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Author |
Thread Statistics | Show CCP posts - 7 post(s) |
Ralph King-Griffin
Lords.Of.Midnight The Devil's Warrior Alliance
7635
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Posted - 2014.12.20 03:47:07 -
[61] - Quote
CCP Terminus wrote:since coming on board. well as no one else has said it yet,
welcome aboard
i like your direct tone.
o7
"I'm also quite confident that you are laughing
and it's the kind of laugh that gives normal people shivers."
=]I[=
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Essack Leadae
Core Industry. Circle-Of-Two
57
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Posted - 2014.12.20 04:27:06 -
[62] - Quote
One question related to the team retiring, just to be sure because I already expect a yes :
Does it mean that any already paid team will disappear too the january 13th ?
I just want to be sure that I shouldn't buy new ones from now...
To be honest, removing them is a very bad move in my opinion, as they just require a small amount of love like : - Secret bidding to avoid sniping - Better teams for stuff like crystals for exemple (2.5% of material reduction means nothing for them) - And very important, a small GUI correction too : I know that there are some players who didn't realize than click on the "Team Chartering" words at the bottom of the industry window would give access to the bidding section, even in my corp...
The related topic about the team subject contains interesting feedback, it is a shame that you don't try two or three months with some of them if they don't require too much code maintenance. I mean, the industry revamp will become nearly nothing apart a GUI (good btw, but with few bugs) and a cost index tax who will be impossible to contain with the team retiring.
Another question : can we have few visual themes who aren't dark, please ?
Removing obsolete signature... You just lost time to read that =)
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Catherine Laartii
Dominion Fleet Group Templis CALSF
440
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Posted - 2014.12.20 04:44:17 -
[63] - Quote
Normally I'm not one to enjoy the look of gallente cruisers since ick, frogs, but WOW that exeq looks nice. I can really see it shining on the exeq navy issue; looking forward to seeing more pretty ships in the WZ to shoot at.
ALSO I'm disappointed to see people still complaining about 'focusing' on the art department instead of doing things for mining. They are a completely separate team doing completely different things, geniuses; no resources or time is being 'diverted' towards one or the other, features just go out when they're ready. |
Unezka Turigahl
Det Som Engang Var
521
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Posted - 2014.12.20 05:34:50 -
[64] - Quote
I don't think the Exequror redesign is an improvement. The ship didn't need a redesign in my opinion. It is currently kind of cute and retro. Take the Event Horizon, build it out of 60s car parts, and stick it in a wacky comic book universe. That is the Exequror. It has character. The redesign looses the sexiness and becomes more straight and brick-like. The same fate befell the Megathron. Is there a reason for removing the organic gracefulness of Gallente ships?
The new stubby Manticore-esque wings also do it no favors. Neither do the two satellite dishes that give it the appearance of ears from the front.
All the Exequror needed was a few more divisions in the cylinders to smooth out the geometry. Also some smoothing of the exposed wires on the underbelly. Though I don't understand why so many EVE ships have exposed wiring to begin with. I guess that is one positive to the new design, the wires are gone. But instead of retaining the smooth shape down there it is now straight. Meh. |
Warde Guildencrantz
TunDraGon Cynosural Field Theory.
1162
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Posted - 2014.12.20 06:10:30 -
[65] - Quote
Unezka Turigahl wrote:I don't think the Exequror redesign is an improvement. The ship didn't need a redesign in my opinion. It is currently kind of cute and retro. Take the Event Horizon, build it out of 60s car parts, and stick it in a wacky comic book universe. That is the Exequror. It has character. The redesign looses the sexiness and becomes more straight and brick-like. The same fate befell the Megathron. Is there a reason for removing the organic gracefulness of Gallente ships?
The new stubby Manticore-esque wings also do it no favors. Neither do the two satellite dishes that give it the appearance of ears from the front.
All the Exequror needed was a few more divisions in the cylinders to smooth out the geometry. Also some smoothing of the exposed wires on the underbelly. Though I don't understand why so many EVE ships have exposed wiring to begin with. I guess that is one positive to the new design, the wires are gone. But instead of retaining the smooth shape down there it is now straight. Meh.
