Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 .. 13 :: [one page] |
Author |
Thread Statistics | Show CCP posts - 1 post(s) |

Xaen
Caldari Science and Trade Institute
|
Posted - 2006.09.27 16:43:00 -
[1]
I'm a software engineer and very picky when it comes to UI design. I've designed many UIs in the course of my career and I have many demands and only a truly excellent UI will meet all of them. So here's a (hopefully) constructive criticism on EVE's UI.
We need more hotkeys. Lots of hotkeys. Hotkeys for virtually everything. Hotkeys are usually only used by semi-advanced users, but EVE has nothing if not a sizable base of experienced players.
If we have a selection we should be able to perform actions on it without right click menu. Overburdening of a right click menu is a sign of either lazy UI design or strapped-for-time UI design. Either way, it's bad. Not to mention if things get really busy, the UI stops updating. For example, in Level 4 Guristas Extravaganza, the first time I went in I accidentally aggroed half the spawn. And in the chaos of my battleship being slowly pounded to death, there was so much going on that my UI became frozen and unresponsive. I couldn't warp out because the UI was locked, but it was still buffering (useless) clicks. If there had been a hotkey to say, "warp to selection", I could have mashed it and got out of there. Client UI performance should not cost anyone a ship. A hot key would be an easy way out. Give me a list of all the hot keys. All of them. I discovered ctrl+click by accident. Any feature that a new user has to stumble upon by accident might as well not exist.
Here's a small list of things that could use a hotkey:
- Customizable "reorganize" hotkey (function/ability). I'm so tired of:
- Select all (but station containers)
- Right click.
- Repackage.
- Right click.
- Stack all.
- Right click.
- Sort by type.
I do this sequence constantly.
- Target a selected thing
- Untarget a selected thing
- Open/close a selected loot can
- Accelerate/Deccelerate
- Sic deployed drones on target.
- Approach target
- Orbit at default/user specified range
- Maintain default/user specified range
- Launch drone group N. (Assign a group to a selection of drones and save it based on the drone type, not the specific instances of drones in the bay - so if my drones get wasted I can just drop more of the same type in and it resumes working)
- Recall all deployed drones to orbit (recall a specified group) For example: ctrl+shift+1 selects drone group 1, ctrl+shift+r recalls them to orbit/bay. I can imagine this being of incredible value to carriers.
[*]Recall all drones to bay (irrespective of distance from ship i.e. fix the scoop/return to problem)
You get the idea. Give my freaking right click button a break. I have over 100 keys here at my fingertips guys, utilize them.
Get rid of the modal dialogs involved in Science/Industry. All of them. And that one you're thinking of that you think is necessary - yeah, it needs to go too. The only thing more annoying in a UI is a modal dialog with nothing but an 'OK' button.
For that matter, any dialog we're presented with should have buttons that say what they do, not yes/no or ok/cancel. Just because Microsoft uses them doesn't mean it's a good idea. How about, "Are you sure you want to proceed with this dangerous act?" [Activate Smartbomb] [Do Nothing] Make them clear at a glance. The worst one is when customs finds contraband in your hold and presents you with a dialog with buttons that are labelled yes/no, but the question isn't phrased so that yes/no make sense. A very scary moment when I realized that the wrong choice would get my ship exploded, the right one wouldn't, but I couldn't tell which was which. FIX THAT! I just guessed and got lucky apparently.
Give us an unobtrusive notification that goes away when clicked like a tooltip, or if it isn't clicked goes away after a user-configurable time period. Just say no to modal dialogs. ----------------------------------------------------------------- Question absolutely everything. |

Xaen
Caldari Science and Trade Institute
|
Posted - 2006.09.27 16:44:00 -
[2]
Let us move the combat notification out of the middle of the freaking screen. Let us put it whereever we want. Fix it so we can actually read some of the things it says instead of them disappearing after .001 seconds to be replaced by a new one. What's the point of displaying one on top of the other? Show fewer ones rather than replacing them faster if you have to. I can't figure out they rhyme or reason for the current implementation.
Fix the drone bay hotkey so that it can close it too, not just open it. (So that it works like the open/close cargo bay hotkey).
Allow me to specify a capactior amount at which a module should stop autoactivating - either a percentage or an absolute value. That way I can tell a module to run continuously, but don't wipe out my cap.
Here are some articles that apparently your UI guys need to read - that or they need the time to do the UI correctly. I'm programmer too, I understand sometimes what you want to do is not what you have time to do, so I'm not going to presume your UI guys suck...yet.
http://benroe.com/files/gui.html http://www.ercb.com/feature/feature.0005.html
Note that this is being posted so I can include a link to it in my top 10 list, to be posted shortly. ----------------------------------------------------------------- Question absolutely everything. |

Valator Uel
Caldari Pax Minor Asylum Confederation of Independent Corporations
|
Posted - 2006.09.27 18:45:00 -
[3]
/signed ten times....
The current UI and gameplay could really do with more customisation. You should also be able to do everything a mouse does with a keyboard (in terms of clicking ofcourse) and vica versa.
That combat log thing is especially annoying; for one it partially blocks your view (if I really wanted text bam slam infront of my face I'd play MUD)... simply let us place it where we want or better, have it incorporated in a "chat-like" window (ie a window that looks like chat but displays your log and scrolls as new info is displayed).
Oh and give us the ability to stop mail from blinking (especially alliance mail).
Another thing would be to enable/disable various sounds. Although I don't mind the warping sound, some people hate it. Being able to reduce the volume or mute it would be cool (same with other sounds).
Customisation FTW!
|

Johnny Twoshoe
Infinite Style Incorporated Chorus of Dawn
|
Posted - 2006.09.27 20:16:00 -
[4]
Signed. EVE definitely needs more customizability as far as hotkeys are concerned. ~~~
Like a blind hammer... That destroys what it can't see... |

Caedicus
Minmatar InterSec
|
Posted - 2006.09.27 20:51:00 -
[5]
Yes!!!!
I definately want more hotkeys.
I definately want a better combat log that's seperate from the other logs. It should be customizable, AND it should always record every battle regardless if it's open or not.
I know this is very cliche, but there should be numbers of the damage you do to an enemy that pop up over the ships icon in your target list(or even on the ship itself). Make it so we can turn it off if we want.
And we need a status bar that lets us know what type of EW is being used upon us.
|

Maya Rkell
Forsaken Empire
|
Posted - 2006.09.27 21:25:00 -
[6]
Edited by: Maya Rkell on 27/09/2006 21:25:05 But Xaen, they have to get voice chat integration working (sarcasm? ME?)
//Maya |

0rlin
|
Posted - 2006.09.27 22:40:00 -
[7]
More hot keys sounds great. However we have enough problems with the macro users now. Sorry to say it but I dont see many more hot keys being added. :(
|

Darksaber64x
Ecchi co.
|
Posted - 2006.09.27 23:33:00 -
[8]
I totally agree. I do the same hangar ritual that you do all the time. Some more hot keys would be very nice.
But the whole "Mods turning off at a certain %" may be a bit much. I'd love this to be honest, but it would make it too easy.
But on a similar note:
Am I the ONLY one who thinks we should have a cap % readout somewhere? It gets annoying hovering the mouse over the cap to see, and/or guessing.
|

MKingery
FIRMA Interstellar Alcohol Conglomerate
|
Posted - 2006.09.28 01:47:00 -
[9]
Edited by: MKingery on 28/09/2006 01:47:28
Originally by: 0rlin More hot keys sounds great. However we have enough problems with the macro users now. Sorry to say it but I dont see many more hot keys being added. :(
how would official ccp hotkeys allowing things that would usually require the right click of lazyness effect macro users in any way?...
anyway, we also need a notification saying if your scrammed or not (this ties into how utterly useless the "black box of rapid blinking" is in every situation
give us more sound options... is it too much to ask wanting the music playing but no sound effects?
this is not only the most complex game i have ever played but also the only game i have ever played where my hand is NOT on the keyboard. having the tutorial saying "when in doubt right click" is not an excuse that merits the lathargic nature of navigating things.
give us a key that not only opens cans as suggested but also jumps through a stargate (and make it context sensitive)
fix the "warp to bug" that forces you to right click a buddy in gang window... just let us press the "warp" icon (or better yet, let us press "w" when clicked on a gang member/can and if it is 150+ away, for the love of god let us warp to it.
and while this isn't really ui related, another dinosaur that needs to be killed is packaged items in general... honestly... why?
when we "select all / repackage..." and something is damage, for the love of all that is holy don't say "this item is damaged and must be repaired first" freaking tell us what item it is and/or ask us if we want to rep it right than and there.
/rant
|

Zarch AlDain
Friends of Everyone
|
Posted - 2006.09.28 09:07:00 -
[10]
What I would _really_ like to see is a way to sell multiple items in the same way you can reprocess multiple items.
For each one it shows you the ammount per item, % below/above average, total amount and has a yes/no check box.
Would save me sooooo much clicking.
Other than that your suggestions sound good though.
Oh, and there is a way to turn off combat notification messages now, it's in the escape menu somewhere I think.
Zarch AlDain
|

Viktor Fyretracker
Caldari Worms Corp
|
Posted - 2006.09.28 14:27:00 -
[11]
well a debuff window like WoW or EQ would be nice, it could have each of the EW icons and a space for a number of how many of each are on you. then you would know how webbed you are, how badly scrammed you are, are you target painted or sensor damped. maybe even allow one to hover the mouse over the said icons and see who is doing what to them.
|

Hugh Ruka
Caldari
|
Posted - 2006.09.28 15:43:00 -
[12]
ah don't get me started.
1. Create HORIZONTAL scrollbars !!! I hate to resize the windows always to read extra long lines that WON'T wrap in the text dialog.
2. Scrap modal dialogs/windows. They annoy like hell. Nothing worse than a modal dialog when you want to check something in the middle of setting up a manufacturing process and you are blocked by the stupid window.
3. If you are not creative enough COPY OUT GIULD WARS !!! I do not need to touch the mouse during the whole fight just use my 10 fingers on the keyboard to do all I need. Running the cursor from overview to switch targets to drone menu and modules is realy stupid.
4. Key layout switches ? I mean hey, Alt by defautl highlights all objects in an area. Pressing alt+f1 for some module like a ship scanner in a hurry when lots of ships are around in highsec get's you killed, because in 99% of the cases client only gets f1 (jesus have mercy on you if you have a weapon there). The client will recognise the alt+f1 AFTER it has finished processing the alt highlight operation. Not talking about lag.
5. Customisable UI elements ? Like I want the tagreted ships to appear right on top of my modules (lower part of the screen) so I do NOT have to travel up and down with the mouse or constantly switch my attention between modules/shield/armor/cap status in lower screen part and target status in upper screen part. Almost 90% of the MMOs out ther display the health bars on top of the object in the environment, why can't EVE ?
The UI is my worst experience in EVE from the start. Game environment is nice, all the game mechanics are working (or try to) but the UI makes sometimes for a very horrible experience.
Originally by: JP Beauregard The experience with Exodus playtesting has scarred me for life. Those were bug-reports, not feature requests, you numbskulls.... 
|

Andreas Syneticus
|
Posted - 2006.09.28 16:04:00 -
[13]
Edited by: Andreas Syneticus on 28/09/2006 16:04:16 Yes, UI needs much more improvement, especially keyboard hotkeys for the sole purpose of cutting down MENU LAG that sometimes creeps up.
Combat Notifications - what's up with that? I can never read what it's saying, and the real-time logging window is annoying. How about, instead, there's 2 small windows (but out of the way, the center-screen thing is very obtrusive) one for damage the PLAYER is inflicting, the other the damage playing RECEIVING. usually I care much more about how much damage I am dealing, because my shields/armour/hull bars give me a pretty good indication how my tank(s) are holding up ;)
|

Iog Krugar
Gallente The Rising Stars
|
Posted - 2006.09.29 12:39:00 -
[14]
i approve. my take on this issue
--- i suposse everyone rolls around stations in pods |

Sarf
|
Posted - 2006.09.29 14:00:00 -
[15]
Edited by: Sarf on 29/09/2006 14:00:35 Another programmer signing that the UI needs more hot keys and work.
RTS like drone control would be nice also, CTRL-# to select group, shift-click select drones and Shift-Ctrl-# to assign to a group
Would like a buff / debuf icon window where you can see that you are warp jaming, have sensor booster running, or ARE warp jammed....
/SIGN
|

Viktor Fyretracker
Caldari Worms Corp
|
Posted - 2006.09.29 14:22:00 -
[16]
an idea for warp jamming could be have the WCS icon on the HUD, a ship with no WCS would have a zero by that icon. if 1 point of scram was applied it would show a -1. however if you say had 1 WCS and got 1 scrammed it would show zero. 2 scrammed it would show -1 or however badly scrammed you are. then to push it even better clicking the icon would bring up a list of who was scramming you(clearly killing the scrammers is more important unless they are doing crappy damage).
|

Xaen
Caldari Science and Trade Institute
|
Posted - 2006.09.29 21:02:00 -
[17]
Originally by: Viktor Fyretracker an idea for warp jamming could be have the WCS icon on the HUD, a ship with no WCS would have a zero by that icon. if 1 point of scram was applied it would show a -1. however if you say had 1 WCS and got 1 scrammed it would show zero. 2 scrammed it would show -1 or however badly scrammed you are. then to push it even better clicking the icon would bring up a list of who was scramming you(clearly killing the scrammers is more important unless they are doing crappy damage).
Just the integer by itself would be a vast improvment. Currently the only way to find out if your scrambled is to try and warp. And if you're in an agile ship, you DO warp, which may not be what you really wanted. ----------------------------------------------------------------- Support fixing EVE's UI here |

Rakeris
Legio VIII
|
Posted - 2006.10.01 20:34:00 -
[18]
Edited by: Rakeris on 01/10/2006 20:35:59 I completely agree, the UI really needs more customization! Being so limited on hot keys is by far my biggest annoyance. There are many other problems, but that is the worst imo.
And for the people who think it will make macroing easier...does it look like macro users have any problems atm? -------- |

svarta
|
Posted - 2006.10.01 20:57:00 -
[19]
Good post. I will jump on the hotkeys bandwagon, with full documentation too!
One other gripe is copying bookmarks, shift dragging them out of people and places doesn't seem to work very well, I can only drag accross a few at a time instead of doing them all in a oner. I'm a little baffled as to why its so slow? but maybe thats a server issue. Still the UI should recognize that I want to copy them all and queue up its requests to the server if need be.
Generally, I think the UI needs a little more asynchronicity in its communication with the server. For example, I warp to a gate in low sec, someone is there so I open their info tab to check them out, or maybe just happen to be trying to open the market or somewthing. The UI freezes at this point waiting for the server response, meanwhile they pod me. The request to the server should be asynchronous, the UI remaining live and unfrozen and brought up to date when the reply comes.
I know this sort of thing can be done and handled slickly because I've done a fair amount of this kind of optimization with UI's myself. Its similar to how AJAX is making web interfaces more slick. Of course, it isn't easy.
Nobody should be killed because their UI froze. If the server is lagging presumably at least the attacker is at a similar disadvantage. Hope someone is listening...
|

Trader Darin
Gallente Sky Transport and Production
|
Posted - 2006.10.01 22:48:00 -
[20]
/Signed
Moderators Pls pinn this thread :)
|

Xaen
Caldari Science and Trade Institute
|
Posted - 2006.10.01 23:09:00 -
[21]
Originally by: svarta One other gripe is copying bookmarks, shift dragging them out of people and places doesn't seem to work very well, I can only drag accross a few at a time instead of doing them all in a oner. I'm a little baffled as to why its so slow? but maybe thats a server issue. Still the UI should recognize that I want to copy them all and queue up its requests to the server if need be.
Unfortunately bookmarks cause a LOT of lag apparently. They very recently changed it so you can only copy 5 at a time. Used to be 75.
Originally by: svarta Generally, I think the UI needs a little more asynchronicity in its communication with the server. For example, I warp to a gate in low sec, someone is there so I open their info tab to check them out, or maybe just happen to be trying to open the market or somewthing. The UI freezes at this point waiting for the server response, meanwhile they pod me. The request to the server should be asynchronous, the UI remaining live and unfrozen and brought up to date when the reply comes.
I agree completely, but what I think you mean is they need to have the UI running in a separate thread so that the UI doesn't have to wait on things with slow responses.
An application where the UI is on a separate thread from the background heavy duty work is very rare. Only the best programs bother with this type of multithreading because it's such a pain in the ass. But if you ask me it's worth it.
I'm sick and tired of waiting for the dang market window to unfreeze after I sell something.
Very good point, I'll add it to the list up top.
Originally by: svarta I know this sort of thing can be done and handled slickly because I've done a fair amount of this kind of optimization with UI's myself. Its similar to how AJAX is making web interfaces more slick. Of course, it isn't easy.
Nobody should be killed because their UI froze. If the server is lagging presumably at least the attacker is at a similar disadvantage. Hope someone is listening...
----------------------------------------------------------------- Support fixing EVE's UI here |

Zollaire
|
Posted - 2006.10.02 09:43:00 -
[22]
Edited by: Zollaire on 02/10/2006 09:43:51
|

svarta
|
Posted - 2006.10.02 09:53:00 -
[23]
Originally by: Xaen
I agree completely, but what I think you mean is they need to have the UI running in a separate thread so that the UI doesn't have to wait on things with slow responses.
Yes, that's exactly what I mean. A seperate thread waits for the slow response while the main thread keeps the 3d engine running.
Can't be too hard on CCP though, keeping the whole game world in synch accross many clients is a damned impressive feat IMHO. No idea how introducing background communication threads for the UI windows might interplay with that. For example, maybe the freezing is actually due to the client/server conversation for the 3d/combat/game world synch being interupted by a large chunk of market data coming over the wire? Or maybe background threads for that really would prevent the freezing. Only those that really understand the code can say...
|

Xaen
Caldari Science and Trade Institute
|
Posted - 2006.10.03 15:07:00 -
[24]
Originally by: svarta Can't be too hard on CCP though, keeping the whole game world in synch accross many clients is a damned impressive feat IMHO. No idea how introducing background communication threads for the UI windows might interplay with that. For example, maybe the freezing is actually due to the client/server conversation for the 3d/combat/game world synch being interupted by a large chunk of market data coming over the wire? Or maybe background threads for that really would prevent the freezing. Only those that really understand the code can say...
The change would be client side only.
Something like
if (needToGetDataFromServer) { // spawn new thread (or reuse) // show busy status in gui window if (dataNotAvailableYet) { // continue UI processing } else { // display new data } } Another advantage would be taking advantage of multiple CPUs and hyperthreading - resulting in better overall performance.
Drawing the UI itself is by far the slowest part of the client. If I hide all windows my framerate goes through the roof. Kinda sad really. ----------------------------------------------------------------- Support fixing EVE's UI here |

Erotic Irony
Sturm und Drang
|
Posted - 2006.10.03 22:03:00 -
[25]
Quote:
Drawing the UI itself is by far the slowest part of the client. If I hide all windows my framerate goes through the roof. Kinda sad really.
As I'm away from my home PC I'm interested whether you can replicate this effect by turning translucency all the way up? Are their any other work-arounds to compensate for some of the frames lost because of the UI?
Avon: For the love of all the is holy, do as the man says CCP. |

Skawl
GeoTech
|
Posted - 2006.10.04 00:04:00 -
[26]
All great ideas, would love to see even some inplemented.
|

Xaen
Caldari Science and Trade Institute
|
Posted - 2006.10.04 17:31:00 -
[27]
Originally by: Erotic Irony
Quote:
Drawing the UI itself is by far the slowest part of the client. If I hide all windows my framerate goes through the roof. Kinda sad really.
As I'm away from my home PC I'm interested whether you can replicate this effect by turning translucency all the way up? Are their any other work-arounds to compensate for some of the frames lost because of the UI?
Typically drawing something transparent on top of something that isn't is harder because you have to draw the background, then draw the transparent foreground (with part of the background showing through) on top.
I don't really have a scientific way to test though. ----------------------------------------------------------------- Want more hotkeys in EVE? Post here. |

Xaen
Caldari Science and Trade Institute
|
Posted - 2006.10.08 18:21:00 -
[28]
Does nobody else see this as important as I do?
You could improve the whole game experience for every player and you wouldn't be ****ing ANYONE off, unlike with a lot of new features/ideas. I don't see any downsides. ------------- More hotkeys! Speed up http://oldforums.eveonline.com/?a=topic&threadID=395662skill |

Acerus Malum
Encina Technologies Namtz'aar k'in
|
Posted - 2006.10.08 21:14:00 -
[29]
The problem with good ideas is that you typically don't post in threads unless you have something to add or complain about. So your great thread ultimately drowns in a flood of flames/corrections directed at crappy threads.
But yes the UI is definitely the most pressing issue the game currently faces. When my laptop can run Half-Life 2 better than the inside of a station and miscellaneous windows there's clearly a problem.
If I had to pick one particular UI problem out of them all, I'd say the worst is how stray keystrokes end up in channel text boxes, even if they aren't visible at all. Whenever I do repeat calculations in the in-game calculator, at some point the calculator will lose focus for no reason and all my calculations go to some chat channel buried under a half dozen tabs.
|

Xaen
Caldari Science and Trade Institute
|
Posted - 2006.11.07 21:19:00 -
[30]
Originally by: Acerus Malum The problem with good ideas is that you typically don't post in threads unless you have something to add or complain about. So your great thread ultimately drowns in a flood of flames/corrections directed at crappy threads.
But yes the UI is definitely the most pressing issue the game currently faces. When my laptop can run Half-Life 2 better than the inside of a station and miscellaneous windows there's clearly a problem.
If I had to pick one particular UI problem out of them all, I'd say the worst is how stray keystrokes end up in channel text boxes, even if they aren't visible at all. Whenever I do repeat calculations in the in-game calculator, at some point the calculator will lose focus for no reason and all my calculations go to some chat channel buried under a half dozen tabs.
Like the millions of solutions to the bookmark problem? The majority of those seem to be from gatecampers, they just don't admit it. - More hotkeys! Faster skill training |

Xaen
Caldari Science and Trade Institute
|
Posted - 2006.11.08 14:58:00 -
[31]
Originally by: Skawl All great ideas, would love to see even some inplemented.
Any other suggestions? - More hotkeys! Faster skill training |

DeckardIRL
Gallente Bravehearts Xelas Alliance
|
Posted - 2006.11.08 16:28:00 -
[32]
Good Post,
Hope they ALL get implemented
/signed
Deck _____________________________________________
Watchin' the Game.... Havin' a Bud....
I shoot better on Bud.....
Eve Info- All you need to know |

Xaen
Caldari Science and Trade Institute
|
Posted - 2006.11.09 15:01:00 -
[33]
Originally by: DeckardIRL Good Post,
Hope they ALL get implemented
/signed
Deck
Do you have any other suggestions to add?
In my experience /signed posts don't carry much weight with the devs, but a well thought out well written one does - but I do appreciate your approval. - More hotkeys! Faster skill training |

DeckardIRL
Gallente Bravehearts Xelas Alliance
|
Posted - 2006.11.09 16:22:00 -
[34]
Xaen,
Like I said good post. Your post was very thorough and as I was playing last night I was wondering if you had left anything out, couldn't think of any.
Would like to see a Dev reply to see what they can also think of....
Deck _____________________________________________
Watchin' the Game.... Havin' a Bud....
I shoot better on Bud.....
Eve Info- All you need to know |

Tarron Sarek
Gallente
|
Posted - 2006.11.09 17:16:00 -
[35]
Actually there isn't much left to add.
Getting rid of UI freezes and having hotkeys for all the important and frequent actions would make me more than happy.
________________________ -Don't try to enforce your opinion by usage of multiple exclamation marks, question marks, CAPS or swear words. It doesn't work- |

DeckardIRL
Gallente Bravehearts Xelas Alliance
|
Posted - 2006.11.10 09:46:00 -
[36]
Bump0rZ _____________________________________________
Watchin' the Game.... Havin' a Bud....
I shoot better on Bud.....
Eve Info- All you need to know |

Xaen
Caldari Science and Trade Institute
|
Posted - 2007.02.01 15:30:00 -
[37]
Originally by: DeckardIRL Bump0rZ
Wow, someone else bumping my thread.....I'm flattered.
I was waiting to see if revelations would fix any of this, but apparently not. - More hotkeys! Faster skill training |

Xaen
Caldari Science and Trade Institute
|
Posted - 2007.02.01 15:30:00 -
[38]
Originally by: DeckardIRL Bump0rZ
Wow, someone else bumping my thread.....I'm flattered.
I was waiting to see if revelations would fix any of this, but apparently not. - More hotkeys! Faster skill training |

Nariana Verex
Amarr
|
Posted - 2007.02.01 15:50:00 -
[39]
More/better hotkeys, individual module behavior modifications. All great ideas.
Clap this in with that hyperthreading idea I read here also, and give me a modular UI and I think EVE would quickly become a much funner game to play.
We'd play the game instead of playing -against- it.
/Signed ---------- Flying Amarr and only Amarr. Not a ***** since 2006. |

Xaen
Caldari Science and Trade Institute
|
Posted - 2007.02.01 16:05:00 -
[40]
Originally by: Nariana Verex More/better hotkeys, individual module behavior modifications. All great ideas.
Clap this in with that hyperthreading idea I read here also, and give me a modular UI and I think EVE would quickly become a much funner game to play.
We'd play the game instead of playing -against- it.
/Signed
hyperthreading? You mean have the UI drawing on its own thread separate from the server communications thread? Like #2 in my 2nd post in this thread?
btw hyperthreading is just a propietary intel technique. All EVE needs is plain old threading. - More hotkeys! Faster skill training |

Nariana Verex
Amarr
|
Posted - 2007.02.01 16:16:00 -
[41]
Originally by: Xaen
Originally by: Nariana Verex More/better hotkeys, individual module behavior modifications. All great ideas.
Clap this in with that hyperthreading idea I read here also, and give me a modular UI and I think EVE would quickly become a much funner game to play.
We'd play the game instead of playing -against- it.
/Signed
hyperthreading? You mean have the UI drawing on its own thread separate from the server communications thread? Like #2 in my 2nd post in this thread?
btw hyperthreading is just a propietary intel technique. All EVE needs is plain old threading.
I just develop cybernetics iRL, I don't program. Sorry. ^.^ ---------- Flying Amarr and only Amarr. Not a ***** since 2006. |

Apocryphai
Caldari
|
Posted - 2007.02.01 16:29:00 -
[42]
Edited by: Apocryphai on 01/02/2007 16:26:50 This thread does NOT deserve to get locked for necroing, please mods.
These are very good points and similar to things I've said many times - the UI design in EVE is atrocious - and they're very well articulated here.
Xaen, could you repost this in the suggestions forum? It WILL get ignored, I know this, CCP devs are incapable of accepting the massive flaws in their UI design and seem intractably committed to ignoring the work of 100's of UI design experts the world over, but at least if it's posted in the Suggestion forum there's no excuse 
Edit: Er... ok, we seem to already BE in the suggestions forum! S'trange, I could have sworn this was in General.... I'm going senile 
Originally by: Victor Valka What the skull-chick said.
|

Nariana Verex
Amarr
|
Posted - 2007.02.01 17:03:00 -
[43]
Originally by: Apocryphai Er... ok, we seem to already BE in the suggestions forum! S'trange, I could have sworn this was in General.... I'm going senile 
You can tell its not General because there's no flaming. At least not very much of it. ^_^ And its not that the devs don't pay attention, its that they generally don't post in idea-threads to keep it biased and open for new ideas.
That's my theory, at least for now. ---------- Flying Amarr and only Amarr. Not a ***** since 2006. |

