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Vily
Amarr Eternity INC. Project Alice.
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Posted - 2008.05.18 17:32:00 -
[1]
Edited by: Vily on 18/05/2008 17:32:22 Would there be any chance that you could take a look at the Hp of Citadel Torpedo's?
in their current form they are destroyed by smartbombs to the point where a pheonix does zero dps against carriers/moms/titans if they are running the standard smartbomb fits.
defenders dont work anyways, so i dont see any negative reprecussions save for putting the pheonix, (which would still be below average as a dread because of lack of instant dps) just a tad below the other dreadnaughts rather than massively inferior
I think this an issue that is almsot always missed or ignored and it would be appreciated if someone could take a look at it. -
 |

Akira Miyamoto
Caldari The Illuminati. Cruel Intentions
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Posted - 2008.05.18 18:09:00 -
[2]
I think this is an issue as well. If a carrier is fitting enough smartbombs, it can tank infinite amount of phoenixes. I'd see a hp boost to allow citadel torpedo to survive after 2 smartbomb hits already improving the situation.
In short, /signed.
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Life Machine
Caldari Caldari Provisions
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Posted - 2008.05.18 21:12:00 -
[3]
it'll take a lot more than 2 smartbombs to make it better.
Make it 3 or 4, so that they can decide to either take one out for sure and reduce the dps by a third, or risk taking out 66% with less chance of doing it...
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Relyen
Caldari Digital Fury Corporation Digital Renegades
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Posted - 2008.05.19 00:39:00 -
[4]
Another issue with Citadel torps.
If you fire any torp before entering Siege mode, and then enter siege mode, any torps you fired do absolutely no damage what so ever. If you fire a torp in siege mode and then it ends, the torp that you fired in siege mode does absolutely no damage.
Consider it can take 30 seconds to nearly 2 minutes for a citadel torp to hit it's target, can we get this fixed please? Because depending on how far away the dread is from their target, they are losing that much time of their siege cycle.
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Lenaria
Caldari Ursa Ritor
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Posted - 2008.05.19 00:48:00 -
[5]
Edited by: Lenaria on 19/05/2008 00:48:27 Faction citadel torps... one of devs promised to fix this 5-sec issue 6! months ago... ==============================================
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Gamesguy
Amarr Black Nova Corp Band of Brothers
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Posted - 2008.05.19 10:38:00 -
[6]
Carriers dont damage other carriers(besides sentry drones) very efficiently when standard smartbomb fits are use either.
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Vily
Amarr Eternity INC. Project Alice.
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Posted - 2008.05.19 21:32:00 -
[7]
thats true, but they do do SOME damage, and thats carrier class, not DREADNAUGHT class.
all the toher dreads do fine save the phoenix -
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Vily
Amarr Eternity INC. Project Alice.
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Posted - 2008.05.21 04:13:00 -
[8]
how do i get some traction of getting anything done? -
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MotherMoon
Huang Yinglong FOUNDATI0N
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Posted - 2008.05.21 04:24:00 -
[9]
they are called Citadel Torpedo's... they should be stronger.
of crouse if they fixxed the way smartbombs work this wouldn't be an issue as the ship is too big to protect it's self with such a small AOE.
but still it should laugh at smartbombs, it's a dread.
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Ulstan
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Posted - 2008.05.21 04:29:00 -
[10]
So much wrong with citadel torps it isn't even funny.
/signed for sure.
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Vily
Eternity INC. Project Alice.
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Posted - 2008.05.23 03:53:00 -
[11]
well if we are on the issue, the simple fact that the pheonix needs a master buff could be addressed too.
but between,
1) hardest to fit dread cpu wise 2) only time delay dmg dread 3) shield tanks vs. armor tank prevelancy and accompanying remote reps 4) CITADEL TORPEDOS GETTING OWNED BY SMARTBOMBS. 5) pre-siege torpedo's dissappearing 6) post-siege torpedo's dissappearing 7) only dread with damage type related bonus
would be nice if i could get some motion on just one part of that problem -
 |

Koyama Ise
State War Academy
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Posted - 2008.05.23 10:36:00 -
[12]
Originally by: Vily
2) only time delay dmg dread
Yes and no don't forget the Naglfar which uses 2 citadel torps.
Originally by: Vily
7) only dread with damage type related bonus
I believe you haven't met Revelation. Say hi to Revelation he only get's a damage bonus to EM and Thermal. -------- Yes, I know I'm an alt, what are you going to do about it? |

Irsy
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Posted - 2008.05.23 12:12:00 -
[13]
/Signed.
I understand that instant damage impossible in case general missile concept, and kinetic bonus is racial for caldari.. It's ok. But, please do topdepoes a little bit stronger and fix siege mode issues.
You should do something with citadel's hp at least!
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Jason Edwards
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Posted - 2008.05.23 13:33:00 -
[14]
Ya I just poked my nose into EFT for how I'd fit and 5% cpu implant would be necessary. I'd really hate to have to figure out what I'd be dropping to fit it.
Smartbombs being used to destroy citadels is kind of bad. Also explains why the one naglfar sat there with smart bombs completely immune to taking loads of dmg.
I wonder if my cruise missles were hitting or not. I generally dont pay attention to those messages. ------------------------ "There was this bright flash of light - and now this egg shaped thing is on my screen - did I level up?" |

Vily
Eternity INC. Project Alice.
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Posted - 2008.05.24 06:41:00 -
[15]
Originally by: Koyama Ise
Originally by: Vily
2) only time delay dmg dread
Yes and no don't forget the Naglfar which uses 2 citadel torps.
Originally by: Vily
7) only dread with damage type related bonus
I believe you haven't met Revelation. Say hi to Revelation he only get's a damage bonus to EM and Thermal.
yes but the revelations damage bonus is to its weapon type, not to a damage type -
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Vily
Eternity INC. Project Alice.
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Posted - 2008.05.29 04:19:00 -
[16]
caldari dread pilots, refuse to be below average!!! -
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Aurix Lexico
Slacker Industries Cruel Intentions
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Posted - 2008.05.29 11:15:00 -
[17]
You caldari dread pilots must have it so hard. You want to talk about below average? Look at the naglfar.
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Emperor D'Hoffryn
No Quarter. Imperial Republic Of the North
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Posted - 2008.05.29 21:53:00 -
[18]
Originally by: Vily
Originally by: Koyama Ise
Originally by: Vily
2) only time delay dmg dread
Yes and no don't forget the Naglfar which uses 2 citadel torps.
Originally by: Vily
7) only dread with damage type related bonus
I believe you haven't met Revelation. Say hi to Revelation he only get's a damage bonus to EM and Thermal.
yes but the revelations damage bonus is to its weapon type, not to a damage type
missiles are not a caldari weapon system, all races have ships that are designed to use missiles. Therefore, caldari racial damage type is enforced using the kinetic damage bonus. Lasers are amarr only, due to fitting and cap use. Therefore, racial damage type is enforced bu the weapons system inability to do any other damage type besides em and thermal. Amarr ships that use missiles get EM missile damage bonuses, besides the sac which is like the raven.
Having said that, citadel torps need to have more HP, and torps shot before and after siege cycles need to work. A little fitting love would be nice for the pheonix as well. The kinetic bonus is fine, as the REV can ONLY ever do em and therm, the phoenix can at least switch if it wanted to, which sometimes might give it more damage depending on the target.
Originally by: Meridius Dex I could actually fit a Thorax WITH LASERS and get better DPS, better speed, better tank and - wait for it - better cap stability
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Vaal Erit
Science and Trade Institute
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Posted - 2008.05.30 00:53:00 -
[19]
This is actually quite a big issue in capital on capital warfare. Quite disturbing to be in an awesome cap vs cap battle and realize on every killmail you are in a Phoenix doing 0 damage.
Cit torps should never be shot down by smartbombs, if you by the good grace of god actually got cit torps to hit another capital ship then you deserve to do some damage.
Originally by: CCP Casqade Please refrain from making assumptions on game mechanics and then presenting them as facts before testing them yourself.
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Vily
Eternity INC. Project Alice.
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Posted - 2008.05.31 05:36:00 -
[20]
Originally by: Vaal Erit This is actually quite a big issue in capital on capital warfare. Quite disturbing to be in an awesome cap vs cap battle and realize on every killmail you are in a Phoenix doing 0 damage.
Cit torps should never be shot down by smartbombs, if you by the good grace of god actually got cit torps to hit another capital ship then you deserve to do some damage.
this -
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Relyen
Digital Fury Corporation Digital Renegades
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Posted - 2008.06.02 15:30:00 -
[21]
Edited by: Relyen on 02/06/2008 15:31:09
Originally by: Vaal Erit This is actually quite a big issue in capital on capital warfare. Quite disturbing to be in an awesome cap vs cap battle and realize on every killmail you are in a Phoenix doing 0 damage.
Cit torps should never be shot down by smartbombs, if you by the good grace of god actually got cit torps to hit another capital ship then you deserve to do some damage.
QFT
Edit: Would like to hear Dev thoughts on this issue.
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Ulstan
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Posted - 2008.06.02 19:22:00 -
[22]
Originally by: Vaal Erit This is actually quite a big issue in capital on capital warfare. Quite disturbing to be in an awesome cap vs cap battle and realize on every killmail you are in a Phoenix doing 0 damage.
Cit torps should never be shot down by smartbombs, if you by the good grace of god actually got cit torps to hit another capital ship then you deserve to do some damage.
This
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Bronson Hughes
The. Conspiracy
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Posted - 2008.06.02 20:39:00 -
[23]
Edited by: Bronson Hughes on 02/06/2008 20:39:50
Originally by: Vily well if we are on the issue, the simple fact that the pheonix needs a master buff could be addressed too.
but between,
1) hardest to fit dread cpu wise 2) only time delay dmg dread 3) shield tanks vs. armor tank prevelancy and accompanying remote reps 4) CITADEL TORPEDOS GETTING OWNED BY SMARTBOMBS. 5) pre-siege torpedo's dissappearing 6) post-siege torpedo's dissappearing 7) only dread with damage type related bonus
would be nice if i could get some motion on just one part of that problem
1)-3) aren't really issues that need to be fixed so much as they are properties of Caldari ships in general.
4)-6) should be addressed ASAP.
7) is a non-issue; it's the only Dread with two damage bonuses to the same weapon system. Don't forget about that 5% RoF bonus that it has in addition to it's 5% Kinetic Missile damage. No fixing needed.
EDIT: Forgot to quote. Clarity FTW. -------------------- "I am hard pressed on my right; my centre is giving way; situation excellent; I am attacking." - Ferdinand Foch at the Battle of the Marne |

Zeveron
Destructive Influence Band of Brothers
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Posted - 2008.06.03 07:04:00 -
[24]
/signed
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Verite Rendition
F.R.E.E. Explorer Atrum Tempestas Foedus
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Posted - 2008.06.03 12:49:00 -
[25]
Originally by: Vaal Erit This is actually quite a big issue in capital on capital warfare. Quite disturbing to be in an awesome cap vs cap battle and realize on every killmail you are in a Phoenix doing 0 damage.
Cit torps should never be shot down by smartbombs, if you by the good grace of god actually got cit torps to hit another capital ship then you deserve to do some damage.
/signed ---- FREE Explorer Lead Megalomanic EVE Automated Influence Map |

Sarin Adler
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Posted - 2008.06.03 13:03:00 -
[26]
May I suggest you to open a thread about this in the "Assembly hall" forum? As a future Phoenix pilot I sign this anyway.
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white kight
SwEaTy ArMpIT RaIDeRs R-I-P
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Posted - 2008.06.03 13:43:00 -
[27]
As a fellow Phoenix pilot i feel your pain. The Phoenix is currently well below ever other dread in terms of their effectiveness. A couple of well timed smartbombs can make sure a phoenix will neve hit its target. Someone mentioned about the Nafalgar having 2 missile slots for citadels as well, that is true but it also can fit more than 1 gun, meaning that it has instant dps instead of the time delayed one. The moros is an overpowered solo pwn machine. With its insane drone damage bonus and the fact its guns can actually hit a battleship with some force (unlike the citadel's) its the best of the dreads. The Revelation i would say is the most balanced dread. Its got the advantage or crystals that hardly ever run out, although it is limited to damage types, it has a hell of a tank as well. The nalfalgar is also pretty balanced in terms of dps and tank, however the phoenix is miles behind on tank and dps compared to the other dreads, especially if coming up against smartbomb fitted caps. Please give the Phoenix some love CCP. Also PLEEEEEEESE can we have our faction torps, ever other type of ammo has faction XL except for the faction citadels.
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Straight Chillen
Solar Wind Ministry Of Amarrian Secret Service
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Posted - 2008.06.03 14:51:00 -
[28]
/signed
this would actually make the citadel torp batteries for POS' actually worth a damn
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Ulstan
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Posted - 2008.06.03 15:46:00 -
[29]
I agree, raise this issue in the assembly hall.
Do not cast it as a 'phoenix issue' but rather a 'citadel torp issue'. It affects the Nalfgar as well.
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Dristra
Shadows of the Dead R0ADKILL
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Posted - 2008.06.03 19:33:00 -
[30]
Originally by: Koyama Ise
Originally by: Vily
2) only time delay dmg dread
Yes and no don't forget the Naglfar which uses 2 citadel torps.
Originally by: Vily
7) only dread with damage type related bonus
I believe you haven't met Revelation. Say hi to Revelation he only get's a damage bonus to EM and Thermal.
This.
Support the introduction of well thought out Amarr solutions!
I believe rats should avoid you if you have high standing with them. |

Bibster
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Posted - 2008.06.03 23:35:00 -
[31]
/signed
looking forward to dev's answer
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Arcadia1701
The Scope
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Posted - 2008.06.04 04:25:00 -
[32]
Hmmm I predect new skill - Missile Durability - 10% Bonus to all missile HP per level - rank 2
But seriousy, it is a bit of a joke , I fire 3 citadels at a carrier 0 hit, smart bombed, gg... There hp needs increasing very significantly. My sig>
Post with your main, or don't post at all. My Skills |

Keitaro Baka
Babylon Scientific and Industrial Enterprises Babylon Project
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Posted - 2008.06.04 11:34:00 -
[33]
Originally by: Bronson Hughes Edited by: Bronson Hughes on 02/06/2008 20:39:50
Originally by: Vily well if we are on the issue, the simple fact that the pheonix needs a master buff could be addressed too.
but between,
1) hardest to fit dread cpu wise 2) only time delay dmg dread 3) shield tanks vs. armor tank prevelancy and accompanying remote reps 4) CITADEL TORPEDOS GETTING OWNED BY SMARTBOMBS. 5) pre-siege torpedo's dissappearing 6) post-siege torpedo's dissappearing 7) only dread with damage type related bonus
would be nice if i could get some motion on just one part of that problem
1)-3) aren't really issues that need to be fixed so much as they are properties of Caldari ships in general.
4)-6) should be addressed ASAP.
7) is a non-issue; it's the only Dread with two damage bonuses to the same weapon system. Don't forget about that 5% RoF bonus that it has in addition to it's 5% Kinetic Missile damage. No fixing needed.
EDIT: Forgot to quote. Clarity FTW.
I'd like to add: 1-3 see naglfar and consider the weeks of extra training it needs. Other than that I agree with this stuff mostly, although I do believe even citadel torps should be smart bombable, just not as easily as it is now. If someone wants to fit 4 large smarties to kill citadel torps, so be it, he should be able to.
Don't forget you already need multiple defenders.. either create large defenders too if you increase the citadel torp's hp too much or increase the dmg done by defenders so those are still a (all be it very crappy) valid tactic.
But seeing as missiles and drones are quite alike, a nice missile hp skill like missile durability should be ok :).
The 5&6 part is really bad and should be fixed asap (missile shot outside siege = normal dmg, missile shot while in siege = boosted dmg).
All the stuff above does not necessarily reflect my corp, my alliance or even me.. Drone guide.. |

