fit ship.. thats just a t2 fit BS and good skills and knowing how to work rats.
If you are going to have more pilots come into the systems the spawn rates of anoms has to be at least tripled or more. We are not even capital ratting like the big boys do in deeper null due to "politics". Adding more anoms isn't the best of things either. That is just adding more of the same systems that exist today and adding more of the click repeat action we all suffer from now. The system in its whole needs a rework. Either tougher sites with Fatter rewards but push corporations to work together as groups in sites, similiar to wormholes, or more dynamic action hitting Nullsec areas. The cure isn't more of the same.. Its more of the NEW. Get more play out for the soloist, Get more dynamic sites out for the group building mechanics, Get the null AI into a tougher AI that us nullbears are going to be challenged with. Take that Burner AI or Incursion AI and drop it into a new form of sites and dump them all over Null, make the loot worth it, and put a decent randomizer on them so they are not just wiki'd overnight.
But these are changes that will take time.. and we have to wait to see if CCP goes Occupancy based SOV which in the minutes they seems against, or SOVless, which they seemed for.. I also am for. Ditch SOV all together and if you feel like moving.. just effing move. If you want a station Brawl for it and take that area over by force. But eff all those timers and mechanics.. get the corp/alliances/coalitions actually needing to work correctly to fill in all the time zone gaps and become more efficient at what they do. This is EVE.. were not supposed to be easy mode. You want to keep it.. hold it.. work for it.. and defend it. If you stagnate..because you got comfortable.. then you deserve to lose it. |
Jenn aSide
Smokin Aces.
9201
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Posted - 2014.12.22 16:36:26 -
[35] - Quote
Jenshae Chiroptera wrote:baltec1 wrote:No, Im talking about people using the best ratting ships in the game. 10 people is the max you can host in the very best truesec system. It is impossible to support 80 people let alone the thirty thousand in our empire on a single system. I repeat. I know it can support 80 I do not expect thousands confined to one system.
This is simply a lie. Nothing else to really say about it. It's demonstrably mathematically impossible even if yuo include mining upgrades. |
Captain StringfellowHawk
Forsaken Reavers Rim Worlds Protectorate
180
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Posted - 2014.12.22 16:41:52 -
[36] - Quote
Jenn aSide wrote:Jenshae Chiroptera wrote:baltec1 wrote:No, Im talking about people using the best ratting ships in the game. 10 people is the max you can host in the very best truesec system. It is impossible to support 80 people let alone the thirty thousand in our empire on a single system. I repeat. I know it can support 80 I do not expect thousands confined to one system. This is simply a lie. Nothing else to really say about it. It's demonstrably mathematically impossible even if yuo include mining upgrades.
how does Mining updates come into play with ratting.. He is talking about what the bulk of must nullseccers do.. which is rat.. me being and Industrialist even knows this. You will not find many at all PVPers willing to hop into a mining ship. Provi where we live is an entirely different mentality. Where he lives.. not gonna happen.. toss the mining upgrades out of the window. What he is speaking is true. |
Jenshae Chiroptera
The Volition Cult
632
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Posted - 2014.12.22 18:35:38 -
[37] - Quote
Added a provision about the enemy loot thing. A month should be enough time to try save your stuff. Multiple stations being held and fought for in a system means your wealth would be more distributed and less vulnerable.
CSM Ten movement for change.
EVE - the only MMO that not so subtly serves up victims.
Status: Rabid carebear
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Jenshae Chiroptera
The Volition Cult
856
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Posted - 2015.02.04 03:03:32 -
[38] - Quote
Getting the impression that Null Sec is too safe in some places and maybe shrinking means more alliances can fit out in Null. Meaning more friction and more conflict.
CSM Ten movement for change.
CCP - Building ant hills and magnifying glasses for fat kids.
Status: Rabid carebear
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elitatwo
Eve Minions Poopstain Removal Team
556
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Posted - 2015.02.04 03:32:03 -
[39] - Quote
baltec1 wrote:We finish them so fast we have to wait for them to respawn. We have been over this time after time for years now with bears such as yourself who have no idea what they are talking about.