Smagd
Encina Technologies Namtz'aar k'in
|
Posted - 2007.02.01 17:48:00 -
[44]
This thread needs a lot more attention.
Add Hotkeys
Macro users have mouse macros, too. The way to stop them is not by avoiding hotkeys. If your mouse dies in combat, there's currently exactly two hotkeys to get your ship save: Ctrl-Q and Autopilot (if you've remembered to set it).
No Modals
Nuff said. The way Customs stop you from warping away should not be modal dialog stealing input focus. Accidental gang invites while chatting have lead to empire ganks.
Consistency
I'm almost surprised ALL scrollbars work the same. Some windows can be closed by their activation toggle, others have to closed with a separate key. Tab works in some windows, in others it doesn't.
Ergonomics
Go through ALL menus and make the most often used choice the top one, and make sure that the next one isn't the most adverse one. "Show info" and "Start Conversation" have no place next to each other. "Thrash" and "Recycle" should be somewhere really far away from everything else. Dragging an object into a chat could just dump the "Show Info" link directly, since all the other options like "Send Mail" can be accessible via right-click on it.
That combat text line is TERRIBLE flickering through important texts like who is scrambling whom much too quickly.
Font size changes should work on ALL text, not just chat. That includes the Map, Agent chat, Market etc. etc. etc.
Sound
The human ear is a wonderful device to determine a quick general status situation from a true cacophony of noise. There's many, many, many MANY sounds missing for instance for each incoming, like missiles (why not one for each type?) or scrambling or Cyno Field activation etc. etc. etc.
Speed
Dunno, but if people have to reset their Overview to BLANK settings before warping/jumping into an enemy fleet to reduce lag, then something's wrong. Information could just filter in bit by bit if things are really lagging, but don't stop the whole client while data is being transferred. The chat manages to still work when everything else lags out badly, why not do the same for the overview and maybe add a little "data pending" market, like for most windows?
Keep going people.
ATTACK, and crash: You lose. RUN, and crash: Why WIN? |

Sevarus James
Minmatar Meridian Dynamics Eden's Fire
|
Posted - 2007.02.02 00:28:00 -
[45]
I don't have anything to actually add here, but this:
SIGNED 100-GAZILLION PERCENT SIGNED
Ubuntu 3d-Linux Desktop+EVE |

Riven Starkill
Caldari Regalis Industria Scientia Entreprendre Axiom Empire
|
Posted - 2007.02.02 01:33:00 -
[46]
This idea is SO /signed
|

Maya Rkell
Forsaken Empire The Forsaken Empire
|
Posted - 2007.02.02 03:10:00 -
[47]
Edited by: Maya Rkell on 02/02/2007 03:06:57
Originally by: Smagd This thread needs a lot more attention.
From? They won't even fix the warp sound.
//Maya |

Xaen
Caldari Science and Trade Institute
|
Posted - 2007.02.02 18:28:00 -
[48]
Originally by: Riven Starkill This idea is SO /signed
I appreciate your agreement, but do you have anything else to add?
Look at it from CCP's perspective. One person suggests something and an underwhelming number of people reply with /signed. Another game company once told their forum users that /signed didn't carry much weight with them. I have to imagine it doesn't impress CCP very much either. I think they said something like, "A well thought out, articulate post carries much more weight than /signed". - More hotkeys! Faster skill training |

Nariana Verex
Amarr
|
Posted - 2007.02.02 19:35:00 -
[49]
Originally by: Xaen
Originally by: Riven Starkill This idea is SO /signed
I appreciate your agreement, but do you have anything else to add?
Look at it from CCP's perspective. One person suggests something and an underwhelming number of people reply with /signed. Another game company once told their forum users that /signed didn't carry much weight with them. I have to imagine it doesn't impress CCP very much either. I think they said something like, "A well thought out, articulate post carries much more weight than /signed".
But when you hit all the nails square on the head, Xaen, if we DON'T /signed it, you'll vanish under a wave of bumps.
And what looks nicer? Ten people agreeing with you, or the same person bumping the thread? ---------- Flying Amarr and only Amarr. Not a ***** since 2006. |

Xaen
Caldari Science and Trade Institute
|
Posted - 2007.02.02 20:32:00 -
[50]
Originally by: Nariana Verex
Originally by: Xaen
Originally by: Riven Starkill This idea is SO /signed
I appreciate your agreement, but do you have anything else to add?
Look at it from CCP's perspective. One person suggests something and an underwhelming number of people reply with /signed. Another game company once told their forum users that /signed didn't carry much weight with them. I have to imagine it doesn't impress CCP very much either. I think they said something like, "A well thought out, articulate post carries much more weight than /signed".
But when you hit all the nails square on the head, Xaen, if we DON'T /signed it, you'll vanish under a wave of bumps.
And what looks nicer? Ten people agreeing with you, or the same person bumping the thread?
Ten people bumping the thread.
I wasn't disparaging your (appreciated support), I just think they would lend more weight to ten thorough posts than 50 /signs. - More hotkeys! Faster skill training |

Nariana Verex
Amarr
|
Posted - 2007.02.02 20:51:00 -
[51]
Originally by: Xaen
Originally by: Nariana Verex
Originally by: Xaen
Originally by: Riven Starkill This idea is SO /signed
I appreciate your agreement, but do you have anything else to add?
Look at it from CCP's perspective. One person suggests something and an underwhelming number of people reply with /signed. Another game company once told their forum users that /signed didn't carry much weight with them. I have to imagine it doesn't impress CCP very much either. I think they said something like, "A well thought out, articulate post carries much more weight than /signed".
But when you hit all the nails square on the head, Xaen, if we DON'T /signed it, you'll vanish under a wave of bumps.
And what looks nicer? Ten people agreeing with you, or the same person bumping the thread?
Ten people bumping the thread.
I wasn't disparaging your (appreciated support), I just think they would lend more weight to ten thorough posts than 50 /signs.
Then I shall give you better than that. /Signed bumps!
But seriously. I'm all for all these, and perhaps a beautifully made modular UI, so each user can customize everything right down to how the health meters on their ship and targets look.
And this isn't the days of DOS, a damage readout for each ship plz...
I forget if you brought that up already, because its been a slow day at work and I'm falling asleep. Woo, my friend, woo indeed for this.
/Signed Bump.  ---------- Flying Amarr and only Amarr. Not a ***** since 2006. |

Ilor Prophet
|
Posted - 2007.02.02 21:13:00 -
[52]
I too support the inclusion of more hotkeys and customization thereof.
Additionally, knowing at a glance who is scrambling, webbing, jamming, or nossing you is extremely important. With NOS it's not quite so bad because there's a visual effect - just trace the beam back to the offending party. But if you have visual effects turned off in and effort to combat client-side lag, this doesn't help you. I'd suggest an extra column that simply displays icons showing which hostile EWAR modules are being used against you by that ship. You don't even necessarily need to indicate the strength (though it might be nice), just indicate who has active modules working against you.
|

Riffix
Synergistic Arbitrage
|
Posted - 2007.02.03 08:23:00 -
[53]
More UI ideas coming later but for now I'll say that I agree there is a TON of info the player does not see readily that should be fixed.
Some examples: -who is performing EW on you at what type -what type of damage is being done to you -what target your drone is currently engaged with -what your ship is doing (ex: Keeping Player X at range 40k) -where a module is in it's cycle (a little light or notch that moves clockwise around the circular module icon could fix this)
I am a bit on the fence about whether the modal windows should go but I think that the UI needs to pick a side and stick with it. Either the entire UI should be movable and customizable (ALL of it including the NEOCOM buttons, overview, and HP wheel-thing) or the UI devs need to decide on a layout that they like where everything has a specific place (like an RTS UI.)
I think right-click context menus in a game are pure evil. "Lead, follow, or get the #@$@#$ out of the way" |

Xaen
Caldari Science and Trade Institute
|
Posted - 2007.02.05 15:18:00 -
[54]
Originally by: Riffix More UI ideas coming later but for now I'll say that I agree there is a TON of info the player does not see readily that should be fixed.
Some examples: -who is performing EW on you at what type -what type of damage is being done to you -what target your drone is currently engaged with -what your ship is doing (ex: Keeping Player X at range 40k) -where a module is in it's cycle (a little light or notch that moves clockwise around the circular module icon could fix this)
I am a bit on the fence about whether the modal windows should go but I think that the UI needs to pick a side and stick with it. Either the entire UI should be movable and customizable (ALL of it including the NEOCOM buttons, overview, and HP wheel-thing) or the UI devs need to decide on a layout that they like where everything has a specific place (like an RTS UI.)
I think right-click context menus in a game are pure evil.
Knowing what's going on with your ship is crucial. I couldn't agree more. - More hotkeys! Faster skill training |

Isyel
Minmatar Masuat'aa Matari Ushra'Khan
|
Posted - 2007.02.06 21:39:00 -
[55]
Agreed so much.
And i'd really love it if the UI didn't slow the game down by 50% for me. And sound too.  ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Originally by: Wrangler We don't want to discriminate anyone! We want *both* anti-social *and* social players to grief each other!  
|

Frug
SYOID Fimbulwinter
|
Posted - 2007.02.07 01:26:00 -
[56]
Please give the overview some love.
- - - - - - - - - - Do not use dotted lines - - - - - - - - - - - - - - - - - - or automatic signatures - - - - - - - - |

Epitrope
The Citadel Manufacturing and Trade Corporation
|
Posted - 2007.02.07 04:09:00 -
[57]
There are a whole bunch of good ideas in this thread. I'd like to add a few of my thoughts.
The ship control panel has a few issues. First off, as someone mentioned already, show the module cycle time. A colored circle around the border would do this nicely.
Secondly, when you click on a module that is set to autorepeat to disable it, you can't interact with it again until its cycle completes and it disables - this is frustrating. You should be able to re-enable it, so that it'll continue to cycle on its current target, and you should be able to right-click on it as you can the rest of the time. Modules that are not set to autorepeat should stay active on their current target for another cycle when clicked, instead of giving an error. A different color for manual vs autorepeat active states would be good too.
Lastly, there should be some way to tell which target has which module on it. This is needed if, for example, you're target painting three ships. It would be nice to be able to hover over one of the target painters and have the icon next to the target be highlighted, or made larger, or something along those lines.
|

Ajurna Jakar
|
Posted - 2007.02.07 11:52:00 -
[58]
/signed
also fixing the mousewheel would be nice. like when your looking at your overview and then move your mouse over your drones it doesnt switch the scrolling. this is a simple thing but really would make the UI just a little more comfortable 
|

Hypatia Iola
|
Posted - 2007.02.07 14:20:00 -
[59]
Originally by: Caedicus Yes!!!!
I definately want more hotkeys.
I definately want a better combat log that's seperate from the other logs. It should be customizable, AND it should always record every battle regardless if it's open or not.
I know this is very cliche, but there should be numbers of the damage you do to an enemy that pop up over the ships icon in your target list(or even on the ship itself). Make it so we can turn it off if we want.
And we need a status bar that lets us know what type of EW is being used upon us.
hey caed, glad you stuck around =)
anyway /signed x ten gazillion billion trillion times. i want to be able to actually use my keyboard to play, as it's faster, easier, and all around better.
|

Taedrin
Gallente Mercatoris Technologies
|
Posted - 2007.02.07 16:06:00 -
[60]
/signed
IMO, the most pressing issue that needs to be addressed is making it so that the UI doesn't lock up whenever you buy an item, click a tab, open a window, or get locked by the entire room that you just aggrod.
On top of this, I would like to see improvements to the combat log. Allow us to filter out unwanted messages, such as when you miss, or near miss. Allow us to create multiple windows for combat logs so that we can have organize the vast amount of information that flows in. Allow us to create one window that displays only wrecking hits, another window that shows only *your* hits against others, and another window that shows you taking damage. Something to that degree. That way you can easily tell how much damage you are doing with a quick glance. No more staring at the combat notifications in the middle of the screen and hoping that your 7 hit messages aren't blotted out by a single miss message.
Another improvement I would like, is to allow people to create plug-ins for their UI. Not anything major, just make it so that players can process and display information. Things like log parsers which can then use their information to display average DPS, a better warp scrambling notification, a collection of effects currently being used on you (positive and negative). Things of that nature.
|

Xaen
Caldari Science and Trade Institute
|
Posted - 2007.02.07 17:53:00 -
[61]
Originally by: Taedrin /signed
IMO, the most pressing issue that needs to be addressed is making it so that the UI doesn't lock up whenever you buy an item, click a tab, open a window, or get locked by the entire room that you just aggrod.
Threading would solve this (Post #2 Bullet #2). Few things are more infuriating to a user than a UI that ignores them because it's too busy doing non-UI things in the background - which is not the job of a UI!
Originally by: Taedrin On top of this, I would like to see improvements to the combat log. Allow us to filter out unwanted messages, such as when you miss, or near miss. Allow us to create multiple windows for combat logs so that we can have organize the vast amount of information that flows in. Allow us to create one window that displays only wrecking hits, another window that shows only *your* hits against others, and another window that shows you taking damage. Something to that degree. That way you can easily tell how much damage you are doing with a quick glance. No more staring at the combat notifications in the middle of the screen and hoping that your 7 hit messages aren't blotted out by a single miss message.
Another improvement I would like, is to allow people to create plug-ins for their UI. Not anything major, just make it so that players can process and display information. Things like log parsers which can then use their information to display average DPS, a better warp scrambling notification, a collection of effects currently being used on you (positive and negative). Things of that nature.
What we're looking for, CCP is the ability to customize our UI however we please, much like another popular MMO. - More hotkeys! Faster skill training |

Taedrin
Gallente Mercatoris Technologies
|
Posted - 2007.02.07 18:46:00 -
[62]
Originally by: Xaen What we're looking for, CCP is the ability to customize our UI however we please, much like another popular MMO.
Well, not quite to the degree of that game, but something like that. I don't want an EVE version of CTmod. Just the ability to read data, process data, and display data.
|

Xaen
Caldari Science and Trade Institute
|
Posted - 2007.02.07 19:11:00 -
[63]
Originally by: Taedrin I don't want an EVE version of CTmod. Just the ability to read data, process data, and display data.
Precisely why needs to be customizable. While I may want the same things as you, not everybody will. - More hotkeys! Faster skill training |

Imhothar Xarodit
Minmatar Wolverine Solutions Interstellar Alcohol Conglomerate
|
Posted - 2007.02.08 01:21:00 -
[64]
Edited by: Imhothar Xarodit on 08/02/2007 01:22:17 Very important points here.
Seperate threads for interface and game, or at least an implemented mechanic, so that instead of the interface to wait till server response, it continues its main loop, it can be achieved without a seperate thread. What's easier to implement depends on how it is done now.
Another point that came up my mind today while doing common stuff with my inventory:
Put action icons on top of the big item images. as pictures say more than a thousand words, have a look at this:
(i bet the designers at CCP can make waaaay nicer icons than i ever could ;) )
Basically, add these lillte blue (or whatever) icons, so we can quickly access very common functions: * each one has an i to repalce right click -> show info. * each ones that can be selled (repackaged items only) have an icon (i chosed the double-arrows) to automatically open the Sell window * Containers: What is it that you do 99% of the time with containers? You open it!! Right now the "open" command has to be looked for somewhere in the middle of a menu with 15 entries. Either put on top of the list even above show info or implement what I'm describing here. This is needed * Modules get an icon to replace Fit to active ship. What else do you do with modules? Show info, fit, sell, sometimes refine. * Ores: You either sell or refine them. So why do we need to open the right click menu for basically the only useful thing you can do with ores. Ores which have a lower quantity than batch size don't have this symbol. * Assembled ships: An icon to board it * Active ship: a button to leave it (not that important though) * Repackaged ships: You either sell, assemble or refine a ship, so add a button fo the second option.
Important: For the sake of customizability, these icons could either appear or hide only while pressing a specific key. So for examle, you check an option in the menu window, so that these icons only appear when you hover your mose over the item, or only while the alt key is pressed etc. Or you can permamently disable them if wanted. You get the point.
The most important thing here is, that humans' memory better works with images than textual commands. And if these buttons are always at the same position relative to the item itself, it is easier to find and quicker to use them (The right click menu does lag sometimes and its entries vary too much).
Ok, so much to the first part, second have a look at this:
(again CCP would do a better job with painting...)
Yous ee 4 new icons here. They are from left to right: Sort by name, sort by quantity, sort by type, stack all.
The sorting buttons toggle between normal and reversed mode if clicked more than once. The stack all buton is something i extremly miss in a game where new items do not stack on already present ones automatically, especially with high numbers of items.
Ok, that is what it, for now :D
|

Ruolan Qian
|
Posted - 2007.02.09 18:28:00 -
[65]
Edited by: Ruolan Qian on 09/02/2007 18:26:05 I'm left handed. So not only is the UI clunky, it's also backwards to me. Progammable hotkeys would be a big help.
|

Lost Ninja
CompleXion Industries
|
Posted - 2007.02.09 22:34:00 -
[66]
/signed...
And:
Allow any combination of keys for any current bind. I try and reset the keys for modules but I'm told I must use alt, shift or ctrl... WTF?
I want keys for each target... or better yet a script/macro so I can hit a button assigned to target one and have something happen. _________________________________________________________
Complexion Industries
|

Trenex Krendor
|
Posted - 2007.02.10 16:09:00 -
[67]
Edited by: Trenex Krendor on 10/02/2007 16:10:04 I have few suggestions:
Ships
- Why the point of view of my ship resets all the time? I would like that the game remembered my selection. If I zoom outwards from my ship, then it should remember that I have changed the point of view after the next time I jump or come out from a station. - Also I would like that the game remembered my point of view if I press the "reset view" -button. I want it to reset into the point of view that I have selected, not to the game default. - There should be two points of views that are remembered: One for the space and one for the stations. For example I would like to see my ship from farther at the space, but always from one side and much closer at a station.
- If I try to move too much stuff into a container, it should suggest to fill the container up with a partion of the stuff. Now I have to do that with shift + move + guess an amount.
- Make active -button should be higher in the popup-menu.
Mail
- I do not want a new mail when a studying is completed. So there could be an option for turning it off.
Missions
- More variaety into the missions. The have started soon resemble each other. I do not mean that its always eg. killing. But I mean the mission background texts are many times the same. And its many times the arms cache or bio-cows to be delivered. How about trying to randomize?
- The agent mission description lacks info about who gave me that mission. I need to check the issuer from my journal as I keep the mission descriptions open during the mission completion.
- The journal entries lack the possibility of setting the agent base as a destination. I need to do that from peoples and places. Better would be, if the agent was described in the mission description. (Drop off locations are in the mission descriptions, so why not the agent info?)
- If I look more details before I accept a mission, it opens the info window, which is ok. But when I minimize the info window, I do not want the info window pop back up automatically when I accept the mission. I am going to take more missions, so I want that first info window kept minimized. And the second info window and the third and so on.
Map
- The star map needs brighter color on star system names. I barely can see any names on the map because they are so dark against dark space and so small. - The star-dots are so small, that I really have to guess them out. Bigger stars, please. - The blinking "you are here"-text should never blink totally into black. Now its most of time non-solid text. Blinking should only make it easier to see, not harder.
- I should be able to zoom closer into the stars in the map. Why limit the zooming in some measure?
- The tooltips should not open the popup-menu automatically, because the menu is always popping out even if I did not intend it to do so.
- In overall, its quite hard to see/select/navigate in the map.
- And if I come out of a jump while the map is on, the map goes messed up and I have to reopen it. Needs fixing.
Windows
- Text areas should enlarge if you enlarge the window. One example of this is in viewing a petition where the text area does not expand vertically.
|

Ricky Starwalker
|
Posted - 2007.02.14 01:43:00 -
[68]
I just want to echo the original poster's call for more hotkeys. Playing EVE hurts my hands. Maybe I'm the only aging gamer with fragile hands in EVE, but for me it's a game-killing issue. I have to stop after a couple hours. By contrast, I can play WoW for hours on end with no problems.
The UI should allow us to hotkey virtually everything! Targeting, info, looting, right-clicks -- especially the infernal, physically painful right clicks.
|

Seruph
|
Posted - 2007.02.14 04:14:00 -
[69]
Edited by: Seruph on 14/02/2007 04:10:37
Quote:
if (needToGetDataFromServer) { // spawn new thread (or reuse) // show busy status in gui window if (dataNotAvailableYet) { // continue UI processing } else { // display new data } }
It doesn't quite work that way. Though, as per my understanding, the entire UI is written in python so it should be relatively easily to run the entire scripting system in another thread? Probably not so easy, anyway, I posted this in another thread but this one seems to be the active one so I'll repost here:
Originally by: Seruph Edited by: Seruph on 14/02/2007 03:29:51 My only problems with the EVE UI are the following:
1. The overview "modules" (Targets, Drones, Gang, Etc.) are attached to one overview and can only be moved up and down. If you have 30 hostiles, 15 drones, and 20 in your gang, you can't see everything. What I would like, is for those specific pieces to be detachable and positionable like everything else on screen. You would need to be able to snap the overview together and lock pieces in place so you don't accidentally move it, but the requirement that the overview space be limited to monitor height makes it harder to use.
2. Multiple chat windows. This is actually a problem where I agree the WoW UI is better. Their approach is to have chat rooms be placeable in any window and color the chat based on the channel. I would like to be able to be able to place all of the channels, or some of the channels, into one window so I could have something like:
Window #1 Gang:Bob> Hi Squad:Bill> Hello
Window #2 Alliance: Bob> Bleh Corp: Bill> More chat.
Window #3 Local:Bob> OMG Newbs
And so on. I'm not sure how you would deal with the player list of the different channels, maybe optionally disabling it per channel? Detaching it? I think that this would remove a lot of the clutter. This may just be a personal preference but I like to be able to read any chat window at a glance so 75% of my screen space is nothing more than chat windows.
3. Moveable control panel. I'm sure it was said before, but it would be nice if we could move the various pieces of the main control console around somehow. This would make the multiple monitor people stop complaining at least about that.
4. Ethereal Windows. I know that right now, you can clip a window to the screen and it turns very transparent and can not moved. The problem is, you can still click on window elements. I would like a way to snap a window so that it can not be clicked on without a modifier key. Think, combat log. Maybe stick it somewhere on the screen, set its alpha to 25% and you don't really lose that screen space.
5. Browser memory limit or something. If you accidentally try to load a page thats several KB in size in the IGB, it locks up your whole UI.
And now here are some wishes that may be difficult to implement but I would love to see sometime in the future if at all possible.
1. Threaded UI. I'd like for the entire thing to be in another thread so it doesn't lock up the whole game. It would be even nicer if portions of it could be in another thread so searching on the market doesn't lock up chat, and so on.
2. Look Towards. I know there are "advanced camera controls" but I would like something that simply spins my camera towards an object without locking it on that object. For example, when aligning to a stargate, part of the fun is looking for the stargate somewhere in space. It would be nice to be able to look towards an object so its at the center of your screen, but then allowing you to move your camera like normal.
3. More hotkeys! I am hotkey crazy and only click if I have to. Next/Previous Target, Launch Drones, Recall Drones, Drones Attack, Select Previous/Next object on overview, Lock Selected Target, etc.
|

Seruph
|
Posted - 2007.02.14 04:38:00 -
[70]
One more thing to further explain another person's post. Keys entered that are not function keys and do not have modifiers (ALT, CTRL, Shift), are always entered into some chat window. This effectively limits the keys we can use for hot keys. It would be nicer if you had to either first push "Enter" or some other hot key to activate chatting (ala WoW), or require you to click on a window before typing or some other way to specify that, yes, I want to type now.
After all, is this game about chatting with your friends, or flying around in space? Whichever is not the primary focus should not be the primary task of the input devices.
|

Katerena
Gallente Geniss Mining Corp
|
Posted - 2007.02.14 05:48:00 -
[71]
Originally by: Darksaber64x
But the whole "Mods turning off at a certain %" may be a bit much. I'd love this to be honest, but it would make it too easy.
But on a similar note:
quote
were flying around in 100mill isk spaceships a few thousand yerars into teh future soooo ya
|

Tharim
Code-Blue
|
Posted - 2007.02.14 13:47:00 -
[72]
Very important issues indeed. Ive allways missed a customizable UI. And that voice thing was a great idea. I'd love it if the shipvoice told me important stuff like if i was warpscrambled or webbed. Ofcourse with a option to turn it off. Completely or partially.
I would take this over the new ships and factional warfare anytime.
Originally by: Sharkbait what queue are you stuck in. logging into the character selection page, logging into game, or jumping somewhere?
|

Jurgen Cartis
|
Posted - 2007.02.15 11:44:00 -
[73]
/signed on the request for hotkeys
|

Seruph
|
Posted - 2007.02.15 14:58:00 -
[74]
This game would be far too easy to automate since most things happen for you anyway. A customizable UI would make things horribly unbalanced. Imagine a simple UI mod that makes a noise when local changes. Pirates would scream bloody murder. Take that a step further:
Channels[Local].onChange() = function () { foreach( Channels[Local].getCharacters() as char ) { if( char.standing <= 0 ) WarpTo( POS ); } }
Oh god no.
|

Aksen
Amarr Paxton Industries
|
Posted - 2007.02.15 19:14:00 -
[75]
It's completely understandable why there is no customizable UI or scripts in Eve. But This means they should pay extra attention to the UI, and create more options for players. I want dual monitor options :)
|

Trenex Krendor
|
Posted - 2007.02.16 16:16:00 -
[76]
And did I mention that I cannot see routes while I am flying autopilot one. Or is it possible? I would like to fly autopilot and study starmap and different routes at the same time. Travelling takes a lot of time and it is not fun to stop every time I want to see other routes. (Also the map screen is a mess after every jump.)
Why the route dots do not show while I am on a station? I have to undock to get it on screen.
And I would not like to have "Autopilot jumping" and other similar texts as a black label on the middle of the screen hiding pieces of other more important information. I am not that dumb, that I need a label on the middle of the screen when jumping - Eve speaks it aloud anyway. The label should be an option for those who cannot hear.
|

Xaen
Caldari Science and Trade Institute
|
Posted - 2007.02.16 20:16:00 -
[77]
Originally by: Seruph This game would be far too easy to automate since most things happen for you anyway. A customizable UI would make things horribly unbalanced. Imagine a simple UI mod that makes a noise when local changes. Pirates would scream bloody murder. Take that a step further:
Channels[Local].onChange() = function () { foreach( Channels[Local].getCharacters() as char ) { if( char.standing <= 0 ) WarpTo( POS ); } }
Oh god no.
There are ways to allow customization that don't result in automation.
Another MMO I play has done it pretty well. It kinda nerfs the potential of some of the UI mods I use in that I have to keep clicking to make it start the next set of repetitive tasks. Still, it's a far cry better than no UI customization. And I don't mind them preventing the creation of full on bots even if it inconveniences me a little bit.
- More hotkeys! Faster skill training |

Umiji
GoonFleet GoonSwarm
|
Posted - 2007.02.23 07:13:00 -
[78]
I would pay a higher subscription fee for more hotkeys... Specifically for selecting, targeting, and drone management. I'd also pay extra to change the font sizes.
Also, why do we have to upgrade our clones? Do the devs envision a scenario where a player would CHOOSE to lose all or some of their skill points? It's just a timebomb waiting to happen. You remember to upgrade 99 out of 100 times, but that one time you forget, you're done. Losing ships and implants is punishment enough for accidentally wandering through a camped gate. Why force us to remember to upgrade every time? What was the intention on that?
|

Elswamio
|
Posted - 2007.03.08 01:27:00 -
[79]
Signed. This needs to happen if I'm going to continue past the seven day trial.
|

