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Thread Statistics | Show CCP posts - 7 post(s) |
Callic Veratar
652
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Posted - 2014.12.19 19:09:18 -
[31] - Quote
No mention of the Minmatar Tactical Destroyer? Or is it just not ready to be shown in a devblog? |
Querns
GBS Logistics and Fives Support Goonswarm Federation
1295
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Posted - 2014.12.19 19:23:28 -
[32] - Quote
CCP Terminus wrote:Vic Vorlon wrote:And....sold all my meta 4 Aoede mining laser upgrades. Phew! Those are become faction modules with the same drop rate as before. Mining Laser Upgrades are not changing as much as some of the other module types when it comes to merging named modules. There will be more info out about the changes very soon. Hahahahaha. Oh man, that poor guy.
This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay.
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Ned Thomas
Hellbound Turkeys Alliance of Abandoned Cybernetic Rejects
506
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Posted - 2014.12.19 19:23:48 -
[33] - Quote
Callic Veratar wrote:No mention of the Minmatar Tactical Destroyer? Or is it just not ready to be shown in a devblog?
Theres a quick mention that the Minnie D3 is tentatively scheduled for the Febuary release.
Vote Sabriz!
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Fonac
Imperial Academy Amarr Empire
109
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Posted - 2014.12.19 19:37:59 -
[34] - Quote
Callic Veratar wrote:Fonac wrote:The fact that you're using ressources on doing artwork for the mining belts, can only mean that you're currently not working on improving this aspect with things like ring mining and the likes... This saddens me abit. Well, it can only mean that if you assume that the environmental artists are the ones developing ring mining game play. Or that ring mining has even been mentioned on the road map since Seagull took over. Ring and comet mining were ideas that were floated in the past with no clear game play or reason behind then. We'd need a reason to include new resource harvesting that isn't present right now otherwise it's an alternate source of existing minerals, gas, or ice (or some combination there of) that doesn't really add anything new that's interesting.
I dont want to discuss this any further(and then derailing the thread) But this is my comment on your points
1. Art wouldn't use alot of ressources on redoing the graphical aspect on minining belts, if they knew it would be changed later on. My comment is based on the fact, that there is hopefully communication between the devs, on what is being changed etc...
2. Mining is in a dire _dire_ need of a revamp, everyone know this. (I know opinions can differ, but this is the general idea on it) Alot of people mine, but most people do it because it's relatively stressfree, and can be done half afk-ish. This is ofc perfectly fine.
But there are ALOT of oppurtunities for changes that could make mining something that would be fun to do.
Thanks. (sorry for the semi-derail ISD's) |
Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
5617
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Posted - 2014.12.19 19:40:02 -
[35] - Quote
Oh my gourd! Beccy, look at Oneiros It is so symmetrical It looks like one of those GǪ Star Citizen ships Who understands Star Citizen?
They only fly it because it looks so clich+¬, okay? I mean GǪ Oneiros is just so GǪ straight I can't believe it's just so symmetrical It's out there I mean GǪ *phah* GǪ gross!
It's just so-áGǪ-áboring.
(with apologies to Sir Mix-A-Lot, and the art team)
Day 0 Advice for New Players
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CCP Terminus
C C P C C P Alliance
46
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Posted - 2014.12.19 19:43:32 -
[36] - Quote
Mining changes have been talked about and thought of for a while now both internally and externally. There are thoughts on changing the gameplay of mining to make it more of a visceral experience, and provide miners with a range of passive and active gameplay that they can choose how much they engage in. With that being said other issues are taking precedence in the near/mid future. |
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Suzy RC Mudstone
Wildly Inappropriate Goonswarm Federation
23
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Posted - 2014.12.19 19:44:50 -
[37] - Quote
l0rd carlos wrote:Do you also want people who currently don't have anything to do with SOV to take the SOV survey?
If you have an interest in sov... I can't see why not.
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I Love Boobies
All Hail Boobies
1294
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Posted - 2014.12.19 19:54:10 -
[38] - Quote
CCP Terminus wrote:Mining changes have been talked about and thought of for a while now both internally and externally. There are thoughts on changing the gameplay of mining to make it more of a visceral experience, and provide miners with a range of passive and active gameplay that they can choose how much they engage in. With that being said other issues are taking precedence in the near/mid future.
I take it you have no plans to fix the Rorqual yet, eh? I mean, you guys screwed it over big time when you made the compression changes. Some people trained for a long time to get into the Rorqual just to compress ores, and you pretty much made them pointless when you changed compression. It's not like the capital industrial and other relevant skills like that can be used with other ships and so on. |
Soldarius
Deadman W0nderland The 99 Percent
955
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Posted - 2014.12.19 19:56:09 -
[39] - Quote
CCP Terminus wrote:Vic Vorlon wrote:And....sold all my meta 4 Aoede mining laser upgrades. Phew! Those are become faction modules with the same drop rate as before. Mining Laser Upgrades are not changing as much as some of the other module types when it comes to merging named modules. There will be more info out about the changes very soon.
