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Baleine4Nerver
Jubblies
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Posted - 2006.09.15 08:36:00 -
[1]
Edited by: Baleine4Nerver on 15/09/2006 08:38:27 Just had an encounter with a typhoon in my brand new curse, 1st one I had, in fact it was the first time i flew it in anger..
It was fitted as below;
H - 4 * E50 Nos, 1 * Arby Rockt Launcher (I thought the good rof and defenders would be great against missile boats)
M - 10ABII, 2 * Tracking Disruptor II, 1 * MultiSpec II, Webb & Warp.
L - 1 * Energised Thermic II 1 * Energised Adaptive II (i HAD 70+ In all res exept maybe Kin) but they were all decent I thought. 1 * Med AR II 1 * 400 Rolled Tungsten
Im wondering about the setup now... or maybe it was just the wrong ship to take on.
Heres were I think I went wrong.
1) Should have kept my distance, 15 - 20 K, keep warp disruptor range. I didnt, I went right in so I could webb as well.
2) I should have targetted his drones, and then went back to the ship once all were destroyed, the logs showed his ogres were doing a lot of acumulative damage.
3) Used a heavy launcher just to add to my damage, or a standard launcher with defenders.. Again after checking the logs, i found entries saying there was no target in range for the arby rocket launcher. So i can only presume that his torps were in range too late for me to do anything about it.
Thoughts and input welcome please..
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Blood Raine
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Posted - 2006.09.15 08:42:00 -
[2]
Heh you engaged a ship that doesn't need cap for any of its weapon systems in a cap-drain ship.
No wonder.... 
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Pichemanu
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Posted - 2006.09.15 08:55:00 -
[3]
Swich the 2 traking disrupt for another 2 multys, allways kill the drones if they are heavy or t2 (meaning the player has good skils in them). ********* buhuhu... ********* |

Testicular Testes
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Posted - 2006.09.15 09:04:00 -
[4]
Edited by: Testicular Testes on 15/09/2006 09:05:01 Yupp, you didn't really describe the engagement. But here are a few things :
1. Webbers on a Curse. Just no, you have no business in web range. If you really need to catch things near gates, having a tackler is a much, much better option (he can carry dualwebs too, how awesome is that?).
2. Double TD. TDs are situational and a single one is plenty. ECM however is versatile and turns off his nos, his launchers and his ability to web or scramble you.
3. Get an MWD for solowork unless you have a Curse BPO. It also makes heavy drones irrelevant as long as you have cap, ie allows you to take out even max-skilled sets of T2 Ogres without sweat. And an MWD curse crowns you sole regent of any and all interceptor gangs. Seriously.
4. Forget the arby rocket, throw in emergency small nos. Wouldn't have done you much good there, but it's nice in multi-target engagements.
5. If you're going to duke it out, try for an 800mm - it just costs you one medium nos. You probably didn't even leverage your advantages well enough for it to matter in the first place, but once you're reasonably succesful you'll start noticing that the hairiest part of any engagement is when the target is out of cap and needs to be finished off using just your innate cap regen and the few cap/s you steal from him. This is where the bigger your hitpoint buffer is, the more outrageous kills you can finish up solo.
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Laythun
Contraband Inc. Mercenary Coalition
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Posted - 2006.09.15 09:08:00 -
[5]
Well, firstly u should have kept your range until you kenw the layout of the typhoon.
2 you should have fit a neut or two to disable the cap quicker (you dont need all that cap)
3 you got ur ass kicked by overpowered heavy drones that track to well.
4 You should have had a MWD. orbiting and nossing at 17km at full speed until your drones had taken his down.
thats it really, heavy t2 drones are annoying, and you have to work ways around them to beat a ship with them, it can be done, but it takes practice. I suggest next time you take some time to practice in the curse before u throw it at a ship that dont need cap tp fire etc etc. run before you walk my friend.
Sig Removed. Some contents are not appropriate for Eve. -ReverendM ([email protected]) Remember to include a copy of your image.See You In Space Cowboy[/url] |

Testicular Testes
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Posted - 2006.09.15 09:11:00 -
[6]
Originally by: Laythun Well, firstly u should have kept your range until you kenw the layout of the typhoon.