BiggestT
Fun Inc Black-Out
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Posted - 2008.06.04 12:18:00 -
[34]
And fix citadel speed they are DAMN slow, the explo radius stops them hurting small stuff neway..LIKE DAMN THE PHOENIX SUCKS ASS give it a hybrid bonus 
Boost Field commands! they need love :( |

F Peregrinus
The Dead Parrot Shoppe Inc.
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Posted - 2008.06.04 17:21:00 -
[35]
Edited by: F Peregrinus on 04/06/2008 17:21:00 I was wondering how I managed to do 0 damage in a hot drop, and was made fun of because there were interceptors above me on a carrier killmail. This explains it. Beyond lame.
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Chi Quan
Perkone
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Posted - 2008.06.04 20:36:00 -
[36]
thou shalt not hotdrop, thou shalt not be lame ---- You don't have to like it - I don't blame you for not liking it. |

Vily
Eternity INC. Project Alice.
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Posted - 2008.06.06 22:20:00 -
[37]
can we get even just an acknowledgement that the dev's know this is a problem now? -
 |

Kagura Nikon
Infinity Enterprises
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Posted - 2008.06.07 10:39:00 -
[38]
People that suggest postign in Assembly hall and usign CSM .. for once and for all the CSM is NOT FOR THAT! CSM is nto a whinning delegation to ccp, its a delegation created to give transparency into how CCP does thigns and to discuss the player/company relation, originated as damage control for the "dex haxor, exploits" case of end 2006/start2007. Even a lot of CSM members have no idea what their were elected to do! They are anot a commision to balance ships or demand game design changes! ------------------------------------------------- If brute force doesn't solve your problem... you are not using enough
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Karrade Krise
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Posted - 2008.06.07 22:54:00 -
[39]
defenders work...they just need some loving.
As in once a def picks a target, the next def should choose a different one...this will keep you from having to micromanage it as well. Sig locked, I will not make fun of the forum mods |

Ruah Piskonit
PIE Inc. Praetoria Imperialis Excubitoris
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Posted - 2008.06.08 11:14:00 -
[40]
train revelation ----
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Grarr Dexx
Naval Protection Corp Intrepid Crossing
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Posted - 2008.06.08 11:37:00 -
[41]
Originally by: Ruah Piskonit train revelation
It doesn't get any more easy that than folks 
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w00t117
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Posted - 2008.06.08 15:41:00 -
[42]
yeh capital weapon that = 0dps with 1 smartbomb is crap.
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Vily
Eternity INC. Project Alice.
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Posted - 2008.06.10 02:10:00 -
[43]
whats it take to get a dev response? |

Dirtee Girl
Omega Enterprises Mostly Harmless
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Posted - 2008.06.11 03:24:00 -
[44]
Edited by: Dirtee Girl on 11/06/2008 03:26:02 this is the ccp live devblog where they discussed the issue
link
*
* |

Cpt Stellar
Xenobytes Stain Empire
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Posted - 2008.06.11 14:39:00 -
[45]
/Signed
This should be changed. I dislike the point, that i need relearn to amar or gallente dread just coz of ****y damage in capital battle.
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DaveJ777
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Posted - 2008.06.12 08:11:00 -
[46]
Originally by: Vaal Erit This is actually quite a big issue in capital on capital warfare. Quite disturbing to be in an awesome cap vs cap battle and realize on every killmail you are in a Phoenix doing 0 damage.
Cit torps should never be shot down by smartbombs, if you by the good grace of god actually got cit torps to hit another capital ship then you deserve to do some damage.
/Signed. _________________________________________ A bad analogy is like a leaky screwdriver |

Toffles
GoonFleet GoonSwarm
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Posted - 2008.06.12 18:45:00 -
[47]
Can we get a dev response on this? I made a thread on these same issues like 6 months ago and nothing has ever happened. The slow missile velocity kills your effective dps, no faction torps, and the hp issue all need to be looked into. At least tell us you'll look into it. |

DaveJ777
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Posted - 2008.06.17 00:51:00 -
[48]
Originally by: Relyen Another issue with Citadel torps.
If you fire any torp before entering Siege mode, and then enter siege mode, any torps you fired do absolutely no damage what so ever. If you fire a torp in siege mode and then it ends, the torp that you fired in siege mode does absolutely no damage.
Consider it can take 30 seconds to nearly 2 minutes for a citadel torp to hit it's target, can we get this fixed please? Because depending on how far away the dread is from their target, they are losing that much time of their siege cycle.
I just checked the patch notes (Revelations II), and I can't believe the stupidity of CCP.
Originally by: CCP's genius factory
Exploits
What, you didn't honestly think we were going to list the exploit fixes before the patch, did you?
- Launching citadel torpedoes then entering siege mode will resort in the torpedoes' warhead becoming inert (i.e., will inflict no damage).
YOU'RE DOING IT WRONG CCP. It wasn't an exploit ffs. You should have made them do normal damage. Not zero. _________________________________________ A bad analogy is like a leaky screwdriver |

Vily
Eternity INC. Project Alice.
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Posted - 2008.06.18 05:51:00 -
[49]
i will continue bumping this thread until i get some sort of response or SOMETHING.
i just feel sad that i can't get any motion on the issue. -
 |

Chi Quan
Perkone
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Posted - 2008.06.18 22:31:00 -
[50]
srsly, make pre siege launched torps do normal damage and siege launched do siege damage, regardless of the dreads current status. it is the most reasonable solution, game balance wise as well as fictional and logical wise.. ---- You don't have to like it - I don't blame you for not liking it. |

Kwa Kaine
eXceed Inc. eXceed.
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Posted - 2008.06.19 01:07:00 -
[51]
The naglfar needs help long before the phoenix.
EVE Online Customer Support <- It would be nice if this actually existed.
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Ignition SemperFi
The Arrow Project Morsus Mihi
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Posted - 2008.06.22 20:35:00 -
[52]
yes the naglfar may need help but this thread isnt about pheonix's even if it their primary weapon.... its about Citadel Torps and how they are borkd
------ 4) CITADEL TORPEDOS GETTING OWNED BY SMARTBOMBS. 5) pre-siege torpedo's dissappearing 6) post-siege torpedo's dissappearing ------
Fix this CCP
/signed to 4-6 ------ People Say Im paranoid because I have a gun, I say I dont have to be paranoid because I have a gun. |

Typhado3
Ashen Lion Mining and Production Consortium
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Posted - 2008.06.22 23:59:00 -
[53]
/signed on fixing citadel hp.
not sure about other issues with pheonix.
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Relyen
Digital Fury Corporation Digital Renegades
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Posted - 2008.06.23 15:40:00 -
[54]
Edited by: Relyen on 23/06/2008 15:43:55 Edited by: Relyen on 23/06/2008 15:41:09
Originally by: Chi Quan srsly, make pre siege launched torps do normal damage and siege launched do siege damage, regardless of the dreads current status. it is the most reasonable solution, game balance wise as well as fictional and logical wise..
QFT.
Originally by: CCP's genius factory
Exploits
What, you didn't honestly think we were going to list the exploit fixes before the patch, did you?
- Launching citadel torpedoes then entering siege mode will resort in the torpedoes' warhead becoming inert (i.e., will inflict no damage).
As a developer. I would have to say this is just bad programming if this is CCP's solution to such an issue. Obviously missile code as a whole needs to be reworked and upgraded. This plays into the same issue that when a missile ship enters warp the missiles stop doing damage. While at the same time a gun ship can still do damage while warp aligning. Missiles seem to be a hack job on coding, so the only solutions seem to be bad and stonewalled.
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Tempest Inferno
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Posted - 2008.06.24 06:02:00 -
[55]
Was looking for info on capital ships and happened across this. I agree that missiles in general need reworked.
1) Speed needs adjusted so that ships can't out run them as easily since the explosion velocity and the explosion radius already deal with speed.
2) Missiles should not be effected by smart bombs, thats what defenders are for. I think this is a side effect of how they worked the missile system for graphics and speed calculations.
3) Siege mode should not effect missiles in flight. They have no connection with the ship so common sense would say they do normal damage.
The whole missile coding system in general is poorly designed, but then again so are a lot of other things in EVE. This is a great game and has come a long way since it was first launched.
With all the issues I'm seeing from this forum I may actually use the turret slot on my phoenix.
CCP Please fix as soon as you have time to.
 P.S. CCP Please stop trying to add new features and fix everything we have now.

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Cata Clysms
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Posted - 2008.06.25 11:54:00 -
[56]
/push An official responce would be nice...
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Imperius Blackheart
KIA Corp KIA Alliance
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Posted - 2008.06.27 01:35:00 -
[57]
Hey look mum I spent months training for a ship that is worse than my peers.
Seriously this issue needs attention, there are so many issues with underpowered caldari caps its stupid.
Proud member of the Caldari Death Squad
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Damned Force
Minmatar Republic Military School
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Posted - 2008.06.30 11:01:00 -
[58]
Originally by: Cata Clysms /push An official responce would be nice...
U would not get any official response.... as u dont got on broken precision heavy missiles, on broken PG on the NH, on the broken pilgrim.....
And even if u get a response than u need to wait 2-3 years to get even a promise without any real change like AF's.
Welcome in Eve in the "we dont care about old customers just want new ones with shiny new broken things" game |

TheTerribleTerryTate
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Posted - 2008.06.30 11:41:00 -
[59]
Edited by: TheTerribleTerryTate on 30/06/2008 11:42:21
Originally by: Arcadia1701 Hmmm I predect new skill - Missile Durability - 10% Bonus to all missile HP per level - rank 2
WTS this Skill:
Common Sense (rank 50, prereqs: Logic 6, Omnipotent 6, Failure Compensation 5) - 10% bonus per level to EVE actually being a quality game. Does not stack with complete ignorance.
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Elektrea
Minmatar SniggWaffe
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Posted - 2008.06.30 16:00:00 -
[60]
Originally by: Aurix Lexico You caldari dread pilots must have it so hard. You want to talk about below average? Look at the naglfar.
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Ulstan
Caldari State Protectorate
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Posted - 2008.06.30 19:42:00 -
[61]
Edited by: Ulstan on 30/06/2008 19:43:12
Quote: 4) CITADEL TORPEDOS GETTING OWNED BY SMARTBOMBS. 5) pre-siege torpedo's dissappearing 6) post-siege torpedo's dissappearing
These all affect the nalfgar too, so, it's definitely an issue CCP should address.
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KingOzar
Caldari State Protectorate Academy
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Posted - 2008.06.30 19:54:00 -
[62]
Originally by: Ulstan Edited by: Ulstan on 30/06/2008 19:43:12
Quote: 4) CITADEL TORPEDOS GETTING OWNED BY SMARTBOMBS. 5) pre-siege torpedo's dissappearing 6) post-siege torpedo's dissappearing
These all affect the nalfgar too, so, it's definitely an issue CCP should address.
Ya, but the Nag can at least use guns for DPS as well. So it doesn't have 0 DPS.
|

the thorn
Tres Viri
|
Posted - 2008.06.30 22:57:00 -
[63]
/me points at the phoenix's on the requiem titan lossmail
|

Mr Krosis
The humble Crew
|
Posted - 2008.07.01 01:22:00 -
[64]
Originally by: Siege Module I Description An electronic interface designed to augment and enhance a dreadnought's siege warfare abilities. Through a series of electromagnetic polarity field shifts, the siege module diverts energy from the ship's propulsion and warp systems to lend additional power to its offensive and defensive capabilities.
I support expanding the 625% damage bonus on the siege module to include a 625% missile HP bonus.
Going into siege is supposed to be a sacrifice you make to get a large return (the ability to tank / do a lot of damage). Not being able to do a lot of damage because your target has 2 smartbombs running is just silly.
-- Mr Krosis The greatest obstacle to discovery is not ignorance; it is the illusion of knowledge. |

BhallSpawn
|
Posted - 2008.07.01 04:50:00 -
[65]
/signed buff missles
|

Vladimir Tinakin
Caldari Hadean Drive Yards Archaean Cooperative
|
Posted - 2008.07.01 17:21:00 -
[66]
Yeah, you have other dreads doing tens of thousands of damage on that titan kill.
The phoenixes? I think the highest damage dealer did a whopping 10,000 points, if that. There were several that did zero.
Tougher torps, please.
----------------------------------------------- Adm Vladimir Tinakin CFO Hadean Drive Yards |

Venkul Mul
Gallente
|
Posted - 2008.07.01 20:28:00 -
[67]
Edited by: Venkul Mul on 01/07/2008 20:35:53
Originally by: Koyama Ise
Originally by: Vily
7) only dread with damage type related bonus
I believe you haven't met Revelation. Say hi to Revelation he only get's a damage bonus to EM and Thermal.
Moros: 5% bonus to Capital Hybrid Turret damage per level (i.e. kin/therm damage) 50% bonus to drone damage and hitpoints per level (all kind of drone damage)
Phoenix 5% bonus to kinetic missile damage per level (i.e. kin damage) 5% bonus to Capital Launcher rate of fire per level (all kind of capita launcher rate of fire, i.e. damage) Revelation 10% reduction in Capital Energy Turret capacitor use per level (no bonus to damage) 5% bonus to Capital Energy Turret rate of fire per level (EMn/Therm damage)
So I would say that the Revelation is the only one that get a damage bonus limited to specific kind of damage.
Both the Moros and the Phoenix get a bonus limited to a specific kind of damage and a bonus for all kind of damage.
/Signed for 5 and 6.
Originally by: Kagura Nikon People that suggest postign in Assembly hall and usign CSM .. for once and for all the CSM is NOT FOR THAT! CSM is nto a whinning delegation to ccp, its a delegation created to give transparency into how CCP does thigns and to discuss the player/company relation, originated as damage control for the "dex haxor, exploits" case of end 2006/start2007. Even a lot of CSM members have no idea what their were elected to do! They are anot a commision to balance ships or demand game design changes!
It was changed along the way, Kagura, keep up to date.
|

Roffles
GoonFleet GoonSwarm
|
Posted - 2008.07.01 23:40:00 -
[68]
Maybe if we bug report it someone will look at it?
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Ulstan
Caldari State Protectorate
|
Posted - 2008.07.02 14:48:00 -
[69]
This killmail is just sad (for a variety of reasons actually)
http://killboard.tauceti-federation.com/?a=kill_detail&kll_id=81591
Note how the six phoenixes COMBINED did only about a third of the damage the lowest damaging Moros did. (Nalfs are ofc pretty bad too, but not as bad)
This badly needs a fix.
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Ulstan
Caldari State Protectorate
|
Posted - 2008.07.02 14:58:00 -
[70]
I looked at the Assembly hall, but I didn't see an issue there on this.
Is there one? I didn't search exhaustively, just the first few pages.
|

