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1. New Dev Blog: The Streams Must Flow - in EVE Information Portal [original thread]
Originally by: Leroy Jenkens As mentioned here; "We hope you better understand that our goal is to allow each solar system in null sec to have the potential to hold many more people per system in material resource terms (perhaps 50-100 wh...
- by aldarrin - at 2009.10.23 11:38:00
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2. Dominion Supercarrier Feedback - in Test Server Feedback [original thread]
Originally by: Crexa Edited by: Crexa on 18/10/2009 03:06:02 50% support docking, 50% oppose docking. Compromise solution can be found on page 2, post by TechnoMag Reikoku . Or something close to this. It satisfies those that thin...
- by aldarrin - at 2009.10.18 04:03:00
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3. Dominion Supercarrier Feedback - in Test Server Feedback [original thread]
Edited by: aldarrin on 17/10/2009 13:33:51 Edited by: aldarrin on 17/10/2009 13:32:39 Just a thought, but what about allowing SCs to rep carriers in triage / dreads in siege? That would certainly be useful. Would certainly cause FCs to wan...
- by aldarrin - at 2009.10.17 13:30:00
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4. Level 5 Pirate agents - in Test Server Feedback [original thread]
I hope so. If you can farm lvl 5s for LP / faction loot in lowsec, I don't see why you shouldn't be able to do the same in 0.0. Hooray for my faction loot / implants in contracts. This probably should be in features & ideas though. -- Flame on.
- by aldarrin - at 2009.10.13 19:04:00
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5. captial agression (docking) timer needs to be longer - in Test Server Feedback [original thread]
It definitely belongs in features and ideas, but it's a great idea. I like the idea of hull-based session change timers. I wonder how changing this would affect docking in a station after jumping though. Or how long I have to sit outside of statio...
- by aldarrin - at 2009.09.28 08:52:00
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6. Move Jump Portal Ability from Titans to Supercarriers - in Test Server Feedback [original thread]
Basically, the new Titans are heavily combat based. Enough so that it's combat role seems to justify the cost of the ship (if not more so given the heated debates in the Titan feedback channel). Carriers have always played a logistics role. It mak...
- by aldarrin - at 2009.09.28 08:39:00
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7. Dominion Supercarrier Feedback - in Test Server Feedback [original thread]
Originally by: Ridjeck Thome Originally by: aldarrin As I posted on the Titan feedback thread, I think the jump portal ability should migrate from the Titan hulls to the Supercarriers (Motherships). Carriers are capital class logis...
- by aldarrin - at 2009.09.28 08:32:00
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8. Dominion Titan Feedback - in Test Server Feedback [original thread]
Originally by: GB Immensea Originally by: everyone Rabble Rabble Rabble. Can we guys stop this ranting and actually think of ideas to make Titans more useful and balanced? Agreed. Move to jump bridge portal ability from the...
- by aldarrin - at 2009.09.26 13:54:00
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9. Dominion Supercarrier Feedback - in Test Server Feedback [original thread]
As I posted on the Titan feedback thread, I think the jump portal ability should migrate from the Titan hulls to the Supercarriers (Motherships). Carriers are capital class logistics boats that can dish out BS level dps. I think a boost to to its ...
- by aldarrin - at 2009.09.26 12:30:00
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10. Dominion Titan Feedback - in Test Server Feedback [original thread]
What if they moved the jump bridge ability from the titans over to the supercarriers (moms)? Then there'd be at least a market for supercarriers. That would make the Titan just "Superdreads" and provide the "Supercarriers" the logistical boost to ...
- by aldarrin - at 2009.09.26 12:23:00
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11. Torps (and missiles in general) - in Test Server Feedback [original thread]
Originally by: Gypsio III ...An entire page of not saying anything... Here's how debate works: point, counter point are offered back and forth with evidence or reasoning supporting both. Hasn't really changed in the last few centurie...
- by aldarrin - at 2009.05.13 19:52:00
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12. Torps (and missiles in general) - in Test Server Feedback [original thread]
Originally by: Theron Gyrow Originally by: Bronson Hughes EFT math using nonsensical fits and mismatched ammo proves nothing. Come back after you've tried this stuff in real combat situations. Either you're the troll or you're simp...
- by aldarrin - at 2009.05.13 18:14:00
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13. Torps (and missiles in general) - in Test Server Feedback [original thread]
Originally by: Bronson Hughes Blah...blah...You like the new stealth bombers...no numbers... 1. They can't reliably hit the class of ship they are designed to hit (full damage). 2. 30 second recloak timer + low EHP = boom. That's witho...
- by aldarrin - at 2009.05.13 18:06:00
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14. Torps (and missiles in general) - in Test Server Feedback [original thread]
Originally by: Gypsio III Edited by: Gypsio III on 13/05/2009 14:15:05 Stop. You have a lolafterburner on your Rupture. Even more stupidly, you have a tracking computer on it. This is hopeless. You have no idea how to interpret the n...
- by aldarrin - at 2009.05.13 14:23:00
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15. Torps (and missiles in general) - in Test Server Feedback [original thread]
A bit more before I have to go to work: Build 69477 of EVE was the nano nerf. As part of that, missiles got screwed. In order to compensate for no longer being able to ignore missile fire completely (for nano ships), CCP decided to make ABs eff...
- by aldarrin - at 2009.05.13 14:19:00
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16. Torps (and missiles in general) - in Test Server Feedback [original thread]
You pick another ship if you'd like. But the numbers, when you actually look at them, will show much lower performance for torps. That's because they're not balanced right now. This is acerbated by the lack of modules for missiles like there are ...
- by aldarrin - at 2009.05.13 13:58:00
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17. Torps (and missiles in general) - in Test Server Feedback [original thread]
Originally by: Gypsio III When not even a webbed Rupture is receiving any damage mitigation from speed, how can you believe that that the explosion velocity on torps is too low? Because it doesn't matter. An unwebbed Rupture can bit hi...
- by aldarrin - at 2009.05.13 13:35:00
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18. Torps (and missiles in general) - in Test Server Feedback [original thread]
Here's another way of balancing the damage of torps: vary the amount each of the different torps inflict. Like drones where it follows Gallente racial damage from high to low (in descending order of damage Thermal, Kinetic, then Explosive, and lau...
- by aldarrin - at 2009.05.13 12:54:00
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19. Torps (and missiles in general) - in Test Server Feedback [original thread]
Originally by: Gypsio III Originally by: Vigaz If Torps are balanced, why SB has 100% explosion velocity bonus? They don't, they have a 50% bonus to explosion velocity. But they don't actually need it really. SBs are best emplo...
- by aldarrin - at 2009.05.13 12:31:00
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20. Torps (and missiles in general) - in Test Server Feedback [original thread]
Originally by: Gypsio III I fear that this will fall on blind eyes because you seem convinced already and no amount of sensible analysis will help you. Just because I don't agree with you, doesn't mean that I'm not paying attention. ...
- by aldarrin - at 2009.05.13 11:19:00
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