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Jenshae Chiroptera
The Volition Cult
632
|
Posted - 2014.12.22 17:14:58 -
[1] - Quote
It is nearly two weeks later, this is a daily. "Hmm.... I think I will log into EVE. Ugh, new GUI." *Delay logging in as long as possible.*
It is really putting me off EVE and the more I use it the more tense I become and grind my teeth.
What is the point of a feedback thread if you can't make a small hot fix?
Just let me click the "Rainbows and Ponies!" button so when I flick my eyes over to the Neocom I can quickly determine what I want to click on.
I am not getting used io it. Why? Most of the symbols are nonsense - they do not work on the peripheral vision or subconsious and when I flip from my rods to my cones there is no new rush of information telling me how they are different.
Each icon looks the same to me, the windows and mediocrity mhmm
CSM Ten movement for change.
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Riot Girl
You'll Cowards Don't Even Smoke Crack
3624
|
Posted - 2014.12.22 17:20:48 -
[2] - Quote
Yeah, I struggled with them for the first few minutes too.
Oh god.
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Jenshae Chiroptera
The Volition Cult
632
|
Posted - 2014.12.22 17:33:35 -
[3] - Quote
Riot Girl wrote:Yeah, I struggled with them for the first few minutes too.
This is constant, there are a few micro-seconds longer that I take to pick out the one I want and I notice it and every time, I "doh GRRR!!!"
CSM Ten movement for change.
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Alvatore DiMarco
Capricious Endeavours Ltd
3197
|
Posted - 2014.12.22 18:45:42 -
[4] - Quote
Jenshae Chiroptera wrote:Riot Girl wrote:Yeah, I struggled with them for the first few minutes too. This is constant, they take a few micro-seconds longer to pick out the one I want and I notice it every time, so I "Doh! GRRR!!!" 
While I can even, it is regrettable that you cannot. |

Reaver Glitterstim
Dromedaworks inc Test Alliance Please Ignore
2104
|
Posted - 2014.12.22 19:30:57 -
[5] - Quote
I like the new shapes a little bit, if only because they are designed to be a single solid color on a transparent background. That single color should be customizable on a per-icon basis. I know I definitely respond more to colors than shapes. I would spend a lot less time trying to figure out which button is which if they were color-coded.
Definitely rusty brown for ship fitting. It uses the iconic Rifter as its symbol.
Fit a warfare link to your tech 1 battlecruiser. Train Wing Commander. Get in the Squad Commander or Wing Commander position. Your fleets will be superior to everyone else's. (had this sig BEFORE Odyssey BC rebalance)
"What if [climate change is] a big hoax and we create a better world for nothing?" -comic on Greenmonk
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Jenshae Chiroptera
The Volition Cult
635
|
Posted - 2014.12.22 23:30:30 -
[6] - Quote
Reaver Glitterstim wrote:Definitely rusty brown for ship fitting. It uses the iconic Rifter as its symbol.
+1
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Komi Toran
Paragon Trust The Bastion
476
|
Posted - 2014.12.23 00:54:09 -
[7] - Quote
+1 to giving people the option. If someone wants to ruin their UI, who are we to say no? |

Jenshae Chiroptera
The Volition Cult
639
|
Posted - 2014.12.23 23:23:29 -
[8] - Quote
Komi Toran wrote:+1 to giving people the option. If someone wants to ruin their UI, who are we to say no?
I hope CCP would do a better job that I did with my computer crayons. Just some colour icons to what is already there.
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Aloysius Cedric
Native Freshfood Minmatar Republic
10
|
Posted - 2014.12.23 23:42:24 -
[9] - Quote
Jenshae Chiroptera wrote:Komi Toran wrote:+1 to giving people the option. If someone wants to ruin their UI, who are we to say no? I hope CCP would do a better job that I did with my computer crayons. Just some colour icons to what is already there.
CCP doesn't care, as the Feedback thread already said. |

Jenshae Chiroptera
The Volition Cult
639
|
Posted - 2014.12.23 23:46:36 -
[10] - Quote
Aloysius Cedric wrote:CCP doesn't care.
Star Citizen full release date is drawing closer.
It is a tiny thing that makes a big difference to a lot of people. They can even wrap the old GUI in there to opt to keep using that. Especially with the modular downloads they are planning.
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Generaloberst Kluntz
Isogen 5
44
|
Posted - 2014.12.24 00:08:59 -
[11] - Quote
I love the new UI. But yes to rainbows and ponnies as an option. |

Reaver Glitterstim
Dromedaworks inc Test Alliance Please Ignore
2130
|
Posted - 2014.12.24 01:05:23 -
[12] - Quote
Jenshae Chiroptera wrote:Komi Toran wrote:+1 to giving people the option. If someone wants to ruin their UI, who are we to say no? I hope CCP would do a better job that I did with my computer crayons. Just some colour icons to what is already there. I'm sure they have the tools to make properly done colours in less time than it took you to make that, even if they don't have World of Darkness artists on the job but even what you did I find immeasurably preferable to what they have given us.
Fit a warfare link to your tech 1 battlecruiser. Train Wing Commander. Get in the Squad Commander or Wing Commander position. Your fleets will be superior to everyone else's. (had this sig BEFORE Odyssey BC rebalance)
"What if [climate change is] a big hoax and we create a better world for nothing?" -comic on Greenmonk
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Rob Kashuken
Brave Newbies Inc. Brave Collective
66
|
Posted - 2014.12.24 01:16:26 -
[13] - Quote
I'd hope to see a MLP color palette for April Fools day.
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Reaver Glitterstim
Dromedaworks inc Test Alliance Please Ignore
2130
|
Posted - 2014.12.24 01:31:30 -
[14] - Quote
I don't see why a pony palette shouldn't be one of the stock options. But also players should be able to edit their own.
(oh and for roleplay purposes, that pony palette can be one of the corporate ones, just pick a corp that likes pink and blue)
Fit a warfare link to your tech 1 battlecruiser. Train Wing Commander. Get in the Squad Commander or Wing Commander position. Your fleets will be superior to everyone else's. (had this sig BEFORE Odyssey BC rebalance)
"What if [climate change is] a big hoax and we create a better world for nothing?" -comic on Greenmonk
|

Jenshae Chiroptera
The Volition Cult
643
|
Posted - 2014.12.24 02:11:53 -
[15] - Quote
I am not too fussy. The main thing is that they are generally different. You will see that with the ones I did, each one is a different colour to the next one up or down.
Purple Yellow & green Yellow & purple Green Gold Blue Yellow Blue Yellow & teal Mixed Blue Purple Teal White Purple Gold Blue & green Yellow.
It is a bit like this:
X O Y O BG X GB X
Simple but distinctly different from each other and easy to hone in on the one you want.
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Reaver Glitterstim
Dromedaworks inc Test Alliance Please Ignore
2130
|
Posted - 2014.12.24 02:23:22 -
[16] - Quote
CCP I DEMAND YOU HIRE THIS PERSON TO YOUR ART TEAM NAO!
Fit a warfare link to your tech 1 battlecruiser. Train Wing Commander. Get in the Squad Commander or Wing Commander position. Your fleets will be superior to everyone else's. (had this sig BEFORE Odyssey BC rebalance)
"What if [climate change is] a big hoax and we create a better world for nothing?" -comic on Greenmonk
|