Xaen
Caldari Science and Trade Institute
|
Posted - 2007.03.12 17:58:00 -
[80]
Originally by: Umiji I would pay a higher subscription fee for more hotkeys... Specifically for selecting, targeting, and drone management. I'd also pay extra to change the font sizes.
Also, why do we have to upgrade our clones? Do the devs envision a scenario where a player would CHOOSE to lose all or some of their skill points? It's just a timebomb waiting to happen. You remember to upgrade 99 out of 100 times, but that one time you forget, you're done. Losing ships and implants is punishment enough for accidentally wandering through a camped gate. Why force us to remember to upgrade every time? What was the intention on that?
I don't think we should have to pay more for a GUI the game should already have.
As it is, I've not really played for months, just been training skills. A UI overhaul would probably get me back in for real. - More hotkeys! Faster skill training |

Daniel Lentz
|
Posted - 2007.03.13 21:09:00 -
[81]
Great ideas and comments, so far pretty much agree with all of them. I guess overhauling the UI does not rate highly on the priority list due to it's lack of sex appeal.
Anyway here is my bump and my additions:
1. Either make the overview (and all other interface items) opaque or make it so that you can't select things that are behind it. (Or make it an option for it to work that way.)
2. Customizable font(s). The current font has terrible readability, the numbers are especially bad.
3. Use local Windows settings for number and time formatting. (Microsoft went to some trouble forcing you to provide that information when you installed Windows, so it's there, why not use it?) Heck, I'd settle for consistent number formatting. (1000,00 : 1.000,0 : 1000 ...) If you can't use the Windows ones (I have no idea why you wouldn't be able to but...) let us customize them how we would like to see them.
4. Allow for a customization of the tactical overlay, opacity, color etc. (Really frustrating when the overlay causes the background colors to suddenly become much brighter causing the displayed items, which are the same color, to effectively vanish.)
5. Provide range information for missiles (without assumptions made for movement) similar to what you get for guns. (shaded overlay showing extent of range etc.) Consistency.
6. Provide range information for drones similar to #5. Again consistency.
|

Xaen
Caldari Science and Trade Institute
|
Posted - 2007.03.30 15:30:00 -
[82]
Originally by: Daniel Lentz 5. Provide range information for missiles (without assumptions made for movement) similar to what you get for guns. (shaded overlay showing extent of range etc.) Consistency.
6. Provide range information for drones similar to #5. Again consistency.
I couldn't agree more with this one. It's just a little math, which computers are really good at, and it's already done for guns, so why the heck doesn't this extend to missiles and drones?
It's really weird how certain parts of this game are allowed to stagnate for ridiculous amounts of time whereas other receive constant attention. - Better UI! Faster skill training! |

Jura Mizodando
Caldari The Shadow Order Hydra Alliance
|
Posted - 2007.04.12 03:54:00 -
[83]
PLEASE... MAKE A LAW BANNING USELESS TOOLTIPS.
The law should say... "if the user mouses over a word... and you want to display a tooltip... if that shows nothing except that same word... don't do it."
Example lawbreaker... in the Market Window, you can mouse over something like the column name "TYPE" and a tooltip pops up - guess what it says? "TYPE."
The law should also say... "if the user mouses over a word... and you want to display a tooltip with extra information... don't include the original text that the user is mousing over 'cos that makes the tooltip take up more screen space."
The law should also say... "if the user wants to turn off all tooltips... let them do it. Allow tooltips to be shown only on demand, for example, if the SHIFT key is held down."
If the PC Keyboard design ever had a "HELP" key, I would suggest that you only get a tooltip when you're holding down the HELP key as you mouse-over icons or other things you want an explanation of.
As it stands now, I am CONSTANTLY dodging around tooltips to make sure I don't dial the wrong thing on a menu, deactivate the wrong module, or pick the wrong ship in the overview to lock onto with only 0.5 seconds to do it (otherwise I'll be blown up). I simply can't see what I'm doing, the game is obscuring itself with its own tooltips!
Even the blue "i" icons that we pretty much take for granted have a tooltip - it says "SHOW INFO." Oh, I'm SO glad I get that tooltip otherwise I'd never know what the blue "i" icons were for.
The other problem with EVE's tooltips is they are INSTANT. In Windows, tooltips take a quarter or half a second to show up after you hold the mouse over something. In EVE you are constantly seeing tooltips flash on and off screen as you move the pointer around.
I would get a LOT more enjoyment out of EVE's UI if it my line of sight was not bombarded by tooltips.
So - suggestion - put an options screen control in for suppressing tooltips until you hold down a key like SHIFT (that's my preference), or allow it to show after 0.5 seconds of mouse-over. 
|

Victoria Alnilam
|
Posted - 2007.04.13 15:46:00 -
[84]
/signed UI changes
/signed proposal for customizable UI
/signed optimized UI
/signed hotkeys
The game is fun, yes, but the amount of right clicking to do virtually *everything* is arduous and can be a catalyst for carpal tunnel syndrome. My wrist almost always gets sore from playing this game, but that's because of the amount of time I pour into it as well.
I remember when I was fresh out of the character creation screen for the first time, my instincts told me that to pilot the ship, I would use the keyboard like virtually every other space sim, nay, nearly every non-Real-Time Simlation/Turn Based game I've played.
Nope.
Was a pretty big buzzkill when I first learned that I had to use the mouse to point my ship. Then right click to get that menu. Then move the mouse to what I want to do, in this case warp. Ad nauseum.
The second thing I looked for when I initially got into EVE was custom UI's like that other game. I use custom UI mods on that other game, and have used them for 2 years now and never looked back at that ugly old default UI.
Nope. Cant change EVE's UI. Against EULA for some odd reason it seemed.
And then there's that pathetic slowdown in FPS when UI windows are opened. The windows themselves are graphically sparse, comprised mostly of text and fields. Yet... the rate of FPS drops.
Okay, I know that graphics implementations and optimizations are a whole different concept, but CCP please, please at the very least implement hotkeys. It would be so much more fun to pilot my own starship manually instead of pointing clicking pointing clicking, not to mention less strenuous. |

Hugh Ruka
Caldari
|
Posted - 2007.04.13 16:11:00 -
[85]
Xaen ... THANKS !!!
This is a great post.
I have one hint for you: COPY THE GUILDWARS UI !!!
1. It has all that what you want. It is completely customisable (options/interface). 2. 2 keboard modes - chat and combat. So I can use all my keys to combat without them being entered in some stupid chat window. 3. A shortcut for everything essential. Even if it is not essential for you, it is there. 4. Module cycle visible - YES PLEASE. I wonder why that is NOT implemented. So much of the game depends on timing, this is crucial.
If not for the instancing nature of GuildWars, I'd have never returned back to EVE. Howeve I miss the great UI.
Originally by: JP Beauregard The experience with Exodus playtesting has scarred me for life. Those were bug-reports, not feature requests, you numbskulls.... 
|

Lord AtTiLAs
Legion Du Lys Tau Ceti Federation
|
Posted - 2007.04.18 17:20:00 -
[86]
/Signed
|

Blind Man
Kemono.
|
Posted - 2007.05.10 18:54:00 -
[87]
hadn't seen this until now, but I sure hope at least SOME of these things get put in..
|

Jorix
Amarr Phoenix Logistics Industries
|
Posted - 2007.05.14 12:47:00 -
[88]
/signed
|

Riven Starkill
Caldari Regalis Industria Scientia Entreprendre Axiom Empire
|
Posted - 2007.05.14 16:24:00 -
[89]
Edited by: Riven Starkill on 14/05/2007 16:27:31
Originally by: Xaen
Originally by: Riven Starkill This idea is SO /signed
I appreciate your agreement, but do you have anything else to add?
*grumble* first time anyone shot me down for /signing their post...(kidding)
ok, here is more information.
Single multi-channel comms window (one window to bind them all)
As mentioned by other posters, there are MMOs that have very slick communication channels û WOW puts all of your comms in a single window û color coding the channels makes it easy to read. This is VERY important since I seem to spend half of my time moving windows around on the screen to see the ships IÆm shooting at û my targets get obstructed by my comms!
Access to the comms channel needs to be activated by hitting the enter key. Your communication can be sent to a specific recipient or channel with a simple command. By using ENTER to start your chat, your whole keyboard can now be used for hotkeys. This is just like almost every other game ever made. I have many hotkeys assigned, and I am forced to use the SHIFT, CTRL and ALT keys far too much for my liking.
The command line interface will also make it easy for people to turn on/off different channels:
/off local /on corp pvp
Modify local display?
I would suggest separating the display of players in local from the chatbox. Put all local chatter in the multi-channel comms window. People can mute the channel if they donÆt want to bother with it.
Perhaps you could just have a narrow vertical bar docked on the left (or right) side of the screen with just their portraits and their faction standing with you (the red star for war targets...).
You could even shrink the portraits down to more fit on the screen at once. With no space needed for the chat box for local, you could run the portrait box all the way to the top of the screen - giving you much greater visibility. When you mouse over the portrait, it could give you the player name, corp, alliance... (bounty totals...?)
Drone targeting changes
Enemies flash with a yellow bracket/box when targeting you. It turns red when they are shooting.
Perhaps the game could do the same for our drones, but flash a different color. For example. If an enemy targets your drones, they flash green. This might be too much info for the overview, but I would really like to know WHO is shooting my drones. Maybe I can damp him to get my drones backà?
This idea could be extended to our own drones. Perhaps any ships that they target will also flash - but so that it doesn't conflict with existing targeting icons for enemies, perhaps the flash would simply be to UNDERLINE the ships that our drones are attacking. This would make it easy for us to manage our drones, without having to zoom out and pan around the field of battle to FIND the damn things... besides... have you every had them accidentally target a gang member who was repping you??
Grouped overview display
There is simply too much info that is useful in the overview window û too much to display all at once. The display should allow a tabbed organization of information. I would like tabs for:
* Ships (obviously) * Celestial objects û stations, gates, beaconsà * Drones û mine, theirs, à * Asteroids û mining presets * Wrecks and cans
This would let us sort through all of the important information easily, without having to reload a new overview setting. Tabs are easy to navigate, allow users to map out hotkeys to change from tab to tab. F1 û ships. F2 û celestial objectsà
|

Riven Starkill
Caldari Regalis Industria Scientia Entreprendre Axiom Empire
|
Posted - 2007.05.14 16:28:00 -
[90]
Changes to the icons used in overview û make them useful
I look at the overview every day I play and I still cannot tell the difference between an interceptor and a frigate by looking at the icon.
Anyways, I thought that this didn't make sense, since we are flying ships that far surpass our own RL technology, and the HUD that our ship computer provides us with is far too simplistic.
I have a proposal for some new icons that display both the ship class AND the race of the ship on your overview display.
I apologize for the design, I am not a graphic artist.
Basically, the overview would color code the ships by race. Caldari = blue, Minmatar = orange, Amarr = yellow, Gallente = green.
The ship class would be changed by shape and size.
Frigates = small box, Destroyers = small rectangle, Cruisers = medium box, Battlecruisers = medium rectangle, Battleships.... you get the idea.
T2 ships would be identified by the placement of a small white tab, cross or box in the icon.
The placement of the white tab would identify the specific type of ship.
For example: A Caldari interceptor would be use a frigate-sized small blue box with a white tab in the top right corner. A Gallente assault frigate would use a small green box with the white tab in the top left corner. So the placement of the white corner determines the sub-type of ship.
Interceptors = top right, Assault Ships = top left, Covert Ops Frigates = bottom right...
NOTE: Faction ships would use RED as a color. Just a suggestion. I forgot to put that in the image.
This would require expanding the icon column of the overview a bit to accommodate the new capital class ship icons.
NOTE: my icons can be shrunk considerably and still convey good information, so the overview columns and rows arenÆt going to need too much adjustment to make this fit.
Identifying the race of a ship seems to fit with the upcoming push towards factional warfare.
|

ThaMa Gebir
Gallente Raddick Explorations Executive Outcomes
|
Posted - 2007.05.15 01:24:00 -
[91]
Originally by: Riven Starkill Changes to the icons used in overview û make them useful
I look at the overview every day I play and I still cannot tell the difference between an interceptor and a frigate by looking at the icon.
Anyways, I thought that this didn't make sense, since we are flying ships that far surpass our own RL technology, and the HUD that our ship computer provides us with is far too simplistic.
I have a proposal for some new icons that display both the ship class AND the race of the ship on your overview display.
I apologize for the design, I am not a graphic artist.
Basically, the overview would color code the ships by race. Caldari = blue, Minmatar = orange, Amarr = yellow, Gallente = green.
The ship class would be changed by shape and size.
Frigates = small box, Destroyers = small rectangle, Cruisers = medium box, Battlecruisers = medium rectangle, Battleships.... you get the idea.
T2 ships would be identified by the placement of a small white tab, cross or box in the icon.
The placement of the white tab would identify the specific type of ship.
For example: A Caldari interceptor would be use a frigate-sized small blue box with a white tab in the top right corner. A Gallente assault frigate would use a small green box with the white tab in the top left corner. So the placement of the white corner determines the sub-type of ship.
Interceptors = top right, Assault Ships = top left, Covert Ops Frigates = bottom right...
NOTE: Faction ships would use RED as a color. Just a suggestion. I forgot to put that in the image.
This would require expanding the icon column of the overview a bit to accommodate the new capital class ship icons.
NOTE: my icons can be shrunk considerably and still convey good information, so the overview columns and rows arenÆt going to need too much adjustment to make this fit.
Identifying the race of a ship seems to fit with the upcoming push towards factional warfare.
Love it.
Looks good but it *may* cause extra lag, but then we have so much already...... Just kidding.
I like what I have seen here and cannot wait for the improved graphics or at least the ui stuff in kali 2 (Revelations #2). ----------------------------
Confirmed heaviest member of RDEX........
Hah, no more hijacks here. |

Bernardo Guii
|
Posted - 2007.05.16 03:13:00 -
[92]
Some great ideas here.
/signed
/bump
Sorry - no - I don't have anything else to add, but this was on page 3 - so - back to the top for you!
|

Tohmu Blackwing
|
Posted - 2007.05.23 17:09:00 -
[93]
/also bump
Great suggestions in here. I think more ppl in the community need to comment on this. The only way that the (IMO) outdated and frustrating** UI will ever get changed is if the community speaks up.
I would LOVE to see some of these changes implemented!!
** no hotkeys (wtf???) right click to get a context-INsensitive (mostly) list of options right click features that should never be beside each other no ability to TAB thru enemy list overview doesn't show race or type of ship - those boxes all look the same at high res the list goes on and on...
|

Qorgoth
|
Posted - 2007.05.23 21:05:00 -
[94]
/Signed
The UI is really frustrating at times. Some really good ideas here.
|

Terazuk
|
Posted - 2007.05.24 07:53:00 -
[95]
/parasigned!
Agreed the UI is the single biggest chokepoint for me.
Hotkeys! YES! More control more keyboard action.
EW indicator/Debuff icons: For the love of god YES PLEASE!
The Drone UI: OMG plzplzplzplz
And those Modal windows in science & industry unbelievably annoying, shoot the guy responsible will ya?
Module Cycle time/auto/manual indication: YES!
Being able to tell which weapon/module is activated on which ship/object: Two thumbs up.
And oh yes that fatal and most feared:
Originally by: Xaen
Originally by: svartaGenerally I think the UI needs a little more asynchronicity in its communication with the server. For example, I warp to a gate in low sec, someone is there so I open their info tab to check them out, or maybe just happen to be trying to open the market or somewthing. The UI freezes at this point waiting for the server response, meanwhile they pod me. The request to the server should be asynchronous, the UI remaining live and unfrozen and brought up to date when the reply comes.
I agree completely, but what I think you mean is they need to have the UI running in a separate thread so that the UI doesn't have to wait on things with slow responses.
An application where the UI is on a separate thread from the background heavy duty work is very rare. Only the best programs bother with this type of multithreading because it's such a pain in the ass. But if you ask me it's worth it.
I'm sick and tired of waiting for the dang market window to unfreeze after I sell something.
This is indeed at the root of what many out there brand as lag and the UI is the gremlin responsible.
But of course new client soonÖ lets hope we see some of this in action!
All in all there are some great ideas here that I fully endorse and support with fervour. ~
"*BANG* you're dead!"
|

Sergutsu Moonshine
|
Posted - 2007.05.25 04:17:00 -
[96]
> 1. Customizable "reorganize" hotkey (function/ability). I'm so tired of: > 2. Select all (but station containers) > 3. Right click. > 4. Repackage. > 5. Right click. > 6. Stack all. > 7. Right click. > 8. Sort by type. >I do this sequence constantly.
-Me too. Everyone else too.
Please remove repackage ! Nobody loves that "mini game".
|

Alexander Knott
Ars ex Discordia GoonSwarm
|
Posted - 2007.06.01 18:54:00 -
[97]
/signed to the OP
----- "I like to loot, especially going to the can of the battleship, sometimes there is a surprise inside, sometimes there is only carp..." |

Xaen
Caldari H.Y.D.R.A. GoonSwarm
|
Posted - 2007.06.01 22:34:00 -
[98]
Originally by: Terazuk But of course new client soonÖ lets hope we see some of this in action!
According to what?
It's loooooooong overdue.
It's so weird how so many things in the game are broken for so long, but they keep adding new stuff rather than fixing any of the broken things that affect every player every day.
Support changing the UI here. |

Paper Airplane
Odessa Operations Sylph Alliance
|
Posted - 2007.06.02 03:33:00 -
[99]
I agree with most of this stuff. Some of it is a little over the top (i.e. turn off modules at x% cap).
|

Commoner
Caldari Emergent Chaos Knights Of the Southerncross
|
Posted - 2007.06.02 09:09:00 -
[100]
Im gonna sign this, the UI is in dire need of an overhaul :).
Especially the thing about the entire game locking up when you query the server for information. The worst pvp'er in EVE : http://www.battleclinic.com/kill_sigs/signature_display.php?string=Commoner |

MrJordanIOI
Minmatar The Lantern Mining Corporation
|
Posted - 2007.06.02 11:13:00 -
[101]
Edited by: MrJordanIOI on 02/06/2007 11:14:34 We need some means of telling whether the ship is scrambled or not. Check out this thread for years of discussion on that: http://oldforums.eveonline.com/?a=topic&threadID=214284
IOI
![]() |

Xaen
Caldari H.Y.D.R.A. GoonSwarm
|
Posted - 2007.06.04 13:23:00 -
[102]
Originally by: Paper Airplane I agree with most of this stuff. Some of it is a little over the top (i.e. turn off modules at x% cap).
I realized that one was probably going a little too far.
It wouldn't break my heart if they didn't do it - would make the game too easy.
Support changing the UI here. |

Sha'Uri Dark
Freelancing Corp Confederation of Independent Corporations
|
Posted - 2007.06.27 16:41:00 -
[103]
/signed
Read the thread and wanted to add
-Show current systems Bookmarks on overview. If I have a bookmark for it I should be able to have it show on the overview and not have to navigate 3-4 pop-up menus that: can span the whole width of the screen, if I run off the edge I'm screwed. Make it so that player created folders in People & Places have an option "Show bookmarks in folder on Overview".
-Save Overview Settings
Could this actually, I don't know maybe save all the settings? Including column: types, sorted by, and which columns are showing? So then my PvP setting can have the columns/sorting it needs. While my salvage setting can have the columns/sorting it needs . While we're at it can we save these locally? So we can: keep back-ups, set-up multiple computers/accounts easily.
-------------------------------- As a Freelancer...scratch that Originally by: Shar Tegral Stop projecting your out of game beliefs of what society should be upon the rest of us.
said it best. |

Inevitability
Infinity Aeronautics
|
Posted - 2007.06.28 02:26:00 -
[104]
Edited by: Inevitability on 28/06/2007 02:24:48 I'm not gonna lie...it would be great to have an Eve Online Z-board to use for this game.
/Signed
***Please Contact In-Game For Winning Bids*** |

Raneru
Darwin With Attitude oooh Shiny
|
Posted - 2007.06.28 08:11:00 -
[105]
/signed.
I would like to add 1 thing though (not sure if its already buried a few pages in):
Replace the static target pictures with small windows showing what the actual target is doing. This would give a much clearer indication of whether the target is repping, mwd'ing, nossing, etc. Maybe add the velocity of the target in the bottom left of each window. Also leave the window there for a sec after it has died so we can see the explosion.
It would also make eve videos alot more interesting.
|

Medea Nephtys
Herrscher der Zeit
|
Posted - 2007.06.28 13:39:00 -
[106]
/signed to OP
The current UI sucks in a way.
|

CypherDragon
Amarr Legio Immortalis
|
Posted - 2007.06.29 02:40:00 -
[107]
Originally by: Hugh Ruka If not for the instancing nature of GuildWars, I'd have never returned back to EVE. Howeve I miss the great UI.
The man's got the truth of it. A good UI can and will make or break a game. GuildWars has one of the best UIs I've ever played with, and it does it all without causing major security issues. No 3rd party add-ons, but you can move around and fully customize your UI to how you want things to look.
Hotkeys! I don't understand why CCP has never put in user-customizable hotkeys for most features. Sure, they may have to rework the chat system, but that's only one part of a UI that's cluttered with massive amounts of constantly changing data. Being able to act on that data quickly is essential to staying alive. The right-click menus, while probably efficient in code, are absolutely horrible when you're dealing with a UI. Just think about how much you right-click in the GUI for your OS...not very much, because the commonly-used tasks have assignable hotkeys (unless your a CLI junkie...but that's a different topic all together)!
Moveable frames/windows! Sure, you can move around a few of them...and a couple even remember where you put them. But why limit moving the frames to just a handful? Surely it's not that much more difficult/resource intensive to allow all the frames of a UI to be moved...(almost) all UI drawing is done client-side anyway with the data streamed by the server, so why not allow moveable frames? We're not playing a MUD on dumb terminals here...
Process threading! Having all the client-side processing done in one thread is disingenuous at best. Again, we're not playing on dumb terms here, let our uber-rigs actually do some of the number-crunching for the UI. If it's because of process security reasons, then how are other games able to pull it off without the same issues?
Non-dynamic dialogs just suck, period. Having a binary set of choices with no indication of which of the binary set does what is, again, disingenuous at best. Make the choice buttons dynamic at the very least! Modal dialogs with not even a binary set (the ever-dreaded "Ok") dialogs are even worse than static sets.
Non-steamlined combat log. Sure, there's a combat log there but it causes massive amounts of lag and is still difficult to understand. And whoever thought that putting all the combat messages into one small frame that updates with every single message should be beaten with a whole pot of wet noodles and have their beer ration revoked for a good while.
Make the UI more useable...and don't forget the most important part of UI, THE USER!
|

Echo Sigma
|
Posted - 2007.07.01 03:25:00 -
[108]
while we're talking about hotkeys, I would like to see a generic action button. Personally I would use the space bar for this. Within jump range of a gate? Hit space to jump through. Next to a station? Space will dock you.
More useful maybe in a fleet setting: Someone broadcasts to attack a target. Hit space to lock the target. Or a broadcast that someone needs armor rep. Space targets them.
There are probably many more instances where this can be used that I'm not thinking of right now. |

Xaen
Caldari Caldari Provisions
|
Posted - 2007.07.04 21:24:00 -
[109]
Originally by: Echo Sigma while we're talking about hotkeys, I would like to see a generic action button. Personally I would use the space bar for this. Within jump range of a gate? Hit space to jump through. Next to a station? Space will dock you.
More useful maybe in a fleet setting: Someone broadcasts to attack a target. Hit space to lock the target. Or a broadcast that someone needs armor rep. Space targets them.
There are probably many more instances where this can be used that I'm not thinking of right now.
Very innovative, I love it.
However there needs to be a clear indicator of what it's going to do. What if you're near a station or a gate and there's a target broadcast? What does it do then?
Support changing the UI here. |

Xaen
Caldari Caldari Provisions
|
Posted - 2007.07.04 21:34:00 -
[110]
Originally by: CypherDragon Hotkeys! I don't understand why CCP has never put in user-customizable hotkeys for most features. Sure, they may have to rework the chat system, but that's only one part of a UI that's cluttered with massive amounts of constantly changing data. Being able to act on that data quickly is essential to staying alive. The right-click menus, while probably efficient in code, are absolutely horrible when you're dealing with a UI. Just think about how much you right-click in the GUI for your OS...not very much, because the commonly-used tasks have assignable hotkeys (unless your a CLI junkie...but that's a different topic all together)!
I've never understood this. EVE is renown for how they keep adding all kinds of new crap that only a few players care about while leaving parts of the game to stagnate for years that affect every single player, including the developers themselves.
It's completely inexcusable, flabbergasting and unbelievable.
Support changing the UI here. |

Mnengli Noiliffe
|
Posted - 2007.07.05 06:40:00 -
[111]
Edited by: Mnengli Noiliffe on 05/07/2007 06:44:16 Agreed to all of it. I have two things to add however.
The turrets should be treated like drones described above - you should be able to define their groups, or just separate into different groups by used ammo type.
It should be possible to reload all turrets in the given group, and THE MOST IMPORTANT THING - it should be possible to select new ammo type for the given group with single right click selection. This choise shouldn't neccessary apply immediately. However, during the next reload (automatic one or forced), the selected ammo type should be used instead of whatever one is currently loaded.
Oh and another important thing. Annoying as hell. Suppose your gun or launcher is shooting something, and suddenly it uses all of loaded ammo. Next cycle, instead of shooting, it starts to reload. The huge problem with this is that when it finishes reloading, it for some reason goes into inactive mode. IMO it should instead continue shooting the target that it was previously assigned to.
Oh and the last thing. Double click on a person in chat should bring the info instead of starting conversation. Because it's clear as hell that an average player wants to view info on player 100s of times more frequently than to initialize the conversation. Maybe it's an intentional annoyance though.
|

pSiKo
|
Posted - 2007.07.05 11:05:00 -
[112]
/signed
|
|

CCP Oveur

|
Posted - 2007.07.05 11:12:00 -
[113]
Delivery continues. Bookmarking ensues.
Executive Producer EVE Online
|
|

Zigg Omelo
eXceed Inc. INVICTUS.
|
Posted - 2007.07.05 12:07:00 -
[114]
Give text coloration back to the players.
It would help all of us immensly to have the ability to change colors in varioius channels, mostly on gang. where the FC/WC/SCOUT could have their own color. the boss can assign the role/color to the fleetmember preforming the designated role.
Seriously, i find it very selfish and egoistic that ccp have all these different colors for their different types of staff. keep it to one or maybe /2/ colors and implement a system where every name has CCP/GM/ISD (whatever branch)/BH
example:
[color=blue]CCP Oveur: rabble rabble nerfnerfnerf yay[/color]
FC: [color=red]STFU ON TS! CHECKCHECK PRIMARY IS ##########[/color]
|

Ruato
Gallente Gurgleblaster Industries
|
Posted - 2007.07.05 14:15:00 -
[115]
Originally by: CCP Oveur Delivery continues. Bookmarking ensues.
If CCP is suddenly interested in fixing UI annoyances, check this old thread too: Linkage --- Get rid of those *bleep*ing secure containers. *bleep*! |

Xaen
Caldari Caldari Provisions
|
Posted - 2007.07.05 17:21:00 -
[116]
Originally by: CCP Oveur Delivery continues. Bookmarking ensues.
I know what all of those words mean. But I still have no idea what you just said. ------------------------------------------------------------------- Support fixing the EVE UI |

Vaklor Danari
|
Posted - 2007.07.05 20:51:00 -
[117]
Edited by: Vaklor Danari on 05/07/2007 20:52:17 Browsed through the thread and great post Xaen, definitely /signed
One thing I'd add though is being to activate all of [type] module/weapon or all of [type] rack instead of having to activate each one separately, would come in handy for larger ships focus firing on a single target for instance (activating 8 turrets/launchers manually is a pain sometimes).
|

Cker Heel
Interstellar Starbase Syndicate Operations Interstellar Starbase Syndicate
|
Posted - 2007.07.06 00:09:00 -
[118]
Originally by: Xaen
Originally by: CCP Oveur Delivery continues. Bookmarking ensues.
I know what all of those words mean. But I still have no idea what you just said.
Just ask the best scientists of the Minmatar Republic to interpret Oveur
|

