Pages: [1] :: one page |
|
Author |
Thread Statistics | Show CCP posts - 4 post(s) |
Kiera al'Ronin
|
Posted - 2006.09.13 00:13:00 -
[1]
Aside from news cards, once a gaurdian is in your home region is your starbase untouchable?
Is there something we're not seeing?
|
|
Saucerhead
Forum Moderator
|
Posted - 2006.09.13 07:33:00 -
[2]
Why do you think it would be untouchable?
It is quite touchable I assure you. --
|
|
Testy Mctest
|
Posted - 2006.09.13 09:22:00 -
[3]
Edited by: Testy Mctest on 13/09/2006 09:22:28
Yes, you're missing a part of the combat phase.
At the end of each combat step (in the results step, iirc), all attacking ships remaining in the region, even if they've fired already, also deal damage to the starbase.
So your Guardian, whilst it will probably not die, will do very little with it's 1 damage to stop a marauding fleet destroying your house :)
Scrapheap Challenge Forums - All the cool kids are doing it!
|
Faoiltiama Mingan
|
Posted - 2006.09.13 09:39:00 -
[4]
Originally by: Testy Mctest So your Guardian, whilst it will probably not die, will do very little with it's 1 damage to stop a marauding fleet destroying your house :)
If I understand things correctly, it the Guardian is the only ship in the home region, the attacker will need to be able to take out the base in one battle phase or they will need to withdrawl. This is under the 'if there were no ship loses' rule that I can't remember the whole line of.
Or am I mis-reading that rule?
Thanks,
Fao...
|
|
Saucerhead
Forum Moderator
|
Posted - 2006.09.13 13:49:00 -
[5]
They need to take out the starbase in one battle phase anyway - shields regenerate each battle phase after all.
This is not something hard to do either. --
|
|
Malthros Zenobia
Caldari Independent Navy Reserve Kimotoro Directive
|
Posted - 2006.09.15 06:09:00 -
[6]
Originally by: Kiera al'Ronin Aside from news cards, once a gaurdian is in your home region is your starbase untouchable?
Is there something we're not seeing?
No, it's quite killable.
You're not seeing that after the round of comabt between ships, all remaining attckers attack the starbase.
Sorry you can't afford a dev so you get me instead ^^ - Xorus I hear Xorus is only 50 isk an hour - Immy Oooh that could get Suvetar for the day! - Cathath For 50, you can have my goat:P- Tirg |
Testy Mctest
|
Posted - 2006.09.16 11:15:00 -
[7]
Edited by: Testy Mctest on 16/09/2006 11:16:20
Originally by: Faoiltiama Mingan
Originally by: Testy Mctest So your Guardian, whilst it will probably not die, will do very little with it's 1 damage to stop a marauding fleet destroying your house :)
If I understand things correctly, it the Guardian is the only ship in the home region, the attacker will need to be able to take out the base in one battle phase or they will need to withdrawl. This is under the 'if there were no ship loses' rule that I can't remember the whole line of.
Or am I mis-reading that rule?
Thanks,
Fao...
To clear that part up to - one of the earliest rules questions we had, was did you have to withdraw from an enemy's home region if he had no ships there? Long story short, the answer is yes. Essentially, consider the starbase to be a ship for that purpose (it's the easiest way). So, if you kill the Guardian then you will shoot the starbase. Even if you dont kill it, you can stay another round should you choose (as you killed the Guardian); at the end of that round, you'll shoot the base again, but if it doesn't die you'll be forced to withdraw.
Upshot being, kill the Guardian or not, you have to withdraw anyway if you can't kill the base, you just gain yourself a (mostly useless) extra round of shooting at a recharged starbase shield.
Scrapheap Challenge Forums - All the cool kids are doing it!
|
Valeo Galaem
InterGalactic Corp. Imperial Republic Of the North
|
Posted - 2006.10.01 11:54:00 -
[8]
Well, if you can't kill the Starbase in the first round of the Battle Phase, what could possibly allow you to destroy it on the second round? The only thing that could change in your favor would be new News Cards being played (why didn't you play them the first time?).
I think the rule "attacker must withdraw if the opponent receives no losses this round" is moreso saying "hey, there is nothing more you can do, go home before you hurt yourself". The only effect of this rule I see is preventing abuse of the likes of "Thukker Pirate Haven".
Thar be Pirates
You are not authorised to hack into CONCORD's mainframe Your Wallet has been emptied!
CONCORD Encryption |
Anders Chydenius
Phoenix Industries
|
Posted - 2006.10.02 14:53:00 -
[9]
Hmm... the way I've been playing the guardian, its ability is an all or nothing deal: it's only immune to normal damage if it's ALSO soaking damage from another ship.