Translation: Mah fleat of 23.000.000 titan makk site tuh fast, isboxer stoobittttthhhh.
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Anthar Thebess
850
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Posted - 2015.02.04 12:51:04 -
[40] - Quote
Big blocks will be as long as timers and wining them requires it. |
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Alvatore DiMarco
Capricious Endeavours Ltd
3416
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Posted - 2015.02.04 13:09:31 -
[41] - Quote
Coalitions must never be recognized. They nothing but a symptom of an insidious disease that Phoebe has hopefully helped to purge. Time will tell, of course.
Pilot -> Corporation -> Alliance. Nothing larger. Ever. |
Jenshae Chiroptera
The Volition Cult
857
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Posted - 2015.02.04 13:22:54 -
[42] - Quote
Alvatore DiMarco wrote:Coalitions must never be recognized. They nothing but a symptom of an insidious disease that Phoebe has hopefully helped to purge. Time will tell, of course.
Pilot -> Corporation -> Alliance. Nothing larger. Ever. ... or because there is no easy solution to enforce that, make it possible for them to shrink into smaller areas of space?
CSM Ten movement for change.
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Xavier Thorm
Dreddit Test Alliance Please Ignore
148
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Posted - 2015.02.04 14:43:31 -
[43] - Quote
Alvatore DiMarco wrote:Coalitions must never be recognized. They nothing but a symptom of an insidious disease that Phoebe has hopefully helped to purge. Time will tell, of course.
What disease?
Alvatore DiMarco wrote:Pilot -> Corporation -> Alliance. Nothing larger. Ever.
Why? No seriously, why? Alliances didn't always exist mechanically, so how did you come to the conclusion that they are the correct place for mechanically supported power structures to end?
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Elenahina
Agony Unleashed Agony Empire
56
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Posted - 2015.02.04 15:58:13 -
[44] - Quote
Xavier Thorm wrote:Alvatore DiMarco wrote:Coalitions must never be recognized. They nothing but a symptom of an insidious disease that Phoebe has hopefully helped to purge. Time will tell, of course. What disease?
The disease of human nature. Unfortunately, there's no cure.
Alliances and coalitions exist for the simple reason that it makes sense for them exist. Alliances because you need one to hold space and coalitions because it's the only reliable way to protect & keep vast swaths of space once you have it.
The problem, as baltec right points out, is that we should never have needed to hold vast swaths of space to keep alliance members interested in the first place. Having to hold these large areas of space means people have to fly farther for fights, and having to blue up large numbers of people to protect your holdings only compounds the problem.
There are two ways to fix this issue: 1) Ask people to play in a suboptimal manner. (LOL, cause that will happen). 2) Fix the mechanics so that large alliances can hold vastly smaller amounts of space and still have enough income opportunities for their members.
I'll give you a for instance.
If you packed all of Goonswarm (not the CFC, just the Goons ~12k pilots) into Deklein, they wouldn't need a coalition to hold the space. They'd have enough pilots to defend it without help, especially with the reduced jump ranges limiting your capital entry points. But their members would starve for content and money making opportunities. If you collapsed the member count to the point where they could all reasonably live in Deklein, the couldn't hold the space. This is the catch 22 that the large blocs have found themselves in for years.
Occupancy sov is the right answer - as long as CCP gets the details right.
Agony Unleashed is Recruiting - Small Gang PvP in Null Sec
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Xavier Thorm
Dreddit Test Alliance Please Ignore
148
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Posted - 2015.02.04 16:14:18 -
[45] - Quote
Elenahina wrote:Xavier Thorm wrote:Alvatore DiMarco wrote:Coalitions must never be recognized. They nothing but a symptom of an insidious disease that Phoebe has hopefully helped to purge. Time will tell, of course. What disease? The disease of human nature. Unfortunately, there's no cure.
I think you missed the part where my post was comprised entirely of rhetorical questions in an attempt to encourage Alvatore to defend his dramatic assertions, but I appreciate your insightful comments anyway.
