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Thread Statistics | Show CCP posts - 1 post(s) |

Darferan
Caldari Powerdyne Deepspace Operations
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Posted - 2007.07.15 20:03:00 -
[121]
Yes to All of the above and why not let users do customization of the UI. Lets allow some creativity here....
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Ermac420
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Posted - 2007.07.23 20:17:00 -
[122]
/bump /signed /thread's almost a year old and people are still bumping it..
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Calvin Firenze
Minmatar The Lunar Bin
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Posted - 2007.07.23 22:16:00 -
[123]
Edited by: Calvin Firenze on 23/07/2007 22:16:24 /signed
Off topic for a second, only to make a point real quick. The secure cans in my corp hangar reset to lock all new items something like every day. It becomes a problem when you're dropping alot of minerals/loot/ammo/drones/whatever in them and you open it up to notice 100 locked items. Right click, wait for the 2 minute lag while the menu loads, select all, unlock items(xxx), wait yet another 2 minutes while the client figures out what's going on, right click, select all, stack all, go have a cup of coffee and a cigarette because the lag is driving you insane, come back to a crashed and confused client.
I love you ccp, with that sarcastic kinda love 
I just woke up, forgive the not well thought out post. This is kind of a rant for me. If anyone knows how to make it so I don't have to configure our corp's secure cans everyday, I'm all ears. this is not a signature, whatever anyone has told you is false. look away |

Buyerr
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Posted - 2007.07.24 00:05:00 -
[124]
signed
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Mnengli Noiliffe
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Posted - 2007.07.24 09:15:00 -
[125]
please detach Autopilot dialog from the map view group so that we could view and edit the autopilot route out of map view.
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Johnfromshipping
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Posted - 2007.07.24 16:10:00 -
[126]
Originally by: Ermac420 /bump
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Dizzhar
Amarr
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Posted - 2007.08.06 16:50:00 -
[127]
/signed
The thread might be old, but even new players suffer from the bad UI.
And to quote a friend of mine that quit playing recently (he only lasted 1 month)
Quote: That idiot right click UI just makes it utterly unplayable...
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Xaen
Caldari Caldari Provisions
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Posted - 2007.08.06 17:01:00 -
[128]
Originally by: Dizzhar /signed
The thread might be old, but even new players suffer from the bad UI.
And to quote a friend of mine that quit playing recently (he only lasted 1 month)
Quote: That idiot right click UI just makes it utterly unplayable...
The fact that it's almost a year old and all of these problems remains should tell CCP something. Unfortunately they seem hell bent on adding crap that no one cares about (see: Heat) rather than fixing things that have been broken for year(s). ----------- Support fixing the EVE UI Drones should not aggro anything missiles or turrets do not. |

Icees
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Posted - 2007.08.14 05:00:00 -
[129]
Edited by: Icees on 14/08/2007 05:00:46 I would prefer to see the changes Xaen has suggested before any of the current updates being worked on are implemented. In my opinion, these are more important.
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MotherMoon
Huang Yinglong Namtz'aar k'in
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Posted - 2007.08.15 13:38:00 -
[130]
cool a dev mentioned this thread in another thread.
----------------------------------- I'm working my way through college target CCP
Quote: Why didn't we use them 80 man-years to fix bugs?
Well, that's simple. We can't. These are visual ar
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Chris Stormrider
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Posted - 2007.08.17 00:23:00 -
[131]
/signed the best of all the above
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Xaen
Caldari Caldari Provisions
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Posted - 2007.08.30 22:15:00 -
[132]
Originally by: Icees Edited by: Icees on 14/08/2007 05:00:46 I would prefer to see the changes Xaen has suggested before any of the current updates being worked on are implemented. In my opinion, these are more important.
I think if they implement walking in stations before they fix the UI I'm canceling both accounts. Enough is enough. ----------- Support fixing the EVE UI Drones should not aggro anything missiles or turrets do not. |

Imhothar Xarodit
Minmatar Wolverine Solutions Interstellar Alcohol Conglomerate
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Posted - 2007.08.30 23:01:00 -
[133]
Ever heard of departments? The guys working on the UI aren't the same who are workin on Ambulation.
Think about it, that are 2 completely different and unrelated systems.
But yes, the changes need to happen soon 
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Xaen
Caldari Caldari Provisions
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Posted - 2007.08.30 23:24:00 -
[134]
Originally by: Imhothar Xarodit Ever heard of departments? The guys working on the UI aren't the same who are workin on Ambulation.
Think about it, that are 2 completely different and unrelated systems.
But yes, the changes need to happen soon 
Of course, I'm a programmer in a department myself.
However, the EVE UI hasn't improved since Xaen's birthday in October of 05. They've had plenty of time to make improvements if they were planning to.
Either the UI department is undermanned or non-existant.
I can understand, programmers would rather do new stuff than fix stuff, but someone has to make them. I know they have to make me sometimes. ----------- Support fixing the EVE UI Drones should not aggro anything missiles or turrets do not. |

