
Lifewire
Caldari TunDraGon
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Posted - 2006.09.16 12:47:00 -
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To topic creator:
You make one mistake when you compare RL with EVE: sure in RL wars there is the option of "overhelming force"! But in EVE this simply cannot be simoulated well because the more ships are on the battlefield, the more lag will happen - and lag, favours the bigger group.
I have just 1 example: one day a merged Roaar and TDG team attacked 20 enemys with only 5 BS. Since 25 ships on the battlefield cause not much lag, we were able to use a tactic (shield transfer each other) and win this battle! Now lets say 20 ships try exactly the same tactic versus 80 players. And here you will see that the really excellent tactic of shiled transfering each other would totally fail because the lag would make it impossible. Second reason why it would fail is that if 100 ships fire at 1, this one will die and no shield transfer can change this.
So the so called "blob-tactic" does in fact DESTROY any higher developed tactic. The "blob-tactic" reduces EVE to a bad game that looses all its nearly infinite options. Since a blob simply causes massive lag, it makes shield boosting-, ecm-, mwding close range-, ceptor- or any other tactic be useless.
It is time for CCP to react - good strategist all over the galaxy have described the problem and pointed out clearly that blobs are bad for EVE.
The solution is gang nerf and fleet volley nerf. This also has been said often enough. It must be useless to have 200 ships. This is how EVE can be fixed.
Gang nerf: Gangs need to get disadvantadges instead of bonuses! 20 ships should not be affected, but 40, 50, 100, 200 should get massive penalties in speed, tracking, sensor strenght.
Fleet volley nerf: When 3 ships fire at one, no nerf should happen, but when 20 fire at one, then the target should be harder to aim at and more misses should happen. The more damage a ship receives per second, the harder it should be to hit it! This way larger battles get split up into smaller teams that might be on the same battlefield, but each pilot ot subgroup has to choose its own target! This would make fleet battles be exiting since atm ther is only one commander needed. With a fleet volley nerf a fleet would need several "wingleaders" and an admiral coordnating those. Ships would last longer on the battlefield, since small groups would fight each other within this large fleet battle. To sum it up: it would be cool mass-PVP!
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