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Sora Naegino
Science and Trade Institute Caldari State
0
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Posted - 2014.12.19 16:39:00 -
[1] - Quote
Thanks to the CCP I've decided to give a hauling (maybe with a bit of trading later on) alt a go. Of course the corporation of my main toon provides hauling services, but I don't really like depending on others in that matter. Making an order, waiting and such.
So here's the problem - my main toon is located in low sec, in a FW area, where fights happen pretty often. For now I'm going with the guide E-UNI - http://wiki.eveuniversity.org/Creating_an_Alt_Hauler, but my concern regards maximizing the safety of the hauling I will do. I aim for flying Tayra and moving over around 3~4 frigs every run and some other modules. What should I focus on to not get blown up during my flights? Should I grab some particular skills? Focus on particular fits? Go with the core stabilizers or take nanofibers to align and warp faster? Or maybe focus on getting as much shields/armor as possible?
I will be glad for any tips to make my hauling as safe as possible through low-sec. |

Paranoid Loyd
3100
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Posted - 2014.12.19 16:58:03 -
[2] - Quote
http://wiki.eveuniversity.org/Cloak_Trick
"Gankers are just other players, not supernatural monsters who will get you if you don't follow some arbitrary superstition. Haul responsibly and without irrational fear." Masao Kurata
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Sora Naegino
Science and Trade Institute Caldari State
0
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Posted - 2014.12.19 17:15:57 -
[3] - Quote
Paranoid Loyd wrote:http://wiki.eveuniversity.org/Cloak_Trick
So I should aim for similiar fit to this one - http://eve.battleclinic.com/loadout/12635-Badger-Mark-II-Low-sec-Hauler.html ?
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J'Poll
CDG Playgrounds
5070
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Posted - 2014.12.19 17:16:49 -
[4] - Quote
Forget Tayra, get transport ships...and warp cloaked or use the DST.
Personal channel: Crazy Dutch Guy
Help channel: Help chat - Reloaded
Public roams channels: RvB Ganked / Redemption Road / Spectre Fleet / Bombers bar / The Content Club
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Sora Naegino
Science and Trade Institute Caldari State
0
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Posted - 2014.12.19 17:31:03 -
[5] - Quote
J'Poll wrote:Forget Tayra, get transport ships...and warp cloaked or use the DST.
They take 29 days of skills. We got 20 from ccp for alt training. |

Paranoid Loyd
3102
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Posted - 2014.12.19 17:50:38 -
[6] - Quote
No, something like this will allow you to haul 4 frigs and might get you back to the gate if you screw-up and get caught.:
[Badger, 4Frigs] Expanded Cargohold II Expanded Cargohold II Expanded Cargohold II Nanofiber Internal Structure II
Experimental 10MN Microwarpdrive I Medium Shield Extender II Medium Shield Extender II Medium Shield Extender II Adaptive Invulnerability Field II Adaptive Invulnerability Field II
Improved Cloaking Device II [empty high slot]
Medium Hyperspatial Velocity Optimizer I Medium Hyperspatial Velocity Optimizer I Medium Hyperspatial Velocity Optimizer I
But as J mentioned, blockade runner is preferred, and well worth pausing your main's queue to train for the additional time required.
"Gankers are just other players, not supernatural monsters who will get you if you don't follow some arbitrary superstition. Haul responsibly and without irrational fear." Masao Kurata
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Sora Naegino
Science and Trade Institute Caldari State
0
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Posted - 2014.12.19 17:56:48 -
[7] - Quote
Paranoid Loyd wrote:No, something like this will allow you to haul 4 frigs and might get you back to the gate if you screw-up the trick and get caught.: [Badger, 4Frigs] Expanded Cargohold II Expanded Cargohold II Expanded Cargohold II Nanofiber Internal Structure II Experimental 10MN Microwarpdrive I Medium Shield Extender II Medium Shield Extender II Medium Shield Extender II Adaptive Invulnerability Field II Adaptive Invulnerability Field II Improved Cloaking Device II [empty high slot] Medium Hyperspatial Velocity Optimizer I Medium Hyperspatial Velocity Optimizer I Medium Hyperspatial Velocity Optimizer I But as J mentioned, blockade runner is preferred, and well worth pausing your main's queue to train for the additional time required.
Great, thanks! Though I have a little question - Is Badger anyhow better than Tayra? The difference in price isn't that high but Tayra seems to have way higher cargo. |