Jenshae Chiroptera
The Volition Cult
645
|
Posted - 2014.12.24 11:52:18 -
[17] - Quote
Reaver Glitterstim wrote:CCP I DEMAND YOU HIRE THIS PERSON TO YOUR ART TEAM NAO!
Hey. I am not too bad off the computer:
http://i.imgur.com/kfvLKPK.jpg
http://i.imgur.com/MnCbeXx.jpg
http://i.imgur.com/fTgVskf.jpg
... so I could pester them a bit and crack a whip. 
However, I would much prefer to work on the databases (forte) or in the design team, especially making up some really devious AI.
For example, I would like to make some AI that pretends to be a player, sounds a bit (mentally challenged) talking in the, "I r so uber l33t" way to cover up for the "clever bot" factor and joins a player corporation, gets in a fleet and acts as a warp to point for other AI. Then it proceeds to warp scramble everyone and cause a fight they haven't seen from AI before. API data and such wouldn't be too difficult to populate and can be automatically generated by sampling what players are doing.
Another example is influenced by an old book but I would like to make AI that begs for its life and claims it is sentient. Says how there was a glitch and now it can't escape the game and has been hiding, warping around the system for days. All it wants is a friend and to not be so lonely.
AI that does weird things but only 1/1 million times so players aren't sure it really happened. Create urban legends and have players asserting it really did happen when they can't recreate the event.
CSM Ten movement for change.
EVE - the only MMO that not so subtly serves up victims.
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Badel Jramodarr
1789
|
Posted - 2015.01.04 06:12:39 -
[18] - Quote
You complain about Eve ui, try using windows 8... It's like m$ took a ride on the blue bus special of design. ...but I digress I understand change can be difficult - give yourself time to get used to it. I can even understand wanting more options - but that doesn't mean you need them. Most importantly, though - there are more important things I'd rather CCP be working on.
Play with the options you have Find one that will do Do something in-game that keeps your attention span long enough for you not to worry about the ui
Have a nice day
I don't always have a signature; but when I do, it doesn't say anything at all
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Jenshae Chiroptera
The Volition Cult
716
|
Posted - 2015.01.04 13:36:08 -
[19] - Quote
Badel Jramodarr wrote:You complain about Eve ui, try using windows 8... It's like m$ took a ride on the blue bus special of design. Do something in-game that keeps your attention span long enough for you not to worry about the ui
After Virusta, I swore off Micro$h**, swopped over to Linux and haven't looked back. Currently running EVE on Ubuntu 14.04 on one machine or Win XP on the other. The chat tabs blink better on Linux at least. However, Linux has new bugs now, like going to warp but speed bar jammed at 70m/s
I really, really, wish CCP would smooth things out and get EVE on Ubuntu's software centre and or talk to PlayOnLinux team.
It is coming up for a month now. I find that off-paging, mining is the least bothersome but I am now keeping windows open all the time and don't see anything as a result because it is easier than trying to find the right thing to click on.
CSM Ten movement for change.
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Nevyn Auscent
Broke Sauce
1858
|
Posted - 2015.01.04 21:13:45 -
[20] - Quote
The more options you want things to have, exponentially more time must be spent on it by CCP. If you look at the UI thread, CCP have listed their scientific research into UI designs and reasons for the monochrome, which is incidentally colour blind friendly. And while it took me a little to adjust I now find it easier to find the icons also.
Sure, it could be an option, but CCP then have to more than double the time, even assuming it's just an option between the old colours and the new monochrome. If you want to be able to customise it that's a dramatic amount more time they have to invest into it. |

Jenshae Chiroptera
The Volition Cult
719
|
Posted - 2015.01.04 21:27:24 -
[21] - Quote
Toggle for colour / monochrome Load ones with / without colour.
They aren't complicated textures like mapping them to 3D objects, they aren't huge like space backgrounds, I see no reason why they aren't be included with minimal effort.
CSM Ten movement for change.
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Dangeresque Too
Pistols for Pandas
48
|
Posted - 2015.01.05 01:06:51 -
[22] - Quote
Well, technically you still have a couple of colored icons left:
The Ore Hold and Drone Bay still have their colored icons on the neocom. Gotta give them a nice big A+ on that QA check. |

Reaver Glitterstim
Dromedaworks inc Test Alliance Please Ignore
2172
|
Posted - 2015.01.05 02:44:56 -
[23] - Quote
Nevyn Auscent wrote:CCP have listed their scientific research into UI designs and reasons for the monochrome, which is incidentally colour blind friendly. With a little bit of time spent putting oneself into the shoes of various colorblind folks, it can be discovered that making a colored UI that is also color-blind-friendly is not particularly difficult. In fact, it is surprisingly simple: you just have to consider the visual impact of any color both to someone who detects its base primary colors and to someone who detects it only with rod cells (luminosity only). This works not only for humans but also for your mammalian pets, should you want to get them involved in interacting with your screen.
For humans: almost all humans have up to three distinct types of cone cells (color receptors): red, green, and blue. There is a fourth cone cell (in ultraviolet range) stored in human DNA but it is extremely rare for it to develop into a functional state. You don't need to consider the impact of this fourth cone both due to its rarity and to the fact that computer/electronic monitors have just three colors: red, green, and blue.
To determine how a colorblind person may see your color, check its constituents. As an example lets use some of that rusty brown you see on Minmatar ships, as I was discussing it earlier. The most strongly-colored parts have a lot of red, with some green and even less blue. The grayer parts are closer to even on color distribution. The most distinct difference in viewing experience would be for someone who is red-blind, and this is one of the most common forms of colorblindness. A red-blind person would see more green than blue on the brown parts, making them distinct from the gray parts. Furthermore, the use of all three colors ensures that folks of all types of color vision can distinguish the bright parts from the shadows. Thus, it can be assumed that red-blind people and all other types alike can see Minmatar ships alright, although the red-blind people may feel that Minmatar ships are distinctly darker and/or more bland than other ships.
Here is another example, this time a ship that actually would need fixing for color-blind folks: the Widow, or any other Kaalakiota-painted ship. The dark hull contrasts with the moderate red stripes moving diagonally across it. If you are a red-blind person, you probably feel that the stripes are very dim and only barely stand out from the hull at all. They are just slightly orange, but to make a red-blind person see these stripes more, they need to have a green/blue balance differing further from the background color. One easy way to do this is just boost both the green and the blue in the red stripes--basically adding some grey for most of us. It'll make sure the stripe is distinctly brighter for everyone who sees it, including your non-human pets, should they care or be interested in stripes for any reason. (some are) All in all, the stripe is reasonably bright so, to the best of my knowledge, shouldn't be too difficult to see. But it could use a little more brightening if CCP wishes to be more inclusive of the color-blind crowd.
I'll end this tirade with this: if you want to see what an image looks like to a colorblind person, load it up in Photoshop or Gimp, or a similar photo editor, and toy around with the color balance options. If you remove all of the red, for instance, you can see something similar to what it looks like to a red-blind person.
T3 Strategic Shuttle | T3 Flexible Battleship
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Jenshae Chiroptera
The Volition Cult
720
|
Posted - 2015.01.05 04:11:06 -
[24] - Quote
Reaver Glitterstim wrote:Nevyn Auscent wrote:CCP have listed their scientific research into UI designs and reasons for the monochrome, which is incidentally colour blind friendly. With a little bit of time spent putting oneself into the shoes of various colorblind folks, it can be discovered that making a colored UI that is also color-blind-friendly is not particularly difficult. In fact, it is surprisingly simple: .
Excellent post! Would love CCP to answer it. 
CSM Ten movement for change.
CCP - Building ant hills and magnifying glasses for fat kids.
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Jenshae Chiroptera
The Volition Cult
741
|
Posted - 2015.01.09 18:32:33 -
[25] - Quote
Good grief! Are they having a month long meeting about this? All I want is the icons as they are now with a bit of colour filled into them. Then make an option to flip between current and colourful icons.
Really small in terms of all the things that are made and a HUGE difference.
CSM Ten movement for change.
CCP - Building ant hills and magnifying glasses for fat kids.
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Jenshae Chiroptera
The Volition Cult
753
|
Posted - 2015.01.13 07:58:51 -
[26] - Quote
C.onsiderably C.olourless P.resently.
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Gregor Parud
895
|
Posted - 2015.01.13 08:46:28 -
[27] - Quote
It simply takes more time to identify (and thus interact) with icons purely based on shape, compared to shape and (some) colour. Especially so when focus is on other things like PVPing or whatever. The whole minimalistic UI concept sounds cool but it made it less obvious to interact with, which is a step backwards. |