I hope CCP can find some way to make individual systems support more players which is more elegant than simply adding more PVE content of the same kind we have now. I don't really want to see the value of ISK, minerals, and meta modules all be decreased simultaneously. |
Jenshae Chiroptera
The Volition Cult
858
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Posted - 2015.02.04 16:53:20 -
[46] - Quote
Elenahina wrote:2) Fix the mechanics so that large alliances can hold vastly smaller amounts of space and still have enough income opportunities for their members. . Jump bridges and station controls. Not all alliances trust each other completely and not being able to build strategic stations in the same system as each other ...
Some systems are held only for strategic jump bridges ... so one per alliance on those also per system?
CSM Ten movement for change.
CCP - Building ant hills and magnifying glasses for fat kids.
Status: Rabid carebear
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Anhenka
The Cult of Personality DARKNESS.
976
|
Posted - 2015.02.04 17:23:48 -
[47] - Quote
Jenshae Chiroptera wrote:Elenahina wrote:2) Fix the mechanics so that large alliances can hold vastly smaller amounts of space and still have enough income opportunities for their members. . Jump bridges and station controls. Not all alliances trust each other completely and not being able to build strategic stations in the same system as each other ... Some systems are held only for strategic jump bridges ... so one per alliance on those also per system? If you don't trust someone to dock in your station or use your JB, you are sure as hell not living in the same system in the same coalition.
You have this idea which was overly complex and didn't honestly solve much to start, and then each time someone points out a flaw, you add more restrictions or layers of complexity to the idea in an effort to patch it up.
The result is a horrific Frankenstein's monster of a system that can easily be manipulated by shell alliances, but still doesn't address many of the fundamental issues with extremely compact sov. |
Frostys Virpio
The Mjolnir Bloc The Bloc
1545
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Posted - 2015.02.04 19:23:46 -
[48] - Quote
baltec1 wrote:Jenshae Chiroptera wrote:baltec1 wrote:Repeat it all you want, you are still wrong. Anyone who has done any kind of research into this subject can see that you cannot support 80 people in one system. The number is 10 per system 10 guys running solo and taking their sweet time. Wrong again. We finish them so fast we have to wait for them to respawn. We have been over this time after time for years now with bears such as yourself who have no idea what they are talking about.
It's probably a bad idea but just for the sake of your opinion, what if there were some anomaly with no "end"? Just trigger after trigger after trigger. I know it would print too much ISK but could a system similar to that prevent people from feeling they are stepping on each other's feets or do they really need to each have their own pocket in space while "workign"? |
Zimmer Jones
Aliastra Gallente Federation
110
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Posted - 2015.02.04 19:42:20 -
[49] - Quote
Anhenka wrote: You have this idea which was overly complex and didn't honestly solve much to start, and then each time someone points out a flaw, you add more restrictions or layers of complexity to the idea in an effort to patch it up.
The result is a horrific Frankenstein's monster of a system that can easily be manipulated by shell alliances, but still doesn't address many of the fundamental issues with extremely compact sov.
What for example prevents me from making a dozen shell alliances and then placing JB's in all directions from a singel system. It could be one alliance living there, plus 12 shell alliances with one corp and one person in that corp, and they could still have all those JB's in one system.
What will prevent you is another edit to the OP, coming up soon, to save the phenomena. I post a lot of bad ideas, and if I have to amend the original idea more than 3 times, or go back on the original intent, the idea has not been thoroughly thought through and deserves to sink into obscurity. A system works best if there are few and very simple rules governing behaviors.
For example the complex movement of a group, "flocking" can be simply modeled using 3 rules:
avoid crowding neighbors steer towards average heading of neighbors steer towards average position of neighbors
Very simple rules that result in what appears to be complex movement. Saving the phenomenon(greater complexity) in eve is unwise. There are enough space lawyers as it is, and the more complex a system is, the more likely it is to be gamed.
Also, I can just imagine the bad old days of pos-sov- grind come again, but less fun. Outposts take ages to drop, and they don't provide KB padding for the whores, making the grind even tougher to scrape up a fleet for.
