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Thread Statistics | Show CCP posts - 7 post(s) |
Fitz VonHeise
Eye Bee Em
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Posted - 2009.10.13 20:00:00 -
[331]
I have read through the entire thread to see what the devs had to say but my questions were not answered. They will be based on this:
Originally by: CCP Chronotis 'Grinding' for System Upgrades!
The development indexes serve several goals with resource development:
- Make sure the space is lived in so that upgrade pre-requisites can be unlocked and not just purchased through isk acquisition elsewhere and ensure people actually live in the system actively
- Match the pre-requisites and upgrade choices to the current or planned system activities
A system being heavily mined will be able to unlock more better mining sites for example, a system where 'ratting' is prominent will unlock the ability to install more anomaly upgrades. Your upgrade path will be dependant on these choices you make economically as to which upgrade you want will come naturally if the system is settled by miners or ratters or both for example.
- Allow for a return to some relative point active sources.
Even though these sources are diffuse and many, they are geographical point sources because they are located in a single system though they would require more members to utilise and obtain value from in addition to allowing more of the raid style complexes again just without the infinite respawn and static locations.
Question: Will All 0.0 System Roids Now Be Reset to Basic Ore Type?
If you need to æunlockÆ better ore by mining then will all ore in all 0.0 systems now have a standard lower isk type ore that can be upgraded to Ark or Merc? If you are in a system now that has Ark or Merc (which are very rare) will these systems now have zero High End roids till being unlocked? Or will they have the same amount of high end roids and you will get more or larger roids if you upgrade the system? If you are in a system that has no Ark and you upgrade that system will you also be able to mine Ark/Merc in these systems but will they just be less to mine?
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CCP Chronotis
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Posted - 2009.10.14 09:43:00 -
[332]
Originally by: Fitz VonHeise
Question: Will All 0.0 System Roids Now Be Reset to Basic Ore Type?
If you need to æunlockÆ better ore by mining then will all ore in all 0.0 systems now have a standard lower isk type ore that can be upgraded to Ark or Merc? If you are in a system now that has Ark or Merc (which are very rare) will these systems now have zero High End roids till being unlocked? Or will they have the same amount of high end roids and you will get more or larger roids if you upgrade the system? If you are in a system that has no Ark and you upgrade that system will you also be able to mine Ark/Merc in these systems but will they just be less to mine?
We will not be rebasing the current solar systems resources as you suggest. You will still have the current number of celestial belts and the ores they contain in Dominion giving you an incentive to find solar systems with a good base point (belt count and true sec value) for example alongside physical location and such.
What you will be able to do is add more gravimetric sites in the first phase to increase the available ore resources as you desire. What we want to do eventually is add new sites containing new ore variants and types such as "uber veld" so you are unlocking greater quality new content in addition to quantity of ore/minerals.
In the longer term after Dominion, if you have not already watched the fanfest presentations, we are looking to eventually shift to planetary rings and system wide belts which will use effective dynamic celestial belts containing complex ores and new shiny stuff like comets for example and much of this will be made accessible through the specific upgrades though this is all drawingboard concepts at this stage.
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Semper Spero
IMR Corporation
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Posted - 2009.10.14 12:02:00 -
[333]
Originally by: CCP Chronotis
We will not be rebasing the current solar systems resources as you suggest. You will still have the current number of celestial belts and the ores they contain in Dominion giving you an incentive to find solar systems with a good base point (belt count and true sec value) for example alongside physical location and such.
What you will be able to do is add more gravimetric sites in the first phase to increase the available ore resources as you desire. What we want to do eventually is add new sites containing new ore variants and types such as "uber veld" so you are unlocking greater quality new content in addition to quantity of ore/minerals.
In the longer term after Dominion, if you have not already watched the fanfest presentations, we are looking to eventually shift to planetary rings and system wide belts which will use effective dynamic celestial belts containing complex ores and new shiny stuff like comets for example and much of this will be made accessible through the specific upgrades though this is all drawingboard concepts at this stage.
I sense Chribba appearing in this thread very soon.
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Chribba
Otherworld Enterprises Otherworld Empire
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Posted - 2009.10.14 12:11:00 -
[334]
Hmm Uber Veld... what's wrong with the normal one?! *love love love standard*
Win a Cap Recharger II BPO for 10M ISK |
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Little Feathers
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Posted - 2009.10.14 15:32:00 -
[335]
Originally by: Semper Spero I sense Chribba appearing in this thread very soon.