I think it looks great. Looks more like a ship that would do logistics and less of a joke. Most of the logistics ships have the appearance of a lame duck, like they couldn't damage or do anything of use. This redesign makes it look more like a repairer ship and less like a joke.
I also like the embracement of the original design.
TunDraGon Director ~ Low sec piracy since 2003 ~
Youtube ~ Join Us
My ship fits
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Rain6637
GoonWaffe Goonswarm Federation
27904
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Posted - 2014.12.20 06:14:18 -
[66] - Quote
A drake change is going to make me sad. I'm already sad about it, actually.
:-(
CCP all will be right with the world if I can have more Kaalakiota versions of things. Kaalakiota.Everything. :-)
President of the Commissar Kate Fanclub | Twitter |-ámk.III | Imgur
| Evening Games Club: Casino concept redefined |
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Sabriz Adoudel
Glorious Revolutionary Armed Forces of Highsec CODE.
4155
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Posted - 2014.12.20 08:35:47 -
[67] - Quote
CCP Terminus wrote:Mining changes have been talked about and thought of for a while now both internally and externally. There are thoughts on changing the gameplay of mining to make it more of a visceral experience, and provide miners with a range of passive and active gameplay that they can choose how much they engage in. With that being said other issues are taking precedence in the near/mid future.
IMO this is a high priority.
Chaos. Opportunity. Destruction. Excitement... Vote #1 Sabriz Adoudel for CSM 10
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COMM4NDER
Legendary Umbrellas
153
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Posted - 2014.12.20 08:43:27 -
[68] - Quote
Sabriz Adoudel wrote:CCP Terminus wrote:Mining changes have been talked about and thought of for a while now both internally and externally. There are thoughts on changing the gameplay of mining to make it more of a visceral experience, and provide miners with a range of passive and active gameplay that they can choose how much they engage in. With that being said other issues are taking precedence in the near/mid future. IMO this is a high priority. Think Corp/Alliance and Sov & structures changes are really more of a priority.
[url=https://github.com/CommanderAlchemy/.bin/blob/master/eve] EVE - Online Launcher [Linux] [/url]
Installs, launches character prefixes (both SISI & Tranquility).
Simplescreenrecorder shm inject
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Pak Narhoo
Splinter Foundation
1527
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Posted - 2014.12.20 08:52:24 -
[69] - Quote
Callic Veratar wrote:Fonac wrote:The fact that you're using ressources on doing artwork for the mining belts, can only mean that you're currently not working on improving this aspect with things like ring mining and the likes... This saddens me abit. Well, it can only mean that if you assume that the environmental artists are the ones developing ring mining game play. Or that ring mining has even been mentioned on the road map since Seagull took over. Ring and comet mining were ideas that were floated in the past with no clear game play or reason behind then. We'd need a reason to include new resource harvesting that isn't present right now otherwise it's an alternate source of existing minerals, gas, or ice (or some combination there of) that doesn't really add anything new that's interesting.
Reason where there enough like, making mining a group/corp thing and removing the extraordinary boredom out of mining.
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Aiyshimin
Shiva Furnace
262
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Posted - 2014.12.20 09:32:06 -
[70] - Quote
Sizeof Void wrote:Re: Module Tiericide
I'm hoping that this round will remember to include T1 modules - addressing their relative uselessness (except as a component to build the T2 versions), due to (a) weaker stats across the board compared to metas, and (b) typically higher cost as compared to low, and sometimes even high, metas.
Metas for most modules are simply too plentiful, due to high NPC drop rates, and too cheap, since the lower bound on their value is usually determined by the reprocessing value (which dropped by 50% during the reprocessing changes and made things even worse). The build cost of T1 modules typically exceeds the reprocessing value of metas - thus the T1 price is usually higher, as a result.
Because of this, there is no reason to use, or build, most T1 modules.
