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Thread Statistics | Show CCP posts - 6 post(s) |
Bibster
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Posted - 2008.06.03 23:35:00 -
[31]
/signed
looking forward to dev's answer
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Arcadia1701
The Scope
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Posted - 2008.06.04 04:25:00 -
[32]
Hmmm I predect new skill - Missile Durability - 10% Bonus to all missile HP per level - rank 2
But seriousy, it is a bit of a joke , I fire 3 citadels at a carrier 0 hit, smart bombed, gg... There hp needs increasing very significantly. My sig>
Post with your main, or don't post at all. My Skills |
Keitaro Baka
Babylon Scientific and Industrial Enterprises Babylon Project
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Posted - 2008.06.04 11:34:00 -
[33]
Originally by: Bronson Hughes Edited by: Bronson Hughes on 02/06/2008 20:39:50
Originally by: Vily well if we are on the issue, the simple fact that the pheonix needs a master buff could be addressed too.
but between,
1) hardest to fit dread cpu wise 2) only time delay dmg dread 3) shield tanks vs. armor tank prevelancy and accompanying remote reps 4) CITADEL TORPEDOS GETTING OWNED BY SMARTBOMBS. 5) pre-siege torpedo's dissappearing 6) post-siege torpedo's dissappearing 7) only dread with damage type related bonus
would be nice if i could get some motion on just one part of that problem
1)-3) aren't really issues that need to be fixed so much as they are properties of Caldari ships in general.
4)-6) should be addressed ASAP.
7) is a non-issue; it's the only Dread with two damage bonuses to the same weapon system. Don't forget about that 5% RoF bonus that it has in addition to it's 5% Kinetic Missile damage. No fixing needed.
EDIT: Forgot to quote. Clarity FTW.
I'd like to add: 1-3 see naglfar and consider the weeks of extra training it needs. Other than that I agree with this stuff mostly, although I do believe even citadel torps should be smart bombable, just not as easily as it is now. If someone wants to fit 4 large smarties to kill citadel torps, so be it, he should be able to.
Don't forget you already need multiple defenders.. either create large defenders too if you increase the citadel torp's hp too much or increase the dmg done by defenders so those are still a (all be it very crappy) valid tactic.
But seeing as missiles and drones are quite alike, a nice missile hp skill like missile durability should be ok :).
The 5&6 part is really bad and should be fixed asap (missile shot outside siege = normal dmg, missile shot while in siege = boosted dmg).
All the stuff above does not necessarily reflect my corp, my alliance or even me.. Drone guide.. |
BiggestT
Fun Inc Black-Out
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Posted - 2008.06.04 12:18:00 -
[34]
And fix citadel speed they are DAMN slow, the explo radius stops them hurting small stuff neway..LIKE DAMN THE PHOENIX SUCKS ASS give it a hybrid bonus
Boost Field commands! they need love :( |
F Peregrinus
The Dead Parrot Shoppe Inc.
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Posted - 2008.06.04 17:21:00 -
[35]
Edited by: F Peregrinus on 04/06/2008 17:21:00 I was wondering how I managed to do 0 damage in a hot drop, and was made fun of because there were interceptors above me on a carrier killmail. This explains it. Beyond lame.
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Chi Quan
Perkone
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Posted - 2008.06.04 20:36:00 -
[36]
thou shalt not hotdrop, thou shalt not be lame ---- You don't have to like it - I don't blame you for not liking it. |
Vily
Eternity INC. Project Alice.
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Posted - 2008.06.06 22:20:00 -
[37]
can we get even just an acknowledgement that the dev's know this is a problem now? -
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Kagura Nikon
Infinity Enterprises
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Posted - 2008.06.07 10:39:00 -
[38]
People that suggest postign in Assembly hall and usign CSM .. for once and for all the CSM is NOT FOR THAT! CSM is nto a whinning delegation to ccp, its a delegation created to give transparency into how CCP does thigns and to discuss the player/company relation, originated as damage control for the "dex haxor, exploits" case of end 2006/start2007. Even a lot of CSM members have no idea what their were elected to do! They are anot a commision to balance ships or demand game design changes! ------------------------------------------------- If brute force doesn't solve your problem... you are not using enough
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Karrade Krise
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Posted - 2008.06.07 22:54:00 -
[39]
defenders work...they just need some loving.