Originally by: Chribba *posts*
That's just creepy.
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Dampira
Minmatar Sebiestor tribe
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Posted - 2009.10.14 19:11:00 -
[336]
having read over half of the posts here and the carebear vs the PvP pilot ya need both to keep EVE fun for all ..I live in provi as does my corp/alliance and CVA has done a great job of bringing people into the 00 life style as a lot of corps like mine wouldn't have the opportunity to check out 00 cause we were carebears ..now we have 10-15 pilots the work PvP in the provi region all the time pilots that wouldn't have even thought to try with out the nerds policy in Provi & CVA space ...that being said I think there is a lot of things that could be done that would make overall game play better for everyone not just 00 pilots .
on moon goo make it just like any other mining somebody has to sit there and move the goo from a collection point to a storage point ECT no passive mining right now its just bott mining for rich alliances ya dont want bott farmers in the game why should moon goo mining be any different .
on the outposts make them defensible & destroyable by both sides having a self destruct in ships is OK but not in outposts??? it would bring a new variable to conquest .plus you should be able to hire agents
drop lv 4 like spawns in empire it would shake up all them gankers if a 30 battleship & support spawned off a station in jita ..
find somebody with even a shred of imagination and make more missions of all lv`s ..
up grade the belt spawns in empire as well would get rid of the bott miners .
why not be able to put guns on the gates in the systems you control in oo if you on the kos list then ya get shot at..just like in high sec
open hunting on all pirates if u a pirate I should be able to hunt your ass down
give US more admin tools to set standings ..esp the ability to kick on a moments notice and pilots should be able to set alliances red or blue even if they in a npc corp.
I like the idea of having to have to be active in a system to claim said system there is way to much unused space in 00 atm .
CVA & provi holders have a right to post there concerns as they have done more in provi that any other alliance has in there claimed systems the amount of work & cost associated with what they have dome is quite impressive ..
and if you really want to balance the tec 2 moon goo issue the lower the amounts of goo needed and raise the amount of commonly mined ore needed this would keep moon goo still profitable in a more balanced way and the higher demand for 00 ore .
CCP should be working to improve EvE for everybody equally ..but pos sov has never worked I hate it shooting pos is like watching paint dry and blob warfare has always been in eve its just back in the day there were only 5k playing so the blob only needed to be 40 man fleets as the pop grows so do the numbers ...
I am looking forward to some of these changes I just like every one who has posted here would like some more info
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ropnes
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Posted - 2009.10.15 17:46:00 -
[337]
Boohoo, MH can't run a ship replacement program without R64 income Poor you
This could be the best thing to ever happen to 0.0 When we have incentives for people to group up hubs will form and more people will move out there
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Raakall
Amarr Epitoth Guard Curatores Veritatis Alliance
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Posted - 2009.10.16 08:29:00 -
[338]
This might have been discussed or suggested already somewhere else.
CCP:s idea for Dominion is to get more people out in 0.0 and a major obstacle for this is that almost all alliances is NSBI and donÆt let people into their system because there is no real drive force why they should. The only thing that will happen if you let more people into your system is that your alliances will find it hard to use the resources within those systems. With resources I mean in this context rats which are for many on a personal level one way of getting isk.
Now to get more people into 0.0 you have to find ways that promotes the way of NRDS, ways that will benefit that you open up your space.
WouldnÆt it be a way to support NRDS if all that ratted in a system paid tax to them that have sov over the system? A small tax is automatically drawn on the bounty that is paid and transferred to the sov holder, treaties or not. In this way you would as a sov holder want to have as much people in your system ratting/plexing as this would help to pay the upkeep. This would also become drive force to upgrade your system as it then support more people which mean more tax income.
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Verner VonBraun
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Posted - 2009.10.16 12:35:00 -
[339]
Moon Goo Idea...
High sec holds uber low end moon mins... Why is it that weather or not a moon has goo in it, separated by a security number? Why is it that all high sec moons are missing goo? Its a security number... That's it. Why would the major empire factions want to stay in systems that do not have moon resources? People will still mine them in high sec even at a loss as they are running research POS's anyhow.
Low Sec holds Medium Moon mins... Stuff that will turn a profit and will be worth mining just because its there.
0.0 moons will be the high end moons... Really no change here for the most part. Just makes sense that you find the best stuff where its the hardest to get to.
