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Miss Spanky Spank
Tabby Cat Fan Club
4
|
Posted - 2015.01.02 14:13:48 -
[1] - Quote
I know that some of you will strongly dislike this idea but I think it's a good one.
You know how you can war-dec someone? Well, what about the other side of that coin, and having a formalized "Peace" system? It would obviously require consent from both parties, but once peace is agreed upon (for either a specific amount of time or indefinite) ALL parties are UNABLE to cause any form of aggression against each other.
Think of it as setting your safety button to green towards a certain group.
This can be individual players, corporations, or even alliances. It wouldn't really take much to implement at all.
There could even be a tab showing peace agreements much like a "War History" tab.
If one party of a peace agreement wants to pull out, they'll have to pay CONCORD a fee and then have a 24 hour timer.
Why is this needed? For a few reasons:
1) It'll help players figure out who are friendly to each other. Example: Alliance A wants to fight Alliance B, but are wary of Alliance C coming to help Alliance B. A quick check of the Peace Agreement tab could help!
2) It'll prevent awoxing. Nobody likes blue-on-blue incidents and they turn things messy in a real hurry. This system would eliminate a rogue alliance member causing a ruckus before they leave/are kicked.
3) There's too much war in Eve! We should be able to promote peace and diplomacy rather than war and hostility if we want to. This system would give us a tangible, workable way of doing that.
That's the general idea of it!
I'm hoping people can be civil about this. If you disagree, please calmly and tactfully post your responses. I really want to hear them, but I don't want this to turn into a bad-mouthing contest!
-Miss Spanky Spank :) |

Ralph King-Griffin
Lords.Of.Midnight The Devil's Warrior Alliance
8235
|
Posted - 2015.01.02 14:45:55 -
[2] - Quote
or just sort your standings properly.
"I'm also quite confident that you are laughing
and it's the kind of laugh that gives normal people shivers."
=]I[=
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Miss Spanky Spank
Tabby Cat Fan Club
5
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Posted - 2015.01.02 14:47:54 -
[3] - Quote
Ralph King-Griffin wrote:or just sort your standings properly.
This is one way to do it, yes, but it is not the end-all solution. It doesn't address any of my reasons for implementing a peace system. |

Ix Method
Shadows Legion High-Sec Tomfoolery
372
|
Posted - 2015.01.02 18:32:33 -
[4] - Quote
Miss Spanky Spank wrote:Why is this needed? For a few reasons:
1) It'll help players figure out who are friendly to each other. Example: Alliance A wants to fight Alliance B, but are wary of Alliance C coming to help Alliance B. A quick check of the Peace Agreement tab could help! Literally standings.
Quote:2) It'll prevent awoxing. Nobody likes blue-on-blue incidents and they turn things messy in a real hurry. This system would eliminate a rogue alliance member causing a ruckus before they leave/are kicked. Highsec awoxing is going, why would we want to restrict PVP anywhere else?
Quote:3) There's too much war in Eve! We should be able to promote peace and diplomacy rather than war and hostility if we want to. This system would give us a tangible, workable way of doing that. 95% of wars are dull, terrible and so laughably easy to circumvent they aren't really relevant. If that were fixed first maybe an official, mechanical 'peace' might have a point. I'm not sure preventing Blue on Blue violence would be it though.
Ralph was right, if this added some sort of co-operation mechanics it might have a point but it doesn't so it's doesn't.
Travelling at the speed of love.
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Daichi Yamato
Xero Security and Technologies
2089
|
Posted - 2015.01.02 19:12:33 -
[5] - Quote
Quote:3) There's too much war in Eve! We should be able to promote peace and diplomacy rather than war and hostility if we want to. This system would give us a tangible, workable way of doing that.
what? shame on you.
this is a game about non-consensual PvP, competition and space ships blowing up. The one thing that it is lacking is wars.
You can promote peace and diplomacy, by not shooting people and being diplomatic. But its not something you turn on and off for other people with a switch! If they change their mind then thats their choice. Maybe you should have been more diplomatic with them.
EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided" "So it will be up to a pilot to remain vigilant wherever they may be flying and be ready for anything at any time"
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Miss Spanky Spank
Tabby Cat Fan Club
5
|
Posted - 2015.01.02 19:18:03 -
[6] - Quote
Quote:Literally standings
You can't see what other group's standings are, can you? Maybe I'm just missing something.
Example: You're in Alliance A and you want to see what Alliance B's standings are towards Alliance C.
Quote:Highsec awoxing is going, why would we want to restrict PVP anywhere else?
Could you explain what's happening to highsec awoxing? I haven't heard anything that will be limiting it.
You're 100% right in that I don't want to restrict PvP. That's the last thing I want! And it's for this very reason that this Peace Program would be voluntary.
Quote:95% of wars are dull, terrible and so laughably easy to circumvent they aren't really relevant. If that were fixed first maybe an official, mechanical 'peace' might have a point. I'm not sure preventing Blue on Blue violence would be it though.
I only used the war-dec reference as a comparison. I'm not proposing that this be an added mechanic to war-decs, but as a stand-alone mechanic.
Thank you for the thoughtful responses! This is exactly the kind of discussion I was hoping :) |