As in once a def picks a target, the next def should choose a different one...this will keep you from having to micromanage it as well. Sig locked, I will not make fun of the forum mods |
Ruah Piskonit
PIE Inc. Praetoria Imperialis Excubitoris
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Posted - 2008.06.08 11:14:00 -
[40]
train revelation ----
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Grarr Dexx
Naval Protection Corp Intrepid Crossing
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Posted - 2008.06.08 11:37:00 -
[41]
Originally by: Ruah Piskonit train revelation
It doesn't get any more easy that than folks
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w00t117
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Posted - 2008.06.08 15:41:00 -
[42]
yeh capital weapon that = 0dps with 1 smartbomb is crap.
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Vily
Eternity INC. Project Alice.
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Posted - 2008.06.10 02:10:00 -
[43]
whats it take to get a dev response? |
Dirtee Girl
Omega Enterprises Mostly Harmless
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Posted - 2008.06.11 03:24:00 -
[44]
Edited by: Dirtee Girl on 11/06/2008 03:26:02 this is the ccp live devblog where they discussed the issue
link
*
* |
Cpt Stellar
Xenobytes Stain Empire
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Posted - 2008.06.11 14:39:00 -
[45]
/Signed
This should be changed. I dislike the point, that i need relearn to amar or gallente dread just coz of ****y damage in capital battle.
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DaveJ777
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Posted - 2008.06.12 08:11:00 -
[46]
Originally by: Vaal Erit This is actually quite a big issue in capital on capital warfare. Quite disturbing to be in an awesome cap vs cap battle and realize on every killmail you are in a Phoenix doing 0 damage.
Cit torps should never be shot down by smartbombs, if you by the good grace of god actually got cit torps to hit another capital ship then you deserve to do some damage.
/Signed. _________________________________________ A bad analogy is like a leaky screwdriver |
Toffles
GoonFleet GoonSwarm
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Posted - 2008.06.12 18:45:00 -
[47]
Can we get a dev response on this? I made a thread on these same issues like 6 months ago and nothing has ever happened. The slow missile velocity kills your effective dps, no faction torps, and the hp issue all need to be looked into. At least tell us you'll look into it. |
DaveJ777
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Posted - 2008.06.17 00:51:00 -
[48]
Originally by: Relyen Another issue with Citadel torps.
If you fire any torp before entering Siege mode, and then enter siege mode, any torps you fired do absolutely no damage what so ever. If you fire a torp in siege mode and then it ends, the torp that you fired in siege mode does absolutely no damage.
Consider it can take 30 seconds to nearly 2 minutes for a citadel torp to hit it's target, can we get this fixed please? Because depending on how far away the dread is from their target, they are losing that much time of their siege cycle.
I just checked the patch notes (Revelations II), and I can't believe the stupidity of CCP.
Originally by: CCP's genius factory
Exploits
What, you didn't honestly think we were going to list the exploit fixes before the patch, did you?
- Launching citadel torpedoes then entering siege mode will resort in the torpedoes' warhead becoming inert (i.e., will inflict no damage).
YOU'RE DOING IT WRONG CCP. It wasn't an exploit ffs. You should have made them do normal damage. Not zero. _________________________________________ A bad analogy is like a leaky screwdriver |
Vily
Eternity INC. Project Alice.
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Posted - 2008.06.18 05:51:00 -
[49]
i will continue bumping this thread until i get some sort of response or SOMETHING.
i just feel sad that i can't get any motion on the issue. -
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Chi Quan
Perkone
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Posted - 2008.06.18 22:31:00 -
[50]
srsly, make pre siege launched torps do normal damage and siege launched do siege damage, regardless of the dreads current status. it is the most reasonable solution, game balance wise as well as fictional and logical wise.. ---- You don't have to like it - I don't blame you for not liking it. |
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Kwa Kaine
eXceed Inc. eXceed.
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Posted - 2008.06.19 01:07:00 -
[51]
The naglfar needs help long before the phoenix.
EVE Online Customer Support <- It would be nice if this actually existed.