JanSVK
|
Posted - 2008.07.02 15:59:00 -
[71]
Signed. Citadel torps need a fix.
4) CITADEL TORPEDOS GETTING OWNED BY SMARTBOMBS. - give Smartbomb immunity or huge HP so it needs 3-4 hits from a faction SB to take down
5) pre-siege torpedo's dissappearing - should do at least standard dmg.
6) post-siege torpedo's dissappearing - should do full siege dmg
|

Blazde
4S Corporation Morsus Mihi
|
Posted - 2008.07.02 21:13:00 -
[72]
Edited by: Blazde on 02/07/2008 21:14:58 Another good example of citadel torps all getting smartbombed: http://morsus-mihi.net/kb/?a=kill_detail&kll_id=93917
There's a lot of things wrong with citadel torps and various ways they could be fixed but I can't help thinking the easiest short term solution is to give people the choice to avoid them:
- Give the Naglfar +2 turret hardpoints so it can fit 4 projectile weapons
- Give the Phoenix +3 turret hardpoints and modify it's bonuses to: 5% bonus to Capital Hybrid Turret damage per level 7.5% bonus to Capital Launcher rate of fire per level
- Both dreads would probably need a bit extra pg too.
In turret form the Pheonix would perform like a Moros without the imba drones, in launcher mode it's dps would be a bit lower at level 4 using any flavour torp compared to a current Phoenix using Rift and at level 5 almost identical to today, but without the kinetic restriction.
Interestingly the Elder Naglfars in the Empyrean age trailer were firing 4-volleys of citadel torps  _
|

ShaffGT
The Lost Legion
|
Posted - 2008.07.03 04:20:00 -
[73]
bumping this nice topic
|

Vladimir Tinakin
Caldari Hadean Drive Yards Archaean Cooperative
|
Posted - 2008.07.03 18:10:00 -
[74]
If this issue bugs you, please support the CSM petition found here.
Hopefully the devs will address this of their own accord, but opening up a second front couldn't hurt. ----------------------------------------------- Hadean Drive Yards |

Irsy
|
Posted - 2008.07.09 08:38:00 -
[75]
Just want to up this topic again. 
|

Figura
Caldari Mysterious Mining and Manufacturing Corporation
|
Posted - 2008.07.15 18:13:00 -
[76]
I'm getting a Phoenix soon, and I am not happy about hearing this.
I can't believe that something as simple as smartbombs will make a citadel torpedo not hit! This is insane!
CCP please fix this!! ---------------------------------------------- Director - Mysterious Mining and Manufacturing Corporation http://www.m3corp.net |

Bibster
|
Posted - 2008.07.16 08:23:00 -
[77]
I had huge capital fight yesterday... so what can I say the citadels are suxx.
Give caldari torps with 2000ms speed and 3000hp life then the people who spent 1 year to learn those skills will be happy.
|

Robet Katrix
Eternity INC. Project Alice.
|
Posted - 2008.07.20 18:17:00 -
[78]
bumping a topic.
sad being im a perfect Pheonix pilto and yet i do less dps than a noob in any otehr type of dread in a serious capital fight
|

Greetings eve
|
Posted - 2008.07.21 13:58:00 -
[79]
|

Kim kitori
Caldari State War Academy
|
Posted - 2008.07.21 22:57:00 -
[80]
Originally by: Relyen Edited by: Relyen on 23/06/2008 15:43:55 Edited by: Relyen on 23/06/2008 15:41:09
Originally by: Chi Quan srsly, make pre siege launched torps do normal damage and siege launched do siege damage, regardless of the dreads current status. it is the most reasonable solution, game balance wise as well as fictional and logical wise..
QFT.
Originally by: CCP's genius factory
Exploits
What, you didn't honestly think we were going to list the exploit fixes before the patch, did you?
- Launching citadel torpedoes then entering siege mode will resort in the torpedoes' warhead becoming inert (i.e., will inflict no damage).
As a developer. I would have to say this is just bad programming if this is CCP's solution to such an issue. Obviously missile code as a whole needs to be reworked and upgraded. This plays into the same issue that when a missile ship enters warp the missiles stop doing damage. While at the same time a gun ship can still do damage while warp aligning. Missiles seem to be a hack job on coding, so the only solutions seem to be bad and stonewalled.
lol. Another html/php developer.
|

Ignition SemperFi
The Arrow Project Morsus Mihi
|
Posted - 2008.07.22 16:17:00 -
[81]
Originally by: Blazde Edited by: Blazde on 02/07/2008 21:14:58 Another good example of citadel torps all getting smartbombed: http://morsus-mihi.net/kb/?a=kill_detail&kll_id=93917
There's a lot of things wrong with citadel torps and various ways they could be fixed but I can't help thinking the easiest short term solution is to give people the choice to avoid them:
- Give the Naglfar +2 turret hardpoints so it can fit 4 projectile weapons
- Give the Phoenix +3 turret hardpoints and modify it's bonuses to: 5% bonus to Capital Hybrid Turret damage per level 7.5% bonus to Capital Launcher rate of fire per level
- Both dreads would probably need a bit extra pg too.
In turret form the Pheonix would perform like a Moros without the imba drones, in launcher mode it's dps would be a bit lower at level 4 using any flavour torp compared to a current Phoenix using Rift and at level 5 almost identical to today, but without the kinetic restriction.
Interestingly the Elder Naglfars in the Empyrean age trailer were firing 4-volleys of citadel torps 
I support this fully but it still doesnt detract from the borked citadel torps. Instead it would just make a substandard dread in comparison to the moros, because of drones.
either way... TTT this issue needs to be looked at ------ People Say Im paranoid because I have a gun, I say I dont have to be paranoid because I have a gun.
Garmon - "I LOK ON TO ROMULAN WARBIRD AND GO POW POW POW" |

Toffles
GoonFleet GoonSwarm
|
Posted - 2008.07.25 15:45:00 -
[82]
bump, this still needs to be fixed.
|

Figura
Caldari Mysterious Mining and Manufacturing Corporation
|
Posted - 2008.07.26 17:29:00 -
[83]
2008.05.18 - NEVER FORGET! ---------------------------------------------- Director - Mysterious Mining and Manufacturing Corporation http://www.m3corp.net |

Ignition SemperFi
The Arrow Project Morsus Mihi
|
Posted - 2008.07.27 22:39:00 -
[84]
I know right now CCP, your sooo focused on the speed kill patch. But this is still an issue ------ People Say Im paranoid because I have a gun, I say I dont have to be paranoid because I have a gun.
Garmon - "I LOK ON TO ROMULAN WARBIRD AND GO POW POW POW" |

Wiccy84
The Arrow Project Morsus Mihi
|
Posted - 2008.08.02 16:55:00 -
[85]
DO NOT FORGET ABOUT THIS CCP!
|

Vily
Amarr Eternity INC. Project Alice.
|
Posted - 2008.08.05 02:21:00 -
[86]
save my dread? -
 |

Chodey Meal
|
Posted - 2008.08.10 20:12:00 -
[87]
Save the naggy and the phoenix. in reality save CITADEL TORPS!
|

Faekurias
Black Legion Command
|
Posted - 2008.08.10 23:44:00 -
[88]
Signed.
This needs looking over. A dreadnaught that can easily be halted into doing zero damage at all?
Something wasn't thought through here. We are recruiting.
|

white kight
SwEaTy ArMpIT RaIDeRs
|
Posted - 2008.08.11 08:14:00 -
[89]
What does it take to get a dev response around here?!!!! Sig removed, inappropriate content. If you would like further details please mail [email protected] ~Saint |

Bronson Hughes
Knights of the Wild
|
Posted - 2008.08.11 13:39:00 -
[90]
Originally by: Blazde
- Give the Naglfar +2 turret hardpoints so it can fit 4 projectile weapons
- Give the Phoenix +3 turret hardpoints and modify it's bonuses to: 5% bonus to Capital Hybrid Turret damage per level 7.5% bonus to Capital Launcher rate of fire per level
- Both dreads would probably need a bit extra pg too.
The ships themselves are fine (at least with regards to Citadel Torps, Naglfars have other issues), fix the weapon system instead because that's what is broken. Caldari ships are either missile boats or rail boats; none of them are both. The Naglfar doesn't need any more hardpoints because it's like a big Typhoon; split weapon bonuses, split hardpoints, a pain to train for, but hey 'It's frickin' vertical'.
Originally by: white kight What does it take to get a dev response around here?!!!!
It takes finishing this massive change to the speed mechanics.  -------------------- "I am hard pressed on my right; my centre is giving way; situation excellent; I am attacking." - Ferdinand Foch at the Battle of the Marne |

Lord Fitz
Project Amargosa
|
Posted - 2008.08.11 14:32:00 -
[91]
Looking at the listed HP of Citadel torps, this should not be possible, but on the test server it is, so something is wrong, something with supposedly over 2300 HP is being brought down by 600 damage. You only need 2 smartbombs to do it, you should need at least 5.
The pre/post siege thing, unfortunately that was an exploit fix. I remember the good old days when you used to be able to drive a phoenix or three outside a POS shield, let off 3 volleys, re-enter the POS shield and hit siege, with torps doing full siege damage, and your phoenix's able to insta pop another dread (pre HP boost) while immune to repercussions. Mind you at that point POS's were a little more nasty to small ships, so it wasn't as easy to be tackled on your way out and back in.
I can't think of any good way to fix that, you shouldn't be letting them off pre-siege, and expecting anything (maybe at most normal damage though this may be harder to calculate), and post-siege again, yep, you lose damage, one reason I guess to not single cycle siege, risk/reward etc etc.
|

Vily
Amarr Eternity INC. Project Alice.
|
Posted - 2008.08.14 03:44:00 -
[92]
3 months old thread already now and not even a comment. -
 |

Damned Force
Minmatar Republic Military School
|
Posted - 2008.08.14 06:00:00 -
[93]
No Dev answer. Thay busy to make new missions and destroy nanos.
Ask in 1-2 year. maybe than they would nerf everything to ground, and so citadel torps would be usefull
|

Jim Raynor
Caldari Shinra
|
Posted - 2008.08.14 06:07:00 -
[94]
1) Citadel Torpdoes need more HP, lots more HP. In fact they really shouldn't be smart bombed at all, not until they add capital smart bombs (heaven forbid). 2) Citadel Torpdoes should have much higher velocity.. they are insanely slow. 3) Citadel Torpdoes should get all their bugs with going in and out of siege fixed. 4) Phoenix should get a damage bonus to all citadel torpedoes, then again I think the kinetic only bonus is complete crap all over. 5) They should add a Citadel Cruise Missile launcher because there is no long range dread torpedo.. 6) With the addition of a citadel cruise missile, they could nerf citadel torpedo range. 7) Please add faction citadel torpedoes?
Will not be holding my breath on any of this. ------ I'll make a sig later. |

Sarin Adler
Caldari Saturn Ammo
|
Posted - 2008.08.14 08:11:00 -
[95]
Posting for sympathy even if I can't fly them, this needs serious fixing.
|

BiggestT
Caldari Space Oddysey Pupule 'Ohana
|
Posted - 2008.08.14 12:47:00 -
[96]
LOL
i think its funny that their called "anti-everything" missiels in the item description, sub-caps they will be lolled at.. They can only hurt pos's/other dreads n the odd carrier/mum/titan..
6 targets, 2 of which are rare and 1 of which can sb them..YEAH ANTI-EVERYTHING-EXCEPT-NEARLY-EVERYTHING-ELSE wld be a better description x)
poudly annoying fc's since 2007
http://oldforums.eveonline.com/?a=topic&threadID=828123 caldari drone boat enthusiast |

BiggestT
Caldari Space Oddysey Pupule 'Ohana
|
Posted - 2008.08.14 12:50:00 -
[97]
Originally by: Blazde Edited by: Blazde on 02/07/2008 21:14:58 Another good example of citadel torps all getting smartbombed: http://morsus-mihi.net/kb/?a=kill_detail&kll_id=93917
There's a lot of things wrong with citadel torps and various ways they could be fixed but I can't help thinking the easiest short term solution is to give people the choice to avoid them:
- Give the Naglfar +2 turret hardpoints so it can fit 4 projectile weapons
- Give the Phoenix +3 turret hardpoints and modify it's bonuses to: 5% bonus to Capital Hybrid Turret damage per level 7.5% bonus to Capital Launcher rate of fire per level
- Both dreads would probably need a bit extra pg too.
In turret form the Pheonix would perform like a Moros without the imba drones, in launcher mode it's dps would be a bit lower at level 4 using any flavour torp compared to a current Phoenix using Rift and at level 5 almost identical to today, but without the kinetic restriction.
Interestingly the Elder Naglfars in the Empyrean age trailer were firing 4-volleys of citadel torps 
WOW that wld be like an aweosme buff :D Give rokh pilots something to train to for their hybrid stuffs rather than just cross-training moros poudly annoying fc's since 2007
http://oldforums.eveonline.com/?a=topic&threadID=828123 caldari drone boat enthusiast |

Relyen
Caldari Digital Fury Corporation Digital Renegades
|
Posted - 2008.08.14 13:06:00 -
[98]
Originally by: BiggestT
Originally by: Blazde Edited by: Blazde on 02/07/2008 21:14:58 Another good example of citadel torps all getting smartbombed: http://morsus-mihi.net/kb/?a=kill_detail&kll_id=93917
There's a lot of things wrong with citadel torps and various ways they could be fixed but I can't help thinking the easiest short term solution is to give people the choice to avoid them:
- Give the Naglfar +2 turret hardpoints so it can fit 4 projectile weapons
- Give the Phoenix +3 turret hardpoints and modify it's bonuses to: 5% bonus to Capital Hybrid Turret damage per level 7.5% bonus to Capital Launcher rate of fire per level
- Both dreads would probably need a bit extra pg too.
In turret form the Pheonix would perform like a Moros without the imba drones, in launcher mode it's dps would be a bit lower at level 4 using any flavour torp compared to a current Phoenix using Rift and at level 5 almost identical to today, but without the kinetic restriction.
Interestingly the Elder Naglfars in the Empyrean age trailer were firing 4-volleys of citadel torps 
WOW that wld be like an aweosme buff :D Give rokh pilots something to train to for their hybrid stuffs rather than just cross-training moros
No, that would be a horrid nerf to the phoenix :P
|

Draahk Chimera
Caldari Interstellar eXodus R0ADKILL
|
Posted - 2008.08.14 16:15:00 -
[99]
I saw the link to this thread from another citadel torp thread. I havent read the posts here but I would like the Dev team to know that they are in fact inbalanced. Example: 1. Start siege. 10 minutes to go. 2. Lock target. 9 minutes to go. (3. Fire turret with instant damage for 9 minutes then re-seige and repeat.) 3. Fire torpedoes. 4. Wait until first torp hit. 7 minutes of full damage. 5. Fall out of siege. 2-3 minutes of 500 damage per torp.
So what happens when you use torps instead of turrets is that you waste the first 2 minutes or so of siege. Then after siege ends you waste a couple of volleys of torps that do un-siege damage. I do not think that increasing torp speed and lowering flight time will make them overpowered or anything like that. 100m/s explosion velocity make sure they dont work on sub-bs.
|