Xaen
Caldari Caldari Provisions
|
Posted - 2007.07.09 18:19:00 -
[119]
Edited by: Xaen on 09/07/2007 18:19:48 After all this time with EVE's client UI in the state that it is I seriously have to wonder if you guys actually HAVE any UI designers.
I'm willing to offer my services as a UI consultant (I'll even make an occasional trip to Atlanta since I live in SC, but I'm not moving to Reykjavik! (too cold))
In lieu of that, at least read this.
It goes into some detail about overburdening of the mouse to do absolutely everything in a UI. There's a great deal you guys could fix just by taking some of the load off the mouse. ------------------------------------------------------------------- Support fixing the EVE UI |

Erlyn Myre
Gallente Meridian Dynamics FREGE Alliance
|
Posted - 2007.07.13 11:28:00 -
[120]
Keyboard? What is this keyboard you speak of?
I agree wholeheartedly with everything in this thread, even the stuff I realize is never going to happen.
The upside to doing everything with the mouse is that it leaves my other hand free to hold my liquor. Maybe that was a design goal?
|

Darferan
Caldari Powerdyne Deepspace Operations
|
Posted - 2007.07.15 20:03:00 -
[121]
Yes to All of the above and why not let users do customization of the UI. Lets allow some creativity here....
|

Ermac420
|
Posted - 2007.07.23 20:17:00 -
[122]
/bump /signed /thread's almost a year old and people are still bumping it..
|

Calvin Firenze
Minmatar The Lunar Bin
|
Posted - 2007.07.23 22:16:00 -
[123]
Edited by: Calvin Firenze on 23/07/2007 22:16:24 /signed
Off topic for a second, only to make a point real quick. The secure cans in my corp hangar reset to lock all new items something like every day. It becomes a problem when you're dropping alot of minerals/loot/ammo/drones/whatever in them and you open it up to notice 100 locked items. Right click, wait for the 2 minute lag while the menu loads, select all, unlock items(xxx), wait yet another 2 minutes while the client figures out what's going on, right click, select all, stack all, go have a cup of coffee and a cigarette because the lag is driving you insane, come back to a crashed and confused client.
I love you ccp, with that sarcastic kinda love 
I just woke up, forgive the not well thought out post. This is kind of a rant for me. If anyone knows how to make it so I don't have to configure our corp's secure cans everyday, I'm all ears. this is not a signature, whatever anyone has told you is false. look away |

Buyerr
|
Posted - 2007.07.24 00:05:00 -
[124]
signed
|

Mnengli Noiliffe
|
Posted - 2007.07.24 09:15:00 -
[125]
please detach Autopilot dialog from the map view group so that we could view and edit the autopilot route out of map view.
|

Johnfromshipping
|
Posted - 2007.07.24 16:10:00 -
[126]
Originally by: Ermac420 /bump
|

Dizzhar
Amarr
|
Posted - 2007.08.06 16:50:00 -
[127]
/signed
The thread might be old, but even new players suffer from the bad UI.
And to quote a friend of mine that quit playing recently (he only lasted 1 month)
Quote: That idiot right click UI just makes it utterly unplayable...
|

Xaen
Caldari Caldari Provisions
|
Posted - 2007.08.06 17:01:00 -
[128]
Originally by: Dizzhar /signed
The thread might be old, but even new players suffer from the bad UI.
And to quote a friend of mine that quit playing recently (he only lasted 1 month)
Quote: That idiot right click UI just makes it utterly unplayable...
The fact that it's almost a year old and all of these problems remains should tell CCP something. Unfortunately they seem hell bent on adding crap that no one cares about (see: Heat) rather than fixing things that have been broken for year(s). ----------- Support fixing the EVE UI Drones should not aggro anything missiles or turrets do not. |

Icees
|
Posted - 2007.08.14 05:00:00 -
[129]
Edited by: Icees on 14/08/2007 05:00:46 I would prefer to see the changes Xaen has suggested before any of the current updates being worked on are implemented. In my opinion, these are more important.
|

MotherMoon
Huang Yinglong Namtz'aar k'in
|
Posted - 2007.08.15 13:38:00 -
[130]
cool a dev mentioned this thread in another thread.
----------------------------------- I'm working my way through college target CCP
Quote: Why didn't we use them 80 man-years to fix bugs?
Well, that's simple. We can't. These are visual ar
|

Chris Stormrider
|
Posted - 2007.08.17 00:23:00 -
[131]
/signed the best of all the above
|

Xaen
Caldari Caldari Provisions
|
Posted - 2007.08.30 22:15:00 -
[132]
Originally by: Icees Edited by: Icees on 14/08/2007 05:00:46 I would prefer to see the changes Xaen has suggested before any of the current updates being worked on are implemented. In my opinion, these are more important.
I think if they implement walking in stations before they fix the UI I'm canceling both accounts. Enough is enough. ----------- Support fixing the EVE UI Drones should not aggro anything missiles or turrets do not. |

Imhothar Xarodit
Minmatar Wolverine Solutions Interstellar Alcohol Conglomerate
|
Posted - 2007.08.30 23:01:00 -
[133]
Ever heard of departments? The guys working on the UI aren't the same who are workin on Ambulation.
Think about it, that are 2 completely different and unrelated systems.
But yes, the changes need to happen soon 
|

Xaen
Caldari Caldari Provisions
|
Posted - 2007.08.30 23:24:00 -
[134]
Originally by: Imhothar Xarodit Ever heard of departments? The guys working on the UI aren't the same who are workin on Ambulation.
Think about it, that are 2 completely different and unrelated systems.
But yes, the changes need to happen soon 
Of course, I'm a programmer in a department myself.
However, the EVE UI hasn't improved since Xaen's birthday in October of 05. They've had plenty of time to make improvements if they were planning to.
Either the UI department is undermanned or non-existant.
I can understand, programmers would rather do new stuff than fix stuff, but someone has to make them. I know they have to make me sometimes. ----------- Support fixing the EVE UI Drones should not aggro anything missiles or turrets do not. |

Empire marketslave
|
Posted - 2007.09.10 01:34:00 -
[135]
what i dont get is how simple things like showing when you are warp scrambled are so hard to fix, after all it shows you who is jamming you and painting you why not scrambling
i think i do remember reading that the UI wont be in rev 3 i think it will be in rev 3.2
|

Xaen
Caldari Caldari Provisions
|
Posted - 2007.09.10 01:56:00 -
[136]
Originally by: Empire marketslave what i dont get is how simple things like showing when you are warp scrambled are so hard to fix, after all it shows you who is jamming you and painting you why not scrambling
i think i do remember reading that the UI wont be in rev 3 i think it will be in rev 3.2
Here's another one I just noticed. Why don't they make the Advanced Market sell dialog remember the freaking duration from the last time you used it? Having to use the dropdown menu is slow and irritating as with most things UI related, if it's not done right, it's endlessly irritating. ----------- Support fixing the EVE UI Drones should not aggro anything missiles or turrets do not. |

Erotic Irony
0bsession
|
Posted - 2007.09.10 13:57:00 -
[137]
This is a desperately relevant area that should have precedence over alot of the problem areas in Eve right now. I think we're both in agreement that documentation and GUI improvement are legitimate problems holding CCP back from ever competing in the league of WoW and friends. But when I see a page like this along side other absent content like comets and things, I have to wonder if we'll ever see a modern UI.
I too will be bitterly dissapointed if the panoply of future content, factional war, ambulation, tech 3 and so on arrive on the scene before I can launch and aggress with drones in a single keystroke. No you can't have my stuff.
Lastly, if we could enhance and seriously support the killmail system as per my sig, and integrate somekind of killtracking into some part of the UI that would be spectacular, e.g. if we can't get an automated server, then display like a public part of the character sheet or corp tab of k/d.
Sensible? ___ Support Killmail Overhaul
|

Raimo
|
Posted - 2007.09.10 20:44:00 -
[138]
Edited by: Raimo on 10/09/2007 20:44:49 Didn't read all of it after the OP but I give my full support to this anyway... The UI could definitely use some love.
(A couple of ideas, sorry if these were already mentioned) How about having Alt-Tab style window switching? How about a Mac OS-X style thing where if you drag an item from your hangar to your partially visible fitting window the fitting window actually sprung up on top of others? The list goes on and on...
|

Vrefaxti
|
Posted - 2007.09.11 23:34:00 -
[139]
Xaen, first off well done on the post. It is sad how little effort the UI receives from EVE's programming dept. Secondly, I think if someone pointed out to the GM's (POKE POKE) that an improved client (read threading guys) would substantially reduce the number of complaints about losing ships to 'lag' they might go over and start standing over the programmers themselves. (Possibly with hot blaster cannons...but we wont go there)
I am truly tired of right clicking everything that I want to do in this game and I'm also tired of jumping through hoops just to get my drones to attack anything.
CCP please pay attention to this post, the user interface is something that EVERYONE uses EVERY time they play! This means more good will can be generated on your part to the players (who in turn pay your salaries) by making a simple UI change than you ever could by implementing any number of goodies that very few could use.
That is my business case for the aforementioned improvements. /signed sealed and delivered
|

Dai'nin Roi'nin
|
Posted - 2007.09.14 04:09:00 -
[140]
++ For Updating the UI! /signed
::: Hot keys! When there is action the UI is the first thing to lock up. I have to wade through a command list to accomplish something, IF it is FUNCTIONING.
1 Click Aggresive * = Activate High Rack / Activate F1-F4, F7, Drones Engage Target 1 Click Defensive * = Activate Low/Mid Rack / Activate CtrlF1-CtrlF3, AltF3-AltF5
PgUp = Warp to bookmark SAFESPOT1/nearest star
::: Overview customization options for Priority: Hostile Ship + Distance. Fix the overviews dismal behavior of NOT updating. I have to scroll down the list then back up before it will UPDATE. Text size options, coloring options?
::: Cue If a module is 'shutting down' I have to wait until it finishes before I can reactivate it. I would like to be able to cue it. You can already cue turrets and similar modules, you click it and it blinks until you click a target at which point it locks the target and activates. Would like to cue drone targets as well.
::: Chat Customization Why can I type in one window when I have another active? This should be automatic, if I'm not viewing a screen I shouldn't be able to interact with it. That's like unfitting my ship while browsing contracts! 'All' Channel, text from different panes would be optioned for color and tagged: (blue txt)[Local]: ore thief in jita V-12 guys (green txt)[Corp]: Hitting the EC complex, who's with me? (red txt)[Alliance]: someone just dropped a cyno field at moon 4 0_0
There are many more good options listed in this thread. I hope CCP looks at this thread, and realizes paying customers are the ones asking for these changes.
|

Druadan
Gallente Aristotle Enterprises Ethereal Dawn
|
Posted - 2007.09.19 17:08:00 -
[141]
As a third year Software Engineering student who has just been told that he has to write twice as much in his project documentation than Computer Science students do, simply because we've been taught UI design and other Software Engineering principles, I have to say a big /signed to this thread. Smart engine algorithms isn't everything... you have to have a user-friendly front-end.
Nothing irks me more in EVE than the UI. The time the other night when all my skills disappeared when I undocked, and I couldn't warp or dock because my hauler was overfilled, so I was left vulnerable outside the station? The time last week when the SQL server fell over five times in 36 hours? The time I spent half an hour trying to get into the next room of a mission because the game refused to recognise that 36m is less than 2500m? None of those are as annoying as the UI is.
Some personal things I'd like are an ''Attack with Drones'' button, that could be right-clicked on to give contextual commands such as ''Attack with group''=>''Mixed Lights'' to send my drones that I have deployed as part of a group named Mixed Lights, and ''Attack with type''=>''Ogre II'' to send my deployed Ogre IIs at the target no matter the group they are in. I know the drone interface is getting an overhaul in Rev3, but I hope it's a truly reasonable overhaul that will make drone command a little more flexible.
Other than just hotkeys, and get rid of the damn modal status on dialogue boxes.
The chat boxes are pretty annoying too. My buddy who uses voice-activation can't correct errors in what his voice-program picks up because the chat boxes don't register as text boxes. Also, selection appears to be area-based and not character-based (try typing something out, selecting it, and bolding it, then unbolding it without reselecting).
### I nearly finish carriers, and they nerf it. I nearly finish Amarr recons, and they make them useless. Vagabond pilots beware... I have bought Minmatar Cruiser. |

memotype
|
Posted - 2007.09.19 19:12:00 -
[142]
/signed a million times over, in fact I have been working on a UI proposal for a day or so now when I just saw this posted.
When you think about it, unless a text input widget has focus the majority of the keyboard is just completely worthless. Give those keys some meaning! And while you're at it, let me choose what that meaning is! This is not a very hard consept, every other game worth its salt has a very customizable hotkey system.
I would kill to be able to hit 'w' for "warp to 0" and 't' for "target selection".
Of course, I would also love to have emacs keys bindings in all editable widgets, but now I'm really dreaming (I doubt half the people on this thread even know what I'm talking about).
|

Non Zero
Solipsism Syndrome Consulting
|
Posted - 2007.09.23 13:44:00 -
[143]
Great thread. didn't get to read all yet I want my targets to be placed just above the weapon slot, so it's a shorter way from select target and activate module/weapon on it. ----------------------------- Solipsism Syndrome Consulting Got Audacious Goals or Ideas? - please contact us for career opportunities or contracting. |

Lyta Alexander
Gallente Lyta Alexander Conglomerate
|
Posted - 2007.09.23 18:56:00 -
[144]
Originally by: Xaen Edited by: Xaen on 07/02/2007 17:44:08 Edited by: Xaen on 01/10/2006 23:24:17 List continued: Move the UI to a separate thread from the one that waits on server requests to come back. I realize this one is a royal pain in the ass to implement, but who isn't sick of waiting for the market window to update after they sell something?
Oh please, please please let this go in. I do a lot of selling and production and it royally ****es me off, it does it in all dialogues, not just those ones tho :P I have an uber leet PC on an insane resolutin and it goes and does that lol. I know its the database thats updating, maybe something to tell us what its doing while letting us do somethign else would be nice :)
/2 isk
|

Rakeris
Brethren Empire
|
Posted - 2007.09.26 16:13:00 -
[145]
/signed
Should have been fixed years ago.
IMO CCP should take some UI design tips from Guild Wars. :o ---------- I gave up on sigs. As all the beatings from the abusive mods are starting to hurt and leave nasty bruises. |

Xaen
Caldari Caldari Provisions
|
Posted - 2007.09.27 14:26:00 -
[146]
Seeing as how this thread is one year old today and not a single general GUI improvement has been made in that time, I hereby shamelessly bump with impunity. ----------- Support fixing the EVE UI |

Krishan13
|
Posted - 2007.09.27 18:54:00 -
[147]
I'd give all of my Gallente slave dancing girls to my worst enemy to get 1/10th of the ideas in this thread implemented. /signed and /bump
|

drewe
|
Posted - 2007.10.06 05:39:00 -
[148]
I happened across this thread by accident, but must say I wholeheartedly agree with most of Xaen's proposed ideas.
For me the big ones are definitely drone control, and being able to more easily see what damage amounts and types I am doing and taking.
One thing that i'm not sure was in there, would be a one-click loot not unlike, um, another mmo out there. 99.9% of the time when I am looting a can during a mission I am planning on taking all the loot out of it. I would love to just be able to shift-click the "open can" icon when I am close enough instead of having to right-click to select all and then drag. Nothing hurts my wrist more than doing that fifty times in a row after a long mission.
|

Castar
Twisted Attitude Executive Outcomes
|
Posted - 2007.10.06 14:18:00 -
[149]
I, Castar Von _ber, approve of this thread and its contents.
Which is basically "/signed", but much cooler. Vote less mouse +2 ('cause I'm important like that).
- Fluffy Wuffy Bunny > Die, pig. * Fluffy Wuffy Bunny utterly destroys you in a bunnylike fashion. Fluffy Wuffy Bunny > Victory is mine! |

Leaping Tiger
|
Posted - 2007.10.08 01:51:00 -
[150]
I just want to make sure CCP understands that there are serious problems with the UI and therefore I'm signing.
|

Caldrinara Yez
Caldari Freedom for All
|
Posted - 2007.10.10 19:34:00 -
[151]
I don't agree with all the mentioned points, but there are several issues with the UI (customization being the most severe)
thus:
/signed
|

Xaziar Nortocus
O RLY corp YTMND.
|
Posted - 2007.10.21 04:25:00 -
[152]
Edited by: Xaziar Nortocus on 21/10/2007 04:25:26 I agree whole heartedly about the UI changes, and also the ideas for hotkeys. Like many other games out there, hotkeys are what makes a player much more effiecient in the situation provided, and the best part is, it is done with ZERO delay. Push a button, this action happens. No lag, no waiting for 300+ databases(or whatever the amount really is).
Code wise, there should be limits to the keys being created, to ensure that the macromining/hauling ISK spammers cannot see this as another way of clearcutting asteroids for 50 cents (or pence for my friends across the pond) a day.
for instance(this is only PSEUDOCODE)
click and target;
[hotkey=F1] /alliancesay " %t is PRIMARY " /activate High1 /activate High2 /activate Mid1 /activate Mid2 [/hotkey]
So, what would hitting the F1 key do??
It announces in the alliance channel that %t (meaning the target with the circling triangles around it) will be the Primary target. Afterwards, High Slot 1, High Slot 2, Mid Slot 1, and Mid Slot 2 will be activated on your ship. The thing to remember for any hotkey implementation is limiting the amount of commands allowed to be executed by hitting the key, otherwise Macroers will exploit this trait for everything it is worth.
That is my idea for hotkey design....but on a personal note..
Xaen, my hat is off to you sir. Your suggestions can make EVE more enjoyable, not to mention more responsive.
|

Xaen
Caldari Caldari Provisions
|
Posted - 2007.10.22 21:56:00 -
[153]
Originally by: Xaen Here are some articles that apparently your UI guys need to read - that or they need the time to do the UI correctly. I'm programmer too, I understand sometimes what you want to do is not what you have time to do, so I'm not going to presume your UI guys suck...yet.
Ok I know it's kinda arrogant to quote yourself, but guys... You've had over a year to make improvements and you have not. Unfortunately I can't assume that your UI guys suck. You'd have to have UI guys first. --
Support fixing the EVE UI
|

Adrianus
Ars ex Discordia GoonSwarm
|
Posted - 2007.10.22 22:55:00 -
[154]
fix it fix it fix it!
Okay, things that annoy me:
Misc - It's been said, but since you haven't gotten the message, it needs to be repeated: whoever decided on modal windows should be set on fire. (We'll give them an option to extinguish the flames, but it'll be buried behind a few modal windows...) - "Align To" option would be nice. - Chat windows. They suck. Just do what WoW did. Which they stole from EverQuest. Who probably stole it from somewhere else. Because it works. - Need a better font! I can't tell 0 from O, I from 1, and so on...
Science & Industry - In Science & Industry: when selecting an installation to install a job in, it always defaults to "Current Blueprint Location". This should default to the most recent selection, like all the other dropdowns in that window. - Search personal or corp blueprints. I know there's an option to search all assets, but it doesn't show ME/PE/runs. Scrolling through 1000 blueprints every time I build something is quite annoying. - Sorting blueprints by ME/PE in the Science & Industry tab doesn't currently seem to work. - When building with corp blueprints, changing the installation resets the input and output hangars. This is annoying. - Better yet, how about input and output hangars default to what was used last time?
Market - Buy and sell orders default to 1 day? Seriously? Is there any reason at all to create an order for shorter than the maximum? It's not like you can't cancel or modify it. Even if there's a use for this, at least make 3 months the default, as IME the vast majority of orders are for the maximum length, not the minimum. - Show your own character's sell orders in a different color, or something similar. - Selling an item out of a corporate hangar should check the "use corp wallet" box by default.
Contracts - I'd like to be able to right click a character's name and "Create Contract To..." - When creating a corp contract, I currently need to select the hangar every time - it would be easier if this would default to the last used hangar.
|

Red Katherine
Order of the Blessed Sisters of Amarr
|
Posted - 2007.10.30 03:54:00 -
[155]
Everything about the OP: YES YES YES.
One of the hardest things about getting into EVE as a new player is the amount of information, menus, buttons and options available - having a screwy UI makes navigating, fighting, mining, EVERYTHING harder than it should be.
|

Kailyn
|
Posted - 2007.10.30 23:43:00 -
[156]
Love the ideas here.
I will add an issue. The assets window should be sortable by Name, jumps or number of items. All that information is already dumped into the window, just not in their own columns.
PS there seem to be a fair number of people who like modal chat, so give us user a choice between the 2. (I don't see a good way of not making Local modal, in fact, without loosing its over watch utility.)
|

Seriya
Caldari Perkone
|
Posted - 2007.10.30 23:52:00 -
[157]
Good stuff! Even with today's announced fleet changes there's still a lot to be done to the UI. My biggest want: Add e-war notifications, perhaps with some optional box with light-up icons so you get a visual indication when you're scrambled, webbed, damped, ecm'd etc etc.
|

Matuk Grymwal
Impartial Predjudices
|
Posted - 2007.10.31 02:03:00 -
[158]
My main pet hate is even after playing this game for 3 years I still find myself having to read through the text of the right click menus to find the option I want. Hence the main change I would like for these context menus is the addition of coloured icons on the left (perhaps with the option to enable/disable them for those who don't care for them).
I also find the order/grouping of options in the right click menu to be a bit poor for some stuff. It would be interesting to see a user study of the most commonly used options in context menus. I would like to see the most commonly used stuff up the top. Heck if you wanted to be really keen you could let users choose their own ordering if they so desired. ---------- Life isn't fair. Get over it. |

Sky Grunthor
Minmatar Core Element
|
Posted - 2007.11.01 21:05:00 -
[159]
signed Search: Sky Grunthor |

Kessiaan
|
Posted - 2007.11.01 21:14:00 -
[160]
I'll sign this one too. I don't think CCP realizes how many people quit after their trial because the UI is so clunky (hint - go look at the Eve forum at mmorpg.com).
Poorly designed UI = lost money for CCP. ----- My in Eve Profile |

Xenomorphea
Gallente
|
Posted - 2007.11.01 22:18:00 -
[161]
/signed
I don't remember if I signed this already, but as it is such a good idea, I will sign it anyway, just in case :-)
Cheers, Xeno
|

Marak Bon
|
Posted - 2007.11.06 01:56:00 -
[162]
Edited by: Marak Bon on 06/11/2007 01:56:04 /me signed (and bumped)
oh dear god i would give my left testicle to see this (id give the right too but that one's already removed for my T2 BS's)
Seriously, not seriously but i design little games myself, and realised the other day when i was working on my own UI how restrictive eve's is. I was useto eve's but i even remember now when i started that i was thinking 'damn i hope this is updated soon'. The game is excellent, and im gladly paying my hard earned cash to get a little game time, but god damn, can you please fix the UI? Its like trying to use Win 95 again.
I was going to say 'i can understand trying to keep down the system requirements', but all the graphics are being cranked up anyway, id prefer a chunky ship to a chunky UI any day.
*sigh*
Well there's certantly some ppl in here with a lot more exp with UI's than me, but im adding my /signature to everyone else's.
P.S Maybe one of us should build a fake ui and record it to show what we want and make everyone else realise what would be possible? Enough drooling players will convince them me-thinks :P
- Marak *Yes the one you just scrapped*
|

gestaltt
Confederation of Red Moon Red Moon Federation
|
Posted - 2007.11.15 22:58:00 -
[163]
Originally by: Xaen
Originally by: Taedrin I don't want an EVE version of CTmod. Just the ability to read data, process data, and display data.
Precisely why needs to be customizable. While I may want the same things as you, not everybody will.
if not full customization, at least well thought out specifics depending on ship function i.e. HAC vs ORE screen layout and options should not be the same- I dont feel enriched by having every available game option on my screen at once, all the time, no matter the ship im flying. im not concerned about a flashing mailbox, in the heat of a well matched fight.
10 print "/signed" 20 goto 10
|

Riven Starkill
Caldari The SAS The Kano Organisation
|
Posted - 2007.11.16 08:09:00 -
[164]
Edited by: Riven Starkill on 16/11/2007 08:11:02
Originally by: Marak Bon ... ... when i started that i was thinking 'damn i hope this is updated soon'. The game is excellent, and im gladly paying my hard earned cash to get a little game time, but god damn, can you please fix the UI? Its like trying to use Win 95 again.
I was going to say 'i can understand trying to keep down the system requirements', but all the graphics are being cranked up anyway, id prefer a chunky ship to a chunky UI any day.
*sigh*
Oh dear god, someone finally said IT. Yes yes YES! I COMPLETELY AGREE with this sentiment!
Hell, I play the game zoomed out so far to see what is going on that the only time I ever really get to appreciate the graphics of my ship are when I am in station (or zooming in on an enemy to see what he is doing ... because the UI doesnt tell me he is damping me...).
I would happily take a DOWNGRADE in the quality of the graphics if it would mean a complete overhaul of the UI based on the suggestions made here and in Halfrage's thread.
Seriously.
I think the problem is that, at its heart, CCP are a bunch of graphic designers and art lovers. Thus the attention to improving what is already the most award winning MMORPG in this area. I mean, why else would they put so much effort into "ambulation" - a completely UNNECESSARY feature that is consuming corporate resources which could have been better allocated to fixing UI problems. Yes, I know they are a separate department, but that money could have been better spent fixing a borked and broken UI.
We LOOK at the graphics - but we USE the UI. It doesn't take much to figure out that one is > than the other.
|

Lasrod
|
Posted - 2007.11.16 13:09:00 -
[165]
Is it just me that thinks that is is very stupid decition to use all keys except function-keys and keys modifed with ALT, CTRL or SHIFT to be used to access the chat?
I mean a big improvement to the game would be to be able to use all keys as keybindings and if you want to type in the chat you would have to click the chat-window to focus it before you can write in it(or use a keybinding to focus chat windows).
There is over 100 keys on the keyboard and most of them is currently only used for chatting. Pressing CTRL or ALT + F8 for example is probably not used by many people beacause you cant(or atleast very hard to) do it with one hand.
I would like to have for example: Q: activate Hi-slot 1 W: activate Hi-slot 2 E: activate Hi-Slot 3 e.t.c.
if you could use keybindigns forom all keys then it would be much much more userfriendly to play this game.
I would also like to se it beeing possible to bind all kind of stuff in the game. Approach, dock, warp, e.t.c.
I know most people hate WOW here but I do think that CCP could learn a lot from how WOW have implemented their UI. I don't mean that the WOW UI is perfect for EVE but try out WOW and you will see that you can actually do everything with the keyboard and the UI is fully costuizeable by the players.
|

Korran Minare
Gallente Spaced Cowboys
|
Posted - 2007.11.16 16:02:00 -
[166]
/signed
I love being able to use hotkeys, it means i can program my nostromo speedpad and have one hand on the mouse and one hand on the speedpad and just play, i use it for all my fps games and even WoW when i play that. it keeps my hands at the same lvl since my keyboard is on a lower tray on my desk than my mouse.
Still these are some wonderfull changes that i wouldnt mind seeing, and i think are very much needed.
|

