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21. Torps (and missiles in general) - in Test Server Feedback [original thread]
Originally by: Tuncan Edited by: Tuncan on 13/05/2009 10:37:48 ah i got you =) Lesser range, split damage im fine with that. But doesn't that make torps similar to turrets? The word I like to use is balanced =). There doesn't appe...
- by aldarrin - at 2009.05.13 10:46:00
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22. Torps (and missiles in general) - in Test Server Feedback [original thread]
Originally by: Tuncan Edited by: Tuncan on 13/05/2009 10:25:35 If torps had less range ( say 5-10km ) i would aggree that their exploison radius should be lesser. But if they become effective in that way They will be the best weapons ...
- by aldarrin - at 2009.05.13 10:32:00
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23. Cerberus - in Test Server Feedback [original thread]
Originally by: Deva Blackfire Originally by: aldarrin More specifically, the Cerb's bonus is range. It sucks, because no one really wants to snipe with missiles. Lol. Next time add some missile velocity rigs and see how good c...
- by aldarrin - at 2009.05.13 10:22:00
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24. Torps (and missiles in general) - in Test Server Feedback [original thread]
Originally by: Tuncan MWD is actually a gallente thingie. Gallentean ships have bonuses for it, even its Ewar focused on that. Except for the ships that don't. Like the Mega. Originally by: Tuncan If you do not fit MWD on yo...
- by aldarrin - at 2009.05.13 10:10:00
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25. Torps (and missiles in general) - in Test Server Feedback [original thread]
Originally by: Gypsio III Yeah, I had the Marauder bonus active on my spreadsheet. The figure looked wrong so I checked it then edited. Quote: 1v1 comparison has value. If 1 Mega is better than 1 Raven, so will 10 of each. Dear ...
- by aldarrin - at 2009.05.13 09:58:00
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26. Smartbombs and Citadel Torps - in Test Server Feedback [original thread]
Originally by: Vrenth Working as intended.... Post here. Features & Ideas = new stuff Game Design = fix stuff Look at all of the other threads on the first page. I doubt that making 1.5 (Phoenix, Nag) impotent was CCP's intent . ...
- by aldarrin - at 2009.05.13 09:37:00
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27. Torps (and missiles in general) - in Test Server Feedback [original thread]
Originally by: Gypsio III Edited by: Gypsio III on 13/05/2009 09:07:37 Your Mega moves at 106 m/s. Torp explosion velocity is 107 m/s. Even if you could lumber up to max speed and sustain it, you'd receive no damage mitigation via spee...
- by aldarrin - at 2009.05.13 09:26:00
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28. Torps (and missiles in general) - in Test Server Feedback [original thread]
Originally by: Gypsio III Edited by: Gypsio III on 13/05/2009 09:05:04 Nobody fits on ABs on battleships. They fit MWD or nothing. Please try to understand how meaningless a comparison involving an ABing BS is, and how rare a 1v1 BS fi...
- by aldarrin - at 2009.05.13 09:21:00
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29. Idea: Escort Carrier - in Player Features and Ideas Discussion [original thread]
Originally by: Trimutius III First of all 5 fighters do only 500 DPS plus this damage is split between 2 damage types... Raven Navy issue is doing 525 DPS if have 3 Ballistic Controls... (with t2 launchers and t2 ballistic controls, i'm n...
- by aldarrin - at 2009.05.13 09:01:00
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30. Anchoring Titans - in Player Features and Ideas Discussion [original thread]
I really like this idea. Also as extended to Motherships. This adds a viable alternative to the "do dedicate my high SP to only flying a Titan/MS or do I train/buy a character dock" question. And for 50 bil isk, give or take, I think a little ex...
- by aldarrin - at 2009.05.13 08:52:00
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31. Torps (and missiles in general) - in Test Server Feedback [original thread]
Originally by: Tuncan A Mega with a Afterburner. Dude, fit a mwd to your raven, and shoot from >12km. AND watch mega meltdown while he can do only drone dps. Without dropping BCS II for speed mods, the Mega would still hit at 13km....
- by aldarrin - at 2009.05.13 08:27:00
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32. Legal Grieving - in Test Server Feedback [original thread]
I'm in favor of wardecs as they are. They were ******ed before they were cost nerfed. It would be interesting if the contracts system were expanded to include wardecs. Your corp gets decked, so you put a contract against the other corp. Add opti...
- by aldarrin - at 2009.05.13 08:05:00
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33. Torps (and missiles in general) - in Test Server Feedback [original thread]
Originally by: Bronson Hughes In the examples you listed, there are some faults: 1. When the Mega orbits the Raven at 5km doing 116 m/s (which isn't likely if it is plated and trimarked), it will lose DPS due to tracking issues. Probabl...
- by aldarrin - at 2009.05.13 07:51:00
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34. Ship balancing - in Test Server Feedback [original thread]
Originally by: Pvt Public7 Ferox is Prophecy, but shield tanked. The Prophecy has the most EHP potential of any of the BCs, but it has absolutely no gank potential. The Ferox has at least some (thank you for that extra turret slot CCP...
- by aldarrin - at 2009.05.13 07:32:00
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35. Naglfar, Captial Projectile Turrets and Citadel Torpedos - in Test Server Feedback [original thread]
Originally by: ian666 Edited by: ian666 on 29/04/2009 18:04:55 what about slot layout and citadel torpedo explosion velocity Agreed. Explosion velocity is 3 m/s on sieged torps. that's an order of magnitude lower than the max trans...
- by aldarrin - at 2009.05.13 07:21:00
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36. Motherships Need a Fix - in Player Features and Ideas Discussion [original thread]
Speaking of capacity, it would be nice if motherships got a reduction in capacitor usages from remote reps / cap transfers. That would make them very effective at logistics. Or you could make it absorb (not negate, the MS gets the damage instead ...
- by aldarrin - at 2009.05.13 07:14:00
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37. Motherships Need a Fix - in Player Features and Ideas Discussion [original thread]
Originally by: Tibi They can be neuted, but a well fitted mom will not be effected by it unless a ****LOAD of neuts is used. (****load > 60) T. 8 Heavy Neuts drains cap at the rate of 200 units / second (600 * 8 / 24). It'll take a...
- by aldarrin - at 2009.05.13 07:10:00
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38. Naglfar, Captial Projectile Turrets and Citadel Torpedos - in Test Server Feedback [original thread]
Originally by: isdisco3 5 CPR's will never be fit on a nag. Or rather, it should never be fit. As for the rest of your argument, the 7 mids of the phoenix means that it will *always* have a better active tank than the nag. Arguments about...
- by aldarrin - at 2009.05.13 07:02:00
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39. Smartbombs and Citadel Torps - in Test Server Feedback [original thread]
For the record, here's a nifty little table off all of the dread weapons, as fitted on dreads, in siege mode. This assumes _0_ tracking computers, enhancers. Close range / max dps ammo is used for all (which results in lowest max transversal): Na...
- by aldarrin - at 2009.05.13 06:48:00
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40. Please, don't forget to fix this in the next TQ patch.. - in Test Server Feedback [original thread]
Originally by: Trafficist Originally by: Razin Originally by: PeHD0M *wall of text* I think it is important for gameplay. I'd add the sound engine to the list. Eve has sounds ? -- Flame on.
- by aldarrin - at 2009.05.13 00:54:00
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