BiggestT
Caldari Space Oddysey Pupule 'Ohana
|
Posted - 2008.08.15 05:51:00 -
[100]
heres the response in this thread below  http://oldforums.eveonline.com/?a=topic&threadID=846799&page=1 poudly annoying fc's since 2007
http://oldforums.eveonline.com/?a=topic&threadID=828123 caldari drone boat enthusiast |

w00t117
|
Posted - 2008.08.15 06:46:00 -
[101]
Citadel Torps should be immune to destruction whilst the dreadnought is in siege mode.
What is the reason for this?
Dreadnoughts are immune to all forms of electronic warefare whilst in siege mode, eg You cannot tracking disrupt a moros/revelation/naglfar. This means that the dps hitting the target will be the full dps providing the target is easy enough to track etc.
However the Phoenix(and Naglfar) are both effected by smartbombs which lower their dps(eg 0dps), and in addition still have to deal with the velocity of the target.
Citadel Torpedo's fired in siege mode should either be immune to smartbombs or have their HP increased significantly such that a few smart bombs do not destroy the missile.
|

Asero
Lilium Venture Initiative Exalted.
|
Posted - 2008.08.15 15:06:00 -
[102]
this is pathetic.
|

Ignition SemperFi
The Arrow Project Morsus Mihi
|
Posted - 2008.08.15 23:32:00 -
[103]
Originally by: Lord Fitz Looking at the listed HP of Citadel torps, this should not be possible, but on the test server it is, so something is wrong, something with supposedly over 2300 HP is being brought down by 600 damage. You only need 2 smartbombs to do it, you should need at least 5.
The pre/post siege thing, unfortunately that was an exploit fix. I remember the good old days when you used to be able to drive a phoenix or three outside a POS shield, let off 3 volleys, re-enter the POS shield and hit siege, with torps doing full siege damage, and your phoenix's able to insta pop another dread (pre HP boost) while immune to repercussions. Mind you at that point POS's were a little more nasty to small ships, so it wasn't as easy to be tackled on your way out and back in.
I can't think of any good way to fix that, you shouldn't be letting them off pre-siege, and expecting anything (maybe at most normal damage though this may be harder to calculate), and post-siege again, yep, you lose damage, one reason I guess to not single cycle siege, risk/reward etc etc.
2 smartbombs usually kill them, but 1 faction smart bomb will also do the same thing... which is MUCH MORE likely to be used ------ People Say Im paranoid because I have a gun, I say I dont have to be paranoid because I have a gun.
Garmon - "I LOK ON TO ROMULAN WARBIRD AND GO POW POW POW" |

Vily
Amarr Eternity INC. Project Alice.
|
Posted - 2008.08.16 20:05:00 -
[104]
so ya.... new forum, can i get a response by a dev now? -
 |

Wiccy84
The Arrow Project Morsus Mihi
|
Posted - 2008.08.17 15:47:00 -
[105]
what are you doing on page 4??
back to the top!
|

white kight
SwEaTy ArMpIT RaIDeRs
|
Posted - 2008.08.18 11:42:00 -
[106]
Back to the top. Cmon can we get a dev response plz? Sig removed, inappropriate content. If you would like further details please mail [email protected] ~Saint |

BiggestT
Caldari Space Oddysey Pupule 'Ohana
|
Posted - 2008.08.18 13:26:00 -
[107]
Edited by: BiggestT on 18/08/2008 13:27:52
Originally by: white kight Back to the top. Cmon can we get a dev response plz?
check my post above theres ur response, in case u want it again, linky: http://oldforums.eveonline.com/?a=topic&threadID=846799
edit: added it to sig too :D poudly annoying fc's since 2007
http://oldforums.eveonline.com/?a=topic&threadID=846799 ^=Why cit. torps wont ever get fixed :( |

white kight
SwEaTy ArMpIT RaIDeRs
|
Posted - 2008.08.18 13:45:00 -
[108]
WOW that sucks. CCP don't think that Cit. Torps are broken.........They obviously have never looked at the killmails that we post, EVERY SINGLE ONE WITH PHOENIX'S/NALFALGARS NEAR OR AT THE BOTTOM BECAUSE OUR FING TORPS GET BLOWN UP!!!!!!!!! Thank CCP for allowing me to train for something that doesn't even work properly, 4 bil later and still nothing has been changed. Cheers for that. The Phoenix in terms of all the other dreads is shit at the end of the day. It tanks the least, and does the least amount of damage on another capital than any other dread, or most battleships for that matter. CCP need to look at this instead of them trying to say that they are right all the time and never make a mistake.
/rant Sig removed, inappropriate content. If you would like further details please mail [email protected] ~Saint |

Lothros Andastar
Gallente
|
Posted - 2008.08.18 14:08:00 -
[109]
Edited by: Lothros Andastar on 18/08/2008 14:07:57 Fine Here's your freaking Dev Responce
POOL IS CLOSED!
|

Vily
Amarr Eternity INC. Project Alice.
|
Posted - 2008.08.19 05:07:00 -
[110]
Originally by: BiggestT Edited by: BiggestT on 18/08/2008 13:27:52
Originally by: white kight Back to the top. Cmon can we get a dev response plz?
check my post above theres ur response, in case u want it again, linky: http://oldforums.eveonline.com/?a=topic&threadID=846799
edit: added it to sig too :D
im not gonna let it rest until they respond in THIS thread to THESE issues.
why citadel torpedo's do zero dps in almost all fleet engagements. the rest is gravy, but citdael torpedo's vulnerability to smartbombs is an issue that MUST be addressed |

white kight
SwEaTy ArMpIT RaIDeRs
|
Posted - 2008.08.19 07:42:00 -
[111]
Edited by: white kight on 19/08/2008 07:42:15
Originally by: Vily
Originally by: BiggestT Edited by: BiggestT on 18/08/2008 13:27:52
Originally by: white kight Back to the top. Cmon can we get a dev response plz?
check my post above theres ur response, in case u want it again, linky: http://oldforums.eveonline.com/?a=topic&threadID=846799
edit: added it to sig too :D
im not gonna let it rest until they respond in THIS thread to THESE issues.
why citadel torpedo's do zero dps in almost all fleet engagements. the rest is gravy, but citdael torpedo's vulnerability to smartbombs is an issue that MUST be addressed
Hear Hear |

Zikka
Hematite Rose Bionic Dawn
|
Posted - 2008.08.19 11:50:00 -
[112]
Either that or give caps/super caps a reason to fit something other than smartbombs!
|

BiggestT
Caldari Space Oddysey Pupule 'Ohana
|
Posted - 2008.08.19 12:26:00 -
[113]
Originally by: Vily
Originally by: BiggestT Edited by: BiggestT on 18/08/2008 13:27:52
Originally by: white kight Back to the top. Cmon can we get a dev response plz?
check my post above theres ur response, in case u want it again, linky: http://oldforums.eveonline.com/?a=topic&threadID=846799
edit: added it to sig too :D
im not gonna let it rest until they respond in THIS thread to THESE issues.
why citadel torpedo's do zero dps in almost all fleet engagements. the rest is gravy, but citdael torpedo's vulnerability to smartbombs is an issue that MUST be addressed
lol but that wld mean CCP admitting theirs a problem! its much easier to ninja-respon to a small thread then lock it as not to look silly by the players of your own game hehe.
Funny how he put out his argument and then told us to go away x) |

Ignition SemperFi
The Arrow Project Morsus Mihi
|
Posted - 2008.08.21 03:37:00 -
[114]
keep pretending like it doesnt exsist CCP, it only does worse to further the imbalance of weapon systems
/resigned |

BiggestT
Caldari Space Oddysey Pupule 'Ohana
|
Posted - 2008.08.22 03:22:00 -
[115]
daily bump till its gets a response poudly annoying fc's since 2007
The pos debate: http://oldforums.eveonline.com/?a=topic&threadID=851738 |

BiggestT
Caldari Space Oddysey Pupule 'Ohana
|
Posted - 2008.08.22 15:00:00 -
[116]
Put us out of our pain ccp, respond plz poudly annoying fc's since 2007
The pos debate: http://oldforums.eveonline.com/?a=topic&threadID=851738 |

Milia Jenius
|
Posted - 2008.08.23 03:28:00 -
[117]
Edited by: Milia Jenius on 23/08/2008 03:34:22
Originally by: Lord Fitz Looking at the listed HP of Citadel torps, this should not be possible, but on the test server it is, so something is wrong, something with supposedly over 2300 HP is being brought down by 600 damage. You only need 2 smartbombs to do it, you should need at least 5.
The pre/post siege thing, unfortunately that was an exploit fix. I remember the good old days when you used to be able to drive a phoenix or three outside a POS shield, let off 3 volleys, re-enter the POS shield and hit siege, with torps doing full siege damage, and your phoenix's able to insta pop another dread (pre HP boost) while immune to repercussions. Mind you at that point POS's were a little more nasty to small ships, so it wasn't as easy to be tackled on your way out and back in.
I can't think of any good way to fix that, you shouldn't be letting them off pre-siege, and expecting anything (maybe at most normal damage though this may be harder to calculate), and post-siege again, yep, you lose damage, one reason I guess to not single cycle siege, risk/reward etc etc.
Possible Solutions to Citadel Torpedo Issue
1. Citadel torps before/after siege cycle do 0 damage
To prevent the "fire and hide" exploit, add a piece of code in the siege module to Disallow entering siege mode inside POS shields, and fix a dread's location in space to disallow bumping back into POS after "Siege & fire". There is no point entering siege mode in a POS anyways.
For the similar modules, changes can possibily be done too. Who enters triage mode in a POS shield? Similar changes can be done but there is no much point doing it. The industrial core is fine as it is, just leave it 
2. Citadel torps easily destroyed by smartbombs
Missile destruction should be in the domain of defender missiles, leave smartbombs out of the equation, they are for drones & fighters.
The simple solution to this is simple (Ooops! )
- Increase the HP of ALL MISSILES by 10 folds
- Increase the damage of DEFENDER MISSILES by 10 folds
This will allow the defender missiles to do its job while leaving missiles close to unkillable to smartbombs. Smartbombs won't be affected as they can still kill drones and fighters.
These issues affect 2 out of total 4 dreads in EVE and possibily those who decide to mount citadel torp launchers on their titans, PLEASE get this fixed or at least gives us a reply ASAP
Just my 2 cents
- Milia Jenius
|

Sir Substance
Minmatar Sunspot Requisitions Worlds End Consortium
|
Posted - 2008.08.23 08:34:00 -
[118]
no you cant get a dev response. sit down in the corner like a little kid. you really think your thread will get more or less attention from devs because you ask for it in the title? if anything, they will avoid it, just to spite you for thinking you are important enough that they should come running because you ask.
pah! - PvPers always say "GB2WoW". the message is that EVE is hard, and people just need to deal with it. wasn't it funny how when nano's started making it hard for *them*, that all went out the window? |

BiggestT
Caldari Space Oddysey Pupule 'Ohana
|
Posted - 2008.08.23 09:14:00 -
[119]
Originally by: Sir Substance no you cant get a dev response. sit down in the corner like a little kid. you really think your thread will get more or less attention from devs because you ask for it in the title? if anything, they will avoid it, just to spite you for thinking you are important enough that they should come running because you ask.
pah!
meh, every thread needs a troll i spose 
(thanks for the bump tho lol) poudly annoying fc's since 2007
The pos debate: http://oldforums.eveonline.com/?a=topic&threadID=851738 |

BiggestT
Caldari Space Oddysey Pupule 'Ohana
|
Posted - 2008.08.24 05:29:00 -
[120]
Originally by: white kight WOW that sucks. CCP don't think that Cit. Torps are broken.........They obviously have never looked at the killmails that we post, EVERY SINGLE ONE WITH PHOENIX'S/NALFALGARS NEAR OR AT THE BOTTOM BECAUSE OUR FING TORPS GET BLOWN UP!!!!!!!!! Thank CCP for allowing me to train for something that doesn't even work properly, 4 bil later and still nothing has been changed. Cheers for that. The Phoenix in terms of all the other dreads is shit at the end of the day. It tanks the least, and does the least amount of damage on another capital than any other dread, or most battleships for that matter. CCP need to look at this instead of them trying to say that they are right all the time and never make a mistake.
/rant
if ONLY u cldve said that in the topic where the dev repsonded before he locked the thread.. THAT wldve been v.nice to see poudly annoying fc's since 2007
Originally by: Sheriff Jones *ding ding!*
Wrangler: Hello and w
*ding ding!*
Wrangler: ...damn nanowhiners...*goes back to reading*
|

Kel Nissa
|
Posted - 2008.08.24 11:40:00 -
[121]
Quote: 3 months old thread already now and not even a comment.
Thats the reason for my proposal: ISK donations to get devs looking into specific ideas
|

BiggestT
Caldari Space Oddysey Pupule 'Ohana
|
Posted - 2008.08.25 11:42:00 -
[122]
Originally by: Kel Nissa
Quote: 3 months old thread already now and not even a comment.
Thats the reason for my proposal: ISK donations to get devs looking into specific ideas
devs dont need isk  poudly annoying fc's since 2007
Originally by: Sheriff Jones *ding ding!*
Wrangler: Hello and w
*ding ding!*
Wrangler: ...damn nanowhiners...*goes back to reading*
|

Kagura Nikon
Minmatar Infinity Enterprises
|
Posted - 2008.08.25 15:30:00 -
[123]
Originally by: Milia Jenius Edited by: Milia Jenius on 23/08/2008 03:34:22
Originally by: Lord Fitz Looking at the listed HP of Citadel torps, this should not be possible, but on the test server it is, so something is wrong, something with supposedly over 2300 HP is being brought down by 600 damage. You only need 2 smartbombs to do it, you should need at least 5.
The pre/post siege thing, unfortunately that was an exploit fix. I remember the good old days when you used to be able to drive a phoenix or three outside a POS shield, let off 3 volleys, re-enter the POS shield and hit siege, with torps doing full siege damage, and your phoenix's able to insta pop another dread (pre HP boost) while immune to repercussions. Mind you at that point POS's were a little more nasty to small ships, so it wasn't as easy to be tackled on your way out and back in.
I can't think of any good way to fix that, you shouldn't be letting them off pre-siege, and expecting anything (maybe at most normal damage though this may be harder to calculate), and post-siege again, yep, you lose damage, one reason I guess to not single cycle siege, risk/reward etc etc.
Possible Solutions to Citadel Torpedo Issue
1. Citadel torps before/after siege cycle do 0 damage
To prevent the "fire and hide" exploit, add a piece of code in the siege module to Disallow entering siege mode inside POS shields, and fix a dread's location in space to disallow bumping back into POS after "Siege & fire". There is no point entering siege mode in a POS anyways.
For the similar modules, changes can possibily be done too. Who enters triage mode in a POS shield? Similar changes can be done but there is no much point doing it. The industrial core is fine as it is, just leave it 
2. Citadel torps easily destroyed by smartbombs
Missile destruction should be in the domain of defender missiles, leave smartbombs out of the equation, they are for drones & fighters.
The simple solution to this is simple (Ooops! )
- Increase the HP of ALL MISSILES by 10 folds
- Increase the damage of DEFENDER MISSILES by 10 folds
This will allow the defender missiles to do its job while leaving missiles close to unkillable to smartbombs. Smartbombs won't be affected as they can still kill drones and fighters.
These issues affect 2 out of total 4 dreads in EVE and possibily those who decide to mount citadel torp launchers on their titans, PLEASE get this fixed or at least gives us a reply ASAP
Just my 2 cents
Don't think you need 10 fold increase. Enough to survive 2 hits from Smartbombs would be enough for citatel torps. SWo you can stil defend yourself from them, but to do so you need to use 3 modules. (think its fair since the phoenix is firing with 3 modules on you..)
- Milia Jenius
------------------------------------------------- If brute force doesn't solve your problem... you are not using enough
|

