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Thread Statistics | Show CCP posts - 1 post(s) |
Sovarin
Caldari The Black Ops
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Posted - 2007.07.31 21:40:00 -
[1]
*Coughs and clears throat*
Skill at preventing damage from penetrating the shield, including the use of shield hardeners and other advanced shield modules. Reduces the chance of damage penetrating the shield when it falls below 25% by 5% per skill level, with 0% chance at level 5.
I would like to place a strong emphasis on "0% chance at level 5".
I, like many others in game i have spoken to who have this skill at level 5, when shields drop to a low amount, say 20% or less for example, it is extremely common, if not allways, for the ship to take armor damage.
Also in certain circumstances i have come accross, have not found it not uncommon to take armor damage at 50% shields, and on rarer occasions taking armor damage at high shields around 75% when PvPing.
Seem as this bug has been in game since... forever, i was hoping that its not being overlooked in future patches
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Ryas Nia
Minmatar Fimbulwinter Pharmaceuticals Fimbulwinter
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Posted - 2007.08.01 05:03:00 -
[2]
been broken for over 2 years, might as well get used to it. Fast talk is the same way totally broken.
Recruiting Terrorists |
Sooshie
Gallente The 5 Amigo's LLC.
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Posted - 2007.08.02 11:22:00 -
[3]
cry us a river if your shields are failing your probably going to die anyways. :)
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LoOnY PaRk
Black Nexus Corporation
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Posted - 2007.08.02 11:47:00 -
[4]
If itĘs been broken for 2 years what have the devs been doing?!? 2 years and they still havenĘt got round to fixing it!! ThatĘs dedicated service for you.
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Tiger313
313th Squadron
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Posted - 2007.08.02 11:48:00 -
[5]
Originally by: Sooshie cry us a river if your shields are failing your probably going to die anyways. :)
I disagree, Sooshie. Sometimes you get in a fight where your shields take quitte a beating. When my shield hits 30% I know I'm going to have to go find a place with a repair bay. Cause not only will my armor take damage, my fittings will be damaged as well. It's a bit annoying when you take the time to train for something and turns out it doesn't work the way it's supposed to work. It's not a matter of nerf this or buff that, just a matter of check if the values for this skill dont contain any typos.
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Sovarin
Caldari The Black Ops
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Posted - 2007.08.07 18:42:00 -
[6]
I wonder how quick the devs would be to act if the other races started taking structure damage at 40% armor. There would be carnage on the forums and something would get done with a quick hot fix patch.
The fact that this bug has been in game since the game began and nothing has been done about it is just totally horrible from a ccp service for fixing bugs.
Im sure theyve known about this bug for years, so the question is why dont they want to fix it.
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Major Stallion
Four Rings D-L
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Posted - 2007.08.07 20:24:00 -
[7]
ive got a GREAT idea, why not start more threads on this issue?
________________________________ High Sec PvP |
Grismar
Gallente The Establishment Establishment
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Posted - 2007.08.07 20:46:00 -
[8]
A better idea would be for CCP to add it to the Known Issues list, at least that way people can tell they know about it, even though they're not fixing it.
Your EVE IGB home: EVE Wiki, Explorer, Navigator |
Solbright altaltalt
Republic Military School
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Posted - 2007.08.08 01:28:00 -
[9]
Damn, I hoped this might be true.
I'd read about this bug in another thread and thought cool, bonus tank with max resist. But after this description it's clear you lot are just talking about a limited form of desync. And yep, afaik it has always been a feature of Eve. Same story for cap recharge.
I've had to learn not to trust the readout if it looks too good to be true.
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Lore Isander
Caldari Paisti
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Posted - 2007.08.08 07:41:00 -
[10]
I saw a Dev testing this on Test Server a week or so ago and it seemed to work ;O
He tried different levels of skills and from what I saw it seemed to work properly on each level.
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CCP Nozh
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Posted - 2007.08.08 15:25:00 -
[11]
Yeah I fixed this a couple of weeks ago, will go out with next static update to TQ.
