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Opertone
Signal 7
17
|
Posted - 2011.11.30 07:55:00 -
[31] - Quote
look at this.
Only Achura pilots can complain about Hybrids. Because Achura are powergamer's breed.
True Deteis and Civire train guns and missiles, learn to armor tank and fly winmatar. This is why true caldari are against whine. |

Fix My Lasers
Center for Advanced Studies Gallente Federation
9
|
Posted - 2011.11.30 08:11:00 -
[32] - Quote
Crexa wrote: Minmatar: Shield, missiles, projectiles (minmatar is no armour race)
Really? So Cane, Phoon, Rupture, Wolf, Muninn, even Tempest are not for armor tanking or at least they can't armor tank? Damn! This game is more like WoW! Trolls are everywhere! Wish there were Orcs... |

Hemmo Paskiainen
Silver Snake Enterprise Against ALL Authorities
31
|
Posted - 2011.11.30 08:47:00 -
[33] - Quote
Fix My Lasers wrote:Crexa wrote: Minmatar: Shield, missiles, projectiles (minmatar is no armour race)
Really? So Cane, Phoon, Rupture, Wolf, Muninn, even Tempest are not for armor tanking or at least they can't armor tank?
Best cane fit is shield fit same for wolf, muninn and tempest. They can fit armour but sacrificing alot of potential (TE & Gyro-¦s).
Rupture is very good armour buffer & phoon i dont know
I can let the rokh armour tank too but....the issule is the ships intended role vs its bonus vs its slot layout vs max potential u can get out of it. If u armour tank the cane its nowhere near as effective as a shield cane. CCP FIX BLACK OPS FFS |

Jaroslav Unwanted
Brutor Tribe Minmatar Republic
84
|
Posted - 2011.11.30 08:47:00 -
[34] - Quote
looks at typhoon .. looks back at caldari rant... looks at typhoon.
@ hemmo
Sure nano cane is great yet will do down in two volleys from drake fury scourge., will get killed if he engage more then one capable target.
Armor cane is great for solo stuff... or so i heard. |

Hemmo Paskiainen
Silver Snake Enterprise Against ALL Authorities
31
|
Posted - 2011.11.30 08:50:00 -
[35] - Quote
Jaroslav Unwanted wrote:looks at typhoon .. looks back at caldari rant... looks at typhoon.
@ hemmo
Sure nano cane is great yet will do down in two volleys from drake fury scourge., will get killed if he engage more then one capable target.
Armor cane is great for solo stuff... or so i heard.
Dual neut cane helps alot, once drake is neutes he will be toasted CCP FIX BLACK OPS FFS |

Zions Child
Odyssey Inc SpaceMonkey's Alliance
186
|
Posted - 2011.11.30 08:59:00 -
[36] - Quote
Fix My Lasers wrote:Zions Child wrote:Confirming, once again, that I have more points in Gunnery than missiles because guns are for PvP.
Also, 8 torps on a boat is absurdly powerful, like well beyond anything that has any sort of sense. Yeah, with torps you can even coquer the world!
Can get about 730dps with mediocre skills on a Torp Raven. Add two more launchers, and probably a better bonus to damage and BAM, ridiculous DPS in a cheap, easy to use package. The only comparable ship is the Raven State Issue, which does 1k DPS with 8 torp launchers.
All four of the t3 BCs are pocket battleships, heavy damage, low health. Tornado is a close range beast, as is the Talos. The Naga is a sniping platform from hell, which at least differentiates itself from the other two. With torps, it would have been yet another close range monster. Another thing: having the ability to be 200km from a battle and still do a very large amount of DPS is a wonderful advantage. I'd almost say the Naga is overpowered compared to its brethren, which generally have to be up close to do their damage. Sure, distance is not a perfect tank, but its a hell of a lot better than what the others have now (which is basically oh god I've been targeted! no, wait, I'm dead already).
As for the Oracle: no one cares, Amarr's only advantage is that they're awesome for POS bashes because you can fall asleep until the FC screams something about being hotdropped. |

Federigo Mondial
Science and Trade Institute Caldari State
0
|
Posted - 2011.11.30 09:03:00 -
[37] - Quote
I am for one happy to have another rail boat for the Caldari. Caldari has being lacking a proper DPS railboat for a long long time. |