John Zorg
|
Posted - 2008.08.25 22:28:00 -
[124]
Hi All,
I havn't got my pheonix yet but I have been playing around with the Dread on the test server. What a waste of time :\ I have changed my training entirely because of this reason.
Please can it be looked at.
JZ
|

BiggestT
Caldari Space Oddysey Pupule 'Ohana
|
Posted - 2008.08.26 13:14:00 -
[125]
Originally by: John Zorg Hi All,
I havn't got my pheonix yet but I have been playing around with the Dread on the test server. What a waste of time :\ I have changed my training entirely because of this reason.
Please can it be looked at.
JZ
tiz a sad thing when one is forced to cross-train for capital ships..minmi pilots feel this too poudly annoying fc's since 2007
Originally by: Sheriff Jones *ding ding!*
Wrangler: Hello and w
*ding ding!*
Wrangler: ...damn nanowhiners...*goes back to reading*
|

Ignition SemperFi
The Arrow Project Morsus Mihi
|
Posted - 2008.08.27 00:32:00 -
[126]
whats sad is CCP pretending like this isnt a problem atm, and moving it to this board which hardly gets looked at.
Thats like saying we understand we did something with unforseen consequences, but when you bring them up... its not a problem, its just a feature
come on!
/resigned and back to the top
just because all of eve isnt yelling like the nano nerf doesnt mean this is any less of an issue. Having a 1.8b+fittings ship have its entire weapon system(the only reason its in the game is weapons) nulled out by 2 sub 1mill costing items or 1 faction item, fitted on any ship that can fit large smarties... let alone the capital ships it was entended to kill.
This is in no way right. The evidence is there CCP, ignoring it isnt an option ------ People Say Im paranoid because I have a gun, I say I dont have to be paranoid because I have a gun.
Garmon - "I LOK ON TO ROMULAN WARBIRD AND GO POW POW POW" |

Anig Browl
Caldari
|
Posted - 2008.08.27 07:00:00 -
[127]
Originally by: John Zorg
I havn't got my pheonix yet but I have been playing around with the Dread on the test server. What a waste of time :\ I have changed my training entirely because of this reason.
I was going to train for it but it sounds pretty obviously Not Worth It. I'm going to do some tests with smart bombs on my BS while my friend fires CTs at it, but as everyone has described it this smartbomb problem is stupid. Pity.
|

BiggestT
Caldari Space Oddysey Pupule 'Ohana
|
Posted - 2008.08.27 16:55:00 -
[128]
Originally by: Ignition SemperFi whats sad is CCP pretending like this isnt a problem atm, and moving it to this board which hardly gets looked at.
Thats like saying we understand we did something with unforseen consequences, but when you bring them up... its not a problem, its just a feature
come on!
/resigned and back to the top
just because all of eve isnt yelling like the nano nerf doesnt mean this is any less of an issue. Having a 1.8b+fittings ship have its entire weapon system(the only reason its in the game is weapons) nulled out by 2 sub 1mill costing items or 1 faction item, fitted on any ship that can fit large smarties... let alone the capital ships it was entended to kill.
This is in no way right. The evidence is there CCP, ignoring it isnt an option
this poudly annoying fc's since 2007
Originally by: Sheriff Jones *ding ding!*
Wrangler: Hello and w
*ding ding!*
Wrangler: ...damn nanowhiners...*goes back to reading*
|

aldarrin
|
Posted - 2008.08.28 05:49:00 -
[129]
Signed. I'd rather see smartbombs do zero damage against missiles. -- Flame on. |

Kel Nissa
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Posted - 2008.08.28 10:27:00 -
[130]
Quote: devs dont need isk Neutral
EVE players are open minded as always :P Please switch your brains on - it would really help.
|

Gypsio III
Dirty Filthy Perverts
|
Posted - 2008.08.28 14:46:00 -
[131]
http://killboard.tauceti-federation.com/?a=kill_detail&kll_id=88993
Phoenixes: 8 Damage dealt: 191 Weapon used: Ogre I.
This is so sad, so broken, I just don't know what to say. 
|

white kight
SwEaTy ArMpIT RaIDeRs
|
Posted - 2008.08.28 16:02:00 -
[132]
Edited by: white kight on 28/08/2008 16:03:44
Originally by: BiggestT
Originally by: white kight WOW that sucks. CCP don't think that Cit. Torps are broken.........They obviously have never looked at the killmails that we post, EVERY SINGLE ONE WITH PHOENIX'S/NALFALGARS NEAR OR AT THE BOTTOM BECAUSE OUR FING TORPS GET BLOWN UP!!!!!!!!! Thank CCP for allowing me to train for something that doesn't even work properly, 4 bil later and still nothing has been changed. Cheers for that. The Phoenix in terms of all the other dreads is shit at the end of the day. It tanks the least, and does the least amount of damage on another capital than any other dread, or most battleships for that matter. CCP need to look at this instead of them trying to say that they are right all the time and never make a mistake.
/rant
if ONLY u cldve said that in the topic where the dev repsonded before he locked the thread.. THAT wldve been v.nice to see
So do i tbh. I see still no dev response. They will respond to a couple of people saying that they need looked at but not a whole load of people. The amount of damage that phoenix's do against almost anything bar a pos is awful, it is SOOOOOOO far behind every single other dread in terms of damage/tank/ just about everything. Fixing the citadels will actually turn it from being a shit dread into only a slightly worse than all the rest dread.
/rant (again)
Edit: You can say shit on the forum??? Still not allowed to say ****pit tho  Sig removed, inappropriate content. If you would like further details please mail [email protected] ~Saint |

BiggestT
Caldari Space Oddysey Pupule 'Ohana
|
Posted - 2008.08.28 16:07:00 -
[133]
Originally by: white kight
Edit: You can say shit on the forum??? Still not allowed to say ****pit tho 
hehe i always say bullshit, shithole, that takes it up the shitter to get a nasty message across effectively without censorage \o/ poudly annoying fc's since 2007
Originally by: Sheriff Jones *ding ding!*
Wrangler: Hello and w
*ding ding!*
Wrangler: ...damn nanowhiners...*goes back to reading*
|

white kight
SwEaTy ArMpIT RaIDeRs
|
Posted - 2008.08.29 08:30:00 -
[134]
Back to the top. Cmon can we get a dev response plz? Sig removed, inappropriate content. If you would like further details please mail [email protected] ~Saint |

Kagura Nikon
Minmatar Infinity Enterprises
|
Posted - 2008.08.29 10:41:00 -
[135]
They already responded 2 tiems in different threads they seem to think citatel torps are fine and work as intended. MAybe tis time to use a rail turret in the phoenix and use 2 offlien slots int he naglfar to overheat better the turrets. ------------------------------------------------- If brute force doesn't solve your problem... you are not using enough
|

Kagura Nikon
Minmatar Infinity Enterprises
|
Posted - 2008.08.29 10:43:00 -
[136]
Originally by: aldarrin Signed. I'd rather see smartbombs do zero damage against missiles.
don' t think zero. But citatel torps coudl have their speed doubled. So a single smart bobm woudl not be able to get most of them. ------------------------------------------------- If brute force doesn't solve your problem... you are not using enough
|

white kight
SwEaTy ArMpIT RaIDeRs
|
Posted - 2008.08.29 11:31:00 -
[137]
Originally by: Kagura Nikon
Originally by: aldarrin Signed. I'd rather see smartbombs do zero damage against missiles.
don' t think zero. But citatel torps coudl have their speed doubled. So a single smart bobm woudl not be able to get most of them.
Most???? Try all of them. A phoenix's main dps in a fleet fight is drones........until the smartbombs get them too!!!! Sig removed, inappropriate content. If you would like further details please mail [email protected] ~Saint |

BiggestT
Caldari Space Oddysey Pupule 'Ohana
|
Posted - 2008.08.29 11:46:00 -
[138]
Originally by: white kight
Originally by: Kagura Nikon
Originally by: aldarrin Signed. I'd rather see smartbombs do zero damage against missiles.
don' t think zero. But citatel torps coudl have their speed doubled. So a single smart bobm woudl not be able to get most of them.
Most???? Try all of them. A phoenix's main dps in a fleet fight is drones........until the smartbombs get them too!!!!
lol, funny when u see PHOENIX, DMG 182, WEAPON OGRE II on km's..is v.sad
oh and maybe ccp want to suprise us about this like a "ninja-fix" to keep theri cards close to their chest. Sorta like when they fixed ammar but never really said anything about doing that beforehand.. (my hopes still arent high lol)
Proudly annoying FC's since 2007
|

BiggestT
Caldari Space Oddysey Pupule 'Ohana
|
Posted - 2008.08.29 12:00:00 -
[139]
http://oldforums.eveonline.com/?a=topic&threadID=774603
lol yet another post in game development that was replied to by casquade, who insists that it shldnt be in the forum coz its not a literal "bug" (but doesnt say a word about all the boost ship X and boost module X topics which arent about "bugs")
Not happy jan 
Proudly annoying FC's since 2007
|

white kight
SwEaTy ArMpIT RaIDeRs
|
Posted - 2008.08.29 14:05:00 -
[140]
Originally by: BiggestT http://oldforums.eveonline.com/?a=topic&threadID=774603
lol yet another post in game development that was replied to by casquade, who insists that it shldnt be in the forum coz its not a literal "bug" (but doesnt say a word about all the boost ship X and boost module X topics which arent about "bugs")
Not happy jan 
I like the way they reply to someone with a small thread in the wrong part of the forum. Maybe we should spam the wrong forums about getting citadels sorted then they may actually listen!!!!!!! Sig removed, inappropriate content. If you would like further details please mail [email protected] ~Saint |

white kight
SwEaTy ArMpIT RaIDeRs
|
Posted - 2008.08.29 14:40:00 -
[141]
Edited by: white kight on 29/08/2008 14:40:40 http://oldforums.eveonline.com/?a=topic&threadID=857880
We have our response guys. It appears that CCP are looking into this we just haven't had a response saying that they are.
White Sig removed, inappropriate content. If you would like further details please mail [email protected] ~Saint |

Kagura Nikon
Minmatar Infinity Enterprises
|
Posted - 2008.08.29 16:07:00 -
[142]
Originally by: white kight
Originally by: Kagura Nikon
Originally by: aldarrin Signed. I'd rather see smartbombs do zero damage against missiles.
don' t think zero. But citatel torps coudl have their speed doubled. So a single smart bobm woudl not be able to get most of them.
Most???? Try all of them. A phoenix's main dps in a fleet fight is drones........until the smartbombs get them too!!!!
well ALL is included in MOST. And torpedoes fired itno dreads usually don't face this problem that is why I didn't used word ALL.
I think yes Smartbobms should be a PARTIAL defense against citatel torps, but never complete unless you use all highslots of a mothership with smartbombs (then I think would be fair) ------------------------------------------------- If brute force doesn't solve your problem... you are not using enough
|

Vladimir Tinakin
Caldari Hadean Drive Yards Archaean Cooperative
|
Posted - 2008.08.29 17:06:00 -
[143]
Edited by: Vladimir Tinakin on 29/08/2008 17:05:52 Pimping this again: http://oldforums.eveonline.com/?a=topic&threadID=812695
CSM might be a token balm to the playerbase, but maybe they can argue some stuff to get changed. At the very least, they might get us some response as to the status of the issue.
|

BiggestT
Caldari Space Oddysey Pupule 'Ohana
|
Posted - 2008.08.29 17:24:00 -
[144]
Originally by: white kight Edited by: white kight on 29/08/2008 16:21:18 Edited by: white kight on 29/08/2008 16:10:40 Edited by: white kight on 29/08/2008 14:40:40 http://oldforums.eveonline.com/?a=topic&threadID=857880 We have our response guys. It appears that CCP are looking into this we just haven't had a response saying that they are.
EDIT: I FAIL AT LINKING - Check Game Development Forum to see what i mean lol
White
Wow if only casqade said earlier "its been listend to" this thread and its mimics wld have died ages ago lol
Proudly annoying FC's since 2007
|

Immersive
Immersive Technology Solutions
|
Posted - 2008.08.30 05:59:00 -
[145]
/signed with a bump.
I've read the links to the Dev responses, none of which answer any of the questions posed in this thread (or the others, for that matter). Casqade's posts mostly say: "I don't deal with that. You posted to the wrong forum.", which is fine because it's true. Now that we've done as asked, and posted to the correct forum, can we not expect a more focused dialogue?
I'm still waiting to see an appropriate Dev response that's in the context of, and addresses, the problems this thread has put forward. --- New to the API? GrabRaw XML
It's coming...
|

white kight
SwEaTy ArMpIT RaIDeRs
|
Posted - 2008.08.30 07:59:00 -
[146]
What Cascade actually said was that CCP have read this thread and it was being looked at with the up and coming missile changes. Sig removed, inappropriate content. If you would like further details please mail [email protected] ~Saint |

Ignition SemperFi
The Arrow Project Morsus Mihi
|
Posted - 2008.08.31 10:29:00 -
[147]
So again basically CCP has answered us "its not a bug, its intended" with answers below from this thread: http://oldforums.eveonline.com/?a=topic&threadID=857880&page=1#5
Quote:
CCP Casqade Posted - 2008.08.29 10:19:00 - [5] The current mechanic is that torpedoes gets blown up if they take too much damage. This can be done by using a smartbomb or defender missiles.
This is not a bug, since it is by design.
If you think that the design should change, then you are welcome to make a suggestion in the "Features and Ideas discussion forum".
If you want to talk about bugs, then you should bug report the issue after which you are welcome to make a thread about it here.
Again, calling game mechanics you do not like "Broken" and saying that they should be "Fixed" is not the right way to go. Making a thread in the "Features and Ideas discussion" where you state what the problem is, why it is a problem, how you suggest it should be changed/balanced is constructive.
Quote:
CCP Casqade Posted - 2008.08.29 11:06:00 - [7] What I am saying is this: It is not a bug, therefore it should not be in this forum. I am also saying this: It might need to be balanced, but this is not the correct forum for that. Suggestions go to the "Features and Ideas discussion" forum.
Quote:
CCP Casqade Posted - 2008.08.29 11:27:00 - [9] Yes, exactly that. Which is a thread I've linked everyone to that believes that this is a bug so far. But people seem to insist that smartbombs affecting Citadel Torpedoes is a bug and keep making threads about it in the Game Development forum.
Previous thread: http://oldforums.eveonline.com/?a=topic&threadID=846799
If you know bugs that affect the Citadel torpedo, I'm very willing to look into it and discuss them here.
With all this being said... and our thread here on the game design
You can lump smartbombs and defender missiles and the anti-missile, but take the turrets equivilant (tracking disrupter) and try to tracking disrupt a dread in seige. Yeah that!
/resigned
And looking at this because of the speed nerf??? what are my cap ships too nanod for you? if anything most of the nano-nerf after effect posts talk about nerfing missiles done a bit because of their ability to hit alot of stuff... so we gonna make citadel torps slower??? i think a plated BS without mwd/ab could out run it then
------ People Say Im paranoid because I have a gun, I say I dont have to be paranoid because I have a gun.
Garmon - "I LOK ON TO ROMULAN WARBIRD AND GO POW POW POW" |

