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1. The "THOUSAND PAPERCUTS" project, or all the little things that bother - in EVE General Discussion [original thread]
Edited by: Seruph on 12/02/2011 03:54:44 Edited by: Seruph on 12/02/2011 03:49:28 Edited by: Seruph on 12/02/2011 03:48:59 Quote: #10 Creating a fleet sets you as Fleet Commander instead of the much more commonly used Squad Comma...
- by Seruph - at 2011.02.12 03:46:00
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2. Aura - An Android EVE Application - in EVE Technology Lab [original thread]
I would love to see an option that triggers a notification when there is free room in the training queue, ala EveMon. The other thing that would likely be a bit too time consuming to implement would be the ability to parse EveMon plans and export...
- by Seruph - at 2010.07.05 17:46:00
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3. POLL: Which smartphone OS do you use? - in Out of Pod Experience [original thread]
Android 2.2 Froyo on Moto Droid. I think you'll find that the numbers are fairly heavily skewed to forum-goers. I'm willing to bet that the iPhone still dominates, for now. The features are close enough that service rates and coverage area is lik...
- by Seruph - at 2010.07.05 17:34:00
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4. New ALE release (PHP API Library for EVE) - in EVE Technology Lab [original thread]
I'm interested in helping with Drupal module development based on this library. I've read several posts discussing this but the main one was apparently locked 90 days ago. Is the Drupal integration still under development? If so, how can I help? I...
- by Seruph - at 2009.11.24 03:14:00
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5. Maximizer now for EVE (multimonitor windowed fullscreen application) - in EVE Technology Lab [original thread]
My problem with EVE Launcher is that it does not support Vista (and thereby, Windows 7) and that it requires each EVE client to be in it's own folder. I can't quite find a way around that but don't really want to have several copies around. One f...
- by Seruph - at 2009.11.11 19:09:00
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6. Multiboxing - in EVE Technology Lab [original thread]
I'm not sure on CCP's stance with respect to sending key commands to different Windows but due to EVE's highly click-based nature it would be very difficult to have multiple ships perform the same action. It may be possible, though, I'm not sure i...
- by Seruph - at 2009.11.10 22:29:00
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7. Maximizer now for EVE (multimonitor windowed fullscreen application) - in EVE Technology Lab [original thread]
Edited by: Seruph on 10/11/2009 22:22:10 Edited by: Seruph on 10/11/2009 22:18:56 There have been countless applications for EVE that allow you to position your EVE window such that it appears fullscreen. EVE Windowed Mode Helper is like...
- by Seruph - at 2009.11.10 22:18:00
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8. EVE UI is ugly as sin!! - in Player Features and Ideas Discussion [original thread]
Edited by: Seruph on 15/02/2007 20:26:31 Being able to customize the UI to a huge degree is a necessity, UI mods with scripting capability, no. Its fine for WoW where every single action requires keyboard input, but for EVE, it would ruin the...
- by Seruph - at 2007.02.15 20:26:00
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9. Xaen's List of UI Improvements - in Player Features and Ideas Discussion [original thread]
This game would be far too easy to automate since most things happen for you anyway. A customizable UI would make things horribly unbalanced. Imagine a simple UI mod that makes a noise when local changes. Pirates would scream bloody murder. Take t...
- by Seruph - at 2007.02.15 14:58:00
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10. realistic improvements - in Player Features and Ideas Discussion [original thread]
The actually arrangement of objects in space is not actually inaccurate to the way celestial objects tend to line up, as previously said. However, the fact that all *ships* are more or less oriented the exact same way is problematic. A ship shoul...
- by Seruph - at 2007.02.14 19:41:00
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11. Alliances and corps without Devss (Arkanon sed to go ask here) - in Player Features and Ideas Discussion [original thread]
Edited by: Seruph on 14/02/2007 19:31:09 Devs are people just like us and I'm sure we want them to play their game as otherwise, what kind of position are they in to improve it? The devs presumably have more knowledge about whats coming than w...
- by Seruph - at 2007.02.14 19:34:00
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12. Xaen's List of UI Improvements - in Player Features and Ideas Discussion [original thread]
One more thing to further explain another person's post. Keys entered that are not function keys and do not have modifiers (ALT, CTRL, Shift), are always entered into some chat window. This effectively limits the keys we can use for hot keys. It w...
- by Seruph - at 2007.02.14 04:38:00
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13. Xaen's List of UI Improvements - in Player Features and Ideas Discussion [original thread]
Edited by: Seruph on 14/02/2007 04:10:37 Quote: if (needToGetDataFromServer) { // spawn new thread (or reuse) // show busy status in gui window if (dataNotAvailableYet) { // continue UI processing } else { // display new data }...
- by Seruph - at 2007.02.14 04:14:00
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14. EVE UI is ugly as sin!! - in Player Features and Ideas Discussion [original thread]
Edited by: Seruph on 14/02/2007 03:29:51 My only problems with the EVE UI are the following: 1. The overview "modules" (Targets, Drones, Gang, Etc.) are attached to one overview and can only be moved up and down. If you have 30 hostiles, 15 d...
- by Seruph - at 2007.02.14 03:31:00
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15. SIZE OF STATION - in Player Features and Ideas Discussion [original thread]
I imagine that if CCP ever implements exiting your pod and exploring a station, something like this would happen. What *would* be nice for the time being is some way to see all of your ships on the 3D view at once. Your active ship rotating as it ...
- by Seruph - at 2007.01.28 04:03:00
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16. UI workspace switcher - in Player Features and Ideas Discussion [original thread]
I'd say just have a totally modal UI. Take care of the multimonitor folks, this thread, and me at the same time :-P. You have one main window element for the viewport, which can be any size and is defined in the preferences. The rest of the UI, ch...
- by Seruph - at 2007.01.28 01:40:00
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17. Exploration Content: Wormholes - in Player Features and Ideas Discussion [original thread]
I would think, to keep things balanced and interesting, wormholes would eventually collapse. Either by themselves, or through destabilization. I don't think it should necessarily be totally chance based. You should be able to have a slightly accur...
- by Seruph - at 2007.01.28 01:34:00
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18. Warp Travel RUINS this game - honestly. - in Player Features and Ideas Discussion [original thread]
I think the problem is not that warping exists, its that warping restricts us to clicking a destination and hitting go. While you're in warp you're, in effect, safe unless someone has set a trap for you and knows where you're going. If you were ab...
- by Seruph - at 2007.01.28 01:30:00
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19. Decouple Client Interface from Network - in EVE Technology Lab [original thread]
Its in Python isn't it? If so, then theres your problem right there. Please lets not have a UI that takes 3 and a half hours to garbage collect and is incapable of rendering a 700k text document in real time. Try loading a 700k text document in th...
- by Seruph - at 2007.01.10 06:58:00
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