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Ana Vyr
Vyral Technologies
109
|
Posted - 2011.11.30 15:31:00 -
[61] - Quote
Agreed, Akita. It's a pretty cool expansion this time.
Did they announce when the blueprints for fuel blocks would be seeded? I wanted to kinda get going on that and was surprised they weren't there yet.
The reskin job they did on the Crane looks fantastic!
I logged in after patching and my POS was screaming for fuel, so I had to go ice mining for a while, but even that was really cool given all the new toys to see and play with: new warp tunnel is completely cool, new nebulas are stunning too! |

Petrus Blackshell
Minmatar Ship Construction Services Ushra'Khan
39
|
Posted - 2011.11.30 16:04:00 -
[62] - Quote
I think Akita is just a CCP alt patting him/herself on the back.
But more seriously, nice summary of the awesome things for Crucible. Don't forget the shiny-looking Gallente and Caldari ships! |

Cass Lie
State War Academy Caldari State
2
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Posted - 2011.11.30 16:57:00 -
[63] - Quote
// Akita T back to his full posting strength? Good times. //
New font is a huge improvement, corp bookmarks are all shades of awesome, new graphics are kickass and I could go on for quite some time. Bloody good job CCP.
|

Ad'Hakim Tahous
Science and Trade Institute Caldari State
13
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Posted - 2011.11.30 17:18:00 -
[64] - Quote
+1 |

Cearain
The IMPERIUM of LaZy NATION
88
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Posted - 2011.11.30 17:58:00 -
[65] - Quote
My traders appreciated that when I look at my auto pilot course the dots indicate what region each system is in.
I haven't messed with it yet but the graphics where you see misses will pay dividends for the game. The videos people make of eve fights will be much better. This will mean more videos and better exposure for the game. It makes me want to get a tracking disrupter and fraps.
Awesome expansion CCP! Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|

Midnight Hope
Pator Tech School Minmatar Republic
16
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Posted - 2011.11.30 19:01:00 -
[66] - Quote
My under appreciated updates:
- Warp effect (specially through planets) is awesome! - Gallente/Caldari CQ (why are there bottles lying all around? How do I call room service? My CQ was not cleaned up after the last guest left) . |

Xenial Jesse Taalo
Tactical Nyan Cat Attack Force OMNIMODUS ALLIANCE
35
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Posted - 2011.11.30 20:57:00 -
[67] - Quote
Well there is some sort of terribad colour banding, much stronger than Incarna had anywhere, once you get out near the dark brown nebulae. And the warp effect kicks in too early, looking a bit silly when you begin warp near a planet (but it's still cool yeah).
My favourite small change? The god damn window toggling. Windows now toggle. Oh boy did it irritate the hell out of me to see that in 2011 some windows toggled but most still didn't. The first time I saw cargo toggle off, it brought a tear to my eye.
The new system and autopilot HUD is much nicer too. |

Vimsy Vortis
Shoulda Checked Local Break-A-Wish Foundation
114
|
Posted - 2011.11.30 21:01:00 -
[68] - Quote
I really like the way that it can take up to 3 and a half minutes for logistics to gain aggression while repping thanks to the new aggression warning. |

Maggeridon Thoraz
Selectus Pravus Lupus Transmission Lost
5
|
Posted - 2011.11.30 21:05:00 -
[69] - Quote
for the wh dwellers corp bms is so fantastic :-). |

Leah Solo
State War Academy Caldari State
14
|
Posted - 2011.11.30 21:12:00 -
[70] - Quote
Akita T wrote: I didn't get a chance to see many, but overall, they look AWESOME compared to the drek we used to have.
Confirming the old nebulas were poo! 
|

Deathwing Reborn
3
|
Posted - 2011.11.30 21:14:00 -
[71] - Quote
I love everything in this patch other than the nerf to drone regions. That single thing ruined the rest of it for me. |

Iosue
UV Heavy Industries STR8NGE BREW
26
|
Posted - 2011.11.30 21:25:00 -
[72] - Quote
here, here. i'll second (or 35th) this motion. CCP outdid themselves this expansion. dare we hope that summer will be equally as exciting!!! we can only wait and see!!
THANK YOU CCP !!11!1eleventy1!
for listening to us - even though we had to ***** a lot to get your attention :) |

supersexysucker
Uber Awesome Fantastico Awesomeness Group
13
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Posted - 2011.11.30 21:51:00 -
[73] - Quote
Akita T wrote:The things still to come Time dilation. awesome.
So you count LAG as being awesome...
rofl
So wot, has lag, what do they do... MOAR servers, optimizations, etc etc...
What does eve do.
Make it a feature and everyone is happy LOL
People want lag, wow...
Eve can never die with that kinda attitude.
|

