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The Trouble
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Posted - 2006.09.14 13:00:00 -
[1]
I like to think that I am an honest and EULA abiding player of EVE. But recently, I have been thinking of writing a macro, just so that I can reload all of my launchers.
Now I have submitted bug report after bug report. Posted about it on the forums and got lots of support, and yet patch after patch I still have to manually reload each of my launchers after about an hour of flying.
Now I ask CCP, does writing a macro to help me use a function of the game that is broke and has been broke for some time against the EULA? If it is, then I emplore you, please fix things!
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Infrared Raven
Caldari Provisions
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Posted - 2006.09.14 13:04:00 -
[2]
RTFM!
Ctrl+R.
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Korovyov
Caldari State War Academy
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Posted - 2006.09.14 13:04:00 -
[3]
Control-R works okay for me.
***
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The Trouble
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Posted - 2006.09.14 13:07:00 -
[4]
Yup, ofc I tried that and my launchers just flash forever. Never actually reload. I then have to manual right click and reload each one :(
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Jobie Thickburger
Gallente Intergalactic Mining
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Posted - 2006.09.14 13:08:00 -
[5]
There is a right click, Reload all option
Retired CEO, MGTTG
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The Trouble
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Posted - 2006.09.14 13:10:00 -
[6]
Yup tried that too with the same effect. Still flashes forever and never reloads. Right clicking each launcher and selecting just "Reload" is the only way. :(
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Ranger 1
Amarr Shiva Morsus Mihi
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Posted - 2006.09.14 13:12:00 -
[7]
I personally would advise spending time solving the problem rather than writing a macro. Even if it means starting with a fresh install.
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Jobie Thickburger
Gallente Intergalactic Mining
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Posted - 2006.09.14 13:13:00 -
[8]
AYe, Agreed with the Above, But I use the Reload all option all the time in combat, and never have any trouble. Its something on your end thats messing it up, and a RE-Install may be what ya need
Retired CEO, MGTTG
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Wilfan Ret'nub
Singularity.
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Posted - 2006.09.14 13:16:00 -
[9]
Same thing is happening with my siege launchers. Not always, but often. And it never happens with guns + 1-2 missiles setups. Probably another reloading bug. ------ No ISK, no fun |

Sorja
E X O D U S Imperial Republic Of the North
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Posted - 2006.09.14 13:26:00 -
[10]
Guys, stop denying there is a bug (and a very well known bug on top of that) just because you never experienced it.
If you 'reload all' when all your weapons haven't ceased to fire yet, or when some weapons are already recharging, chances are the 'reload all' function will not work anymore and the only way to fix it is to relog.
It is probably best to fill a bug report and I would have done so already if I could reproduce the bug which I can't since now I avoir to 'reload all' when all my weapons are not completely still.
____________________ Darko1107 > does anything in ascn space have tech II fittings? Quillan Rage > Iron ships |

