
Taedrin
|
Posted - 2006.09.14 14:13:00 -
[1]
Originally by: Francis Hemlock
BTW: I have been playing WOW for over a year now, more Bandwith intensive, more CPU intensive and more graphic Intensive, with no issues at all. This lag issue is due to a extensive usage of system CPU due to poor codeing. I have watched my CPU stay at 100% and the lag is due to additional CPU usage needed and my system cannot provide it at that second. Kinda sucks since I have a 3G Processor....
I heard that EVE always uses up all remaining CPU cycles, no matter how good your system is. AFAIK this is either because they don't but a limit to the number of frames that the client draws per second (the game always runs as fast as it can), or perhaps they are running a SETI@home client hidden inside the main EVE executable (or someother parallel computing application). Who knows.
Anyways, on to the main problem at hand. I can personally say that I have never experienced this sort of lag in the past few months. Also, I don't hear people in my corp or local chat complaining about lag either. Therefore this is not a server-wide issue. Therefore it goes to say that it is not true when you make the claim that EVERYONE is experiencing this lag, or even that more than 50% of all players are experiencing this lag. However, it is obvious that a very large portion of the player base is effected by this lag. What I'm trying to say here, is to please not blow the problem out of proportion - its a big problem, but it's not server-wide.
The lag seems to be concentrated in certain nodes. Furthermore, it seems to me that all the reports of the lag seem to indicate that NPC ships are having no problem locking on to players, and dealing damage to said players. This suggests that the problem is with the client sending data to the server, and the server recieving this data correctly. So this means that there are a few obvious solutions:
- CCP could rebalance which systems are hosted by which nodes, or perhaps rework to algorithm which chooses which systems are handled by which nodes to help balance the lag all out.
- CCP could give up on the idea of having the entire game hosted on a single shard. Build a server in the US, and force the US players to use the US server. Smaller, more numerous servers are also probably much more cost effective than just using one really BIG server.
- CCP could trouble shoot connections. Try to find out where the packet loss/bottleneck is. Is it a hardware problem? Or a software problem? Perhaps the congested nodes aren't spending enough CPU cycles for catching and processing data packets?
- CCP could do nothing, and wait for enough players to leave to lessen the load on the server
I myself would probably prefer the first and third options, but I suppose the 4th option would be OK by me too if CCP *really* wanted to do that...
|