Module Tieiricde is the right time and place to fix this problem, and make T1 modules and T1 module manufacturing (aka noob manufacturing) a part of the game again.
Note 1: MAPCs are a good example of how to do it right, although the T1 build cost could be lowered somewhat, relative to the T2 build cost. Metas should always be rare, and thus more expensive - used only when a tight fit or extra oomph justifies the higher cost.
Note 2: Cargo Scanners a good example of how to do it WRONG. Enduring Cargo Scanners are always better than T1 versions, and usually cheaper, due to abundant (over)supply. There isn't any reason to use the T1 version.
The solution to this is simple and trivial to implement- remove meta drops from hisec and sov null. |
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CCP Terminus
C C P C C P Alliance
57
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Posted - 2014.12.20 11:15:20 -
[71] - Quote
Sizeof Void wrote: In my opinion, T2 modules should be more powerful than T1 or metas, but should also have drawbacks, which make it impossible or problematic to fit T2-only to ships. A ship with T2 bonuses to weapons should see some disadvantage in tank or speed; a ship with T2 bonuses to tank should see some disadvantage in firepower; et cetera.
Primary This Rifter wrote:What I hope to see from module tiercide is an increase in diversity between sub-T2 modules, and in situations where T2 is not necessarily the optimal choice (however as said above, I'd like them to maintain a general superiority over T1 variants). ... My biggest concern though is how much immersion is lost if everything has "ample" or "compact" or "polarized" variants.
With this round of module tiericide we haven't touched the overall balance of the modules by too much, since most of them were in a good place already. With that being said, in general T2 modules should have the most powerful effects (not including storyline, faction and officer modules) but also the largest skill and fitting requirements. Conversely, the new 'Basic' variants have much lower skill and fitting requirements and much weaker effects. T1 is your basic, and the named modules are between T1 and T2 in power and fitting, with their own niche specializations. We applied this reasoning to as many module types as we could without breaking existing economies or causing other issues.
As for naming, we've changed our policy on naming based on the feedback from you guys. Personally, I think it strikes a good combination between flavour and function now.
We'll be putting up a dev blog about the next module tiericide round early next week, which will have much more information. Right now we're shooting for Tuesday.
Ralph King-Griffin wrote: well as no one else has said it yet,
welcome aboard
i like your direct tone.
o7
Thanks :) It's a blast working at CCP. o7 |
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Abrazzar
Vardaugas Family
5598
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Posted - 2014.12.20 11:31:14 -
[72] - Quote
CCP Terminus wrote:Mining changes have been talked about and thought of for a while now both internally and externally. There are thoughts on changing the gameplay of mining to make it more of a visceral experience, and provide miners with a range of passive and active gameplay that they can choose how much they engage in. With that being said other issues are taking precedence in the near/mid future. I do applaud that. As long as 'visceral' does not translate into 'loot sew'. And I would guess Sovereignty is in more of a need for a ground breaking overhaul than mining at the moment. So one step at a time, I guess. And no silly walks!
Sovereignty and Population
New Mining Mechanics
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Phoenix Jones
Isogen 5
987
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Posted - 2014.12.20 11:55:59 -
[73] - Quote
Well CCP is taking care of the crappiest looking ships upfront, so the ferox is up there, probably the cyclone too.
The rest of the cruisers look good but I do have a issue with the vexor (need to be purdyer). My own personal opinion though.
Exeq looks great. Onie looks good too.
Yaay!!!!
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Phoenix Jones
Isogen 5
987
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Posted - 2014.12.20 12:03:23 -
[74] - Quote
Abrazzar wrote:CCP Terminus wrote:Mining changes have been talked about and thought of for a while now both internally and externally. There are thoughts on changing the gameplay of mining to make it more of a visceral experience, and provide miners with a range of passive and active gameplay that they can choose how much they engage in. With that being said other issues are taking precedence in the near/mid future. I do applaud that. As long as 'visceral' does not translate into 'loot sew'. And I would guess Sovereignty is in more of a need for a ground breaking overhaul than mining at the moment. So one step at a time, I guess. And no silly walks!