CCP: Module tiericide for mining upgrades inbound. Miner: Sold my meta 4s, whew! CCP: We're making those into faction modules. Miner: NOOOOOOOOOOOOOO!O!O!O!!11!
A-HAHAHAHAHAHAHAHAHAHA! I am entertained. Thank you for the laugh.
On another note, as a multiple time former sov holder, in a corp that directly owned dozens of systems, stations, and POSes, I had a ton to say about the last question on the sov structure survey. Those little text boxes were so small... I think I may have ruined them.
The tl;dr is this: make the next sov system make sense. Too many timers, too few options. POS and corp roles suck ass.
http://youtu.be/YVkUvmDQ3HY
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Kossaw
Body Count Inc. Pandemic Legion
111
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Posted - 2014.12.19 19:56:17 -
[40] - Quote
Fonac wrote:stuff about ring mining
Nobody ever anywhere spoke seriously about ring mining as anything other than a pipe dream. Forget it. It isnt ever going to happen
What IS happening is that a new manager has turned the production process of Eve Online completely upside down and actually started telling us what CCP are realy working on, why they are working on it and what they realistically expect to actualy deliver in 6 weeks, not 6 months.
Thanks CCP. This bittervet at least, has never enjoyed playing the game more that I have in the last few months. Looking forward to January now as well.
WTB : An image in my signature
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CCP Terminus
C C P C C P Alliance
46
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Posted - 2014.12.19 20:03:50 -
[41] - Quote
I Love Boobies wrote:I take it you have no plans to fix the Rorqual yet, eh? I mean, you guys screwed it over big time when you made the compression changes. Some people trained for a long time to get into the Rorqual just to compress ores, and you pretty much made them pointless when you changed compression. It's not like the capital industrial and other relevant skills like that can be used with other ships and so on.
The Rorqual does not a major mining revamp to be changed. I don't know the current plans for changing the Rorqual if there are any. It would be something better answered by CCP Rise or CCP Fozzie as they are the experts, and I have yet to touch ship balancing since coming on board. |
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Steijn
Quay Industries
633
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Posted - 2014.12.19 20:27:39 -
[42] - Quote
Quote: New Visual Effects in Asteroid Belts
Originally scheduled for Rhea, new dust effects, light rays, and rock fragments will be added to asteroid belts in Proteus to create a more immersive experience.
Does that mean that Proteus comes with GFX card vouchers to be used when these dust effects melt loads of GFX cards? |
Rain6637
GoonWaffe Goonswarm Federation
27730
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Posted - 2014.12.19 20:33:17 -
[43] - Quote
Hey.
This is important. The Exeq looks amazing, but now the pace of things has me worried you're going to touch the Caracal or Merlin. Or the Drake. However, please do touch the Ferox vigorously... it is very face-heavy and its hind quarters look like the result of malnutrition throughout childhood.
Can we agree the only issue with the Merlin is the thing that right-handed turrets do when they're mounted on the left? (something k8 and I noticed while discussing the visual updates on Sisi)
President of the Commissar Kate Fanclub | Twitter |-ámk.III | Imgur
| Evening Games Club: Casino concept redefined |
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Sol Project
I'm So Meta Even This Acronym
494
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Posted - 2014.12.19 20:48:17 -
[44] - Quote
Thank you for this devblog!
It keeps motivated!
The feature page of Proteus is epic! Animation! :D
I love it!
And it raises a question, too!
Why not have said animation in the launcher/background character selection ... ... and instead have the feature page sport ... the same? :O
That's assuming you can make more of these ... ... but CCP did that for over 10 years, so .......
:) |
Fonac
Imperial Academy Amarr Empire
109
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Posted - 2014.12.19 21:01:57 -
[45] - Quote
CCP Terminus wrote:Mining changes have been talked about and thought of for a while now both internally and externally. There are thoughts on changing the gameplay of mining to make it more of a visceral experience, and provide miners with a range of passive and active gameplay that they can choose how much they engage in. With that being said other issues are taking precedence in the near/mid future.
Thank you for th+ít update!
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Derath Ellecon
Washburne Holdings Situation: Normal
2362
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Posted - 2014.12.19 21:23:29 -
[46] - Quote
Hmm,
I guess I am in the minority on the Exequor hull change. I actually love that some of the Gallente hulls are not symmetrical. Made them unique.