Controlling the valves on each level is the hard part.... so make them all common enough! Make em plentiful from the get go! The market will decide when its worth mining another moon! If that moon type is over mined, the price will drop and people will not mine them.... Like wise, a moon goo gets so rare and prices go up, people will drop more towers on those moons and fix the problem...
Let the market control itself! CCP does not need to own AIG! Its not too big to fail!
Hell, just drop in some high sec moo goo and see how it goes... Its the same as alchemy only easier.
As far as upgrading systems go... it still fits in this... and to some extent so does alchemy.
And its the changes to sov that effects the size of space the 0.0 alliances control, not the moon goo. Make that moon goo everywhere in 0.0 and its a non issue... More Supply... steady demand. Where do I collect my nobel prize?
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Gehnster
Gallente Boundless Enterprises
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Posted - 2009.10.16 13:43:00 -
[340]
wtb more dev blogs, 2 mill isk.
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XXSketchxx
Gallente Remote Soviet Industries
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Posted - 2009.10.16 15:24:00 -
[341]
Originally by: Gehnster wtb more dev blogs, 2 mill isk.
3 mil _____________________________________________
-Sketch, Certified Pharmacist
Need a Boost?
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Halycon Gamma
Caldari The Flying Tigers
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Posted - 2009.10.16 22:26:00 -
[342]
Originally by: Verner VonBraun Edited by: Verner VonBraun on 16/10/2009 12:53:12 said stuff about security status not meaning anything toward distribution of moon goo and minerals.
Off the top of my head, storyline wise. Highsec doesn't have any because highsec used up its resources in moon goo and high end minerals already. Thus pushing people farther and farther out to the fringes in search of. Lowsec gets better, but not as good as nullsec because people mine the high end rare expensive stuff first, everything else later. So lowsec has been mined out of the truly high end ore. Follow?
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Aralis
Imperial Dreams Curatores Veritatis Alliance
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Posted - 2009.10.17 00:43:00 -
[343]
Not actually the case Halcyon. THere is just as much high end moon stuff in low sec as in 0.0. More in some cases. :)
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Far Wanderer
Gallente Dominium Brotherhood
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Posted - 2009.10.17 13:09:00 -
[344]
I'm fortunate to be part of an empire-based corp comprised of pilots who are equally skilled and capable as PvPers and industrialists.
I personally have very little 0.0 experience, so I can't offer informed commentary on the effects of the new expansion in null sec. However it seems to me like many alliance leaders will have new and interesting choices to make about how the systems they control should be developed.
I hope that CCPs changes in Dominion actually work to encourage established alliances to go look for corporations like the one I'm a part of in order to help such alliances upgrade and even expand their territory under the new sov system.
The idea that we might be recruited and then assigned a system by an alliance to settle and improve (in the direction the alliance chooses; maybe they want more PvE in it or more mining ability from it), and then hold same under treaty for that alliance (once treaties are added in after tweaking of the initial patch) is very exciting.
Looking forward to the changes!
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Leroy Jenkens
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Posted - 2009.10.17 13:41:00 -
[345]
As mentioned here;
"We hope you better understand that our goal is to allow each solar system in null sec to have the potential to hold many more people per system in material resource terms (perhaps 50-100 when fully upgraded). As a result this will lead to the formation of micro-communities and diversity of life in each colony in effect and null sec being able to hold many more people which leads to a much more interesting political scene and ensuing drama."
So, if I'm gonna be a bear in a local with between 50-100 pilots, I'm gonna have to spend the whole time in space scrolling local chat keeping an eye out for hostiles (sux big balls). One reason a lot of pilots spread out is so they don't have to scroll local.
Now for the probers. So for a system to support that number of people I should be able to scan down maybe 20-30 sigs which if 20 of those sigs are currently being ran by other guys in local I might have to scan down what 8-15+ sigs before I find one that isn't currently in the process of being ran or has yet to despawn (sux even bigger balls). I see a lot of people stepping on each others toes.
Also as far as the grind goes, I didn't move to 0.0 to grind, I came to pew. I know I'm not alone on this so Devs please keep this in mind.
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Fullmetal Jackass
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Posted - 2009.10.17 19:41:00 -
[346]
It all sounds good to me. Completely moving in the right direction for a healthy "Sandbox".
As for all you grind whiners: Eve will never be WOW so get off that. No really, pretty sure CCP hates everything about WoW.
As for gringing. Most players have to grind for ISK in some way. It's always been that way in EVE. No one forces you to. They are just giving you more options now. If you don't wanna grind, fly cheap stuff, or buy time cards and sell them for isk. If you don't work for somthing, it doesn't mean anything to you.
