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Author |
Thread Statistics | Show CCP posts - 1 post(s) |
NQRott
Gallente Netquarter
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Posted - 2006.09.20 12:56:00 -
[91]
all permission are set right other scripts on my server can wirte
but showd in the caputre_portrai.php there will only the old files in the cache dir delete. i also showed in the used classes, can't find anything in the code which will write the portrais in the cache dir
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Tehyarec
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Posted - 2006.09.20 13:41:00 -
[92]
I just installed the killboard. Admin section works etc, but even when using the correct password, I get "You are not authorized to post this killmail" when trying to post a killmail?
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Joder
Empire Assault Corp
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Posted - 2006.09.20 13:43:00 -
[93]
nice KB
Been a total noob at stuff like this im having major problems getting this to work Dont wanna spam this forum with all my problems so I would like to offer iskies for help getting this working Contact me ingame on via here!
Thanks
Please resize image to a maximum of 400 x 120, not exceeding 24000 bytes, ty - Cortes |
NQRott
Gallente Netquarter
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Posted - 2006.09.20 16:17:00 -
[94]
Edited by: NQRott on 20/09/2006 16:19:08 ok i found the bug with my portraits http://img.eve.is/serv.asp looks still down and this is the source for the creation.
@joder go in you database find your corp an check if it the right corp_id go ingame and update your portrait this will also made a new id for the corp if they not exist. if all failed delete your corp in the db and reupdate you char portrait ingame search the ne corp id and update your config.php
p.s. the corp in the killmail have to be the same as yours in the killboard you can't post older killmails if you have changed corp
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Camaro
Gallente WKK Inc.
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Posted - 2006.09.20 19:29:00 -
[95]
Edited by: Camaro on 20/09/2006 19:30:29 A kinda dumb reply maybe: I have been trying for hours now, to get the sql7install.sql to work, im not sure what i do wrong.
My site use phpmyadmin
Also, i get the same message as someone else: Database error: Table 'secret_net_-_kb.kb3_ship_classes' doesn't exist SQL: select scl_id, scl_class from kb3_ship_classes where scl_class not in ( 'Drone', 'Unknown' ) order by scl_class
Kindly regards
Camaro
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Grez
Minmatar The Raven Warriors
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Posted - 2006.09.20 19:42:00 -
[96]
Something fishy is going on with mine I've tried everything. CHMOD'ing things to 777, changing things around, all to no avail.
For some reason it just doesn't want to access the images (any form of hotlink prevention is disabled).
www.ravenwarriors.com/kb -
Corp: www.ravenwarriors.com Cache Clearer
Still waiting for a Wrangler-edit! |
deanmrd
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Posted - 2006.09.21 02:27:00 -
[97]
Edited by: deanmrd on 21/09/2006 02:32:16 Edited by: deanmrd on 21/09/2006 02:28:15
Originally by: Joder Edited by: Joder on 20/09/2006 15:35:42
nice KB
edit: Got the killboard up and running...
I just keep getting the problem message of "you are not authorized to post this killmail"
I have entered the corp id (3367) in the config file (alliance is set to 0) and set the PW to post killmail but still no luck.....any ideas?
// corporation or alliance id define( CORP_ID, 3367 ); define( ALLIANCE_ID, 0 );
Thanks
Hi anyone did anyone find the fix to this to this problem?.also get the same message also no portares are showing. also I get on the rental page this : Database error: Table 'cskillz_kb.kb3_rental' doesn't exist SQL: select * from kb3_rental where rtl_site = 'yourkb'
How Do I fine my corp Id?
Regards
Deanmrd
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deanmrd
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Posted - 2006.09.21 02:57:00 -
[98]
Edited by: deanmrd on 21/09/2006 02:58:29
Originally by: Sedukan Denaan
Originally by: EvEhate
Originally by: Aeaus Edited by: Aeaus on 11/09/2006 05:20:40 Sorry to see you go. I've always envyed your killboard and now I'm setting one up for my corp (Many thanks). I have a quick question regarding that.
I setup everything per instruction and set up an post password, but when I try to post a killmail it doesn't work, tells me I'm not authorized, any insight?
Edit : Got it.
P.S. You didn't clear everything out.
How did u fixed the Problem?
First you got to find out your CorpID from Table kb3_corps. If you are not yet in the corp table, add your corp with the proper Alliance ID in crp_all_id (14 = None).