Honestly the new hulls looks like you took the basic Talos shape and rounded some parts to keep the older exequor feel. Seems far more generic. |
Qual
Infinity Engine Sleeping Dragons
61
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Posted - 2014.12.19 21:31:28 -
[47] - Quote
What he wrote:
WALL OF TEXT
What I read:
Blah, blah, blah, Alliance Bookmarks!!!
\o/ |
Sizeof Void
Ninja Suicide Squadron
543
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Posted - 2014.12.19 22:33:39 -
[48] - Quote
Re: Module Tiericide
I'm hoping that this round will remember to include T1 modules - addressing their relative uslessness (except as a component to build the T2 versions), due to (a) weaker stats across the board compared to metas, and (b) typically higher cost as compared to low, and sometimes even high, metas.
Metas for most modules are simply too plentiful, due to high NPC drop rates, and too cheap, since the lower bound on their value is usually determined by the reprocessing value (which dropped by 50% during the reprocessing changes and made things even worse). The build cost of T1 modules typically exceeds the reprocessing value of metas - thus the T1 price is usually higher, as a result.
Because of this, there is no reason to use, or build, most T1 modules.
Module Tieiricde is the right time and place to fix this problem, and make T1 modules and T1 module manufacturing (aka noob manufacturing) a part of the game again.
Note: MAPCs are a good example of how to do it right, although the T1 build cost could be lowered somewhat, relative to the T2 build cost. Metas should always be rare, and thus more expensive - used only when a tight fit or extra oomph justifies the higher cost. |
HiddenPorpoise
Under Dark Sins of our Fathers
291
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Posted - 2014.12.19 23:20:42 -
[49] - Quote
Is the domi model going to the room with the atron and maulus models to cry? |
Jim Jams
Perkone Caldari State
11
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Posted - 2014.12.19 23:51:25 -
[50] - Quote
CCP <3! Thank you for linking Zest to the Exequror, a great honor! The changes look very nice. I might just have to make another video to celebrate the new Exeq at some point :-) |
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Maul555
Enso Corp
421
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Posted - 2014.12.19 23:58:06 -
[51] - Quote
STOP!!!! Stop eliminating unsymetrical hulls from this game!!! you have hit the exequor with a FUGLY stick... scrap this abomination please! This was one of my favorite ships... Its now moving to one of my most hated.... |
Jim Jams
Perkone Caldari State
11
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Posted - 2014.12.20 00:12:56 -
[52] - Quote
The current design does have its asymmetrical charm that I will miss. It has that SC2 Spathi magic to it... |
Sizeof Void
Ninja Suicide Squadron
543
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Posted - 2014.12.20 00:25:35 -
[53] - Quote
Under the category of bad features, like SP clones, which only penalize new and/or forgetful/stupid players, but don't add much to the game, I'd like to suggest that you take a look at the Auto Pilot feature in one of the upcoming releases.
The most common player advice about AP is "don't use it" - which should pretty much summarize its role and value in the game.
The current mechanic - dropping players away from the gate, to spend time slowboating in and probably get ganked - doesn't work; it just encourages players to use macros or bots to do a safer series of WTZs.
My suggestion for fixing AP would be simply to make it always WTZ, but add a large penalty to warp speed, ie. using AP is as safe as manual warping, but takes a lot longer to make the same trip.
An easier fix, ofc, would be to just remove AP from the game. |
Primary This Rifter
4S Corporation Goonswarm Federation
368
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Posted - 2014.12.20 00:42:32 -
[54] - Quote
I would like to reiterate what I've said previously about module tiericide. I hope this reaches the right people, as I feel very strongly about this.
Primary This Rifter wrote:No, module tiercide is itself a sound idea. What I'm against is a homogenous naming convention and a reduction in incentives to train for T2 modules.
What I hope to see from module tiercide is an increase in diversity between sub-T2 modules, and in situations where T2 is not necessarily the optimal choice (however as said above, I'd like them to maintain a general superiority over T1 variants). I think armor plates are a good example of the latter concept: T2 armor plates provide the biggest boost to armor HP, but in turn they cost more CPU and PG, and they add more to the mass of the ship.
What also needs to happen is an elimination of scenarios where certain variants are superior in every respect. A lot of modules have this issue with regards to their meta 4 and T2 variants, where every attribute between the two types is the same, except that the meta 4 variant is easier to fit and easier on capacitor. The classic argument is that this is fine because T2 modules can be manufactured whereas meta 4 modules are acquired from rat loot drops. In a scenario where the supply of meta 4 modules is limited then it makes sense to use the T2 variant, but in practice this rarely happens.
My biggest concern though is how much immersion is lost if everything has "ample" or "compact" or "polarized" variants. Now I'm not saying that "Quad LiF Fueled Booster Rockets" was a particularly informative name, but it could have been given a name that retained some of its original flavor more than "Prototype 100MN Microwarpdrive I".
