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Mike Huck
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Posted - 2006.09.10 21:17:00 -
[1]
Yeah I'm a nooblet but bear with me...
Anti-Missle Turrets ------------------------------ The defender missiles don't work all that great from what I can see. And a couple of ships that I can use (don't know about others) only have 1-2 turret hardpoints and the rest are missile, yes I'm Caldari. Why can't we get an Anti-Missile turret? Hell maybe even make them all racial with a hybrid, laser, and projectile version? Use a special ammo, not the normal types. Maybe even make it require special skills, and raising those skills help with range and damage?
Repulser Gun ------------------------------ Why not a weapon to push other ships away (or push yourself away from them)? I haven't used a tractor beam before, can you pull ships closer to you with them or are they just for collecting loot? This would be a good counter for the up close fighters. Again maybe some skills that increase the usable range. I'm not talking anything crazy, maybe up to 5k or something.
And to the people saying STFU noob you don't know what your talking about. Your right I dont :) But one of the things I like about EVE is there are so many different combinations of setups. Whats a few more?
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Darksaber64x
Jump Cloneses
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Posted - 2006.09.10 21:54:00 -
[2]
Don't like the anti missile turrent, missiles are balanced enough ATM... different, but balanced.
The repulser idea is intersting. It could possibly work like a smartbomb, where all ships within x meters get pushed away @ y m/s, depending on mass, or something similar... it's a good idea, an intersting mod to deal with tacklers in PvP. Would have to be tested a lot though 
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ParMizaN
Body Count Inc. Mercenary Coalition
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Posted - 2006.09.10 21:58:00 -
[3]
We need something to act like a tracking disruptor on missiles really. The repulsor idea i think could cause many problems, while not being all that useful. (Any ship that comes close usually has falloff and will still hit you while sacrificing one of your own slots.)
sig edited for lack of pink really PINK -eris Pink is overrated, yellow is the new pink - Xorus XORUS!!1 HEATHEN KILLKILLKILLKILLKILL - Immy |

Mike Huck
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Posted - 2006.09.10 22:15:00 -
[4]
Just out of curiosity I tried defenders in a rocket launcher and it worked pretty good. Although the distance seemed off, they could travel over 130k?
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Nikolai Nuvolari
Caldari Gilead's Bullet Kimotoro Directive
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Posted - 2006.09.10 22:28:00 -
[5]
Originally by: Darksaber64x Don't like the anti missile turrent
You know why an anti-missile turrent is bad?
BECAUSE THERE ARE NO BLOODY TURRENTS GODDAMNIT!!!
THERE IS NO WAY TO PRONOUNCE "TURRET" WITH AN "N", THERE IS NO LANGUAGE THAT HAS THE WORD "TURRET" SPELLED WITH AN "N", AND UNLESS YOU'RE USING A DVORAK KEYBOARD, THE "N" KEY IS NOT NEXT TO "E" KEY OR THE "T" KEY SO STOP SAYING TURRENT ALREADY!!!!! --------------------- Originally by: Herko Kerghans Nik = win. Period.
Mebrithiel Ju'wien > Nik's bio 4tw btw Graelyn > Nikolai for Dev 108!
byahahahahaha!11 Sig Pwnt - Immy |

Pestillence
Revelations Inc.
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Posted - 2006.09.10 22:30:00 -
[6]
turrents are overpowdered
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Crux Australis
MotorSaikol LadrUNZ
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Posted - 2006.09.10 22:31:00 -
[7]
What about turrents on fraction ships?
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Aquila Lightwielder
N.A.G.A Corporation
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Posted - 2006.09.10 22:37:00 -
[8]
Edited by: Aquila Lightwielder on 10/09/2006 22:37:30 The annoying thing about missiles is that they always hit. If you just get a minor transversal in a smaller ship i.e battleship vs cruiser or dreadnought vs battleship etc turrets wont hit you at all, miss 99.99999999999% of the time. Missiles however always hit unless you're going like 9k m/s, and they (almost) always do some damage. So there should be some real way to use a non-offensive slots (read: medslot, or lowslot) to make missiles miss you more often. Make them veer of target. Some kind of "missile guiding system jammer" or whatever. edit: I did mean to write turrent :p
NAGA ShopÖ
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Tobias Sjodin
Caldari Ore Mongers Pirate Coalition
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Posted - 2006.09.10 22:39:00 -
[9]
Originally by: ParMizaN We need something to act like a tracking disruptor on missiles really. The repulsor idea i think could cause many problems, while not being all that useful. (Any ship that comes close usually has falloff and will still hit you while sacrificing one of your own slots.)
Try dampeners.
See how effective the missile user is if he's got three of those on him.
[ore mongers, recruiting] |