Miss Spanky Spank
Tabby Cat Fan Club
5
|
Posted - 2015.01.02 19:23:11 -
[7] - Quote
Daichi Yamato wrote:Quote:3) There's too much war in Eve! We should be able to promote peace and diplomacy rather than war and hostility if we want to. This system would give us a tangible, workable way of doing that. what? shame on you. this is a game about non-consensual PvP, competition and space ships blowing up. The one thing that it is lacking is wars. You can promote peace and diplomacy, by not shooting people and being diplomatic. But its not something you turn on and off for other people with a switch! If they change their mind then thats their choice. Maybe you should have been more diplomatic with them.
There are many areas of this game outside of PvP. Some people like PI, others like Industry, and many live for Incursion running.
Regardless, I am proposing a system for those who mutually agree to peace. It's not mandatory, it doesn't over-ride the current standings mechanics, and it doesn't try to eliminate "non-consensual" PvP. It's an added measure that those with peace in mind can elect to do.
This didn't come out of any in-game situation, either, and making an assumption like that tells me that you are ill-informed on subjects you choose to debate. A quick check of zkill, my war history, or any number of tools would have told you otherwise. |

Daichi Yamato
Xero Security and Technologies
2092
|
Posted - 2015.01.02 19:42:22 -
[8] - Quote
Quote:There are many areas of this game outside of PvP. Some people like PI, others like Industry, and many live for Incursion running.
Just an fyi,
PvP = competition. which is an integral part to every activity you just mentioned.
What your proposing is either a superfluous addition to contacts or its to prevent the freedom of players to do as they wish when they wish, specifically, changing their minds about you or scamming you. Both of which are interesting and legitimate aspects of the game.
It adds nothing to the game, it takes away freedom from the game.
please no.
EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided" "So it will be up to a pilot to remain vigilant wherever they may be flying and be ready for anything at any time"
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ShahFluffers
Ice Fire Warriors Snuffed Out
7005
|
Posted - 2015.01.02 19:44:55 -
[9] - Quote
Miss Spanky Spank wrote:There are many areas of this game outside of PvP. Some people like PI, others like Industry, and many live for Incursion running. You are misinformed. Those "non-PvP" activities are very much PvP in their own right because they either feed or create conflict between players.
In fact... the entire EVE economy is based upon warfare, destruction, and feeding warfare and destruction. (NOTE: this is why harvesters, industrialists, traders, and haulers are open to unwanted warfare and ganking... because they can profoundly affect PvPers with their activities for better and worse... and in some cases initiate ship-on-ship violence themselves to boost sales).
In short:
more war and conflict = healthier economy
Yeah... I know that statement does make me sound like a massive douche. But you can't really bullshit what something is when that is how it was designed (and intentionally so) in the first place.
Miss Spanky Spank wrote:Regardless, I am proposing a system for those who mutually agree to peace. It's not mandatory, it doesn't over-ride the current standings mechanics, and it doesn't try to eliminate "non-consensual" PvP. It's an added measure that those with peace in mind can elect to do. If both sides have agreed to be "blue" to each other... they are "at peace."
And just like an actual "peace treaty"... it is nothing more than a parchment of paper filled with words. Its true power comes from the rank-and-file (and not "the management") who choose whether or not to honor it.
Some of the better wars in EVE's history have been started because "management" couldn't control the "underlings" who wanted war over peace.
I do not see why we need to introduce mechanics to give more power to "management."
Change isn't bad, but it isn't always good. Sometimes, the oldest and most simple of things can be the most elegant and effective.
"How did you veterans start?"
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Miss Spanky Spank
Tabby Cat Fan Club
5
|
Posted - 2015.01.02 19:49:13 -
[10] - Quote
Daichi Yamato wrote:Quote:There are many areas of this game outside of PvP. Some people like PI, others like Industry, and many live for Incursion running. Just an fyi, PvP = competition. which is an integral part to every activity you just mentioned. What your proposing is either a superfluous addition to contacts or its to prevent the freedom of players to do as they wish when they wish, specifically, changing their minds about you or scamming you. Both of which are interesting and legitimate aspects of the game. It adds nothing to the game, it takes away freedom from the game. please no.
While I see why you would choose to define "PvP" that way, I think you're missing a huge point. PvP in Eve is traditionally known as Player vs Player combat. Yes, "PvP" is a broadly encompassing term and we should maybe use the term "PvPC" (Player vs Player Combat). But that seems silly, much like trying to use words such as "superfluous" in a conversation where a simpler word can get the point across without having to reference a thesaurus; and all of this being an effort to prove your intellectual superiority.
If we could see another entity's standings towards other entities then yes, this idea would have a bit less worth. But we can't, so it doesn't.
And nevermind the core concept that this would be voluntary. If you don't want to use it you don't have to, but I feel there is a great number of people who would like the option. |