2 you should have fit a neut or two to disable the cap quicker (you dont need all that cap)
It may be a bit of an academic point, buy you do need 3 med nos to get an MWD cycle out of one burst comftorably. Also, the point at which the enemy cap breaks being later is actually helpful - ie his buffer ends up being smaller and more of his drones are dead.
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Laythun
Contraband Inc. Mercenary Coalition
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Posted - 2006.09.15 09:15:00 -
[7]
Originally by: Testicular Testes
Originally by: Laythun Well, firstly u should have kept your range until you kenw the layout of the typhoon.
2 you should have fit a neut or two to disable the cap quicker (you dont need all that cap)
It may be a bit of an academic point, buy you do need 3 med nos to get an MWD cycle out of one burst comftorably. Also, the point at which the enemy cap breaks being later is actually helpful - ie his buffer ends up being smaller and more of his drones are dead.
its a moot point when your managing your cap and mwd cycles, the neut is there for emergency cap spankage. also the 5th high is best used with a drone link aug, u should nvere be closer than 5k to use a small nos, and the drone link gives u addition range, should something go wrong...
Sig Removed. Some contents are not appropriate for Eve. -ReverendM ([email protected]) Remember to include a copy of your image.See You In Space Cowboy[/url] |

Baleine4Nerver
Jubblies
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Posted - 2006.09.15 14:06:00 -
[8]
thx guys, i will take these pointer away. ===============================================
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Pestillence
Revelations Inc.
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Posted - 2006.09.15 14:19:00 -
[9]
Originally by: Pichemanu Swich the 2 traking disrupt for another 2 multys, allways kill the drones if they are heavy or t2 (meaning the player has good skils in them).
I'm a big believer in using a ship in it's role.
It has TD bonuses so use em. If you come up against a phoon, raven or domi then think long and hard whether you want to engage, your ship wasnt designed too well for it.
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Testy Mctest
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Posted - 2006.09.15 14:23:00 -
[10]
"Where did I go wrong"
"OMG nerf the Typhoon/Buff Curse/Buff Amarr"
I hope all the (various) whiners can see why this thread turned out constructive, and learn a lesson by it.
Scrapheap Challenge Forums - All the cool kids are doing it!
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Trojanman190
Caldari Everlasting Impact
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Posted - 2006.09.15 14:31:00 -
[11]
Tough losing your curse... maybe before going into combat you should duel a corp mate? I dont have much sp so I cant really say more than that.
This was a very good thread, we really need more like it on other topics.
/signed for more threads like this one.
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Raeff
Caldari Millennium E.R.A
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Posted - 2006.09.15 15:11:00 -
[12]
makes me sick how these overpowered t2 cruisers can go around killing battleships .. makes so much sense .. can the game mechanics get any more retarded? (and ya, i fly HAC/Recon, so keep the "well your just jealous" comments to yourselves)
battleships should be something feared on the battlefield .. bring that back CCP
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Private Iron
Caldari Coreli Corporation
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Posted - 2006.09.15 15:32:00 -
[13]
Originally by: Raeff makes me sick how these overpowered t2 cruisers can go around killing battleships .. makes so much sense .. can the game mechanics get any more retarded? (and ya, i fly HAC/Recon, so keep the "well your just jealous" comments to yourselves)
battleships should be something feared on the battlefield .. bring that back CCP
Recons are fragile, it takes tactics, luck and ecm to beat a battleship and you can quite easily be jammed back and get killed in a couple of volleys. HACs are no match for a well fitted battleship, and they are expensive aswell. I don't see how t2 cruisers are overpowered. -----
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Liisa
Freelancing Corp
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Posted - 2006.09.15 15:41:00 -
[14]
Pretty much only ecm will save a curse against minmatar battleships. Even then, you should have several ecm mods fitted. Once the battleship really starts shooting you, expect to die in a curse.
