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Reaver Glitterstim
Dromedaworks inc Test Alliance Please Ignore
2157
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Posted - 2015.01.02 00:33:54 -
[1] - Quote
All of the destroyers we have in the game are attack destroyers, meaning they are focused on high damage output with relatively weak defenses. It is fitting to the old naval warfare lore of the name, but as "Destroyer" is an entire ship class, I think it makes sense for combat destroyers to be available. They would have fairly strong offense paired with moderately strong defense. They would be tougher and more powerful than frigates, but slower and less agile.
Consider some tech 1 options for these:
* 5-6 high slots, 7-8 total mid/low slots * 5-6 weapon hardpoints
* Skill bonuses could be damage and range, or damage and defense. * They would have the 50% range role bonus just like the turret-based attack destroyers -- and that tracking penalty they used to have should be brought back, for both these and those.
* They should have slightly higher hit points than attack destroyers but slightly lower max velocity * They should have a slightly larger signature radius as well, but a faster capacitor regen * Powergrid should probably remain about the same while CPU might need to go up slightly.
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Foxicity
Red Federation RvB - RED Federation
81
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Posted - 2015.01.02 01:23:06 -
[2] - Quote
Well someone has to say it. This suggestion seems reasonable and I don't hate it. It is a bit bland though. Maybe add the ability to call CONCORD to help you kill something? |

Reaver Glitterstim
Dromedaworks inc Test Alliance Please Ignore
2159
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Posted - 2015.01.02 01:57:20 -
[3] - Quote
Cute, but please try to keep it constructive. I do make troll posts from time to time, but this is not one of them. I think we all would agree that having a ship call CONCORD is pretty imbalanced.
I feel like the intrigue of these ships is solely in them filling a gap in the ship lineup. They seem more interesting to me than the new attack destroyers that were released a few expansions ago. Still, if people want to see them spiced up a bit, maybe they could have a more unique role bonus instead of the range increase and tracking penalty.
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Foxicity
Red Federation RvB - RED Federation
82
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Posted - 2015.01.02 02:00:43 -
[4] - Quote
Well I mean it's not a "my god, this is what's been missing from my life" kind of idea, but filling a gap sounds fine. I don't fly destroyers enough to say that attack destroyers don't fill my needs. |

Reaver Glitterstim
Dromedaworks inc Test Alliance Please Ignore
2159
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Posted - 2015.01.02 02:15:06 -
[5] - Quote
Yeah, most people don't seem that interested. Everyone likes battleships except nowadays everyone likes cruisers. Not a lot of folks like frigates and the ones that do seem mostly satisfied.
I like frigates and destroyers a lot, but it has always bugged me that destroyers are so squishy. I enjoy that battlecruisers are tanky while also dishing out damage, and I think that there should be destroyers like that, too.
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Anhenka
The Cult of Personality DARKNESS.
842
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Posted - 2015.01.02 02:21:49 -
[6] - Quote
I was halfway ok with it until you proposed modifying the existing destroyer lines as well as implementing the new ones. Leave the current destroyers alone unless you want this to turn into a discussion about why changing the current destroyers are bad instead of discussing your ideas for new destroyers.
As for the idea itself.... kind of bland.
It doesn't really address the issues you think it will solve.
1/2: They won't be better than current destroyers for forward scouting even with more HP, because with higher sig and lower velocity, you are still going to get stomped before your fleet get there due to increased vulnerability to large guns and drones (which they would not be fast enough to kite) Still better to bring a frigate or ceptor for scouting and tackling.
3: For solo PvP, being slower, and having tracking penalties with a slightly greater range means in practice that there are more opportunities for enemies to get inside your guns and kite your tracking. Basically your lower tracking means getting kited by close range frigs easier, while your bonuses force you into the midrange combat role that cruisers will stomp you at, even with a bit more dps and a bit more ehp.
4: Um I guess. a bit more range and fitting would mean they are better than the other dessies at PvE, but since destroyers occupy a PvE niche of "Lv 2 missions and I can't afford a cruiser", it's not a huge endorsement.
5: Small smartbomb range is so bad. So incredibly bad. Barring a 200% bonus to smarty range, I don;t think there's any chance to salvage it. Just about the only use for them is bombing light drones that have already settled into attack orbits. But that's a problem with small smartbombs in general, not your idea. |