Jaroslav Unwanted
Brutor Tribe Minmatar Republic
84
|
Posted - 2011.11.30 09:11:00 -
[38] - Quote
Hemmo Paskiainen wrote:Jaroslav Unwanted wrote:looks at typhoon .. looks back at caldari rant... looks at typhoon.
@ hemmo
Sure nano cane is great yet will do down in two volleys from drake fury scourge., will get killed if he engage more then one capable target.
Armor cane is great for solo stuff... or so i heard. Dual neut cane helps alot, once drake is neutes he will be toasted
true but its situational you would have to land at 12km from drake lock him and scramble/web. Otherwise nano drake with fleet boost will outrun your hurricane and you melt 
You just cant engage drake sitting 30 klick from you ... or you are toast. |

Shivus Tao
Broski Enterprises Elite Space Guild
76
|
Posted - 2011.11.30 09:12:00 -
[39] - Quote
Super Chair wrote:You're not a caldari pilot if you're crying about having to train hybrids. Real caldari pilots train both.
I can't like this post enough.
Caldari pilots who only train missiles shoot themselves in the foot, then get hopped up on morphine. They don't feel how they're limiting themselves, but they can still only hobble along while they wonder why the good caldari pilots are passing them left and right.
Quit crying about having to train hybrids when given the skills required for the typhoon (maxed out drone, projectile, and missile) you can't really complain. Additionally, drones are indeed a weapon system, of course given your complaint I wouldn't expect you to have even T2 hobgoblins yet, let alone know the glory that is 5 fully maxed out sentries.
In other words, HTFU.
On the point of nanocane vs armorcane, they're two different styles of play. The nanocane is built for nano gangs and to kite opponents to death. The armor cane is built to latch onto a target and lay into him while neuting him out. An armorcane can neut out a dual active myrm and kill it fairly easily, likewise if it can latch onto a drake quickly, it can kill the drake before its armor buffer runs out. The nanocane by contrast can't neut out the myrm, and would die to the drake. A nanocane can however kite an armorcane to death.
Edit: Amarr also requires drones and missiles. The armageddon can field 5 heavies, the arbitrator hulls field 5 mediums, as does the harbinger, but in the arbitrator family's case drones are the only real source of damage. They have dedicated missile ships in the sacrilege and damnation, HAM legion is also an option. |

Zions Child
Odyssey Inc SpaceMonkey's Alliance
186
|
Posted - 2011.11.30 09:20:00 -
[40] - Quote
Jaroslav Unwanted wrote:Hemmo Paskiainen wrote:Jaroslav Unwanted wrote:looks at typhoon .. looks back at caldari rant... looks at typhoon.
@ hemmo
Sure nano cane is great yet will do down in two volleys from drake fury scourge., will get killed if he engage more then one capable target.
Armor cane is great for solo stuff... or so i heard. Dual neut cane helps alot, once drake is neutes he will be toasted true but its situational you would have to land at 12km from drake lock him and scramble/web. Otherwise nano drake with fleet boost will outrun your hurricane and you melt  You just cant engage drake sitting 30 klick from you ... or you are toast.
Nano drakes most annoying drakes. Seriously, hate those sons of bitches. Can't wait to pop them in a Naga fleet though. |

Elson Tamar
Lion Investments
58
|
Posted - 2011.11.30 11:20:00 -
[41] - Quote
The Naga is awsome to look at, so theres one reason to train it. It's a reason for me to train caldari ;) and as for drones not being a primary weapon you obviously have never see an Ishtar or a neuting Domi at work. Not to mention the Sin used as it's ment to be used.
What you really wanted to say was 'I want to fly the new ship with skills i have already and why can't i have a torpedo launcher of doom 'cause i already have a drake'
Seriously you have the option of the blaster nano naga or the fast moving you cant hit me rail naga, slap on some large shield extenders for tank.
I only have experience of the talos, but mine is a 1088m/s 28000 ehp blaster boat. Seeing the use of the Naga yet? |

Cozmik R5
Dock 94
63
|
Posted - 2011.11.30 11:23:00 -
[42] - Quote
Caldari used to be latin for "lack of gank". It's about time they got some ganky love! Try not. Do. Or do not. There is no try. |

