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121. T2 Battleships - in Test Server Feedback [original thread]
TECH 2 Battleships were mentioned in a dev blog a while ago. I think they were supposed to by jump capable and have logistics type uses. I believe they also mentioned that they wouldn't be uber battleships like field command ships are to BCs, HACs...
- by aldarrin - at 2007.08.15 07:54:00
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122. One thing Caldari is missing... - in Player Features and Ideas Discussion [original thread]
Edited by: aldarrin on 14/08/2007 19:23:08 Edit: didn't read the /\ above /\ post first, oops. I thought that Raven + Torps was the low range high damage Caldari ship. 6 Siege Launcher IIs, 3 BCU IIs, good missile skills (all RoF skills to 5,...
- by aldarrin - at 2007.08.14 19:22:00
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123. Log off on me will you!!!! Fixing the log off problem. - in Player Features and Ideas Discussion [original thread]
Could you link the fraps and the post? I wasn't aware that you could do this. Is this a *feature* like putting bubbles behind gates or is it an exploit? -- Flame on.
- by aldarrin - at 2007.08.14 18:44:00
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124. Tactical Shield Manipulation Skill - in Test Server Feedback [original thread]
I've always thought it was a stupid skill. I'd rather the skill bonus allow me the option to bleed through earlier and take damage to armor with shield resistances. I never understood why capital shield operation doesn't require shield compensati...
- by aldarrin - at 2007.08.14 18:18:00
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125. UI Option Request: Disable missile explosions / Disable screen shake - in Player Features and Ideas Discussion [original thread]
/signed -- Flame on.
- by aldarrin - at 2007.08.14 17:02:00
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126. skills - in Player Features and Ideas Discussion [original thread]
Diminishing returns in terms of bonuses for rank is meant to make the game more competitive between older and newer players. And it is further balanced by bonus stacking, of which skill stacking is not penalized. -- Flame on.
- by aldarrin - at 2007.08.14 13:22:00
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127. Want better salvagers and tractor beams - in Player Features and Ideas Discussion [original thread]
lol. It'd proly be deemed unbalanced as anti-ship tractor beams would likely crush inties and other speed boats. But, it would to be whippped around by a nanophoon that you've tractored. -- Flame on.
- by aldarrin - at 2007.08.14 11:51:00
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128. Want better salvagers and tractor beams - in Player Features and Ideas Discussion [original thread]
Salvage and tractor beams are fairly new. I'm not that old of a toon and I clearly remember ****ting myself think about getting a tractor beam for clearing mission loot. I've been waiting for the medium and large tractor beams for a good while. T...
- by aldarrin - at 2007.08.14 02:08:00
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129. Non Functional Mission Loot - in Test Server Feedback [original thread]
Since the LP store came out, a lot of mission drops have been rendered useless. Case and point, Elite Drone Parasites and the Elite Drone AI that they drop. They used to be good for +5% implants, but now they are just lame loot. Please either make...
- by aldarrin - at 2007.08.14 00:01:00
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130. New proposal for bounty system. - in Player Features and Ideas Discussion [original thread]
/signed I really like the 80% of ship cost. What about 80% of the cost of the clone? Some of the older pirates would be worth a decent bit.
- by aldarrin - at 2007.08.13 23:22:00
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131. So... bombs? - in Test Server Feedback [original thread]
They are rather expensive. Otherwise a small stealth bomber gang would be printing isk in missions on complexes. I can only imagine that this is part of the reason behind the rather steep price tag on bombs.
- by aldarrin - at 2007.08.13 21:16:00
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132. Screw ORE, I want a new mining equipment corp. - in Player Features and Ideas Discussion [original thread]
I do find the idea of a cheaper to make, but less effective "off brand" mining barge rather intriguing. Say it requires the skills of a hulk but only less effectiveness and cost than a covetor?
- by aldarrin - at 2007.08.13 20:09:00
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133. T2 Guns vs T2 Missles, Training Time - in Player Features and Ideas Discussion [original thread]
I feel like I'm digging up, then kicking a very dead horse, but wth. It needs to be mentioned that all of the missile support skills are of higher rank than their turret counterparts and with the exception of the range skills they give less bonuse...
- by aldarrin - at 2007.08.13 20:03:00
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134. New Sensor Item: Ping - in Player Features and Ideas Discussion [original thread]
The basic effect I'd imagined would be like a rl ping. That is EVERYONE can nearly instantly have everyone else targeted. Its a like a Target painting, remote sensor boosting, and regular sensor boosting smartbomb. It is a very effective counter t...
- by aldarrin - at 2007.08.13 19:38:00
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135. New Sensor Item: Ping - in Player Features and Ideas Discussion [original thread]
Basically like a naval ping. When activated it would boost either the signature radius or resolution of all ships in range. It would have a low optimal and high falloff range. I'd assume it would use a decent bit of cap. I'd imagine this being a h...
- by aldarrin - at 2007.08.12 23:36:00
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136. CCP, why does my carrier warp sideways? - in Test Server Feedback [original thread]
I've had this happen to me on my chimera and my charon. The freighter warps before the ship aligns (graphically) and continues to turn throughout the warp past where it would be aligned and is pointed 10 0 20 degrees away from the point I'm warpin...
- by aldarrin - at 2007.08.08 04:18:00
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137. The Remote Sensor Damper Trend - in Test Server Feedback [original thread]
Would it make sense to factor in the sensor strength of the target and / or sensor damping ship? It does seem a little silly for a one size fits all module when all of most of the other modules are somewhat sized based. Not to get too far off of ...
- by aldarrin - at 2007.08.06 23:50:00
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138. Caldari Carriers - in Test Server Feedback [original thread]
I see that there's plans for NOS and Khanid for Rev 2.2, but where's the dev blog talking about Caldari Carriers?
- by aldarrin - at 2007.08.01 14:44:00
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139. Nosferatu and Khanid changes on the test server, new Blog by Fendahl - in EVE Information Portal [original thread]
HAMs get **** range, but excellent dps. And you get to choose your damage type. Setting the ship up is just like setting up a ship for autocannons, blasters, or pulses. Fit an AB for PVE, or MWD for PVP. Lock, close range, pop. An Arbalest HAM has...
- by aldarrin - at 2007.08.01 14:24:00
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140. Nosferatu and Khanid changes on the test server, new Blog by Fendahl - in EVE Information Portal [original thread]
on the bright side, Amarr players will finally be able to deal kinetic, explosive damage. Maybe the damnation will replace the nighthawk as the ultimate PVE ship.
- by aldarrin - at 2007.08.01 14:05:00
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