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FarScape III
Journey On Squad
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Posted - 2008.04.02 04:58:00 -
[1]
I got a great idea, how about if CCP letĘs us have a queue, BUT then when using the queue, we learn skills at a 20% slower rate?
It can be Role played into EVE as some sort of thing that chooses a defined bunch of skills at a cost of learning them slower because you are not dputting them into your brain manualy.
Or even a 24hr queue?
Expecialy for the new players who quit playing after having to log on when they had no intention of playing. *** |
Wren Alterana
The Baros Syndicate Kissaki Republic
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Posted - 2008.04.02 05:09:00 -
[2]
I'm signing anything remotely connected to queued skills, I don't want to have to get up at 4 am in order to switch to a new skill.
here's an idea, why not just make it so that you'll will start training the next level of that skill unless told otherwise. so the most benefit you'd get is a full nights sleep but it wouldn't be exploited.
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LemonyLIme
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Posted - 2008.04.02 05:52:00 -
[3]
I would like to see something like this happen, however not at the expense of train time.
I just make sure to train skills that end at an appropriate time for now. IE not starting a 4 hour skill at midnight, but instead finding a 14 or so hour skill so i can switch them at lunch or after school.
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Reggie Stoneloader
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Posted - 2008.04.02 06:42:00 -
[4]
Yeah, it's a shame, though, because I'm often faced with a handful of four-hour skills, and wind up training some level 5 that I don't particularly want, just so I can have a 27-day skill to throw on when I don't have a "good fit" skill. I still don't understand the arguments against a 16-hour queue.
Crusades: Security Status |
FarScape III
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Posted - 2008.04.03 06:34:00 -
[5]
Well yeah I figured for some reason CCP does not want to make it too easy or something. Hence the -20% bargaining
But I swear so many people do not want to play and do not even care to even tell CCP why their not going to play because of having to change skills when you have no intention of playing that minute. Or in the middle of the night.
My brother is not going to bother tel tell CCP he is not playing because of the around the clock skill changing.
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Guvante
GALAXIAN
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Posted - 2008.04.03 08:02:00 -
[6]
Originally by: FarScape III Well yeah I figured for some reason CCP does not want to make it too easy or something. Hence the -20% bargaining
But I swear so many people do not want to play and do not even care to even tell CCP why their not going to play because of having to change skills when you have no intention of playing that minute. Or in the middle of the night.
My brother is not going to bother tel tell CCP he is not playing because of the around the clock skill changing.
Very infrequently is there an absolute requirement to train a skill that will end in the middle of the night though.
Most of the time you set it to a skill that will last all night, and while it is annoying to have to put off learning something, my suspision is that 99% of the player base easily has at least one long time skill they want to train up eventually. And taking a chunk out of that every night isn't the worse thing you could do.
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Cyberman Mastermind
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Posted - 2008.04.03 11:26:00 -
[7]
Originally by: Guvante Most of the time you set it to a skill that will last all night, and while it is annoying to have to put off learning something, my suspision is that 99% of the player base easily has at least one long time skill they want to train up eventually. And taking a chunk out of that every night isn't the worse thing you could do.
Believe it nor not, but not everyone can shape their lives around Eve. Sure, there's always that rank 10 skill to level 5, but I still want to finish the rank 1 level 1 some day.
Also, though rarely recently, sometimes the server is down when it shouldn't. Sometimes a skill might end in that time because the estimated 4 hour buffer just wasn't big enough.
Or, more likely, one intends to be online at XY hours, but for some reason can't. -------------------------------------------------- I'm a rich person. How I know? I can afford to be a miner. |
Thargat
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Posted - 2008.04.03 11:34:00 -
[8]
1. Create 20 accounts (pay for them for as long as you have to, you'll still be ahead ISK wise). 2. Queue up all the skills you need. 3. Log in and supply those chars that need new skillboks at appropriate times. 4. Sell the characters for isk. 5. Repeat step 1-4.
If there's a way to counter this then I'm also for queues.
There's only one sig that matters... and that's Radius. |
Traeon
Sniggerdly Pandemic Legion
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Posted - 2008.04.03 11:59:00 -
[9]
Originally by: Thargat 1. Create 20 accounts (pay for them for as long as you have to, you'll still be ahead ISK wise). 2. Queue up all the skills you need. 3. Log in and supply those chars that need new skillboks at appropriate times. 4. Sell the characters for isk. 5. Repeat step 1-4.
If there's a way to counter this then I'm also for queues.
Shouldn't be too hard:
i - only 1 skill can be put in queue ii - only skills that take less than 48 hours to complete can be queued up. Any skill that requires more than 2 days of training doesn't need a queue anyway.
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Eleana Tomelac
Through the Looking Glass
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Posted - 2008.04.03 12:21:00 -
[10]
Originally by: Thargat 1. Create 20 accounts (pay for them for as long as you have to, you'll still be ahead ISK wise). 2. Queue up all the skills you need. 3. Log in and supply those chars that need new skillboks at appropriate times. 4. Sell the characters for isk. 5. Repeat step 1-4.
If there's a way to counter this then I'm also for queues.
