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Thread Statistics | Show CCP posts - 1 post(s) |

Xaen
Caldari Science and Trade Institute
|
Posted - 2006.11.08 14:58:00 -
[31]
Originally by: Skawl All great ideas, would love to see even some inplemented.
Any other suggestions? - More hotkeys! Faster skill training |

DeckardIRL
Gallente Bravehearts Xelas Alliance
|
Posted - 2006.11.08 16:28:00 -
[32]
Good Post,
Hope they ALL get implemented
/signed
Deck _____________________________________________
Watchin' the Game.... Havin' a Bud....
I shoot better on Bud.....
Eve Info- All you need to know |

Xaen
Caldari Science and Trade Institute
|
Posted - 2006.11.09 15:01:00 -
[33]
Originally by: DeckardIRL Good Post,
Hope they ALL get implemented
/signed
Deck
Do you have any other suggestions to add?
In my experience /signed posts don't carry much weight with the devs, but a well thought out well written one does - but I do appreciate your approval. - More hotkeys! Faster skill training |

DeckardIRL
Gallente Bravehearts Xelas Alliance
|
Posted - 2006.11.09 16:22:00 -
[34]
Xaen,
Like I said good post. Your post was very thorough and as I was playing last night I was wondering if you had left anything out, couldn't think of any.
Would like to see a Dev reply to see what they can also think of....
Deck _____________________________________________
Watchin' the Game.... Havin' a Bud....
I shoot better on Bud.....
Eve Info- All you need to know |

Tarron Sarek
Gallente
|
Posted - 2006.11.09 17:16:00 -
[35]
Actually there isn't much left to add.
Getting rid of UI freezes and having hotkeys for all the important and frequent actions would make me more than happy.
________________________ -Don't try to enforce your opinion by usage of multiple exclamation marks, question marks, CAPS or swear words. It doesn't work- |

DeckardIRL
Gallente Bravehearts Xelas Alliance
|
Posted - 2006.11.10 09:46:00 -
[36]
Bump0rZ _____________________________________________
Watchin' the Game.... Havin' a Bud....
I shoot better on Bud.....
Eve Info- All you need to know |

Xaen
Caldari Science and Trade Institute
|
Posted - 2007.02.01 15:30:00 -
[37]
Originally by: DeckardIRL Bump0rZ
Wow, someone else bumping my thread.....I'm flattered.
I was waiting to see if revelations would fix any of this, but apparently not. - More hotkeys! Faster skill training |

Xaen
Caldari Science and Trade Institute
|
Posted - 2007.02.01 15:30:00 -
[38]
Originally by: DeckardIRL Bump0rZ
Wow, someone else bumping my thread.....I'm flattered.
I was waiting to see if revelations would fix any of this, but apparently not. - More hotkeys! Faster skill training |

Nariana Verex
Amarr
|
Posted - 2007.02.01 15:50:00 -
[39]
More/better hotkeys, individual module behavior modifications. All great ideas.
Clap this in with that hyperthreading idea I read here also, and give me a modular UI and I think EVE would quickly become a much funner game to play.
We'd play the game instead of playing -against- it.
/Signed ---------- Flying Amarr and only Amarr. Not a ***** since 2006. |

Xaen
Caldari Science and Trade Institute
|
Posted - 2007.02.01 16:05:00 -
[40]
Originally by: Nariana Verex More/better hotkeys, individual module behavior modifications. All great ideas.
Clap this in with that hyperthreading idea I read here also, and give me a modular UI and I think EVE would quickly become a much funner game to play.
We'd play the game instead of playing -against- it.
/Signed
hyperthreading? You mean have the UI drawing on its own thread separate from the server communications thread? Like #2 in my 2nd post in this thread?
btw hyperthreading is just a propietary intel technique. All EVE needs is plain old threading. - More hotkeys! Faster skill training |

Nariana Verex
Amarr
|
Posted - 2007.02.01 16:16:00 -
[41]
Originally by: Xaen
Originally by: Nariana Verex More/better hotkeys, individual module behavior modifications. All great ideas.
Clap this in with that hyperthreading idea I read here also, and give me a modular UI and I think EVE would quickly become a much funner game to play.
We'd play the game instead of playing -against- it.
/Signed
hyperthreading? You mean have the UI drawing on its own thread separate from the server communications thread? Like #2 in my 2nd post in this thread?
btw hyperthreading is just a propietary intel technique. All EVE needs is plain old threading.
I just develop cybernetics iRL, I don't program. Sorry. ^.^ ---------- Flying Amarr and only Amarr. Not a ***** since 2006. |