Battleships still are the masters of the battlefield. They are more versitile and have more bang per isk than most of the t2 ships, especially if you do not forget to insure them. They can be killed by t2 cruisers but only by a few select ones who normally run a very fine line between victory and death. The only thing that breaks this is ecm, which is unbalanced as most people will agree. ----------------------------------
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Destr0math
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Posted - 2006.09.15 15:47:00 -
[15]
Originally by: Raeff makes me sick how these overpowered t2 cruisers can go around killing battleships .. makes so much sense .. can the game mechanics get any more retarded? (and ya, i fly HAC/Recon, so keep the "well your just jealous" comments to yourselves)
battleships should be something feared on the battlefield .. bring that back CCP
Yeah, you DO hear about how in fleet battles most of the fighting is done by HAC's and never by battleships anymore...
Also: quick price check on a HAC/recon? How much does it cost? Why is it then surprising that it can (sometimes) rival certain BS's?
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Nicocat
Caldari
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Posted - 2006.09.15 17:06:00 -
[16]
Originally by: Destr0math
Originally by: Raeff makes me sick how these overpowered t2 cruisers can go around killing battleships .. makes so much sense .. can the game mechanics get any more retarded? (and ya, i fly HAC/Recon, so keep the "well your just jealous" comments to yourselves)
battleships should be something feared on the battlefield .. bring that back CCP
Yeah, you DO hear about how in fleet battles most of the fighting is done by HAC's and never by battleships anymore...
Also: quick price check on a HAC/recon? How much does it cost? Why is it then surprising that it can (sometimes) rival certain BS's?
Anywhere between 70 and 270 mil, depending on the ship, the supply, and the demand. High end goes to ridiculous Cerb pilots who are clambering for a rare, subpar ship (Mmm, Hookbill syndrome...). Low end would probably be recons (frail, less demand) or the Muninn (very low demand).
Also: The forum tried to eat my post, but I ctrl-A,ctrl-C'd it! Ha! Failure, forums! ---------------------------- The opinions expressed by Nico do not reflect his corporation. He's just an ass.
-Alexi
Yes, I PvP in a Hookbill. How insane am I? EVE-Mail me and tell me! |

LUKEC
Destructive Influence Band of Brothers
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Posted - 2006.09.15 17:27:00 -
[17]
You got what you deserved tbh. What did you expect anyway? Now go fit more multispecs. I just hope phoon pilot will ballance that by fitting stab.
Killing curses/pilgrims in bs is easy, all you need is drone bay and passive "tank". No cap, no life, remember? Same for you. --------------------- Looking for frentix? Mail me.
WTB Yeni Sarum's insignia Karmone Tizmer's insignia again mail / convo if you have any info about these |

Deva Blackfire
DAB RAZOR Alliance
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Posted - 2006.09.15 17:42:00 -
[18]
Curse is solopwnmobile when you KNOW what you are doing
You engaged a ship which uses no cap for combat and isnt affected too heavily by TDs in curse with only 1 jammer. It is same as engaging raven with that setup - suicidal.
And like someone said: test setups on corpmates 1st. Phoons are killable by all meand but not with setup you used.
Some hints: 1. TDs suck - use jammers/damps instead. TDs actually work only on amarr/gally ships (and partially on minimi autocannons - but they have good tracking so hit well). Damps/ECM works on all - so they are much better.
2. close range is no-no. If you really want to camp gates learn how to deploy mobile bubbles.
3. MWD is better than AB (especially on dampening curse) Also with MWD you outrun heavy drones no prob.
4. instead of missile launcher use small neuter/nosf. Small neuters kill a lot of cap, small nosf can help against frig gangs.
All those points are used by me. Ofc thats not definite way to fly curse - there are as many setups as ppl using em, but the one i posted should kill most ships if you put a bit of brain into it.
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Enmel
Minmatar Setenta Corp
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Posted - 2006.09.15 21:00:00 -
[19]
Edited by: Enmel on 15/09/2006 21:01:15
Originally by: "Private Iron" Recons are fragile, it takes tactics, luck and ecm to beat a battleship and you can quite easily be jammed back and get killed in a couple of volleys. HACs are no match for a well fitted battleship, and they are expensive aswell. I don't see how t2 cruisers are overpowered.
Try jamming a Falcon or Rook before they have you locked down. Both should have a sensor strength over 40 if fitted out correctly.
Edited for spelling.