Zhao BiYun
|
Posted - 2007.11.20 16:45:00 -
[167]
Although I am on a trial account, I have already experienced some of the horrors of bad UI designing. Having studied some basic design courses myself, I take particular notice on the user unfriendliness of EVE right after I played other MMORPGs (EQ, Ultima, Lineage 2, Conquer Online, Rappeltz, WoW) Before you start flaming me for calling me a WoW *****, I would like to say that I love EVE, I enjoy the complexity of the game and the sci-fi feel to it. First week into the trial account and I ve already make a couple of Excel spread sheets (< carebear pride). I do not enjoy PvP, I enjoy being PvPed (i,e I like to be targeted and chased). Despite all my efforts to persuade my siblings and friends to join me, they give these reasons:
1. Fonts Let us adjust the sizes of fonts so that the older players or players that are visually challenged would not have to squint their eyes all the time. 2. Sound Alerts As mentioned in a previous post, sound can be more effective at getting the message across than a size 10 font, text message. TBH I enjoyed the cyber-british accent of Aura from the tutorial. 3. Menu bar/overview/Ship UI postion Let us chuck our Side bar/overview/Ship UI around. Personally, would like to have the Side bar on the bottom like an OS and the ship UI on the left as I dont use it often 4. Targeting This has been repeated numerous times across several threads, Use of arrow keys (left right for targeted items) (up down for overview items) AND combined that with all the goodies from Xaen from the first post 5. Suggestion for supporting UI fix As much as I like to see EVE to have a total revamp of its appalling UI, I understand that it is a daunting task and it must require a massive effort from the design team. Many of us have great ideas and suggestions over the last 6/7 pages, but reading though all of them for a member of the design team must be a complete pain the in a**. A forum, post by post method is not exactly the best way to get our ideas across to the Devs. I propose that we make a draft document that brings together all these ideas so that it is easier for the Devs to understand, thus increasing the chances of it becoming a reality in the future.
/emote* hides in a corner hoping someone with more experience and dedication to EVE would take up the challenge :P
I am currently thinking of playing for 1 or 2 months after the trial period, I would probably discontinue if Trinity patch does not try to address some of the UI problems. The thought of playing a complex economic and space fighting simulation with drop-down menus for more than a year scares me , i might as well go play one of those text-based html games for free Support improving EVE User Interface - Xaen's - Hafferage's |

Argaven Steelbane
|
Posted - 2007.11.23 01:10:00 -
[168]
Yes please.
We are in dire need of a new UI, or at least a way to hotkey our stuff properly.
|

Andrue
Amarr
|
Posted - 2007.11.23 08:54:00 -
[169]
Some very good ideas there but I don't agree about combining the chat windows and using colours. I think the Eve system works really well. Just pin all your windows together and put them where they don't obscure anything.
I have mine just above the shield/armour/cap display stretching all the way from the NeoCon to the overview and showing four character icons worth of text. Its width means it doesn't scroll too quickly (even on my laptop) and it doesn't obscure much of the screen. -- (Battle hardened industrialist)
[Brackley, UK]
My budgie can say "ploppy bottom". You have been warned. |

Ilvan
|
Posted - 2007.11.23 21:21:00 -
[170]
Seriously CCP, fix the goddamn UI. It's a travesty of a shame of an embarrassment.
|

Biscuit0
GoonFleet GoonSwarm
|
Posted - 2007.11.23 21:32:00 -
[171]
Edited by: Biscuit0 on 23/11/2007 21:35:30 /signed
There's really no need to have a UI that only adds to the learning curve and subtracts from the playability of the game. There are quite a few posters who could probably be hired outright to fix most of what's wrong with the UI, myself included. I don't program but I'm a keyboard-mainly user who likes Quake-like scripts so I'd try to steer everything to aliases and keybinds.
Or just expose the UI functions to Lua and a rich keybinding environment, like where we can bind keys with modifiers and we'll be happy. Life won't wait. |

Lucatur Ramuk
|
Posted - 2007.11.25 19:06:00 -
[172]
/signed, a million times /signed.
CCP, my tops: 1) Press enter to activate chat, outside of chat all the keys of your keyboard are available for hotkeys 2) Audio/Visual notification of debuffs... can't tell me a trillion dollar intergalactic space ship won't have at least a $4 buzzer from radio shack that announces your warp core is scrambled. If a snarky brit can laugh at me when I'm pod killed from the voice-synth of a supercomputer, she can open her mouth and speak up when I'm being sensor damped too. 3) Turn off sound effects without losing all sound, or at the very least mute the absurd KAAABAABBABBAABBBBOOOOOOM! of a jumpgate. Oh, and there's no sound in space anyway... discuss. 4) UI lag is never an acceptable reason to die. Separate it out, add a little tumbly hourglass if you must for client-server lag, make it not suck. 5) Hire a UI developer and make a decent LUA API... we'll write the UI for you then. Better yet, give out an SDK that can sign our UI addons and let us sell them to players for ISK. Player driven markets will bring the winners to the forefront.
I'm a new subscriber, but this UI might drive me from this game. I too would gladly take a graphics *downgrade* to get a better UI.
|

Wu 23
|
Posted - 2007.11.27 06:11:00 -
[173]
One thing that bothers me about this game is the map system, and how you manage and perceive your surroundings.
I would propose a sort of a minimap feature in the UI. It would be similar to a real time strategy game's minimap, but it would be in full 3D and you would be able to zoom, rotate, and pan it. The closest level of zoom would show all nearby objects in 3D with the center (the axis of rotation) being your ship...sort of like a mini version of the main screen. The second level of zoom would be a mini solar system map like the one shown by pressing F10. From this map you could click on icons in your current solar system and interact with them, like warping, docking, etc. It would also display lines pointing your ship to its next stargate. Whe third level of zoom would a flattened galactic map, with lines guiding your waypoints and destinations.
I know that I'm pretty much proposing a feature that we already have (the F10 map) but it would be so much better if we could control it from the main screen.
Another feature I would like to see implemented is health bars on your targets. It's a bit cumbersome to have to look to the upper right to see the HP of your targets...why not have them on the floating crosshair indicators too? That way you could quickly interact with your targets in full 3D, making it more like combat in other MMOs.
Drone control is pretty cumbersome too. I think they should be controlled RTS style, meaning dragging selection boxes, right clicking an enemy ship to attack, or right clicking your own ship to return. In fact, this game would actually fare pretty well if it had an RTS interface. If anyone has ever played Homeworld, the sensors manager was a great feature and would work well in EVE.
|

KTaipan
|
Posted - 2007.11.27 17:27:00 -
[174]
/signed 
especially UI customization and alerts - we are flying in advanced technology but we can't set an enemy proximity alert? Or even set a end of cycle alert? I love playing this game - I just think it needs to be more in keeping with the idea of advanced technology - if your brain is plugged into your ship you should be able to reconfigure you ship in almost any way imaginable - from alerts to how something sounds.
|

Benaiah Tulwar
Amarr Hedion University
|
Posted - 2007.11.27 19:00:00 -
[175]
While I love this game to death, I'm sorry to say that the UI seems clunky and underdeveloped in many areas. Much agreements to the posters before me.
PLEASE please please allow us to click the station menu to bring it to the fore without having to move windows out of the way to get to it, and permit access to the ship's menu (esp. Open Cargo Bay) without moving/minimizing/closing all the windows blocking it. These two things are by far the biggest thorns in my side, UI-wise.
Thanks in advance for your consideration.
For God and Emperor.
|

Dr Cedric
Caldari The Nietzian Way Hydra Alliance
|
Posted - 2007.11.27 19:40:00 -
[176]
/signed....I've been playing for 2 years now, and since this is the first and only MMOG that I've ever played, I haven't seen better or worse, just Eve. But, have read through this post and seen some good ideas (and bad ones) here are my thoughts:
On the idea to have a debuff window: It makes sense to have a small window (probably close to the sheild/armor/hull bars) that pops up a little web or scram or jam icon. The timer at the top is nice, but there aren't timers for 90% of the ewar out there, or if there are, they don't say what ewar there is. It would also be nice to be able to see what is ewar-ing you. For example, if I hover over one of the webber icons, on the screen there is some kind of high-light, or the ship flashes or an arrow points to it...something so I can clearly target whatever is disabling my ship.
On damage amounts: I agree....If i want to see damage, then i want to see it, and I want it to be organized and concise. As it is, I get about every 4-5th damage message, plus the damage that all the ships shooting me are doing. I can clearly see by my shields going down, that I'm getting shot at, and taking damage. A separate damage taken/damage given readout (positionable where i want it) is in order. I honestly like the idea of damage numbers popping up over the ship i shoot. If I remember correctly, in the tutorial, Aurora explains the screen as a digital interpretation of what is happening to your ship and around your ship, not what is actually there. So, if i want to see damage numbers popping up over my target, that makes sense to me, since its just a digital/visual representation that the ships computer is producing for me.
(On a side note, is a specific damage number really all that important? I have sheild armor and hull readouts for every target, I can see when I'm making ground and losing it...maybe just do away w/ damage all together?)
On Moveable UI parts: I totally agree that each section of the UI needs to be repositionable. A huge amount of my screen is wasted w/ the UI info section and the targets that pop up at the top. I could make much better use of my screen if i could line up my targets vertically next to the overview window. Or, why not let each targeted ship, right there on the screen, display their HP bars? IT can't be that hard on the graphics to have those three bars moving around with shp they are attached to, can it? That would free up all the room i need for my chat windows and other stuff.
Final notes: I agree, Eve is one of the best/worst games I've played. It is huge, complicated, detailed, immersive, realistic, unbelievable and totally cool all at once. I think a UI change (for the better...) is totally in order. Hopefully these kind of changes can make it into the game now that Trinity2 is rolling out.
Thanks for your time : ) Dr Cedric
Dipolmatic Liason; Industrial Logistics Technician - The Nietzian Way
-My opinions and ideas do not necessarily represent those of my corporation or alliance- |

Ancient Pistol
|
Posted - 2007.11.28 21:45:00 -
[177]
/signed. Yup, the UI sucks. Hopefully, CCP will come to the realization that an improved UI would GREATLY increase the retention rate among newbs.
|

Tyran Fury
|
Posted - 2007.11.29 11:53:00 -
[178]
OK CCP, you've done a graphics overhaul. Why not a UI overhaul? Take the whole @&%$ thing and re-write it. Look at our suggestons, list all the different screens, then have a good hard look at them. There have been great ideas in this thread.
Some of my problems with the UI are: The slow text. I would very much like to press enter, type some stuff quickly, check it, enter, and move on. I have to wait to check it though so I'm usually pressing enter anyways and spelling awful.
The useless tooltips. I'd like to see comprehensive tooltips, an option to turn them off, an option to keep their bounds inside the window from whence they came, and options on what information to show. Possibly also an option for sustained tooltips. When you mouse-over, it shows up like a permanent window that you click tabs and scroll down in, however it disappears when you take the mouse away from it.
The skills screen is annoying when I mouse over the training skill. And I shouldn't have to mouse over it to see its training time, or the training time of any other skill.
I love the point-and-click, autonomous, interface. It'd be nice if it wasn't so laggy sometimes, but what can you do.
I'd like to be able to right-click a ship and allocate a weapon to it. If it isn't targeted, it will be now . I'm fine looking around the screen. It's good for the eyes, but I hate dragging my mouse all over the place. It's bad for the wrist. I mean I do drag my mouse all over the place so I guess I'd like it at a minimum, meaning only for when I should have to. If there's some way of minimizing mouse movement while maximizing functionality then go for it. Oh yeah, not including include hotkeys when it comes to this suggestion(other players will suggest those). It's just so annoying to me when I'm piled in hotkeys. X3 anyone?
The lack of sound, especially for when my cargo hold is full after mining. You have a sound for the bad news when I just lost tons of time and minerals. Why not tell me when I'm done mining? But also there could be other sounds for low levels of hull, armor, shields.(Flashing red when the hull, armor, or shield is low?) How about a list of sci-fi sounds for allocating to events, just like we have a bunch of keys to allocate to a list of functions. You can also change the pitch of a sound. I'd do a low pitch alarm for shield coz it's not that important, then middle for armor, and high for hull meaning urgent. Also, an option to take a sound and allow it to change the pitch higher when there's more urgency. Like I did the three levels of health manually using the same sound. But it can do it automatically for an individual health bar. OR, sound isn't like hotkeys actually. You could just add a sound to stuff and players will get used to it. I don't care which way you go about it. Some players will want to be able to turn off some sounds.
The biggie is the market. I'd like to have an option for a chart in the Groups tab. I'd also like to select a bunch of items and click compare and a comparison window comes up. You can choose to have multiple little show info windows in it(with a universal tab area on the top for switching all the windows to attributes, fitting, etc), or choose to have one window with one heading for each stat and then show each item's stat below their respective heading. And c'mon, why do I have to reload the market details when I change the window bounds? This is unacceptable.
I'm relatively new again, so I might find more problems. Like I said, maybe you should overhaul it because it's ridiculous, and new people leave because of it.
A good UI is one that caters to large screen users/small screen users, mouse users/keyboard users, sight users/sound users, and any mix thereof.
|

b1zz
|
Posted - 2007.11.29 12:49:00 -
[179]
I'm a new player. Are you seriously telling me I cannot map all commands to my keyboard 3 years after the game was released? Ahhh #%&*!
|

Lil Feet
|
Posted - 2007.11.29 20:56:00 -
[180]
I'm a new player and I approve this thread.
I swear between working on a computer at work and going home to eve, my mouse wrist is going to explode.
Seriously, why are the items so damn small that I have to click without any hotkeys???
|

Dex Treme
Amarr Pardit Lastor Corp
|
Posted - 2007.11.29 22:32:00 -
[181]
/signed OP
|

Manfred Rickenbocker
|
Posted - 2007.11.30 14:32:00 -
[182]
/signed signed very much signed, pertaining to the OPs suggestions.
Writing a mini macro-able UI would not be too hard, even one that wont be very useful to macro miners. Also, the side benefit for throwing the UI in another thread is the ability to allow user modification (within limits). XML anyone? The new Trinity improvements were sorely needed, but hotkeys are a must.
Now, where are one of those players that has CCP on instant messenger so we can bug 'em? ------------------------ Exploration: A discipline for those who have a lot of time, don't want to put in a lot of effort, and have a high tolerance for mental anguish. |

G0rF
Gallente The Causality Electus Matari
|
Posted - 2007.11.30 17:03:00 -
[183]
Edited by: G0rF on 30/11/2007 17:06:39 Some great ideas here, and some that would just make macroing a dream.
I admit I've only read the first page and a bit, so apologies if this has been asked already.
How come the "Ship AI voice" can tell me "I cannot set a waypoint for the same destination twice", or "those items are not stackable", but can't be bothered to tell me "Shields down" or "Armour at 50%"?
[EDIT]I'm with MKingley here: I'd also like to hear "you are being warp-scrambled" BEFORE I get to the point where I have to hear "You're going to die because you're being warp-scrambled" or whatever she says.[/EDIT]
How come when I'm locking a target I get a tone, but when he's locking me, there isn't?
More useful audio feedback would be great.
I'm looking forward to the new UI, I must admit. Almost as much as I'm looking forward to the new models.
|

Xaen
Caldari Caldari Provisions
|
Posted - 2007.11.30 17:14:00 -
[184]
Originally by: G0rF Some great ideas here, and some that would just make macroing a dream.
This is a pretty common and flawed argument actually. Bots already work and they don't care if it takes 18 steps to accomplish a task. People do care, and it's annoying and un-fun when it takes a person 18 steps. So what if it becomes easier to write a bot? They're already work great if Ingunnen or whatever is any judge. But UI-macros would benefit PLAYERS more than bots.
Originally by: G0rF How come the "Ship AI voice" can tell me "I cannot set a waypoint for the same destination twice", or "those items are not stackable", but can't be bothered to tell me "Shields down" or "Armour at 50%"?
[EDIT]I'm with MKingley here: I'd also like to hear "you are being warp-scrambled" BEFORE I get to the point where I have to hear "You're going to die because you're being warp-scrambled" or whatever she says.[/EDIT]
How come when I'm locking a target I get a tone, but when he's locking me, there isn't?
More useful audio feedback would be great.
I'm looking forward to the new UI, I must admit. Almost as much as I'm looking forward to the new models.
Good point on the audio feedback. Unfortunately the "UI overhaul" is a bunch of crap. They made three windows movable/resizable. Weaksauce. And in true CCP style, using the "Minimize all windows" hotkey minimizes your overview and selected target windows now. Way to go CCP! With all half-assed improvements come new and irritating bugs. -- Support fixing the EVE UI | Suggest Jita fixes
|

Darth Nerf
|
Posted - 2007.12.01 20:17:00 -
[185]
/signed for bump/support
|

JasonKuehn
|
Posted - 2007.12.03 05:07:00 -
[186]
/Signed x1000
Even a a fraction of the things listed would be a huge improvement.
I remember the the VERY FIRST QUESTION I ever asked on the newbie help channel the first day I started playing.
me>"How do I assign keyboard shortcuts to things, none of the useful functions I want to map are in the config settings"
someoneelse>You don't. Get used to clicking a lot.
|

Xaen
Caldari Caldari Provisions
|
Posted - 2007.12.06 15:21:00 -
[187]
In celebration of reaching page seven:
NERF RIGHT CLICK
Seriously. Boost Q W E R T Y U I O P A S D F G H J K L Z X C V B N M! Support fixing the EVE UI | Suggest Jita fixes If you'd suicide gank yourself for what you're hauling, don't.
|

Orffen
The Goodies
|
Posted - 2007.12.10 07:41:00 -
[188]
Definitely need better module cycle indicators - especially since against some backgrounds it's practically impossible to see which modules are active or deactivating.
Big resounding YES to the "reorganize" hotkey or ability!
|

Kei Nagase
Minmatar Delictum 23216
|
Posted - 2007.12.10 21:37:00 -
[189]
Kei Nagase /signed
AxOatAo |

Jomanda
The Wild Hunt Pure.
|
Posted - 2007.12.16 23:45:00 -
[190]
/signed
|

Cyxopyc
|
Posted - 2007.12.22 08:36:00 -
[191]
Many concerns listed by Xaen echo my own. The UI is pretty but it is convoluted. A significant fraction of the battle in EVE is not with other players but with attempting to navigate the UI efficiently.
Although I was very happy with the Trinity I expansion changes to the Overview (drone hotkeys too woot) it worries me CCP is investing time in the current UI when something altogether different may be needed. Whatever language the UI is written in appears bulky and lacks versatility. Rookie chat lags/pauses the client if left open for long and the Overview is known to bog down and do the same. Right click menus in EVE can be quite long and change in length depending on the situation. This could be helped by using a color, highlight, or symbol (▼ Asteroid belts) to help with quick identification and selection of commonly used commands. Absence of these aids must mean it's not possible with the current UI's code.
If you can't give us a new UI please keep improving the current one. I'd be happy skipping an expansion of content just to have CCP full power applied to the UI.
|

Wet Ferret
|
Posted - 2007.12.22 10:10:00 -
[192]
As many others have said, the UI is one of the only bad things about EVE. It can seriously detract from the enjoyment of the game at times.
So. Multithreading? Is that like being able to freely move the mouse and enter commands client-side while the game is otherwise "frozen"? WoW does that. EQ does that. CoX does that. I really cannot see how EVE can't do it. Why is it such a challenge? Before I played EVE I was very used to that kind of thing with MMOs and it feels somewhat like a step backwards Anyway, I'd love to see this implemented in EVE more than anything else.
A couple other things at the top of my wanted UI features list are:
More control over sound effects. Zooming out the view to turn down the sounds volume is terrible!!! Arg! (And frankly, I don't give a flip how many of you just turn the sound off. I'll go insane without hearing the sounds of what I'm doing in a game.)
Repackage option for items in station containers. Because why the hell not?
You know how they made the overview solid? Do that for the selected target icons as well. Currently they look solid but if you click on one and there is something in space behind it, the object in space will be selected instead and the target will not change.
Many other smaller things I cannot think of right now, but I completely agree with your suggestions about HOTKEYS. Hotkeys for everything are essential to gaming, they should at the very least be an option.
|

Segmentation Fault
|
Posted - 2007.12.22 11:45:00 -
[193]
This is a great thread, and I'll sign as others have that the client needs some help.
I'd like to see less space used by unnecessary items in the interface. For example, I don't need to see people's character pictures (or place holders) in the channel user list (especially local)...I only need to see their names and standings. I waste the entire left side of my screen with a big "local" window, when it doesn't need to be anywhere near that size.
I would like a way to reduce the size of the icons for the targets...again, using a lot of space unnecessarily.
Likewise with the item icons in the inventory windows.
|

Nalshiga Dshoayo
|
Posted - 2007.12.28 16:01:00 -
[194]
bumped and signed...
I have a few medical problems with my hands from overuse of the mouse buttons... I would LOVE more hotkeys, and a more adjustable UI...
why do I have to click EVERY missile bay to change missile type? why not a "change missile type at bay 1-6 to xxx"-button?
why not a "fire all missile bays"-button?
this stupid clicking orgies ruin my hands... especially "select all - right click - repackage - right click - stack all - right click - sort by type"... it is torture
even worse are the tiny tiny (24" TFT @ 1900*1200) target / untarget and open / close loot can symbols.... to even navigate the mouse accurately enough is so goddamn stressful and stupid... all while my hand hurts...
PLEASE CHANGE THAT and give us more options
|

TimMc
Gallente Vidar Fierd Mercenary Coalition
|
Posted - 2007.12.28 16:16:00 -
[195]
Shortcut L to lock <<<< This is the most needed shortcut in all of ******* eve. Jita: No one gets out alive. |

Qanael Radlari
Caldari Kinetic Vector Ka-Tet
|
Posted - 2007.12.29 06:02:00 -
[196]
This thread is amazing. EVE's usability would increase several orders of magnitude with only a few of the ideas presented here. Hotkeys, customization, knowing what's going on with your ships besides the basics (for God's sake, it's ridiculous sometimes), better hotkey recognition. A resounding YES to all of it.
Also, stop using the tiny, slow-updating notification dialog for combat events? Please? With sugar on top?
|

Siest Pelan
Minmatar
|
Posted - 2008.01.02 21:50:00 -
[197]
/signed
CCP, listen to Xaen. Better yet, hire the dude!
Please..
|

Vemille Kechov
OrdoDraconis Dark Matter Coalition
|
Posted - 2008.01.04 03:11:00 -
[198]
I have another idea to add that's been with me since my earliest experience with EVE. Basically, the modules, ships, drones, etc. in EVE all have a massive amount of information and statistics associated with them; in addition to the complexity of the information already there, skills modify the information further. The problem is, there is no way to know the stats on a particular module based on your skills unless you fit it to your ship.
What I propose is that a second column be added to the "show info" window; the first column would give the base stats of the module (or ship, ammunition, drone, etc), and the second would give the stats as your skills modify them. This is especially important for missiles; currently, the only way to find out your missile stats is to select "show info" on the missile through the fitting window. Anywhere else, be it in space or in station, it is impossible to find out your missile stats. Very annoying. Maybe an extension of this proposal would be an option for "show info for active ship."
Another thing that needs to happen is the organization of the info for some items, particularly drones. While a ship's stats are organized into different groups, such as defense, offense, capacitor, navigation, etc., the drones' information is given in no particular order or organization, making them hard to compare and comprehend.
|

Xaen
Caldari Thunder Muffin
|
Posted - 2008.01.07 16:16:00 -
[199]
Originally by: Siest Pelan /signed
CCP, listen to Xaen. Better yet, hire the dude!
Please..
While I appreciate your vote of confidence I am currently not willing to move to Iceland, and thus have not even applied. So remote consulting is really the best I can offer. But I appreciate your support! -- Support fixing the EVE UI | Suggest Jita fixes
|

Xaen
Caldari Thunder Muffin
|
Posted - 2008.01.07 16:19:00 -
[200]
Originally by: Vemille Kechov I have another idea to add that's been with me since my earliest experience with EVE. Basically, the modules, ships, drones, etc. in EVE all have a massive amount of information and statistics associated with them; in addition to the complexity of the information already there, skills modify the information further. The problem is, there is no way to know the stats on a particular module based on your skills unless you fit it to your ship.
What I propose is that a second column be added to the "show info" window; the first column would give the base stats of the module (or ship, ammunition, drone, etc), and the second would give the stats as your skills modify them. This is especially important for missiles; currently, the only way to find out your missile stats is to select "show info" on the missile through the fitting window. Anywhere else, be it in space or in station, it is impossible to find out your missile stats. Very annoying. Maybe an extension of this proposal would be an option for "show info for active ship."
The only problem with this is, many modules get bonuses from the ship. In fact, most weapon modules you fit, and many others get ship bonuses. So showing modules with post-skill stats wouldn't really be all that useful.
Originally by: Vemille Kechov Another thing that needs to happen is the organization of the info for some items, particularly drones. While a ship's stats are organized into different groups, such as defense, offense, capacitor, navigation, etc., the drones' information is given in no particular order or organization, making them hard to compare and comprehend.
Yeah, this is yet another oddball inconsistency that I'm fairly sure is unintended. -- Support fixing the EVE UI | Suggest Jita fixes
|

Karentaki
Gallente federation navy taskforce
|
Posted - 2008.01.07 19:07:00 -
[201]
/signed
Think about this CCP, boosting the UI is the ONLY change you can make to the game which will not result in huge forum whines from anyone. Imagine that... a patch that actually results in general forum-wide praise 
... well, maybe there would still be a few whiners, but at least you wouldn't get 50 page threads threatening to hunt down and kill Zulupark   ====== Currently updating killboard - sig will return shortly |

Xaen
Caldari Thunder Muffin
|
Posted - 2008.01.07 20:50:00 -
[202]
Originally by: Karentaki ... well, maybe there would still be a few whiners, but at least you wouldn't get 50 page threads threatening to hunt down and kill Zulupark  
lol -- Support fixing the EVE UI | Suggest Jita fixes
|

Xaen
Caldari Black Podding
|
Posted - 2008.01.10 21:34:00 -
[203]
Originally by: Maam Would be good to see my own ship fittings remotely.
-- Support fixing the EVE UI | Suggest Jita fixes |

Raevus Insidiae
Halo Holdings .Inc A.F.K
|
Posted - 2008.01.11 04:06:00 -
[204]
/signed
Pretty much all the issues I've encountered are discussed here. The interface is workable, if not daunting for new players, but the lack of hotkey access and UI customisation, along with advanced features for actual gamers makes the interface pretty archaic in comparison with many MMOs.
|

Trebor Daehdoow
Gallente Center for Advanced Studies
|
Posted - 2008.01.14 00:38:00 -
[205]
Here are some comments from a clueless newbie who, back in the dark ages, was a game designer, programmer, and user interface designer. After playing the game for a couple of weeks there are a few simple things that can make the UI a lot easier to work with, many of which have been mentioned earlier in the thread. Here are a few that didn't get mentioned AFAICT.
* Buttons in background windows (like the repair window). I spent 10 days cursing the fact that there wasn't a "repair all" button. Well, there is, but it's always hidden behind the chat window! Having buttons like that at both the top and the bottom of those windows would make them a lot easier to use.
* Oh, and the line items in the repair window -- you can click on the name of the item, but not on the icon.
* You cannot organize objects at a station or in your cargo hold into convenient groups (ie: file system directories/folders). Everything's all mixed together. And while we are at it, a line item view would be nice, instead of the large icons. Folders are an easy fix, they can be faked in the client the way the original MacOS did it.
* The ship control panel is graphically very nice -- but its location is a problem, because it's dead center in the middle of the bottom area of the screen, which is absolutely prime real estate. It prevents, for example, the user from having a wider chat window, or having more untruncated tabs in that window. It should be movable anywhere on the screen, with options for the action buttons to extend either left, right, up, down or in a "halo" around the status circle.
Also, from a mousing point of view, bottom center is harder to mouse to, because the mouse will not pin left and right. Many people would no doubt prefer the control panel in the TL or BL corner because the edges of the screen will make it easier to quickly mouse to the control panel. There is a reason why Apple put the Apple menu in the TL corner (though they forgot when they came out with OS X, much to Bruce Tognazzini's annoyance) * Similarly, you should be able to set the center of the 3D display to any XY position on the screen, so you can do things like have windows to the right and bottom, and have the 3D display of space have its center in the unused space.
* Collapse all (ie: all the subelements) in lists like the Market items list.
* You can select several items at once in the window that has the compare button, but any compare you do will compare all of the items, not just the ones selected.
* An easy to use "sell all this junk" interface that lets you just select all the trash you've looted. Ideally it should bring up a window similar to reprocess, tell you the price you will get (and choose to reprocess if it will get you more ISK), let you exclude items you decide not to sell, and do all the transactions with a single button press.
* Better documentation of the features of the UI. I *still* don't know what the heck PIN does other than make a window more transparent - it certainly isn't documented anywhere that I can find!
* A meta-suggestion -- a better forum user interface would cut down on the duplication and confusion. Simple things like telling me when a thread I've posted in has new postings. AFAICT, unless I manually bookmark this thread in my webbrowser, and manually check, I'll never know!
I would write more, but I've got to log in and change skill training... oh yeah, regarding that, when time's up on training a skill, the game should just keep track of accumulated untrained time (say, up to a week), and let me use it when I log in. If nothing else, it would save wear and tear on the authentication server...
World Domination - It's fun for the entire family! |