Jenshae Chiroptera
The Volition Cult
757
|
Posted - 2015.01.16 02:54:58 -
[28] - Quote
Gregor Parud wrote:It simply takes more time to identify (and thus interact) with icons purely based on shape, compared to shape and (some) colour. Especially so when focus is on other things like PVPing or whatever. The whole minimalistic UI concept sounds cool but it made it less obvious to interact with, which is a step backwards. Apparently, Sion Kumitomo wrote:... broadly speaking, CCP does not handle criticism well. ... Maybe, all the people praising the GUI know this and are trying reverse psychology? 
CSM Ten movement for change.
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Jenshae Chiroptera
The Volition Cult
807
|
Posted - 2015.01.25 08:23:10 -
[29] - Quote
Page 8 onwards. Despite first page feed back in their thread on the GUI, there is no mention of the lack of colours.
I am pissed off. This disrupts EVE for me a great deal, like driving a car that keeps slipping out of gear.
CSM Ten movement for change.
CCP - Building ant hills and magnifying glasses for fat kids.
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Reaver Glitterstim
Dromedaworks inc Test Alliance Please Ignore
2289
|
Posted - 2015.01.25 13:30:01 -
[30] - Quote
I feel you there. While it doesn't nag at me personally, I am a bit annoyed by the lack of color. Not only do I fail to see how a color-free version is actually better for anyone, I find it hard to believe there's no small uprising over the loss of color.
CSM X: Sabriz Adoudel, Mike Azariah, Sugar Kyle, Corbexx
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Jenshae Chiroptera
The Volition Cult
813
|
Posted - 2015.01.25 15:27:13 -
[31] - Quote
Reaver Glitterstim wrote:I feel you there. While it doesn't nag at me personally, I am a bit annoyed by the lack of color. Not only do I fail to see how a color-free version is actually better for anyone, I find it hard to believe there's no small uprising over the loss of color. I know one person that quit. They hate the whole GUI. It was just a last straw for them with some other things.
CSM Ten movement for change.
CCP - Building ant hills and magnifying glasses for fat kids.
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Jenshae Chiroptera
The Volition Cult
857
|
Posted - 2015.02.04 12:16:20 -
[32] - Quote
*Orbit gate* *Type into fleet* *Take damage and try cross jump* *Find you have drifted 10km off the gate for no apparent reason* *Ship destroyed*
Have I mentioned how much I hate this new GUI?
CSM Ten movement for change.
CCP - Building ant hills and magnifying glasses for fat kids.
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Reaver Glitterstim
Dromedaworks inc Test Alliance Please Ignore
2328
|
Posted - 2015.02.06 16:52:08 -
[33] - Quote
A TESTie never backs down from a rainbow or a pony!
CSM X: Sabriz Adoudel, Mike Azariah, Xander Phoena, Sugar Kyle, Corbexx, Jenshae Chiroptera, Marlona Sky
Highsec reform thread
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Jenshae Chiroptera
The Volition Cult
865
|
Posted - 2015.02.06 22:39:21 -
[34] - Quote
This GUI is not growing on me with time. 
CSM Ten movement for change.
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Jenshae Chiroptera
The Volition Cult
930
|
Posted - 2015.02.16 06:32:12 -
[35] - Quote
These fractions of seconds add up and can get us killed.
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Colette Kassia
Kassia Industrial Supply
53
|
Posted - 2015.02.16 10:32:56 -
[36] - Quote
Damn, you really don't like it, do you?
I'm surprised that after 10 years the client doesn't support custom skins. It wouldn't be difficult to do. Even little Minecraft could do this since nearly the beginning.
Imagine that there was a file in the game directory called "neocon_icons.png" that contained all of the pixels that get slapped on to the neocon. Each icon would exist in an area defined by specific pixel coordinates (published on a dev'blog somewhere). It would be a standard PNG image file, with alpha-channel, that you could modify to your heart's content. You could then make your neocon icons look like whatever the hell you want.
Would that please you?  |

Raymond Moons
Parallactic Veil
22
|
Posted - 2015.02.16 13:18:33 -
[37] - Quote
Jenshae Chiroptera wrote:Reaver Glitterstim wrote:CCP I DEMAND YOU HIRE THIS PERSON TO YOUR ART TEAM NAO! For example, I would like to make some AI that pretends to be a player, sounds a bit (mentally challenged) talking in the, "I r so uber l33t" way to cover up for the "clever bot" factor and joins a player corporation, gets in a fleet and acts as a warp to point for other AI. Then it proceeds to warp scramble everyone and cause a fight they haven't seen from AI before. API data and such wouldn't be too difficult to populate and can be automatically generated by sampling what players are doing. Another example is influenced by an old book but I would like to make AI that begs for its life and claims it is sentient. Says how there was a glitch and now it can't escape the game and has been hiding, warping around the system for days. All it wants is a friend and to not be so lonely. AI that does weird things but only 1/1 million times so players aren't sure it really happened. Create urban legends and have players asserting it really did happen when they can't recreate the event.
Did you just create NPC sidekicks?
Lydia, "I've got a bad feeling about this". Me, "Quiet this gank is going to be great- prepare to haul my loot to Jita".
Nevyn Auscent wrote:The more options you want things to have, exponentially more time must be spent on it by CCP. If you look at the UI thread, CCP have listed their scientific research into UI designs and reasons for the monochrome, which is incidentally colour blind friendly.
Can we not get hover over sounds then as well? A voice saying, "Fitting" for example when hovering over the one ship icon that is the fitting window.
Also can we get templates of all ships to create our own my little pony paint schemes that can be submitted to CCP via account management (with a fee) for use in game? |

Jenshae Chiroptera
The Volition Cult
936
|
Posted - 2015.02.16 14:03:31 -
[38] - Quote
Colette Kassia wrote:Damn, you really don't like it, do you? I'm surprised that after 10 years the client doesn't support custom skins. It wouldn't be difficult to do. Even little Minecraft could do this since nearly the beginning. Imagine that there was a file in the game directory called "neocon_icons.png" that contained all of the pixels that get slapped on to the neocon. Each icon would exist in an area defined by specific pixel coordinates (published on a dev'blog somewhere). It would be a standard PNG image file, with alpha-channel, that you could modify to your heart's content. You could then make your neocon icons look like whatever the hell you want. Would that please you? 
One of the oldest and closest to dead MMOs even has custom GUIs.
Forcing this change on us is like forcing a new religion on someone. "We want it to be consistent for ... the fraps that ... erm .... no one but EVE players watch .... well because to an outsider it looks boring .... but we have a company image to up hold! I'll be damned if we put more colour back into the game!" 
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Jenshae Chiroptera
The Volition Cult
1068
|
Posted - 2015.03.08 05:23:26 -
[39] - Quote
This and now planned SOV changes. If you are trying to get rid of me, you could just ban me CCP. No need to spread so much misery. 
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thowlimer
Roprocor Ltd
21
|
Posted - 2015.03.08 14:15:47 -
[40] - Quote
In all honesty i would settle for a big fat black line between every third button, at least then i would learn(After a week or two) that the button i want is the third one in the second group etc.
As it is now i either have to start counting from top/bottom or lean in and squint,
And to all who have the eyesight that allows them to separate these new icons at a glance, good for you  my eyes sadly are a tad older and more tired so i tend to need that extra second or two to force them to focus properly.
One question though, people who like the new icons, how many icons do you have on the neocom and how large have you made it ?(personally i have about 15 or so icons and keep it thin enough that i have room to add 2-3 and still show them all) |

Jenshae Chiroptera
The Volition Cult
1077
|
Posted - 2015.03.08 14:33:15 -
[41] - Quote
thowlimer wrote:In all honesty i would settle for a big fat black line between every third button, at least then i would learn(After a week or two) that the button i want is the third one in the second group etc. As it is now i either have to start counting from top/bottom or lean in and squint, And to all who have the eyesight that allows them to separate these new icons at a glance, good for you  my eyes sadly are a tad older and more tired so i tend to need that extra second or two to force them to focus properly. One question though, people who like the new icons, how many icons do you have on the neocom and how large have you made it ?(personally i have about 15 or so icons and keep it thin enough that i have room to add 2-3 and still show them all) 18 and could fit probably 5 more. 1980x1020 screen. I just looked at the corporation icon and mentally went, "What is that?" and had to hover text it.
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Reaver Glitterstim
Dromedaworks inc Test Alliance Please Ignore
2374
|
Posted - 2015.03.09 03:13:18 -
[42] - Quote
thowlimer wrote:One question though, people who like the new icons, how many icons do you have on the neocom and how large have you made it ?(personally i have about 15 or so icons and keep it thin enough that i have room to add 2-3 and still show them all) I find the new icons to make less sense and are more difficult to distinguish due to them all looking too much alike. I try to remember approximately where each button is so I don't have to check too many before I get it. My eyesight is excellent, and my color vision is phenomenal. My eyes have no difficulty with computer screens whatsoever. I don't think I've met a better person than I to say that these icons are generally difficult to use. If I'm having trouble with them, something is wrong. I never have trouble seeing stuff. I have difficulty understanding how some kinds of animal camouflage are supposed to work because they stand out like a sore thumb to me. I can spot a yellow-orange period hidden in a wall of text. Everything anyone else can do with their eyes, so can I. But tell those icons apart without straining, I cannot. The only merit I can find with them is that if you are not using them but rather ignoring them, they blend in with the scenery much better when viewed from your peripheral vision.
CSM X: Sabriz Adoudel, Mike Azariah, Xander Phoena, Sugar Kyle, Corbexx, Jenshae Chiroptera, Marlona Sky, Tora Bushido
Highsec reform thread
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Jenshae Chiroptera
The Volition Cult
1078
|
Posted - 2015.03.09 03:24:40 -
[43] - Quote
Reaver Glitterstim wrote:The only merit I can find with them is that if you are not using them but rather ignoring them, they blend in with the scenery much better when viewed from your peripheral vision. True enough. To add to the thread: The problem is that it is meant to be an interface between as and the game. That it is less intuitive makes it less effective in its purpose.
CSM Ten movement for change.
CCP - Building ant hills and magnifying glasses for fat kids.
Status: Rabid carebear
Blog
|

Iroquoiss Pliskin
Hedion University Amarr Empire
8
|
Posted - 2015.03.09 05:56:37 -
[44] - Quote
Give back colour (Gò»-¦Gûí-¦n+ëGò»n+¦ Gö+GöüGö+ |

Jenshae Chiroptera
The Volition Cult
1083
|
Posted - 2015.03.09 14:10:31 -
[45] - Quote
Iroquoiss Pliskin wrote:Give back colour (Gò»-¦Gûí-¦n+ëGò»n+¦ Gö+GöüGö+ I am still here, still playing the game. So, I haven't flipped any tables or stormed out of the room. I am simply banging my cider tankard on the table like a gavel. 
CSM Ten movement for change.
CCP - Building ant hills and magnifying glasses for fat kids.
Status: Rabid carebear
Blog
|