I'm sure they will find a proper balance between grind and fun.
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Sykes
Queens of the Stone Age Rote Kapelle
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Posted - 2009.10.17 21:13:00 -
[347]
Originally by: Siobhan Edited by: Siobhan on 06/10/2009 15:45:44
<snip>
That is all good for CCP/EVE's PR as the 'darkest' game in the universe where everyone is a badass cutthroat scammer only in it for themselves, but it is undermining the original marketing of EVE as an open sandbox where players make the decisions and play as they want. If we want to be goody two shoes and be griefed because of it then so be it - We shouldn't be forced to roleplay/play? as paranoid schizophrenic uber violent capitalist psychopaths by the 'system'.
<snip>
Well quite.
From the psycho perspective it would seem a great pity if you weren't able to be a 'goody two shoes' if you wanted to be that.
After all, a food chain consisting entirely of tigers would not be terribly viable I suspect.
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CCP Chronotis
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Posted - 2009.10.18 13:55:00 -
[348]
There will of course be more blogs coming in the weeks ahead to give all the fine details to everything and more details on the costs and benefits of establishing sovereignty and upgrading the resources of your solar system.
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Bilbo II
Serenity Engineering and Transport Company Wildly Inappropriate.
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Posted - 2009.10.19 04:15:00 -
[349]
Originally by: CCP Chronotis There will of course be more blogs coming in the weeks ahead to give all the fine details to everything and more details on the costs and benefits of establishing sovereignty and upgrading the resources of your solar system.
We should have almost 1/2 of the info we need by 1 month after it goes live on TQ
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Verner VonBraun
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Posted - 2009.10.20 03:59:00 -
[350]
Edited by: Verner VonBraun on 20/10/2009 04:02:59
Originally by: Verner VonBraun Edited by: Verner VonBraun on 16/10/2009 12:53:12 Moon Goo Idea...
High sec holds uber low end moon mins... Why is it that weather or not a moon has goo in it, separated by a security number? Why is it that all high sec moons are missing goo? Its a security number... That's it. Why would the major empire factions want to stay in systems that do not have moon resources? People will still mine them in high sec even at a loss as they are running research POS's anyhow.
Low Sec holds Medium Moon mins... Stuff that will turn a profit and will be worth mining just because its there.
0.0 moons will be the high end moons... Really no change here for the most part. Just makes sense that you find the best stuff where its the hardest to get to.
Controlling the valves on each level is the hard part.... so make them all common enough! Make em plentiful from the get go! The market will decide when its worth mining another moon! If that moon type is over mined, the price will drop and people will not mine them.... Like wise, a moon goo gets so rare and prices go up, people will drop more towers on those moons and fix the problem...
Let the market control itself! CCP does not need to own AIG! Its not too big to fail!
Hell, just drop in some high sec moo goo and see how it goes... Its the same as alchemy only easier.
As far as upgrading systems go... it still fits in this... and to some extent so does alchemy.
And its the changes to sov that effects the size of space the 0.0 alliances control, not the moon goo. Make that moon goo everywhere in 0.0 and its a non issue... More Supply... steady demand. Where do I collect my nobel prize? ------------------ Edit - Ice note:
Right now ice is not worth mining... Its easier sure, but Veldspar yields more profit even to a brand new player. Can you not change the resources we get from the ice? Eg., they give more ice products per ice cube? This could strike a better balance between the ice being more worth mining, and POS's cheaper to keep running. Or at far least people spend less time mining ice, and more time enjoying the game. And the profit from the moon mins goes up, as people put less into fuel to mine them in the first place.
To summarize, I say make it all abundant. Let everyone have a piece of the pie and price/profit will control itself. You could even throw some skill requirements on it and watch the flames rise... I like watching some of these guys cry here as much as you do
I thought for sure I would get a solid flame or Nobel prize by now
Though I can see the whole people have already mined the goo thing... only no one ever mined goo in high sec in eve as the players know it, and T2 was not added until after the game launched... So where is that goo at??
I still say make it all over abundant and the dev's will never have to come back to the issue again. Some people will cry, some people will cheer... But this is the best starting point for re-balancing as I see it. Could just put the super cheap gasses in high sec, and it still fits with the "already mined" explanation just as well as recently discovered W-space. Then make the reactions require more of the super cheap gasses and mid (low sec) minerals. You see where I'm going here...
Any Dev's wanna touch this? Don't be scared. Put me on the payroll or tell me I'm ******ed! I welcome both with equal enthusiasm.