Apocryphai
Caldari
|
Posted - 2007.02.01 16:29:00 -
[42]
Edited by: Apocryphai on 01/02/2007 16:26:50 This thread does NOT deserve to get locked for necroing, please mods.
These are very good points and similar to things I've said many times - the UI design in EVE is atrocious - and they're very well articulated here.
Xaen, could you repost this in the suggestions forum? It WILL get ignored, I know this, CCP devs are incapable of accepting the massive flaws in their UI design and seem intractably committed to ignoring the work of 100's of UI design experts the world over, but at least if it's posted in the Suggestion forum there's no excuse 
Edit: Er... ok, we seem to already BE in the suggestions forum! S'trange, I could have sworn this was in General.... I'm going senile 
Originally by: Victor Valka What the skull-chick said.
|

Nariana Verex
Amarr
|
Posted - 2007.02.01 17:03:00 -
[43]
Originally by: Apocryphai Er... ok, we seem to already BE in the suggestions forum! S'trange, I could have sworn this was in General.... I'm going senile 
You can tell its not General because there's no flaming. At least not very much of it. ^_^ And its not that the devs don't pay attention, its that they generally don't post in idea-threads to keep it biased and open for new ideas.
That's my theory, at least for now. ---------- Flying Amarr and only Amarr. Not a ***** since 2006. |

Smagd
Encina Technologies Namtz'aar k'in
|
Posted - 2007.02.01 17:48:00 -
[44]
This thread needs a lot more attention.
Add Hotkeys
Macro users have mouse macros, too. The way to stop them is not by avoiding hotkeys. If your mouse dies in combat, there's currently exactly two hotkeys to get your ship save: Ctrl-Q and Autopilot (if you've remembered to set it).
No Modals
Nuff said. The way Customs stop you from warping away should not be modal dialog stealing input focus. Accidental gang invites while chatting have lead to empire ganks.
Consistency
I'm almost surprised ALL scrollbars work the same. Some windows can be closed by their activation toggle, others have to closed with a separate key. Tab works in some windows, in others it doesn't.
Ergonomics
Go through ALL menus and make the most often used choice the top one, and make sure that the next one isn't the most adverse one. "Show info" and "Start Conversation" have no place next to each other. "Thrash" and "Recycle" should be somewhere really far away from everything else. Dragging an object into a chat could just dump the "Show Info" link directly, since all the other options like "Send Mail" can be accessible via right-click on it.
That combat text line is TERRIBLE flickering through important texts like who is scrambling whom much too quickly.
Font size changes should work on ALL text, not just chat. That includes the Map, Agent chat, Market etc. etc. etc.
Sound
The human ear is a wonderful device to determine a quick general status situation from a true cacophony of noise. There's many, many, many MANY sounds missing for instance for each incoming, like missiles (why not one for each type?) or scrambling or Cyno Field activation etc. etc. etc.
Speed
Dunno, but if people have to reset their Overview to BLANK settings before warping/jumping into an enemy fleet to reduce lag, then something's wrong. Information could just filter in bit by bit if things are really lagging, but don't stop the whole client while data is being transferred. The chat manages to still work when everything else lags out badly, why not do the same for the overview and maybe add a little "data pending" market, like for most windows?
Keep going people.
ATTACK, and crash: You lose. RUN, and crash: Why WIN? |

Sevarus James
Minmatar Meridian Dynamics Eden's Fire
|
Posted - 2007.02.02 00:28:00 -
[45]
I don't have anything to actually add here, but this:
SIGNED 100-GAZILLION PERCENT SIGNED
Ubuntu 3d-Linux Desktop+EVE |

Riven Starkill
Caldari Regalis Industria Scientia Entreprendre Axiom Empire
|
Posted - 2007.02.02 01:33:00 -
[46]
This idea is SO /signed
|

Maya Rkell
Forsaken Empire The Forsaken Empire
|
Posted - 2007.02.02 03:10:00 -
[47]
Edited by: Maya Rkell on 02/02/2007 03:06:57
Originally by: Smagd This thread needs a lot more attention.
From? They won't even fix the warp sound.
//Maya |

Xaen
Caldari Science and Trade Institute
|
Posted - 2007.02.02 18:28:00 -
[48]
Originally by: Riven Starkill This idea is SO /signed
I appreciate your agreement, but do you have anything else to add?
Look at it from CCP's perspective. One person suggests something and an underwhelming number of people reply with /signed. Another game company once told their forum users that /signed didn't carry much weight with them. I have to imagine it doesn't impress CCP very much either. I think they said something like, "A well thought out, articulate post carries much more weight than /signed". - More hotkeys! Faster skill training |