I'm pretty sure they are going to input a targeting game into mining, you succeed you get higher ore value. You don't want to do the game, collect Low ore, do the game, upgraded ore for temporary time.
That's my guess.
Yaay!!!!
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Mara Pahrdi
The Order of Anoyia
889
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Posted - 2014.12.20 12:05:32 -
[75] - Quote
Mara Rinn wrote:Oh my gourd! Beccy, look at Oneiros It is so symmetrical It looks like one of those GǪ Star Citizen ships Who understands Star Citizen?
They only fly it because it looks so clich+¬, okay? I mean GǪ Oneiros is just so GǪ straight I can't believe it's just so symmetrical It's out there I mean GǪ *phah* GǪ gross!
It's just so-áGǪ-áboring.
(with apologies to Sir Mix-A-Lot, and the art team)
This so much.
Please stop removing the special EVE look and feel with every hull upgrade. EVE is on it's way to look like just any other IP out on the market.
Remove insurance.
This thread is the reason, why CCP should stop advertising any aspect of EVE PvE
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Tyranis Marcus
Bloody Heathens
1231
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Posted - 2014.12.20 12:10:18 -
[76] - Quote
Wow.
Nice work on music!
The way you guys set up the Exequror diagram is pretty cool. What's the purpose of the alignable warp propulsion engines?
Also, the rock fragments being added to asteroid belts won't be collidable will they?
Do not run. We are your friends.
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Oraac Ensor
592
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Posted - 2014.12.20 12:19:44 -
[77] - Quote
Maul555 wrote:STOP!!!! Stop eliminating unsymetrical hulls from this game!!! you have hit the exequor with a FUGLY stick... scrap this abomination please! This was one of my favorite ships... Its now moving to one of my most hated.... I like the new Exequror hull because it tidies up the look of the ship quite neatly while paying homage to its ancestry by remaining asymmetric. |
Madner Kami
Durendal Ascending Sindication
52
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Posted - 2014.12.20 12:23:39 -
[78] - Quote
Quote: Combat Recon Ships Undetectable by Directional Scanning
Combat recon ships will be impossible to detect with directional scans and bonuses and attributes will be looked over for all 8 Force and Combat Recon ships. For more details and to provide feedback, take a look at this thread: Recon Ships
What in the name of flying ****?! Whose idea was that ****?! It may be a funny gimmick in k-space, where you have other ways of intel, but in w-space? Seriously? Cloaks aren't good enough anymore or what?
VETO! |
Harvey James
The Sengoku Legacy
1064
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Posted - 2014.12.20 13:32:34 -
[79] - Quote
T2 lml's are too good they basically obsolete all the meta's by having all their specialisations and then some.. the point should be too offer different options throughout not upto T2 then T2 is always better
Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists.
ABC's are clearly T2 in all but name.. remove drone assist mechanic.
Nerf web strength ..... Make the blaster eagle worth using please.
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Catherine Laartii
Dominion Fleet Group Templis CALSF
441
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Posted - 2014.12.20 14:02:46 -
[80] - Quote
Harvey James wrote:T2 lml's are too good they basically obsolete all the meta's by having all their specialisations and then some.. the point should be too offer different options throughout not upto T2 then T2 is always better I'm going to have to lay that particular opinion down to rest as it is flatly untrue.
Compact light missile launchers have proven to be revolutionary in fitting in lowsec combat, specifically FW. The SIGNIFICANTLY lower cpu reqs allow for far more fitting options than you would otherwise have on ships with tight room, and the reason why the compact micros remain at such a premium even over the navy faction variants isn't due to lack of supply by any means.
