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technoman
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Posted - 2006.09.09 20:22:00 -
[1]
Hey I've just been wonderin what type of ammo I should use for my blasters cos a mate says tungsten but I'm not sure whether I should go antimatter instead, You Decide :P
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DubanFP
Caldari
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Posted - 2006.09.09 20:25:00 -
[2]
tungsten for blasters!? Use the falloff at close range with blasters not the optimal. Antimater will just do better damage.
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Dethis
Caldari The Graduates Interstellar Starbase Syndicate
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Posted - 2006.09.09 20:27:00 -
[3]
Always antimatter if your using blasters its
a) antimatter b) void c) Null -------- Kill em all and let god sort em out
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Aeaus
Tharsis Security
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Posted - 2006.09.09 20:32:00 -
[4]
Originally by: Dethis Always antimatter if your using blasters its
a) antimatter b) void c) Null
The exact reasons why...
Your blasters have a greater falloff range then an optimal range. A kilometer or two of extra blaster optimal range won't make that much of a difference.
Join Tharsis! - Get Sexy Sigs |

Foulis
Minmatar Chosen Path Lotka Volterra
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Posted - 2006.09.09 21:24:00 -
[5]
Originally by: Dethis Always antimatter if your using blasters its
a) antimatter b) void c) Null
I would rate them in this order really...
a) Null b) antimatter c) void ----
Cake > Pie - Imaran Cathath > Imaran - Cathath
Originally by: CCP Hammer Boobies
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Mervent
Caldari RONA Deepspace Rule of Three
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Posted - 2006.09.09 21:56:00 -
[6]
I am confused by the last post.
Anit Matter: - Kinetic Damage 7HP - Thermal Damage 5HP - Range Bonus -50%
- Base Shield Damage 8.2 - Base Armor Damage 8.5
Null: - Kinetic Damage 5HP - Thermal Damage 6HP - Range Bonus 25% - Tracking Speed Multiplier 1%
- Base Sheild Damage 7.8 - Base Armor Damage 7.65
How is it that Null is better than Antimatter?
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Chronus26
Gallente Dark Blood Contracts
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Posted - 2006.09.09 22:08:00 -
[7]
Originally by: Mervent I am confused by the last post.
Anit Matter: - Kinetic Damage 7HP - Thermal Damage 5HP - Range Bonus -50%
- Base Shield Damage 8.2 - Base Armor Damage 8.5
Null: - Kinetic Damage 5HP - Thermal Damage 6HP - Range Bonus 25% - Tracking Speed Multiplier 1%
- Base Sheild Damage 7.8 - Base Armor Damage 7.65
How is it that Null is better than Antimatter?
Greatly increased range, especialy on large blasters, around 11k optimal. Traded off for a minimal reduction in damage = w1n. ----- Move along, nothing to see here... |

