
Moglarr
Caldari Colonial Defense Ministry Templis CALSF
40
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Posted - 2015.01.03 18:30:27 -
[1] - Quote
Demerius Xenocratus wrote:So, what I've got here so far is lots of advice for moving in and out of that station safely, some gratuitous "HTFU" and "live in lowsec," and a couple of bait myrm killmails (They lose those all the time that's the point).
I have not lost a ship to these guys in months. I don't go to Villore at peak hours; If I do go there it's with a long range DPS ship to poke them for fun. Getting other people to go after these guys, aside from the fact that Galmil has tunnel vision for killing T1 frigs and dessies in lowsec, is that it simply requires a disproportionate effort. A massive amount of organization and strategy is required to bait them off station and actually entice them to undock shinies and then drop enough tackle, logi, and DPS on them to pick up those faction BS killmails whilst preventing them from escaping and not losing too many ships of your own.
The point is not that this tactic can be avoided. The point is that they are able to farm killmails off of new players and veteran players getting lazy while assuming a level of risk to themselves that is disproportionate to the reward. And it does not make sense in the context of the faction warfare arena for anyone to be able to operate freely out of their enemy's militia station. It doesn't make sense, and it makes the game less interesting than if they were incentivized to take a bit more risk with their 2B ISK faction BS.
Faction Navy doesn't need a buff, even in 0.5. I have no problem with enemy militia raiding into enemy Hi-Sec and harassing 0.5 systems, which are by definition supposed to be less secure anyway. My only issue is with the huge advantage and potential for risk-averse kill farming that comes with being able to live inside an enemy militia station in Hi-Sec. This game DOES NOT need more risk-averse PvP.
And I will live in Lo-Sec when your markets don't suck and your gates aren't constantly camped by pirate blobs and fighter-assisted instalockers. I'm working on having enough ships docked up around Lo-Sec to be able to quickly form up for fleet doctrines; I have no interest in living there.
I just want to chime in my two cents. These are just my thoughts after reading your OP and quoted reply.
In terms of risk reward a KM is not much of a reward. To many of the fighters in low sec a station camp KM holds very little value because they only vaguely relate to the wanton slaughter of t1 dessies and frigs. Those frigs and dessies fights that are sought after and bragged about because they mostly relate to control of a system. Most of the FW mind set is focused entirely on system control and attempting to deny the enemy docking space. And because for many FW pilots, the fight is the goal and the funding is from their own wallet and LP stores the class of ship doesn't matter that much.
In short, I don't think you should harden up or move to low. Not if you don't want to. I do think you should consider the kills gained on high sec camps as worthless, or of minimal value. When you devalue their kills you devalue the reward to risk ratio. A no risk act for a no value kill (as far as the greater war effort is concerned) is a fair trade. All they do is to serve as a driving force to get people out of high sec and into low. Are the mechanics in high weird? Yeah, they sure are. I don't like the mechanics of high which is why I avoid it. |