IM0001
Dawn of a new Empire The Initiative.
0
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Posted - 2011.11.30 21:57:00 -
[74] - Quote
supersexysucker wrote:Akita T wrote:The things still to come Time dilation. awesome.
So you count LAG as being awesome... rofl So wot, has lag, what do they do... MOAR servers, optimizations, etc etc... What does eve do. Make it a feature and everyone is happy LOL People want lag, wow... Eve can never die with that kinda attitude.
You obviously have no idea why Dilation is actually a good thing until the vast amount of time, energy, and money, can be invested in creating a 100% lag free environment for 500+ player all on a single node.
Instead of creating lag, this allows the lag to not effect people who want their commands to be heard and can handle a slightly slower speed fight if things get crazy.
Think of it more as Bullet Time for Space Ships.
And back to OP.. I have only had 5Min to spend ingame since the patch, but the eyefull of awesome I have seen plus all the goodness I have read over about what it added will reignight my EVE fire for a good bit. |

Akita T
Caldari Navy Volunteer Task Force
454
|
Posted - 2011.11.30 23:05:00 -
[75] - Quote
supersexysucker wrote:Akita T wrote:The things still to come Time dilation. awesome. So you count LAG as being awesome... I count alleviating some of the side-effects of the UNAVOIDABLE lag as awesome.
In case you did not know already, we have a saying : it doesn't lag because the hardware//software sucks, it lags because people pile up on one another UNTIL IT LAGS. Make a system not lag with 2k people ? You'll just get 3k people in the system. And then you get lag again. After a year or so, make it so it doesn't lag with 3k people ? They just bring 4k people. And lag's back. And so on and so forth.
The fact that the system can now handle lag SOMEWHAT gracefully while other more permanent solutions are researched and implemented to increase the load that can be handled before lag hits is an AWESOME thing.
In other words, given a certain amount of "lag" at a certain point in time because of a certain amount of players being handled by a specific hardware server node, what would you rather have, stuff freezing, almost nothing responding, waking up to a clone after not even seeing what happened... or rather, experiencing everything in slow-motion and doing whatever you would be doing if lag would have not existed (just slower) ? I know which option I'd choose each and every time. http://wiki.eveonline.com/en/wiki/Contributor_name:Akita_T#Contributions_link_collection |

Akita T
Caldari Navy Volunteer Task Force
462
|
Posted - 2011.11.30 23:21:00 -
[76] - Quote
Fuel block blueprints have now been seeded on the market. http://wiki.eveonline.com/en/wiki/Contributor_name:Akita_T#Contributions_link_collection |

Ocih
Space Mermaids
9
|
Posted - 2011.11.30 23:31:00 -
[77] - Quote
Glass Canon BCs will establish an opportunity to move away from duke nukem primary systems in large fleet fights. Any Alliances able to form fleets and primary at the squad level will dominate the battle field. Rather than 25 Vs 1 ten times it can be 2 vs 1, 125 times on a battlefield.
If CCP could set up voice servers for squads now. |

Takseen
University of Caille Gallente Federation
55
|
Posted - 2011.11.30 23:34:00 -
[78] - Quote
I've haven't had a chance to do much in-game yet due to stupid work, but I absolutely love the new Jump button functionality for semi-afk traveling. And the way that nebulas give you the sense of actually being in a physical place in the galaxy of New Eden. And the new warp tunnel effect. And that blasters are sorta kinda decent. |

Saana Nara
Perkone Caldari State
0
|
Posted - 2011.12.01 00:11:00 -
[79] - Quote
Yeah, this update makes me smile a lot! It seems I can't decide what my favourite feature is. I'm loving the trails, the auto pilot docking, the nebulae and I haven't even had a chance to play around with the new ships or T2 modules yet. Well done CCP :) |

Akita T
Caldari Navy Volunteer Task Force
466
|
Posted - 2011.12.01 04:34:00 -
[80] - Quote
Ocih wrote:Glass Canon BCs will establish an opportunity to move away from duke nukem primary systems in large fleet fights. Any Alliances able to form fleets and primary at the squad level will dominate the battle field. Rather than 25 Vs 1 ten times it can be 2 vs 1, 125 times on a battlefield. If CCP could set up voice servers for squads now. Rail Nagas dealing more damage at range than a Rokh does even at moderate skills (and much more compared to pre-patch Rohks at similar skill levels)... insane and CHEAP instant damage at long range even in the hands of a relatively new pilot... yeah, I could see this becoming a rather good occasion for a second round of Goonswarm-like opportunities if any other large new pilot group could consider wandering in. http://wiki.eveonline.com/en/wiki/Contributor_name:Akita_T#Contributions_link_collection |