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Jenshae Chiroptera
The Volition Cult
859
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Posted - 2015.02.04 20:01:52 -
[50] - Quote
Anhenka wrote:Jenshae Chiroptera wrote:Elenahina wrote:2) Fix the mechanics so that large alliances can hold vastly smaller amounts of space and still have enough income opportunities for their members. . Jump bridges and station controls. Not all alliances trust each other completely and not being able to build strategic stations in the same system as each other ... Some systems are held only for strategic jump bridges ... so one per alliance on those also per system? If you don't trust someone to dock in your station or use your JB, you are sure as hell not living in the same system in the same coalition. You have this idea which was overly complex and didn't honestly solve much to start, and then each time someone points out a flaw, you add more restrictions or layers of complexity to the idea in an effort to patch it up. The result is a horrific Frankenstein's monster of a system that can easily be manipulated by shell alliances, but still doesn't address many of the fundamental issues with extremely compact sov. What for example prevents me from making a dozen shell alliances and then placing JB's in all directions from a singel system. It could be one alliance living there, plus 12 shell alliances with one corp and one person in that corp, and they could still have all those JB's in one system.
Blow me away.
Come up with the perfect solution.
CSM Ten movement for change.
CCP - Building ant hills and magnifying glasses for fat kids.
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M1k3y Koontz
Aether Ventures Surely You're Joking
646
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Posted - 2015.02.05 01:12:37 -
[51] - Quote
Kaarous Aldurald wrote:Wow, no.
First, how about we make it so that alliances actually exist? You know, instead of being a slapdash hotfix that has held for years and years?
Alliance bookmarks first and foremost, obviously, but nonetheless, you don't just build bad on top of bad.
Yeesh.
They talked about making alliances actually functional in the summit that just passed.
How much herp could a herp derp derp if a herp derp could herp derp.
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M1k3y Koontz
Aether Ventures Surely You're Joking
646
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Posted - 2015.02.05 01:14:54 -
[52] - Quote
Jenshae Chiroptera wrote:baltec1 wrote:No, Im talking about people using the best ratting ships in the game. 10 people is the max you can host in the very best truesec system. It is impossible to support 80 people let alone the thirty thousand in our empire on a single system. I repeat. I know it can support 80 I do not expect thousands confined to one system.
I have no problem with 30,000 guys being unable to fly under the same banner. Because to hell with 2000 man fights, I'm tired of tidi.
That said, 80 people really cannot be supported in one system (without lots of mining). Mining is no way to live. I'm 99.9% sure the Geneva Convention banned the practice of forcing people to mine for a living.
How much herp could a herp derp derp if a herp derp could herp derp.
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Barbara Nichole
Cryogenic Consultancy
674
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Posted - 2015.02.05 03:56:58 -
[53] - Quote
Announce that in 6 months freighters and haulers will lose their fatigue bonus. Bad idea. they have that bonus because fatigue wasn't a really good idea in the first place.
access to things not yours in an outpost after 6 months? You should never have access to anything in a player hanger without permission. ever.
coalitions? perhaps the better move would be to outlaw them and to make it harder for unofficial organizations to work together. Don't really care much for coalitions, sorry.
-á-á- remove the cloaked from local; free intel is the real problem, not-á "afk" cloaking-á-
[IMG]http://i12.photobucket.com/albums/a208/DawnFrostbringer/consultsig.jpg[/IMG]
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Hairpins Blueprint
CBC Interstellar Fidelas Constans
124
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Posted - 2015.02.05 15:09:34 -
[54] - Quote
Jenshae Chiroptera wrote:TL;DR
- Add additional ratting sites that require teams to complete them.
i would like to see that ... : ( there is nothing like that in null sec right now. Let's hope new sleepers will bring it. |
M1k3y Koontz
Aether Ventures Surely You're Joking
646
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Posted - 2015.02.05 21:18:58 -
[55] - Quote
Barbara Nichole wrote:Announce that in 6 months freighters and haulers will lose their fatigue bonus. Bad idea. they have that bonus because fatigue wasn't a really good idea in the first place.
access to things not yours in an outpost after 6 months? You should never have access to anything in a player hanger without permission. ever.
coalitions? perhaps the better move would be to outlaw them and to make it harder for unofficial organizations to work together. Don't really care much for coalitions, sorry.
Fatigue was a great idea, it just makes JFs difficult, and since nullsec isn't currently capable of supporting itself industrially CCP relented.