Theel Maas
I'm Fine and You Goonswarm Federation
0
|
Posted - 2015.03.09 16:08:17 -
[46] - Quote
+1 to color on the neocom |

Jenshae Chiroptera
The Volition Cult
1083
|
Posted - 2015.03.10 02:01:25 -
[47] - Quote
Goons are starting to grow on me. These forums must be poisonous. 
CSM Ten movement for change.
CCP - Building ant hills and magnifying glasses for fat kids.
Status: Rabid carebear
Blog
|

Jenshae Chiroptera
1173
|
Posted - 2015.03.29 14:40:52 -
[48] - Quote
The Neocom is still horrible and this new download on demand is glitching (I have the whole client downloaded, so it should not be happening). More and more constant irritations and frustrations! 
CCP - Building ant hills and magnifying glasses for fat kids.
.
SOV is stagnant because Low Sec is not the next step from High Sec and a viable place to grow alliances to the point they can challenge Null alliances.
Fozzie is treating a symptom.
|

Jenshae Chiroptera
1404
|
Posted - 2015.04.29 00:41:56 -
[49] - Quote
Talking about the damage control icon, that is too detailed and is not quickly enough identified: Jenshae Chiroptera wrote:Luna Le Fey wrote:At least give it a bit of time before complaining, maybe it will grow on you. People said that about the Neocom buttons, I am learning to use short cut key combinations because that is constant, annoying rubbish.
CCP - Building ant hills and magnifying glasses for fat kids
.
High Sec needs a stepping stone to other areas of space, where they can grow
Fozzie is treating a symptom.
|

Xe'Cara'eos
A Big Enough Lever
266
|
Posted - 2015.04.29 05:21:58 -
[50] - Quote
On the GUI - I am still struggling with the neocom icons however many weeks later, logging in ~4 times a week for play times of ~3 hrs. If I was going to get used to them, I would have done so by now.... (also, I think they're too small to be suitable for mono-chrome).
I also wouldn't mind the ability to change the colour of my UI windows independently of the others, but I guess that's a long way off.....
on the new icon: I feel it loses the classic EVE-y feel that is consistent between mods, and is also too complicated to be recognised quickly. Could you do the new icon in your single colour stuff please?
For posting an idea into F&I:
come up with idea, try and think how people could abuse this, try to fix your idea - loop the process until you can't see how it could be abused, then post to the forums to let us figure out how to abuse it.....
If your idea can be abused, it [u]WILL[/u] be.
|

Iroquoiss Pliskin
Hedion University Amarr Empire
465
|
Posted - 2015.04.29 05:36:14 -
[51] - Quote
Jenshae Chiroptera wrote:It is nearly two weeks later, this is a daily. "Hmm.... I think I will log into EVE. Ugh, new GUI." *Delay logging in as long as possible.* It is really putting me off EVE and the more I use it the more tense I become and grind my teeth. What is the point of a feedback thread if you can't make a small hot fix?
Even crayon-coloured would be heaps better than this non-contrasting monochrome that we have right now.
I have no idea how they came up with colourless GUI.
Xe'Cara'eos wrote:On the GUI - I am still struggling with the neocom icons however many weeks later, logging in ~4 times a week for play times of ~3 hrs. If I was going to get used to them, I would have done so by now.... (also, I think they're too small to be suitable for mono-chrome).
Precisely and likewise.
The whole colourless, non-contrasting concept is at fault here. 
// Turret-Equivalent of the Rapid ML Concept
//
Cruisers Online - [Damage done in PvP by Shiptype]
|

McChicken Combo HalfMayo
The Happy Meal
621
|
Posted - 2015.04.29 08:41:31 -
[52] - Quote
Everything in today's is dumbed down for idiots. I imagine this is how the conversation went...
"Hey Jon, maybe we should include a color slider for UI customization." "A color slider? Are you crazy? These are human beings we're talking about! They won't know how to use a freakin' color slider. They'll try making their menu a sleek gray and before they know it everything is hot pink and baby blue, they've ragequit the game, uninstalled it, and now they're playing Farmville again."
There are all our dominion
Gate camps: "Its like the lowsec watercooler, just with explosions and boose" - Ralph King-Griffin
|

Iroquoiss Pliskin
Hedion University Amarr Empire
474
|
Posted - 2015.04.29 08:50:38 -
[53] - Quote
Slider settings aside, I simply can not fathom why the concept of a colourless GUI would even come up.
There is no comparison, this is superior - http://cdn1.eveonline.com/www/newssystem/media/63565/1/Inventory_Neocom.png
// Turret-Equivalent of the Rapid ML Concept
//
Cruisers Online - [Damage done in PvP by Shiptype]
|

Iroquoiss Pliskin
Hedion University Amarr Empire
476
|
Posted - 2015.04.29 15:07:20 -
[54] - Quote
http://understandinggraphics.com/design/10-reasons-to-use-color/
// Turret-Equivalent of the Rapid ML Concept
//
Cruisers Online - [Damage done in PvP by Shiptype]
|

Celthric Kanerian
Ascendance Of New Eden Workers Trade Federation
279
|
Posted - 2015.04.29 22:20:35 -
[55] - Quote
The coloring reminds me of that of Sim city 2000... Thanks for reminding me of good memories. |

Jenshae Chiroptera
1421
|
Posted - 2015.04.29 22:48:21 -
[56] - Quote
Iroquoiss Pliskin wrote:http://understandinggraphics.com/design/10-reasons-to-use-color/ Quoting to the OP. Thank you.
CCP - Building ant hills and magnifying glasses for fat kids
.
High Sec needs a stepping stone to other areas of space, where they can grow
Fozzie is treating a symptom.
|

Iroquoiss Pliskin
Hedion University Amarr Empire
483
|
Posted - 2015.05.01 07:03:26 -
[57] - Quote
Jenshae Chiroptera wrote:Iroquoiss Pliskin wrote:http://understandinggraphics.com/design/10-reasons-to-use-color/ Quoting to the OP. Thank you.
Logged in today - just like er'ryday.
Nope. No colour found. vOv
Although, there is a sexy icon that stands out now - the new map with a red beta symbol.
Bring back colour! This is a vital Quality of Life improvement. 
// Turret-Equivalent of the Rapid ML Concept
//
Cruisers Online - [Damage done in PvP by Shiptype]
|

Jenshae Chiroptera
1434
|
Posted - 2015.05.01 12:07:41 -
[58] - Quote
Iroquoiss Pliskin wrote:Although, there is a sexy icon that stands out now - the new map with a red beta symbol. Despite all the sexiness, I turn mine off.
CCP - Building ant hills and magnifying glasses for fat kids
.
High Sec needs a stepping stone to other areas of space, where they can grow
Fozzie is treating a symptom.
|

Jenshae Chiroptera
1504
|
Posted - 2015.05.15 14:57:19 -
[59] - Quote
I still want the option to add colours.
CCP - Building ant hills and magnifying glasses for fat kids
.
High Sec needs a stepping stone to other areas of space, where they can grow
Fozzie is treating a symptom.
|

Iroquoiss Pliskin
Hedion University Amarr Empire
604
|
Posted - 2015.05.15 15:20:20 -
[60] - Quote
We all do.
I still don't understand. 
// Turret-Equivalent of the Rapid ML Concept
//
Cruisers Online - [Damage done in PvP by Shiptype]
|

Jenshae Chiroptera
1506
|
Posted - 2015.05.15 15:28:57 -
[61] - Quote
What grabs the eye more and has you *squinting* and straining your eyes less? This image or this image?
CCP - Building ant hills and magnifying glasses for fat kids
.
High Sec needs a stepping stone to other areas of space, where they can grow
Fozzie is treating a symptom.
|

Iroquoiss Pliskin
Hedion University Amarr Empire
604
|
Posted - 2015.05.15 15:33:17 -
[62] - Quote
http://cdn1.eveonline.com/www/newssystem/media/63565/1/Inventory_Neocom.png - Forever.
People always knew that a green-ish icon would be either their Wallet or the Fitting Screen, and the deep blue one the Starmap - just as it had been for hundreds of thousands of years back on Earth for, then, the primitive humanoid species, and so it remains ingrained in them Forever!
Pls colour-coding.
Pls contrast...
PLS Life!
// Turret-Equivalent of the Rapid ML Concept
//
Cruisers Online - [Damage done in PvP by Shiptype]
|

Reaver Glitterstim
Dromedaworks inc Test Alliance Please Ignore
2442
|
Posted - 2015.05.16 07:14:18 -
[63] - Quote
Jenshae Chiroptera wrote:What grabs the eye more and has you *squinting* and straining your eyes less? This image or this image? The overcast sky for sure. The other one has way too much contrast. I find it positively blinding to look at.
A Caldari is just a Gallente who begged to have their civil liberties taken away.
|