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Castelo Branco
Caldari The Undertakers United Corporations of Eve
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Posted - 2007.08.08 16:49:00 -
[12]
A big thank you CCP / Devs. It¦s hard to belive this bug will ever be fixed, since it¦s hapens for years and years and never show up at knowing issues.. Again, thank you.
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Solbright altaltalt
Republic Military School
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Posted - 2007.08.08 17:57:00 -
[13]
Shield tankers are better off with it on level 0. And armor tankers are better off with it on level 5. But of course that's not practical for shield tanking and it's quite a lot of odd ball skill points needed for armor tanking.
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Kwint Sommer
Incoherent Inc Otaku Invasion
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Posted - 2007.08.08 19:36:00 -
[14]
Edited by: Kwint Sommer on 08/08/2007 19:37:48
Originally by: Solbright altaltalt Shield tankers are better off with it on level 0. And armor tankers are better off with it on level 5. But of course that's not practical for shield tanking and it's quite a lot of odd ball skill points needed for armor tanking.
The thread in my sig has lots of debate about when it is and is not useful. My thinking was that for non-PVE it is always best kept at L0, especially for the passive shield tankers which this skill royally screws. This skill lowers how much shields you will regenerate in the coarse of a fight.
Rather than taking armor damage at 25% shields and thus your shields stay closer to the magic max regen point of 30 or so percent they rapidly decrease to (with L5 which is necessary for shield tanking in a capital) 0% at which point you have an order of magnitude lower regen than at 30 something percent. A high shield regen rate helps everyone including armor tankers.
So, to fly a shield tanking capital ship you have to waste the better part of a month on a skill that hurts you and is likely to throw a close fight against you. Oh, and just to add insult to injury, capital armor tankers don't have a comparable time sink.
Devs: (7-page thread over the coarse of several months debating this) Am I right about this skill hurting shield tankers or have I overlooked some game mechanic
---------------------------------------- This Thread needs some Dev lovin but it will take a bump from anyone |
d026
THE LEGION OF STEEL WARRIORS.... R0ADKILL
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Posted - 2007.08.08 20:03:00 -
[15]
Originally by: Kwint Sommer Edited by: Kwint Sommer on 08/08/2007 19:50:52
Originally by: Solbright altaltalt Shield tankers are better off with it on level 0. And armor tankers are better off with it on level 5. But of course that's not practical for shield tanking and it's quite a lot of odd ball skill points needed for armor tanking.
The thread in my sig has lots of debate about when it is and is not useful. My thinking was that for non-PVE it is always best kept at L0, especially for the passive shield tankers which this skill royally screws. This skill lowers how much shields you will regenerate in the coarse of a fight.
Rather than taking armor damage at 25% shields and thus your shields stay closer to the magic max regen point of 30 or so percent they rapidly decrease to (with L5 which is necessary for shield tanking in a capital) 0% at which point you have an order of magnitude lower regen than at 30 something percent. A high shield regen rate helps everyone including armor tankers.
So, to fly a shield tanking capital ship you have to waste the better part of a month on a skill that hurts you and is likely to throw a close fight against you. Oh, and just to add insult to injury, capital armor tankers don't have a comparable time sink.
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In Short: no damage leakShield HP drops lowermuch lower regeneration rateless overall damaged absorbed in the course of the fightdead sooner
Devs: (7-page thread over the coarse of several months debating this) Am I right about this skill hurting shield tankers or have I overlooked some game mechanic
please check this out devs!
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Sovarin
Caldari The Black Ops
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Posted - 2007.08.08 20:25:00 -
[16]
Originally by: CCP Nozh Yeah I fixed this a couple of weeks ago, will go out with next static update to TQ.