Generally t2 carriers a hefty premium over its meta counterparts; this is especially true with weapons certainly, but the offset of higher fitting reqs and capacitor balance it out quite handily; the Crow is an excellent example of this since after the pass over it can't actually fit a full rack of t2 launchers and anything resembling a tank without serious skills and gimping its potential speed by loading up on fitting implants and rigs. A full rack of compact lights work wonders on the crow, corax, or even the kestrel to a certain extent. It's just not very visible now due to the lack of 'rebalanced' modules and weapons currently out. Light missiles being the only ones, and they have done very nicely. |
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Catherine Laartii
Dominion Fleet Group Templis CALSF
441
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Posted - 2014.12.20 14:08:12 -
[81] - Quote
CCP Terminus wrote:Vic Vorlon wrote:And....sold all my meta 4 Aoede mining laser upgrades. Phew! Those are become faction modules with the same drop rate as before. Mining Laser Upgrades are not changing as much as some of the other module types when it comes to merging named modules. There will be more info out about the changes very soon. So question here...if hull and prop upgrades like overdrives and nanos use no pg or cpu, what exactly will be unique about cleaning up the meta with them? will they just have intermediate stats or will you be changing the mods themselves in some way? |
Tonto Auri
Vhero' Multipurpose Corp
249
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Posted - 2014.12.20 16:22:42 -
[82] - Quote
The poll part about starbases is compounded to the point, where picking any choice just does not answer the question.
The two most common elements in the universe are hydrogen and stupidity.
---áHarlan Ellison
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Altirius Saldiaro
Royal Amarr Institute Amarr Empire
227
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Posted - 2014.12.20 16:32:24 -
[83] - Quote
Rain6637 wrote:Hey. This is important. The Exeq looks amazing, but now the pace of things has me worried you're going to touch the Caracal or Merlin. Or the Drake. However, please do touch the Ferox vigorously... it is very face-heavy and its hind quarters look like the result of malnutrition throughout childhood. Can we agree the only issue with the Merlin is the thing that right-handed turrets do when they're mounted on the left? ( something k8 and I noticed while discussing the visual updates on Sisi)
Do you have problems with your eye sight? Have you not zoomed in on the Drake since PBR an seen the painted on parts that should be 3D but are just a painted image? Almost all Caldari ships need an update on their design.
Look at the Drake from the front left or right side towards the back. Look at the panels on the side towards the front of the hull. Look from the side then rotate camera. You'll see what I mean. |
TrouserDeagle
Beyond Divinity Inc Shadow Cartel
938
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Posted - 2014.12.20 17:51:58 -
[84] - Quote
that video really blows and is totally misleading. recommend something good next time. |
Sabrina Scatterbrain
United Souls Research And Development
21
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Posted - 2014.12.20 18:31:18 -
[85] - Quote
Recons not on D-scan? So what you're saying is that you want wormhole space to be a bloodbath for a week and then completely dead? |
Bagrat Skalski
Poseidaon
7445
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Posted - 2014.12.20 19:31:07 -
[86] - Quote
Great job with Oneiros CCP. It is now not skewed, I suppose some bloody galentean drunken facility crew has been fired. Time for Imicus.
Don't look any further for negative energy, you will find it by being lazy.
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Oraac Ensor
592
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Posted - 2014.12.20 20:13:34 -
[87] - Quote
Quote:A few more things may make it into the release, keep an eye out for the Patch Notes in January for the full set of changes. Like the new Dominix hull, maybe?
Or the new hulls for the Atron, Imicus and Navitas that were show at Fanfest 2-+ years ago? Only the new Tristan shown with them has so far materialised.
How is it that revised hulls like the Incursus and Exequror arrive out of the blue with no prior hint of their existence, and yet items shown at Fanfest are still missing years down the line?