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Private Iron
Caldari Coreli Corporation
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Posted - 2006.09.15 21:27:00 -
[20]
Originally by: "Enmel" Edited by: Enmel on 15/09/2006 21:01:15
Originally by: "Private Iron" Recons are fragile, it takes tactics, luck and ecm to beat a battleship and you can quite easily be jammed back and get killed in a couple of volleys. HACs are no match for a well fitted battleship, and they are expensive aswell. I don't see how t2 cruisers are overpowered.
Try jamming a Falcon or Rook before they have you locked down. Both should have a sensor strength over 40 if fitted out correctly.
Edited for spelling.
Recons aren't overpowered then, ecm is. -----
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Beetle Boy
Minmatar Regeneration Axiom Empire
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Posted - 2006.09.15 21:33:00 -
[21]
Phoon's can be deadly and well you enage a ship that needs very little cap and well if it fully tech 2 and got luck and a anti jammer on it and drones. well your f*/-ed Signature removed - 2 images in sig.Laurelin |

Christopher Dalran
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Posted - 2006.09.15 21:35:00 -
[22]
Used Nos on a Projectile/missile ship huh? I have to agree with the person up near the top, that was your fatal mistake. Curse does bad against min, half the bonus is lost if their ship needs no cap to fire weapons
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Vicious Phoenix
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Posted - 2006.09.15 21:42:00 -
[23]
You went wrong when you engaged a Typhoon in the first place. In a Curse, drones are your enemy as well as missiles. You engaged a ship that uses both with great effect.
CFW (Certified Forum Warrior) I kill people ingame too. |

Yaro
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Posted - 2006.09.15 21:51:00 -
[24]
wrong setup, on my curse i use
4 e50, 1 true sanshas neutr 4 !!! multyspecs, 1 scrambler, 10 nm afterburner 3 energised adaptive nanos and 1 med rep
and with this setup i think twice, no 3 times before engaging a raven, domi or a typhoon
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Ath Amon
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Posted - 2006.09.15 22:08:00 -
[25]
i mostly agree with other posts about ecm, rangem target drones or even neuts, but not about the idea that as the phoon use no cap and so that to NOSes are useless...
imo primary use for cap drain (nos/neut) is not to prevent fire from the opponent but to break its tank, a minnie BS use cap to tank as (almost) anyone else, when the cap is finished you are still dead...
minnie ship have quite poor cap so is not that cause guns/missiles use no cap the ship have an endless amount of energy at its disposal.
maybe the problem can be a bit different as (due to the crappy split high slots) many phoon pilots use a 4 nos/4 missiles (or guns) setup, and against such config a nosing curse can't drain enought cap to deplete it.
so yup many mistakes, but is not that cause minnies use no cap to fire they are immune to nos, they are still vulnerable to it, if they are not is because they are using nos config themselves.
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Witch Doctor
Contraband Inc. Mercenary Coalition
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Posted - 2006.09.15 22:37:00 -
[26]
It has been said before, but you really need to think twice about phoons or any Minmatar ships. What are the likely phoon setups?
Hi: hvy nos. Well, that cancels out your nos, so big trouble there. Hi: autocannons. Fires without cap. Tracking not so much of an issue. Hi: cruise/torps. Fires without cap, no tracking. Med: ECM, cap booster, web. all cause trouble for you. Lo: Tank. With your low DPS, that could spell big trouble with either heavy nos or the cap booster.
Drones: Any of his drones are going to hurt you quite a bit.
A Pest might have been a different story, but a Phoon is one of those ships that should really cause a Curse to stop and think, just like a Domi or Vaga.
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Hydrogen
Art of War Cult of War
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Posted - 2006.09.15 22:42:00 -
[27]
Several things:
1. Your opponent: we lack knowledge about it. Was it a Nanophoon or a standard phoon? 2. Your skills: We lack knowledge about your Recon skill, your drone skills, your missile skills. 3. Your Mid slot setup plain sucks 4. Your Low slot setup doesnt look good either
About skills: - to successfully engage bs's in a Curse, Recon lvl 5 is needed. - to successfully kill a battleship, High drone skills with maximum dmg output is needed. That means: T2 drones, ideally 2xT2 heavy, 2xT2 medium, 1xT2 scout.