Reaver Glitterstim
Dromedaworks inc Test Alliance Please Ignore
2160
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Posted - 2015.01.02 02:49:16 -
[7] - Quote
Anhenka wrote:(which they would not be fast enough to kite) I'm not so certain of that--though you do bring up a decent point. They might need to have speed matching attack destroyers but I think even with a bit less, they will still outmaneuver cruisers well enough to go toe to toe with one. The big difference between doing that with a combat destroyer vs. an attack destroyer is that the combat destroyer won't die as quick to one lucky volley when your ship suddenly decides to change its orbit direction.
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FT Diomedes
The Graduates Forged of Fire
771
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Posted - 2015.01.02 03:50:44 -
[8] - Quote
I think the field of ships - particularly small ships - is so crowded already that I wonder what niche you are trying to fill with these new ships. What is their purpose?
I proposed a faction frigate with a bonus to smart bombing range and damage several months ago - the idea was to have a ship that would be good at helping to clear drones off and also good at damaging or decloaking ships (it was a very fast accelerating, very agile design). It was not particularly well-received, but sometimes that's just the mood the forums are in on a particular day.
The Greatest Ship Ever. Credit to Shahfluffers.
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Catherine Laartii
Dominion Fleet Group Templis CALSF
454
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Posted - 2015.01.02 03:53:38 -
[9] - Quote
Part of the reason why using the attack bc meta on destroyers is awkward is that their sig radius leaves vulnerable to medium weapons, and destroyers in generally will be comparably slow compared to frigates, and less tanky than AFs or even other t1 frigs. Perhaps making them very fast on their feet and having a leveled bonus to reduce sig radius per level might be a good route to go? |

Reaver Glitterstim
Dromedaworks inc Test Alliance Please Ignore
2161
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Posted - 2015.01.02 05:00:20 -
[10] - Quote
FT Diomedes wrote:I think the field of ships - particularly small ships - is so crowded already that I wonder what niche you are trying to fill with these new ships. What is their purpose? The niche is a small ship that is good for solo operations, having a solid arrangement of both high slots and mid/low slots. It would make a good hull for fitting in a wide variety of ways, fitting whatever your needs are at the time. This is much like combat battlecruisers, or battleships like the Raven, Megathron, Tempest, and Armageddon. Small tech 1 ships have nothing like this. You either have very few high slots or very few mid/low slots. To give an extreme Swiss Army Ship example, there are no small ships that can fit guns, a tractor beam, a salvager, a cloaking device, a probe launcher, a prop mod, an ECM burst, an analyzer, a codebreaker, and an active tank. You can do that with combat battlecruisers and battleships, and you could do that with a combat destroyer, but you can't do that with any frigate nor any attack destroyer.
Catherine Laartii wrote:Perhaps making them very fast on their feet and having a leveled bonus to reduce sig radius per level might be a good route to go? Perhaps it is not that combat destroyers should be slower than attack destroyers are now, but that attack destroyers should be faster.
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MBizon Osis
State War Academy Caldari State
62
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Posted - 2015.01.02 05:10:34 -
[11] - Quote
Catherine Laartii wrote:Part of the reason why using the attack bc meta on destroyers is awkward is that their sig radius leaves vulnerable to medium weapons, and destroyers in generally will be comparably slow compared to frigates, and less tanky than AFs or even other t1 frigs. Perhaps making them very fast on their feet and having a leveled bonus to reduce sig radius per level might be a good route to go?
I agree with this +1. The gun/missile dessies are in a bad spot right now. The main issues are:
1 Stuck with out a good prop option: The small ABs are not near enough and the small MWDs are sure death given the more than double the base sig size over frigs(exception Talwar). Lastly the over size 10 MN AB is too much PG.
2 Too light on the fitting resources (PG, CAP, CPU, and low number and crappy lay out of Fitting Slots.
These all ensure that the gun/missile dessies will always be over matched by some T1 frigs. And fit for lvl1 missions and the occasional extra DPS for frig gangs.
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Reaver Glitterstim
Dromedaworks inc Test Alliance Please Ignore
2162
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Posted - 2015.01.02 05:16:25 -
[12] - Quote
I'd ask for a 2MN afterburner and microwarpdrive but then we'd need to increase the mass of destroyers. But maybe that would make more sense!
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Tusker Crazinski
Delta vane Corp. Mordus Angels
12
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Posted - 2015.01.02 06:16:24 -
[13] - Quote
I think the existing destroyers should be combat destroyers and a 3rd T1 destroyer be added
Attack destroyer
8 high 8 guns current dessi mid and low slot layout
5 damage per level 10 application / projection per level
95 reduction on medium gun fitting.
so ABCs baby brothers. |