Arcayan
|
Posted - 2008.01.14 01:22:00 -
[206]
I certainly haven't read all of this thread, so this might have been mentioned.
I can't comprehend why I'm able to set the color and transparency level of windows, but not the market window.
I considered that this may just be an oversight on my part, but doubted it.
I can't describe how much I hate transparent windows with large amounts of information - well I can, but there are profanity filters.
|

Salia WinterDrake
Caldari
|
Posted - 2008.01.14 04:28:00 -
[207]
Excellent ideas everyone /signed, signed, signed.
In big letters - ones you can see. In a readable font. That you can change.
Originally by: Trebor Daehdoow
* ... I spent 10 days cursing the fact that there wasn't a "repair all" button. Well, there is, but it's always hidden behind the chat window!
There is a Repair All button??? I've played the game for three months and not seen it! OH, it must be covered by my chat window!
Originally by: Trebor Daehdoow
* You cannot organize objects at a station or in your cargo hold into convenient groups (ie: file system directories/folders). Everything's all mixed together. And while we are at it, a line item view would be nice, instead of the large icons.
Well, you can buy and use station containers to sort your stuff out (like using bags in other MMO's). But if an item is in a station container, you can't repackage, sell or fit the item!
Trader: "Hi, welcome to Salia's Discount Emporium! I have over 500 items for sale but if its in a container, I can't sell it to you!"
I think you can organise as a set of line items though - isn't there an icon toggle in the top section of the window? Show Large/Small/Line?
Originally by: Trebor Daehdoow
* The ship control panel is graphically very nice -- but its location is a problem, because it's dead center in the middle of the bottom area of the screen, which is absolutely prime real estate.
Absolutely agree - the overview used to be fixed too - why not the target icons, ship shield/armour status display, weapons/modules etc aswell???
I'd like straight lines for shields etc, or a LARGER numeric option (one where you can read the difference between 8 and 9. Not all of us have 200/20 vision and using a tiny font with extremely poor kerning just throws readability out of the window.
Other UI gripes that may not be listed yet: - Move/resize medical bay/repair windows etc - clock-hand style timer on activated/deactivated modules (like the original Command and Conquer) - "Show market details" for skill books listed in the Character Skills window - If you open a market window for a single item; fix the Groups Tab, so it actually shows all items in that group.
There are so mnay others... I love Eve but Eve UI - its like pulling teeth!
---------------- Salia WinterDrake
Tunnelling Through a Firewall: VPN Walkthrough |

Salia WinterDrake
Caldari
|
Posted - 2008.01.14 04:51:00 -
[208]
- Saving and quickly accessing different ship loadouts? Assuming all modules are available.
Similar to MechWarrior IV.
That'd save me tons of time.
---------------- Salia WinterDrake
Tunnelling Through a Firewall: VPN Walkthrough |

Ginja Ninja
Caldari Sentinel Freelancers
|
Posted - 2008.01.14 05:07:00 -
[209]
Firstly, great thread. I'm also a developer and I have to agree the interface does seriously need some work, for me it feels like Eve is an application, rather than a game with windows all over the place and having to right click everything.
Just add a way for people to write their own 3rd party customisations/mods, similar to World of Warcraft (sorry to refer to this game, but I started playing it after I quit Eve and it's the only other MMORPG I've played). If CCP can't be bothered or don't have the time to implement good ideas, let the players themselves have some control over it. Failing that of course, here's my list of things I can think about off the top of my head.
Cut back on having to right click everything, shortcuts or an intuitive UI would help. If I was playing an FPS, I wouldn't want to right click the person I'm shooting at. I know it's a harsh comparison but you know what I'm saying...
Modules need to show the time remaining per cycle. I'd like to know just how much longer my armour repairer is going to take. Again similar to what's shown in WoW (sorry but their interface works quite well).
If you've equipped a survey scanner please show the remaining units of ore that's left on the targetted asteroid. Failing that, highlight targetted roids with a different colour in the results. Finding the same roid can suck and with the cycles of strip miners it's a huge waste of time on a roid with only a few units left.
Combat logs that are customisable. I want to see damage done and damage taken separated. Customise it to filter certain things. Add more windows (but for God's sake not freakin poorly designed ones). It would be nice to have an alert window, perhaps similar to the fleet broadcast window for certain events like being scrambled and by who.
Please stop sharing the window positions of cans with the items/ships in station. Say I'm mining... I like to have my ships cargo hold open, and directly above it a cargo can that I'm mining into. I like this window small as it's nice to see what else going on out there. I like my station item window large because I always seem to have a bloody huge amount of stuff because it's so time consuming sorting out loot. Normally this wouldn't affect me because I normally merge these into the station side panel - but as CCP screwed that up this patch I've had to revert to yet more windows.
Although I hate having to right click everything, if you must use that method, please add a refine context menu to items in corp hangers (if you have full access to them of course).
For the love of God add horizontal scroll bars. I'm running Eve on a 22" widescreen at 1680x1050 and I STILL don't have room for some of the screens (mainly in the Corp window).
The chat window shouldn't be a window as it currently is. I think typing a message should be initiated by pressing the Enter key, that way my key presses wouldn't sometimes end up in the chat window and I wouldn't have to spam corp mates with random rubbish.
The number pad could be used for your targets. Pressing a number would correspond to a target (which would have a relevant number shown on the target (maybe like how T2 items have the little bit in the corner).
Please.... When I'm CTRL clicking a target in the overview to lock it stop refreshing the list while the CTRL key is held down. I can't express how frustrating it is to lock the wrong target because it's shifted position in the list.... Normally I lock a corp mate or something by accident which in turn makes them lock me, annoying both parties...
Above all else, please when/if you eventually implement these features take the time to test them thoroughly. Bug fixing generally means fixing bugs, not re-introducing old ones again. You'd be able to implement more nice features if you didn't have to fix old problems . Sometimes I wonder if CCP play the game or to be honest any other game the way this clunky UI works
We are all unique - just like everyone else. |

Ginja Ninja
Caldari Sentinel Freelancers
|
Posted - 2008.01.14 05:21:00 -
[210]
I couldn't fit this one in. But say I'm running a mission with a corp mate or two. We get the loot and take it back to the station and sort it out. It takes ages because selling anything is time consuming in Eve, finally what isn't worth selling gets refined and then the minerals are shared out equally. This takes even longer because I have to manually calculate the amount of ore and split it. If the size of the stack is large I have to firstly right click and split the stack to see the exact number of units (which is modal so I have to memorise it, and cancel so I can use the in-game calculator . It's almost as time consuming as the mission.
Please add a feature to ask me how many equal stacks I want to make.
Currently as much as I like this game and there are some absolutely great features to it, there's also a Heavy Fun Neutraliser (T2 of course) that's zapping me the whole time I'm playing.
We are all unique - just like everyone else. |

Yaturi
|
Posted - 2008.01.14 19:22:00 -
[211]
/signed
As for skill training queues, its just not gonna happen guys. We all know CCP isn't gonna bend over backwards for this so just leave the issue alone. Never gonna happen period. Be glad you have evemon.
There are a lot ideas in this thread and I admit I haven't read them all but here are my 2 most wanted gui improvements.
1. Easy range and orbit insta-click modifiers. (just right click the orbit or keep-in-range icons and have a list of predefinable distances you can make)
2. The ability to add specific bookmarked locations to the overview in overview settings
If I had these two fixes I would be a happy man 
|

Yohanes Flame
Point-Zero SMASH Alliance
|
Posted - 2008.01.17 10:52:00 -
[212]
/sign ____________________________ One Thead to rule them all - Boot.ini pre-patch thread
|

Jain Za
Naughty 40 Triumvirate.
|
Posted - 2008.01.17 11:51:00 -
[213]
/waves her "fix the overheating UI" flag
|

Mr Riis
|
Posted - 2008.01.17 13:02:00 -
[214]
/Signed!
More hotkeys! Timers on modules!
|

Xaen
Caldari Black Podding
|
Posted - 2008.01.22 14:49:00 -
[215]
Celebratory page eight bump. -- Support fixing the EVE UI | Suggest Jita fixes |

Mannington Skank
Gallente Capitalism Amuck A.F.K
|
Posted - 2008.01.22 15:06:00 -
[216]
/signed with 3 accounts
|

Trishan
Green Men Incorporated
|
Posted - 2008.01.22 15:40:00 -
[217]
I'm not sure if I signed it already but I will now. Give us a customizable UI.
/signed
(I know, it won't happen)
|

Ginja Ninja
Caldari Sentinel Freelancers
|
Posted - 2008.01.22 17:37:00 -
[218]
I thought of something else..
The fitting screen could do with showing resistances when active hardeners are installed and active - saves having to fit them, go outside turn them on and check the ship attributes.
While they are at it, it might also be useful to toggle certain modules to show how long your cap would last with them running.
We are all unique - just like everyone else. |

Xaen
Caldari Black Podding
|
Posted - 2008.01.22 22:05:00 -
[219]
Originally by: Ginja Ninja I thought of something else..
The fitting screen could do with showing resistances when active hardeners are installed and active - saves having to fit them, go outside turn them on and check the ship attributes.
While they are at it, it might also be useful to toggle certain modules to show how long your cap would last with them running.
Can't say that I disagree, but EFT already does this for you OOG.
Best of all you can use it at work *ducks*.
I and many players never rely on actually fitting modules to see if it works (you have to buy them and get them to your ship!).
I design *all* my fits in EFT. Then when I go to create the fit I already know it will work. Props to Gripen. -- Support fixing the EVE UI | Suggest Jita fixes |

SexxxSlave
|
Posted - 2008.01.24 16:48:00 -
[220]
.
|

DaemonExodus
Caldari Eve University Ivy League
|
Posted - 2008.01.24 16:55:00 -
[221]
/Signed 100 times over..... Great game that I just recently got into and admire its longevity, however I cannot fathom how it has made it this many years without a UI overhaul!! The UI is horrible at interacting with and the mouse movements are spotty at best. Many times while trying to drag things from a can to a cargo hold or ship fitting screen from a hangar, my mouse seems to grab my ship under the UI panels and drops my item back into the original box and my view is all ascewed.
Not nearly enough custimization or allowing for user to control anything other than the preset shortcut commands....
|

Kithron
Darklite inc Imperial Republic Of the North
|
Posted - 2008.01.24 17:53:00 -
[222]
/signed
This has to be the biggest hangup for me in Eve. A good UI would make this game much more appealing to new players. Please work on this asap.
Darklite Inc. Diplomat |

Sora Zuko
|
Posted - 2008.01.24 17:56:00 -
[223]
/signed
|

Agrae Siv
|
Posted - 2008.01.24 17:57:00 -
[224]
/signed
|

Thargat
Caldari North Star Networks Triumvirate.
|
Posted - 2008.01.24 22:30:00 -
[225]
For my part the most important piece of the UI that needs updating is the threading (or if that doesn't fix it, then go wild and try other solutions, like another programming language, there's prolly a bunch of good coders at CCP who could put something together). UI lagging because of server/client lag is awful. Most people will hardly notice the lag if they can't "feel" it through the UI.
Also, give us back the tabs in the overview (not exactly like in the good old days, but let us have our different overview settings as tabs). And let us assign our own icons for the different objects in space (both in the overview and "in space". Ranging from NO icon (tired of NPC crosshairs in space) to fully customisable icons since they'r probably stored in the eve-folder anyhow (can't see any risk of exploitation here). I would like to have crosshairs for some, circles for others and stars for say commandships.
If the icons thing aint possible. Atleast give us FADING icons and crosshairs (the further away the more translucent the icon, it would give a better feeling for depth aswell).
/signed
There's only one sig that matters... and that's Radius. |

Stormaar
|
Posted - 2008.01.24 23:26:00 -
[226]
More customization to UI pls!!! If ur make somthing like internal API for addons thats ill be very great.
|

Stormaar
|
Posted - 2008.01.25 07:14:00 -
[227]
looks like no one read this topic... so sad.
|

Xaen
Caldari Black Podding
|
Posted - 2008.01.25 15:08:00 -
[228]
Originally by: Thargat For my part the most important piece of the UI that needs updating is the threading (or if that doesn't fix it, then go wild and try other solutions, like another programming language, there's prolly a bunch of good coders at CCP who could put something together). UI lagging because of server/client lag is awful. Most people will hardly notice the lag if they can't "feel" it through the UI.
Agreed. I've said this about a hojillion times now and no one who matters seems to care.
The user interface thread must be separate from the fetchMeSomeData() threads. Otherwise you unnecessarily make the user wait for the user interface - you know, the thing that connects them to the game - to unfreeze before they can continue playing.
A user interface that makes the user wait to do anything (you know, halt's the user's use of the user interface) gets about D- in my book. -- Support fixing the EVE UI | Suggest Jita fixes |

Endo Nexus
|
Posted - 2008.01.27 03:03:00 -
[229]
/signed,
Anyone remember weapon grouping in the old Mechwarrior 2 games? You'd group your LRM 20's together, your ER Large Lasers in another group, and your Medium Pulse Lasers (all 8128312903 of them) into another group and aim for the head/crotch/leg/whatever arm has that Autocannon/20, etc. I'd like to see that in EVE for the High, Mid and Low slots! An easy implementation would be to Shift+Drag, say, Railguns 2-6 onto the Railgun 1 Slot, creating a weapon group that fires all 6 whenever Railgun 1's button is depressed.
|

Matahari Jones
|
Posted - 2008.01.27 15:32:00 -
[230]
/signed
Hotkeys change RTS- style combat from a fumbling headache into a smooth and enjoyable experience with more time to check out the pretties onscreen. I'm new to this game, but for a game that claims to have a heavy emphasis on PvP the hotkey situation here is pretty shocking.
Also first post.  |

Sphit Kar
|
Posted - 2008.01.27 21:35:00 -
[231]
/signed. All of that
Now a glimpse of good GUI design.
Interact at corners and edges Read Informations at the center of screen.
No crossing gymnastics! Don't make me reach top-left and fiddle (overview has updated LOL) only to go all the way down-center then back on top.
The best on-screen spots to interact with UI are corners. You can throw the cursor loosely 'over there', without any aim per se, and be 100% sure to hit what you want. No need to even look. 2nd and 3rd best is a tie between right under the pointer and along the screen edges. Some will argue and debate over between right-under-the-pointer and corners as the best spot. Which one is the real best is largely dependent on who is the user....
The best place to read informations is at the center. 2nd best is the whole area shaped like a cross from center toward the edges.
yea. I think thats that
|

ninjaholic
Gallente Procrasgineering Inc.
|
Posted - 2008.01.27 22:11:00 -
[232]
Egads, why isn't this a sticky?!
/SIG NED ED ED
Eve O's in-game fight record tool |

Xaen
Caldari Black Podding
|
Posted - 2008.01.29 14:36:00 -
[233]
Originally by: ninjaholic Egads, why isn't this a sticky?!
/SIG NED ED ED
CCP is attempting to hide their shame?
I kid...I kid......kinda -- Support fixing the EVE UI | Suggest Jita fixes |

Stormaar
|
Posted - 2008.01.29 15:25:00 -
[234]
More than shame
----- Customizable UI / internal API for mods/addons |

Gadawan
|
Posted - 2008.01.29 19:20:00 -
[235]
Excellent ideas. Would love to see these implemented in game.
|

shags
CyberDyne Industries Ka-Tet
|
Posted - 2008.01.29 19:47:00 -
[236]
Redoing the UI should be very high priority IMO. its the one thing that will effect every player in the game in a positive way and could be a huge win for CCP if done correctly. For the love of god though, do it right and listen to the community.
I have lots of ideas but because i want this thread to last a long time i am going to put them up a little at a time.
Tags: Eve already has the system of tagging targets and a column in the over view to display these tags. The problem with this, and the reason I think its not really used very often, is that someone first has to tag the item by right clicking on it and using the menu. Once it is tagged other players have to look at their overview and find the tagged person and target them. In the heat of battle this takes to long (menu lag, people not having tags on overview, etc.) and it has always been easier to just call primaryÆs over Teamspeak.
To solve this problem why not do it with hotkeys. Key: Apply Tag n to target. û This would be a hotkey which would apply a tag for what ever number to the playerÆs current target.
Key: Lock Target with Tag n û This would be a key which would target what ever was tagged with the number n.
This would change the way targets are called. Your tacklers could first lock and tackle a target then hit the key to apply the tag to it. Then everyone else could just hit the key to target that tag and be on the same target. No more calling targets of names you canÆt pronounce and the other problems that come with calling targets this way. It also would allow you to split up your targets and do things like this: ôAll heavys target tag 1, all mediums and lights target tag 2ö etc, etcà
---
We Need More Hot Keys in EVE! Support Fixing the UI |

Conscious
Gallente Haru Chai Edge Of Sanity
|
Posted - 2008.01.30 12:03:00 -
[237]
/signed -------------------------------------------- Eve Tools - Alliance Tracker
|

Maauzai Harireh
|
Posted - 2008.01.30 17:59:00 -
[238]
Also signed. You'd think it wouldn't be that hard to get someone skilled in HCI and UI design... or perhaps even open it up to customization a la wow addons.
On a sidenote, the font is bloody ugly and it's impossible to determine if D and O are seperate characters. I understand the need for a happy unicode font but did you really have to choose an uglier version of GNU unifont  --- Mew? |

Roger Douglas
Infinite Improbability Inc Mostly Harmless
|
Posted - 2008.01.30 21:08:00 -
[239]
I know that there's a move for some indicator that you are being warp scrambled in the UI.
Perhaps the speed indicator at the bottom of the UI wheel could have a red tint or overlay to indicate that you are scrambled?
In the same vein, how about changing the capacitor meter color from yellow to red when begin NOS'd or Neuted??
Other indicators might be a small sensor booster icon and gun icon in the UI wheel between the "hide button" and speed change arrow. These would highlight red for damping and tracking disruption, respectively.
|

Fruach Dawnlancer
|
Posted - 2008.01.31 12:25:00 -
[240]
3 days into the game an i rekon being able to customize hot keys. an weapon groups would be tops. Hotkeys for Approach, Orbit etc... would definately give me warm fuzzies.
/sign.
|

Jader Trice
|
Posted - 2008.02.01 12:13:00 -
[241]
re-iterating with my 2 cents worth: For fleet ops, i'm making choices of what ships to fly based on UI limitations; lag issues  when i need to warp out in a hurry, (and i need to go to a BM ,for obvious reasons), give me a hotkey! hotkeys hotkeys hotkeys! more! i should be able to sort my hanger with as many tabs as I want, while keeping them in one hanger I should be able to designate cans un-repackagable, to save time, and avoid mistakes modules need cycle timers. scorp with 6 jammers on multiple targets targets, counting to myself, sheesh need presets for anything that changes with ship/weapon selection (orbit range, etc)
This issue is compounded by the loss factor not found in many games. we all remember our first BS that we scrimped and saved for. treating it something akin to a new sports car in RL,  that said, I can't imagine losing a capital ship for some of the reasons stated in this thread. how many people get frustrated, and move on to other games? will I when its my capital(s) at issue?  this should be priority 1
/signed
|

Revolution Rising
Venture Research and Resources New Eden Research
|
Posted - 2008.02.01 14:41:00 -
[242]
Edited by: Revolution Rising on 01/02/2008 14:41:47 /signed - how can you not?
tbh I'm also sick of these 3 key "hotkeys".
I'd like to be able to press "a" for autopilot, or "d" for launch drones... there's no options for the normal keyboard keys.
VRR Homepage
|

WardogX
Minmatar Outkasts
|
Posted - 2008.02.02 04:11:00 -
[243]
Edited by: WardogX on 02/02/2008 04:13:54
/signed
EVE is long overdue for certain hotkeys that should have made it to the game a long time ago.(Target hotkey comes right to mind) If I could only have one hotkey addition, target would be my 1st choice hands down!
Regardless, more hot keyable options is just gravy and I agree with everything in the OP as options on the table as hotkey additions.
Also, one other UI change I would love would be to add a Meta level sorting column to the inventory detail/list views.
|

Thargat
Caldari North Star Networks Triumvirate.
|
Posted - 2008.02.06 02:35:00 -
[244]
Originally by: Thargat Also, give us back the tabs in the overview (not exactly like in the good old days, but let us have our different overview settings as tabs).
Just been on the test server.... and omg... CCP you rock! =D
There's only one sig that matters... and that's Radius. |

Blue Wraith
|
Posted - 2008.02.07 01:18:00 -
[245]
Edited by: Blue Wraith on 07/02/2008 01:18:38 while 1 { /signed; }
|

Desmodena
|
Posted - 2008.02.10 03:50:00 -
[246]
Edited by: Desmodena on 10/02/2008 03:50:55
Originally by: Skawl All great ideas, would love to see even some inplemented.
Yeah me too.
Would love to have a "modual" UI like WoW but this is far from coming true i guess.
So some changes like the ones mentioned by the threadstarter would be really cool.
/signed
|

Bobby Wilde
|
Posted - 2008.02.20 01:52:00 -
[247]
/signed
I long for a space MMO that makes me feel like I'm actually in the*****pit.
|

DitchDigger
|
Posted - 2008.02.20 05:10:00 -
[248]
Good list. May I add to that a few things: - The Corporate Hanger window and the outside jettison can view window seem to share the same resize dimensions. Resize one automatically resizes the other. These are completely different things and the game should remember their dimensions seperately.
|

DitchDigger
|
Posted - 2008.02.20 05:14:00 -
[249]
- Most miners calculate their numbers in M^3. The mining surveyors should report numbers in terms of volume. Actually, theres enough improvements to suggest to mining surveyors that it deserves its onw thread.
|

Ethen Bejorn
Pestilent Industries Amalgamated
|
Posted - 2008.02.20 18:16:00 -
[250]
/signed
|

Vyktor Abyss
The Abyss Corporation Abyss Alliance
|
Posted - 2008.02.21 02:38:00 -
[251]
Constructive criticism like this needs to be at the top catching Developers eyes and DEFINATELY need implementing.
I'm getting arthritis from all the clicks required by sorting my hangars regularly.
ABVSS are recruiting...... Veeeeery Slowly!! Hehe!! |

Kaiiho
|
Posted - 2008.02.22 20:38:00 -
[252]
Supported by me.
|

Tatsue Niko
Applied Eugenics
|
Posted - 2008.02.22 23:17:00 -
[253]
Signed
|

Rondo Gunn
|
Posted - 2008.02.23 05:44:00 -
[254]
I support this product and/or service.
(Seriously though, please fix the UI. It makes me all emo.)
|

Astria Tiphareth
Caldari
|
Posted - 2008.02.26 14:01:00 -
[255]
I totally agree with the OP. The UI needs a major overhaul in comparison to other games. I recognise that there might be bigger things on CCP's list to buff or nerf in terms of gameplay, but the UI is something we all use every day; improvements to it will be noticed immediately by everyone. I'd also argue that Ambulation and other huge updates are worth delaying to ensure we can actually use them efficiently when they do come.
(If I am echoing someone else's ideas here that I've missed in previous pages, I apologise and you get credit :)
1) For the combat information line that pops up in the middle of the screen and is then overwritten ten times a second because of all the rats shooting at you, I'd propose the Dungeon Keeper approach with a bit of modification. To those that haven't played this somewhat dated game, the way the UI for notifications works is this: you have a little section of your screen where notifications occur in a short list, off out of the way somewhere that doesn't interrupt your view. As you get a new notification it pops up on the top of the list, and over time the list reduces in size as old notifications are removed.
In short, you get to see multiple messages out of the way of the main interface, the most recent at the top, and if you don't care about them, they just quietly go away. Now since Dungeon Keeper is an RTS, you could click on these messages and go to the event if you did care, which could also be handy - someone hitting you for lots of damage is someone you want to target etc.
In combat you can be being hit lots of times a second by numerous ships as well as managing your own status, so any list of notifications has to handle many messages a second, and cope with displaying them in an intelligent way. Each user will have different definitions of what is acceptable in this, so I'd say having an option to set the height of the list and length of retention would be a given.
2) The amount of screen real estate that is being used to actually manage the game is getting a bit over the top. Being able to tab & dock windows and switch between them properly would make a world of difference for the industrialists amongst us, and for combat, if you have overview, drones, chat, cargo, all open, you barely have enough room to see your slots, let alone what is going on.
On top of that, the most recent UI changes mean that if I query three items' info, then I only get the last two in a single info display page, I can't slide back and forth between all three (which at least was an improvement over each one opening a new window, though it makes comparing two modules a pain).
For example, why can't I have my market, industry, and items windows all in the same space and have three tabs which I can click between quickly?
3) Why aren't my drones managed like my weapons and in the same UI design? You can only have 5 normally deployed at any one time so once deployed, they should work just like turrets or missile launchers, as you either want them firing at a target or want them inactive, circling you. Given that carriers etc. are an entirely different kettle of fish, the UI ought to reflect their role and provide for the larger numbers and wings of fighters they can handle.
4) Why is it that my vastly intelligent ship AI can't work out what EW effects it is under and from whom? I'm very tired of that Miscellaneous progress bar appearing when someone is webbing or disrupting or jamming me and it really providing little feedback as to what ship is doing what effect. If I'm webbed I want to know who by, and get an obvious indication beyond a blue swirly effect on-screen obscured by missile fire. The fantasy MMO hex/enchant/buff system would provide an obvious design suggestion that has proven very effective. It can be extended for combat purposes. A little list of buffs & debuffs would do, so I click on the web symbol and it targets the ship webbing me. ___ "If you can't debate using logic & fact, and at least recognise other people's point of view, don't waste time posting on forums. It only makes you look like a teenage idiot." |

Astria Tiphareth
Caldari
|
Posted - 2008.02.26 14:08:00 -
[256]
And of course the moment I post, I then read about the upcoming changes mentioned here:
Originally by: Thargat now a new devblog containing THIS?!
which sounds suspiciously like my suggestion number 4. Cool! ___ "If you can't debate using logic & fact, and at least recognise other people's point of view, don't waste time posting on forums. It only makes you look like a teenage idiot." |

Gaelenus
Gallente Cirrius Cybernetics Corporation
|
Posted - 2008.02.27 17:05:00 -
[257]
I'm in COMPLETE agreement with you, eve definatly needs a better UI, some more flexibility in how you arange it, particularily being able to shift where locked targets are displayed and the bit at the bottom that shows your capacitor speed and modules, being able to move that would be very useful... ny way / signed
|

Cypher V
Minmatar Silent-I.K.Y The Polaris Syndicate
|
Posted - 2008.02.28 05:40:00 -
[258]
/signed, f'n SIGNED!
Don't want new fancy ship textures, I want a game that works god dammit!
Rebuild EVE. That'll take half the time it took you to make the TINY ship detail changes.
50,000 man years... yeah right, gimme a break. ---------------------------------------------- Minmatar suck? Shoulda done my research -_-
|