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Morihei Akachi
Nishida Corporation
129
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Posted - 2014.12.20 20:13:56 -
[88] - Quote
Catherine Laartii wrote:Harvey James wrote:T2 lml's are too good they basically obsolete all the meta's by having all their specialisations and then some.. the point should be too offer different options throughout not upto T2 then T2 is always better I'm going to have to lay that particular opinion down to rest as it is flatly untrue. Compact light missile launchers have proven to be revolutionary in fitting in lowsec combat, specifically FW. The SIGNIFICANTLY lower cpu reqs allow for far more fitting options than you would otherwise have on ships with tight room, and the reason why the compact micros remain at such a premium even over the navy faction variants isn't due to lack of supply by any means. Generally t2 carriers a hefty premium over its meta counterparts; this is especially true with weapons certainly, but the offset of higher fitting reqs and capacitor balance it out quite handily; the Crow is an excellent example of this since after the pass over it can't actually fit a full rack of t2 launchers and anything resembling a tank without serious skills and gimping its potential speed by loading up on fitting implants and rigs. A full rack of compact lights work wonders on the crow, corax, or even the kestrel to a certain extent. It's just not very visible now due to the lack of 'rebalanced' modules and weapons currently out. Light missiles being the only ones, and they have done very nicely. Would you say, then, that the compact LMLs have become the new Arbalests, just with better fitting stats? If that is the case, then all that the rebalancing has achieved is the replacement of one obvious t1 choice with another. Is this what the the tiericide was meant to do?
Your spirit is the true shield.
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CCP Terminus
C C P C C P Alliance
67
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Posted - 2014.12.20 21:19:56 -
[89] - Quote
Catherine Laartii wrote:So question here...if hull and prop upgrades like overdrives and nanos use no pg or cpu, what exactly will be unique about cleaning up the meta with them? will they just have intermediate stats or will you be changing the mods themselves in some way? The named modules in these categories are almost all being combined into a single module. This module has intermediate stats between the T1 and T2 variants and usually of the Restrained type, meaning the module drawbacks are not as severe. |
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Catherine Laartii
Dominion Fleet Group Templis CALSF
441
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Posted - 2014.12.20 21:40:16 -
[90] - Quote
Morihei Akachi wrote:Catherine Laartii wrote:Harvey James wrote:T2 lml's are too good they basically obsolete all the meta's by having all their specialisations and then some.. the point should be too offer different options throughout not upto T2 then T2 is always better I'm going to have to lay that particular opinion down to rest as it is flatly untrue. Compact light missile launchers have proven to be revolutionary in fitting in lowsec combat, specifically FW. The SIGNIFICANTLY lower cpu reqs allow for far more fitting options than you would otherwise have on ships with tight room, and the reason why the compact micros remain at such a premium even over the navy faction variants isn't due to lack of supply by any means. Generally t2 carriers a hefty premium over its meta counterparts; this is especially true with weapons certainly, but the offset of higher fitting reqs and capacitor balance it out quite handily; the Crow is an excellent example of this since after the pass over it can't actually fit a full rack of t2 launchers and anything resembling a tank without serious skills and gimping its potential speed by loading up on fitting implants and rigs. A full rack of compact lights work wonders on the crow, corax, or even the kestrel to a certain extent. It's just not very visible now due to the lack of 'rebalanced' modules and weapons currently out. Light missiles being the only ones, and they have done very nicely. Would you say, then, that the compact LMLs have become the new Arbalests, just with better fitting stats? If that is the case, then all that the rebalancing has achieved is the replacement of one obvious t1 choice with another. Is this what the the tiericide was meant to do? I would not say they've become the new arbalests as their RoF is significantly less than the previous meta 4. The bonus, though is that in addition to being quite a bit more affordable, the 'flavor' of compact and ample works well in relation to the previous meta, which scaled up from something useless to something absurdly expensive. Tiercide in this case was 'meant' to clean up underused and useless modules and fix drop rates for them to help with balancing use with distribution.
Here's an even better example: Ballistic Control Systems. Along with damage controls, Ballistic Control Systems have the distinction of being absurdly overpriced for literally no benefit; all the meta launchers have less damage output than the t2 and only one has less CPU (39 to be exact). While there is probably some issue with how they drop, it doesn't reflect well. While people can pay a premium for faction, deadspace and officer modules, the same should NOT be applying to meta-level items. The end hope with module tiercide for many mission remains to be balancing the loot table so the stuff dropped is actually something marginally useful instead of a giant pile of junk that's either sold for basically nothing, and for the people fitting them, not having half or more of the meta items in the variants you're using be useless, laughably expensive, or some combination of the two. |
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