Anhenka
The Cult of Personality DARKNESS.
842
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Posted - 2015.01.02 06:21:11 -
[14] - Quote
Tusker Crazinski wrote:I think the existing destroyers should be combat destroyers and a 3rd T1 destroyer be added
Attack destroyer
8 high 8 guns current dessi mid and low slot layout
5 damage per level 10 application / projection per level
95 reduction on medium gun fitting.
so ABCs baby brothers.
Posting in a buff suicide ganking thread.
10 effective turret, medium gun packing hull that only costs a mil or two? Think 1100dps gank destroyers. Just say no. |

Reaver Glitterstim
Dromedaworks inc Test Alliance Please Ignore
2162
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Posted - 2015.01.02 06:29:03 -
[15] - Quote
A Catalyst with 8 medium neutron blasters would hit harder than a Brutix!
I'm actually of the mind that the attack battlecruisers would have been fine with just medium guns.
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Nikolai Leonov
Federal Defense Union Gallente Federation
0
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Posted - 2015.01.02 09:39:55 -
[16] - Quote
The problem with your idea is that a Destroyer is designed to do exactly what it's name implies. Its a combat roll fulfillment, if you want something tanky, move a size up. |

Xindi Kraid
Priano Trans-Stellar State Services Ishuk-Raata Enforcement Directive
897
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Posted - 2015.01.02 10:06:30 -
[17] - Quote
I think destroyers have plenty attack power. What's lacking is one with a bit of meat. A destroyer that can actually survive combat with cruisers given they have a large enough sig radius to be vulnerable to cruiser weaponry.
So, a combat destroyer really needs some tanking bonuses, not more damage bonuses. Still, there's not a WHOLE lot of room for new T1 destroyers, regrettably (though I would like to see more T2 options as well as faction options) |

Reaver Glitterstim
Dromedaworks inc Test Alliance Please Ignore
2162
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Posted - 2015.01.02 10:29:43 -
[18] - Quote
They should have made the new destroyers into combat. Think of it:
Dragoon: 25mb/s drone bandwidth, 5 high slots, 3 mid slots, 5 low slots, zero turret/launcher hardpoints Skill bonuses: drone damage/HP and neutralizer/vampire cap drain amount Shines at: dismantling them with drones while sucking their capacitor dry and kiting weapons Roles: drones, disruption
Corax: 6 high slots, 5 mid slots, 2 low slots, 5 launcher hardpoints, 1 turret hardpoint Skill bonuses: missile velocity and missile damage Shines at: kiting them at high speed and moderate range while assaulting with missiles Roles: missiles, range
Algos: 25mb/s drone bandwidth, 5 high slots, 4 mid slots, 4 low slots, 3 turret hardpoints Skill bonuses: drone damage/HP and armor repair amount Shines at: brawling with high defense while remaining mobile and dishing out good DPS Roles: drones, defense
Talwar: 6 high slots, 4 mid slots, 3 low slots, 5 launcher hardpoints, 3 turret hardpoints Skill bonuses: max velocity and shield boost amount Shines at: skirmishing at high speed with a flexible weapon setup and good defenses Roles: missiles, defense
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Tiddle Jr
Galvanized Inc.
9
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Posted - 2015.01.02 10:33:41 -
[19] - Quote
Hmm, maybe just start with faction destroyers with appropriate bonuses, like they did with BC's?
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Kendarr
Zebra Corp The Bastion
41
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Posted - 2015.01.02 12:39:02 -
[20] - Quote
Pizza seem to make good use of the existing destroyers.
Zebra-Corp
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Tusker Crazinski
Delta vane Corp. Mordus Angels
13
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Posted - 2015.01.02 18:56:49 -
[21] - Quote
Reaver Glitterstim wrote:A Catalyst with 8 medium neutron blasters would hit harder than a Brutix!
I'm actually of the mind that the attack battlecruisers would have been fine with just medium guns.
honestly this would have been cool as well. kinda like tier 3 battleships for BCs. that and you might not be completely screwed when a frig looks at you.
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James Baboli
Ferrous Infernum
460
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Posted - 2015.01.02 20:11:23 -
[22] - Quote
I'm sorry, but destroyers aren't in need of a "combat" variation. As they stand, it is possible to tank them almost to cruiser levels, or fit them as extremely high DPS glass cannons with good mobility and excellent application. Guess what the playerbase goes for, almost every time?
Making battleships worth the warp
Tech 3 battleships.
Moar battleships
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Nevyn Auscent
Broke Sauce
1854
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Posted - 2015.01.02 21:53:52 -
[23] - Quote
Xindi Kraid wrote:I think destroyers have plenty attack power. What's lacking is one with a bit of meat. A destroyer that can actually survive combat with cruisers given they have a large enough sig radius to be vulnerable to cruiser weaponry.
So, a combat destroyer really needs some tanking bonuses, not more damage bonuses. Still, there's not a WHOLE lot of room for new T1 destroyers, regrettably (though I would like to see more T2 options as well as faction options) It's called a cruiser..... You are wanting to tank like a cruiser, fly a cruiser. You want to sig tank a cruiser, fly an AF or Interceptor.
Where does this combat destroyer fit that doesn't overlap one of those two areas? |