Now check your config.php at line 8/9, replace the IDs with your Corp/Alliance ID. The Post page will then accept Mails from your Corp/Alliance Members.
rig0r: Great work by the way, easy to understand and very clean code. Sad to see someone like you leaving the game
Hi there
Need help
Went to my database kb3_corps. went into it could not see a corp id where I do Start by make a table with proper Alliance ID in crp_all_id (14 = None). I am not in a alliance help
Regards
Deanmrd
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Captain Thunk
Explode. Now. Please.
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Posted - 2006.09.21 11:02:00 -
[99]
This is a killboard with awesome features, not only that the code is written to a very high standard.
I do have one request, would you be willing to release at least a modified superadmin.php rig0r? I appreciate the full version may have payment features and so on that you may not wish to give out publicly. It would be nice to have access to the deletekill features and so on.
Didn't know you ingame dude, but considering the value of your parting gift, it's only in the end that we realise what we've lost.
CAPTAIN THUNK
If you have a problem, if no one else can help, and if you can find them, maybe you can hire...The ENP-Team. |
liquidism
Asgard Schiffswerften Dusk and Dawn
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Posted - 2006.09.21 15:10:00 -
[100]
kill_delete.php
Quote:
<? require_once( "db.php" ); require_once( "class.page.php" ); require_once( "class.kill.php" ); $page = new Page( "Administration - Deletion of Kill ID \"".$_GET['kll_id']."\"" ); $page->setAdmin(); $dbconn = new DBConnection(); $kll_id = $_GET['kll_id'];
if ( $_GET['confirm'] ) { $kill = new Kill( $kll_id ); $kill->remove(); $html .= "Kill ID \"".$_GET['kll_id']."\" deleted!"; $html .= "<br><br><a href=\"javascript:window.history.go(-3);\">[go back]</a>"; } else { $html .= "Confirm deletion of Kill ID \"".$_GET['kll_id']."\": "; $html .= "<button onClick=\"window.location.href='?a=kill_delete&confirm=yes&kll_id=".$_GET['kll_id']."'\">Yes</button> "; $html .= "<button onClick=\"window.history.back();\">No</button>"; } $page->setContent( $html ); $page->generate(); ?>
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Captain Thunk
Explode. Now. Please.
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Posted - 2006.09.21 15:29:00 -
[101]
That's not good enough dude!!!
THE THUNK WANTS TO BE THE SUPER ADMIN!!!
Only joshing with ya dude , no seriously - much appreciated you've taken the time to point me in the right direction.
CAPTAIN THUNK
If you have a problem, if no one else can help, and if you can find them, maybe you can hire...The ENP-Team. |
Tehyarec
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Posted - 2006.09.21 16:03:00 -
[102]
One thing I can't figure out - sometimes perfectly valid killmails are rejected as being "malformed". These are generally ones that are forwarded or such. They look EXACTLY like the ones that work, but just don't work. I don't get it. There's no reason for this. Eventually the only way they work is to basically take a working killmail and type the correct info over the old one and then post. Copy-pasting some parts onto working killmails works sometimes too, but sometimes also the Destroyed Items get messed up into Involved Parties, ending up with a lot of "Unknowns" in Involved Parties.
Anyone experienced similar issues, and/or know how to fix it? Happens often enough to be quite annoying (with 5 mails out of 48 having done this so far).
Another side effect from this is that now some Statistics are wrong, as I had to delete the malformed attempts many times over by hand from database (didn't notice kill_delete.php - didn't find a way to remove killmails from the killboard itself), and while the kills were deleted, it seems the statistics staid. So for example now I have 16 kills with Catalyst in statistics, should be 4. How to fix that too?
These issues aside, it's certainly a very nice killboard!
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Captain Thunk
Explode. Now. Please.
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Posted - 2006.09.21 16:36:00 -
[103]
If it's a forwarded evemail it will have two not one timestamp - the timestamp from the forward and the timestamp from the original mail which the board uses for date of kill. I'd guess this is what's causing you the problem.
CAPTAIN THUNK
If you have a problem, if no one else can help, and if you can find them, maybe you can hire...The ENP-Team. |
Grez
Minmatar The Raven Warriors
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Posted - 2006.09.21 19:26:00 -
[104]
Anyone know of a way to optimize the way the ! portraits are grabbed/drawn? Sometimes it takes up to 4-6 seconds for them to be drawn/grabbed, which is rather slow. -
Corp: www.ravenwarriors.com Cache Clearer
Still waiting for a Wrangler-edit! |
Tehyarec
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Posted - 2006.09.21 20:45:00 -
[105]
Originally by: Captain Thunk If it's a forwarded evemail it will have two not one timestamp - the timestamp from the forward and the timestamp from the original mail which the board uses for date of kill. I'd guess this is what's causing you the problem.