Patch86
Di-Tron Heavy Industries Knights Of the Southerncross
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Posted - 2006.09.10 22:46:00 -
[10]
I just typed this, lets do it again:
AoE Energy Neutralizers. I mean come on, who wouldn't love them?
I figure if I say it enough, people will think it was my idea 
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Caleb Paine
adeptus gattacus Lotka Volterra
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Posted - 2006.09.10 23:14:00 -
[11]
Originally by: Nikolai Nuvolari A whole load of angry stuff
I'll go download some torrets now
-------------------------------- Death smiles at us all, all a man can do is smile back |

Reggie Stoneloader
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Posted - 2006.09.11 00:53:00 -
[12]
I just wish my turrents were more effective against rouge drones.
I'm still a fan of anti-missile turrets. Imagine having two of them on your Raven along with a full complement of launchers for those spammy missions. There'd be no reason to run missions in anything else. Same thing with a Ferox. Man, that would be sweet.
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Mike Huck
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Posted - 2006.09.11 04:25:00 -
[13]
You know I see people say turrent all the time, wonder where the hell it comes from. It doesnt even sound like the word sounds...
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Mathias Orsen
Gold-dust
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Posted - 2006.09.11 11:46:00 -
[14]
I do think we need some sort of anti-missile mod... so far the only thing there is to use is 3x damps and stay at long range. I use blasters with close range.. 1x tracking disruptor and 500m orbit does a nice job of lowering the effectiveness of turrent users.. need something similar against missile users.
I would not really say that Ravens are overpowered by the way missiles work.. but when you get to the point of using t2 siege launchers with t2 torps... they do outclass any other BS while having no EW or tactic to stop them at any type of close range. Guns have high range for lower damage and hit good. close range they can do more damage but harder time tracking. missiles only have travel time... wich is really not a problem when you want to be in scramble range ---"What's in your wallet?"--- "There are two kinds of respect, fear and admiration.... I'll take what I can get" |

Miss Overlord
Gallente Garoun Investment Bank
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Posted - 2006.09.11 11:52:00 -
[15]
anti missile missile (perhaps a improved smartbomb)
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MKingery
FIRMA Interstellar Alcohol Conglomerate
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Posted - 2006.09.11 19:50:00 -
[16]
atm what really makes defenders in-effective is their lack of ability to be used in gang/fleet ops. atm nobody really mounts them because it wastes their dps for a threat they may not encounter. if a destroyer or logistics or soemething could mount full defenders that seek out and attempt to destroy ALL hostile missiles targeting gang members than one ship could run a massive support role.
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Erotic Irony
Occassus Republica Process of Elimination
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Posted - 2006.09.11 19:56:00 -
[17]
Lets get all the drone and nos weapon upgrades as well as smartbomb superchargers in first before we go crazy with new weapons.
If different weapon systems had different firing modes, like blind fire, or different heat outputs that would be very exciting as well.
Avon: For the love of all the is holy, do as the man says CCP. |

MaKaVeLi DaDoN
Caldari
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Posted - 2006.09.11 20:14:00 -
[18]
Originally by: MKingery atm what really makes defenders in-effective is their lack of ability to be used in gang/fleet ops. atm nobody really mounts them because it wastes their dps for a threat they may not encounter. if a destroyer or logistics or soemething could mount full defenders that seek out and attempt to destroy ALL hostile missiles targeting gang members than one ship could run a massive support role.
I really like this
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high star
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Posted - 2006.09.12 08:57:00 -
[19]
Why limit this to missiles?
couldn't this turret be used against drones aswell? Afterall this is another weapon that is difficult to defend against.
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Majutsu
S.Y.N.D
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Posted - 2006.09.12 12:00:00 -
[20]
My thoughts would simply be something classed as a defensive turrent.
Either high damage low fire rate or low damage high fire rate but both with very short range (like sub 3km).
Will automatically engage any missile or drone attacking the player or players gang members within range without player action.
However they can't be used to target an attack manually, so strictly a defensive weapon.
Oh and turrent, turrent, turrent, turrent 
(I never heard this word before this thread) 
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John Blackthorn
Foundation
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Posted - 2006.09.12 14:28:00 -
[21]
Have you guys used missles lately? I mean most all of my missle skills are level 5, and if I shoot my torps and even cruise at anything smaller that a b.s. I deal such little damage that the oposing ships can tank my damage. I'm so tired of running from frigates/crusers/hacs/recons with my raven because I can deal any damage to them while they can hit me for full damage
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Viktor Fyretracker
Caldari Worms Corp
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Posted - 2006.09.12 14:56:00 -
[22]
a gang wide anti-missle/anti-drone system, should be a destroyer only module! after all the job of a destroyer is to defend the fleet from small painfull things.
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