Ignition SemperFi
The Arrow Project Morsus Mihi
|
Posted - 2008.08.31 10:30:00 -
[148]
on the bright side at least someone is responding... : / ------ People Say Im paranoid because I have a gun, I say I dont have to be paranoid because I have a gun.
Garmon - "I LOK ON TO ROMULAN WARBIRD AND GO POW POW POW" |

Scarlet Visori
Cutting Edge Incorporated RAZOR Alliance
|
Posted - 2008.09.01 05:53:00 -
[149]
tehy aren't in this thread....
i wonder if they are worried they might have to actually ARGUE a position rather than make some vague points and close the thread.
what you have is 1/4 of the most important ship class in eve being rendered completely and uterrly useless in all major capital engagements.
HOW IS THAT NOT BROKEN? HOW IS THAT NOT A BUG? |

Rakshasa Taisab
Caldari Sane Industries Inc. Ursa Stellar Initiative
|
Posted - 2008.09.01 07:23:00 -
[150]
And if they 'buff' the citadel torpedo HP enough to withstand 2-3 SB's, it'll still suck in major engagements as you might pass through the sphere of SB of more than just one or two carriers/MS's...
If we're going to have a weapon-system that is this easily disabled, it should at the very least do _MORE_ damage that other dreadnoughts when you get in hits. |

BiggestT
Caldari Space Oddysey Pupule 'Ohana
|
Posted - 2008.09.01 10:36:00 -
[151]
Originally by: Rakshasa Taisab And if they 'buff' the citadel torpedo HP enough to withstand 2-3 SB's, it'll still suck in major engagements as you might pass through the sphere of SB of more than just one or two carriers/MS's...
If we're going to have a weapon-system that is this easily disabled, it should at the very least do _MORE_ damage that other dreadnoughts when you get in hits.
well my mates normal cit. torp hits were hitting for more than another non-phoenix dreads wrecking shots.. However that was probly due to dmg types, the cit torp poppage weakness is just terrible imo |

Lambda Effective
|
Posted - 2008.09.01 11:00:00 -
[152]
Edited by: Lambda Effective on 01/09/2008 11:16:28 Citadel torps should have greater HP plain and simple. We're talking a capital-grade weapon here. Its HP should be at least 5-10x that of a torp. A single carrier with a high rack of smartbombs can counter an infinite number of Phoenixes indefinitely. Sub-capital grade smartbombs should not be (100%) effective against capital-grade weaponry.
*note*: The devs have only replied in the other 2 threads started on this topic - and in those cases they only replied because the posts were in the "wrong forum". |

Precious Angelica
|
Posted - 2008.09.01 11:26:00 -
[153]
Originally by: Kel Nissa
Quote: 3 months old thread already now and not even a comment.
Thats the reason for my proposal: ISK donations to get devs looking into specific ideas
Is this what it has come to? People have to offer ISK to get devs to respond?
Devs: Man up already and respond. Quit stalling while trying to come up with some crazy excuse to legitimize the fact that greater than 25% of caps can have their DPS brought to ZERO by a single ship fit with smarties. |

Fearless Kill
Garoun Investment Bank
|
Posted - 2008.09.03 03:11:00 -
[154]
o/ hi, im the citadel torp in the op.
but seriously.... this cant hide on the back burner just because you put a new patch in which spawns some new ideas... this is a problem... maybe not a bug... but a severely imbalanced issue.
Albeit it doesnt effect a large portion of your accouts so i guess since its not a big $$ issue like nanos, we can assume CCP is trying the "ignore and go away" method of problem solving
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Ignition SemperFi
The Arrow Project Morsus Mihi
|
Posted - 2008.09.04 05:38:00 -
[155]
oh im sorry did you fall off the first page!!!! ------ People Say Im paranoid because I have a gun, I say I dont have to be paranoid because I have a gun.
Garmon - "I LOK ON TO ROMULAN WARBIRD AND GO POW POW POW" |

FullBoat
Center For High Times
|
Posted - 2008.09.04 09:34:00 -
[156]
I am mainly a Caldari toon. I have Battleship 5, cruiser 5, and can fly at least 85% of the Caldari ships. I was going to go for the dread until I saw some kill mails where a FALCON did more damage then a Phoenix. Now, there is something hugely wrong when a frig, T1 or T2, can get more damage on a titan then a dread. Are they good against POS's? yes Are they good for anything else? nope Like another poster put, they need about 15x more HP then they currently have. But, until they change it, it's time to start training either Aamar, or Galente up if you want to get into a dread.
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Scarlet Visori
Cutting Edge Incorporated RAZOR Alliance
|
Posted - 2008.09.05 05:24:00 -
[157]
help me obi-wan your my only hope!
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Rawr Cristina
Caldari Omerta Syndicate
|
Posted - 2008.09.05 05:29:00 -
[158]
/signed
- Infectious - |

Ragel Tropxe
The Older Gamers R0ADKILL
|
Posted - 2008.09.06 15:07:00 -
[159]
/signed
another example seen today in 111. Virtualy all the cap kill mails had Phoenixes doing zero damage.
If this is "working as intended" then why not give Citadel launchers the same r.o.f buff that normal siege launchers got , then at least Phoenixes would do a good amount of dps if they managed to hit something.
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Vily
Amarr The Illuminati. Pandemic Legion
|
Posted - 2008.09.08 22:33:00 -
[160]
Originally by: Ragel Tropxe /signed
another example seen today in 111. Virtualy all the cap kill mails had Phoenixes doing zero damage.
If this is "working as intended" then why not give Citadel launchers the same r.o.f buff that normal siege launchers got , then at least Phoenixes would do a good amount of dps if they managed to hit something.
pheonix actually have the highest dps of dreads if they are hitting.
sadly they dont hit ANYTHING that isn't a pos -
 |

Catelyn Rose
Black Cross Research and Development
|
Posted - 2008.09.09 00:23:00 -
[161]
Don't fly a Phoenix
Probably will never fly a Phoenix
I'll put my name on the line in the name of fairness for all the pilots do want to fly a Phoenix
/signed
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Ignition SemperFi
The Arrow Project Morsus Mihi
|
Posted - 2008.09.10 21:56:00 -
[162]
again, i dont think anyone sensible can disagree against this proposal. Just because it isnt spammed like idiotic children would make me think CCP would be MORE inclined to do something about this... but it looks like only the whiney kids get their way around here most of the time ------ People Say Im paranoid because I have a gun, I say I dont have to be paranoid because I have a gun.
Garmon - "I LOK ON TO ROMULAN WARBIRD AND GO POW POW POW" |

Immersive
Immersive Technology Solutions
|
Posted - 2008.09.11 07:38:00 -
[163]
A friendly nudge --- New to the API? GrabRaw XML
It's coming...
|

Omarvelous
Destry's Lounge
|
Posted - 2008.09.11 13:23:00 -
[164]
signed - this is a pretty balanced request tbh. __________________________________________________ Sup brosef! Destry's Lounge is looking for a few good drunks - contact me in game.
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Roy Hawkinz
|
Posted - 2008.09.11 14:36:00 -
[165]
yup this need to get fixed asp.
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Vily
Amarr The Illuminati. Pandemic Legion
|
Posted - 2008.09.13 17:59:00 -
[166]
(sigh) -
 |

Reptzo
Channel 4 News Team
|
Posted - 2008.09.13 20:39:00 -
[167]
I support the need to fix citadel torps as well.
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Ma Mendes
hirr Morsus Mihi
|
Posted - 2008.09.13 21:36:00 -
[168]
/signed
Poor Nag and its torps need some love. I can't believe dreads doing 0 damage is perfectly fine with CCP, what about all the poor Caldari Roleplayers they get it even worse!!!11!! 
|
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CCP Mitnal
C C P

|
Posted - 2008.09.14 17:02:00 -
[169]
Cleaned.
Please note /signed posts are considered spam and will be deleted and are subject to forum warnings and subsequently bans.
Devs may respond in any number of threads but hunting for all the ones on a common theme would take them away from fixing problems so please do not be disappointed if they do not post in any particular thread.
Mitnal Community Representative CCP Games, EVE Online Email / Netfang |
|

BiggestT
Caldari Space Oddysey Pupule 'Ohana
|
Posted - 2008.09.14 17:06:00 -
[170]
Originally by: CCP Mitnal Cleaned.
Please note /signed posts are considered spam and will be deleted and are subject to forum warnings and subsequently bans.
Devs may respond in any number of threads but hunting for all the ones on a common theme would take them away from fixing problems so please do not be disappointed if they do not post in any particular thread.
\o/ \o/ \o/
Dev response! \o/ Sure nothing is disclosed about the subject matter but at least we know their listening 
Im hoping they increase cit. torp speed to help kill two birds with one stone (Terribly slow cit. missiles and Smartbomb immunity..)
Awesome EVE history
|

Vily
Amarr The Illuminati. Pandemic Legion
|
Posted - 2008.09.15 13:17:00 -
[171]
Originally by: CCP Mitnal Cleaned.
Please note /signed posts are considered spam and will be deleted and are subject to forum warnings and subsequently bans.
Devs may respond in any number of threads but hunting for all the ones on a common theme would take them away from fixing problems so please do not be disappointed if they do not post in any particular thread.
Mate, you have the most important ship class in eve. then you have the fact that one entire race and another half of another race are totally useless within that ship class.
im not asking for a long post on the exact merits of my arguement, im basically just saying i want a dev to come in here and acknowledge there is a SERIOUS PROBLEM and that SOMEONE has recognized that and its being looked at. cause in the other threads i get the impression you all think this shit is working AS INTENDED, and that would be more upsetting than having your weapon system broke for 6+ months and having to bump a thread for 4 of those months.
-
 |

Fearless Kill
Garoun Investment Bank
|
Posted - 2008.09.19 03:25:00 -
[172]
the only reason there were tons of /signed posts were because everyone agrees with it. Granted these type of posts are all over F&D. It would be one thing to edit em all out of all the posts, so we dont have to keep topping this thread to keep it to the attention of ccp
instead all ccp does.... hmmm the peons have a problem with the citadel torps... i know lets ignore it and mod their posts out!
|

Nayannia Night
Channel 4 News Team
|
Posted - 2008.09.19 04:24:00 -
[173]
Edited by: Nayannia Night on 19/09/2008 04:24:37 why is it everyone whines about the toprs vs smart bombs and not about the fact that any other dread has a chance to fight off, for example, attacking BS. and even a bs can fit a large smart bomb like carriers.
However unlike other dreads vs a non capital ship, they dont worry about the fact that there damage is reduced to 1 damage vs a bs moving 100m/s when they do hit. since missles damage is based on resistance (like guns so nothing special there), but also ship size (vs guns meaning chance to hit, but still possible full damage), and ship velocity vs explosion velocity (unlike guns again with the chance thing).
The Siege mod also reduces the explosion velocity by 92.5%! a rocket under those conditions would have a hard time doing full damage to a moving bs! so a citadel torp with the slowest explosion velocity to reduce it 92% is giving the other ships a damage reduction more than countering the damage bonus. infact it makes the damage reduced to almost nothing!
it would be fine if the torps large explosion radius and slow explosion velocity plus ship resistance were left alone as a factor. that would still make its damage greatly reduced to a smaller ship, but still a threat to a bs squad assaulting it as the other dreads are.
***the fix***
Make the siege mode give a hp bonus to citadels in place of the explosion reduction. this makes normal citadel torps defendable by a smart bomb, but from a seiged dread it can still land hits, and hurt the damn thing (since even a carrier moving gets a good reduction in damage as is)
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RedLion
Caldari Polaris Project Curatores Veritatis Alliance
|
Posted - 2008.09.19 06:03:00 -
[174]
buff citadel torpedo hp and speed. buff citadel torpedo damage.
Bring phoenix on pair with the other dreads. (except from scrap metal one)
- - - - - - - - - - - - - - - - - - - - - - - The Gallenteans must be destroyed - - - - - - - - - - - - - - - - - - - - - - - |

Vily
Amarr The Illuminati. Pandemic Legion
|
Posted - 2008.09.20 13:02:00 -
[175]
Originally by: RedLion buff citadel torpedo hp and speed. buff citadel torpedo damage.
Bring phoenix on pair with the other dreads. (except from scrap metal one)
welll the scrap metal one needs the same buff sadly. -
 |

Ignition SemperFi
The Arrow Project Morsus Mihi
|
Posted - 2008.09.25 02:25:00 -
[176]
heck i'd even be at least content if all CCP said was we have heard you and are at least looking into the issue. even lying to us would be better than the you originally placed it in the wrong forum therefore the whole issue is null/void ------ People Say Im paranoid because I have a gun, I say I dont have to be paranoid because I have a gun.
Garmon - "I LOK ON TO ROMULAN WARBIRD AND GO POW POW POW" |

white kight
SwEaTy ArMpIT RaIDeRs Coalition of Independent Corporations
|
Posted - 2008.09.25 08:51:00 -
[177]
We should have got a dev response on this topic by now if they acually thought that this was a problem worth looking at. There are smaller threads than this that have got a dev response. This sucks so much!!!
Originally by: CCP Navigator
Thread Locked.
Please note that the General Discussion area is not....
Oh who am I kidding - Continue 
|
|

CCP Zulupark

|
Posted - 2008.09.25 16:50:00 -
[178]
Nozh is going to look into this issue, he'll probably post something here later.
|
|

Reptzo
Channel 4 News Team
|
Posted - 2008.09.25 16:52:00 -
[179]
Originally by: CCP Zulupark Nozh is going to look into this issue, he'll probably post something here later.
Thank you for responding and looking in to this.
|

Ignition SemperFi
The Arrow Project Morsus Mihi
|
Posted - 2008.09.25 22:08:00 -
[180]
Originally by: CCP Zulupark Nozh is going to look into this issue, he'll probably post something here later.
Wohooooo!!! TY, thats all we ask ------ People Say Im paranoid because I have a gun, I say I dont have to be paranoid because I have a gun.
Garmon - "I LOK ON TO ROMULAN WARBIRD AND GO POW POW POW" |

RedLion
Caldari Polaris Project Curatores Veritatis Alliance
|
Posted - 2008.09.25 22:32:00 -
[181]
Originally by: CCP Zulupark Nozh is going to look into this issue, he'll probably post something here later.
/me cancels Amarr training /me starts Caldari training /me hopes he is not let down.
- - - - - - - - - - - - - - - - - - - - - - - The Gallenteans must be destroyed - - - - - - - - - - - - - - - - - - - - - - - |