Empire marketslave
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Posted - 2007.09.10 01:34:00 -
[135]
what i dont get is how simple things like showing when you are warp scrambled are so hard to fix, after all it shows you who is jamming you and painting you why not scrambling
i think i do remember reading that the UI wont be in rev 3 i think it will be in rev 3.2
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Xaen
Caldari Caldari Provisions
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Posted - 2007.09.10 01:56:00 -
[136]
Originally by: Empire marketslave what i dont get is how simple things like showing when you are warp scrambled are so hard to fix, after all it shows you who is jamming you and painting you why not scrambling
i think i do remember reading that the UI wont be in rev 3 i think it will be in rev 3.2
Here's another one I just noticed. Why don't they make the Advanced Market sell dialog remember the freaking duration from the last time you used it? Having to use the dropdown menu is slow and irritating as with most things UI related, if it's not done right, it's endlessly irritating. ----------- Support fixing the EVE UI Drones should not aggro anything missiles or turrets do not. |

Erotic Irony
0bsession
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Posted - 2007.09.10 13:57:00 -
[137]
This is a desperately relevant area that should have precedence over alot of the problem areas in Eve right now. I think we're both in agreement that documentation and GUI improvement are legitimate problems holding CCP back from ever competing in the league of WoW and friends. But when I see a page like this along side other absent content like comets and things, I have to wonder if we'll ever see a modern UI.
I too will be bitterly dissapointed if the panoply of future content, factional war, ambulation, tech 3 and so on arrive on the scene before I can launch and aggress with drones in a single keystroke. No you can't have my stuff.
Lastly, if we could enhance and seriously support the killmail system as per my sig, and integrate somekind of killtracking into some part of the UI that would be spectacular, e.g. if we can't get an automated server, then display like a public part of the character sheet or corp tab of k/d.
Sensible? ___ Support Killmail Overhaul
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Raimo
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Posted - 2007.09.10 20:44:00 -
[138]
Edited by: Raimo on 10/09/2007 20:44:49 Didn't read all of it after the OP but I give my full support to this anyway... The UI could definitely use some love.
(A couple of ideas, sorry if these were already mentioned) How about having Alt-Tab style window switching? How about a Mac OS-X style thing where if you drag an item from your hangar to your partially visible fitting window the fitting window actually sprung up on top of others? The list goes on and on...
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Vrefaxti
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Posted - 2007.09.11 23:34:00 -
[139]
Xaen, first off well done on the post. It is sad how little effort the UI receives from EVE's programming dept. Secondly, I think if someone pointed out to the GM's (POKE POKE) that an improved client (read threading guys) would substantially reduce the number of complaints about losing ships to 'lag' they might go over and start standing over the programmers themselves. (Possibly with hot blaster cannons...but we wont go there)
I am truly tired of right clicking everything that I want to do in this game and I'm also tired of jumping through hoops just to get my drones to attack anything.
CCP please pay attention to this post, the user interface is something that EVERYONE uses EVERY time they play! This means more good will can be generated on your part to the players (who in turn pay your salaries) by making a simple UI change than you ever could by implementing any number of goodies that very few could use.
That is my business case for the aforementioned improvements. /signed sealed and delivered
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Dai'nin Roi'nin
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Posted - 2007.09.14 04:09:00 -
[140]
++ For Updating the UI! /signed
::: Hot keys! When there is action the UI is the first thing to lock up. I have to wade through a command list to accomplish something, IF it is FUNCTIONING.
1 Click Aggresive * = Activate High Rack / Activate F1-F4, F7, Drones Engage Target 1 Click Defensive * = Activate Low/Mid Rack / Activate CtrlF1-CtrlF3, AltF3-AltF5
PgUp = Warp to bookmark SAFESPOT1/nearest star
::: Overview customization options for Priority: Hostile Ship + Distance. Fix the overviews dismal behavior of NOT updating. I have to scroll down the list then back up before it will UPDATE. Text size options, coloring options?
::: Cue If a module is 'shutting down' I have to wait until it finishes before I can reactivate it. I would like to be able to cue it. You can already cue turrets and similar modules, you click it and it blinks until you click a target at which point it locks the target and activates. Would like to cue drone targets as well.
::: Chat Customization Why can I type in one window when I have another active? This should be automatic, if I'm not viewing a screen I shouldn't be able to interact with it. That's like unfitting my ship while browsing contracts! 'All' Channel, text from different panes would be optioned for color and tagged: (blue txt)[Local]: ore thief in jita V-12 guys (green txt)[Corp]: Hitting the EC complex, who's with me? (red txt)[Alliance]: someone just dropped a cyno field at moon 4 0_0
There are many more good options listed in this thread. I hope CCP looks at this thread, and realizes paying customers are the ones asking for these changes.
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Druadan
Gallente Aristotle Enterprises Ethereal Dawn
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Posted - 2007.09.19 17:08:00 -
[141]
As a third year Software Engineering student who has just been told that he has to write twice as much in his project documentation than Computer Science students do, simply because we've been taught UI design and other Software Engineering principles, I have to say a big /signed to this thread. Smart engine algorithms isn't everything... you have to have a user-friendly front-end.
Nothing irks me more in EVE than the UI. The time the other night when all my skills disappeared when I undocked, and I couldn't warp or dock because my hauler was overfilled, so I was left vulnerable outside the station? The time last week when the SQL server fell over five times in 36 hours? The time I spent half an hour trying to get into the next room of a mission because the game refused to recognise that 36m is less than 2500m? None of those are as annoying as the UI is.
Some personal things I'd like are an ''Attack with Drones'' button, that could be right-clicked on to give contextual commands such as ''Attack with group''=>''Mixed Lights'' to send my drones that I have deployed as part of a group named Mixed Lights, and ''Attack with type''=>''Ogre II'' to send my deployed Ogre IIs at the target no matter the group they are in. I know the drone interface is getting an overhaul in Rev3, but I hope it's a truly reasonable overhaul that will make drone command a little more flexible.
Other than just hotkeys, and get rid of the damn modal status on dialogue boxes.
The chat boxes are pretty annoying too. My buddy who uses voice-activation can't correct errors in what his voice-program picks up because the chat boxes don't register as text boxes. Also, selection appears to be area-based and not character-based (try typing something out, selecting it, and bolding it, then unbolding it without reselecting).
### I nearly finish carriers, and they nerf it. I nearly finish Amarr recons, and they make them useless. Vagabond pilots beware... I have bought Minmatar Cruiser. |