- Edit: I can't say r370r73D? wtf... that is r3tarded!
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Kuolematon
Space Perverts and Forum Warriors United
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Posted - 2009.10.20 06:23:00 -
[351]
The tears of Dyspomoon alliances are wonderful!
"The Amarr are the tanking and ganking floating rods of goldcrap"
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Alfalpha
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Posted - 2009.10.20 07:21:00 -
[352]
These changes, pending the finer details, sound like AWESOME ideas to me.
It is about time that the all powerful Military Protectionist Alliances were given incentive for relaxing their borders and removing their monopolies on the economy.
These changes will give the Alliances incentive to invite carebears into their systems. Stop the grind whining. The solution is simple. If you don't like mining, hire someone else to do it for you! There are thousands of pilots currently in highsec space waiting for their opportunity to enter 0.0 space. Maybe you can employ them.
And to those complaining about 0.0 systems becoming overcrowded and not having any available sites to yourself etc... HELLO! How many 0.0 systems are there? If one particular 0.0 system turns into a populated hub there will be hundreds more that are still quiet. sheesh.
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Prince Volcae
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Posted - 2009.10.21 02:44:00 -
[353]
when i watched fanfest the guy said we get to own planets?...when will that be?
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Cid Mutation
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Posted - 2009.10.21 03:23:00 -
[354]
Wouah..! My brain hurts! I just been through the 12 pages.
To all the devs I understand what your going through, I've been helping seting-up a new software at work and this tread look the same has what I hear every day. And I've been around for 3 or 4 expansion it seems like every expansion is the same... I don't know how u do it.
First I'd like to adresse people talking about CAV, the way I see it they could be the one having the more to loose in this expansion but the way I see it they've been very polite and calm about there consern. They may be wrong but at least they did it with regard to the devs and the comunity. And I admire people who can control there emotion when trying to explain something, it a rare thing and I thank you for that.
Secondly, CAV I must say that you guys mite have jumped to conclusion, I not saying you are wrong or I wont dabate about what you guys have said so far, but CCP have said: The plan is to give alliances the tools to ærent' out areas of their space to other alliances or corporations, create formal military treaties and establish diplomatic boundaries with regard to your alliance interests. I know that your fear are about neutral player but stay with me I'll come back to this later.
Third, all of you haven't talk about the taxes in empire space? Every one who has complaint about how CCP will move people from empire space to 0.0 didn't say a word about taxes they want to put in empire. I'm I the only one who reed this or something. If alliance like CVA put a lower taxes than empire that they enforce a strict policy DSNR in there system, I think that in the end small coorporation are gonna come to 0.0 to seek profit with lower taxes. i don't think that CCP wants all the carebear to move to 0.0 they just want small corporation and loners that can have some protection to move to 0.0.
The way I see it is that in the sov system that we have right now, it doesn't mater if you loose a system cause you're just gonna take it back with no lost exept ISK. They want you to fight ship against ship not just dread against POS. You have to protect your assets, you have to protect what you have earned and built.
One of the way you can help with ship against ship combat is to make the density of the population bigger. You get the density bigger by giving opportunity to people to make more ISK in the same system by giving them somekind of protection and by making the number of system an alliance own down (sorry CAV I know that this is one of the things that **** you off guys). And when those people start making ISK and they get a call in local about a fleet jumping in the system that are trying to get the flag, they'll respond to protect what they have, even neutral cause a new master in the pit means new rules if you like the way things are going in this system you won't take the chance to loose this way of life, you'll get your gear and fight. Making PVP very fun if you ask me.
Some part of 0.0 will become safer maybe has much has empire cause people are gonna look out for trouble.
And if more people comme to your system more are gonna use your instalation, more small corp are gonna pay a rent to install a POS in your systems, so more money will flow and if you are good landlords it will keep on growing and you'll need more space to grow, not because you can but because you have. In the end this will make a lot of diference in the geopolitics of 0.0 .
So its the system CVA has put in place that CCP has taken just with some adjustment so it can work better for every body.
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Qelen Seastrider
Accelerated Research and Manufacturing Sciences The Last Brigade
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Posted - 2009.10.23 11:34:00 -
[355]
I think that you at CCP are missing the boat on this subject. These actions are all very well, but it's not going to result in the devaluing of the rare reactions. This is because of one thing: they're still rare!