How much herp could a herp derp derp if a herp derp could herp derp.
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Jenshae Chiroptera
The Volition Cult
862
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Posted - 2015.02.05 23:54:41 -
[56] - Quote
M1k3y Koontz wrote:Barbara Nichole wrote:Announce that in 6 months freighters and haulers will lose their fatigue bonus. Bad idea. they have that bonus because fatigue wasn't a really good idea in the first place. access to things not yours in an outpost after 6 months? You should never have access to anything in a player hanger without permission. ever. coalitions? perhaps the better move would be to outlaw them and to make it harder for unofficial organizations to work together. Don't really care much for coalitions, sorry. Fatigue was a great idea, it just makes JFs difficult, and since nullsec isn't currently capable of supporting itself industrially CCP relented. Impression I got , at one point, was that it was a temporary reprieve and we should prepare our null sec trade hubs. (I cheered this on).
As to alliance bookmarks there was something about them flooding your machine / connection when you keep jumping systems if they are alliance wide.
CSM Ten movement for change.
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Cutter John
The Valiant Vanguard The Volition Cult
4
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Posted - 2015.02.14 20:29:56 -
[57] - Quote
I hate fatigue... I rarely even log in because of it... It hampers what I can do as an individual. I prefer to be self reliant, with fatigue, I can't Jump my own **** without having to sit ad and wait in a station... It sucks... |
Syn Shi
School of Applied Knowledge Caldari State
107
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Posted - 2015.02.14 21:35:04 -
[58] - Quote
Elenahina wrote:Xavier Thorm wrote:Alvatore DiMarco wrote:Coalitions must never be recognized. They nothing but a symptom of an insidious disease that Phoebe has hopefully helped to purge. Time will tell, of course. What disease? The disease of human nature. Unfortunately, there's no cure. Alliances and coalitions exist for the simple reason that it makes sense for them exist. Alliances because you need one to hold space and coalitions because it's the only reliable way to protect & keep vast swaths of space once you have it. The problem, as baltec right points out, is that we should never have needed to hold vast swaths of space to keep alliance members interested in the first place. Having to hold these large areas of space means people have to fly farther for fights, and having to blue up large numbers of people to protect your holdings only compounds the problem. There are two ways to fix this issue: 1) Ask people to play in a suboptimal manner. (LOL, cause that will happen). 2) Fix the mechanics so that large alliances can hold vastly smaller amounts of space and still have enough income opportunities for their members. I'll give you a for instance. If you packed all of Goonswarm (not the CFC, just the Goons ~12k pilots) into Deklein, they wouldn't need a coalition to hold the space. They'd have enough pilots to defend it without help, especially with the reduced jump ranges limiting your capital entry points. But their members would starve for content and money making opportunities. If you collapsed the member count to the point where they could all reasonably live in Deklein, the couldn't hold the space. This is the catch 22 that the large blocs have found themselves in for years. Occupancy sov is the right answer - as long as CCP gets the details right.
Why would their members starve? They can go anywhere and risk getting shot like everyone else.
Risk/reward.............
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Cutter John
The Valiant Vanguard The Volition Cult
4
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Posted - 2015.02.14 21:41:11 -
[59] - Quote
Jump fatigue is horribly flawed... Horribly, What makes you think I want to sit and wait 15 minutes in between each and every 10LY jump with my freighter... It wrecks the ability of an individual to be self reliant. I will be selling my characters at wholesale and leaving EVE. I used to like this game for the freedom it allowed and now it is horribly broken. |
Jenshae Chiroptera
The Volition Cult
922
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Posted - 2015.02.15 05:49:44 -
[60] - Quote
Cutter John wrote:Jump fatigue is horribly flawed... Horribly, What makes you think I want to sit and wait 15 minutes in between each and every 10LY jump with my freighter... It wrecks the ability of an individual to be self reliant. I will be selling my characters at wholesale and leaving EVE. I used to like this game for the freedom it allowed and now it is horribly broken. It is just absolutely, terrible that a multiplayer game would require more tactics, planning and team work.
CSM Ten movement for change.
CCP - Building ant hills and magnifying glasses for fat kids.
Status: Rabid carebear
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