Reaver Glitterstim
Dromedaworks inc Test Alliance Please Ignore
2164
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Posted - 2015.01.03 03:52:37 -
[24] - Quote
Nevyn Auscent wrote:It's called a cruiser..... You are wanting to tank like a cruiser, fly a cruiser. You want to sig tank a cruiser, fly an AF or Interceptor.
Where does this combat destroyer fit that doesn't overlap one of those two areas? The gap between frigate and cruiser in terms of tank is pretty big. Allow me to outline it for you:
EHP of Merlin with max skills and MSE+AIF: 5920 EHP of Cormorant with max skills and MSE+AIF: 6974 EHP of Moa with max skills and MSE+AIF: 19,506
So the Moa has about 3.3x the EHP of the Merlin, more if you consider what you can get with having more slots and LSE costing a smaller percentage of the Moa's max powergrid. The Cormorant, on the other hand, has only 18% more EHP than the Merlin, despite being much larger and slower, and having fewer mid/low slots. Merlin has 7 total, Cormorant has 5 total, and Moa has 9 total.
I just want something with about 7-8 total mid/low slots, destroyer size/speed/sig radius/base HP, and a defense bonus. That will actually put its defenses somewhere between the agile Merlin and the tanky Moa. Somewhere in that huge chasm between them. Somewhere, in fact, closer to the Merlin, but not that small.
I'm not sure why you think I want a cruiser but maybe this will help: 1.) Cruisers use medium weapons. Destroyers use small weapons. 2.) Cruisers warp slower than destroyers. 3.) Cruisers have a lot more hit points and powergrid than destroyers.
And if that doesn't do it, here's the only other thing I can think of: I'm not asking for a cruiser. I'm not asking for a cruiser. I'm not asking for a cruiser. I'm not asking for a cruiser. I'm not asking for a cruiser. I'm not asking for a cruiser. I'm not asking for a cruiser. I'm not asking for a cruiser. I'm not asking for a cruiser. I'm not asking for a cruiser.
Are we clear now?
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Reaver Glitterstim
Dromedaworks inc Test Alliance Please Ignore
2164
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Posted - 2015.01.03 03:58:23 -
[25] - Quote
James Baboli wrote:As they stand, it is possible to tank them almost to cruiser levels, Prove it. Give me one destroyer fit that puts it anywhere near cruiser tank.
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Tiddle Jr
Galvanized Inc.
9
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Posted - 2015.01.03 11:06:05 -
[26] - Quote
Make a buff for dessys would require to buff cruisers etc that's like chain reaction. it's a specific class of ships with specific role why to make them more powerful more specific. There are hundreds of mods to make them exactly you'd like to. |

Reaver Glitterstim
Dromedaworks inc Test Alliance Please Ignore
2165
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Posted - 2015.01.03 12:22:09 -
[27] - Quote
Tiddle Jr wrote:Make a buff for dessys would require to buff cruisers etc that's like chain reaction. I'm not suggesting any buffs.
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Gregor Parud
830
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Posted - 2015.01.03 12:25:30 -
[28] - Quote
Reaver Glitterstim wrote:Cute, but please try to keep it constructive. I do make troll posts from time to time, but this is not one of them.
You reap what you sow.
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Tiddle Jr
Galvanized Inc.
9
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Posted - 2015.01.04 01:00:04 -
[29] - Quote
Reaver Glitterstim wrote:Tiddle Jr wrote:Make a buff for dessys would require to buff cruisers etc that's like chain reaction. I'm not suggesting any buffs.
Any improvements considered as buff |

Reaver Glitterstim
Dromedaworks inc Test Alliance Please Ignore
2166
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Posted - 2015.01.04 01:27:04 -
[30] - Quote
Tiddle Jr wrote:Any improvements considered as buff What improvements have I suggested?
Please keep in mind that every bonus I have suggested comes with a counter-penalty.
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