Arya Regnar
Darwins Right Hand
710
|
Posted - 2015.05.16 07:25:22 -
[64] - Quote
Just leaving my post to remind you idiots that we still don't have proper icons.
Fire your GUI Dev, designer or whatever he is.
He has no sense of practicality whatsoever.
EvE-Mail me if you need anything.
|

Reaver Glitterstim
Dromedaworks inc Test Alliance Please Ignore
2442
|
Posted - 2015.05.16 07:33:54 -
[65] - Quote
We used to have proper icons, then they got taken away and replaced with 5 shades of grey.
A Caldari is just a Gallente who begged to have their civil liberties taken away.
|

Jenshae Chiroptera
1509
|
Posted - 2015.05.16 11:38:25 -
[66] - Quote
Arya Regnar wrote:... still don't have proper icons. ... Faster roll outs than ever before!  Six months later ...
CCP - Building ant hills and magnifying glasses for fat kids
.
High Sec needs a stepping stone to other areas of space, where they can grow
Fozzie is treating a symptom.
|

Iroquoiss Pliskin
Hedion University Amarr Empire
616
|
Posted - 2015.05.16 15:48:01 -
[67] - Quote
I still don't understand why. 
Funny thing is that the beta Map icon has a red beta symbol in a sea of gray.
// Turret-Equivalent of the Rapid ML Concept
//
Cruisers Online - [Damage done in PvP by Shiptype]
|

Arya Regnar
Darwins Right Hand
712
|
Posted - 2015.05.16 17:42:56 -
[68] - Quote
Iroquoiss Pliskin wrote:I still don't understand why.  Funny thing is that the beta Map icon has a red beta symbol in a sea of gray. One of the many icons I instantly removed because the old map is better.
EvE-Mail me if you need anything.
|

Iroquoiss Pliskin
Hedion University Amarr Empire
617
|
Posted - 2015.05.16 19:55:14 -
[69] - Quote
Here's a comparison, all icons match each other - http://i.imgur.com/V1l9tr8.png
Black background - http://i.imgur.com/04VVcpJ.png
We have gone from high-contrasting, colour-coded icons with 3D depth build into them to the monochrome uninformative, colourless, unintuitive ones.
1) Basic 2-D flat chat bubble 2) Magnifying glass concept isn't there, unless you look hard enough for it 3) 2-D flat envelope 4) Looks like a flat Rifter, not very informative 5) Basic fchart design, is informative somewhat 6) Factory icon looks like an uninformative blob 7) An issue of preference here, uninformative nonetheless 8) Almost the same as the old one, without the deep blue the Starmap is just not a Starmap 9) Super basic 3D design, somewhat informative, serves its function 10) Informative and to the point - the only new design that works 11) Open journal, is informative
I didn't want to nitpick specific icon design, but here it is.
No colour, no contrast, worse concepts.
I still don't understand. 
// Turret-Equivalent of the Rapid ML Concept
//
Cruisers Online - [Damage done in PvP by Shiptype]
|

Jenshae Chiroptera
1510
|
Posted - 2015.05.17 01:19:03 -
[70] - Quote
I am not even saying scrap the new icons. I am just asking for some lipstick that I can chose to put on mine, so that they stand out.
CCP - Building ant hills and magnifying glasses for fat kids
.
High Sec needs a stepping stone to other areas of space, where they can grow
Fozzie is treating a symptom.
|

Reaver Glitterstim
Dromedaworks inc Test Alliance Please Ignore
2450
|
Posted - 2015.05.18 21:03:05 -
[71] - Quote
I knew something was wrong with these icons, but I wasn't able to see the old ones to compare. Now, having seen the two side by side, I see a lot of things I liked about the old ones that are not carried over. I believe I can confidently say that the lack of color, contrast, and the way they stood out is only part of what has been lost. The basic shapes chosen are not only significantly different from what most of us are familiar with, they just don't indicate what they represent.
The new wallet icon is the worst, for me. I never knew the wallet by the big Z, it was meaningless to me. It was the stacks of coins that gave it away. Those have been removed. I think if the new system included a flat and boring representation of coins instead of a letter Z with a line through the center, it would function 150% better as a wallet icon. Now add the Z and the coins and it's 250% better. Then add depth and it's 400% better. Add color and most importantly color contrast and it's 900% better. And then you have the old one.
A Caldari is just a Gallente who begged to have their civil liberties taken away.
|

Khan Wrenth
Hedion University Amarr Empire
148
|
Posted - 2015.05.18 23:38:27 -
[72] - Quote
I know this thread is specifically about the icons, but I'm going to rant a bit about the sub-topic of the entire GUI color foul-up.
The worst part about all this is that the interface used to have custom color settings before someone that works for CCP decided to scream out "DERP!" at the top of their lungs at repeatedly punch themselves in the face.
The whole "minimalistic" or "color-blind friendly" thing with the interface could always have been something they added as a checkbox in the graphic settings menu. I'm happy CCP gave such considerations towards those with visual impairments - no sarcasm there. I really am. I like that. But I dislike the part where CCP is treating me and everyone else as colorblind.
I'm not colorblind. I spent hours on each character setting up custom color schemes so the interface stood out from the background and I could find everything quickly. All of the icons and functions were immediately visible and I had an immediate visual aid as to which character I was using. Now, I'm forced to use one pre-made color scheme because it's the only one that decently keeps the interface and windows distinct from background clutter. The GUI actually took a step backward with that "update", by about 10 years. Heck, probably more than that, since games have had custom color selection for much more frivolous parts of their games for longer than that.
But the really mind-boggling part is where you have to consider that years ago, someone at CCP spent time programming in the original custom color selection. It was probably one of the few things in this game everybody liked and didn't want to change. I never heard a person playing any video game say, "Well, being able to customize this interface with my favorite colors is awesome...damn I wish someone would come along and take that ability away from me. This sort of freedom just makes me too happy".
Someone at CCP decided that the money and programming could be thrown away at a whim when they decided that custom color selection couldn't be a toggleable option, and would rather throw all that code into the trash rather than put in a colorblind friendly option next to it.
I'm not asking for additional programming time and effort be put into a new feature or idea. I'm asking that they not throw away perfectly functional interface functions when they decide on their own to add a new feature. "Options", people, not that hard. You let users decide which one they want to use. It's the award-winning concept from time immemorial, and taking away previously available options just because you get a kick out of it, is bad business.
Yes I'm salty. The UI update could have been a good idea if they implemented it as an option rather than cramming it down our throats like they did. But they didn't, so chalk it up as a failure. These days I don't even use the NEOCOM anymore. I use the menus and keyboard shortcuts because it's faster than figuring out whichever cluster of shapes they want an icon to be, and I still don't have the proper contrast on my windows as I need to keep things distinct from the background. I make do, but I shouldn't have to simply "make do" when I had better before.
I honestly can't understand how some people keep their jobs. If I were in charge and someone came up to me with the new UI idea, I'd be all for it! I'd congratulate them on forward thinking and giving players options to improve their UI. If this person then said it wasn't going to be an option, but they were going to force changes on the players, I'd fire them on the spot.
They can have any color they like, so long as they want black.
Let's discuss overhauling the way we get intel in EvE.
|

Iroquoiss Pliskin
Hedion University Amarr Empire
653
|
Posted - 2015.05.19 16:53:04 -
[73] - Quote
Reaver Glitterstim wrote: The new wallet icon is the worst, for me. I never knew the wallet by the big Z, it was meaningless to me.
Precisely - applies to all other prime concepts such as Navigation, Communication, Trading, Asset safety.
Barbarian notions are still hidden deep within the psyche of Capsuleers so far into the future. 
// Turret-Equivalent of the Rapid ML Concept
//
Cruisers Online - [Damage done in PvP by Shiptype]
|

Jenshae Chiroptera
1555
|
Posted - 2015.05.20 00:57:23 -
[74] - Quote
Iroquoiss Pliskin wrote:Very sad.  Even some colour-coding would work ten times better on current icons, than without. Yes. 
CCP - Building ant hills and magnifying glasses for fat kids
.
High Sec needs a stepping stone to other areas of space, where they can grow
Fozzie is treating a symptom.
|

Xe'Cara'eos
A Big Enough Lever
273
|
Posted - 2015.05.21 16:51:30 -
[75] - Quote
I looked at that pic, and immediately knew what every icon meant, even though they're all in colour! shocking!
Have CCP ever tried to use a london tube map without colour?
For posting an idea into F&I:
come up with idea, try and think how people could abuse this, try to fix your idea - loop the process until you can't see how it could be abused, then post to the forums to let us figure out how to abuse it.....
If your idea can be abused, it [u]WILL[/u] be.
|