If only it were that simple. Like I said, in every single way the non-working mail looks like a working mail, only difference being it doesn't work. For no reason whatsoever. Can be same letter by letter, number by number, line by line, but one works, one doesn't. It's beyond bizarre if you ask me
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Grez
Minmatar The Raven Warriors
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Posted - 2006.09.21 21:15:00 -
[106]
Edited by: Grez on 21/09/2006 21:16:37 Due to the state img.eve.is is in at the moment, it takes forever for it to find out that no one has an id of 0, and so it returns a "!" portrait. I decided to edit the way the portraits are grabbed, so that if the id is 0, then it won't look for at img.eve.is for a solution, and take forever if the server is under load.
In common/portrait.php, below the line "$portrait = "cache/portraits/".$id."_".$size.".jpg";", paste the following:
if ($id == "0") { $img = @imagecreatefromjpeg( $portrait ); imagejpeg( $img ); imagedestroy( $img ); exit; } else {
Remember to add a } at the bottom of the code (before it exits the PHP), and you should find loading a lot faster. -
Corp: www.ravenwarriors.com Cache Clearer
Still waiting for a Wrangler-edit! |
cRaNbErRy MuFfInMaN
mUfFiN fAcToRy
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Posted - 2006.09.21 21:31:00 -
[107]
liquid can you post the code for the ability to post comments and make it so they need a password to also?
Also would it be hard for someone to add in a easy import and export of killmails option? So if members from a corp leave but want there data you could extract and give it to them and they could host the same killboard.net on their own and plug it in?
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Loyal Servant
Caldari Cornhole Inc. The SUdden Death Squad
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Posted - 2006.09.22 05:22:00 -
[108]
Since we have all the gurus watching this thread....... I put this killboard up for our corp and got it all working no prob, EXCEPT..... The maps.
There are 3 maps, region, constellation and the last one that shows the system in question as well as the surrounding areas.
2 of the maps draw, the region does not draw... It draws an empty image basically.
Our board is at: http://www.cornholeinc.com
If anyone has an idea, I would appreciate it.
Cornhole, Inc. - Cornholeing eve one system at a time. Member, The Sudden Death Squad [TSDS]
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liquidism
Asgard Schiffswerften Dusk and Dawn
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Posted - 2006.09.22 11:08:00 -
[109]
Originally by: cRaNbErRy MuFfInMaN liquid can you post the code for the ability to post comments and make it so they need a password to also?
sorry, but no. besides i think its cooler if even the enemy can comment on kills.
Originally by: cRaNbErRy MuFfInMaN Also would it be hard for someone to add in a easy import and export of killmails option? So if members from a corp leave but want there data you could extract and give it to them and they could host the same killboard.net on their own and plug it in?
wouldnt be too hard. look at pilot_detail.php and just sqldump the output to file.
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krims0n
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Posted - 2006.09.22 12:59:00 -
[110]
Originally by: Tehyarec One thing I can't figure out - sometimes perfectly valid killmails are rejected as being "malformed". These are generally ones that are forwarded or such. They look EXACTLY like the ones that work, but just don't work. I don't get it. There's no reason for this. Eventually the only way they work is to basically take a working killmail and type the correct info over the old one and then post. Copy-pasting some parts onto working killmails works sometimes too, but sometimes also the Destroyed Items get messed up into Involved Parties, ending up with a lot of "Unknowns" in Involved Parties.
Anyone experienced similar issues, and/or know how to fix it? Happens often enough to be quite annoying (with 5 mails out of 48 having done this so far).
Another side effect from this is that now some Statistics are wrong, as I had to delete the malformed attempts many times over by hand from database (didn't notice kill_delete.php - didn't find a way to remove killmails from the killboard itself), and while the kills were deleted, it seems the statistics staid. So for example now I have 16 kills with Catalyst in statistics, should be 4. How to fix that too?
These issues aside, it's certainly a very nice killboard!
This could be related to weird characters in the mail like \r\n or tabs. Those are characters you don't see yet they are there and cause screwups (usually only with mails coming from other killboards) The Parser needs some more checks and filters to circumvent this problem.
btw, superadmin.php only had killmail deletion functionality, the Dusk and Dawn version that was posted here does exactly the same, so just use that
(rig0r)
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Grez
Minmatar The Raven Warriors
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Posted - 2006.09.22 16:27:00 -
[111]
Edited by: Grez on 22/09/2006 16:28:39 I've written a little kill deletion script of my own, I hated having to add the ID into the URL to delete the killmail so, I added a little to liquid's. I'm a PHP novice, so I'm sure this can be optimized, but it works.