Your Mid slot setup: - your mid slot setup doesnt "work together". Either you go against turret ships, or you go for "anything". - You only need TD for turret ships, in any other case, esspecially vs. Javelin missiles your TD wont help at all. - A decent midslot setup uses eg. 2 jammers and a dampener or 2 dampener and 1 burst ecm or only scrambler, no webber, 2 jammer, 1 burst ecm and a dampener. In case you fight a nanophoon, you definitly need a webber.
Your Low slot setup: - dont use Thermic + EANM II, but use 2 EANM II instead - if you are jammer-heavy, you swap your 400mm for a 800mm crystal plate and put 2 med nos II and 3 missile launcher in high.
Tactics: - you are a cruiser and most likely lock first. - Jam and damp him, send your drones out, NOS and shoot, while orbiting at 5500 with AB on (if you got 7500 scrambler) or more depending on your scrambler with AB on. When you miss a jam, the dampener prevents a fast relock. With the mentioned low slot setup, while orbiting the phoon at full speed, you should be able to tank his drones and a few missiles here and there. - If you got a damp+burst setup, you damp him and orbit at maximum webber/scrambler range. Every now and then you close orbit below 6km and use burst ecm. - scoop drones, which are under attack and relaunch them - while you tank, your opponent will run low on cap or slowly use all cap charges (depending on setup) - either way it takes time until opponent is low on cap, but you should win in the end.
AF Guide |

Emperor D'Hoffryn
No Quarter. Axiom Empire
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Posted - 2006.09.15 22:50:00 -
[28]
Edited by: Emperor D''Hoffryn on 15/09/2006 22:52:02 alot has already been pointed out, but in short, your setup was too general to take on a typhoon.
3x multis or 3x min specific if you know whats coming
if you dont have the right jammers or they are not working, things to consider:
1. He will likely have 4x large nos. however, he will not out nos you. however, you arent doing your cap any favors, and his weapons use no cap, so its quick possible you wont break his cap.
2. if he has jav torps, you died while reading number 1
3. MWD will make his large drones not catch you, you can kill them at your ease, assuming number 2 does not apply.
so in short, the only real way you will win this is if you jam him, only then will you have a chance to drain his cap to break his tank. dont bother with the web
your setup:
his: 4x best named nos (E50s are ok) 1x small neut (17km range)
meds: best named MWD, 1 20km scram, the rest are your key, see below
lows: 1x armor rep tech2, 400mm plate, eanm2, therm hardener
so you have 4x med slots to configure to your needs. For a BS you dont need a web, unless this is the insane nanophoon, in which case, i dont know, take picutres? :) with given state of the game, these should be all ecms, because:
ECM (jammers) on ships with no ECM bonus > all other forms of ECM (non-jammers) on ships with bonuses for those forms.
and we see the final proof that jammers are unbalanced. although a damp and 3x ecm would actually be nastier.
Originally by: Tuxford Yes we don't play on our main accounts simply because you would lose all respect for us 
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Deva Blackfire
DAB RAZOR Alliance
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Posted - 2006.09.15 23:10:00 -
[29]
Originally by: Hydrogen
- to successfully engage bs's in a Curse, Recon lvl 5 is needed. - to successfully kill a battleship, High drone skills with maximum dmg output is needed. That means: T2 drones, ideally 2xT2 heavy, 2xT2 medium, 1xT2 scout.
2x lol
To kill BS you must know what you are doing, not just fly a ship that is "pwnmobile". It is possible to kill a curse even with AF if pilot knows whats he doing and curse user is stupid...
As for your "required" skills. Lvl5 of recons gives a bit of suckage + more range - both are not needed if you setup yourself knowing your limits. Drones are other thing: but i prefer to use 5 med 5 small oned. With setup you use (2 large/2 med/1 small) interceptors can be pain in the back.
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Deva Blackfire
DAB RAZOR Alliance
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Posted - 2006.09.17 10:43:00 -
[30]
Shame we cant link to killboards, would show you that vaga can solo kill curse (pretty good curse pilot too).
It can happen, but its rare sight indeed.
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