Nariana Verex
Amarr
|
Posted - 2007.02.02 19:35:00 -
[49]
Originally by: Xaen
Originally by: Riven Starkill This idea is SO /signed
I appreciate your agreement, but do you have anything else to add?
Look at it from CCP's perspective. One person suggests something and an underwhelming number of people reply with /signed. Another game company once told their forum users that /signed didn't carry much weight with them. I have to imagine it doesn't impress CCP very much either. I think they said something like, "A well thought out, articulate post carries much more weight than /signed".
But when you hit all the nails square on the head, Xaen, if we DON'T /signed it, you'll vanish under a wave of bumps.
And what looks nicer? Ten people agreeing with you, or the same person bumping the thread? ---------- Flying Amarr and only Amarr. Not a ***** since 2006. |

Xaen
Caldari Science and Trade Institute
|
Posted - 2007.02.02 20:32:00 -
[50]
Originally by: Nariana Verex
Originally by: Xaen
Originally by: Riven Starkill This idea is SO /signed
I appreciate your agreement, but do you have anything else to add?
Look at it from CCP's perspective. One person suggests something and an underwhelming number of people reply with /signed. Another game company once told their forum users that /signed didn't carry much weight with them. I have to imagine it doesn't impress CCP very much either. I think they said something like, "A well thought out, articulate post carries much more weight than /signed".
But when you hit all the nails square on the head, Xaen, if we DON'T /signed it, you'll vanish under a wave of bumps.
And what looks nicer? Ten people agreeing with you, or the same person bumping the thread?
Ten people bumping the thread.
I wasn't disparaging your (appreciated support), I just think they would lend more weight to ten thorough posts than 50 /signs. - More hotkeys! Faster skill training |

Nariana Verex
Amarr
|
Posted - 2007.02.02 20:51:00 -
[51]
Originally by: Xaen
Originally by: Nariana Verex
Originally by: Xaen
Originally by: Riven Starkill This idea is SO /signed
I appreciate your agreement, but do you have anything else to add?
Look at it from CCP's perspective. One person suggests something and an underwhelming number of people reply with /signed. Another game company once told their forum users that /signed didn't carry much weight with them. I have to imagine it doesn't impress CCP very much either. I think they said something like, "A well thought out, articulate post carries much more weight than /signed".
But when you hit all the nails square on the head, Xaen, if we DON'T /signed it, you'll vanish under a wave of bumps.
And what looks nicer? Ten people agreeing with you, or the same person bumping the thread?
Ten people bumping the thread.
I wasn't disparaging your (appreciated support), I just think they would lend more weight to ten thorough posts than 50 /signs.
Then I shall give you better than that. /Signed bumps!
But seriously. I'm all for all these, and perhaps a beautifully made modular UI, so each user can customize everything right down to how the health meters on their ship and targets look.
And this isn't the days of DOS, a damage readout for each ship plz...
I forget if you brought that up already, because its been a slow day at work and I'm falling asleep. Woo, my friend, woo indeed for this.
/Signed Bump.  ---------- Flying Amarr and only Amarr. Not a ***** since 2006. |

Ilor Prophet
|
Posted - 2007.02.02 21:13:00 -
[52]
I too support the inclusion of more hotkeys and customization thereof.
Additionally, knowing at a glance who is scrambling, webbing, jamming, or nossing you is extremely important. With NOS it's not quite so bad because there's a visual effect - just trace the beam back to the offending party. But if you have visual effects turned off in and effort to combat client-side lag, this doesn't help you. I'd suggest an extra column that simply displays icons showing which hostile EWAR modules are being used against you by that ship. You don't even necessarily need to indicate the strength (though it might be nice), just indicate who has active modules working against you.
|

Riffix
Synergistic Arbitrage
|
Posted - 2007.02.03 08:23:00 -
[53]
More UI ideas coming later but for now I'll say that I agree there is a TON of info the player does not see readily that should be fixed.
Some examples: -who is performing EW on you at what type -what type of damage is being done to you -what target your drone is currently engaged with -what your ship is doing (ex: Keeping Player X at range 40k) -where a module is in it's cycle (a little light or notch that moves clockwise around the circular module icon could fix this)
I am a bit on the fence about whether the modal windows should go but I think that the UI needs to pick a side and stick with it. Either the entire UI should be movable and customizable (ALL of it including the NEOCOM buttons, overview, and HP wheel-thing) or the UI devs need to decide on a layout that they like where everything has a specific place (like an RTS UI.)
I think right-click context menus in a game are pure evil. "Lead, follow, or get the #@$@#$ out of the way" |