Thanks Nozh, hope CCP can finally get this working properly on TQ after so long. o/
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Imperius Blackheart
Caldari Trinity Nova KIA Alliance
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Posted - 2007.08.08 20:31:00 -
[17]
Edited by: Imperius Blackheart on 08/08/2007 20:31:25
Originally by: CCP Nozh Yeah I fixed this a couple of weeks ago, will go out with next static update to TQ.
Is it right that each level you have this skill trained reduces the effectiveness of your shield tank because of the lack of bleed though? Which means you get less "passive" regen.
If so any chance you could have a look at that as well
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Scorpyn
Caldari Infinitus Odium The Church.
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Posted - 2007.08.08 22:06:00 -
[18]
Originally by: CCP Nozh Yeah I fixed this a couple of weeks ago, will go out with next static update to TQ.
I think this is the first dev reply I've ever seen about this issue
2007-07-19 20:26 |
Tsanse Kinske
WeMeanYouKnowHarm
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Posted - 2007.08.09 00:41:00 -
[19]
Ideally the bleed through would result in -additional- damage placed on armor rather than damage merely -moved- from shields to armor. I know that wouldn't be a favor to shield tankers (or anybody tanking) but it's the only way the skill would make much sense without changing it completely. * * * In the beginning the Universe was created. This has made a lot of people very angry and been widely regarded as a bad move.
-Douglas Adams, writing about EVE |
Solbright altaltalt
Republic Military School
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Posted - 2007.08.09 01:04:00 -
[20]
Originally by: Kwint Sommer Rather than taking armor damage at 25% shields and thus your shields stay closer to the magic max regen point of 30 or so percent they rapidly decrease to (with L5 which is necessary for shield tanking in a capital) 0% at which point you have an order of magnitude lower regen than at 30 something percent. A high shield regen rate helps everyone including armor tankers.
Resists are a biggie also. Unless I've miss-understood the way damage falls through.
With some damage falling through you are increasing the number of hits that are applied at the shield's resistances. This is an advantage with shield tanking.
But a disadvantage with armor tanking, as it means the armor resists are not being taken into account as much as one would expect. Making for a bigger repair bill. :(
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MotherMoon
Huang Yinglong Namtz'aar k'in
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Posted - 2007.08.09 03:39:00 -
[21]
Originally by: d026
Originally by: Kwint Sommer Edited by: Kwint Sommer on 08/08/2007 19:50:52
Originally by: Solbright altaltalt Shield tankers are better off with it on level 0. And armor tankers are better off with it on level 5. But of course that's not practical for shield tanking and it's quite a lot of odd ball skill points needed for armor tanking.
The thread in my sig has lots of debate about when it is and is not useful. My thinking was that for non-PVE it is always best kept at L0, especially for the passive shield tankers which this skill royally screws. This skill lowers how much shields you will regenerate in the coarse of a fight.
Rather than taking armor damage at 25% shields and thus your shields stay closer to the magic max regen point of 30 or so percent they rapidly decrease to (with L5 which is necessary for shield tanking in a capital) 0% at which point you have an order of magnitude lower regen than at 30 something percent. A high shield regen rate helps everyone including armor tankers.
So, to fly a shield tanking capital ship you have to waste the better part of a month on a skill that hurts you and is likely to throw a close fight against you. Oh, and just to add insult to injury, capital armor tankers don't have a comparable time sink.
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In Short: no damage leakShield HP drops lowermuch lower regeneration rateless overall damaged absorbed in the course of the fightdead sooner
Devs: (7-page thread over the coarse of several months debating this) Am I right about this skill hurting shield tankers or have I overlooked some game mechanic
please check this out devs!
that's.... not... how.. it works... once again for the 6th time.
damage leak equals you take full damage to your shield and then some damage leaks to your armor. not some damage is subtracted form the shield damage...
you take full shield damage and then a % of that damage also hits your armor. ----------------------------------- I'm working my way through college target CCP
Quote: CCP posted a new dev blog, they are going to bring Nos in line with.....well....logic
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MotherMoon
Huang Yinglong Namtz'aar k'in
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Posted - 2007.08.09 03:40:00 -
[22]
Originally by: CCP Nozh Yeah I fixed this a couple of weeks ago, will go out with next static update to TQ.