memotype
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Posted - 2007.09.19 19:12:00 -
[142]
/signed a million times over, in fact I have been working on a UI proposal for a day or so now when I just saw this posted.
When you think about it, unless a text input widget has focus the majority of the keyboard is just completely worthless. Give those keys some meaning! And while you're at it, let me choose what that meaning is! This is not a very hard consept, every other game worth its salt has a very customizable hotkey system.
I would kill to be able to hit 'w' for "warp to 0" and 't' for "target selection".
Of course, I would also love to have emacs keys bindings in all editable widgets, but now I'm really dreaming (I doubt half the people on this thread even know what I'm talking about).
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Non Zero
Solipsism Syndrome Consulting
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Posted - 2007.09.23 13:44:00 -
[143]
Great thread. didn't get to read all yet I want my targets to be placed just above the weapon slot, so it's a shorter way from select target and activate module/weapon on it. ----------------------------- Solipsism Syndrome Consulting Got Audacious Goals or Ideas? - please contact us for career opportunities or contracting. |

Lyta Alexander
Gallente Lyta Alexander Conglomerate
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Posted - 2007.09.23 18:56:00 -
[144]
Originally by: Xaen Edited by: Xaen on 07/02/2007 17:44:08 Edited by: Xaen on 01/10/2006 23:24:17 List continued: Move the UI to a separate thread from the one that waits on server requests to come back. I realize this one is a royal pain in the ass to implement, but who isn't sick of waiting for the market window to update after they sell something?
Oh please, please please let this go in. I do a lot of selling and production and it royally ****es me off, it does it in all dialogues, not just those ones tho :P I have an uber leet PC on an insane resolutin and it goes and does that lol. I know its the database thats updating, maybe something to tell us what its doing while letting us do somethign else would be nice :)
/2 isk
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Rakeris
Brethren Empire
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Posted - 2007.09.26 16:13:00 -
[145]
/signed
Should have been fixed years ago.
IMO CCP should take some UI design tips from Guild Wars. :o ---------- I gave up on sigs. As all the beatings from the abusive mods are starting to hurt and leave nasty bruises. |

Xaen
Caldari Caldari Provisions
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Posted - 2007.09.27 14:26:00 -
[146]
Seeing as how this thread is one year old today and not a single general GUI improvement has been made in that time, I hereby shamelessly bump with impunity. ----------- Support fixing the EVE UI |

Krishan13
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Posted - 2007.09.27 18:54:00 -
[147]
I'd give all of my Gallente slave dancing girls to my worst enemy to get 1/10th of the ideas in this thread implemented. /signed and /bump
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drewe
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Posted - 2007.10.06 05:39:00 -
[148]
I happened across this thread by accident, but must say I wholeheartedly agree with most of Xaen's proposed ideas.
For me the big ones are definitely drone control, and being able to more easily see what damage amounts and types I am doing and taking.
One thing that i'm not sure was in there, would be a one-click loot not unlike, um, another mmo out there. 99.9% of the time when I am looting a can during a mission I am planning on taking all the loot out of it. I would love to just be able to shift-click the "open can" icon when I am close enough instead of having to right-click to select all and then drag. Nothing hurts my wrist more than doing that fifty times in a row after a long mission.
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Castar
Twisted Attitude Executive Outcomes
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Posted - 2007.10.06 14:18:00 -
[149]
I, Castar Von _ber, approve of this thread and its contents.
Which is basically "/signed", but much cooler. Vote less mouse +2 ('cause I'm important like that).
- Fluffy Wuffy Bunny > Die, pig. * Fluffy Wuffy Bunny utterly destroys you in a bunnylike fashion. Fluffy Wuffy Bunny > Victory is mine! |

Leaping Tiger
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Posted - 2007.10.08 01:51:00 -
[150]
I just want to make sure CCP understands that there are serious problems with the UI and therefore I'm signing.
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