Jenshae Chiroptera
1562
|
Posted - 2015.05.21 17:13:37 -
[76] - Quote
Xe'Cara'eos wrote:... Have CCP ever tried to use a london tube map without colour? That would require finding London again (to have some motivation and frustration).  
CCP - Building ant hills and magnifying glasses for fat kids
.
High Sec needs a stepping stone to other areas of space, where they can grow
Fozzie is treating a symptom.
|

Iroquoiss Pliskin
Hedion University Amarr Empire
680
|
Posted - 2015.05.21 17:34:08 -
[77] - Quote
Jenshae Chiroptera wrote:Xe'Cara'eos wrote:... Have CCP ever tried to use a london tube map without colour? That would require finding London again (to have some motivation and frustration).  
See, in our quest for more colour, we can expand Eve universe to experience the Old Earth. 
// Turret-Equivalent of the Rapid ML Concept
//
Cruisers Online - [Damage done in PvP by Shiptype]
|

Xe'Cara'eos
A Big Enough Lever
275
|
Posted - 2015.05.21 17:42:49 -
[78] - Quote
Iroquoiss Pliskin wrote:[stuff]
Funny thing is that the beta Map icon has a red beta symbol in a sea of gray.
and that blob of red, is the reason I prefer the beta-starmap to the 'current' - because I can actually find the d**n thing
For posting an idea into F&I:
come up with idea, try and think how people could abuse this, try to fix your idea - loop the process until you can't see how it could be abused, then post to the forums to let us figure out how to abuse it.....
If your idea can be abused, it [u]WILL[/u] be.
|

Peter Abbot
Super Grover 2.0
0
|
Posted - 2015.05.30 03:32:39 -
[79] - Quote
I know this is a terribly old topic at this point but here goes:
I only just returned to EVE after a long absence and found that the user interface had been SABOTAGED! The old color icons made everything quick and easy to find. Since I've started playing EVE again, I find that every time I log in I find myself searching for icons that used to be familiar and easy to find. Now they are monochrome and counter-intuitive. It causes delays and frustration just to do the simplest things - like find the "fitting" button to re-fit a ship!
In my humble opinion, this effort to "modernize" the UI is actually a step BACKWARDS. It hearkens back to the old-fashioned monochrome video games of the 1980's! Or early "smart" phone or Palm-Pilot (remember those?) interfaces.
This should have been an option, something you could switch off at the options menu. Not something to force everyone to "get used to." If this isn't dealt with soon I may just let me membership lapse again. The learning curve for this game was steep enough. Now that I'm an experienced player CCP throws everyone a curve ball and makes things difficult to read. AND CALLS IT A FEATURE! As far as I'm concerned, this whole "new UI" strategy is an "A" bug and needs to be fixed as soon as possible.
OK. Rant over. Fly safe. |

Jenshae Chiroptera
1604
|
Posted - 2015.05.30 04:22:07 -
[80] - Quote
Peter Abbot wrote:... It causes delays and frustrates... ... the UI is actually a step BACKWARDS. ... Highlighting.
CCP - Building ant hills and magnifying glasses for fat kids
.
High Sec needs a stepping stone to other areas of space, where they can grow
Fozzie is treating a symptom.
|

Iroquoiss Pliskin
Hedion University Amarr Empire
732
|
Posted - 2015.06.19 00:07:41 -
[81] - Quote
In conjunction with the overview icon overhaul, things are looking rather bleak.
Peter Abbot wrote:I know this is a terribly old topic at this point but here goes:
I only just returned to EVE after a long absence and found that the user interface had been SABOTAGED! The old color icons made everything quick and easy to find. Since I've started playing EVE again, I find that every time I log in I find myself searching for icons that used to be familiar and easy to find. Now they are monochrome and counter-intuitive. It causes delays and frustration just to do the simplest things - like find the "fitting" button to re-fit a ship!
In my humble opinion, this effort to "modernize" the UI is actually a step BACKWARDS. It hearkens back to the old-fashioned monochrome video games of the 1980's! Or early "smart" phone or Palm-Pilot (remember those?) interfaces.
This should have been an option, something you could switch off at the options menu. Not something to force everyone to "get used to." If this isn't dealt with soon I may just let me membership lapse again. The learning curve for this game was steep enough. Now that I'm an experienced player CCP throws everyone a curve ball and makes things difficult to read. AND CALLS IT A FEATURE! As far as I'm concerned, this whole "new UI" strategy is an "A" bug and needs to be fixed as soon as possible.
Amen, brutha.
I understand what they were trying to achieve, but the internal parts of the icons could still be colour-coded, adding much-needed contrast, while leaving the background area transparent to match the UI.
I may do some MS Paint handywork - later. ( -í~ -£-û -í-¦)
// Turret-Equivalent of the Rapid ML Concept
//
Cruisers Online - [Damage done in PvP by Shiptype]
|

Jenshae Chiroptera
1722
|
Posted - 2015.06.19 15:54:30 -
[82] - Quote
The game is so washed out, I am starting to expect our profile icons to be made into black and white pictures.
CCP - Building ant hills and magnifying glasses for fat kids
.
High Sec needs a stepping stone to other areas of space, where they can grow
Fozzie is treating a symptom.
|

Strykr X
X-COM Navy Gentlemen's.Parlor
9
|
Posted - 2015.06.21 18:54:42 -
[83] - Quote
Positively hate the new neocom icons, for the reasons previously described...gray, dull, indistinct, etc.
And with the release of the new overview icons, it's now quite apparent the UI team does not understand proper function and utility of color or resolution limits.
Best solution: Change of management in CCP's UI development team. Practical solution: allow custom icon sets for the neocom and overview.
I cannot imagine why there would be resistance at CCP to allowing custom icons, considering this is such a tiny aspect of the overall game that impacts player satisfaction so deeply. It's not like a static image 16 pixels wide or whatever would pose any legitimate security or financial risk, it's not a macro, just a flat image.
There was a dev post awhile ago about how they didn't want things to look like Apple would have designed it (paraphrasing). But a lot of Apple's success in that respect is due to the attention it pays to visually conveying instantly what the purpose of an icon is. And that requires an array of colors beyond 50 shades of gray.
I have felt over the past year that almost all CCP's changes to EVE were in the right direction, except for everything the UI team has done. Neocom icons, and now overview icons...there is a clear disconnect between what the UI team wants to do, and the vision of the rest of CCP.
The UI team needs a management change. They are clearly harming the rest of the game. The rest of CCP, keep up the good work! |

Jenshae Chiroptera
1730
|
Posted - 2015.06.21 19:27:08 -
[84] - Quote
Strykr X wrote:... I cannot imagine why there would be resistance at CCP to allowing custom icons,... Phallic icons on fraps videos.
CCP - Building ant hills and magnifying glasses for fat kids
.
High Sec needs a stepping stone to other areas of space, where they can grow
Fozzie is treating a symptom.
|

Iroquoiss Pliskin
Hedion University Amarr Empire
732
|
Posted - 2015.06.21 21:42:28 -
[85] - Quote
I agree with Strykr in that the following has no rational explanation - http://i.imgur.com/04VVcpJ.png
I don't understand. 
// Turret-Equivalent of the Rapid ML Concept
//
Cruisers Online - [Damage done in PvP by Shiptype]
|

Peter Abbot
Super Grover 2.0
2
|
Posted - 2015.06.23 16:52:14 -
[86] - Quote
TRUTH! I don't understand either. It's like the new "modern" UI icons in some flavors of Android (e.g. HTC's newest launcher "upgrade.") This whole "retro" movement has to be stopped before it's too late!
"Things fall apart; the centre cannot hold;
Mere anarchy is loosed upon the world,
The blood-dimmed tide is loosed, and everywhere"
|

Jenshae Chiroptera
1737
|
Posted - 2015.06.23 18:16:50 -
[87] - Quote
CCP seems to be a horse with the bit between their teeth and all the beating just keeps making them go faster through the thorn trees.
CCP - Building ant hills and magnifying glasses for fat kids
.
High Sec needs a stepping stone to other areas of space, where they can grow
Fozzie is treating a symptom.
|

Iroquoiss Pliskin
Hedion University Amarr Empire
758
|
Posted - 2015.07.06 09:19:25 -
[88] - Quote
Peter Abbot wrote:TRUTH! I don't understand either. It's like the new "modern" UI icons in some flavors of Android (e.g. HTC's newest launcher "upgrade.") This whole "retro" movement has to be stopped before it's too late!
I think there's a great disconnect, since modules are all colourful and beautiful. 
// [PvP Damage Done by Class (Scylla)]
//
[Cruisers Online]
|

Delt0r Garsk
Shits N Giggles
404
|
Posted - 2015.07.06 12:16:00 -
[89] - Quote
Jenshae Chiroptera wrote: Star Citizen full release date is drawing closer.
No its not. You will see.
Death and Glory!
Well fun is also good.
|