Farrah Jun
|
Posted - 2008.02.28 06:18:00 -
[259]
Originally by: Cypher V /signed, f'n SIGNED!
Don't want new fancy ship textures, I want a game that works god dammit!
Rebuild EVE. That'll take half the time it took you to make the TINY ship detail changes.
50,000 man years... yeah right, gimme a break.
Try 50 man years, but other then that, agreed 100%
signed and signed again...
Don't need out of pod chat rooms in spiffy 3d station enviroments. Need good UI, games mehanics, bug fixes... The stuff that actually makes a game fun.
|

Cyxopyc
Wolfram Brotherhood
|
Posted - 2008.02.28 09:06:00 -
[260]
Edited by: Cyxopyc on 28/02/2008 09:08:45 At least I hope and pray that I will but today I am still just a bill. *Schoohouse Rock
I wonder if sorting through all the posts and listing items might help somehow. == Support fixing the EVE UI |

Akabe
Six Sense Corp. CryoGenesis Mining Syndicate
|
Posted - 2008.02.28 15:51:00 -
[261]
/signed
Instead of putting resources in new fancy stuff like Ambulation, you guys at CCP should consider improving the current state of the game. But I guess this has been said too often already... *sigh*
|

William Darkk
Gallente Garoun Investment Bank
|
Posted - 2008.02.28 20:00:00 -
[262]
This is all good stuff.
I particularly want: 1. More audible notifications. Combat aircraft in vietnam had audio warnings for all sorts of things, even though they also had visual indicators, just because they needed to have the pilot's attention NOW. It's ridiculous to think that thousands of years in the future, starships don't do stuff like that. "SHIELDS DOWN CAPTAIN!" please. We need audible warnings for the same reason pilots did - there's so much to keep track of we sometimes lose track of really important things. I don't think this would be "making the game too easy" since you still have to figure out what to do about it. 2. A "sell all" menu option when I have multiple things selected. C'mon. 3. A "loot everything in this container" option/button. I'd say 50% of the time you open a container (virtually EVERY time you open a wreck) you just want to take everything. 4. More hotkeys, and especially I want to have some way to switch between chat mode and hotkey mode. This is particularly bad for mac users because the "alt" key on macs is traditionally used to input special characters, so EVE will register it as a hotkey and a chat key simultaneously. -------------------------------------------------- <3 my Drones |

NightKhaos
Gallente Khaos Wielders
|
Posted - 2008.02.28 23:50:00 -
[263]
Originally by: William Darkk This is all good stuff. 4. More hotkeys, and especially I want to have some way to switch between chat mode and hotkey mode. This is particularly bad for mac users because the "alt" key on macs is traditionally used to input special characters, so EVE will register it as a hotkey and a chat key simultaneously.
This aspect exsists in Windows (and Linux) now too, with the Alt Gr key, which is now considered a completely different mapping than the standard Alt key. Maybe someone should send a strong email to Steve Jobs about the fact that the left and right alt keys are used for completely different functions in PCs and maybe this should be implemented in the next edition of OSX (if it hasn't been already).
But yes, switching between a hotkey mode and a "chat mode" would be useful, I mean there are 101 keys on a standard keyboard. Do you really think a true pilot in the future will be limited to a Mouse and about 10 keys? Nope. They will have a fully fledged neural interface, but since CCP can't do that just yet, use all of the keyboard!
Most importantly, there needs to be 5 or 6 different ways to do the same task. Any combat I have been in has been a dance with my mouse, I would rather have my fingers dance over the keyboard and achieve more input in less time than use one input device to do everything. After all, every second counts.
Reshape EVE for the future! Sell the 0.0 gates to player owned corps, and encourage an open ended universe. |

amena
|
Posted - 2008.03.05 21:28:00 -
[264]
*sign i played the beta and a few months afterwards and rejoined in january. i was quiet surprised, that the ui hasnt improved a lot although there were a lot of potential to do that. most of all KEYBINDINGS! eve got a few nice bindings in the last 4 years (sic!) (e..g recall drones, engage drones), BUT not nearly enough. :/
and some things even got worse... in the past you could rearange the lock icons. not possible anymore. (not that important ofc)
imo the ui is eve's greatest problem, which could be eased in a very short time and the thread starter gave some good hints ccp!
|

grgjegb gergerg
|
Posted - 2008.03.05 23:01:00 -
[265]
Edited by: grgjegb gergerg on 05/03/2008 23:02:28 UI profiles. Window positions, whether to RUN windowed or not.
For basic mission running, or boring things, EVE is a snoozefest. That system scanner bar counting down for 4 minutes, or the mining lasers, are NOT exciting. Warping around is not exciting after a few hundred warps.
I used to run EVE windowed, simply because I had an oldish video card, and it worked. Ran another game, played both at once when I wanted nonstop action. When I was mining it was great, just flip back in to tend the lasers (module duration counters plz) and drop off ore at station.
And then some days I'd run missions. Lvl 3s in a well tanked BC aren't very dangerous, but missioning IS more interesting, and wit ha few chats open is busy enough. That is worth doing fullscreen (moreso now since i have premium :).
So I'd like multiple UI profiles.
Personally, one for windowed boring work, and one for fullscreen PVP/fun stuff, with the overview a few columns thicker, and local chat separate and pulled all the way to the top.
Also, the fact that "clear your cache" is a FREQUENT troubleshooting step should be a hint to CCP that the UI functions, but could probably use some love in its nuts and bolts.
|

Splagada
Minmatar Tides of Silence Hydra Alliance
|
Posted - 2008.03.05 23:05:00 -
[266]
dunno if it was posted before :
remove everything but overview+dots in space for ships. like a Vectrex console view. no 3D anything at all. ------
Tides of Silence |

PtolemaiosPlato Solomon
Gallente Trinitas Inc. Phoenix Allianz
|
Posted - 2008.03.05 23:41:00 -
[267]
Sounds good. Sounds user-friendly. Sounds also macro-friendly (macros can handle Eve better then), I fear.
But still, I would support this idea, since it avoids some unnecessary cursor ways. In some battles, any second of a speed up in giving some command, can be a real advantage. Greetings, thanks for reading,
Sven Location: 18¦ 0'33.80"N - 76¦46'52.66"W - Elevation 344 ft Your sig lacks visible EVE-related content. Email us at [email protected] for more information -HornFrog |

Cyxopyc
Wolfram Brotherhood
|
Posted - 2008.03.06 11:48:00 -
[268]
EWar Notification
Very cool, very cool. Long time due but very cool.
Keep it coming. If you're looking for something else to improve the UI you are looking in the right thread 
I'm gonna go dance nakked in the middle of the highway to honor this UI improvement. == Support fixing the EVE UI |

Drebble
Gallente North Star Networks Triumvirate.
|
Posted - 2008.03.06 12:22:00 -
[269]
Quality thread.
Regarding the UI in general:
There is one thing WoW has done rigth: the UI customization level is amazing. Players can write their own UI mods in XML + LUA. Since both are interpreted languages any unwanted "hax" can be blocked by the interpreter.
If a feature is bad/missing, someeone in the community will make an improvement.
This also helps the UI evolve, since the devs just steal the best and most popular UI mods made by players and implement them in the default UI.
I dont play wow anymore, EVE has been my poison of choice since my first adrenaline-pumping PvP kill. But damn, that game has one sweet UI.
Oh and it's probably been added already, but please let me do everything in containers/cargohold/dronebay that can be done in a hangar, i.e. repackage, sell etc.
Regards, Drebble
|

Larno
|
Posted - 2008.03.13 20:42:00 -
[270]
Signed, also a software engineer so I feel your pain. ---------- "Whining gets you stuff, that is why humans got to the top of the food chain and all the other animals got nerfed." |

ceyriot
|
Posted - 2008.03.13 23:55:00 -
[271]
Edited by: ceyriot on 13/03/2008 23:56:30 /signed.

http://oldforums.eveonline.com/?a=topic&threadID=693306&page=1 Please visit your user settings to re-enable images.[/url] |

Demiurges
Black Company Ltd
|
Posted - 2008.03.15 21:21:00 -
[272]
/signed
Approach, lock/unlock target, warp to 'n' bookmark, stack all - these and many more things have to be on hotkeys.
|

Drevas
Infinite ISK
|
Posted - 2008.03.17 19:05:00 -
[273]
/signed
|

voidvim
Genco Interstellar Alcohol Conglomerate
|
Posted - 2008.03.18 15:02:00 -
[274]
/signed
having a home world like ship control would be great
using the above control system to warp to a point in the solar system view map
being able to warp to x y z
Salvaging guide:moon materials guide |

Nova Fox
The Scope
|
Posted - 2008.03.18 16:53:00 -
[275]
So How many of these things are left on the list to fix?
How to make feel low sec feel like low sec |

Xaen
|
Posted - 2008.03.18 21:39:00 -
[276]
Edited by: Xaen on 18/03/2008 21:44:18
Originally by: Nova Fox So How many of these things are left on the list to fix?
A shorter answer would be how many don't still need fixed.
I'm not just being a smartass either.
So far they've halfassed - sixtyfourthassed really - the hotkeys with the addition of about three. Still no launch drone hotkeys, still no drone groups (hi carrier pilots!).
They've added ewar notification to the overview. It now takes up a third of my screen.
That still leaves a hojillion other hotkeys, threading, modal dialogs, chat not being the default recipient of all keystrokes, you still can't move the ship UI.
The overview now goes into window shade mode like all the other windows, (it did not used to and should not) the drone UI window has positional amnesia, the thing is still chock full actions that take far, far too many physical user actions to accomplish. There's still no customizable UI, there's still no way to make macros to accomplish repetitive tasks like inventory management, there's still no way to autoloot everything in a can, you can't autoscoop drones you accidentally abandoned (I just thought of that one). It's a series of 5 to 20 right click, click scoop to drone bay...which in and of itself is actually about four physical user actions apiece. So it will take you at least twenty physical user actions to get your drones back once you're in range of them.
Oh yeah, the collapsed the calculator, notes and log into a little submenu, so they added some additional physical user tasks to operations that were formerly a single click (two actions - mouseover then click). When they could have just made the stupid sidebar customizable.
Need I continue? - Support fixing the UI|Suggest Jita fixes|Compact logs |

Rick Thwaites
Caritas.
|
Posted - 2008.03.19 04:16:00 -
[277]
/signed. --
|

Rogerano
Einherjar Rising Cry Havoc.
|
Posted - 2008.03.19 05:48:00 -
[278]
I can't believe (but am not surprised) that two tasks so fundamental to the "space" part of the game - initiating warp and locking of targets - do not have hotkey assignments.
The EVE interface is lolwtf --- Not happy with something in EVE? An emo whine will doubtless help your cause. |

LT Trader
Pator Tech School
|
Posted - 2008.03.20 20:45:00 -
[279]
/signed
Have the devs actually read any of these? 
|

Rhaegor Stormborn
Volition Cult The Volition Cult
|
Posted - 2008.03.20 20:55:00 -
[280]
Bump.
Volition Cult Recruitment Post |

Commoner
|
Posted - 2008.03.20 21:35:00 -
[281]
I wonder if CCP employs usability engineering in their practice?
The worst pvp'er in EVE :
Please visit your user settings to re-enable images. |

Ilvan
|
Posted - 2008.03.21 09:46:00 -
[282]
Originally by: Rogerano The EVE interface is lolwtf
/sign /sign /sign
Rather jarring that a bunch of mind-machine interface pilots in the far future have to put up with such a cumbersome, sluggish interface. Put some effort into it, CCP.
|

Jimmie Zissou
Republic Military School
|
Posted - 2008.03.21 15:02:00 -
[283]
/signed -- Fix the UI
|

Damien Arcuri
|
Posted - 2008.03.22 09:17:00 -
[284]
Originally by: MKingery Edited by: MKingery on 28/09/2006 01:47:28 when we "select all / repackage..." and something is damage, for the love of all that is holy don't say "this item is damaged and must be repaired first" freaking tell us what item it is and/or ask us if we want to rep it right than and there.
/rant
This. Or instead, repair all the selected items that aren't damaged rather than stopping at the first item that's damaged.
Also, a repair option in the right-click menu that works just like repackage... repair all the items that need repairing, and ignore any items that are fine.
|

Sal Alo
Sebiestor tribe
|
Posted - 2008.03.23 20:11:00 -
[285]
I support this thread ___________________________________ ISK SELLERS: PROBLEM SOLVED, CCP +1 |

Shai Haluu'd
Imperial Academy
|
Posted - 2008.03.23 21:57:00 -
[286]
/signed
I'd like to see some UI improvements, really.
|

Phony v2
Scoopex The Threshold
|
Posted - 2008.03.23 23:51:00 -
[287]
/signed
sounds great
_______________________________________________ Yes, in the back, the idiot with the dumb question? |

Akiba Penrose
PAK Red Republic
|
Posted - 2008.03.24 08:48:00 -
[288]
/signed
|

Sinnae Takeda
Bulgarian Mafia Squad Sons of Tangra
|
Posted - 2008.03.24 12:42:00 -
[289]
Edited by: Sinnae Takeda on 24/03/2008 12:50:22
i'm coming from Guild Wars, which, in terms of usability and general software polish, is waaaay up there.
eve is unique. but for a game that requires a subscription the overall quality of the experience leaves much to be desired.
example: - in GW - ctrl + space = "call target": a clickable visual indicator next to your name that leads to your target; pressing t focuses on the last target called in your party - enables quick target calling that the user can respond to by pressing a key or clicking - EVE - you reorder overview, look for name, click.
|

Djin Radjona
The Scope
|
Posted - 2008.03.24 17:25:00 -
[290]
/signed
I totaly agree. Particularly about the warp hotkey somebody pointed. I also was thinking to hotkey access targets: (hotkeys)+1 = target 1, etc... so that we don't have to click on the target then assign a module.
Thank you Xaen for both Jita issue post and this one.
|

von Zorglub
Imperial Academy
|
Posted - 2008.03.24 17:52:00 -
[291]
/signed.
|

Irresistable Force
University of Caille
|
Posted - 2008.03.26 06:04:00 -
[292]
/signed /amen /etc
i'd play the game less on-off if the UI playability wasn't so laborious and oft counterintuitive. everything seems harder than it ought to be.
|

Valeri Greon
School of Applied Knowledge
|
Posted - 2008.03.27 23:06:00 -
[293]
I support this, perhaps too much. I have seen some great interfaces in my time, including one that was fully scriptable. Which, of course would lead to macroing -- but seeing as we're talking about futuristic Eve Universe, wouldn't they be macroed anyways?
-- Anything is possible. |

Agent 452
Black Briar Strategic Ops
|
Posted - 2008.03.28 01:35:00 -
[294]
/SIGNED
here's my two cents:
GIVE ME A SELL ALL OPTION! Attach it to an interface just like the reprocessing interface, and i won't care if getting the prices takes 10 minutes. When i take a load of trash-loot down to jita in a badger mkII, it shouldn't take me an hour when all i want to do is sell it to whoever wants to give me money for it.
I'm not picky when i sell this junk, i'm just hitting "sell", "confirm", "sell", Confirm". Because i've already sold anything worth paying attention to elsewhere, or put it aside.
Sure, hunting around for the best value for an item will still take a while (as it SHOULD), but if you just want to dock with a load, tip it out the back and have whatever random guy is willing to offer you for it in return, there should be a quicker way...
oh yeah, and give us an option to stop our drones auto-attacking any damn mob - i don't like it when they accidently trigger the next wave in a mission because they're homicidal maniacs.
|

Anjinha
Napalm Death Industries
|
Posted - 2008.03.28 02:12:00 -
[295]
/signed 5 times ;-)
Industrialists' ideas for EVE
"We don't need Santa Claus... we need his factory"
|

Bla QuaZebra
Daishi Technologies Ethereal Dawn
|
Posted - 2008.03.28 15:16:00 -
[296]
/signed !
|

Nisd
|
Posted - 2008.03.29 11:36:00 -
[297]
/signed So manny times that it would be spam
|

Nisd
|
Posted - 2008.03.29 11:37:00 -
[298]
/signed So manny times that it would be spam
|

Kevrlet
The Knighthawks Interstellar Alcohol Conglomerate
|
Posted - 2008.03.29 18:24:00 -
[299]
I usually don't care for time spent adapting to critical changes in control...
but I am signing this thread like the fist of an angry god.
VIVA LA REVOLUTION! We need this. Badly. |

Mastery
|
Posted - 2008.03.30 04:53:00 -
[300]
I totally agree especially with the OP concerns (some of the other are debatable) but in general the UI is the weak point of this game and it shouldn't be :)
1 - Hotkeys are a definite for all UI... The drone had a start of improvement, I hope that was only the first step!
2 - Making the UI still responsive to most actions when fetching info from server. Maybe using some kind of QOS in this ? Like position, targets, combat would be top priority, while getting/displaying market info would be lower...
Making it more "friendly" top open market while fighting in a mission for example or checking a page with the IGB.
3 - Could be related to 2) but list management seems a pain, maybe because too much information is transferred from the server ? and that all the display is refreshed instead of the items that were modified.
For example if I have 100 items in my hangar and that I move half of my scourge missile stock to my cargo bay, it seems that the inventory will refresh the full list of items instead of just updating the items I modified.
|

Valeri Greon
School of Applied Knowledge
|
Posted - 2008.03.30 19:12:00 -
[301]
Since the forum has no really usable search function, I'll just ignore the possibility that this has been suggested here before.
The UI needs a better and bigger font. On my screen resolution the contrast, font and its size makes the text very hard to read even at 12 expanded. And since I have a flat screen with high native resolution (1280x1024), I'd rather not drop it just to get bigger fonts. The UI graphics eat enough screen space as it is.
Font sizes up to at least 16 would be nice - and should be relatively easy to do, seeing as the chat font is able to handle bigger sizes.
-- Anything is possible. |

LemonyLIme
|
Posted - 2008.03.30 19:47:00 -
[302]
So far the UI seems to be ok for me. But I definately support an update.
The biggest concern I have is poorly worded questions, such as when I first got jump clones, I tried to jump to one I had in the same station, the warning message didnt make very much sense but it seemed like it said it was just going to remove the clone I was jumping from. That makes sense right? Well oddly enough it removes the clone I was jumping to and I lost all my implants . That kind of stuff just isn't acceptable imo.
|

Erotic Irony
|
Posted - 2008.03.30 22:27:00 -
[303]
So let me get this straight, there is a hotkey for drones to aggress & return but no launch hotkey? I feel like I'm tripping on acid here. ___ Eve Players are not very smart. Support Killmail Overhaul
|

Aloriana Jacques
Royal Amarr Institute
|
Posted - 2008.03.30 22:52:00 -
[304]
As a player coming from games such as World of Warcraft, the UI needs a LOT of work. It might have been decent years ago, but it's time to get with the times.
I agree to all of the above listed ideas of the original poster.
Regards.
|

Mr'Pink
|
Posted - 2008.03.31 12:22:00 -
[305]
As a player coming from WoW I'm really trying to get into Eve, but the UI is absolutely terrible. I run on a 19" flat panel with 1280x1024 resolution and I feel like I'm running at 800x600. It just feels cramped to me when I have all of my needed dialog windows open. I like seeing the game I'm playing too.
|

Cyxopyc
|
Posted - 2008.03.31 12:24:00 -
[306]
Originally by: Commoner I wonder if CCP employs usability engineering in their practice?
Come on now. Don't try to be funny.  -----------------------------------
As I've said before EVE could use a new UI because I'm guessing the current one won't support many of the improvements we would like to see. It seems to rely on some directx libraries or something which have limits, especially for such a complex game. I would also guess a new UI is out of the question.
So, is anyone interested in looking through these 11+ pages and organizing a list from the replies? What stuff that could be done to the current UI? Maybe list the easiest to implement first? Maybe someday I'll do it of no one else does.
== Support fixing the EVE UI |

Xaen
|
Posted - 2008.03.31 18:14:00 -
[307]
Originally by: Erotic Irony So let me get this straight, there is a hotkey for drones to aggress & return but no launch hotkey? I feel like I'm tripping on acid here.
The problem - that apparently the devs responsible for the drone UI changes were unable to overcome - is that many ships can hold more drones than they can launch at one time.
Launch Drones...which drones?
They could have easily solved this with drone groups...you know unit grouping circa 1995 in Command & Conquer.
Being more years behind the times than your game has been around is pretty awful. - Support fixing the UI|Suggest Jita fixes|Compact logs |

Xaen
|
Posted - 2008.03.31 18:15:00 -
[308]
Originally by: Cyxopyc I'm guessing the current one won't support many of the improvements we would like to see.
OMG, don't give them more excuses! - Support fixing the UI|Suggest Jita fixes|Compact logs |

Lektarr
HeXstoof
|
Posted - 2008.03.31 21:18:00 -
[309]
Originally by: Mr'Pink As a player coming from WoW I'm really trying to get into Eve, but the UI is absolutely terrible. I run on a 19" flat panel with 1280x1024 resolution and I feel like I'm running at 800x600. It just feels cramped to me when I have all of my needed dialog windows open. I like seeing the game I'm playing too.
I agree with this guy!
I used to play WoW way too much before turning to EVE, and the only thing that was better in WoW was the UI, but sadly it was WAY better. I think that the main difference between the WoW and the EVE UI is that blizzard allows players to produce UI mods and GREATLY improve the UI through AddOns - and I must say that without these AddOns WoW would probably have been just as bad as EVE (UI wise)
So in short my suggestion would be to let all the keen programmers in the player heard get a go at producing their own AddOns for our precious game, and the world would be a better place! :) Not only would it take some strain of the dev team, it would also give all players the freedom to choose whatever they like best instead of just being stuck with what CCP thinks is a good idea.
I know that this will give some issues with exploits and stuff like that in the start, but blizzard succeeded in using this method, and i am sure CCP can do it too! there were different AddOns for WoW that showed stuff blizzard didn't want them to show, but they fixed it pretty fast and now AddOns for WoW are just 100% win!
//Lektarr
|

Shakuul
|
Posted - 2008.04.01 20:34:00 -
[310]
signed
|

Ryzolette
|
Posted - 2008.04.02 00:54:00 -
[311]
/signed and sigged Can't seem to get the large text working though, size tags aren't doing anything... Support fixing the UI |

Valeri Greon
|
Posted - 2008.04.03 19:39:00 -
[312]
Some limited moddability would be great as long as it'd be really tested against abuse.
So, this was basically just a bump with an excuse...
-- Anything is possible. Right-click is your friend. |

Msgerbs
White Moon Industries
|
Posted - 2008.04.05 00:25:00 -
[313]
/sign
I so definitely agree. As a drone boat pilot it's a MAJOR pain in the ass to have to right click a bazillion times for 1 simple thing: "GO MY MINIONS!" How about me being able to simply hit a key to launch the correct group, hit a key to lock, hit a key to attack. That would be so much easier.
And how about throwing in a function that will AUTOMATICALLY open the drone groups when they are deployed rather than me having to open up 2 or 3 tabs just to see what my droens are doing.
|

Valeri Greon
Caldari School of Applied Knowledge
|
Posted - 2008.04.11 21:19:00 -
[314]
/bump -- Anything is possible. Right-click is your friend. |

ramzahn
Caldari
|
Posted - 2008.04.12 12:37:00 -
[315]
I only want the ability to *unlock* as easy as i do lock, nothing more.
Why not unlock by using Ctrl+[L-Click] a second time. Or maybe Ctrl+[R-Click].
|

Cyxopyc
Wolfram Brotherhood
|
Posted - 2008.04.16 12:06:00 -
[316]
/bumpy == Support fixing the EVE UI |

Tommy TenKreds
Animal Mercantile Executive
|
Posted - 2008.04.18 22:26:00 -
[317]
Is anyone at CCP listening here?
Seriously guys, I am a die-hard fan. Eve keeps me coming back time and again, paying my subscriptions for the content and context that you have executed so brilliantly.
But the UI still gives me the same damn ball-ache it did when I first started playing.
Why is a crappy game like WoW so much more advanced in presenting a user friendly gaming experience?
You guys rock but mouse-dependence sucks more than I can articulate. So sad that Eve is still stuck in the 90's as it approaches it's 5th birthday. 
Bandures > Tommy, you like a cowboy harry ) |

Valeri Greon
Caldari School of Applied Knowledge
|
Posted - 2008.04.21 15:13:00 -
[318]
It seems it's time to bump this again... And fervently hope that devs take notice and actually DO something about this.
-- Anything is possible. Right-click is your friend. |

Tamoko
|
Posted - 2008.04.30 23:42:00 -
[319]
Originally by: Tommy TenKreds You guys rock but mouse-dependence sucks more than I can articulate. So sad that Eve is still stuck in the 90's as it approaches it's 5th birthday. 
For real. CCP, please, fix the UI. ---
|

Dorisane
|
Posted - 2008.05.01 14:13:00 -
[320]
bump, cos the UI *sucks* a fat one. Support fixing the UI |

Xiu Dan
Gallente Caritas.
|
Posted - 2008.05.01 14:23:00 -
[321]
/signed
|

Shryjun
Red Sun Industries
|
Posted - 2008.05.02 10:18:00 -
[322]
It is indeed frustrating to be so mouse-dependant. Let us use our nber micro. More hotkeys, please. |

Khapeta
Comando Vermelho R0ADKILL
|
Posted - 2008.05.03 21:11:00 -
[323]
Signed. |

Ender Wiggan
|
Posted - 2008.05.11 07:52:00 -
[324]
/Signed
A word from the dev's please you guys have got to be following this. I'm really praying that you've been taking notes on all that has been said in this thread and empyrean age will be the golden age for the Eve UI.
I agree with allowing users to create custom UI's, if WoW can figure out how to get it done with out getting hacked to **** too badly I'm sure you guys can as well. I'm not fussed though as long as you make all aspects of the UI allowed to be moved by the User and all actions allowed to be assigned a hot key.
Make chat push to talk then we can use the whole keyboard as our playground.
Please dear god change the UI before I get RSI from right clicking.
Ender
|

Erotic Irony
0bsession
|
Posted - 2008.05.12 12:58:00 -
[325]
its ok gaise t20 is on teh case ___ Eve Players are not very smart. Support Killmail Overhaul
|

deepb
|
Posted - 2008.05.14 03:15:00 -
[326]
I think CCP needs to hire an experienced UI designer. The UI lacks common "UI Design 101" conventions -- like bolding the double-click action in the right-click menu.
It seems like I'm finding new UI annoyances every day, when it should really be the other way around (i.e., finding little gems left by the UI designers to improve the end-user experience).
|

spudzonatron
|
Posted - 2008.05.15 01:04:00 -
[327]
/signed
|

Madra d'Arc
Caldari Mnemonic Enterprises New Eden Research
|
Posted - 2008.05.15 10:10:00 -
[328]
Xaen just said in the original post what I've been thinking myself. I am not a mouse-clicker!!!!! Mouse-clickers are noobs! They play their games at like half the speed of a keyboard user. I assign hotkeys, as many as I can, and also mousebuttons. I do not click on something unless I have to.
Your UI would virtually be SAVED if you fixed hotkeys, like first make a chat prompt, and then let us hotkeyers run free. WILD AND FREE. The efficiency this would CREATE is just staggering to think about.
<3
|

Grojar Flesp
Gallente SQS Group
|
Posted - 2008.05.15 12:50:00 -
[329]
/signed
|

Kethry Avenger
Angel Enterprises
|
Posted - 2008.05.15 19:34:00 -
[330]
Ok so I've skimmed this thread a couple times now, and it seems the biggest issue with hotkeys and generally a more easy to use interface is macroers. Specifically macro miners and mission runners.
What I just though realized is that I don't see how adding more functionality for everyone make this problem any worse. The people using this system to personal advantage I have no problem with. The problem I have is with the RMT and its effects on eve. And that is going to be a problem no matter what in game mechanics are there since most of that happens outside of any control CCP has. So not adding functions to help all users just because a few j**** are there doesn't make sense to me.
So signed and give us more hotkeys and options.
|