that's it? no patch? ----------------------------------- I'm working my way through college target CCP
Quote: CCP posted a new dev blog, they are going to bring Nos in line with.....well....logic
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Valeo Galaem
InterGalactic Corp. Imperial Republic Of the North
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Posted - 2007.08.09 03:50:00 -
[23]
Originally by: MotherMoon
Originally by: CCP Nozh Yeah I fixed this a couple of weeks ago, will go out with next static update to TQ.
that's it? no patch?
Shouldn't need it. Shield status/regen is calculated by the server.
Thar be Pirates
You are not authorised to hack into CONCORD's mainframe Your Wallet has been emptied!
CONCORD Encryption Methods |
Solbright altaltalt
Republic Military School
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Posted - 2007.08.09 05:46:00 -
[24]
Originally by: MotherMoon you take full shield damage and then a % of that damage also hits your armor.
Need proof before I'll believe that one.
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dodgy242
Corpus PCG The State
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Posted - 2007.08.09 07:38:00 -
[25]
Originally by: CCP Nozh Yeah I fixed this a couple of weeks ago, will go out with next static update to TQ.
Thank you very much, we appreciate the correction.
HELP THIS THREAD : http://oldforums.eveonline.com/?a=topic&threadID=520085 |
Lady Caeser
Open Fist of Castallus
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Posted - 2007.08.09 08:38:00 -
[26]
Good that its showing up on the radar.
But as a skill - its right up there with Advanced Spaceship Command 5 for usefulness.
-------------------------------------- What are you looking at? -------------------------------------- |
Kwint Sommer
Incoherent Inc Otaku Invasion
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Posted - 2007.08.09 08:46:00 -
[27]
Originally by: Solbright altaltalt
Originally by: MotherMoon you take full shield damage and then a % of that damage also hits your armor.
Need proof before I'll believe that one.
If that's the case then this skill does sort of help but can you furnish any evidence that damage is essentially being dealt twice -once to the shields and once to the armor- as opposed to each shot merely having a chance of hitting the armor instead of the shields.
---------------------------------------- This Thread needs some Dev lovin but it will take a bump from anyone |
Drykor
Minmatar Warriors of the Einherjar Fimbulwinter
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Posted - 2007.08.10 11:42:00 -
[28]
Originally by: MotherMoon that's.... not... how.. it works... once again for the 6th time.
damage leak equals you take full damage to your shield and then some damage leaks to your armor. not some damage is subtracted form the shield damage...
you take full shield damage and then a % of that damage also hits your armor.
Proof? 'cause I've never seen it work like this. This would mean that your damage messages would start going up around the leaking moment, and I've never heard anyone say that.
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DRMALIKIA
United Technologies
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Posted - 2007.08.10 14:39:00 -
[29]
Holy mother summo flange! A Dev Response to this issue!!!!!! I think I just soiled myself I was so excited!
So what exactly did you fix? What should I expect to happen now that it is fixed compared to the present?
YIPPY HOORAY!
CCP RESPOND PLEASE! |
Aluka 7th
Amarr
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Posted - 2007.08.10 16:53:00 -
[30]
This it how it works:
If u get hit by 100HP of thermal damage. U get same damage to shield (80HP) like when u had more than 25% of shield. But 20HP of damage that shield usually absorbs gets to armor with it damage resistance. So u also get 13HP of damage to armor. Basically shield looses natural damage absorption. That's why its called Tactical sh. comp. cause u can use part of remaining shield to tactically keep resistance as long as possible. It is good skill even if u use shield tank or armor tank because u loose 80HP of shield anyway...
P.S. I was using 35% resistance for armor and 20% for shield. Also if u get it to lvl 5 it's bugged right now. To test it you have to get some1 to shoot you with missile (known damage per shot) when your's shield is leaking and you read armor and shield HP left.
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