Vyktor Abyss
The Abyss Corporation
44
|
Posted - 2011.11.30 11:26:00 -
[43] - Quote
Amazing to think that even Gallente and Amarr have ships using two different weapon systems.
Megathron has missile hardpoint, as does Enyo and have you ever looked at the Eris?
Amarr have lots of missile ships as well as lasers.
If it was a missile ship you'd be crying it was too similar to a stealth bomber or a Raven or something. Stop crying and use it. |

Raven Ether
Republic University Minmatar Republic
48
|
Posted - 2011.11.30 11:27:00 -
[44] - Quote
Learn to train noobs.
Missilecarebears. |

Skydell
Space Mermaids
6
|
Posted - 2011.11.30 11:34:00 -
[45] - Quote
I agree 100%
Naga should have 8 high slot missle or Hybrid with role bonus for both. And Amarr should have role bonus for large smart bombs. |

Cindy Marco
Sebiestor Tribe Minmatar Republic
2
|
Posted - 2011.11.30 11:53:00 -
[46] - Quote
This is one Minny that loves this post lol.
But hey guys, look on the bright side. Once you've trained for all the Minmatar ships you are close to being able to fly any ship in the game competently. |

Captain Megadeath
Republic Military School Minmatar Republic
28
|
Posted - 2011.11.30 12:09:00 -
[47] - Quote
Federigo Mondial wrote:I am for one happy to have another rail boat for the Caldari. Caldari has being lacking a proper DPS railboat for a long long time.
Oh, so this..........
Now real Caldari pilots that choose guns and go the Merlin, Moa, ferox, Rokh route get some loving.... 
Missilebears, you got some loving last time with your 110km+, 600DPS Tengus. Move along, nothing to see......  |

Ghoest
21
|
Posted - 2011.11.30 14:57:00 -
[48] - Quote
OP is a whiner.
Minmatar has several ridiculous ships that need to both missiles and projectiles at the same time.
Gallente have drone ships and some that need to fit drones and blasters both at the same time.
Amarr has laser ships, drone ships and missile ships.
OP is a loser. Wherever You Went - Here You Are |

Crosi Wesdo
Spiritus Draconis
55
|
Posted - 2011.11.30 17:20:00 -
[49] - Quote
If its any consolation, i did fit t2 siege onto the naga on the test server and it was pretty fail compared to the blaster naga. |

Sader Rykane
The Dark Space Initiative Revival Of The Talocan Empire
140
|
Posted - 2011.11.30 17:21:00 -
[50] - Quote
Bootleg Jack wrote:Just another Caldari ship that takes non-Missle weapons skills.
Has there ever actually been an explanation as to why we need 2x as many weapons skills just to fly all of our own races ships?
Thought it was going to have missles?
Say it with me now:
MIN-MA-TAR
|

Vyl Vit
Cambio Enterprises
112
|
Posted - 2011.11.30 17:26:00 -
[51] - Quote
Gallente shmallente. Two words. Sorry for the excess verbiage.
To her it doesn't matter much.-á It's chasms have been leapt, and she leans upon the skepticism of her chosen fate. |

Mnengli Noiliffe
Imperial Academy Amarr Empire
10
|
Posted - 2011.11.30 17:33:00 -
[52] - Quote
naga is much better than rokh because it got dps bonus. this is everything for this kind of ship.
in fact it's very similar to vindicator now but unlike that, it has great range (yes I need it for sniping), great locking range, and enough mid slots for shield tank. although vindicator can be fitted with 90k ehp and 4 MFS, it's too scary to fly because of the price tag...
i don't see what everyone is whining about. my experimental pyfa fit shows 800 dps at 64+30 km. this is better than tengu in most situations since you can refit longer ammo with slightly less dps. and this is instant damage so it's much better.
maybe it can't handle many lvl4s by itself, but it's excellent secondary damage dealer, better than maelstrom imho (unless target npcs are particularly resistant to therm+kin of course). |

