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Thread Statistics | Show CCP posts - 6 post(s) |
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CCP Mitnal
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Posted - 2008.09.14 17:02:00 -
[1]
Cleaned.
Please note /signed posts are considered spam and will be deleted and are subject to forum warnings and subsequently bans.
Devs may respond in any number of threads but hunting for all the ones on a common theme would take them away from fixing problems so please do not be disappointed if they do not post in any particular thread.
Mitnal Community Representative CCP Games, EVE Online Email / Netfang |
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CCP Zulupark

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Posted - 2008.09.25 16:50:00 -
[2]
Nozh is going to look into this issue, he'll probably post something here later.
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CCP Nozh
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Posted - 2008.09.30 12:00:00 -
[3]
Taking a look at this in the afternoon. Will post before leaving today with updates.
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CCP Nozh
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Posted - 2008.09.30 19:52:00 -
[4]
Ok.
Some basic info:
Citadel Torpedo HP: 650 Normal Torpedo HP: 240 Large Tech II smartbomb damage: 300 DMG
Other factors:
Number of launchers Speed (It's "almost" impossible to destroy normal Torpedoes with smartbombs)
So to my conclusion:
The Citadel Torpedo HP vs. Damage is a bit low compared to normal Torpedoes if we fix that the HP of the Citadel Torpedoes is boosted to 960 HP. This would also translate directly over if we were to "ever" introduce XL-Smartbombs (doubt it ).
Lets not stop there. The Raven, king of torpedoes can mount 6 launchers, but the Phoenix can "only" field 3, this of course makes every missile more vulnerable. By doubling the HP of Citadel Torpedoes we can rectify that.
So end result: Citadel Torpedo HP: 1920
Other things this effects:
One advantage of fitting smartbombs to your capital ship is removed.
Everyone happy?
Oh, and I'll get faction XL Torps authored as well.
Nozh Game Designer CCP Games |
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CCP Nozh
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Posted - 2008.12.09 14:55:00 -
[5]
Hint: Guristas.
Look harder.
Nozh Game Designer CCP Games |
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CCP Nozh
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Posted - 2008.12.16 10:48:00 -
[6]
Originally by: Ignition SemperFi not sure how i missed that.
/facepalm.
thank you nozh. but since you are still looking at this, the explosion radius and velocity for a seiged dread is terrible. For an anti-capital ship, all they have to do is move and they take a huge dmg reduction. Reducing citadel torp users to only shooting pos's
Try other dreadnoughts, they don't hit at all when targets start moving 
Except the drones on the Moros, which are ....
Nozh Game Designer CCP Games |
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