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Reinala
Minmatar
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Posted - 2006.09.12 10:14:00 -
[1]
Edited by: Reinala on 12/09/2006 10:18:09 It seems you are having problems with your tank/experience.
Small Cap Boosters? Why not normal Cap Recharges/Battaries? Armor Plate is for short amount of time - generaly on missions you either tank long (no matter the HP) or die fast (no matter the HP). 1xAdaptive Membrana + DCU is really not enough for this. I'd suggest to swap plate+membrane for active hardeners (specific for your NPC!). RCU/CP and such is only must be there for real payoff in damage... but for 200mm instead of 150? I really doubt it on that stage. Better make it another hardener or even plate.
I hope your Battlecruiser skill is not 1 or 2?
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Reinala
Minmatar
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Posted - 2006.09.12 12:08:00 -
[2]
Originally by: Edriahn And how can I understand what resistances I need for these npc's?
eveinfo.com
P.S. Oh, and Armor Compensation skills is basically useless with normal passive hardeners -> active is always better for missions (no one nosing you, and there is never enough resists). Following that - until you really can sleep on missions - never go easy/lazy on refitting ship for specific NPC/situation.
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Reinala
Minmatar
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Posted - 2006.09.12 15:46:00 -
[3]
You're welcome .
When you get used to heavy tank (and various missions in the process) - I suggest to start swapping it for gank. Not just high caliber guns, but damage mods also (if you are going turret way).
In the end you will fly something that dying fast... but kills even faster. Don't let this part of game become too boring with overtanking .
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Reinala
Minmatar
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Posted - 2006.09.12 18:25:00 -
[4]
Damage mod for hybrids - Magnetic Field Stabilizer. Been a low powered modules - they are pain to fit for armor tankers.
But going gallente way you have choice between Dominix and Megathron (yes, if you really going agent runner way - get battleship as soon as you can). First using turrets as support and don't need damage/tracking modules very much (but they still do good, yes) - all goes for tanking (drones always happy to bug-aggro everything for you). Second is pretty intresting and I think is more tough to fit than Tempest (which can be happily shield tanked for missions)... Saddly, Gallente dosn't have solid faction ship for mission running (just my opinion though).
As for tracking modules - they are very dependable on strategy. When you "snipe" NPC from long range tracking is not really important (meaning you don't need 3xTC and 3xTE to hit anything). And in closer range you will be either missing everything but BS no matter tracking modules pile up or actively maneuvering for low transversal = lowering need for tracking altogether = hitting everything from cruisers and up.
For example, flying artillery Machariel (with Megathron-like Tracking bonus) I use only one TC. And even that only out of lazyness . I doubt you will need more than one for Megathron (if you learn how to maneuver for transversal), better put AB, CR and such.
P.S. No matter the love for guns - don't forget about the drones 
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