Mag's
the united
18460
|
Posted - 2015.01.02 19:49:52 -
[11] - Quote
Miss Spanky Spank wrote:There are many areas of this game outside of PvP. Some people like PI, others like Industry, and many live for Incursion running. All PvP. Even ship spinning became PvP once the counter was enabled.
Miss Spanky Spank wrote:PvP in Eve is traditionally known as Player vs Player combat. May be how you defined it. But PvP means Player versus Player.
As far as your idea is concerned. No.
**Destination SkillQueue:- **
It's like assuming the lions will ignore you in the savannah, if you're small, fat and look helpless.
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ShahFluffers
Ice Fire Warriors Snuffed Out
7006
|
Posted - 2015.01.02 19:52:18 -
[12] - Quote
Miss Spanky Spank wrote:If we could see another entity's standings towards other entities then yes, this idea would have a bit less worth. But we can't, so it doesn't. FYI: this actually existed in the past. It was removed because "it gave too much intel to everyone else. Standings should remain a 'personal thing' between specific entities and be a 'matter of trust.'"
Change isn't bad, but it isn't always good. Sometimes, the oldest and most simple of things can be the most elegant and effective.
"How did you veterans start?"
|

Miss Spanky Spank
Tabby Cat Fan Club
5
|
Posted - 2015.01.02 19:53:44 -
[13] - Quote
ShahFluffers wrote:Miss Spanky Spank wrote:There are many areas of this game outside of PvP. Some people like PI, others like Industry, and many live for Incursion running. You are misinformed. Those "non-PvP" activities are very much PvP in their own right because they either feed or create conflict between players. In fact... the entire EVE economy is based upon warfare, destruction, and feeding warfare and destruction. (NOTE: this is why harvesters, industrialists, traders, and haulers are open to unwanted warfare and ganking... because they can profoundly affect PvPers with their activities for better and worse... and in some cases initiate ship-on-ship violence themselves to boost sales). In short: more war and conflict = healthier economy Yeah... I know that statement does make me sound like a massive douche. But you can't really bullshit what something is when that is how it was designed (and intentionally so) in the first place. Miss Spanky Spank wrote:Regardless, I am proposing a system for those who mutually agree to peace. It's not mandatory, it doesn't over-ride the current standings mechanics, and it doesn't try to eliminate "non-consensual" PvP. It's an added measure that those with peace in mind can elect to do. If both sides have agreed to be "blue" to each other... they are "at peace." And just like an actual "peace treaty"... it is nothing more than a parchment of paper filled with words. Its true power comes from the rank-and-file (and not "the management") who choose whether or not to honor it... and likewise for the other side. Some of the better wars in EVE's history have been started because "management" couldn't control the "underlings" who wanted war over peace (or one side went back on their word). This is why trust is such a valued "commodity" in EVE. I do not see why we need to introduce mechanics to give more power to "management" or force "trust" between people.
Thank you for the excellent response. I will ponder what you have said and get back to you! |

Miss Spanky Spank
Tabby Cat Fan Club
5
|
Posted - 2015.01.02 19:54:39 -
[14] - Quote
ShahFluffers wrote:Miss Spanky Spank wrote:If we could see another entity's standings towards other entities then yes, this idea would have a bit less worth. But we can't, so it doesn't. FYI: this actually existed in the past. It was removed because "it gave too much intel to everyone else. Standings should remain a 'personal thing' between specific entities and be a 'matter of trust.'"
This is something I didn't know. Thank you! |

Daichi Yamato
Xero Security and Technologies
2094
|
Posted - 2015.01.02 20:13:11 -
[15] - Quote
pffft, fluffers gets an 'excellent response'
i get this:
Miss Spanky Spank wrote: But that seems silly, much like trying to use words such as "superfluous" in a conversation where a simpler word can get the point across without having to reference a thesaurus; and all of this being an effort to prove your intellectual superiority.
That was cute.
You say its optional, but my alliance can decide for me (look at your second point in the OP). I have to leave and probably wait a 24 hour timer before i can change my mind about you. and thats assuming i want to overtly attack you. what if i want to do something more sneaky?
The idea takes away freedom. and is aimed to prevent some of the most interesting aspects of eve. Deception and betrayal.
EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided" "So it will be up to a pilot to remain vigilant wherever they may be flying and be ready for anything at any time"
|

Miss Spanky Spank
Tabby Cat Fan Club
6
|
Posted - 2015.01.02 20:21:16 -
[16] - Quote
Daichi Yamato wrote:
my alliance can decide for me (look at your second point in the OP). I have to leave and probably wait a 24 hour timer before i can change my mind about you. and thats assuming i want to overtly attack you. what if i want to do something more sneaky?
This is a good point that I have not thought of. Thank you for the input! |

Lugh Crow-Slave
387
|
Posted - 2015.01.02 22:28:31 -
[17] - Quote
what you want is enforced standings and that is not something needed eve is about actually having to trust some one when working with them not having a system that makes sure party 'X' holds up their end |
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