Mervent
Caldari RONA Deepspace Rule of Three
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Posted - 2006.09.09 22:18:00 -
[8]
Ok thanks. I was thinking in terms of small blasters.
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Benglada
Finite Auxiliary
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Posted - 2006.09.09 22:23:00 -
[9]
Id do void antimatter null everyone has diff preferences it seems. ---------------------------
Originally by: Arkanor
0.0 is the Final Frontier. Bring money and friends.
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KilROCK
Minmatar Angel Deep Corporation
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Posted - 2006.09.09 22:51:00 -
[10]
Never used antimatter again after Null got out.
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xlop
Gallente
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Posted - 2006.09.09 23:18:00 -
[11]
Originally by: KilROCK Never used antimatter again after Null got out.
AM >> NULL when fighting HACs that get within web range specilly caldari and mini ships [where kin > thermal] and the 9% more dps. cant use void there u miss often
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Nebuli
Caldari Art of War Cult of War
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Posted - 2006.09.09 23:20:00 -
[12]
Same as above, for pvp at least you can dump the AM now.
Null is probably the best for small blasters on an inty dependant on target and piloting style, but in a inty one on one the huge speeds both ships can be traveling coupled with the range differences (Void has an optimal of like 450 or something) Null usualy hits better, against a larger or alot slower target void is best.
Large turrets are kind of the same, if one on one with another BS which you know you will land close to, or can get close to relatively easy then use void.
But if youre in a gang vs gang, or unknown targets, or smaller targets, or targets at longer ranges then Null will allow you to switch targets furing the fight without having to mwd up to them far easier, and also hit smaller than BS sized targets much easier.
CEO - Art of War
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KilROCK
Minmatar Angel Deep Corporation
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Posted - 2006.09.09 23:40:00 -
[13]
Originally by: xlop
Originally by: KilROCK Never used antimatter again after Null got out.
AM >> NULL when fighting HACs that get within web range specilly caldari and mini ships [where kin > thermal] and the 9% more dps. cant use void there u miss often
I don't recall asking for your opinion. Mr.Gronsak 
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XGS Crimson
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Posted - 2006.09.10 00:18:00 -
[14]
Originally by: KilROCK Never used antimatter again after Null got out.
that tracking mod for some reason increases my critical rate so more than not i get alot more damage with null ammo, it also doesnt really make much differnce using antimatter over null only that antimatter needs to be closer.
as for void... well they still havent made a ship worthy of this ammo (cept maybe enyo 50% bonus and 45% tracking increase makes this bugger nasty!)
Just to add a twist, use electron blasters... for some reason they kill things faster than neutrons and use far less capacitor and powergrid. Meaning you can put those extra plates on or resistance things. less damage higher rof and better tank... means good things
but really use null its far more effective for most ships.
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Nebuli
Caldari Art of War Cult of War
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Posted - 2006.09.10 01:05:00 -
[15]
Electrons beat thiongs faster than neutrons? you gotta be joking.
My mega with electrons struggles to beat alot of tanks, so it comes down to whos got the best tank, my mega with neutrons shreds other BS in no time at all, against a 2 repper BS it usualy gets chance for one repair cycle before its toast, and thats if he is fast to switch them on 
CEO - Art of War
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KilROCK
Minmatar Angel Deep Corporation
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Posted - 2006.09.10 01:55:00 -
[16]
Edited by: KilROCK on 10/09/2006 01:59:48
Originally by: Nebuli Electrons beat thiongs faster than neutrons? you gotta be joking.
My mega with electrons struggles to beat alot of tanks, so it comes down to whos got the best tank, my mega with neutrons shreds other BS in no time at all, against a 2 repper BS it usualy gets chance for one repair cycle before its toast, and thats if he is fast to switch them on 
That's odd.
My dual rep domi VS a fully maxed out, Gal BS 5, Large blaster spec 5, Drone interfacing 5, Heavy drone 5, Drone spec 5, Megathron with Neutron, Void and a rack of Berserker II doesn't kill it before i can rep one cycle, infact i have time to repair 5-6 cycles before i'm starting to die.
Now, that's well over 1300DPS. And just for the cherry on the cake, that's with 5% to large hybrid turret implant and 5% to Rate of Fire implant on top of it. And, 3 Shadow Serpentis Mag stab.
EDIT: Now, If that was using Ogre II probably more.
Yea, you killed nooby tanks  Too bad tho, because those kind of tanks i have on my dominix isn't exactly uncommon on most 'tankers' in this game.
PS: Kinda odd that the guy who vouch for the awesomeness of his Megathron with neutrons, currently only has 28 kills flying it, and only 6 of them using 425mm II, 6 using Neutron cannon blaster II and rest unknown.
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Nebuli
Caldari Art of War Cult of War
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Posted - 2006.09.10 03:46:00 -
[17]
Edited by: Nebuli on 10/09/2006 03:49:32
Originally by: KilROCK Edited by: KilROCK on 10/09/2006 01:59:48
Originally by: Nebuli Electrons beat thiongs faster than neutrons? you gotta be joking.
My mega with electrons struggles to beat alot of tanks, so it comes down to whos got the best tank, my mega with neutrons shreds other BS in no time at all, against a 2 repper BS it usualy gets chance for one repair cycle before its toast, and thats if he is fast to switch them on 
That's odd.
My dual rep domi VS a fully maxed out, Gal BS 5, Large blaster spec 5, Drone interfacing 5, Heavy drone 5, Drone spec 5, Megathron with Neutron, Void and a rack of Berserker II doesn't kill it before i can rep one cycle, infact i have time to repair 5-6 cycles before i'm starting to die.
Now, that's well over 1300DPS. And just for the cherry on the cake, that's with 5% to large hybrid turret implant and 5% to Rate of Fire implant on top of it. And, 3 Shadow Serpentis Mag stab.
EDIT: Now, If that was using Ogre II probably more.
Yea, you killed nooby tanks  Too bad tho, because those kind of tanks i have on my dominix isn't exactly uncommon on most 'tankers' in this game.
PS: Kinda odd that the guy who vouch for the awesomeness of his Megathron with neutrons, currently only has 28 kills flying it, and only 6 of them using 425mm II, 6 using Neutron cannon blaster II and rest unknown.
The killboard is reasonably recent, and I havnt been playing much lately (have a pregnant wife to keap happy) so havnt been pvp'ing THAT much lately.
As for killing tanks not sure how it takes you so long to kill a BS with neutrons, 5-6 repair cycles is a LONG time m8, I dont use the implants listed I use the 3% ones, but it doesnt take me anywhere near that amount of time to down a BS with a full tech II tank on it.
Edit - you sure the guy who tested this on you was using damage mods? the DPS figure listed is including 3 damage mods, perhaps he wasnt using any in favour of upping his own tank? no idea, but 5-6 rep cycles is far to long to down a normal tech II tanked BS with a gank netron thron, and yes ogres 4tw 
CEO - Art of War
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KilROCK
Minmatar Angel Deep Corporation
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Posted - 2006.09.10 04:02:00 -
[18]
No he was using heatsinks! geez 
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Weirda
Minmatar Queens of the Stone Age Chimaera Pact
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Posted - 2006.09.10 04:16:00 -
[19]
Originally by: KilROCK