Paranoid Loyd
3104
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Posted - 2014.12.19 17:59:24 -
[8] - Quote
You won't have the grid required for the MWD, badger will also get you there a lot faster, especially if you fit it with the HVO rigs.
"Gankers are just other players, not supernatural monsters who will get you if you don't follow some arbitrary superstition. Haul responsibly and without irrational fear." Masao Kurata
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Sora Naegino
Science and Trade Institute Caldari State
0
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Posted - 2014.12.19 18:03:24 -
[9] - Quote
I see, thanks a lot for the answers. |

Jur Tissant
The TERRA Guardians of Serenity
353
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Posted - 2014.12.19 18:09:52 -
[10] - Quote
Yes, I believe a well-fit cargo Badger can fit some ~17k m3 and the MWD+cloak. I do not believe I have ever been killed using the MWD+cloak trick; however, you will still have to keep an eye for smartbombing gatecamps which is why buffers in the mid slots help. |
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Thomas Builder
Center for Advanced Studies Gallente Federation
516
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Posted - 2014.12.19 23:53:05 -
[11] - Quote
Sora Naegino wrote:Great, thanks! Though I have a little question - Is Badger anyhow better than Tayra? The difference in price isn't that high but Tayra seems to have way higher cargo. The Badger is more agile and has more tank (more shields, armor and much more structure). It's also faster in-warp (4.5 AU/s vs 3 AU/s). While the Tayra has a bigger cargo capacity. So, which one to prefer depends on your needs. |

Hasikan Miallok
Republic University Minmatar Republic
1255
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Posted - 2014.12.20 07:21:13 -
[12] - Quote
Also consider the Gallante line of Industrials.
The Nereus can achieve a good tank while still doing MWD/cloak with warp stabs and the ability to deploy EWAR drones. The miasma/epithal/kyros ships can carry more of their respective cargos (with less tank) but still manage to fit a MWD claok. |