Alt of [redacted on advice from a reputable internet spaceships lawyer]
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Warde Guildencrantz
TunDraGon Cynosural Field Theory.
1160
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Posted - 2014.12.20 01:36:21 -
[55] - Quote
Rain6637 wrote: looks like the result of malnutrition throughout childhood.
You are describing the caracal in general here. I like it's concept, but it's extremely skinny looking. I'd like it to be redesigned in a manner in which it has a similar f-zero'ish design, but with a bit more imposing appearance.
Ferox on the other hand looks quite powerful. Could use a couple adjustments but as it is I like the ferox's appearance more than the drake.
TunDraGon Director ~ Low sec piracy since 2003 ~
Youtube ~ Join Us
My ship fits
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Sizeof Void
Ninja Suicide Squadron
543
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Posted - 2014.12.20 01:46:47 -
[56] - Quote
With regards to Module Tiericide, T2 modules NOT be the baseline for rebalancing modules and ships.
T2 modules are currently OP, too easy to fit, and too cheap. Only rarely will you see anyone post a ship fit which doesn't fit T2-only; and I don't think I've seen a T1-only fit in years, outside of RvB.
In my opinion, T2 modules should be more powerful than T1 or metas, but should also have drawbacks, which make it impossible or problematic to fit T2-only to ships. A ship with T2 bonuses to weapons should see some disadvantage in tank or speed; a ship with T2 bonuses to tank should see some disadvantage in firepower; et cetera.
And, fitting T2-only should be much more difficult, or even impossible, for the majority of ships. After ship tiericide, fitting T2-only became quite easy for most ships, even without implants or maxed skills. |
Warde Guildencrantz
TunDraGon Cynosural Field Theory.
1160
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Posted - 2014.12.20 02:12:09 -
[57] - Quote
Sizeof Void wrote:With regards to Module Tiericide, T2 modules NOT be the baseline for rebalancing modules and ships.
T2 modules are currently OP, too easy to fit, and too cheap. Only rarely will you see anyone post a ship fit which doesn't fit T2-only; and I don't think I've seen a T1-only fit in years, outside of RvB.
In my opinion, T2 modules should be more powerful than T1 or metas, but should also have drawbacks, which make it impossible or problematic to fit T2-only to ships. A ship with T2 bonuses to weapons should see some disadvantage in tank or speed; a ship with T2 bonuses to tank should see some disadvantage in firepower; et cetera.
And, fitting T2-only should be much more difficult, or even impossible, for the majority of ships. After ship tiericide, fitting T2-only became quite easy for most ships, even without implants or maxed skills.
They do have drawbacks, they burn out faster than T1 modules when utilizing overheating.
They are also supposed to be more powerful in general due to additional skill requirements. I believe this is perfectly fair.
TunDraGon Director ~ Low sec piracy since 2003 ~
Youtube ~ Join Us
My ship fits
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TheSmokingHertog
TALIBAN EXPRESS
271
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Posted - 2014.12.20 02:31:54 -
[58] - Quote
This seems to be a very neat package.
Though give some love to the Economy related Enablers please, the Contracts Update Feedback thread tells a lot about committed people who want to have some love, so does the MD little things thread. |
Nevyn Auscent
Broke Sauce
1800
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Posted - 2014.12.20 02:34:00 -
[59] - Quote
Sizeof Void wrote:With regards to Module Tiericide, T2 modules NOT be the baseline for rebalancing modules and ships.
T2 modules are currently OP, too easy to fit, and too cheap. Only rarely will you see anyone post a ship fit which doesn't fit T2-only; and I don't think I've seen a T1-only fit in years, outside of RvB.
In my opinion, T2 modules should be more powerful than T1 or metas, but should also have drawbacks, which make it impossible or problematic to fit T2-only to ships. A ship with T2 bonuses to weapons should see some disadvantage in tank or speed; a ship with T2 bonuses to tank should see some disadvantage in firepower; et cetera.
And, fitting T2-only should be much more difficult, or even impossible, for the majority of ships. After ship tiericide, fitting T2-only became quite easy for most ships, even without implants or maxed skills. Please T2 fit your ships with 0 skills. If someone trains their fitting skills they deserve to be able to T2 fit their ships. Also try fitting T2 everything without using the cheapest T2 options and you will run into issues. There are a LOT of modules out there with fairly steep fitting requirements. That, or you fly AC Minmatar ships only and wonder why other people have fitting issues. |
Morihei Akachi
Nishida Corporation
129
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Posted - 2014.12.20 03:06:26 -
[60] - Quote
Now that the first round of module tiericide has been out for a while, are we going to see any metrics (usage statistics, market figures, that sort of thing) on whether it's been a success from CCP's perspective?
Your spirit is the true shield.
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