Jaketh Ivanes
Amarr 1st Praetorian Guard
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Posted - 2006.09.14 13:30:00 -
[11]
I just love my lasers again  
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Chribba
Otherworld Enterprises Otherworld Empire
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Posted - 2006.09.14 13:32:00 -
[12]
Originally by: Jaketh Ivanes I just love my mining lasers again  
Post fixed. 
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Roxors
Caldari Solar Wind Distant Star Alliance
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Posted - 2006.09.14 13:44:00 -
[13]
Edited by: Roxors on 14/09/2006 13:45:35 i have noticed i have that problem but...
i've spent some time gathering data on it and it seems as long as i dont use the right-click reload methods im fine..
as long as im really carefull about ONLY using the ctrl+r method im fine all day.. once i right click my launchers and reload its almost like a counter starts and 1-2 hours later i gotta dock and fiddle with my ship and un-dock to clear it.
i havent figured out which action is the one that fixes it but i dock.. strip my ship.. switch ships.. switch back.. refit.. undock.. and im fine again.. still need more fiddling to figure out which action in that process is the one that fixes the problem.
edit- im an all missile pilot.. -----------
Originally by: jellybelly2 My alt has seen 9 titans.
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Peter Stuyvesant
Amarr
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Posted - 2006.09.14 14:24:00 -
[14]
Originally by: Sorja If you 'reload all' when all your weapons haven't ceased to fire yet, or when some weapons are already recharging, chances are the 'reload all' function will not work anymore and the only way to fix it is to relog.
Indeed, this bug exists. I found that if I drag ammo from my cargo onto each of the flashing launchers, that sometimes fixes it without me having to relog. Sometimes I even have to drag the ammo out of each launcher then back in.
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Bourbon Bob
Astronomic Influence
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Posted - 2006.09.14 14:45:00 -
[15]
I've had this one before, I thought it was just terrible lag, didnt realise it was a bug. Had to go throught the whole of Guristas extravaganza manually reloading, or trying to as once the bug starts it seems to get worse and worse as you go on.
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BlackKnight
Minmatar CRICE Corporation Lotka Volterra
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Posted - 2006.09.14 15:22:00 -
[16]
Originally by: Sorja Guys, stop denying there is a bug (and a very well known bug on top of that) just because you never experienced it.
/signed
I've been experiencing this problem for quite awhile. Sometimes relogging fixes it, sometimes it does not. Definitely a bug that needs to be fixed. Singularly reloading every launcher is a real pain.
Regards,
BK
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Arcticblue2
Gallente Nordic Freelancers inc
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Posted - 2006.09.14 15:36:00 -
[17]
As someone here said, it is a bug, if you try and reload all while the missiles launchers have not completed their cycle .. you can get it.
However it can be fixed by docking and undocking.... no need to relog the game.
Also .. even if you did write a macro to do the reloading .. it would not matter... a bug is a bug and it still would blink on reloading. Only difference is that you would then have broken the EULA...
I know this because I got a G-15 keyboard where I use G-6 to reload all... and if I get that bug only way to fix it is to relog or dock and undock.
---------------------------------------------- "When I was a child, I spoke as a child, I felt as a child, I thought as a child: now that I am become a man, I have put away childish things." 1 cor. |

Splagada
Minmatar Tides of Silence
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Posted - 2006.09.14 16:46:00 -
[18]
Edited by: Splagada on 14/09/2006 16:46:01 i dont see how writing a macro would change anything here... server lag or bugs are the same if you click, macro or use a voodoo doll ...
Tides of Silence recruiting mature players |

Nocebo
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Posted - 2006.09.14 17:43:00 -
[19]
I wish there was a shortcut to unload all my ammo at the same time...
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Malthros Zenobia
Caldari Independent Navy Reserve Kimotoro Directive
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Posted - 2006.09.14 17:54:00 -
[20]
Originally by: Jobie Thickburger There is a right click, Reload all option
If what the OP is talking about is what I've experienced, that doesn't work.
Sometimes when it's laggy, launchers screw up and you have to drag and drop ammo on them to reload unless you relog. It's extremely annoying to say the least.
Sorry you can't afford a dev so you get me instead ^^ - Xorus I hear Xorus is only 50 isk an hour - Immy Oooh that could get Suvetar for the day! - Cathath |

The Trouble
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Posted - 2006.09.14 18:10:00 -
[21]
The macro that I wish to write would simulate mouse movement and key strokes to simulate going to each launcher and righclick > "Reload". This is effect can be done at high speed and simulate CCP's intended "Reload All" or CTRL+R options.
This will negate the bug that I experience. Now I know that docking and undocking fixes it, and also logging does too, but when the bug strikes you in the middle of doing a hard complex, these are not an option. I have to manually reload in the complex from then on in.
I thank you all for your support. But would like an official answer from CCP on this. I'm not trying to gain any advantage over anyone by writing this macro, just trying to use the game as CCP intended. With this in mind, would I be breaking the EULA?
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Sen Tzue
Caldari Eve Co-Operative Association
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Posted - 2006.09.14 18:16:00 -
[22]
Yeah, I've had this one, its maddening.
While on this topic, am I corect in that each weapon has to be fired individually, there's no fire everything shortcut?
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Auritt
Caldari Solar Storm Axiom Empire
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Posted - 2006.09.14 19:52:00 -
[23]
I experience this bug too. last night only 2 of my 6 launchers would respond to the 'Reload All' command. The rest continuously flashed and required a manual reload. This has happened on both my Ferox and my Raven and I sent a petition when it happened on the Ferox. The response was CCP were aware of the problem and planning to fix it. The petition/response were about three months ago.
Auritt
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CrayC
Gallente CrayC Inc.
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Posted - 2006.09.14 20:49:00 -
[24]
Originally by: The Trouble But would like an official answer from CCP on this. I'm not trying to gain any advantage over anyone by writing this macro, just trying to use the game as CCP intended. With this in mind, would I be breaking the EULA?
Regardless of intention, the use of macro is a no-no and will indeed break the EULA...
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DukDodgerz
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Posted - 2006.09.14 20:51:00 -
[25]
You can claim what ever reasoning you want for writing a macro, but the EULA says you can not use macros.
I would suspect the OP may want to start with one small one, but would end up doing 'bad' things that would get him BANNED.
Macro post on the EO forums is not a new subject by far, and the OP really has no escuse for wanting one (unless the OP wants to be banned).
☺ FRODO HAS FAILED; BUSH HAS THE RING!!! The HippoKing spots a new post |