The only way out of this is to expand the spread of the SOURCES of rare reactions. Make moon mining really mean something. Take a regular moon and let us find some quantity of rares through T2/T3 probes or even T2 mining harvesters. |
aldarrin
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Posted - 2009.10.23 11:38:00 -
[356]
Originally by: Leroy Jenkens As mentioned here;
"We hope you better understand that our goal is to allow each solar system in null sec to have the potential to hold many more people per system in material resource terms (perhaps 50-100 when fully upgraded). As a result this will lead to the formation of micro-communities and diversity of life in each colony in effect and null sec being able to hold many more people which leads to a much more interesting political scene and ensuing drama."
So, if I'm gonna be a bear in a local with between 50-100 pilots, I'm gonna have to spend the whole time in space scrolling local chat keeping an eye out for hostiles (sux big balls). One reason a lot of pilots spread out is so they don't have to scroll local.
Now for the probers. So for a system to support that number of people I should be able to scan down maybe 20-30 sigs which if 20 of those sigs are currently being ran by other guys in local I might have to scan down what 8-15+ sigs before I find one that isn't currently in the process of being ran or has yet to despawn (sux even bigger balls). I see a lot of people stepping on each others toes.
Also as far as the grind goes, I didn't move to 0.0 to grind, I came to pew. I know I'm not alone on this so Devs please keep this in mind.
Bring back the system scanner (maybe as an upgrade? maybe allow it to be used for a fee payable to the alliance?) |
Prince Volcae
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Posted - 2009.10.24 03:54:00 -
[357]
well what about the planets?..in fanfest some guy said we well be able to us ethose soon too?..hows that going to work and how long do you think we will have to wait for them?
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Bluebear8
Divine Power. Wildly Inappropriate.
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Posted - 2009.10.26 18:16:00 -
[358]
Edited by: Bluebear8 on 26/10/2009 18:19:10 Good luck to CCP's fiction writers. One of the best things about EvE is that most of the scenario is plausible futurism.
But, with a static universe, I have a hard time understanding how extra usage and holding sovereignty for certain time periods will cause changes in the nature and quantity of supposedly static objects - like belts, ores, moon mins, planets and/or moons. Or, how prolonged sov will spawn more rats.... It's a challenge for the writers, I'm sure! lol
I look forward to reading some very creative fiction in the 12-1 news releases!
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Power Thirst
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Posted - 2009.10.27 02:50:00 -
[359]
Originally by: Bluebear8 Edited by: Bluebear8 on 26/10/2009 18:19:10 Good luck to CCP's fiction writers. One of the best things about EvE is that most of the scenario is plausible futurism.
But, with a static universe, I have a hard time understanding how extra usage and holding sovereignty for certain time periods will cause changes in the nature and quantity of supposedly static objects - like belts, ores, moon mins, planets and/or moons. Or, how prolonged sov will spawn more rats.... It's a challenge for the writers, I'm sure! lol
I look forward to reading some very creative fiction in the 12-1 news releases!
Not that I read the game lore but...
Its more like one Galaxy in the fiction universe. The intro story is something like people jumped threw the New Eden Gate to where ever we are. And there was trade between home and New Eden, then the gate failed/broke/ran out of red bull. Then there was chaos and people broke up into smaller groups. That left us with the factions we have now blah blah blah... But feel free to bum rush the pirates between you and the New Eden Gate to go check it out.
So its more like a static galaxy than a static Universe. Now so far you have not had a problem with belts that re-spawn every week, but having them build up over time you have an issue with?
And there would be more rates coming to that system more and more as there is more stuff in it for them to play with... Same as players.
btw, Moons and Planets are static. They will not change. It has been said.
As far as I read the belts will not get bigger and better, but rather you will find better Grav sites through exploration. But im not a dev, so we will see.
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Kiri Serrensun
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Posted - 2009.10.27 17:02:00 -
[360]
Originally by: Bluebear8 Edited by: Bluebear8 on 26/10/2009 18:19:10 Good luck to CCP's fiction writers. One of the best things about EvE is that most of the scenario is plausible futurism.
But, with a static universe, I have a hard time understanding how extra usage and holding sovereignty for certain time periods will cause changes in the nature and quantity of supposedly static objects - like belts, ores, moon mins, planets and/or moons. Or, how prolonged sov will spawn more rats.... It's a challenge for the writers, I'm sure! lol
I look forward to reading some very creative fiction in the 12-1 news releases!
Seems simple enough. The resources were always present, but it's only with a stable presence in the area that they can be surveyed properly.
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