Ziester
GoonFleet GoonSwarm
|
Posted - 2008.09.26 05:54:00 -
[182]
Originally by: RedLion
Originally by: CCP Zulupark Nozh is going to look into this issue, he'll probably post something here later.
/me cancels Amarr training /me starts Caldari training /me hopes he is not let down.
They'll probably fix the OP's complaint but being able to hit instantly is still a major advantage for the other dreads. I doubt they will fix all of the problems with the Pheonix in a patch. Perhaps in an expansion one day.
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Miyamoto Uroki
Caldari Katsu Corporation
|
Posted - 2008.09.26 08:21:00 -
[183]
If the smartbomb problem gets fixed, I don't see a proble with not hitting instantly. That one is a disadvantage, granted. But if you look at the whole package there are some advantages that make up for the non-instant hit, no? Like being able to chose dmg type, hit equal on all ranges, best short term tank in the field etc.
Cap fights shouldn't be like normal fleet fights where after one alpha one opponent is gone.
Originally by: Puupuu dude... your face
|

white kight
SwEaTy ArMpIT RaIDeRs Coalition of Independent Corporations
|
Posted - 2008.09.26 08:39:00 -
[184]
Originally by: CCP Zulupark Nozh is going to look into this issue, he'll probably post something here later.
WOOOOOHOOOOOO it only took 4 months to get a response but at least we know it is being looked into TY CCP
Originally by: CCP Navigator
Thread Locked.
Please note that the General Discussion area is not....
Oh who am I kidding - Continue 
|

Nova Fox
Gallente Novafox Shipyards
|
Posted - 2008.09.27 18:17:00 -
[185]
Wonder when Nozh is going to reply.
Pre Order your Sisters of Eve ship today!!! |

BiggestT
Caldari Space Oddysey Pupule 'Ohana
|
Posted - 2008.09.27 18:59:00 -
[186]
Originally by: Nova Fox Wonder when Nozh is going to reply.
/me re-adds phoenix to the training plan  Awesome EVE history
|

Vily
Amarr Lilium Venture Initiative
|
Posted - 2008.09.27 20:18:00 -
[187]
Thank you. -
 |
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CCP Nozh
C C P

|
Posted - 2008.09.30 12:00:00 -
[188]
Taking a look at this in the afternoon. Will post before leaving today with updates.
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Zeneth Darkblieght
The Arrow Project Morsus Mihi
|
Posted - 2008.09.30 12:40:00 -
[189]
Hi,
lol, would be kewl if it can be fixed, I kinda changed my entire skill tree to get away from the pheonix, played a few hours on the test server and didn't do any damage. Would be kewl to have it fixed, probably the sexiest dread out there :P
o7
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Rabid Rich
|
Posted - 2008.09.30 12:44:00 -
[190]
er hope you don't mind me adding this, but while you are on the case Nozh, how about taking 10mins to give the naglfar a boatload more cpu, and move a low to a mid. make it a viable shield tank dread that isn't the instant choice for primary... . you know it makes sense!
would only take 10mins. surely.
/end cheeky parallel posting
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Vily
Amarr Lilium Venture Initiative
|
Posted - 2008.09.30 16:47:00 -
[191]
can't wait ;p |
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CCP Nozh
C C P

|
Posted - 2008.09.30 19:52:00 -
[192]
Ok.
Some basic info:
Citadel Torpedo HP: 650 Normal Torpedo HP: 240 Large Tech II smartbomb damage: 300 DMG
Other factors:
Number of launchers Speed (It's "almost" impossible to destroy normal Torpedoes with smartbombs)
So to my conclusion:
The Citadel Torpedo HP vs. Damage is a bit low compared to normal Torpedoes if we fix that the HP of the Citadel Torpedoes is boosted to 960 HP. This would also translate directly over if we were to "ever" introduce XL-Smartbombs (doubt it ).
Lets not stop there. The Raven, king of torpedoes can mount 6 launchers, but the Phoenix can "only" field 3, this of course makes every missile more vulnerable. By doubling the HP of Citadel Torpedoes we can rectify that.
So end result: Citadel Torpedo HP: 1920
Other things this effects:
One advantage of fitting smartbombs to your capital ship is removed.
Everyone happy?
Oh, and I'll get faction XL Torps authored as well.
Nozh Game Designer CCP Games |
|

Aarin Wrath
Caldari
|
Posted - 2008.09.30 20:56:00 -
[193]
Originally by: CCP Nozh Ok. Everyone happy? Oh, and I'll get faction XL Torps authored as well.
Sounds great to me! (and I dont even use Citadel Torps).

|

Zikka
Hematite Rose Bionic Dawn
|
Posted - 2008.09.30 23:23:00 -
[194]
That sounds very promising CCP Nozh - there is another factor though which is missile speed (and which is possibly more important than the number of launchers).
After all if a smartbomb kills 33% of your missiles then thats a 33% DPS drop whether that means 1 missile out of 3 or 2 out of 6.
The main difference is missile speed compared to hit points - and thats why citadel torps need twice the hit points. They take twice as long to get there.
Citadel torp velocity 750 m/s
Torp velocity 1500 m/s
Smartbomb radius 5km
A single smartbomb has around 3.5 seconds in which to hit a torpedo - and the raven has a velocity bonus which reduces that to more like 2.5 seconds.
A citadel torp on the other hand is in smartbomb range for 7.5 seconds.
With smartbomb skill on 4 a smartbomb has an 8 second duration.
This means just running your smarties constantly gives you a 1 in 4 chance of hitting a standard torp once. On the other hand its near certainty of hitting the citadel torp.
With the old torp hit points 2 smartbomb hits (and fitting two smartbombs is standard on carriers/moms) would destroy the torp virtually guaranteed every time.
With the new hit points though 4 to 5 smartbomb hits would be needed - which means a fitting dedicated to the purpose (lots of bombs), extremely expensive smartbombs and/or overlapping smartbomb fields.
So overall I think your suggestion sounds about right :)
My Pheonix suddenly feels a lot less useless.
|

Tarron Sarek
Gallente Biotronics Inc. Alternative Realities
|
Posted - 2008.10.01 01:10:00 -
[195]
Sounds good. It seems to be right on spot. Not overdone, since it's still possible to destroy the torps, but still a considerable change. Will be interesting to see the results.
___________________________________
Balance is power, guard hide it well
"Ceterum censeo Polycarbonem esse delendam" |

Reptzo
Channel 4 News Team
|
Posted - 2008.10.01 04:57:00 -
[196]
Very nice, sounds most excellent.
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Gai Servos
|
Posted - 2008.10.01 07:45:00 -
[197]
eeeeeeeeeexxceelleentt...
|

Kazuo Ishiguro
House of Marbles Zzz
|
Posted - 2008.10.01 08:11:00 -
[198]
WTB: fraps of someone taking down one of the new citadel torps...
...using defender missiles. It should take about 20 per torp if my calculations are correct.
I suppose if multiple carriers sit right next to each other, they can still take down torps via the use of a few smartbombs each, at the expense of a certain amount of damage. --- DIY copying in Liekuri 20:1 mineral compression Eve Online folding@home team |

Tarron Sarek
Gallente Biotronics Inc. Alternative Realities
|
Posted - 2008.10.01 12:39:00 -
[199]
Edited by: Tarron Sarek on 01/10/2008 12:40:21
Originally by: Vily great stuff. i'd like velocity increaed as well ;p
but im happy to just have acheived this minor success.
I thought about that and maybe a small increase would be justifiable. Without checking the stats I thought about 3/4 of the normal torp speed. That's not proportional to HP or damage, but since speed is such an important factor, the Phoenix doesn't receive a torp speed bonus and std torps are already rather slow, I guess a non-linear curve is ok.
While checking the current stats I saw it's actually 6/10 right now (or 3/5). 3/4 of 1250 would be an awkward number (937.5), so since the devs seem to like even numbers here, I'd say 7/10 of std. torp speed (that would be 875. 1312.5 with lvl5 skills, if EFT is right and torps get the skill bonus) might be the most reasonable goal you could achieve.
Now 875 m/s is not a huge improvement over 750 m/s, but it would at least be something, and more doesn't really make sense compared to std. torpedoes.
___________________________________
Balance is power, guard hide it well
"Ceterum censeo Polycarbonem esse delendam" |

azura nester
White Shadow Imperium
|
Posted - 2008.10.01 13:22:00 -
[200]
excellent, i look forward to seeing the changes being implemented. but the speed of citadel torpedos should also be looked into, they are a tad but on the slow side 
|

w00t117
|
Posted - 2008.10.01 15:27:00 -
[201]
yays citadel torps will actually hit supercaps and carriers now 
|

Ignition SemperFi
The Arrow Project Morsus Mihi
|
Posted - 2008.10.02 09:22:00 -
[202]
Thank you Nozh. You have at least helped to partially restore my faith in CCP that they listen to the customers.
Though unlike the nanotears, everyone agreed on this issue ;-p ------ People Say Im paranoid because I have a gun, I say I dont have to be paranoid because I have a gun.
Garmon - "I LOK ON TO ROMULAN WARBIRD AND GO POW POW POW" |

Ma Mendes
hirr Morsus Mihi
|
Posted - 2008.10.02 12:09:00 -
[203]
Victory for missile spamming *****s everywhere. Great job!
|

Slvr Foxx
Caldari Ardent Industrial
|
Posted - 2008.10.02 12:40:00 -
[204]
MMM, as a Phoenix pilot, a bow has to be taken to Nozh. Normally caldari as a rule get the nerf stick... Are you caldari Nozh?
Slvr Foxx
|

Nova Fox
Gallente Novafox Shipyards
|
Posted - 2008.10.02 12:51:00 -
[205]
Good Change, but one thing at a time lets see how effective the hp increase does when on the field before asking for the velocity increase which as somone pointed out wouldnt seem nessecary.
Pre Order your Sisters of Eve ship today!!! |

Kagura Nikon
Minmatar Infinity Enterprises
|
Posted - 2008.10.02 13:35:00 -
[206]
Edited by: Kagura Nikon on 02/10/2008 13:38:55 Seems very good. Because if you really want you can stil shield a carrier or mothership from citatel torps by fitting like 4 faction/officer SB. But that would be fair! Because you are using most of your High slots to counter most of the high slots of the enemy ship.
That made me wonder... would be funny if I could lock citatel torps and fire on them with my tempest :P
Also the faction XL torps will help the naglfar as well a bit. Something that was needed (but i stil lliked more when there were rep fleet XL projectiles :) ). ------------------------------------------------- If brute force doesn't solve your problem... you are not using enough
|

Relyen
Caldari Dead Flesh Corp Rigor Mortis Mortalis
|
Posted - 2008.10.02 13:49:00 -
[207]
Edited by: Relyen on 02/10/2008 13:49:02 The change to HP to solve the Smart bombing problem sounds great, thanks alot.
But I want to just ask if there will there be any examining of the issue of citadel torp damage being reduced to 0 upon switching siege on/off? ________________________________
I am own. |

Blazde
4S Corporation Morsus Mihi
|
Posted - 2008.10.02 15:41:00 -
[208]
Good stuff Nozh 
Now let's have some of those 4-launcher hardpoint Elder Naglfar bpc drops.
Yea I know, give us an inch we'll take a mile...    _
|

BiggestT
Caldari Space Oddysey Pupule 'Ohana
|
Posted - 2008.10.02 16:28:00 -
[209]
Awwwwesome NOZH. After this the phoenix will be great.. Theres still some issues with dissapearing torps after siege, and the terribly slow speed of cit. torps..
But all in good time  Awesome EVE history
|

Katarina Arisdeed
Caldari Macabre Votum Morsus Mihi
|
Posted - 2008.10.02 18:26:00 -
[210]
Nice it looks like I have a reason to train caldari dread now.
Thanks CCP
|

Aprudena Gist
GoonFleet GoonSwarm
|
Posted - 2008.10.02 18:26:00 -
[211]
That still doesn't give them a realistic chance at hitting a titan so its totally a worthless change aside from dread fights but even then they get there so slowly that by the time they would do damage the fight is 1/2 over. There should be a larger change to Citadel Torps although what you've done Noz is a good start.
|

Seishomaru
|
Posted - 2008.10.02 22:32:00 -
[212]
Originally by: Blazde Good stuff Nozh 
Now let's have some of those 4-launcher hardpoint Elder Naglfar bpc drops.
Yea I know, give us an inch we'll take a mile...   
4 launchers 2 Turrets and can cyno into cyno jammed systems..... :)
|

Tarron Sarek
Gallente Biotronics Inc. Alternative Realities
|
Posted - 2008.10.03 02:18:00 -
[213]
Edited by: Tarron Sarek on 03/10/2008 02:18:01
Originally by: Aprudena Gist That still doesn't give them a realistic chance at hitting a titan so its totally a worthless change aside from dread fights but even then they get there so slowly that by the time they would do damage the fight is 1/2 over. There should be a larger change to Citadel Torps although what you've done Noz is a good start.
Hmm, maybe, maybe give Citadel Torps a x2 speed bonus when in siege mode. After all sieges have always been a thing about range (catapults etc.) and increased speed would be a reasonable siege mode measure to account for that. The torps would still be slower than those of a Raven.
___________________________________
Balance is power, guard hide it well
"Ceterum censeo Polycarbonem esse delendam" |

ThaDollaGenerale
The Priory
|
Posted - 2008.10.03 05:12:00 -
[214]
well, im training caldari bs V after I get done with sentry drones V. yay.
|

Pan Crastus
Anti-Metagaming League
|
Posted - 2008.10.03 08:56:00 -
[215]
Originally by: CCP Nozh
Everyone happy?
I'm sure we'll get more Caldari whines when people realize that they still won't be doing full damage on Caps/Supercaps that are moving (at typical speeds 80-100m/s) ...
How to PVP: 1. buy ISK with GTCs, 2. fit cloak, learn aggro mechanics, 3. buy second account for metagaming
|

Seriya
Caldari The Priory
|
Posted - 2008.10.03 20:09:00 -
[216]
Originally by: CCP Nozh Everyone happy?
Better than nothing, but I still feel that Citaldel Torps are disproportionally weak compared to other capital weapons. Multiple smartbombs are standard fit on Carriers, Motherships and Titans and will remain so regardless of whatever happens to Torps. Even changed Citadel Torps are completely useless against any cluster of capitals. Needs a velocity bonus imo. |

Miyamoto Uroki
Caldari Katsu Corporation
|
Posted - 2008.10.05 19:23:00 -
[217]
Originally by: Pan Crastus
Originally by: CCP Nozh
Everyone happy?
I'm sure we'll get more Caldari whines when people realize that they still won't be doing full damage on Caps/Supercaps that are moving (at typical speeds 80-100m/s) ...
uh what? 125m/s explo velocity clearly is enough to deal full damage. So what are you refering to?
Originally by: Puupuu dude... your face
|

SickSeven
|
Posted - 2008.10.05 20:53:00 -
[218]
Hey that's awesome this thread got a dev response. Now how bout the Minny Capital thread that's over 2 dozen pages long?
(and this Cit Torp change does slightly help the Nag, but not near enough)
|

