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1. Hybrid or Projectile? - in Ships and Modules [original thread]
Lol, I haven't played in like 5 years, so I wouldn't know. Rails it is then?
- by LemonyLIme - at 2013.01.12 01:52:00
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2. Hybrid or Projectile? - in Ships and Modules [original thread]
Is it actually worth giving up the Racial bonuses though?
- by LemonyLIme - at 2013.01.12 01:45:00
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3. Hybrid or Projectile? - in Ships and Modules [original thread]
So, I just got a good deal on a Megathron Navy Issue, and I'm looking to fit it for missions. I've read on some other threads that I gallente weapons in general suck, and that it would be better to train projectiles instead... problem is that I ha...
- by LemonyLIme - at 2013.01.12 01:34:00
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4. Sticky:Chat channel issues tonight - possible solution - in EVE General Discussion [original thread]
I'm still getting "Socket was closed" disconnects while playing. It started at the same time as the chat issues, but it seems I'm the only one that has this. I can't play the game at all anymore, because I disconnect after a few minutes and it sho...
- by LemonyLIme - at 2013.01.09 19:48:00
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5. Sticky:Chat channel issues tonight - possible solution - in EVE General Discussion [original thread]
LemonyLIme wrote: A few cache clearings got me a connection again. I see corp and local... guess I'll have to readd the others. And another disconnect after 10 mins or so, but none of the same errors or chat issues.
- by LemonyLIme - at 2013.01.09 06:13:00
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6. Sticky:Chat channel issues tonight - possible solution - in EVE General Discussion [original thread]
A few cache clearings got me a connection again. I see corp and local... guess I'll have to readd the others.
- by LemonyLIme - at 2013.01.09 06:06:00
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7. Sticky:Chat channel issues tonight - possible solution - in EVE General Discussion [original thread]
Keeps crashing after getting that error, and when I start it back up, the server status is unknown, and I can't connect for 5-10 minutes. Then I can connect for a few minutes, and the same thing will happen again.
- by LemonyLIme - at 2013.01.09 05:51:00
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8. Am I misunderstanding how reprocessing works? - in Science and Industry [original thread]
How do I know what these extra materials are? And if this is only true of materials not listed on the blueprint, then that doesn't explain why some of the materials listed on the blueprint were missing when reprocessed.
- by LemonyLIme - at 2013.01.08 22:55:00
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9. Am I misunderstanding how reprocessing works? - in Science and Industry [original thread]
I've been getting around 84% return on everything I've reprocessed so far, based on what the item's blueprint says it takes to manufacture it. The reprocessing window says net yield of 96.2%, and they take 3.28%. So that right there doesn't really...
- by LemonyLIme - at 2013.01.08 22:33:00
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10. Reporting ISK-sellers - in Player Features and Ideas Discussion [original thread]
Yeah, I was surprised to see that this wasn't already part of the game... (I had been gone for about a year, and had forgotten a lot about the game.)
- by LemonyLIme - at 2009.04.07 00:50:00
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11. How about this CCP? Let us have a queue but at a -20% rate of learning - in Player Features and Ideas Discussion [original thread]
I would like to see something like this happen, however not at the expense of train time. I just make sure to train skills that end at an appropriate time for now. IE not starting a 4 hour skill at midnight, but instead finding a 14 or so hour sk...
- by LemonyLIme - at 2008.04.02 05:52:00
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12. Making EVE a little bigger place - in Player Features and Ideas Discussion [original thread]
Oh please no, lol. I understand that it does seem crowded at times, but I think it goes way too slow as it is. What really needs to happen is an increase in the number of systems available, I really think that desperately needs to happen, especial...
- by LemonyLIme - at 2008.04.02 01:54:00
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13. Planet Colonization, new sovereignty options. - in Player Features and Ideas Discussion [original thread]
I've noticed a lot of talk about real in station environments, and am wondering on the off chance that this becomes reality what are the odds of carrying it over to planet colonies, if you could walk around in Eve and do real quests etc... I would...
- by LemonyLIme - at 2008.04.01 23:04:00
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14. Planet Colonization, new sovereignty options. - in Player Features and Ideas Discussion [original thread]
Originally by: Black L0tus sounds cool, if we could fly around the planets that'd be pretty sweet.. if yous really want to get into it.. make docking points on planets and be able to walk around the planet, and with walking in stations c...
- by LemonyLIme - at 2008.03.31 23:07:00
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15. Planet Colonization, new sovereignty options. - in Player Features and Ideas Discussion [original thread]
Edited by: LemonyLIme on 31/03/2008 04:40:19 Originally by: Sirius Problem Since this requires little, if any, new graphics for environment, ambulation, etc., I think it could easily add an interesting dynamic to the game. Oh, and bomb...
- by LemonyLIme - at 2008.03.31 04:38:00
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16. Planet Colonization, new sovereignty options. - in Player Features and Ideas Discussion [original thread]
Originally by: Eizrah simcity meets eve huh...looks cool though the planets they are working to build along with the walk through stations might be a bit more than ccp can handle atm. but somthing like this would add a huge content, even o...
- by LemonyLIme - at 2008.03.31 01:42:00
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17. The "boost low-sec" project... - in Player Features and Ideas Discussion [original thread]
I agree that giving some incentive to go to low sec is probably a good idea. However, if making high sec not worth being in is the only way to do this then I would much rather it stay the same... although I do live in 0.0 lol. If changes to make...
- by LemonyLIme - at 2008.03.30 23:07:00
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18. Online Skill Changing with a small few! - in Player Features and Ideas Discussion [original thread]
Edited by: LemonyLIme on 30/03/2008 22:00:19 I wouldn't like the fee every time the skill is changed, that would be annoying on a credit card... However if it was like $2 a month when not paying for the full game, or just free if you do pay fo...
- by LemonyLIme - at 2008.03.30 21:59:00
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19. Xaen's List of UI Improvements - in Player Features and Ideas Discussion [original thread]
So far the UI seems to be ok for me. But I definately support an update. The biggest concern I have is poorly worded questions, such as when I first got jump clones, I tried to jump to one I had in the same station, the warning message didnt make...
- by LemonyLIme - at 2008.03.30 19:47:00
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20. Planet Colonization, new sovereignty options. - in Player Features and Ideas Discussion [original thread]
I remember what I forgot the first time, obviously some planets aren't habitable, such as gas planets. But other planets like ice planets and desert planets are habitable up to a small colony unless Planet Terraforming skill is lvl 3 which allows ...
- by LemonyLIme - at 2008.03.30 17:41:00
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