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1. Missile damage on Singularity: Feedback thread - in Test Server Feedback [original thread]
Originally by: Carniflex Today. Battleship class PvE target. Damage on shields. Today. Battlecruiser class PvE target. Damage on shields. Today. Frigate class PvE target. Damage on first hits. TQ. 14th october. Battleship class PvE target...
- by DaveJ777 - at 2008.10.25 23:01:00
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2. Missile damage on Singularity: Feedback thread - in Test Server Feedback [original thread]
Edited by: DaveJ777 on 25/10/2008 12:43:10 Originally by: lecrotta Edited by: lecrotta on 25/10/2008 10:56:53 Originally by: Wannabehero Cruise missiles and Torpedoes will do ~ 50% or less the damage they do currently ...
- by DaveJ777 - at 2008.10.25 12:42:00
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3. Missile damage on Singularity: Feedback thread - in Test Server Feedback [original thread]
I've done some testing with sieged citadels vs a Revelation (out of siege). 9800 damage at 0m/s 4900 at 10 3800 at 13 2300 at 23 2200 at 25 930 at 61 Not even going its full speed, the damage is already reduced by over 90%. The damage reductions ...
- by DaveJ777 - at 2008.10.24 09:02:00
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4. [17TW] STANDINGS RESET - in Corporation, Alliance and Organization Discussions [original thread]
Originally by: Eran Mintor The 17th Minmatar Tactical Wing will be resetting our standings to eliminate non-mutual blues from our days in Electus Matari. Please contact either myself or Neu Bastian if you wish for new standings with us. ...
- by DaveJ777 - at 2008.10.11 04:05:00
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5. Move the add as first waypoint option - in Player Features and Ideas Discussion [original thread]
This is a simple cosmetic suggestion. "Add as first waypoint" should be moved next to "add waypoint" when right clicking on a gate, since they are closely related options. Also consider renaming "add waypoint" to "add as last waypoint" to make it ...
- by DaveJ777 - at 2008.07.16 09:07:00
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6. WHY IS TEST SERVER STILL OFFLINE!? - in Test Server Feedback [original thread]
It's amazing that out of all the CCP posts, none of them actually answer the question of WHY it is down. No new patches are being installed, it just seems like the 1 hour downtime turns into 10 hour downtime every single day out of laziness. If t...
- by DaveJ777 - at 2008.07.11 03:42:00
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7. Simple nano fix - in Test Server Feedback [original thread]
Originally by: Ezekiel Sulastin As long as you boost tracking of turrets similarly. Dodging should not exist. No. Precision heavy missiles are currently out of line with the other precision missiles (they got nerfed back before rigs e...
- by DaveJ777 - at 2008.07.07 08:28:00
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8. Citadel Torpedo's - in Player Features and Ideas Discussion [original thread]
Originally by: Relyen Another issue with Citadel torps. If you fire any torp before entering Siege mode, and then enter siege mode, any torps you fired do absolutely no damage what so ever. If you fire a torp in siege mode and then it end...
- by DaveJ777 - at 2008.06.17 00:51:00
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9. Citadel Torpedo's - in Player Features and Ideas Discussion [original thread]
Originally by: Vaal Erit This is actually quite a big issue in capital on capital warfare. Quite disturbing to be in an awesome cap vs cap battle and realize on every killmail you are in a Phoenix doing 0 damage. Cit torps should never b...
- by DaveJ777 - at 2008.06.12 08:11:00
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10. Drone-centric Command Ship - in Player Features and Ideas Discussion [original thread]
Originally by: Riley Masterson I was hoping for a sort of "mini carrier" type feel to this in the end. I'll update my first post to reflect these changes. So this is the magical middle step between a domi and a carrier? Is this really ...
- by DaveJ777 - at 2008.06.07 08:00:00
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11. Xaen's List of UI Improvements - in Player Features and Ideas Discussion [original thread]
Originally by: Karin Val'kyr 1. The ESC button. It should close all open windows BEFORE opening the settings if you really insist on having the main settings window there. It's like that everywhere. Everywhere. Just because it's like...
- by DaveJ777 - at 2008.06.07 06:28:00
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12. Empyrean Age Site, Excessive RAM usage - in EVE General Discussion [original thread]
Consumed 500mb after only 30 seconds. This is some very, very amateurish programming. Rather than a single flash movie, it loads an extra one for every ship that appears. Each instance consumes 1-5mb, so with 50 ships on each side you get up to ...
- by DaveJ777 - at 2008.05.16 07:03:00
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13. Dominix -> ? -> Carrier - in Ships and Modules [original thread]
? -> Chimera _________________________________________ A bad analogy is like a leaky screwdriver
- by DaveJ777 - at 2008.04.08 05:16:00
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14. Crystal set not working with capital shield boosters. - in Ships and Modules [original thread]
Originally by: hamishoo7 Sense above, please read. I can't help but disagree. There is no official documentation suggesting that these implants wouldn't affect a "capital" booster, when they work fine with a small, medium, large and x-...
- by DaveJ777 - at 2008.04.05 12:25:00
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15. Rig: Ship Rewiring - in Player Features and Ideas Discussion [original thread]
Originally by: Abrazzar Originally by: Vitrael So basically you want a rig that would allow anyone to turn anything into anything he wanted? You're asking for the improbability drive. It's hilarious, but too impractical and exploi...
- by DaveJ777 - at 2008.03.29 03:08:00
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16. Can theft/aggression exploit? Discuss! - in Crime and Punishment [original thread]
Originally by: Solana Dal'Annae Edited by: Solana Dal''Annae on 25/03/2008 12:29:08 I am curious, would they be able to do this, as explained here but with the Raven being cloaked initially, only decloaking just as the pilot ejects? Or...
- by DaveJ777 - at 2008.03.25 12:43:00
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17. Can theft/aggression exploit? Discuss! - in Crime and Punishment [original thread]
Originally by: Feilamya What I don't understand about these rules is: Why does the ship stay "under corp flag" when a player boards the ship? It doesn't. Originally by: Feilamya Why are ships that were jettisoned from a corp POS...
- by DaveJ777 - at 2008.03.25 11:47:00
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18. Can theft/aggression exploit? Discuss! - in Crime and Punishment [original thread]
Originally by: sliver 0xD but ones u agress there corp the HOLE CORP can shoot you :P This is completely and utterly wrong. Every single time someone posts this, someone is going to get confused. There is NO situation in which attacki...
- by DaveJ777 - at 2008.03.25 11:45:00
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19. Hacking - in Crime and Punishment [original thread]
Originally by: Maxpie Rather than popping the cans after 30 days, they should let them stay an additional 30 days during which they are hackable. Then pop them if they are still hanging around after that. Epic idea. ___________________...
- by DaveJ777 - at 2008.03.20 02:03:00
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20. Corp Thief - in Crime and Punishment [original thread]
Originally by: Tina Rufemup It's funny Saithe you talk so big, but yet when you realize that we are coming after you. First thing you do is try to ban me from playing. You really must be afraid of me. Yes you did steal from our corp and yo...
- by DaveJ777 - at 2008.03.17 11:01:00
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