[ edit ] Unfortunatly, if I post it, it screws up the entire forum :D, so grab the code here!
You can also add this to admin_menu.php to add "Delete kill" to the admin menu.
$menubox->addOption( "Delete kill", "?a=kill_delete" ); ---
Cache Clearer
Still waiting for a Wrangler-edit! |
TylerJames
Team Americas Black Reign Syndicate
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Posted - 2006.09.23 02:30:00 -
[112]
does anyone know where you would change the number of pilots shown in the top killers and top scorers on frist page?
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Ynno
Hunters Agency Firmus Ixion
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Posted - 2006.09.23 04:07:00 -
[113]
Edited by: Ynno on 23/09/2006 04:08:43
Originally by: TylerJames does anyone know where you would change the number of pilots shown in the top killers and top scorers on frist page?
I haven't tested it, but it looks like lines 89 and 110 in class.box.php
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Ynno
Hunters Agency Firmus Ixion
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Posted - 2006.09.23 04:16:00 -
[114]
Edited by: Ynno on 23/09/2006 04:16:20 I was having problems with portraits because allow_url_fopen is false, fortunately we have cURL so I wrote a small workaround which solved it for me and may help others:
I replaced the following in portrait.php: $img = imagecreatefromjpeg( "http://img.eve.is/serv.asp?s=512&c=".$id );
With: $ch = curl_init ( "http://img.eve.is/serv.asp?s=512&c=".$id ); curl_setopt($ch, CURLOPT_HEADER, 0); curl_setopt($ch, CURLOPT_RETURNTRANSFER, 1); $image_data = curl_exec ( $ch ); curl_close ( $ch ); $tmpfname = tempnam ( '/tmp', 'eve_fix' ); $fp = fopen ( $tmpfname, 'w' ); fwrite ( $fp, $image_data ); fclose ( $fp ); $img = imagecreatefromjpeg ( $tmpfname ); unlink ( $tmpfname );
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Scorched Evil
Dark Knights S H I F T
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Posted - 2006.09.23 10:17:00 -
[115]
I'm having a problem where if I set it to alliance stats and load it up, it seems to be adding any corp in the involved listings of the killmail as though they were part of the alliance. I have 23 corps showing up but only 5 corps in the alliance and I'm curious if this is a problem with my config file or a code thing?
Ive set the corp id to 0, and the alliance id to the proper one in the database. None of the corps in the actual database themselves show up with this alliance so I dont understand why they're being shown on the top corp killers / points for month and all time.
Also how would I remove a corp from the stats if they were to leave the alliance at some point?
Ready for the Dark Side? Join DKFS! Be polite. Be professional. But have a plan to kill everyone you meet. |
TylerJames
Team Americas Black Reign Syndicate
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Posted - 2006.09.23 13:27:00 -
[116]
Originally by: Ynno Edited by: Ynno on 23/09/2006 04:08:43
Originally by: TylerJames does anyone know where you would change the number of pilots shown in the top killers and top scorers on frist page?
I haven't tested it, but it looks like lines 89 and 110 in class.box.php
this is line 89: for ( $i = 1; $i < 4; $i++ ) {
I messed around with that and had no success...any other ideas?
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Leilani Solaris
Gallente 0utbreak
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Posted - 2006.09.23 13:34:00 -
[117]
This thread has now sent my brain spiralling...
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Ynno
Hunters Agency Firmus Ixion
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Posted - 2006.09.23 15:18:00 -
[118]
Originally by: TylerJames
Originally by: Ynno Edited by: Ynno on 23/09/2006 04:08:43
Originally by: TylerJames does anyone know where you would change the number of pilots shown in the top killers and top scorers on frist page?
I haven't tested it, but it looks like lines 89 and 110 in class.box.php
this is line 89: for ( $i = 1; $i < 4; $i++ ) {
I messed around with that and had no success...any other ideas?
Yep, that's correct. I have tested it and I was right, but from your post it sounds like you only editied line 89 and not 110 which also needs to be changed.
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Vito Parabellum
Shiva Morsus Mihi
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Posted - 2006.09.23 15:22:00 -
[119]
Originally by: liquidism Edited by: liquidism on 17/09/2006 06:25:21 i found a really serious bug.
if you add a killmail without someone having the final blow, because the final blower got truncated (lots of involved players), corrupted information gets into the database (a kill with several NULL fields that cant be read afterwards).
How did you fix this?
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TylerJames
Team Americas Black Reign Syndicate
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Posted - 2006.09.23 17:20:00 -
[120]
disregard...got it thanks
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