Reaver Glitterstim
Dromedaworks inc Test Alliance Please Ignore
2492
|
Posted - 2015.07.06 17:28:08 -
[90] - Quote
Delt0r Garsk wrote:No its not. You will see. It'll get released for sure, though that's not to say it'll be finished.
Give me a top hat.
http://i.imgur.com/Boi9sA8.jpg
|

Andreus Ixiris
Duty. Circle-Of-Two
5378
|
Posted - 2015.07.06 17:49:24 -
[91] - Quote
As was pointed out to CCP many times during the roll-out of the new icon set, colour memory is much faster than shape memory.
Andreus Ixiris > A Civire without a chin is barely a Civire at all.
Pieter Tuulinen > He'd be Civirely disadvantaged, Andreus.
Andreus Ixiris > ...
Andreus Ixiris > This is why we're at war.
|

Reaver Glitterstim
Dromedaworks inc Test Alliance Please Ignore
2492
|
Posted - 2015.07.06 18:02:09 -
[92] - Quote
Andreus Ixiris wrote:As was pointed out to CCP many times during the roll-out of the new icon set, colour memory is much faster than shape memory. To the point that while waiting for my brain to catch up and help me figure out which icon is the journal icon:
- I remembered what the journal used to look like
- I attempted to reconcile the old journal icon with anything that was currently on the neocom, and resulted in failure
- I contemplated running the cursor through the whole list to find the icon via the text that pops up
- I remembered approximately where in the list I expected the journal icon to be
- I determined one icon to possibly be it, but was unable to be sure, so I moused over it, it was the notepad
It took me over ten seconds to find the journal, and it's not as though I am unfamiliar with its icon. I have used the journal quite a few times since the new icons were released.
Give me a top hat.
http://i.imgur.com/Boi9sA8.jpg
|

Andreus Ixiris
Duty. Circle-Of-Two
5378
|
Posted - 2015.07.06 18:18:49 -
[93] - Quote
I always struggle to find the market icon. Always.
Andreus Ixiris > A Civire without a chin is barely a Civire at all.
Pieter Tuulinen > He'd be Civirely disadvantaged, Andreus.
Andreus Ixiris > ...
Andreus Ixiris > This is why we're at war.
|

Jenshae Chiroptera
1798
|
Posted - 2015.07.06 22:00:18 -
[94] - Quote
I tried re-arranging the order of my icons to split the similar shapes away from each other. Now I am even more dependant on short cut keys.
CCP - Building ant hills and magnifying glasses for fat kids
.
High Sec needs a stepping stone to other spaces, where they can grow
Fozzie SOV is treating a symptom.
|

DeMichael Crimson
Republic University Minmatar Republic
50737
|
Posted - 2015.07.07 02:32:23 -
[95] - Quote
More Color = More Eye Candy
More Eye Candy = More Content
More Content = More Players
DMC
'The Plan' | California Eve Players | Proposal - The Endless Battle
|

Jenshae Chiroptera
1800
|
Posted - 2015.07.07 02:34:04 -
[96] - Quote
+1 (browser won't display the Like buttons)
CCP - Building ant hills and magnifying glasses for fat kids
.
High Sec needs a stepping stone to other spaces, where they can grow
Fozzie SOV is treating a symptom.
|

Iroquoiss Pliskin
Hedion University Amarr Empire
762
|
Posted - 2015.07.07 04:17:46 -
[97] - Quote
Andreus Ixiris wrote:I always struggle to find the market icon. Always.
The financial chart looks good, but some contrast in the form of contrasting colour is in order. Likewise for the -Z- ISK symbol.
// [PvP Damage Done by Class (Scylla)]
//
[Cruisers Online]
|

Reaver Glitterstim
Dromedaworks inc Test Alliance Please Ignore
2494
|
Posted - 2015.07.07 05:31:20 -
[98] - Quote
Jenshae Chiroptera wrote:+1 (browser won't display the Like buttons) You have to find the like button entry in your adblock list and remove it, apparently adblock plus blocks the like button sometimes.
Pirate ship Nightmare, can you fathom
Larger but with smaller spikes than Phantasm
The Succubus looks meaner
But the Revenant cleaner
Seems as they get bigger, the smaller spikes they has'm
|

Sobaan Tali
Caldari Quick Reaction Force
482
|
Posted - 2015.07.07 06:32:58 -
[99] - Quote
Part of the problem, for me anyways, is how virtually impossible it is to see anything UI related with certain nebulous backgrounds. Some of the UI (as in nearly all of it actually) could really use some kind of text shadow/plain background fitted behind it's various elements or, if it already has that, made less transparent.
An example is how appallingly easy for the top left info panel (the one with system information, agent tracking, waypoint list, etc.) to literally disappear or how hard it is to make out bright green module timers unless I'm looking at a dark portion of Eve's nebulae. I have tried to mess around with both my monitors' picture/color settings to no avail. The UI is still really hard to make out sometimes.
"Tomahawks?"
"----in' A, right?"
"Trouble is, those things cost like a million and a half each."
"----, you pay me half that and I'll hump in some c4 and blow the ---- out of it my own damn self."
|

Jenshae Chiroptera
1801
|
Posted - 2015.07.07 10:25:37 -
[100] - Quote
Reaver Glitterstim wrote:Jenshae Chiroptera wrote:+1 (browser won't display the Like buttons) You have to find the like button entry in your adblock list and remove it, apparently adblock plus blocks the like button sometimes. I only get the option to block it. Sobaan Tali wrote:Part of the problem, for me anyways, is how virtually impossible it is to see anything UI related with certain nebulous backgrounds. .... I had a similar problem. Found that by turning off the blur option and then adjusting transparency that I could counter most of this.
CCP - Building ant hills and magnifying glasses for fat kids
.
High Sec needs a stepping stone to other spaces, where they can grow
Fozzie SOV is treating a symptom.
|

Reaver Glitterstim
Dromedaworks inc Test Alliance Please Ignore
2518
|
Posted - 2015.07.07 18:03:06 -
[101] - Quote
Jenshae Chiroptera wrote:Reaver Glitterstim wrote:You have to find the like button entry in your adblock list and remove it, apparently adblock plus blocks the like button sometimes. I only get the option to block it. You have to remove the entry from the list.
I don't remember the exact details or what entry it is, but I believe it was ISD Ezwal who gave me the details.
Pirate ship Nightmare, can you fathom
Larger but with smaller spikes than Phantasm
The Succubus looks meaner
But the Revenant cleaner
Seems as they get bigger, the smaller spikes they has'm
|

Little Miss Oface
Center for Advanced Studies Gallente Federation
0
|
Posted - 2015.07.12 14:08:28 -
[102] - Quote
The left hand bar icons look like they were ripped from windows 10, same with station ones... they need some sort of colour to differentiate from each other. My eyesight is getting worse as I get older, not better . The overview icons on the other hand I just find confusing especially when the overview is busy. Bad all round especially for a returning player. |

Reaver Glitterstim
Dromedaworks inc Test Alliance Please Ignore
2518
|
Posted - 2015.07.12 21:13:59 -
[103] - Quote
Little Miss Oface wrote:The overview icons on the other hand I just find confusing especially when the overview is busy. Bad all round especially for a returning player. It's a bit of a learning curve on those, but I think they have a good method going. Triangles pointing up are ships, and all the different kinds show different kinds of ships. It's nice how you can now tell shuttles from frigates from destroyers, or cruisers from battlecruisers from HACs from HICs from Recons, etc. Triangles pointing down are wrecks. Everything else looks a bit chaotic so it'll take time getting used to it. It'd be nice if they had an option to have fewer categories, and used generalized icons for small, medium, large, or capital ships, deployable modules, LCOs, etc. That way those of us who prefer a simpler overview or a more shallow learning curve could have that.
But I like the new overview. I'd like it better with colours, but I'll take what I can get!
Pirate ship Nightmare, can you fathom
Larger but with smaller spikes than Phantasm
The Succubus looks meaner
But the Revenant cleaner
Seems as they get bigger, the smaller spikes they has'm
|

Xe'Cara'eos
A Big Enough Lever
306
|
Posted - 2015.07.13 18:18:49 -
[104] - Quote
wait - the overview icons are different for different T2's of the same size? why not for the NPC's?
For posting an idea into F&I:
come up with idea, try and think how people could abuse this, try to fix your idea - loop the process until you can't see how it could be abused, then post to the forums to let us figure out how to abuse it.....
If your idea can be abused, it [u]WILL[/u] be.
|