Nikola Aivoras
Lionheart Mining and Manufacturing
7
|
Posted - 2011.12.01 05:28:00 -
[81] - Quote
I also like the way the stargates are turned in different directions. It's especially cool to go through a stargate pointing at a nebula and end up smack in the middle of it on the other side. Epic win. |

Akita T
Caldari Navy Volunteer Task Force
470
|
Posted - 2011.12.01 05:40:00 -
[82] - Quote
Oh, I am suspecting that the gates are now ACTUALLY pointed towards the PROPER star to which the stargate is actually linked - and the background starfield is the same you can see when you open your map (keep it in 3D, don't flatten it). :) http://wiki.eveonline.com/en/wiki/Contributor_name:Akita_T#Contributions_link_collection |

Arr0wyx
State War Academy Caldari State
0
|
Posted - 2011.12.01 12:34:00 -
[83] - Quote
Akita T wrote:Oh, I am suspecting that the gates are now ACTUALLY pointed towards the PROPER star to which the stargate is actually linked - and the background starfield is the same you can see when you open your map (keep it in 3D, don't flatten it). :) They are.  |

FlameGlow
GoonWaffe Goonswarm Federation
20
|
Posted - 2011.12.01 13:05:00 -
[84] - Quote
Akita T wrote:Ocih wrote:Glass Canon BCs will establish an opportunity to move away from duke nukem primary systems in large fleet fights. Any Alliances able to form fleets and primary at the squad level will dominate the battle field. Rather than 25 Vs 1 ten times it can be 2 vs 1, 125 times on a battlefield. If CCP could set up voice servers for squads now. Rail Nagas dealing more damage at range than a Rokh does even at moderate skills (and much more compared to pre-patch Rohks at similar skill levels)... insane and CHEAP instant damage at long range even in the hands of a relatively new pilot... yeah, I could see this becoming a rather good occasion for a second round of Goonswarm-like opportunities if any other large new pilot group could consider wandering in. Rails still suck so tornadoes and oracles are way more likely to be used
|

Akita T
Caldari Navy Volunteer Task Force
472
|
Posted - 2011.12.01 20:26:00 -
[85] - Quote
Arr0wyx wrote:Akita T wrote:Oh, I am suspecting that the gates are now ACTUALLY pointed towards the PROPER star to which the stargate is actually linked - and the background starfield is the same you can see when you open your map (keep it in 3D, don't flatten it). :) They are.  Funny how they don't even MENTION that in the patchnotes, yet it's one of the more important pieces of "adding a feeling of realism to EVE" they could have possibly thought of... http://wiki.eveonline.com/en/wiki/Contributor_name:Akita_T#Contributions_link_collection |

Akita T
Caldari Navy Volunteer Task Force
486
|
Posted - 2011.12.03 14:05:00 -
[86] - Quote
Oh, wait, I'm an idiot. They DID mention it in the patchnotes. How the heck did I miss that the first time ? http://wiki.eveonline.com/en/wiki/Contributor_name:Akita_T#Contributions_link_collection |

Sarina Berghil
New Zion Judge Advocate
22
|
Posted - 2011.12.03 21:59:00 -
[87] - Quote
I'd like to be a party pooper and say that the T2 probe launchers kind of suck :-/
Although it wouldn't be right unless there was some sucky T2 gear to carry on the tradition of T2 armor plates, T2 ECM mods and other unappreciated T2 mods. So I guess it's good for something.
And erh, I broke my nail on the darn railing in the Caldari CQ. I crave pink velvet and fluffy dice - and blinkenlights.
Ah ok, it's a pretty decent expansion I have to admit. ;-) |

Akita T
Caldari Navy Volunteer Task Force
505
|
Posted - 2011.12.04 08:23:00 -
[88] - Quote
Sarina Berghil wrote:I'd like to be a party pooper and say that the T2 probe launchers kind of suck :-/ What, you don't like the Sisters-equivalent 5% scan probe strength bonus at T2 prices (and T2 fitting requirements) ?
http://wiki.eveonline.com/en/wiki/Contributor_name:Akita_T#Contributions_link_collection |

Nerath Naaris
Pink Winged Unicorns for Peace Love and Anarchy
10
|
Posted - 2011.12.04 09:51:00 -
[89] - Quote
A tiny detail:
You can now "scoop corpse to cargo" from farther away than 2500m. In this case your ship will approach the corpse and automatically scoop it when in range. Before the patch, you had to approach it manually, then scoop it.
In the name of all corpse collectors and necrophiles in Eve, thank you CCP! Unbanned since 2011.10.20. |

Carinae
Mirkur Draug'Tyr Ushra'Khan
0
|
Posted - 2011.12.04 10:19:00 -
[90] - Quote
Not sure if this was in before, but I can sort modules in my hangar by tech and Mech level, super for finding higher value better fitting mods, |
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