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1. POS Modules - in EVE General Discussion [original thread]
Originally by: galadran Just to clarify something. Guns have 90% structural resists. Is this while the tower is online or all the time? Its this intended or a bug? afaik they don't have resists, just crap-tons of hit points. and this i...
- by MKingery - at 2007.07.17 15:50:00
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2. Rupture Redesign (just for fun) - in EVE General Discussion [original thread]
this was just done for fun to see how a rupture would possibly look brought into RMR's new visual scheme for matar ships don't get offended that your precious ruppy doesn't look like what you want it too! this is just an idea :P anyway, give me ...
- by MKingery - at 2007.06.24 03:01:00
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3. WTS XL Sansha Crystals - in Sell Orders [original thread]
for sale in jita or convo for offers
- by MKingery - at 2007.06.24 02:51:00
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4. Live Dev Blog on Heat feedback thread - in EVE Information Portal [original thread]
woo hoo... one reply from a dev... eve is the ONLY game i have ever played in which EVERY DAY i find something different broken with it that never gets fixed. heat adds complication for nothing, amarr are still useless*, and crippling omni tanks...
- by MKingery - at 2007.06.01 19:47:00
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5. Mac client please - in Test Server Feedback [original thread]
this is where somebody at ccp posts "oh hey guys, heres what we know so far, and here is a TENTATIVE release date!"
- by MKingery - at 2007.05.30 07:40:00
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6. [War Story] - The Invasion of G-7WUF - in Corporation, Alliance and Organization Discussions [original thread]
i think what everybody forgets to put weight on is the f4 outpost. it had been up for what... a day? this outpost was in place to act as our forward guard. it guards a choke point and only entrance into our core system and as such, all of our pvp...
- by MKingery - at 2006.10.11 21:26:00
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7. ALT cloakers WTF - in Player Features and Ideas Discussion [original thread]
cloakers (of any ship class) staying online 24/7, afk, and being unscanable is really the only problem. allowing their ships to idle in local w/o fear of retrobution allows them to sit there just until it is assumed they are gone, no longer.
- by MKingery - at 2006.10.03 01:02:00
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8. Please give us more Destroyers - in Player Features and Ideas Discussion [original thread]
other than putting down hypothetical slot loadouts and hardpoint limits for all races, i do like the idea of more dessies. as it stands they need a sig reduction, to the extreme. however, while slightly different bonuses would be nice, i think wha...
- by MKingery - at 2006.09.28 01:57:00
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9. Xaen's List of UI Improvements - in Player Features and Ideas Discussion [original thread]
Edited by: MKingery on 28/09/2006 01:47:28 Originally by: 0rlin More hot keys sounds great. However we have enough problems with the macro users now. Sorry to say it but I dont see many more hot keys being added. :( how would officia...
- by MKingery - at 2006.09.28 01:47:00
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10. New weapon ideas... - in EVE General Discussion [original thread]
atm what really makes defenders in-effective is their lack of ability to be used in gang/fleet ops. atm nobody really mounts them because it wastes their dps for a threat they may not encounter. if a destroyer or logistics or soemething could moun...
- by MKingery - at 2006.09.11 19:50:00
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11. tabbed personal hanger - in Player Features and Ideas Discussion [original thread]
Originally by: Anders Chydenius I don't care which way it goes - implement tabs or let the assets search/view look inside station containers, they're functionally equivalent to me. there are things such as station containers and the like...
- by MKingery - at 2006.09.11 19:44:00
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12. Keeping noob corp member out of 0.0 - in Test Server Feedback [original thread]
first few posts aside, im glad you guys got the gyst of what i am shooting for :D
- by MKingery - at 2006.09.11 19:39:00
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13. Passive Targeters - in Player Features and Ideas Discussion [original thread]
Originally by: Reggie Stoneloader Edited by: Reggie Stoneloader on 08/09/2006 03:58:39 So here's what we've got so far: Sensor Substitution - When a Passive Targeter (PT) is activated, the normal racial targeting system (LADAR, Magn...
- by MKingery - at 2006.09.08 17:50:00
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14. Listening posts - in Player Features and Ideas Discussion [original thread]
all we need are pos structures that act like this. if you have constalational sov but have no way of detecting people who are afk and cloaked 24/7 something is wrong. the more towers you have in system, the more you should know about enemy ship po...
- by MKingery - at 2006.09.08 06:38:00
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15. The best and most logical solutions to the NOS problem - in Player Features and Ideas Discussion [original thread]
posted the following in the scrapheap "why can't nos function in a similar way that the cap recharge does? the closer you get to an empty cap, the less each nos cycle takes. that way when the nos gets to your peak cap recharge its doing its job X...
- by MKingery - at 2006.09.07 16:33:00
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16. Passive Targeters - in Player Features and Ideas Discussion [original thread]
Originally by: Akita T Turning off "regular" targetting, unlocking all targets when switching on a PT, that's fine. Having PT-aquired targets be "unbreakable" locks is also fine. A targetting time dependant on "view angle" (sig radius of t...
- by MKingery - at 2006.09.07 02:19:00
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17. How about a better "Warp Scramed" notifictation. - in Player Features and Ideas Discussion [original thread]
while i agree FULLY with all the above, i think something else needs to be implemented as well. when you are flying about, ganking noobs or in a fleet op and an enemy warps in, your ship should automatically scan the enemy. if the presence of ECM...
- by MKingery - at 2006.09.06 21:35:00
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18. Passive Targeters - in Player Features and Ideas Discussion [original thread]
here is one mod that i think can revolutionize combat if given some love. as it stands a passive targeter uses sight and sound (sound in space?! what the eff?!) to identify and target a ship. however, a targeted ship still knows what ship is targe...
- by MKingery - at 2006.09.06 21:27:00
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19. Countering the problem of 'Focused Fire' - in Player Features and Ideas Discussion [original thread]
as it is, with eve's collision detection as utterly broken as it is, LOS will only make things worse imho. adding splash damage back to missiles and adding in other weapons that inflict splash damage are EASY solutions that have no reason NOT to b...
- by MKingery - at 2006.09.06 20:45:00
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20. HUD Warp strength indicator - in Player Features and Ideas Discussion [original thread]
i too think there needs to be a graphical warning as to when you can no longer warp. those black boxes are worthless in combat. give me something that i can see in my peripheral vision. too many times do i click warp a few times, only to read "yo...
- by MKingery - at 2006.09.06 20:34:00
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