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Ignition SemperFi
The Arrow Project Morsus Mihi
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Posted - 2008.06.22 20:35:00 -
[52]
yes the naglfar may need help but this thread isnt about pheonix's even if it their primary weapon.... its about Citadel Torps and how they are borkd
------ 4) CITADEL TORPEDOS GETTING OWNED BY SMARTBOMBS. 5) pre-siege torpedo's dissappearing 6) post-siege torpedo's dissappearing ------
Fix this CCP
/signed to 4-6 ------ People Say Im paranoid because I have a gun, I say I dont have to be paranoid because I have a gun. |
Typhado3
Ashen Lion Mining and Production Consortium
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Posted - 2008.06.22 23:59:00 -
[53]
/signed on fixing citadel hp.
not sure about other issues with pheonix.
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Relyen
Digital Fury Corporation Digital Renegades
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Posted - 2008.06.23 15:40:00 -
[54]
Edited by: Relyen on 23/06/2008 15:43:55 Edited by: Relyen on 23/06/2008 15:41:09
Originally by: Chi Quan srsly, make pre siege launched torps do normal damage and siege launched do siege damage, regardless of the dreads current status. it is the most reasonable solution, game balance wise as well as fictional and logical wise..
QFT.
Originally by: CCP's genius factory
Exploits
What, you didn't honestly think we were going to list the exploit fixes before the patch, did you?
- Launching citadel torpedoes then entering siege mode will resort in the torpedoes' warhead becoming inert (i.e., will inflict no damage).
As a developer. I would have to say this is just bad programming if this is CCP's solution to such an issue. Obviously missile code as a whole needs to be reworked and upgraded. This plays into the same issue that when a missile ship enters warp the missiles stop doing damage. While at the same time a gun ship can still do damage while warp aligning. Missiles seem to be a hack job on coding, so the only solutions seem to be bad and stonewalled.
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Tempest Inferno
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Posted - 2008.06.24 06:02:00 -
[55]
Was looking for info on capital ships and happened across this. I agree that missiles in general need reworked.
1) Speed needs adjusted so that ships can't out run them as easily since the explosion velocity and the explosion radius already deal with speed.
2) Missiles should not be effected by smart bombs, thats what defenders are for. I think this is a side effect of how they worked the missile system for graphics and speed calculations.
3) Siege mode should not effect missiles in flight. They have no connection with the ship so common sense would say they do normal damage.
The whole missile coding system in general is poorly designed, but then again so are a lot of other things in EVE. This is a great game and has come a long way since it was first launched.
With all the issues I'm seeing from this forum I may actually use the turret slot on my phoenix.
CCP Please fix as soon as you have time to.
P.S. CCP Please stop trying to add new features and fix everything we have now.
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Cata Clysms
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Posted - 2008.06.25 11:54:00 -
[56]
/push An official responce would be nice...
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Imperius Blackheart
KIA Corp KIA Alliance
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Posted - 2008.06.27 01:35:00 -
[57]
Hey look mum I spent months training for a ship that is worse than my peers.
Seriously this issue needs attention, there are so many issues with underpowered caldari caps its stupid.
Proud member of the Caldari Death Squad
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Damned Force
Minmatar Republic Military School
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Posted - 2008.06.30 11:01:00 -
[58]
Originally by: Cata Clysms /push An official responce would be nice...
U would not get any official response.... as u dont got on broken precision heavy missiles, on broken PG on the NH, on the broken pilgrim.....
And even if u get a response than u need to wait 2-3 years to get even a promise without any real change like AF's.
Welcome in Eve in the "we dont care about old customers just want new ones with shiny new broken things" game |
TheTerribleTerryTate
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Posted - 2008.06.30 11:41:00 -
[59]
Edited by: TheTerribleTerryTate on 30/06/2008 11:42:21
Originally by: Arcadia1701 Hmmm I predect new skill - Missile Durability - 10% Bonus to all missile HP per level - rank 2
WTS this Skill:
Common Sense (rank 50, prereqs: Logic 6, Omnipotent 6, Failure Compensation 5) - 10% bonus per level to EVE actually being a quality game. Does not stack with complete ignorance.
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Elektrea
Minmatar SniggWaffe
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Posted - 2008.06.30 16:00:00 -
[60]
Originally by: Aurix Lexico You caldari dread pilots must have it so hard. You want to talk about below average? Look at the naglfar.
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