ShahFluffers
Ice Fire Warriors Snuffed Out
6836
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Posted - 2014.12.20 08:38:12 -
[13] - Quote
Blockade Runner.
Yes, yes... it's a long train. But if you are serious about living in low-sec, it is almost invaluable to have a cloaky transport ship that can zip around and supply you with frigates, destroyers, and the odd cruiser.
In training for a Blockade Runner, you also gain access to Deep Space Transports... which can fulfill all your cruiser+ hauling needs. It isn't cloaky, so you either need to master the cloak-MWD trick or have some friends willing to scout you every once in awhile.
Trust me on this... Tech 2 haulers are awesome and kept me well supplied when I was in Faction Warfare myself. They are worth the month and a half of training (the primary + support skills).
Change isn't bad, but it isn't always good. Sometimes, the oldest and most simple of things can be the most elegant and effective.
"How did you veterans start?"
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Sabriz Adoudel
Glorious Revolutionary Armed Forces of Highsec CODE.
4155
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Posted - 2014.12.20 09:20:26 -
[14] - Quote
On the shield buffer tank someone mentioned earlier - shield buffer mods have a penalty (+sigrad) that makes getting a target lock upon your ship faster. This is a *bad thing* in lowsec. Use shield buffer modules on hauling ships only after extreme thought.
Chaos. Opportunity. Destruction. Excitement... Vote #1 Sabriz Adoudel for CSM 10
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Hasikan Miallok
Republic University Minmatar Republic
1257
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Posted - 2014.12.20 17:03:56 -
[15] - Quote
Sabriz Adoudel wrote:On the shield buffer tank someone mentioned earlier - shield buffer mods have a penalty (+sigrad) that makes getting a target lock upon your ship faster. This is a *bad thing* in lowsec. Use shield buffer modules on hauling ships only after extreme thought.
The rigs do indeed have a sig penalty.
The midslot LSE are fine though.
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Paranoid Loyd
3122
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Posted - 2014.12.20 17:51:54 -
[16] - Quote
If you screw up the MWD Cloak trick and get caught I would definitely prefer the buffer and hope they are incompetent enough to be able to burn back to the gate. A standard cruiser with max skills and without any sensor boosting only takes two ticks to lock a badger without any shield extenders, any significant boost to it's sensor strength will drop that down to a tick so adding the buffer doesn't really change anything.
"Gankers are just other players, not supernatural monsters who will get you if you don't follow some arbitrary superstition. Haul responsibly and without irrational fear." Masao Kurata
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Utari Onzo
13. Enigma Project
86
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Posted - 2014.12.20 17:52:05 -
[17] - Quote
The buffer is there for when you face smartbombs/**** up the cloak trick. In those situations, your sig means very little as you're already 'caught out' and jsut trying to reach the gate/spam jump
New York, Paris, Peckham, Jita
13. is recruiting
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Dracones
Tarsis Inc
32
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Posted - 2014.12.21 16:30:26 -
[18] - Quote
I run stuff into lowsec quite a lot. I'd train up to both T2 indies and do it eating a plex for the extra train time.
The problem with the T1 ships is you can pick one of: capacity, durability, agility, stabs or maybe cloakiness if you can figure out the fit.
But with the T2's I have the blockade runner for moving smaller cargo amounts(13k m3 and under) very reliably when I only need to move smaller amounts of high value material in. And I have 60k m3 of fleet hanger in the other t2 hauler even before I dig into the normal cargo space it has. Plus it has durability and 2 points of stability built in. I can add more to that with my lows, drop a MWD/Cloak in the mid and STILL haul 65k m3 or so.
If you have 100k m3 of product to move in you're looking at 10-ish trips if you'd don't cargo expand a t1 hauler into a slow boat pinata. You can do that in 2 runs with a Occator, but fit to slip through trouble and still have room left over in the hanger for more stuff. The fewer runs will keep your loses down just as much as the extra features it has. |

Hasikan Miallok
Republic University Minmatar Republic
1279
|
Posted - 2014.12.21 23:07:00 -
[19] - Quote
Dracones wrote:I run stuff into lowsec quite a lot. I'd train up to both T2 indies and do it eating a plex for the extra train time.
The problem with the T1 ships is you can pick one of: capacity, durability, agility, stabs or maybe cloakiness if you can figure out the fit.
But with the T2's I have the blockade runner for moving smaller cargo amounts(13k m3 and under) very reliably when I only need to move smaller amounts of high value material in. And I have 60k m3 of fleet hanger in the other t2 hauler even before I dig into the normal cargo space it has. Plus it has durability and 2 points of stability built in. I can add more to that with my lows, drop a MWD/Cloak in the mid and STILL haul 65k m3 or so.
If you have 100k m3 of product to move in you're looking at 10-ish trips if you'd don't cargo expand a t1 hauler into a slow boat pinata. You can do that in 2 runs with a Occator, but fit to slip through trouble and still have room left over in the hanger for more stuff. The fewer runs will keep your loses down just as much as the extra features it has.
The way I work it in losec is:
Cheap fitted T1 indy with MWD/Cloak and some stabs for: - familiar lowsec where you do not expect any surprises and gate camps are rare and usually a single ship - you really do not care if you do lose it - you are happy to cloak afk camp and go do something else if a system is busy
BR: - anywhere even remotely dangerous
DST with MWD/Cloak and some stabs: - not that suited to lowsec but similar scenario T1 but you care more about the cargo |
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