You really think it's the main thing to solve before having a queue? Training chars to be sold can be done with very little time loss already with proper planning, I don't see how this would totally change this. It will not push people into this, and if too many people were to do this, the price of 'learning ready' characters would drop.
You're just thinking about less than 1% of people, blocking 99% of the others that want to have their hands free.
Thinking in the same way, CCP should remove mining because there are macro miners, they should remove rats from belts because chinese farmers sell isk, they should harm the game to counter 1% of people and this would make the 99% of others leave the game, great thinking. -- Pocket drone carriers (tm) enthousiast !
Assault Frigates MK II |
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Elune Ferret
Valley Forge Rejuvenate
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Posted - 2008.04.03 12:22:00 -
[11]
Originally by: Thargat 1. Create 20 accounts (pay for them for as long as you have to, you'll still be ahead ISK wise). 2. Queue up all the skills you need. 3. Log in and supply those chars that need new skillboks at appropriate times. 4. Sell the characters for isk. 5. Repeat step 1-4.
If there's a way to counter this then I'm also for queues.
Easy, remove the option for step 4. as it is an EULA vialation if I'm not too mistaken. Something about selling to 3rd. party.
Still waiting for ingame voice, with voice mods. |
Washell Olivaw
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Posted - 2008.04.03 12:49:00 -
[12]
Originally by: Cyberman Mastermind Believe it nor not, but not everyone can shape their lives around Eve. Sure, there's always that rank 10 skill to level 5, but I still want to finish the rank 1 level 1 some day.
This is planning EVE around your life, not the other way around. Planning your life around EVE would be setting your alarm clock at 4:30AM to change a skill.
With EVEmon it's really not that hard to plan skill completions at times you're willing and able to log in and change, even a bunch of short ones.
That said, I'm not opposed but even in favor of a skill queue.
Originally by: Signature Everybody has a photographic memory, some people just don't have film.
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Conrad Rock
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Posted - 2008.04.03 12:52:00 -
[13]
If CCP allows queued skilling, lapsed accounts shouldn't continue training.
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Astria Tiphareth
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Posted - 2008.04.03 13:40:00 -
[14]
There is actually a very long skill queue thread here in existence already, but in the interests of dialogue I'll repeat, slightly paraphrased, what I said there.
I'm in favour of a queue whichever way CCP feels the need to limit it to prevent exploits. I'm not sure loss of training time is necessary or helpful though.
I know several people now who I've tried to interest in EVE, who after a few weeks said something along the lines of 'I want to play a game, not have it try to run my life, at least other games, even with grind, you can choose when to play'. This is coming from people who hate xp-style grind and looked to EVE as a game that doesn't have it.
Whether people as individuals believe the need to log in and skill, to plan your skills, is something they can accept or not, it cannot be denied that there are plenty for whom it is an invasion into real life too far. (I have no doubt there will be fools who reply off-the-cuff 'well we don't want them in EVE then' but they're welcome to post their ignorance for all to see, as if somehow one barrier to entry makes each person a poor player). ___ "If you can't debate using logic & fact, and at least recognise other people's point of view, don't waste time posting on forums. It only makes you look like a teenage idiot." |
Eleana Tomelac
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Posted - 2008.04.03 13:46:00 -
[15]
Originally by: Conrad Rock If CCP allows queued skilling, lapsed accounts shouldn't continue training.
Indeed, but this shouls have never happened in the first place, would have been better. -- Pocket drone carriers (tm) enthousiast ! Please visit your user settings to re-enable images. Assault Frigates MK II |
Wet Ferret
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Posted - 2008.04.03 13:49:00 -
[16]
Edited by: Wet Ferret on 03/04/2008 13:48:43 A single skill queue that doesn't work on an inactive account.
Does not need to be more complicated than that. (Although I would prefer dual training which is slightly more complicated.) Please visit your user settings to re-enable images. |
Thargat
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Posted - 2008.04.04 00:21:00 -
[17]
Originally by: Eleana Tomelac Training chars to be sold can be done with very little time loss already with proper planning, I don't see how this would totally change this. It will not push people into this, and if too many people were to do this, the price of 'learning ready' characters would drop.
Burglars can break into my house with very little time loss already. Does that mean I should stop locking my door?
Originally by: Eleana Tomelac
You're just thinking about less than 1% of people, blocking 99% of the others that want to have their hands free.
Thinking in the same way, CCP should remove mining because there are macro miners, they should remove rats from belts because chinese farmers sell isk, they should harm the game to counter 1% of people and this would make the 99% of others leave the game, great thinking.
A bit of a slippery slope argument, and not really relevant to the thread. But if CCP found a way to get rid of NPCs (and managed to make players earn isk from dealing with eachother, through war, mining and industry) I'd be all for it. I can understand that NPCs are a great way for new players to get into the game, but to see a large part of the 0.0 population hunting npcs instead of trading/hauling/exploring or shooting eachother feels a bit wrong. It's an MMO, not a single player game, player interaction should always be priority nr 1.
I'm not specificly against skill queueing (as I stated). But there should be a damn waterproof system before they release it. Not like POS or GTCs.
There's only one sig that matters... and that's Radius. |
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