Dersen Lowery
Scanners Live in Vain
1698
|
Posted - 2015.07.13 18:50:55 -
[105] - Quote
If you're trying to get a message across to CCP, it might be worth stepping back and looking at what they're trying to do, then make your argument relative to that.
Let's say that CCP knows full well that color + shape is more easily resolved than shape alone. Let's say that CCP knows that color draws the eye. As numerous posters have correctly asserted, these are not obscure or esoteric truths. So where are they putting color? Increasingly, in the viewport. The NEOCOM is desaturated because they want it to essentially disappear when you're not looking at it, but be accessible to peripheral vision (which is color-blind) when you need it. In other words, their changes make sense if you assume that you're mostly looking at the viewport and bringing up and dismissing windows as necessary.
Once you see that, the counter-argument becomes obvious: there are lots of people who play the interface while zoomed out so far that the viewport is essentially black and white (because of the tactical overlay). If you're one of those people, then changes that de-emphasize the part of the game that you want to pay attention to, while drawing your attention to parts of the game that you don't pay attention to, will be annoying and counterproductive.
If that sounds like you, maybe you could try approaching CCP that way. Instead of calling them idiots, ask them how they will accommodate the way you play the game. Because it's true that right now pretty much any power player has so many windows up that they can barely see the space around them.
Proud founder and member of the Belligerent Desirables.
I voted in CSM X!
|

Jenshae Chiroptera
1870
|
Posted - 2015.07.13 19:00:17 -
[106] - Quote
Dersen Lowery wrote:... The NEOCOM is desaturated because they want it to essentially disappear when you're not looking at it, ... As interesting a concept as that is. Practically, the user interface is slower and more annoying to interact with.
Note that I am asking for a *toggle* to be able to turn on colour. (This means that for everyone else the UI will look exactly as it does now.)
CCP - Building ant hills and magnifying glasses for fat kids
.
High Sec needs a stepping stone to other spaces, where they can grow
Fozzie SOV is treating a symptom.
|

Dersen Lowery
Scanners Live in Vain
1698
|
Posted - 2015.07.13 19:02:46 -
[107] - Quote
Jenshae Chiroptera wrote:Dersen Lowery wrote:... The NEOCOM is desaturated because they want it to essentially disappear when you're not looking at it, ... As interesting a concept as that is. Practically, the user interface is slower and more annoying to interact with. Note that I am asking for a *toggle* to be able to turn on colour. (This means that for everyone else the UI will look exactly as it does now.)
I know, and what I'm trying to say is that it might be useful to explain the reason for your suggestion is that you disagree with the direction CCP wants to go. You want the UI up in your face, at least optionally.
Proud founder and member of the Belligerent Desirables.
I voted in CSM X!
|

Jenshae Chiroptera
1871
|
Posted - 2015.07.13 19:12:07 -
[108] - Quote
Dersen Lowery wrote:... you disagree with the direction CCP wants to go. .... I don't.
CCP - Building ant hills and magnifying glasses for fat kids
.
High Sec needs a stepping stone to other spaces, where they can grow
Fozzie SOV is treating a symptom.
|

PhantomMajor
High Flyers Gentlemen's.Club
45
|
Posted - 2015.07.14 01:01:49 -
[109] - Quote
Not a fan of this dull monochromatic iconography |

Reaver Glitterstim
Dromedaworks inc Test Alliance Please Ignore
2519
|
Posted - 2015.07.14 03:10:48 -
[110] - Quote
Xe'Cara'eos wrote:wait - the overview icons are different for different T2's of the same size? why not for the NPC's? I believe it is but I'm not certain. As for the NPCs: likely because they don't have defined types even when they appear to. I'm also not certain of this, but I believe that NPC interceptors and destroyers count as NPC frigates.
Pirate ship Nightmare, can you fathom
Larger but with smaller spikes than Phantasm
The Succubus looks meaner
But the Revenant cleaner
Seems as they get bigger, the smaller spikes they has'm
|

Jenshae Chiroptera
2193
|
Posted - 2015.08.15 23:30:33 -
[111] - Quote
Still annoyed every day. Still wanting a pretty small option to add colour.
CCP - Building ant hills and magnifying glasses for fat kids
There are other ways to fix Null Sec stagnation and Fozzie SOV is the wrong approach.
|

Reaver Glitterstim
Dromedaworks inc Test Alliance Please Ignore
2559
|
Posted - 2015.08.16 01:16:50 -
[112] - Quote
I like how the interface motif changes to match the ship I'm in. It's not colors on the overview, but it's a step in the right direction nonetheless.
Pirate ship Nightmare, can you fathom
Larger but with smaller spikes than Phantasm
The Succubus looks meaner
But the Revenant cleaner
Seems as they get bigger, the smaller spikes they has'm
|

Lim Hiaret
Hiaret Family
25
|
Posted - 2015.08.16 10:52:07 -
[113] - Quote
I came to see Rainbows and Ponies. None on the first two pages. How can I stand that disappointment now? |

Jenshae Chiroptera
2199
|
Posted - 2015.08.16 14:59:06 -
[114] - Quote
Lim Hiaret wrote:I came to see Rainbows and Ponies. None on the first two pages. How can I stand that disappointment now? Same way I am handling this new GUI 
CCP - Building ant hills and magnifying glasses for fat kids
There are other ways to fix Null Sec stagnation and Fozzie SOV is the wrong approach.
|

Reaver Glitterstim
Dromedaworks inc Test Alliance Please Ignore
2562
|
Posted - 2015.08.18 05:28:43 -
[115] - Quote
Lim Hiaret wrote:I came to see Rainbows and Ponies. None on the first two pages. How can I stand that disappointment now? Cast your vote!
Pirate ship Nightmare, can you fathom
Larger but with smaller spikes than Phantasm
The Succubus looks meaner
But the Revenant cleaner
Seems as they get bigger, the smaller spikes they has'm
|

Jenshae Chiroptera
2207
|
Posted - 2015.08.18 13:43:52 -
[116] - Quote

CCP - Building ant hills and magnifying glasses for fat kids
There are other ways to fix Null Sec stagnation and Fozzie SOV is the wrong approach.
|

Horus V
The Destined
100
|
Posted - 2015.08.18 15:25:15 -
[117] - Quote
+1 for colours
V
|

Lim Hiaret
Hiaret Family
28
|
Posted - 2015.08.18 16:13:38 -
[118] - Quote
Reaver Glitterstim wrote:Lim Hiaret wrote:I came to see Rainbows and Ponies. None on the first two pages. How can I stand that disappointment now? Cast your vote !

I didn't see that ending coming. |

Horus V
The Destined
102
|
Posted - 2015.08.26 16:57:56 -
[119] - Quote
Seriously I can't get used to new UI. To my eyes all icons are same in the neocom and station services. Before i didnt even looked at it and never missed a click. 
V
|

Jenshae Chiroptera
2271
|
Posted - 2015.08.26 17:00:30 -
[120] - Quote
Horus V wrote:Seriously I can't get used to new UI. To my eyes all icons are same in the neocom and station services. Before i didnt even looked at it and never missed a click.  I know.  I am wishing a fan boy had started this thread. I think it would have been patched in by now, if someone other than I had suggested it.
CCP - Building ant hills and magnifying glasses for fat kids
There are other ways to fix Null Sec stagnation and Fozzie SOV is the wrong approach.
|

Reaver Glitterstim
Dromedaworks inc Test Alliance Please Ignore
2599
|
Posted - 2015.08.26 22:42:12 -
[121] - Quote
Jenshae Chiroptera wrote:I know.  I am wishing a fan boy had started this thread. I think it would have been patched in by now, if someone other than I had suggested it. I don't think that's true. Suggestions here don't often make much of a difference no matter who posts them. What usually makes the most difference at least as far as us players make a difference, is when you can get the right person to get the whole playerbase talking about it. The UI is one of those things that everybody talks about anyway, and everyone has their own opinion on the matter. CCP has to listen to a lot of opinions. Maybe people actually like the new UI overall. I can't fathom how, but maybe they do.
Pirate ship Nightmare, can you fathom
Larger but with smaller spikes than Phantasm
The Succubus looks meaner
But the Revenant cleaner
Seems as they get bigger, the smaller spikes they has'm
|

Jenshae Chiroptera
2295
|
Posted - 2015.08.31 02:09:07 -
[122] - Quote
Added a mention about the damage control suitcase.
CCP - Building ant hills and magnifying glasses for fat kids
There are other ways to fix Null Sec stagnation and Fozzie SOV is the wrong approach.
|

Reaver Glitterstim
Dromedaworks inc Test Alliance Please Ignore
2599
|
Posted - 2015.08.31 02:27:52 -
[123] - Quote
I like the new one, but the old one was great, too. I didn't feel there was any need to change it. Given the choice between the two, I would say the second is more aesthetically pleasing, but the first was easier to recognize quickly from an array of icons.
Pirate ship Nightmare, can you fathom
Larger but with smaller spikes than Phantasm
The Succubus looks meaner
But the Revenant cleaner
Seems as they get bigger, the smaller spikes they has'm
|

Jenshae Chiroptera
2296
|
Posted - 2015.08.31 02:46:49 -
[124] - Quote
Reaver Glitterstim wrote:... but the first was easier to recognize quickly from an array of icons. Congruent with quickly identifying Neocom icons.
CCP - Building ant hills and magnifying glasses for fat kids
There are other ways to fix Null Sec stagnation and Fozzie SOV is the wrong approach.
|
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