Which makes this discussion moot. Of course, I could be (and probably am) wrong. ------ {o,o} (__(| -"-"- EVEMon |
|
AgentZero
|
Posted - 2006.10.02 19:36:00 -
[10]
Originally by: Anders Chydenius Hmm... the way I've been playing the guardian, its ability is an all or nothing deal: it's only immune to normal damage if it's ALSO soaking damage from another ship.
Which makes this discussion moot. Of course, I could be (and probably am) wrong.
You're right, you're wrong. Um...wait. That didn't come out quite right. You're right to be wrong? No, that's not it. You're right in your wrongness. Y'know what? English has bested me; I concede. I'll tackle this from another direction.
Guardian is, in fact, immune to all damage done by ships, regardless of whether or not it uses its damage transfer ability. The only way to bust it is to use news cards or pray its controller sends enough damage to it to destroy it. Some starbase structures and upgraded starbases also help, but news cards and tons of damage to the other ships near Guardian are your best bets. --- Zack Walters EVE: The Second Genesis Organized Play Coordinator CCP Games |
|
|
Valeo Galaem
InterGalactic Corp. Imperial Republic Of the North
|
Posted - 2006.10.02 21:54:00 -
[11]
A Guardian by itself is actually less vunerable than if it was present in a Region with other ships.
An example of how to kill one this way:
1) You warp into an enemy's region that has other ships in addition to the Guardian. 2) You attack a ship (not the Guardian) with sufficient damage to kill the target, but not the Guardian if the other player decides to redirect the damage. 3) Your opponent then decides to save the other ship and redirects damage to the Guardian. 4) You play a damage boosting news card to the effect of doing extra damage to the original target. 5) If your opponent can't cancel the news card or boost the shield of the Guardian, the extra redirected damage will kill it.
If the Guardian is solo in a region, the only way to kill it then would be to use a news card to deal direct damage or one that removes the card from play outright.
Thar be Pirates
You are not authorised to hack into CONCORD's mainframe Your Wallet has been emptied!
CONCORD Encryption |
Ryuteki2
Gallente
|
Posted - 2006.10.03 14:59:00 -
[12]
The Guardian doesn't redirect packets of damage, it redirects points of damage. If you are protecting a 5-shield ship, you can let 4 damage sit on that ship and direct the rest to the Guardian, which effectively creates a five-damage buffer. -------------------------- Just here for the CCG. :) We're playing Wednesday evenings in IL, see www.games-plus.com for the address or email me at ryuteki AT gmail DOT com. |
Ishiko
Afterlife inc
|
Posted - 2007.01.21 10:08:00 -
[13]
Ok, just for clarification. The guardian is really starting to bug me.
- So, a Guardian doesn't have to allocate which ships it wants to safe until after damage allocation has been done.
- A Guardian can't be damaged by any ships? Even if it doesn't have another ship to absorb damage from (cauze that's how i read the card. If it doesn't use it's ability, it can be shot by other ships)
- A guardian can do his ability every turn. So if a combat phase has ended. New combat starts, guardian has his full 5 point buffer that it can use again.
There where other questions that i had, but i can't remember them atm.
- "Whatever doesn't kill me 'd better get the hell out of my way-
|
|
AgentZero
|
Posted - 2007.01.23 16:18:00 -
[14]
Originally by: Ishiko Ok, just for clarification. The guardian is really starting to bug me.
- So, a Guardian doesn't have to allocate which ships it wants to safe until after damage allocation has been done.
Yup.
Quote: - A Guardian can't be damaged by any ships? Even if it doesn't have another ship to absorb damage from (cauze that's how i read the card. If it doesn't use it's ability, it can be shot by other ships)
Guardian only takes damage from absorbing it, or from non-ship sources (Adaster's Disaster, etc.)
Quote: - A guardian can do his ability every turn. So if a combat phase has ended. New combat starts, guardian has his full 5 point buffer that it can use again.
Yup.
Quote: There where other questions that i had, but i can't remember them atm.
If you have any more questions, I'd recommend checking out the official site. There you can find a FAQ, the latest rules updates and a forum full of other players eager to discuss the game. --- Zack Walters EVE: The Second Genesis Organized Play Coordinator White Wolf | CCP North America |
|
Ishiko
Afterlife inc
|
Posted - 2007.01.24 08:33:00 -
[15]
Thank you AgentZero. You've been most helpfull.
- "Whatever doesn't kill me 'd better get the hell out of my way-
|
|
|
|
Pages: [1] :: one page |
First page | Previous page | Next page | Last page |