Aprudena Gist
GoonFleet GoonSwarm
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Posted - 2008.10.06 21:32:00 -
[219]
Originally by: Tarron Sarek Edited by: Tarron Sarek on 03/10/2008 02:18:01
Originally by: Aprudena Gist That still doesn't give them a realistic chance at hitting a titan so its totally a worthless change aside from dread fights but even then they get there so slowly that by the time they would do damage the fight is 1/2 over. There should be a larger change to Citadel Torps although what you've done Noz is a good start.
Hmm, maybe, maybe give Citadel Torps a x2 speed bonus when in siege mode. After all sieges have always been a thing about range (catapults etc.) and increased speed would be a reasonable siege mode measure to account for that. The torps would still be slower than those of a Raven.
A 2x Speed flight bonus in siege would almost do it the damage is still ridiculously delayed tho.
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Ignition SemperFi
The Arrow Project Morsus Mihi
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Posted - 2008.10.07 01:20:00 -
[220]
I also am one to think the speed of these things needs to be changed.
If not given there should be capital cruise launchers just like other dreads have capital close range and long range weapons. ------ People Say Im paranoid because I have a gun, I say I dont have to be paranoid because I have a gun.
Garmon - "I LOK ON TO ROMULAN WARBIRD AND GO POW POW POW" |

Albaluna74
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Posted - 2008.10.07 12:39:00 -
[221]
Originally by: Miyamoto Uroki
Originally by: Pan Crastus
Originally by: CCP Nozh
Everyone happy?
I'm sure we'll get more Caldari whines when people realize that they still won't be doing full damage on Caps/Supercaps that are moving (at typical speeds 80-100m/s) ...
uh what? 125m/s explo velocity clearly is enough to deal full damage. So what are you refering to?
check explo velocity in siege mode.
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white kight
SwEaTy ArMpIT RaIDeRs
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Posted - 2008.10.08 12:48:00 -
[222]
Originally by: CCP Nozh Ok.
Some basic info:
Citadel Torpedo HP: 650 Normal Torpedo HP: 240 Large Tech II smartbomb damage: 300 DMG
Other factors:
Number of launchers Speed (It's "almost" impossible to destroy normal Torpedoes with smartbombs)
So to my conclusion:
The Citadel Torpedo HP vs. Damage is a bit low compared to normal Torpedoes if we fix that the HP of the Citadel Torpedoes is boosted to 960 HP. This would also translate directly over if we were to "ever" introduce XL-Smartbombs (doubt it ).
Lets not stop there. The Raven, king of torpedoes can mount 6 launchers, but the Phoenix can "only" field 3, this of course makes every missile more vulnerable. By doubling the HP of Citadel Torpedoes we can rectify that.
So end result: Citadel Torpedo HP: 1920
Other things this effects:
One advantage of fitting smartbombs to your capital ship is removed.
Everyone happy?
Oh, and I'll get faction XL Torps authored as well.
NOZH YOU ARE A LEGEND!!!!!
/me gives CCP Nozh a biiiiiiiiiiiiiiiiiiiiiiiig hug 
Originally by: CCP Navigator
Thread Locked.
Please note that the General Discussion area is not....
Oh who am I kidding - Continue 
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Saai Einjhar
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Posted - 2008.10.08 23:35:00 -
[223]
Originally by: Aprudena Gist
Originally by: Tarron Sarek Edited by: Tarron Sarek on 03/10/2008 02:18:01
Originally by: Aprudena Gist That still doesn't give them a realistic chance at hitting a titan so its totally a worthless change aside from dread fights but even then they get there so slowly that by the time they would do damage the fight is 1/2 over. There should be a larger change to Citadel Torps although what you've done Noz is a good start.
Hmm, maybe, maybe give Citadel Torps a x2 speed bonus when in siege mode. After all sieges have always been a thing about range (catapults etc.) and increased speed would be a reasonable siege mode measure to account for that. The torps would still be slower than those of a Raven.
A 2x Speed flight bonus in siege would almost do it the damage is still ridiculously delayed tho.
I agree with having a x2 Speed change, damage delayed but at least it means you don't have to worry about the battle being 1/2 over before you hit your first target.
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Relyen
Caldari Dead Flesh Corp Rigor Mortis Mortalis
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Posted - 2008.10.11 07:12:00 -
[224]
Much as I love the HP change of citadel torps, I would still very much like to see CCP's view on the fact that citadel torps in flight do 0 damage after turning siege on/off.
Gun dreads get to make full use of their ammo, while dreads utilizing torps lose dps just for turning siege mode on/off. ________________________________
I am own. |

Irsy
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Posted - 2008.10.12 18:35:00 -
[225]
Edited by: Irsy on 12/10/2008 18:38:07
Please do not forget about issue with post siege torpedoes.
I had a target 100km away from my phoenix (it's 88 sec of torpedoes flight time), I've fired 10 volleys in it, but only 6 of them hit the target because my siege off. All torpedoes in space disappeared instantly after siege going off.
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Bibster
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Posted - 2008.10.15 21:55:00 -
[226]
I've just tested new citadel torpedoes HP on Singularity. As I remember CCP Nozh wrote about 1920hp. But it seems six named t1 large smartbombs can kill the citadel torpedo (6 x 300hp damage = 1800hp). So I can say it has less then 1800hp but more then 1500hp (because 5 t1 bombs can't kill it). Is it bug or not? Can anybody test it too and wrote correct bug report, because mine was rejected like non-reproducible.
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Malik Mantille
Minmatar Dark Sun Collective
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Posted - 2008.10.17 07:16:00 -
[227]
How about missiles take a specific damage type. Not EM/THERM/KIN/EX but a base damage type done only by defenders. Maybe this could be described as anti-missile defense warhead penetration value of some sort. I agree torps are bad these days.. ------
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stoneyharrie2
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Posted - 2008.10.17 09:05:00 -
[228]
I think not just the torps but also phoenix need a small make-over
if you look to the other 3 dreads (moros / revelation / nagflar) then the phoenix really lacks DPS
the phoenix does deal huge volley dmg
thats not the only problem, if an battleship is moving at 100ms only you will be hitting like 1,5k's max wich is bad too,, an battleship with average skilled player could infinate tank a phoenix
i think the DPS on a phoenix should be increased (not too much)
an revelation or moros does like 2-2,2k dps on average in siege mode while an phoenix is having around 1600-1700 only
the most people i hear talking about my phoenix are saying "its the weakest dread, it cant even kill a BS"
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Gypsio III
Dirty Filthy Perverts
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Posted - 2008.10.17 11:24:00 -
[229]
Erm... it's a dreadnought, it's not supposed to be shooting BS...
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procurement specialist
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Posted - 2008.10.17 17:32:00 -
[230]
dreads should be able to kill bs when not in seige mode. every class should be capable of killing the preceeding class.
destroyer > frigate cruiser > destroyer bc > cruiser bs > bc
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Ignition SemperFi
Private Nuisance
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Posted - 2008.10.19 18:53:00 -
[231]
no dreads shouldnt be BS killers (you could fit yous up for the lulz but still).... those thinking they should be.... should go park theirs on a gate and wait for the gank. TBH
Dreads right now rule the capital fleet warfare, and thats where they are important... anti-capital everything! ------ People Say Im paranoid because I have a gun, I say I dont have to be paranoid because I have a gun.
Garmon - "I LOK ON TO ROMULAN WARBIRD AND GO POW POW POW" |

Ignition SemperFi
Private Nuisance
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Posted - 2008.10.19 18:56:00 -
[232]
just make it so each missile takes note whether it was fired from seige or fired during non seige for Dmg.
Those fired before seige mode went active, but still hadn't hit their target still hit for non-seiged DMG. and vice versa.
As long as the new stackless I/O can handle it all. Should be no problem.
A velocity increase would be nice nozh, but ill at least settle for a bit more ------ People Say Im paranoid because I have a gun, I say I dont have to be paranoid because I have a gun.
Garmon - "I LOK ON TO ROMULAN WARBIRD AND GO POW POW POW" |

Nova Fox
Gallente Novafox Shipyards
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Posted - 2008.10.19 20:27:00 -
[233]
anyone tried linking the launchers into the megamissile mode?
Pre Order your Sisters of Eve ship today!!! |

Ignition SemperFi
Private Nuisance
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Posted - 2008.12.07 00:59:00 -
[234]
Originally by: CCP Nozh Ok.
Some basic info:
Citadel Torpedo HP: 650 Normal Torpedo HP: 240 Large Tech II smartbomb damage: 300 DMG
Other factors:
Number of launchers Speed (It's "almost" impossible to destroy normal Torpedoes with smartbombs)
So to my conclusion:
The Citadel Torpedo HP vs. Damage is a bit low compared to normal Torpedoes if we fix that the HP of the Citadel Torpedoes is boosted to 960 HP. This would also translate directly over if we were to "ever" introduce XL-Smartbombs (doubt it ).
Lets not stop there. The Raven, king of torpedoes can mount 6 launchers, but the Phoenix can "only" field 3, this of course makes every missile more vulnerable. By doubling the HP of Citadel Torpedoes we can rectify that.
So end result: Citadel Torpedo HP: 1920
Other things this effects:
One advantage of fitting smartbombs to your capital ship is removed.
Everyone happy?
Oh, and I'll get faction XL Torps authored as well.
Well Nozh... was happy until the patch.
Faction ammo, you didnt deliver as promised. Torps arent dying as much to smartbombs, good thing... but it still happens not good
Tack that on with the fact the explosion velocity for a seiged dread equates to that of like 3m/s. Not even taking the radius parts into effect, so now a subpar damage system is further negated by just moving.
Please NOZH take a look at citadel torps again... this just doesnt affect Caldari, it effects the naglfar as well. ------ People Say Im paranoid because I have a gun, I say I dont have to be paranoid because I have a gun.
Garmon - "I LOK ON TO ROMULAN WARBIRD AND GO POW POW POW" |

Ignition SemperFi
Private Nuisance
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Posted - 2008.12.08 07:19:00 -
[235]
bump... will be bumping daily till Nozh gets us faction ammo ------ People Say Im paranoid because I have a gun, I say I dont have to be paranoid because I have a gun.
Originally by: Nkurakarin
They already did introduce a counter to missiles, it's called Quantum
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Ignition SemperFi
Private Nuisance
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Posted - 2008.12.09 14:32:00 -
[236]
to the top with you.
faction torps.... please gief ---- People Say Im paranoid because I have a gun, I say I dont have to be paranoid because I have a gun.
Quote:
They already did introduce a counter to missiles, it's called Quantum Rise
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CCP Nozh
C C P

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Posted - 2008.12.09 14:55:00 -
[237]
Hint: Guristas.
Look harder.
Nozh Game Designer CCP Games |
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Ignition SemperFi
Private Nuisance
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Posted - 2008.12.12 15:58:00 -
[238]
not sure how i missed that.
/facepalm.
thank you nozh. but since you are still looking at this, the explosion radius and velocity for a seiged dread is terrible. For an anti-capital ship, all they have to do is move and they take a huge dmg reduction. Reducing citadel torp users to only shooting pos's ---- People Say Im paranoid because I have a gun, I say I dont have to be paranoid because I have a gun.
Quote:
They already did introduce a counter to missiles, it's called Quantum Rise
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CCP Nozh
C C P

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Posted - 2008.12.16 10:48:00 -
[239]
Originally by: Ignition SemperFi not sure how i missed that.
/facepalm.
thank you nozh. but since you are still looking at this, the explosion radius and velocity for a seiged dread is terrible. For an anti-capital ship, all they have to do is move and they take a huge dmg reduction. Reducing citadel torp users to only shooting pos's
Try other dreadnoughts, they don't hit at all when targets start moving 
Except the drones on the Moros, which are ....
Nozh Game Designer CCP Games |
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Gypsio III
Dirty Filthy Perverts
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Posted - 2008.12.16 12:22:00 -
[240]
Edited by: Gypsio III on 16/12/2008 12:23:44 Really?
Just running some numbers here. Revelation with Beams, res 1000 m, 0.00072 tracking, shooting at Archon, sig 2920 m with 30 m transversal. To-hit chance is 70% at 20 km, 85% at 30 km and 95% at MF optimal at 50 km. Obviously, in a realistic scenario, much of any velocity will not be transversal, making these numbers very much worst-case scenarios.
In contrast... Phoenix shooting Citadel torps at an Archon. 80 m/s: 13% damage 50 m/s: 21% damage 30 m/s: 34% damage 20 m/s: 50% damage 15 m/s: 65% damage <10 m/s: 100% damage
Now, I don't have the capital experience to know what speeds carriers typically move at in cap fights. So I don't know how to interpret these numbers. But they really don't look good...
Also... MS can't be webbed - although I understand that bumping effectively slows them in combat situations. Aeon:
75 m/s: 54% damage 50 m/s: 79% damage 40 m/s: 97% damage
Again, I don't have the experience to interpret these numbers, or to know whether I've made an obvious error somewhere. But they don't look good.
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Finnroth
Caldari The Crimson Fraternity The Lords of Empire
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Posted - 2008.12.16 13:01:00 -
[241]
Originally by: CCP Nozh
Originally by: Ignition SemperFi not sure how i missed that.
/facepalm.
thank you nozh. but since you are still looking at this, the explosion radius and velocity for a seiged dread is terrible. For an anti-capital ship, all they have to do is move and they take a huge dmg reduction. Reducing citadel torp users to only shooting pos's
Try other dreadnoughts, they don't hit at all when targets start moving 
Except the drones on the Moros, which are ....
Nooooo, nooooooooooo, not yet, i wanted to use the "wtf pwn small stuff" moros somewhere next year aswell 
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Ignition SemperFi
Private Nuisance
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Posted - 2008.12.16 17:29:00 -
[242]
20 m/s: 50% damage
LAWL ---- People Say Im paranoid because I have a gun, I say I dont have to be paranoid because I have a gun.
Quote:
They already did introduce a counter to missiles, it's called Quantum Rise
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Mark Marlowe
Caldari Thundercats RAZOR Alliance
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Posted - 2008.12.24 01:49:00 -
[243]
Hope there will be more fixes to thease problems. Thanx for getting the ball rolling CCP Nozh 
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Ragel Tropxe
The Older Gamers Atlas Alliance
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Posted - 2008.12.25 13:42:00 -
[244]
Edited by: Ragel Tropxe on 25/12/2008 13:44:04 Phoenix (and to some extent the nag still needs a rebalance)
the new trend with Dreads is for sniper fit ones (c.f Goons recently).
All Gun - based Dreads can very easily get 150km plus with instant damage. Phoenix with absolute max skills gets 151km range, with a time to hit of over 2.5 minutes, the only way to get more would be for implants or rigs. All gun dreads can easily outrange this because they can fit tracking computers etc. there are no similar mods for missiles that increase missile range
Fixes
1. introduce citadel cruise missiles. 2. introduce a low slot mod for missile flight time / speed.
When is the "capital rebalance" going to happen?
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F90OEX
F9X
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Posted - 2009.01.15 02:28:00 -
[245]
Curious to know if the changes Nozh mentioned ever changed on TQ or is it still on going ?
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