MysticNZ
Solstice Systems Development Concourse
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Posted - 2006.09.14 21:48:00 -
[26]
Originally by: The Trouble Yup, ofc I tried that and my launchers just flash forever. Never actually reload. I then have to manual right click and reload each one :(
I've had this recently... it seems to happen if you get some lag while reloading and the packet is lost from the server which is saying "yes, we are reloading" and then on you have to manually reload.
I think it is fully a lag/packet issue. -=====- Xorus is teh nub :D I heard that *beats player with big stick* now be a good carebear and mine me some veldspar - Xorus |

Medici
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Posted - 2006.09.14 22:31:00 -
[27]
Edited by: Medici on 14/09/2006 22:31:56
Originally by: Sorja Guys, stop denying there is a bug (and a very well known bug on top of that) just because you never experienced it.
If you 'reload all' when all your weapons haven't ceased to fire yet, or when some weapons are already recharging, chances are the 'reload all' function will not work anymore and the only way to fix it is to relog.
It is probably best to fill a bug report and I would have done so already if I could reproduce the bug which I can't since now I avoir to 'reload all' when all my weapons are not completely still.
This is easily remedied,if your launchers lock up,just drag and drop the offending unit to another empty position on the HUD layout,once its cleared you can move it back again and it should be ok. I had this problem about 1 month ago and it was starting to drive me nutz,thankfully something either was changed in a patch,or the fresh re-install cured it. Anyway as a short term fix the above always worked for me without having to relog.
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Spacemann Spliff
0utbreak
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Posted - 2006.09.14 22:41:00 -
[28]
This DOES happen with guns.
Dragging ammo has fixed it for me.
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Paul Castrin
Gallente Shiva Morsus Mihi
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Posted - 2006.09.14 23:01:00 -
[29]
Edited by: Paul Castrin on 14/09/2006 23:04:13 Just a (maybe stupid) question but are you trying to do the 'reload all' function while the launchers are active?
I've never had a problem with the 'reload all' function on either all gun or all missile launcher setups. I have had a problem when trying to do a 'reload all' when they are active. Typically they just sit there blinking. Can't remember what I did to unjam them. Now I either let them run out and auto-reload on their own (and restart the firing routine) or stop the firing cycle (or wait till itÆs done once the target is destroyed) and do a æreloadÆ / 'reload all' when it / they go to standby.
Not sure if any of the above helps but I'd like to see what the actual sequence is that brings this problem up.
-edit-
P.s. macros are bad even if it would be for a (possible) good cause / use.
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The Trouble
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Posted - 2006.09.15 12:18:00 -
[30]
To those that say a "no no" to macro writing. If you read the EULA, specificaly the part that refers to the macro usage quoted below...
Quote: 3. You may not use macros or other stored rapid keystrokes or other patterns of play that facilitate acquisition of items, currency, objects, character attributes, rank or status at an accelerated rate when compared with ordinary Game play. You may not rewrite or modify the user interface or otherwise manipulate data in any way to acquire items, currency, objects, character attributes or beneficial actions not actually acquired or achieved in the Game.
This macro simply brings by level of gameplay to that of "Ordinary gameplay" and in no way accelerates it, thus I beleive that a macro of this sort is permitted via CCP's EULA.
Again, before I take action to create or even USE such a macro, I would like maybe an official answer. I am not trying to be awkward nor controversial, I simply want to enjoy the game again, as presently it is becoming bit of a nightmare this bug.
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