Pegleg Punk
Minmatar
|
Posted - 2008.05.15 21:41:00 -
[331]
I support this thread!
Originally by: Naga Saddow [16:38:06] "i must admit for an ahole ur pretty funny"
|

Eraggan Sadarr
Phoenix Tribe
|
Posted - 2008.05.15 22:36:00 -
[332]
Edited by: Eraggan Sadarr on 15/05/2008 22:44:14 Damn Xaen :) All very good points. And a step on the way to player satisfaction instead of frustration.
Edit: HAHA i just realized this thread was started in 2006, and all the points are still valid. Says something about CCP's will to listen....sigh
Eve Market Scanner |

eXeGee
|
Posted - 2008.05.19 12:08:00 -
[333]
in fact i dont like you very much Xaen because you killed my ship but i love your ideas 
more hotkeys and NOT-moving/running-annoying overview windows every damn undock would be sweet
|

Tuttomenui II
kungfuhammers
|
Posted - 2008.05.22 18:33:00 -
[334]
We need a Hotkey to enter warp into a random direction Doesnt have to warp until we say stop, just give us a few AU. Then when i get my helios i can get out of scan range of everything except probes maybe and be able to surrvive cyno generating.
|

Xaen
Caritas.
|
Posted - 2008.05.23 15:44:00 -
[335]
Originally by: Tuttomenui II Then when i get my helios i can get out of scan range of everything except probes maybe and be able to surrvive cyno generating.
1) Don't generate a cyno in an expensive ship. 2) Anyone can warp to a cyno field from anywhere in system being out of scan range won't matter, thus you should follow #1. - Support fixing the UI|Suggest Jita fixes|Compact logs |

Vailence
|
Posted - 2008.06.02 01:00:00 -
[336]
Give us customizable UI plx ) And addons as well ))
|

Jintau Kawazoe
Isonami Syndicate
|
Posted - 2008.06.02 15:56:00 -
[337]
major /sign !!!
Isonami Syndicate Recruitment |

Vailence
|
Posted - 2008.06.04 21:59:00 -
[338]
Is anywhere in-game i can see horizontal scrol bar? Any chance to make this topic pined?
|

Astria Tiphareth
|
Posted - 2008.06.05 13:22:00 -
[339]
Providing an element of bumpage to place this next to the latest two UI improvement threads - mods: please can you sticky this thread and point at it from the Common Ideas thread, if it doesn't already?
At least then we can have a single place to complain about the UI  ___ "If you can't debate using logic & fact, and at least recognise other people's point of view, don't waste time posting on forums. It only makes you look like a teenage idiot." |

Raven Timoshenko
Flying While Intoxicated The Threshold
|
Posted - 2008.06.05 14:00:00 -
[340]
For the love of God! Pin this post please! War in EVE is like a box of chocolates. You never know which is the really nasty one with the horribly hard nougat center. |

Karin Val'kyr
|
Posted - 2008.06.05 18:56:00 -
[341]
* Bows to the OP. *
I feel your pain, so much ( and this coming from yet another UI designer / developer ). It took me three full trial periods to come to terms with EVE's user interface and I can humbly admit that I am still fighting against it. My thanks to all the patient people in help channel are due here. I was going to write up a large wall of text regarding this subject, but haven't really gotten around to it yet, so I'll just share a few things.
1. The ESC button. It should close all open windows BEFORE opening the settings if you really insist on having the main settings window there. It's like that everywhere. Everywhere.
2. Font size. I am not a teenager any more and I suspect many pilots aren't either. Make the font size customizable. No, the 10 through 12 size does not cut it. Sorry. Font size 12 on a 1920 x 1200 might as well be 8. You have to stick your face in the screen to make it out either way.
3. Combat log. The middle of the screen black window that you can't move or influence in any way other than disabling all combat notifications is really a sloppy job. You can't possibly expect us to consume that information in 0.001 seconds it's displayed, so why is it being presented to us at all? A scrollable combat logs would fix that so at the very least you could check it after th fight.
4. Chat and Hot-keys. These need to be split into two groups. When you hit 'eneter' you're in chat mode, otherwise let us bind our own keys please. Additionally key bindings should be made so that they respond to mouse buttons 3 through 9. All of them. Ideally, docked key-bindings should be customizable seperately from the flying ones. Ideally. :)
5. Targeting. It is next to impossible to target an enemy with your mouse. The reson being, your ship moveing, them moving and lag. When resoring to the overview pane, and yes I've it's been a nightmare setting it up to show only the things I want, it takes a while to run throught the distances in order to target the closest one. Please give us a button /key to target the next, previously selected target and target the closest enemy. Not lock... only select. Ideally, I'd like to see us being able to select an area in space thus selecting the closest foe from the selected region in space.
6. Right-click. Please, please for the love of god, why does everything have to be right clicked? It makes it seem like you were trying to give us a smooth, clear, easy to read UI, and yet in fact we are stuck with this right clickable monster of you-have-to-know-exactly-what-you're-doing-semi-transparent-monster.
7. Camera movement. In space, all directions are equal. Not in eve, where your camera drone seems to be hitting an invisible wall should you move your mouse too much.
8. Firing cycle / recalibration cooldown / ammo reload timers It would be much appreciated if any / all of these were presented so that we'd know how much longer we have to wait. It would make combat a whole lot easier too as you could better time target and weapon switching.
9. Looting Is it really necessary to have your cargo bay open and drag n' drop items that you're looting? Why not simply control-click or right-click (since you love them so much) the items?
10. The overview Is it possible to make the overview's sort order so that it allows for at least a two level soring i.e. primary by icon, secondary by distance?
Well thats it from me I guess. I hope I'll be able to post a couple of fresh suggestions soon.
Regards,
Karin.
|

Phext
Lux Immortalis
|
Posted - 2008.06.05 19:07:00 -
[342]
Edited by: Phext on 05/06/2008 19:08:07
Originally by: Karin Val'kyr
9. Looting Is it really necessary to have your cargo bay open and drag n' drop items that you're looting? Why not simply control-click or right-click (since you love them so much) the items?
Open wrecks cargo, drag&drop items on the cargohold icon of your ship controls. No need to open your cargo:
http://www.eve-online.com/guide/en/g402.asp#cargohold
Edit: added teh linkage to guide...
|

Karin Val'kyr
|
Posted - 2008.06.05 19:24:00 -
[343]
Thanks for that Phext. It's still dragging and dropping unfortunately.
|

Erotic Irony
0bsession
|
Posted - 2008.06.06 04:55:00 -
[344]
Originally by: no one This game has bad UI and I've played Eve online.
hey you know what's funny, no one is ever going to say this. ___ Eve Players are not very smart. Support Killmail Overhaul
|

Neoisis
|
Posted - 2008.06.06 08:58:00 -
[345]
first of all this thread has some really good ideas with hotkeys. i have started a new thread accidentially to post my ideas. so i will post some of them here again because a large thread will raise more attention than small one. being a software developer myself i can hardly believe what i am seeing in eve. this is in no way state of the art 2008 UI interface. while i agree to most of the ideas i would like to add this one do deal with the mindless button mashing:
Problem: Why do i have to mash F1-F6 all the time one after another? keyboards often only support pressing 3 buttons at the same time. Suggestion: Create a weapon group window, similar to the drones window and let me assign a shortcut for that group to activat/deactivate all weapons.
Problem: when changing ammo/crystals you have to mash all weapon buttons, then rightclick every single(!) weapon and assign new ammo. Since ammo usually is switched when closing up or gaining range you have to do that a lot. Suggestion: let me rightclick the mentioned weapongroup and assign ammo or crystals for all weapons in the group. Then all weapons should be stopped, ammo should be assigned and then weapons should be firing again.
Problem: when accepting missions you have to go through various rightclick orgies to get to you destination. i.e. assume a mission one solar system away: rightclick stargate -> warp to 0 rightclick stargate -> jump rightclick mission location -> warp to 0 rightclick deadspace jumpgate -> activate as you see there is a lot of clicking involved and navigating the mouse around just to navigate to the obvious mission location. Suggestion: change default behaviour of some clicks. like: when you doubleclick the mission destination on your mission description it warps to the gate. then doubleclick the entry again to jump, again doublclick to warp to location, doubleclick to activate deadspace jumpgate.
|

H Lecter
|
Posted - 2008.06.06 10:26:00 -
[346]
All excellent ideas to make this game more satisfying and less frutstrating. Let me add mine:
- Please show us the damage that our drones are doing. There is no way to find out if they're effective against the selected target or not, except waiting for it to pop or not.
- Let's group weapons together (e.g. right click and assign to group like you can do with drones) then activate group 1 by F1, group 2 by F2, etc. That way you would hardly ever need to use the alt and ctrl combinations. You'd have e.g. all turrets assigned to F1, remote armor rep to F2, all EWAR to F3, complete tank to F4, making your combat much more efficient.
- Fix the resetting overview/drone window positions. Especially in low sec it drives me crazy to undock from station and reposition the drone window while already being targetted by a hostile gang.
- Highlight the selected stargate more obviously - like an arrow pointing in the direction and/or introduce an 'align to' function, so you don't have to check 360 degrees where the damn next stargate is.
- Same for bookmarks, allow to optionally display on overview and display on hud when selected, including 'align to' function.
- Like mentioned in previous post - multi screen support (activated/deactivated via options, so that my screen does not get screwed up when I only play on one)
- Allow to select and sell multiple items in hangar at once, like for contracts. If it cannot be combined in one 'sell item' window, then bring up consecutive ones for each item selected, allowing to 'sell', 'cancel this item', 'cancel sale of all items', of course including the advanced options.
There were some nice features implemented with Trinity (EWAR displayed in overview, drone shortcuts, etc.) - please continue these improvements CCP!
|

J'Mkarr Soban
Proxenetae Invicti
|
Posted - 2008.06.06 13:26:00 -
[347]
Edited by: J''Mkarr Soban on 06/06/2008 13:25:48
Originally by: H Lecter
- Highlight the selected stargate more obviously - like an arrow pointing in the direction and/or introduce an 'align to' function, so you don't have to check 360 degrees where the damn next stargate is.
Coming in with EA. Well, the 'Align to' at least.
-- These are my personal views and in no way represent the views of Proxenetae Invicti, which maintains a neutral stance stemming from the strong ethics demanded of its work. |

H Lecter
|
Posted - 2008.06.06 22:27:00 -
[348]
Originally by: Karin Val'kyr * Bows to the OP. * A scrollable combat logs would fix that so at the very least you could check it after th fight.
Basically it is saved on the hard disk anyway - why not make it accessible in game?
|

DaveJ777
|
Posted - 2008.06.07 06:28:00 -
[349]
Originally by: Karin Val'kyr
1. The ESC button. It should close all open windows BEFORE opening the settings if you really insist on having the main settings window there. It's like that everywhere. Everywhere.
Just because it's like that "everywhere" doesn't mean it should be in EVE.
WoW does that, but that doesn't mean its a good idea. I personally find it extremely annoying that I have to close off everything before I can change the settings. Having one button that takes you straight to the settings is a GOOD feature.
Originally by: Karin Val'kyr
It is next to impossible to target an enemy with your mouse. The reson being, your ship moveing, them moving and lag.
Why are you trying to click on them in space? Remove all the junk from your overview, hide friendlies, sort by distance. Ctrl+Click ftw.
Originally by: Karin Val'kyr
3. Combat log. The middle of the screen black window that you can't move or influence in any way other than disabling all combat notifications is really a sloppy job. You can't possibly expect us to consume that information in 0.001 seconds it's displayed, so why is it being presented to us at all? A scrollable combat logs would fix that so at the very least you could check it after th fight.
There already is one.
Originally by: Karin Val'kyr
4. Chat and Hot-keys. These need to be split into two groups. When you hit 'enter' you're in chat mode, otherwise let us bind our own keys please. Additionally key bindings should be made so that they respond to mouse buttons 3 through 9. All of them. Ideally, docked key-bindings should be customizable seperately from the flying ones. Ideally. :)
I don't like the enter to chat thing. Once again, just because WoW has it, it doesn't mean it's a good idea.
Originally by: Karin Val'kyr
7. Camera movement. In space, all directions are equal. Not in eve, where your camera drone seems to be hitting an invisible wall should you move your mouse too much.
Agreed. When docked, the camera is frustratingly limited. I can't even see my whole dread because I can't zoom out far enough. At least WoW (I hate comparing eve to WoW) has an option to increase the max camera range, but why a max camera range is even needed is beyond me.
Originally by: Karin Val'kyr
9. Looting Is it really necessary to have your cargo bay open and drag n' drop items that you're looting? Why not simply control-click or right-click (since you love them so much) the items?
Right click opens the item menu. This isn't WoW. _________________________________________ A bad analogy is like a leaky screwdriver |

Chi Quan
Perkone
|
Posted - 2008.06.07 09:33:00 -
[350]
Quote:
It is next to impossible to target an enemy with your mouse. The reson being, your ship moveing, them moving and lag.
Quote: ...ctrl + click...
no really, ctrl should stop the target list from moving around as i VERY often end up targeting the wrong ship because the list has moved up (or down)
Quote: combat log is already there
yes, but afair it shows the bos and the log with the SAME entries, you cant hide the boy while still having the detailed log
---- You don't have to like it - I don't blame you for not liking it. |

Erotic Irony
0bsession
|
Posted - 2008.06.08 21:30:00 -
[351]
Good news everyone!
Originally by: CCP Explorer
"Reload all with X" is much more complicated and will result in more calls to the database. This idea has already been suggested and rejected for performance reasons.
:colbert: ___ Eve Players are not very smart. Support Killmail Overhaul
|

Xaen
Caritas.
|
Posted - 2008.06.09 20:03:00 -
[352]
Originally by: DaveJ777
Originally by: Karin Val'kyr 1. The ESC button. It should close all open windows BEFORE opening the settings if you really insist on having the main settings window there. It's like that everywhere. Everywhere.
Just because it's like that "everywhere" doesn't mean it should be in EVE.
Luckily with a good UI you can have it both ways. Make the current functionality the default, with an option to make it close windows. Everyone is happy.
Originally by: DaveJ777
Originally by: Karin Val'kyr
It is next to impossible to target an enemy with your mouse. The reson being, your ship moveing, them moving and lag.
Why are you trying to click on them in space?
Because it's an input device that EVE makes us use for almost everything?
Originally by: DaveJ777 Remove all the junk from your overview, hide friendlies, sort by distance. Ctrl+Click ftw.
That works great until a the wrong ship gets closer than the thing you wanted to target right as you ctrl+click. IMHO, the overview should sort by distance unless the mouse cursor is hovering over the overview, then it should not change the sort order. That would solve the problem.
Originally by: DaveJ777
Originally by: Karin Val'kyr
3. Combat log. The middle of the screen black window that you can't move or influence in any way other than disabling all combat notifications is really a sloppy job. You can't possibly expect us to consume that information in 0.001 seconds it's displayed, so why is it being presented to us at all? A scrollable combat logs would fix that so at the very least you could check it after th fight.
There already is one.
And having it open during a semi-long fight will bring your client to its knees.
Originally by: DaveJ777
Originally by: Karin Val'kyr 4. Chat and Hot-keys. These need to be split into two groups. When you hit 'enter' you're in chat mode, otherwise let us bind our own keys please. Additionally key bindings should be made so that they respond to mouse buttons 3 through 9. All of them. Ideally, docked key-bindings should be customizable seperately from the flying ones. Ideally. :)
I don't like the enter to chat thing. Once again, just because WoW has it, it doesn't mean it's a good idea.
I do like it. And I absolutely hate having all of my keys tied up in chat. And it's not just because WoW has it. EVE is the oddball here. Only MMO I've ever heard of where there isn't a key required to invoke chat.
Originally by: DaveJ777
Originally by: Karin Val'kyr 9. Looting Is it really necessary to have your cargo bay open and drag n' drop items that you're looting? Why not simply control-click or right-click (since you love them so much) the items?
Right click opens the item menu. This isn't WoW.
I don't see your point here. If WoW's UI does it best, then do it like WoW. If EVE's UI does it best (lol) then leave it alone. Where the idea came from is not important. And forcing menial labor (like opening the loot can, selecting all, then drag & dropping) is not a feature, it's a problem to be solved. - Support fixing the UI|Suggest Jita fixes|Compact logs |

Xaen
Caritas.
|
Posted - 2008.06.09 20:08:00 -
[353]
Originally by: Karin Val'kyr 6. Right-click. Please, please for the love of god, why does everything have to be right clicked? It makes it seem like you were trying to give us a smooth, clear, easy to read UI, and yet in fact we are stuck with this right clickable monster of you-have-to-know-exactly-what-you're-doing-semi-transparent-monster.
lol Well said.
Originally by: Karin Val'kyr 8. Firing cycle / recalibration cooldown / ammo reload timers It would be much appreciated if any / all of these were presented so that we'd know how much longer we have to wait. It would make combat a whole lot easier too as you could better time target and weapon switching.
No freaking kidding. This was driving me nuts last night. You have to sit there and watch the stupid thing for the whole rest of its cycle time after you try to turn it off. Like some other MMO people have mentioned, it should flash when it becomes available again so that, instead of spending the entire game staring at our module bars, we can actually enjoy the pretty graphics. - Support fixing the UI|Suggest Jita fixes|Compact logs |

Xaen
Caritas.
|
Posted - 2008.06.09 20:17:00 -
[354]
Originally by: Neoisis rightclick orgies
ROFL - Support fixing the UI|Suggest Jita fixes|Compact logs |

Yumiko Ony
|
Posted - 2008.06.16 17:02:00 -
[355]
Edited by: Yumiko Ony on 16/06/2008 17:01:55
Originally by: DaveJ777
Originally by: Karin Val'kyr
1. The ESC button. It should close all open windows BEFORE opening the settings if you really insist on having the main settings window there. It's like that everywhere. Everywhere.
Just because it's like that "everywhere" doesn't mean it should be in EVE.
WoW does that, but that doesn't mean its a good idea. I personally find it extremely annoying that I have to close off everything before I can change the settings. Having one button that takes you straight to the settings is a GOOD feature.
Wow having something does not automatically make it a bad idea, and while I agree with you on having a key to take you directly to game setting I fail to see why this should not be just as any other bindable key. You, the user decide what it does. The current implementation is limited at best. Additionaly, how often do you open setting? I mean come on. I need them like once a week at most and even thats by mistake :)
Originally by: DaveJ777
Originally by: Karin Val'kyr
It is next to impossible to target an enemy with your mouse. The reson being, your ship moveing, them moving and lag.
Why are you trying to click on them in space? Remove all the junk from your overview, hide friendlies, sort by distance. Ctrl+Click ftw.
I like Ctrl + Click, but the damn overview keeps rearranging the icons around, so I tend to mistarget about 25% of the time.
Originally by: DaveJ777
Originally by: Karin Val'kyr
4. Chat and Hot-keys. These need to be split into two groups. When you hit 'enter' you're in chat mode, otherwise let us bind our own keys please. Additionally key bindings should be made so that they respond to mouse buttons 3 through 9. All of them. Ideally, docked key-bindings should be customizable seperately from the flying ones. Ideally. :)
I don't like the enter to chat thing. Once again, just because WoW has it, it doesn't mean it's a good idea.
There is no reason ( other than development time invested ) why this should not be a settings based functionality. Wow having it doesn't make it good just as you not liking it doesn't automatically make it bad.
Originally by: DaveJ777
Originally by: Karin Val'kyr
9. Looting Is it really necessary to have your cargo bay open and drag n' drop items that you're looting? Why not simply control-click or right-click (since you love them so much) the items?
Right click opens the item menu.
Yes, I've noticed that too. Strange, ha? :P
|

Karin Val'kyr
|
Posted - 2008.06.16 17:15:00 -
[356]
One "little" thing that I've noticed since the EA launch. I really like the new reprocess window. It would be even better it there was a "close" button right next to that "reprocess" button instead of having to click that 4 by 4 pixel "X". Than again an "ESC" key might do the trick... i wish.
|

Shoa Jinn
|
Posted - 2008.06.17 17:51:00 -
[357]
first off excellent thread
adding a hot key bind to swap ammo in all guns at once would be a huge improvment.... kinda a pain to reload 8 guns during combat
|

Karin Val'kyr
|
Posted - 2008.06.19 19:11:00 -
[358]
Originally by: Karin Val'kyr One "little" thing that I've noticed since the EA launch. I really like the new reprocess window. It would be even better it there was a "close" button right next to that "reprocess" button instead of having to click that 4 by 4 pixel "X". Than again an "ESC" key might do the trick... i wish.
Somebody is listening up there :)
Build 57172 * Reprocessing window fix. Fix an issue with the reprocessing window not closing automatically after finishing a job.
Not really a "close" button but will do nicely. Thank you.
|

Xaen
Caritas.
|
Posted - 2008.06.20 19:51:00 -
[359]
Originally by: Karin Val'kyr Edited by: Karin Val''kyr on 19/06/2008 19:52:53
Originally by: Karin Val'kyr One "little" thing that I've noticed since the EA launch. I really like the new reprocess window. It would be even better it there was a "close" button right next to that "reprocess" button instead of having to click that 4 by 4 pixel "X". Than again an "ESC" key might do the trick... i wish.
Somebody is listening up there :)
Build 57172 * Reprocessing window fix. Fix an issue with the reprocessing window not closing automatically after finishing a job.
Thank you.
Zuh? That was an oddly handled bugfix. - Support fixing the UI|Suggest Jita fixes|Compact logs |

Karin Val'kyr
|
Posted - 2008.06.20 20:25:00 -
[360]
Originally by: Xaen Zuh? That was an oddly handled bugfix.
Oh come on man, let me lie to myself if I want to. 
|

Xaen
Caldari Caritas.
|
Posted - 2008.06.27 17:32:00 -
[361]
Originally by: Karin Val'kyr
Originally by: Xaen Zuh? That was an oddly handled bugfix.
Oh come on man, let me lie to myself if I want to. 
IM REPLYIN TO UR POST, SHATTERIN DREAMZ
Read: Xaen needs more coffee. - Support fixing the UI|Suggest Jita fixes|Compact logs |

Xaen
Caldari Caritas.
|
Posted - 2008.07.02 15:20:00 -
[362]
After careful consideration, I have decided that this thread needs some color.
-Xaen - Support fixing the UI|Suggest Jita fixes|Compact logs |

Chillshock
|
Posted - 2008.07.02 22:38:00 -
[363]
I think someone (vista? was that you?) mentioned that CCP said something about looking at the UI. :) *cheers*
|

Xaen
Caldari Caritas.
|
Posted - 2008.07.03 17:54:00 -
[364]
Originally by: Chillshock I think someone (vista? was that you?) mentioned that CCP said something about looking at the UI. :) *cheers*
Apparently they don't have the engineering manpower to fix it. - Support fixing the UI|Suggest Jita fixes|Compact logs |

Cyxopyc
The Dead Parrot Shoppe Inc.
|
Posted - 2008.07.08 17:41:00 -
[365]
/bump == Support fixing the EVE UI |

Tareen Kashaar
Jericho Fraction The Star Fraction
|
Posted - 2008.07.11 12:53:00 -
[366]
This thread needs more attention.
And since we're on topic, has anyone thought about implementing UI trails? It's obviously a feature rather than a fix, but it would visualize the information available through the overview in that it lets you see where a ship is coming from, how they were maneuvering, how fast they are, where they're headed.
Every other space game does it. For a reason. ____________
|

Spurty
Caldari The Pikey Rebellion II
|
Posted - 2008.07.16 02:02:00 -
[367]
Some of the ideas in this thread have been delivered. Well done those that implemented these things.
What is very important in eve is 'Control' of your ship.
Anything that blocks control = customers getting very upset.
Ship controls should be the highest priority, no waiting for local to load up nonsense. None of the flashy graphical tricks, no market windows having to update before the mouse can interact with the overview.
Waiting on those (non-time-sensitive activities) is perfectly acceptable (within reason).
Where as waiting on the ability to control your ship after a session change, completely intolerable, unreasonable and not understandable / acceptable.
All you have for us at the moment is 'emergency warp'. Its not a very good fit.
Would love to see a lot of these UI suggestions digested and implemented (even if it helps the odd farmer create macros).
Don't make us all suffer cause of the few tards in eve.
Much love CCP.
No body likes a whiner, but constructive posts like this thread, they really should be given some attention. -- A guy walks into the psychiatrist wearing only clingfilm for shorts. The shrink says, "Well, I can clearly see you're nuts." |

Herschel Yamamoto
Bloodmoney Incorporated
|
Posted - 2008.07.16 21:57:00 -
[368]
I originally posted this in Assembly Hall, but it's so narrow it should probably have just gone here originally.
Quote: =Herschel Yamamoto]At the moment I fly a Marauder in missions(among other things), which means I have salvaging and killing both going on at the same time. In so doing, I've been constantly annoyed by the fact that wrecks don't show any information about their tracking, their radial velocity, or (in situations with multiple people looting a room), velocity. I want to be able to see at a glance if the can is being tractored, whether I'm getting closer to it or farther from it, and while tracking is very rarely useful, I imagine there's some situations where loot gets shot in PvP to make it worth the time to have it show up. Similarly, all other objects on overview that are on grid should have the same stats - I don't think anyone cares about how fast a stargate 14 AU away is tracking, but if it's possible to interact with it other than via warp, then it should be possible to see all the information relevant to doing so.
Some people may not like this, because it makes it harder to tell apart targets and wrecks, and as such this should probably be made an option rather than a forced change. That said, it should be an option, because I can't imagine I'm the only one who would use it.
------------------ Fix the forums! |

Querelle
|
Posted - 2008.07.21 16:27:00 -
[369]
I support the OP suggestions.
|

Xaen
Caldari Caritas.
|
Posted - 2008.07.23 13:56:00 -
[370]
Originally by: Spurty Ship controls should be the highest priority, no waiting for local to load up nonsense. None of the flashy graphical tricks, no market windows having to update before the mouse can interact with the overview.
Waiting on those (non-time-sensitive activities) is perfectly acceptable (within reason).
Threading would deliver this.
But it isn't easy. Or trivial.
I've been meaning to learn it.. - Support fixing the UI|Suggest Jita fixes|Compact logs |

Kitoba
Minmatar Legion of Dynamic Discord
|
Posted - 2008.07.23 15:00:00 -
[371]
Originally by: Xaen Threading would deliver this.
But it isn't easy. Or trivial.
I've been meaning to learn it..
Software Transactional Memory in general solves all of your headaches by shifting them into the responsibility of those implementing STM.
Intuitively, I would say that there aren't many things needing locking (or thread control besides priorising in general) in eve... getting the whole code clean of dirty side-effects as a precursor to threading is another topic.
|

Gutsa
|
Posted - 2008.08.03 23:12:00 -
[372]
hotkeys pls!!!!!!!!!!!!!!!!!!!!!
|

Stregoica
|
Posted - 2008.08.04 22:01:00 -
[373]
At least get rid of the need for the alt+shift+ctr modifier for the time being. This post has been going on for 2 years and since have been many updates and improvements most of which are inferior to the need for an updated ui and hotkey/macro system.
|

Cyxopyc
The Dead Parrot Shoppe Inc.
|
Posted - 2008.09.01 06:26:00 -
[374]
and /bump |

Stormaar
Caldari
|
Posted - 2008.09.27 01:20:00 -
[375]
any news about our questions? ----- Customizable UI / internal API for mods/addons |

Tykkis
|
Posted - 2008.10.02 13:25:00 -
[376]
Dunno if this has been suggested yet as i didn't bother read everything.
Add Transversal, angular and radial speeds to target info. it could help reduce lag and cpu load as you wouldn't necessarily need to add these to overview to show every ship data.
|
|
|
Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 .. 13 :: [one page] |