Xaen
Caldari Science and Trade Institute
|
Posted - 2007.02.05 15:18:00 -
[54]
Originally by: Riffix More UI ideas coming later but for now I'll say that I agree there is a TON of info the player does not see readily that should be fixed.
Some examples: -who is performing EW on you at what type -what type of damage is being done to you -what target your drone is currently engaged with -what your ship is doing (ex: Keeping Player X at range 40k) -where a module is in it's cycle (a little light or notch that moves clockwise around the circular module icon could fix this)
I am a bit on the fence about whether the modal windows should go but I think that the UI needs to pick a side and stick with it. Either the entire UI should be movable and customizable (ALL of it including the NEOCOM buttons, overview, and HP wheel-thing) or the UI devs need to decide on a layout that they like where everything has a specific place (like an RTS UI.)
I think right-click context menus in a game are pure evil.
Knowing what's going on with your ship is crucial. I couldn't agree more. - More hotkeys! Faster skill training |

Isyel
Minmatar Masuat'aa Matari Ushra'Khan
|
Posted - 2007.02.06 21:39:00 -
[55]
Agreed so much.
And i'd really love it if the UI didn't slow the game down by 50% for me. And sound too.  ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Originally by: Wrangler We don't want to discriminate anyone! We want *both* anti-social *and* social players to grief each other!  
|

Frug
SYOID Fimbulwinter
|
Posted - 2007.02.07 01:26:00 -
[56]
Please give the overview some love.
- - - - - - - - - - Do not use dotted lines - - - - - - - - - - - - - - - - - - or automatic signatures - - - - - - - - |

Epitrope
The Citadel Manufacturing and Trade Corporation
|
Posted - 2007.02.07 04:09:00 -
[57]
There are a whole bunch of good ideas in this thread. I'd like to add a few of my thoughts.
The ship control panel has a few issues. First off, as someone mentioned already, show the module cycle time. A colored circle around the border would do this nicely.
Secondly, when you click on a module that is set to autorepeat to disable it, you can't interact with it again until its cycle completes and it disables - this is frustrating. You should be able to re-enable it, so that it'll continue to cycle on its current target, and you should be able to right-click on it as you can the rest of the time. Modules that are not set to autorepeat should stay active on their current target for another cycle when clicked, instead of giving an error. A different color for manual vs autorepeat active states would be good too.
Lastly, there should be some way to tell which target has which module on it. This is needed if, for example, you're target painting three ships. It would be nice to be able to hover over one of the target painters and have the icon next to the target be highlighted, or made larger, or something along those lines.
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Ajurna Jakar
|
Posted - 2007.02.07 11:52:00 -
[58]
/signed
also fixing the mousewheel would be nice. like when your looking at your overview and then move your mouse over your drones it doesnt switch the scrolling. this is a simple thing but really would make the UI just a little more comfortable 
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Hypatia Iola
|
Posted - 2007.02.07 14:20:00 -
[59]
Originally by: Caedicus Yes!!!!
I definately want more hotkeys.
I definately want a better combat log that's seperate from the other logs. It should be customizable, AND it should always record every battle regardless if it's open or not.
I know this is very cliche, but there should be numbers of the damage you do to an enemy that pop up over the ships icon in your target list(or even on the ship itself). Make it so we can turn it off if we want.
And we need a status bar that lets us know what type of EW is being used upon us.
hey caed, glad you stuck around =)
anyway /signed x ten gazillion billion trillion times. i want to be able to actually use my keyboard to play, as it's faster, easier, and all around better.
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Taedrin
Gallente Mercatoris Technologies
|
Posted - 2007.02.07 16:06:00 -
[60]
/signed
IMO, the most pressing issue that needs to be addressed is making it so that the UI doesn't lock up whenever you buy an item, click a tab, open a window, or get locked by the entire room that you just aggrod.
On top of this, I would like to see improvements to the combat log. Allow us to filter out unwanted messages, such as when you miss, or near miss. Allow us to create multiple windows for combat logs so that we can have organize the vast amount of information that flows in. Allow us to create one window that displays only wrecking hits, another window that shows only *your* hits against others, and another window that shows you taking damage. Something to that degree. That way you can easily tell how much damage you are doing with a quick glance. No more staring at the combat notifications in the middle of the screen and hoping that your 7 hit messages aren't blotted out by a single miss message.
Another improvement I would like, is to allow people to create plug-ins for their UI. Not anything major, just make it so that players can process and display information. Things like log parsers which can then use their information to display average DPS, a better warp scrambling notification, a collection of effects currently being used on you (positive and negative). Things of that nature.
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