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Author |
Thread Statistics | Show CCP posts - 1 post(s) |

Xaen
Caldari Caritas.
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Posted - 2008.06.27 17:32:00 -
[361]
Originally by: Karin Val'kyr
Originally by: Xaen Zuh? That was an oddly handled bugfix.
Oh come on man, let me lie to myself if I want to. 
IM REPLYIN TO UR POST, SHATTERIN DREAMZ
Read: Xaen needs more coffee. - Support fixing the UI|Suggest Jita fixes|Compact logs |

Xaen
Caldari Caritas.
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Posted - 2008.07.02 15:20:00 -
[362]
After careful consideration, I have decided that this thread needs some color.
-Xaen - Support fixing the UI|Suggest Jita fixes|Compact logs |

Chillshock
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Posted - 2008.07.02 22:38:00 -
[363]
I think someone (vista? was that you?) mentioned that CCP said something about looking at the UI. :) *cheers*
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Xaen
Caldari Caritas.
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Posted - 2008.07.03 17:54:00 -
[364]
Originally by: Chillshock I think someone (vista? was that you?) mentioned that CCP said something about looking at the UI. :) *cheers*
Apparently they don't have the engineering manpower to fix it. - Support fixing the UI|Suggest Jita fixes|Compact logs |

Cyxopyc
The Dead Parrot Shoppe Inc.
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Posted - 2008.07.08 17:41:00 -
[365]
/bump == Support fixing the EVE UI |

Tareen Kashaar
Jericho Fraction The Star Fraction
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Posted - 2008.07.11 12:53:00 -
[366]
This thread needs more attention.
And since we're on topic, has anyone thought about implementing UI trails? It's obviously a feature rather than a fix, but it would visualize the information available through the overview in that it lets you see where a ship is coming from, how they were maneuvering, how fast they are, where they're headed.
Every other space game does it. For a reason. ____________
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Spurty
Caldari The Pikey Rebellion II
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Posted - 2008.07.16 02:02:00 -
[367]
Some of the ideas in this thread have been delivered. Well done those that implemented these things.
What is very important in eve is 'Control' of your ship.
Anything that blocks control = customers getting very upset.
Ship controls should be the highest priority, no waiting for local to load up nonsense. None of the flashy graphical tricks, no market windows having to update before the mouse can interact with the overview.
Waiting on those (non-time-sensitive activities) is perfectly acceptable (within reason).
Where as waiting on the ability to control your ship after a session change, completely intolerable, unreasonable and not understandable / acceptable.
All you have for us at the moment is 'emergency warp'. Its not a very good fit.
Would love to see a lot of these UI suggestions digested and implemented (even if it helps the odd farmer create macros).
Don't make us all suffer cause of the few tards in eve.
Much love CCP.
No body likes a whiner, but constructive posts like this thread, they really should be given some attention. -- A guy walks into the psychiatrist wearing only clingfilm for shorts. The shrink says, "Well, I can clearly see you're nuts." |

Herschel Yamamoto
Bloodmoney Incorporated
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Posted - 2008.07.16 21:57:00 -
[368]
I originally posted this in Assembly Hall, but it's so narrow it should probably have just gone here originally.
Quote: =Herschel Yamamoto]At the moment I fly a Marauder in missions(among other things), which means I have salvaging and killing both going on at the same time. In so doing, I've been constantly annoyed by the fact that wrecks don't show any information about their tracking, their radial velocity, or (in situations with multiple people looting a room), velocity. I want to be able to see at a glance if the can is being tractored, whether I'm getting closer to it or farther from it, and while tracking is very rarely useful, I imagine there's some situations where loot gets shot in PvP to make it worth the time to have it show up. Similarly, all other objects on overview that are on grid should have the same stats - I don't think anyone cares about how fast a stargate 14 AU away is tracking, but if it's possible to interact with it other than via warp, then it should be possible to see all the information relevant to doing so.
Some people may not like this, because it makes it harder to tell apart targets and wrecks, and as such this should probably be made an option rather than a forced change. That said, it should be an option, because I can't imagine I'm the only one who would use it.
------------------ Fix the forums! |

Querelle
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Posted - 2008.07.21 16:27:00 -
[369]
I support the OP suggestions.
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Xaen
Caldari Caritas.
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Posted - 2008.07.23 13:56:00 -
[370]
Originally by: Spurty Ship controls should be the highest priority, no waiting for local to load up nonsense. None of the flashy graphical tricks, no market windows having to update before the mouse can interact with the overview.
Waiting on those (non-time-sensitive activities) is perfectly acceptable (within reason).
Threading would deliver this.
But it isn't easy. Or trivial.
I've been meaning to learn it.. - Support fixing the UI|Suggest Jita fixes|Compact logs |

Kitoba
Minmatar Legion of Dynamic Discord
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Posted - 2008.07.23 15:00:00 -
[371]
Originally by: Xaen Threading would deliver this.
But it isn't easy. Or trivial.
I've been meaning to learn it..
Software Transactional Memory in general solves all of your headaches by shifting them into the responsibility of those implementing STM.
Intuitively, I would say that there aren't many things needing locking (or thread control besides priorising in general) in eve... getting the whole code clean of dirty side-effects as a precursor to threading is another topic.
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Gutsa
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Posted - 2008.08.03 23:12:00 -
[372]
hotkeys pls!!!!!!!!!!!!!!!!!!!!!
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Stregoica
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Posted - 2008.08.04 22:01:00 -
[373]
At least get rid of the need for the alt+shift+ctr modifier for the time being. This post has been going on for 2 years and since have been many updates and improvements most of which are inferior to the need for an updated ui and hotkey/macro system.
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Cyxopyc
The Dead Parrot Shoppe Inc.
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Posted - 2008.09.01 06:26:00 -
[374]
and /bump |

Stormaar
Caldari
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Posted - 2008.09.27 01:20:00 -
[375]
any news about our questions? ----- Customizable UI / internal API for mods/addons |

Tykkis
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Posted - 2008.10.02 13:25:00 -
[376]
Dunno if this has been suggested yet as i didn't bother read everything.
Add Transversal, angular and radial speeds to target info. it could help reduce lag and cpu load as you wouldn't necessarily need to add these to overview to show every ship data.
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