Weirda have missed you lately KilROCK  __ Weirda Join QOTSA Now |

technoman
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Posted - 2006.09.10 08:33:00 -
[20]
lol I didn't quite expect this many replies but thanks alot anyway peeps 
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Nebuli
Caldari Art of War Cult of War
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Posted - 2006.09.10 15:11:00 -
[21]
Originally by: KilROCK No he was using heatsinks! geez 
So sorry oh great one, I missed the part where you edited to INCLUDE damage mods.
Also your answer made no sense..
Question, did he have damage mods fitted? Answer, no he was using heatsinks.
Well done, go you.
Oh and well done you found our killboard, pat one the back, how many killboard kills do you have with a Neutron thron just out of interest?
Also I have flown a mega since early 2004, sorry our killboard doesnt show every kill I have made in a mega since then, my appologies.
CEO - Art of War
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technoman
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Posted - 2006.09.11 06:21:00 -
[22]
Erm i'm not quite sure what this has to do with the actual post 
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Stigee
Warped Mining
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Posted - 2006.09.11 06:43:00 -
[23]
1) Void 2) Null 3) Antimatter
That is how I would use them. But as Mega has so limited cargobay to carry all the ammo, I only carry Null, Void and Cap Booster 800 with me. So I never use Antimatter.
--- SKWIIK! |

Sandra Tseng
THE MISPHIT'S
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Posted - 2006.09.11 07:18:00 -
[24]
Antimatter is all I need.
and PvP 1vs1 against a Dominix is clearly an exploit by the domi pilot and should get him banned 4 life.
Gawd damn I will NEVER fly one of those cheesy-cow ships ;p
_ Killed my sig AGAIN! :p http://www.ninc.org/krubarax/images/2d/verydisco.jpg |