Lord Ryan
True Xero
126
|
Posted - 2011.11.30 17:43:00 -
[53] - Quote
Once you train minnie support skills to spec you don't have to train any other support skill to fly other races. You have to train every frickin skill to fly minnie ships so please more Naga QQ for good measure throw in another Winmatar thread. -á"Nerf it cause I can't fly it". I want to fly a badass Mon Calamari stlye-ácruiser painted to match my Tron clothes. |

Federigo Mondial
Science and Trade Institute Caldari State
4
|
Posted - 2011.11.30 17:48:00 -
[54] - Quote
What to fly in a Caldari spec char is now Drakes, Naga and *insert random ECM boat here* A few down more to go ~ |

Cipher Jones
121
|
Posted - 2011.11.30 18:25:00 -
[55] - Quote
Vyktor Abyss wrote:Amazing to think that even Gallente and Amarr have ships using two different weapon systems.
Megathron has missile hardpoint, as does Enyo and have you ever looked at the Eris?
Amarr have lots of missile ships as well as lasers.
If it was a missile ship you'd be crying it was too similar to a stealth bomber or a Raven or something. Stop crying and use it.
I've trained all races ships and have only to train energy weapons for amarr out of weapons systems.
That being said I have trained drones AND 2 weapons types for the 3 races I am fully trained in, and will have missiles, drones, and energy weapons for Amarr when completed.
Focusing on one ship is awesome, cross training is awesome. You can't do both at once, it takes time to do them all.
See what happens when fat neckbeards try to ride little ponies? The ponies die. |

Selinate
129
|
Posted - 2011.11.30 18:34:00 -
[56] - Quote
I fly amarr. Do you know how many different skill sets we need to fly our subcap ships?
Missiles. Drones. Lasers.
Quit complaining. |

Velicitia
Open Designs
137
|
Posted - 2011.11.30 18:44:00 -
[57] - Quote
Sader Rykane wrote:Bootleg Jack wrote:Just another Caldari ship that takes non-Missle weapons skills.
Has there ever actually been an explanation as to why we need 2x as many weapons skills just to fly all of our own races ships?
Thought it was going to have missles?
Say it with me now:
MWIN-MA-TAR
FYP. 
I should really train projectiles so I can play with the Tornado... maybe I'll add that little side-plan this weekend... hmm... |

Pulgy
Spiritus Draconis
6
|
Posted - 2011.11.30 18:48:00 -
[58] - Quote
Bootleg Jack wrote: Has there ever actually been an explanation as to why we need 2x as many weapons skills just to fly all of our own races ships?
Welcome to being Gallente. Monkeys writing-á Shakespeare? That's like putting CCP in charge of game balance and content updates. |

Alistair Cononach
The Legion of Spoon Curatores Veritatis Alliance
63
|
Posted - 2011.11.30 19:07:00 -
[59] - Quote
Bootleg Jack wrote:Am: Energy
Leaves out:
Inquisitor (Frigate, Missiles) Arbitrator (Cruiser, Drones/Neuts) Malediction (Inty, Missiles) Vengeance (AF, Missiles) Sentinel (EAF, Neuts/Drones) Anathema (Cov Ops Frig, Missiles) Purifier (Cov Ops Bomber, Missiles) Heretic (Dictor, Missiles) Sacrilige (HAC, Missiles) Curse (Recon, Neuts/Drones) Pilgrim (Recon, Neuts/Drones) Damnation (Command, Missiles)
Our best T1 Cruiser, best Inty, only Dictor, only EAF, both Cov Ops Frigs, Best solo HAC, both our Recons and best Fleet Comamnd Ship all require non-Energey Weapon Skills.
And Amarr (generally) gets decent drone bays, so Drones also required (not optional) and are primary weapons for three hulls.
Toss in that the Maller, Navy. Aug and Prophecy all work better in many ways with Autocannons, and thats three more hulls that are really not "energy" focussed in general use. Also, Blood Raider ships (half Amarr, Amarr based Hulls) are all Neut-based Ships as well.
Safe to say that a good Amarr pilot needs a touch more than Energy Turrets to succeed with Amarr hulls. |

StillBorn CrackBaby
Caldari Provisions Caldari State
14
|
Posted - 2011.11.30 19:23:00 -
[60] - Quote
I'm Caldari with 20+ Million SP in Gunnery. So I like it... |
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