OhMyGodess
Caldari Xenobytes Against ALL Authorities
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Posted - 2006.09.11 08:01:00 -
[25]
Null > Antimatter Void is good for bigger targets cause of dmg
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Galen Silas
Gallente Digital assassins
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Posted - 2006.09.11 15:04:00 -
[26]
I started using Null ammo for my T2 blasters, i still use antimatter though, when it comes to blasters your goign to get close enough anyways so antimatter should always be carried imo, but if you play your cards right when using null, and if your sharpshooter and traj analysis are up high enough you can get very good range will null and still get a very decent damage out of them, i was hitting about 9.5km withmy T2 heavy ions, and neutrons would be further, but to be totally honest, i think Null would be best with either the deimos or the astarte, due to damage and falloff bonus's, stay out far and still belt the crap out of em. Void is crap, its a POS killing ammo thats all, it reduces your tracking tomuch to be used for anything other than that, same with javelin but thats another story.... choose what you must, but i have been using blasters for almost 9months straight, and thats what i recommend, if you want range and still a good damage go with null, for pure firepower andin your face combat use antimatter. 
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Sandra Tseng
THE MISPHIT'S
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Posted - 2006.09.11 15:09:00 -
[27]
I seeme to be thinking different than many of you. To me, range is my friend. And I am not talking LONG range I am talking SHORT range. The shorter the better. It brings me under the optimal range of other guns. Even Pulselasers and Autocannons. Means they will hit me less and I will hit them more and harder.
I like Antimatter. Of course i like VOID but they are kinda expensive ;] A good Blasterboat can do it with standard AM charges. They hit hard Killed my sig AGAIN! :p http://www.ninc.org/krubarax/images/2d/verydisco.jpg |

Nebuli
Caldari Art of War Cult of War
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Posted - 2006.09.11 18:27:00 -
[28]
Originally by: Sandra Tseng I seeme to be thinking different than many of you. To me, range is my friend. And I am not talking LONG range I am talking SHORT range. The shorter the better. It brings me under the optimal range of other guns. Even Pulselasers and Autocannons. Means they will hit me less and I will hit them more and harder.
I like Antimatter. Of course i like VOID but they are kinda expensive ;] A good Blasterboat can do it with standard AM charges. They hit hard
Its not a case of "thinking" differently, its a case of experiance.
What happens if that cruiser is orbiting you at 15k? what if that tempest is keaping you at 18k range? what if youre in a gang and its going to take far to long to keap mwd'ing all over the place to get within range?
All these questions are answered with the use of Null.....
CEO - Art of War
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Bloodst0ne
The Priory
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Posted - 2006.09.11 22:05:00 -
[29]
Depends on what you are fighting, what you are flying, and what blasters you are using. As a few others have stated, the only 3 types of ammo you should ever use with blasters is void, null, and antimatter. The only reason for using null in my opinion is on larger ships. I use antimatter vs faster ships in my ranis. And void vs everything else. The goods just seem to outway the bads.
-blood
I have the "I Win Button" of eve. |

Calian
Caldari The Makaze Blade
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Posted - 2006.09.11 23:35:00 -
[30]
When I'm doing missions with my harpy I prefer to use null since you've got a very high chance of running into one of those webbing frigates that orbit you at 7km, so I'd have to carry antimatter and null regardless, and I'd rather just carry one type of ammmo since the damage difference isn't noticeble anyway.
As for pvp I'd rather not have to switch ammo types if they get out of antimatter range, and being able to open fire earlier means more dps which makes up for some of the slightly less dps of the null over antimater.
Really only reason to not use null in my opinion is the fact it costs like 10 times as much. You're only losing a tiny bit of damage to gain a huge bonus to range. ------------------------- I hate everyone, except you. |
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